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t+pazolite - Against Gilgamesh

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Total Posts
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Topic Starter
Louis Cyphre
This beatmap was submitted using in-game submission on 17 декабря 2011 г. at 1:18:13

Artist: t+pazolite
Title: Against Gilgamesh
Source: Final Fantasy
Tags: SquareSoft Square Enix Soft Enkidu Nobuo Uematsu Hitoshi Sakimoto Hironobu Sakaguchi Ancient Black Mages Man Mystery speedcore core Akihiko Yoshida Playstation PS2 Montblanc FFI FFIV After Years FFV FFVI FFVIII FFIX FFXI FFXII Revenant Wings FFXIII Dissidia Clash Big Bridge Biggu Burijji shito Girugamesshu OnosakiHito
BPM: 185
Filesize: 7996kb
Play Time: 03:56
Difficulties Available:
  1. Ono's Taiko Inner Oni (4,94 stars, 1875 notes)
  2. Ultimate Illusion (5 stars, 763 notes)
Download: t+pazolite - Against Gilgamesh
Information: Scores/Beatmap Listing
---------------

Theme of Gilgamesh from Final Fantasy series, t+pazolite version,
Original and first version from Final Fantasy V version by Nobuo Uematsu.

Thanks OnosakiHito for taiko difficulty.
Thanks to ExGon for CtB difficulty.
eldnl
STAR CUZ THIS IS OSOM !
banvi
Oh, Big Bridge <3

[Ultimate Illusion]
  1. 00:22:591 (3) - looking nice mapset. but players will be hard to play imo because of spacing...
  2. 02:33:456 (5,6,7,8,1,1) - nazi : maybe 1 grid left
  3. 03:50:321 (3) - new combo?
  4. 02:35:888 (3) - same as 00:22:591 (3)
  5. 02:49:023 (3,4) - also make pararel with (2,5)?
  6. 03:29:402 (2) - remove new combo?
  7. 03:50:321 (3) - decrease volume for spinner bonus.
Nice mapset!!
I see some strange spacing.
But I know this is your mapping style and this is for app.
GL ;)
ExGon
I want give star but i haven't :(
[deleted user]
AWSUM
KRZY
01:28:429 (X) - Add a note, preferrably under the tail of 01:27:942 (4). This is for consistency with the previous arrangement of notes.
01:30:537 (4) - If you do the above, consider making this slider a note instead for consistency.
01:54:050 (X) - Consider adding a note here, or a slider on 01:53:726 so it is consistent with the next set of patterns
02:14:645 (5) - Consider breaking this up into a slider and a note or a slider and a slider, like
or

03:13:996 (3) - Four notes instead of one slider to represent the bass drum?

That's it. Fresh as ever. Good luck!
Shiirn
evidence of me saying a few constructive things and randomly ranting about how this song's rhythm makes me want to kick a kitten

SPOILER
09:15 <Shiirn> : 02:33:780 (1) - not in line with the stream uguuu
09:16 <Louis Cyphre> : you're not first who has pointed out that
09:16 <Louis Cyphre> : i'll fix it
09:16 <Shiirn> : i didn't expect to be~
09:16 <Shiirn> : 03:39:375 (1) - sliders like this are just ugggghhhhh (start on blue tick, you try to make it flow back onto whites but it just doesn't work)
09:17 <Shiirn> : it'd be better to have the previous sliders end earlier
09:17 <Louis Cyphre> : i can't end slider earlier
09:17 <Shiirn> : http://osu.ppy.sh/ss/183266 even this works better than bluestart sliders
09:17 <Louis Cyphre> : but then slider end arrives on nothing
09:18 <Shiirn> : it doesn't need to, always
09:18 <Shiirn> : in a case where i'd need to choose between "ending on nothing but having both the beginning sliderhold and starting on a good beat afterwards"
09:18 <Shiirn> : and "starting on blue ticks" i'd take the former any day
09:18 <Louis Cyphre> : well, there are tones of maps where slider starts on blue ticks, also i don't see anything really weird in that, let me keep it
09:19 <Shiirn> : it's not really strange as far as music goes, but most of the time in 4/4 music
09:19 <Louis Cyphre> : also, rhythm of stream starts on blue tick
09:19 <Shiirn> : having sliderstreams like that not reinforced is :(
09:19 <Louis Cyphre> : after finish hitsounds on white tick
09:19 <Louis Cyphre> : hitsound*
09:19 <Shiirn> : it's also partly the song's fault
09:19 <Louis Cyphre> : song is awesome
09:19 <Shiirn> : it's awesome, yes
09:20 <Shiirn> : but it's rythmically boned sometimes
09:20 <Louis Cyphre> : blame to song then :/
09:20 <Shiirn> : that's what i'm doing lol
09:21 <Shiirn> : as a rule, i'd always pick playability and flow over actually following the song. I like both, but one is distinctly more important than the other to me,
09:21 <Shiirn> : that's just what i mean
09:21 <Shiirn> : not really much else to say. The map's better than all the other AG maps i've seen so far so good luck with the approval!
09:22 <Louis Cyphre> : i've seen other AG maps <_<
09:22 <Shiirn> : all the other put toge- *shot*
09:22 <Louis Cyphre> : post in thread in please
09:22 <Shiirn> : well mine is unsubmitted since, like i said, my "respect the music" vs "playability" dillemma
09:22 <Shiirn> : i think mine works ok but it's not something i'd go for ranking with
09:22 <Shiirn> : and i don't really want kd xD
09:22 <Louis Cyphre> : :|
09:23 <Shiirn> : generally speaking, if i mod a map and don't find enough to post, i don't want kd for it
09:23 <Shiirn> : but if i make a post and get kd for it, it's not good enough that i would throw a kd star at it
09:23 <Louis Cyphre> : well, ok
09:23 <Shiirn> : hum might as well post since i have thread open
09:24 *Shiirn throws log
Laurier
hi
from my mod queue

Ultimate Illusion
00:55:186 (3) - One reverse is reduce and 00:55:429 add note
01:49:672 (6) - end point 2or3 grid up
02:14:645 (5) - try this? http://puu.sh/8RWO
03:15:294 (5,6) - x360y208,x152y208 is better?
03:48:050 (2) -try this? http://puu.sh/8RXj

that's all GL
Deif
Yeah, you know approval maps are hard to mod blahblahblah:

General:

Agh! That confusing semi-stacks everywhere! For a better visibility of them, I suggest to "help" the eyes-brain with some new combos or another colour patterns.
It'd help if you introduce a 3rd combo colour, such as a yellow-ish (a dark yellow would be better, to make a good contrast with the BG). This colour will only used to that semi-stacks to warn the player that there is a slow-down. For example:

I know the difficulty is called Ultimate Illusion, but it doesn't have to be confusing.

Here is a list of that famous semi-stacks (some of them aren't mentioned, cos they're justified with a 0,5x BPM):

SPOILER
00:21:942 (1,2,1,2,3,1,2,3) -
00:26:645 (1,2,1,2) -
00:27:942 (1,2,3,1,2,1,2,1,2,3) -
02:35:078 (5,6,1,2,3,4,5,6,7) -
02:40:915 (1,2,1,2,1,2) -
02:51:942 (3,4) -
02:53:240 (3,4) -
Storyboard: You know what to do to that unused OSB file...

Ultimate Illusion:

00:15:132 (2,3,4) - It's strange to see a stack when the rest of the map have semi-stacks.
00:18:213 (1,2,3,4,1,2,3,4) - Um... I found easier the formula "slider-note" than "note-slider", and it'll fit better with the melody.
00:32:969 (x) - Seems like you can add a note here.
01:07:510 (1) - It doesn't really follow the music. How about reducing it from 1/1 long to 1/2?
01:27:618 (3) - I kinda miss a curve in this slider, but it's only a suggestion.
01:32:159 (1) - This slider can be better curved around the previous note: http://puu.sh/8SA4

SPOILER
392,36,92159,6,0,B|444:56|456:112|440:148|440:148|440:196,1,180,4|8
01:33:456 (3) - If you've applied that code to (1), copy and Ctrl-H it here.
01:53:726 (5) - This note should be converted to a 1/1 long slider, as you did in 01:58:915 (6).
02:06:699 (1) - Is this NC really necessary?
02:11:726 (1,2,3) - This is a strange NC pattern, tbh... I'd remove the NC in (1) and apply a NC in (3). Yeah, the following note to 02:12:213 (3) is a (1), but it's a change of pattern/distance.
03:03:942 (4) - Ctrl-R.
03:05:240 (5) - Yep, a NC here is justified.
03:15:618 (7,8) - Those notes are too close to (5,6). Keep the same distance to make a sweet antijump :3
03:17:726 (x) - Players can afford a note here.
03:35:564 (1,2,3,4,5,6,7) - That's the evil Louis I know <3
03:49:023 (1) - It's placed too high in the screen. Try this formation: http://puu.sh/8SCE

If you apply the 3rd combo colour, I'd be happy to make a recheck.

Yes, I want to see this approved asap... that's why I'm too picky with the mod :p
Topic Starter
Louis Cyphre
Thanks everyone for modding!

EDIT: kudosu to ExGon for some hitsounds adjustments.
OnosakiHito
Requested Taiko guest diff. finished. I hope you like it!
I called it Ono's Taiko Inner Oni, since I have made allready an Oni in the past.




Download: t+pazolite - Against Gilgamesh (Louis Cyphre) [Ono's Taiko Inner Oni].osu
val0108
\o/
Breeze

General

  1. Set previewtime to [Ono's Taiko Inner Oni]

Timing

  1. I've got a offset : 45 (-6), if you agree with this, then use this one

Ultimate Illusion

  1. 00:02:153 (2,3) - I feel spacing is a bit far
  2. 00:04:747 (4) - ^, nothing much wrong, just, feel uncomfortable while test, suddenly move cursor so fast :roll:
  3. 00:21:936 (1,2,1,2,3,1,2) - These spacing, might be confusing, they are same beat space but different spacing? since they are just tiny jump, well, I guess they suppose to be fine
  4. 00:26:639 (1,2) - ^, well, these 2 are fine though
  5. 00:27:126 (1,2,1,2,3,1,2) - These notes aren't fine :|
  6. 01:06:531 (2) - slider path is hidden while playing when you get 300 of previous sliders
  7. 01:48:369 (2) - slider path is hidden while playing when you get 300 of previous spinner
  8. 02:35:072 (5,6) - I know you pust them like this on purpose, but why? It just make me feel wierd lol
  9. 02:35:882 (3) - ^, sometimes large spacing, sometimes less :/
  10. 02:40:909 (1,2,1,2,1,2) - 1/2 jump, oh, well. I just don't think here need jump
  11. 03:05:234 (5,6) - wut? I think this jump is meanless and totally unacceptable >:(

It's fine in all, no that crazy like other app map :/ At least it's playable for most players IMO
star

Topic Starter
Louis Cyphre
00:27:126 (1,2,1,2,3,1,2) - These notes aren't fine
I have asked to test play this map several players of different average of skill, and all of them read them perfectly from 1st attempt, it's perfectly readable, AR is high which makes it like that, yeah.

01:06:531 (2) - slider path is hidden while playing when you get 300 of previous sliders
You know, if we take a look attentively almost everything is hidden due to 300/100 burst.

01:48:369 (2) - slider path is hidden while playing when you get 300 of previous spinner
This one fixed, because despite that 300 there is also text

02:35:072 (5,6) - I know you pust them like this on purpose, but why? It just make me feel wierd lol
It's something like stacked note, but a bit spaced, if it's really needed i can discrease spacing.

Issues with spacing fixed, that 1 grid inconsistence.

About offset, your's is really early imo, programm said me 51 works perfect.

that's it! Thanks for modding Breeze
Hinacle
Hi~></

All of them just a suggestion

mod
<Ultimate Illusion>
  1. 00:52:632 (3) - new combo
  2. 01:43:591 (1) - Start spinner at 01:43:672?
  3. 01:49:510 (5) - spacing?
  4. 02:34:145 (1) - new combo
  5. 03:48:050 (2) - try this? I think that it look better.http://osu.ppy.sh/ss/184209

perfect map!!

(No KDS)
wcx19911123
from my queue
I said no app maps in my rules.. but uh..

[General]
kiai time are not the same in all diffs

[Ultimate Illusion]
HD+1/2
AR-1?
00:00:375 (2,3,4,5,6) - I think slider first , then circle later is better. people don't know the rhyme at the song's starting , make sliders first to let people know the rhyme is good imo
00:04:915 (6,1) - I think it is too close , because there is jump at 00:04:591 (3,4) and 00:05:240 (1,2) , I don't think the spacing between 00:04:915 (6,1) can use only 1.27x ds , it is kinda confusing..
00:30:861 (3,1) - change newcombo , cuz 00:30:861 (3,1,2)'s spacing is the suddenly bigger
00:49:510 (1,1) - it is too far from the spinner..
00:52:267 (2) - end at 00:52:550 , 00:52:632 (3) start at 00:52:591 , people usually click 3 at 00:52:591 not at 00:52:632
00:52:915 (4) - same as ^ , end at 00:53:199 and 00:53:321 (1) start at 00:53:240
01:01:348 (1) - ctrl+r , or make it more far from 01:00:699 (3) , there are huge jumps between 00:59:726 (1,2,3) , so I think someone may click this slider too early
01:10:105 (1) - make it 1/4 repeat slider? cuz the song become hurry from 01:10:105
01:10:429 (2) - ^
01:31:834 (1,2) - ctrl+r , it make the flow better in 01:30:861 (1,2,1,2,1,2,1,2) pattern. but if you fix this , there will be an anti-jump between 01:31:996 (2,1)..
01:42:861 (2,3,4,5) - jump is too sudden.. and the spacing make this pattern hard to read , change them to sliders like 01:45:456 (2,3) is better
01:45:456 (2,3) - if you fix ^ , then I think circles here is fine
02:16:753 (4) - I suggest newcombo this , it is kinda hard to read cuz the overlap
02:27:294 (5) - ^
02:46:753 (4,1) - hidden slider.. and the spacing between 02:46:753 (4,5) and 02:47:240 (5,1) are not the same.. this is confusing
02:51:172 - add note?
02:52:469 - if you do ^ , then add a note here , too
02:54:537 (1,2,3,4) - this jump is too huge..
03:37:023 (2,3) - same suggestions I said before
03:37:672 (4,1) - ^
03:38:969 (4,1) - ^
03:52:753 (1,2,3) - I don't know why jump here , music is not hurry here.. maybe reduce spacing a bit is better

that's all
good luck
Topic Starter
Louis Cyphre
03:52:753 (1,2,3) - I don't know why jump here , music is not hurry here.. maybe reduce spacing a bit is better
Nah, discreased. Other suggestions rejected. Thanks for modding.
OnosakiHito

wcx19911123 wrote:

[General]
kiai time are not the same in all diffs
It dosen't need to be in Taiko and Osu!, since both game modes are using it in another way.
ExGon
eldnl
[General]

- The normal-hitwhistle2 sounds really noisy, feels like a strange sound while playing, I suggest you replace it for some softer.


[Ultimate Illusion]

HP Drain Rate +1
00:10:429 - Just announcing that the new combos here are inconsistent, if this is on purpose just keep it.
00:38:159 (3,2) Add a whistle here, same like the next (2), sounds a little empty.
01:02:321 - The whistles here are bothersome, down a little the volumen or change ot for other sound.
01:40:267 (1) Maybe you can delete this note, it feels as if it oughtn't be anything here.
02:11:726 (1) Remove new combo, and maybe you can add a slider instead these notes.
02:12:213 (3,1) The new combo should be here and not in the next slider, to be consistent.
03:50:321 (3,4) To be consistent needs a new combo here.
~

[Ono]

Maybe you can use the same kiai time than Louis, the kiai should be the best part of the song.
~

Good job. Star again ~
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