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Matduke - Trainer battle

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Total Posts
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Topic Starter
Kyshiro
This beatmap was submitted using in-game submission on Friday, January 20, 2012 at 2:10:04 PM

Artist: Matduke
Title: Trainer battle
Source: pokemon
Tags: monstercat yellow red blue edition remix
BPM: 170
Filesize: 4796kb
Play Time: 02:26
Difficulties Available:
  1. Arceus (4.78 stars, 395 notes)
  2. Mewtwo (5 stars, 512 notes)
  3. Slowpoke (3.74 stars, 267 notes)
  4. TNG's Magikarp (0.68 stars, 107 notes)
Download: Matduke - Trainer battle
Information: Scores/Beatmap Listing
---------------
Going to re-map this. Soon...









vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
History:
13th Nov 2011 - Uploaded.
16th Dec 2011 - TheNutritiousGuy's mod/guest diff.
11th Jan 2012 - Vinolyte's mod.
12th Jan 2012 - [CSGA]Ar3sgice's mod.
13th Jan 2012 - Takos' mod
14th Jan 2012 - New diff(Mewtwo)
18th Jan 2012 - Moved tag to additional download, Added skin
19th Jan 2012 - Ranger's mod
20th Jan 2012 - No_Gu's mod

Thanks for modding:
  • - TheNutritiousGuy
    - Vinolyte
    - [CSGA]Ar3sgice
    - Ranger
    - No_Gu
Topic Starter
Kyshiro
Bump
Mafiamaster
Revived!
Topic Starter
Kyshiro

Mafiamaster wrote:

Revived!
Thank you :3
Stefan
IRC Mod ~derp
Wafu
SPOILER
Arceus:

Circle size: -1 or -2
Don't make map so boring... try some rounded sliders.
Resnap all notes with snap 1,0 or 1,2.
Give some style to your map, it looks like 2007 maps.

Put TheNutritiousGuy to tags..

Sorry it's troll map. I won't continue in modding it.
Topic Starter
Kyshiro

dragonxcz wrote:

SPOILER
Arceus:

Circle size: -1 or -2
Don't make map so boring... try some rounded sliders.
Resnap all notes with snap 1,0 or 1,2.
Give some style to your map, it looks like 2007 maps.

Put TheNutritiousGuy to tags..

Sorry it's troll map. I won't continue in modding it.
I don't see how this is a troll map.

+ You can't rate it since you've obviously only seen 1 diff

But okay, that's your decision.
Wafu
I tried all diffs, but ok. I only don't like when is all linear..
Vinolyte
Modded through msn.
Topic Starter
Kyshiro

Vinolyte wrote:

Modded through msn.
Thaaaankyou :3

Edit: Also, Thanks alot for the star
[CSGA]Ar3sgice
Hi, from my queue


[General]

  1. Add tags TheNutritiousGuy TNG, the guest diff maker
[TNG's Magikarp]

  1. 00:19:817 (1,2,3) - use slider here with 1 reverse?
  2. 00:35:346 (4,5) - use slider here?
  3. 00:42:405 (1) - move the 4th and 7th point 4 grids up, 5th and 6th point 5 grids up, and
  4. ctrl+shift+s 95% size. This will look a lot better.
  5. 00:59:346 (3,4,5) - use slider here with 1 reverse?
  6. 01:20:523 (1) - why do you use 1.5x here
  7. 01:21:934 (1) - spacing?
  8. 01:31:464 (2) - don't use 1/4 in easy...
  9. haha cool sliders
  10. 01:41:699 - add slider
  11. 01:44:523 (3,4,5) - use slider here with 1 reverse?
  12. 02:11:346 (1) - not symmetrical again, move the last point to (256,328) is better
  13. 02:28:287 (3) - I think some volume sections are unused...
[Slowpoke]

  1. A lot of circles/sliders in this diff are placed in the middle, mostly on the 9 places...
  2. I think this jubeat-style is too monotonous, it needs some different
  3. patterns...
  4. 00:11:346 (1) - I think you should move to the bottom (with 0.9x) or stack it, then it
  5. looks much better
  6. 00:19:817 (1) - it's hard to see where it goes... = =
  7. 00:25:464 (1) - ctrl+J and move to the original place.
  8. 00:46:640 (2,3) - not stacked properly...
  9. 01:36:405 (1,1) - plz don't stack those sliders, make some space, so players can see
  10. clearly
  11. 01:48:758 (2) - 1/2 shorter
  12. This map needs some work... I can say the rhythm is fine, just add some variety to the
  13. placement of circles. The sliders look great lol.
[Arceus]

  1. circle size -1
  2. 00:36:758 (8) - make the shape better
  3. 00:42:405 (8) - ^
  4. 01:41:170 (3,4) - place 3 at (256,144) and 4 at (256,200)
  5. 02:14:170 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - turn off gridsnap, make this stream a perfect circle.
  6. this diff looks good... = =
[So I herd u liek tagz?]

  1. 00:22:640 (2) - well I think keep working on this spiral slider... = =
  2. 01:40:287 (1) - ^
  3. 01:45:934 (1) - ^
  4. 01:51:934 (1,1) - spacing?
  5. 02:03:228 - why break?
  6. 02:06:605 - ^,why not spin just delete the break?
  7. 02:26:875 (1) - maybe move this green note to proper spacing? = =
  8. well nice sliders... this diff looks like tag2, and all the patterns look fine in tag mode yeah... = =
Good luck~
Topic Starter
Kyshiro

[CSGA]Ar3sgice wrote:

Hi, from my queue

SPOILER
[General]

  1. Add tags TheNutritiousGuy TNG, the guest diff maker
[TNG's Magikarp]

  1. 00:19:817 (1,2,3) - use slider here with 1 reverse?
  2. 00:35:346 (4,5) - use slider here?
  3. 00:42:405 (1) - move the 4th and 7th point 4 grids up, 5th and 6th point 5 grids up, and
  4. ctrl+shift+s 95% size. This will look a lot better.
  5. 00:59:346 (3,4,5) - use slider here with 1 reverse?
  6. 01:20:523 (1) - why do you use 1.5x here
  7. 01:21:934 (1) - spacing?
  8. 01:31:464 (2) - don't use 1/4 in easy...
  9. haha cool sliders
  10. 01:41:699 - add slider
  11. 01:44:523 (3,4,5) - use slider here with 1 reverse?
  12. 02:11:346 (1) - not symmetrical again, move the last point to (256,328) is better
  13. 02:28:287 (3) - I think some volume sections are unused...
[Slowpoke]

  1. A lot of circles/sliders in this diff are placed in the middle, mostly on the 9 places...
  2. I think this jubeat-style is too monotonous, it needs some different
  3. patterns...
  4. 00:11:346 (1) - I think you should move to the bottom (with 0.9x) or stack it, then it
  5. looks much better
  6. 00:19:817 (1) - it's hard to see where it goes... = =
  7. 00:25:464 (1) - ctrl+J and move to the original place.
  8. 00:46:640 (2,3) - not stacked properly...
  9. 01:36:405 (1,1) - plz don't stack those sliders, make some space, so players can see
  10. clearly
  11. 01:48:758 (2) - 1/2 shorter
  12. This map needs some work... I can say the rhythm is fine, just add some variety to the
  13. placement of circles. The sliders look great lol.
[Arceus]

  1. circle size -1
  2. 00:36:758 (8) - make the shape better
  3. 00:42:405 (8) - ^
  4. 01:41:170 (3,4) - place 3 at (256,144) and 4 at (256,200)
  5. 02:14:170 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - turn off gridsnap, make this stream a perfect circle.
  6. this diff looks good... = =
[So I herd u liek tagz?]

  1. 00:22:640 (2) - well I think keep working on this spiral slider... = =
  2. 01:40:287 (1) - ^
  3. 01:45:934 (1) - ^
  4. 01:51:934 (1,1) - spacing?
  5. 02:03:228 - why break?
  6. 02:06:605 - ^,why not spin just delete the break?
  7. 02:26:875 (1) - maybe move this green note to proper spacing? = =
  8. well nice sliders... this diff looks like tag2, and all the patterns look fine in tag mode yeah... = =
Good luck~
Thanks alot, you've really put some effort into this I see :3.

Will be updating this today.

Edit: Really took out some suckish mistakes, nice. Wouldn't map it like this if I'd map this again (Won't remap it.)
~Kyshiro
Takos
Hi~ >w</
Mod request from my queue
All Suggestions

Overall
  • Currently the mp3's bitrate is 256kbps, it must be between 128~192kbps. Consider re-encoding if you're aiming for ranked.
    Add source? Maybe pokemon or something?
    Use a BG that has a 4:3 aspect ratio. In fact you have two background images, delete the one you're not going to use and Full Submit
    Delete the useless .osb
    Overall, your slider's don't look that pretty, try reading this! http://osu.ppy.sh/forum/viewtopic.php?f=56&t=37194
TNG's Magikarp
  • Circle Size +1
    The distance snap should be constant throughout the whole difficulty since this is the easiest difficulty.
    You shouldn't change the slider velocity as well, it might confuse beginners.
    00:08:523 (1,2) - The spacing is too close
    00:21:934 (8) - Too far from previous note
    00:42:405 (1) - Try not to use sliders like these in the easiest diff, it's confusing for beginners
    01:30:405 (1) - Too close to previous note
    02:11:346 (1) - Similar issue to 00:42:405 (1) -
Slowpoke
  • 00:08:170 (1,2,3) - Stack these instead?
    00:13:464 (3) - Stack with (2), or else it is unrankable because it's completely hidden under (2)
    00:14:170 (1) - Unrankable slider, it is impossible to tell which side the slider is pointing at
    00:19:817 (1) - ^
    01:45:934 (1) - ^
    02:14:170 (2) - Add New Combo
Arceus
  • Why is the slider velocity same with Slowpoke? Usually it has to be higher than the easier diffs
So I her u liek tagz?
  • TAG maps are unrankable now...
    00:39:581 (1,1,1) - I'm not sure, but the slider are overlapping so much that it's so hard to read...
    00:59:699 (1) - This note is hidden under the previous slider, consider moving it so it's easier to read
    01:06:934 (1) - Too close to previous note, make the spacing bigger for one beat
Good luck for your first map!
Topic Starter
Kyshiro

Takos wrote:

Hi~ >w</
Mod request from my queue
All Suggestions
SPOILER
Overall
  • Currently the mp3's bitrate is 256kbps, it must be between 128~192kbps. Consider re-encoding if you're aiming for ranked.
    Add source? Maybe pokemon or something?
    Use a BG that has a 4:3 aspect ratio. In fact you have two background images, delete the one you're not going to use and Full Submit
    Delete the useless .osb
    Overall, your slider's don't look that pretty, try reading this! http://osu.ppy.sh/forum/viewtopic.php?f=56&t=37194
TNG's Magikarp
  • Circle Size +1
    The distance snap should be constant throughout the whole difficulty since this is the easiest difficulty.
    You shouldn't change the slider velocity as well, it might confuse beginners.
    00:08:523 (1,2) - The spacing is too close
    00:21:934 (8) - Too far from previous note
    00:42:405 (1) - Try not to use sliders like these in the easiest diff, it's confusing for beginners
    01:30:405 (1) - Too close to previous note
    02:11:346 (1) - Similar issue to 00:42:405 (1) -
Slowpoke
  • 00:08:170 (1,2,3) - Stack these instead?
    00:13:464 (3) - Stack with (2), or else it is unrankable because it's completely hidden under (2)
    00:14:170 (1) - Unrankable slider, it is impossible to tell which side the slider is pointing at
    00:19:817 (1) - ^
    01:45:934 (1) - ^
    02:14:170 (2) - Add New Combo
Arceus
  • Why is the slider velocity same with Slowpoke? Usually it has to be higher than the easier diffs
So I her u liek tagz?
  • TAG maps are unrankable now...
    00:39:581 (1,1,1) - I'm not sure, but the slider are overlapping so much that it's so hard to read...
    00:59:699 (1) - This note is hidden under the previous slider, consider moving it so it's easier to read
    01:06:934 (1) - Too close to previous note, make the spacing bigger for one beat
Good luck for your first map!
Thanks alot for your mod :3
Will be added today

~Kyshiro

Edit: You might have an older version, since I deleted the 2nd image and updated the mp3 file a long time ago.
Edit2: Are you sure tag maps aren't rankable? I know a few maps which have a tag mode and are ranked.
Ranger
Hi~
From my queue

[General]
How about Add Kiai Time
01:20:523~01:41:699
01:43:111~02:15:581
and i think low on Hitsound

[TNG's Magikarp]
00:14:170 (1) - Add Finish
00:21:934 (8) - Put in x:144 y:256
00:42:405 (1) - Put in x:256 y:248
01:09:228 (6) - Add Finish
01:21:581 (2,1) - Distance Snap
01:31:464 (2) - too hard for new players to play
02:11:346 (1) - Put in x:256 y:336

[Slowpoke]
AP-1?
00:13:464 (3) - too hard for new players to play
00:14:170 (1) - Add Finish in head
00:42:228 (3) - Put in x:400 y:168
00:57:934 (1) - Add Finish
01:09:228 (3) - ^
01:19:817 (3) - too hard for new players to play

[Arceus]
CS(Circle Size)-1
00:14:170 (1) - Add Finish in head
00:57:934 (1) - Add Finish
01:09:228 (3) - ^

Good luck~

[Mewtwo]
00:14:170 (1) - Add Finish in head
00:48:052 (5) - Add Circle?
Topic Starter
Kyshiro

[Ranger] wrote:

Hi~
From my queue
SPOILER
[General]
How about Add Kiai Time Done
01:20:523~01:41:699
01:43:111~02:15:581
and i think low on Hitsound

[TNG's Magikarp]
00:14:170 (1) - Add Finish
00:21:934 (8) - Put in x:144 y:256
00:42:405 (1) - Put in x:256 y:248
01:09:228 (6) - Add Finish
01:21:581 (2,1) - Distance Snap
01:31:464 (2) - too hard for new players to play
02:11:346 (1) - Put in x:256 y:336

^Added all^

[Slowpoke]
AP-1?
00:13:464 (3) - too hard for new players to play
00:14:170 (1) - Add Finish in head
00:42:228 (3) - Put in x:400 y:168
00:57:934 (1) - Add Finish
01:09:228 (3) - ^
01:19:817 (3) - too hard for new players to play

^Added all except 00:13:464 and 01:19:817, This is the ''hard'' diff after all^

[Arceus]
CS(Circle Size)-1
00:14:170 (1) - Add Finish in head
00:57:934 (1) - Add Finish
01:09:228 (3) - ^

^Added all except CS-1^

Good luck~

[Mewtwo]
00:14:170 (1) - Add Finish in head
00:48:052 (5) - Add Circle?

^Added all^
Thanks alot :3
No_Gu
request from my queue
remove pokemon in tag. it appeared in source
..btw why only Mewtwo diff has source...
[Mewtwo]
00:13:464 (1) - spacing to last 8 is too huge..
01:31:817 (1) - finish at the beginning
02:01:993 (6,6) - move clap to 5
02:10:464 (1) - remove nc and clap
02:26:875 (8) - whistle

[Arceus]
00:35:700 (2) - spacing
00:53:875 useless break time imo
02:17:081 (1) - too short
02:26:875 (6) - whistle
many notes in this diff like normal.but some 1/8 notes make this diff hard..also 1.0 spacing x 1.1 SV is too small for a hard..but somewhere there are many huge jump ;-;..In fact what diff do you want to make...

lazy to mod other diffs ;-; I think this mapset need more work...
Topic Starter
Kyshiro

No_Gu wrote:

request from my queue
remove pokemon in tag. it appeared in source
..btw why only Mewtwo diff has source... Added source to all the diffs
[Mewtwo]
00:13:464 (1) - spacing to last 8 is too huge.. Fixed
01:31:817 (1) - finish at the beginning Fixed
02:01:993 (6,6) - move clap to 5 Fixed
02:10:464 (1) - remove nc and clap Fixed
02:26:875 (8) - whistle I don't like the whistle at this place

[Arceus]
00:35:700 (2) - spacing Supposed to be like that
00:53:875 useless break time imo Fixed
02:17:081 (1) - too short Supposed to be like that
02:26:875 (6) - whistle Don't like whistle here
many notes in this diff like normal.but some 1/8 notes make this diff hard..also 1.0 spacing x 1.1 SV is too small for a hard..but somewhere there are many huge jump ;-;..In fact what diff do you want to make...

lazy to mod other diffs ;-; I think this mapset need more work...
The ''Arceus'' isn't a hard diff, it's more like an easier insane.
There's 1 easy, 1 hard, 2 insane's.

Thanks for your mod.
Stefan

Kyshiro wrote:

Going to re-map this. Soon...
Soon™
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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