I know some players who absolutely cannot play without HD. What a dilemma we have here.
for the map having 300 more notes? cuz if you remove the stream the map still is od10Skeletroll wrote:
You actually do get extra pp for od10Momiji wrote:
I can SS od10 270bpm 300 note streams but i get no extra pp for it, why/!?!!?!
Because the map stays 6.4 stars
i fc 176.25bpm 10417 note stream does this make mine argument valid?Houtarou Oreki wrote:
streaming streams longer than 9 notes and you may have the privilege to talk about this.
Momiji wrote:
Houtarou Oreki wrote:
streaming streams longer than 9 notes and you may have the privilege to talk about this.
i fc 176.25bpm 10417 note stream does this make mine argument valid?
Momiji wrote:
The reason why hd POTENTIALLY SHOULD have its pp bonus removed is because of both instances where the pp bonus is too small, and where it is too big. The difficulty increase is there but it's neither solid nor easily quantifiable, and the 2% acc and 18% aim bonus will remain retarded even in cases where the overall pp is just what it should be.
Houtarou Oreki wrote:
You don't say HD doesn't change ANYTHING in difficulty if you have enough experience is what I was trying to say. Trying, because I apparently I failed to do it. Or you're just playing stupid.
Houtarou Oreki wrote:
(you probably weren't)
Houtarou Oreki wrote:
It's just that I couldn't stop myself from showing him how much BS his post is, and it's the only thing my reply is for.
Yep, I just admitted that right up there. Or I tried to... Uhh...Momiji wrote:
[...]it's your own mistake (and of several people in this thread) to say random things like "get 5k pp", "9 note stream", and "you try it then", as opposed to actually targetting his argument.Houtarou Oreki wrote:
[...]Trying, because I apparently I failed to do it.[...]
I didn't do... what exactly? Okay, either you failed to convey what you were just trying to say or I have no brain - may you be a bit more precise? I thought telling someone their argument is trash was a child's play. Or, well, hey, I probably just suck at doing it. Signing away, because tomorrow's a schoolday. Looking forward to reading your response on Thursday.Momiji wrote:
so the reason why you didn't do it is because you were too lazy to actually target his argument? or whatHoutarou Oreki wrote:
It's just that I couldn't stop myself from showing him how much BS his post is, and it's the only thing my reply is for.
didn't show him that his post is bs because all you did was target his pp instead of his point lolHoutarou Oreki wrote:
I didn't do... what exactly? Okay, either you failed to convey what you were just trying to say or I have no brain - may you be a bit more precise? I thought telling someone their argument is trash was a child's play. Or, well, hey, I probably just suck at doing it. Signing away, because tomorrow's a schoolday. Looking forward to reading your response on Thursday.
L-a-m-e-y [ B ] wrote:
N0thingSpecial wrote:
Remove pp
i already got op to admit he's just jealous, thread should be closed tbhHoutarou Oreki wrote:
So, where's the problem? Are you mad, because you have to play with HD to get more pp? Oh, but you don't like it. And that's the only reason you think it shouldn't give pp. That's your only argument.
Because "it doesn't increase the difficulty" is a bullshit statement.
Your post is pure bullshit. Make your way toop's pp shouldn't have any bearing on how bullshit he is or isn't. bullshit is bullshitat least 5k ppstreaming streams longer than 9 notes and you may have the privilege to talk about this. And why are you even talking about AR greater than 9? You're at 3k pp. Don't make such a joke out of yourself.
I've actually been thinking about this for a long time. Would make it so much more convenient to practice maps with an adjustable speed slider.Rayne wrote:
Imo they should just make CS, AR, and OD customizable by the player and unlock higher ODs without being forced to play HR / DT.
You can't play OD11 without using DT, which also increases the speed of the song. You can't play OD10 on some maps without HR, which also forces you to deal with smaller circles and a AR you might not find fun to play.
The modsystem imo is flawed. Just introduce a slider or smthn (like in the editor) where you can select your own preferences CS, AR, OD, offset yadayada and give a +X% score increase for each point exceeding the original values of the map. (Exception being AR)
I would really love to be able to play OD10 without guaranteed AR10 CS5.2+.Rayne wrote:
The actual problem for acc players is that you'll eventually get locked to OD10 with no way to increase your pp gain because you can't move up to a higher difficulty of accuracy, while aim players benefit from faster jumps, more spaced jumps, and the potential pp-gain of higher CS-values.
Aim players can just move to a more spaced / faster / more jumps map while acc players can't go above OD10.
Imo they should just make CS, AR, and OD customizable by the player and unlock higher ODs without being forced to play HR / DT.
You can't play OD11 without using DT, which also increases the speed of the song. You can't play OD10 on some maps without HR, which also forces you to deal with smaller circles and a AR you might not find fun to play.
.
The modsystem imo is flawed. Just introduce a slider or smthn (like in the editor) where you can select your own preferences CS, AR, OD, offset yadayada and give a +X% score increase for each point exceeding the original values of the map. (Exception being AR)
Also unlock higher values for OD/AR so acc players can go and play OD12 or smthn so they actually have a chance of competing with aim-players. There is only so much pp you can gain with OD10 right now, while aim-pp almost has no limit because almost everything correlates with it. (speed, spacing, cs, longer jump sections)
join me on the cs3.5 ar9.8 od10.4 crusadeEmersyne wrote:
I would really love to be able to play OD10 without guaranteed AR10 CS5.2+.Rayne wrote:
The actual problem for acc players is that you'll eventually get locked to OD10 with no way to increase your pp gain because you can't move up to a higher difficulty of accuracy, while aim players benefit from faster jumps, more spaced jumps, and the potential pp-gain of higher CS-values.
Aim players can just move to a more spaced / faster / more jumps map while acc players can't go above OD10.
Imo they should just make CS, AR, and OD customizable by the player and unlock higher ODs without being forced to play HR / DT.
You can't play OD11 without using DT, which also increases the speed of the song. You can't play OD10 on some maps without HR, which also forces you to deal with smaller circles and a AR you might not find fun to play.
.
The modsystem imo is flawed. Just introduce a slider or smthn (like in the editor) where you can select your own preferences CS, AR, OD, offset yadayada and give a +X% score increase for each point exceeding the original values of the map. (Exception being AR)
Also unlock higher values for OD/AR so acc players can go and play OD12 or smthn so they actually have a chance of competing with aim-players. There is only so much pp you can gain with OD10 right now, while aim-pp almost has no limit because almost everything correlates with it. (speed, spacing, cs, longer jump sections)
finally something i can agree withRayne wrote:
The actual problem for acc players is that you'll eventually get locked to OD10 with no way to increase your pp gain because you can't move up to a higher difficulty of accuracy, while aim players benefit from faster jumps, more spaced jumps, and the potential pp-gain of higher CS-values.
Aim players can just move to a more spaced / faster / more jumps map while acc players can't go above OD10.
Imo they should just make CS, AR, and OD customizable by the player and unlock higher ODs without being forced to play HR / DT.kind of sensible, but why not just give bonus PP for a low unstable rate instead of adjusting an OD slider?
You can't play OD11 without using DT, which also increases the speed of the song. You can't play OD10 on some maps without HR, which also forces you to deal with smaller circles and a AR you might not find fun to play.
.
The modsystem imo is flawed. Just introduce a slider or smthn (like in the editor) where you can select your own preferences CS, AR, OD, offset yadayada and give a +X% score increase for each point exceeding the original values of the map. (Exception being AR)want to know why AR is an exception
Also unlock higher values for OD/AR so acc players can go and play OD12 or smthn so they actually have a chance of competing with aim-players. There is only so much pp you can gain with OD10 right now, while aim-pp almost has no limit because almost everything correlates with it. (speed, spacing, cs, longer jump sections)
repr1se wrote:
finally something i can agree withRayne wrote:
The actual problem for acc players is that you'll eventually get locked to OD10 with no way to increase your pp gain because you can't move up to a higher difficulty of accuracy, while aim players benefit from faster jumps, more spaced jumps, and the potential pp-gain of higher CS-values.
Aim players can just move to a more spaced / faster / more jumps map while acc players can't go above OD10.Imo they should just make CS, AR, and OD customizable by the player and unlock higher ODs without being forced to play HR / DT.kind of sensible, but why not just give bonus PP for a low unstable rate instead of adjusting an OD slider?
You can't play OD11 without using DT, which also increases the speed of the song. You can't play OD10 on some maps without HR, which also forces you to deal with smaller circles and a AR you might not find fun to play.
.The modsystem imo is flawed. Just introduce a slider or smthn (like in the editor) where you can select your own preferences CS, AR, OD, offset yadayada and give a +X% score increase for each point exceeding the original values of the map. (Exception being AR)want to know why AR is an exception
Also unlock higher values for OD/AR so acc players can go and play OD12 or smthn so they actually have a chance of competing with aim-players. There is only so much pp you can gain with OD10 right now, while aim-pp almost has no limit because almost everything correlates with it. (speed, spacing, cs, longer jump sections)
+1 osu coinsRayne wrote:
It's the same reason why I argue that HR is flawed. You can't really say that AR10 is harder than AR xyz because it's always just a trade-off, which is why I personally would like to see the AR component of HR gone or implement a system like mentioned above.
Players who are good at low AR are getting shafted right now since most 5*+ maps which usually reward most pp are AR9-10. The pp-system doesn't care about object density / reading, so low AR is more or less a useless skill. People who are competent at high AR / HR can just slap HR on old maps and perform better on HR because of the AR than they'd be if it was nomod.
However, there is no such option for low AR players except easy, which drastically increases density and lowers the OD and CS. Again, the mod-system is flawed in this regard. Mods affect CS, AR and OD all at once instead of giving us the option to change the values individually.