1. osu! forums
  2. Beatmaps
  3. Beatmap Graveyard
show more
posted
Hi m4m as sayed.

Beatezerocketilonfallgiusdic's Love
00:00:341 (1,2) - No ja wiem że lubisz ruskie mapy ale ichnią estetykę to sobie odpuść bo mają brzydką, zrób kocyk ładny. XD
00:15:398 (2) - That wave very gay, you can symmetryize? :<
00:26:286 (1) - This shape strange, smooth more?
00:30:707 (3,4,5) - Direction strange, CTRL+G for nicer go think for I here nice too.
00:44:375 (6,1) - 00:51:789 (4,1) - I want say this patterns played very gay not good because move so hard not plesaent at all. :< I know they in Insane but can you smooth distance or make simplier for cursor?
01:23:294 (4) - Personellay think close better be I for playing purpose.
01:39:967 (5) - CTRL+G & stack nicer please? xD
01:42:514 (2) - Gay again slider. Symmetrysize?
High
01:19:124 (3) - It need 1/3 think I.
01:56:868 (4,1) - Combo on 4 not 1 I belief nice more.
02:20:946 (4,1) - This confuse me I play I miss because think I not one two click and no too quick. Very tricky, very for hard. :<

Think Normal AR5-5.5 gooder spacing wide better for worker twhink sections needs more speed for seeing.

Sorry for noob mod and English I can't they. :< Good luck with map, nice it! :3
posted

Bathory Witch wrote:

Hi m4m as sayed.

High
01:19:124 (3) - It need 1/3 think I. You are right, fixed~
01:56:868 (4,1) - Combo on 4 not 1 I belief nice more. Nah because I'm doing it by downbeat
02:20:946 (4,1) - This confuse me I play I miss because think I not one two click and no too quick. Very tricky, very for hard. :< I might take a change into consideration if this gets mentioned again~

Think Normal AR5-5.5 gooder spacing wide better for worker twhink sections needs more speed for seeing. I think it could be too much, but I increased it by 0.3, hopefully that feels better~

Sorry for noob mod and English I can't they. :< Good luck with map, nice it! :3
Thanks for the mod!
posted
@Bathory Witcz No ten rzekomy kocyk to nie jest kocyk. To jest coś w rodzaju kółka ze sliderem gdyby miał 1/1 długość, ale powiem ezekowi by 00:00:341 (1) - podniósł na samą wykosość jakieś y:76.
posted
posted
HAHAHAHAHAHA I loved your mod, Bathory! XDDD

For slider shapes I personally think they're fine as is since it emphasize that YUIIN motion the music turns out there. (idc if they're gay or not (?)

And yeah, I ctrl +G'ed that slider >w<

Thank you very much!

@ezek, could you please do ctrl +g over this slider mind ctrl + g 01:39:967 (5) - and stack it well /w\ ?
posted
henlo old forum it's been so long :(

collab insane

00:07:754 (1) - the few note stack makes a pretty ugly overlap with 00:08:680 (4) - this note :/

00:08:912 (5) - though the vocal here does lengthen the voice, it continues going on 00:09:144 - so i'd suggest not ignoring this tick... imo it's not a good spot for 1/1 slider unlike 00:11:460 (1) - etc

00:15:398 (2,4) - sorry for mentioning blankets but it's tight enough to be really noticable


00:44:375 (6,1,2) - ikr it's stylish and stuff but the pattern doesn't really go with straight flow so it could be confusing that you actually have to go back with your cursor to reach the 1/2 note
^ i'd edit the pattern like this because it's not really much of a job, it becomes more readable and suitable and it's less common than


01:15:881 (5,2) - the slider shapes look odd with such overlap, I know there's not much place for different patterns so I suggest to just stack these 2 sliders instead, looks less improvised


01:20:051 (1,2,3) - imo you could unstack the 2 sliders on the right for more movement and better reading


01:35:105 (2,3) - I don't like how the reverse arrow is so close to the previous slider, give it a little space please?

01:57:100 (2,5) - probably a missed stack

02:04:277 (4,3) - I'd make this overlap a bit deeper

02:11:685 (5,4) - again a weird barely overlapping notes, I'd separate 02:11:685 (5) - from the pattern because of all the next stacks 02:12:611 (4,1,1) -

02:15:389 (8,2) - missed stack?

02:41:088 (1) - nie pamiętam czy wcześniej u ciebie po angielsku pisałem ale tu w tych jumpach masz takie śmiszne prawie overlapy dziwne :/

02:41:551 (3) - tu też

03:09:333 (1,2) - :/

high 420 blazin diff

00:29:298 (1,2) - unstack for better kick emphasis? could look like this


00:39:742 (2,3,5) - you could go monstrata mode and make a polygon triangle here, right now it's like this


01:15:881 (3,1) - I think it looks sexier when the longer slider isn't completely covered, maybe a little edit like this


01:22:831 (3,4) - more direct flow for the note please


01:24:916 (3,1) - same as above, let 01:25:611 (1) - breathe ;w;

01:29:086 (3) - honestly a small angle change would make the passage from the previous slider more satisfying


01:43:209 (3,4) - you could ignore DS here and either make a deep overlap or separate the sliders completely, this is just n o p e :// try 1,1x or 0,7x please

01:56:868 (4,1,2,3,4,5,6,7) - idk why but on my first try I got a 100 on every slider, maybe it's because I'm retarded xD but I don't know if so many of these are suitable here anyway, up to you

02:20:946 (4) - this slider definitely shouldn't have a repeat because 02:21:177 - starts another chorus uwu 02:21:177 - make this a note, it feels so weird right now

02:23:955 (3,4,5,1) - this is a bit of a reading trap for me, with such low AR you could just ignore 02:24:419 (4) - and go straight for 02:24:650 (5) - with this almost no distance at all xddd why do u wanna bamboozle players ezek, shame on u ;/

bb old forum it was nice to see u again ;//
posted
Metadata for the metadata bois
Unicode Title: Your Love
Unicode Artist: The Outfield

References:
-http://www.theoutfield.com/discography.html
-https://www.youtube.com/watch?v=4N1iwQxiHrs
-https://ezekk.s-ul.eu/WiZXqkH4


deadpon3 wrote:

henlo old forum it's been so long :(henlo dedpun it's beeeeeen so long♪

high 420 blazin diff

00:29:298 (1,2) - unstack for better kick emphasis? could look like this Works the same, but I prefer my way


00:39:742 (2,3,5) - you could go monstrata mode and make a polygon triangle here, right now it's like this that would break my vocal emphasis :c


01:15:881 (3,1) - I think it looks sexier when the longer slider isn't completely covered, maybe a little edit like this I don't share the same belief uwu


01:22:831 (3,4) - more direct flow for the note please oki


01:24:916 (3,1) - same as above, let 01:25:611 (1) - breathe ;w; cannot

01:29:086 (3) - honestly a small angle change would make the passage from the previous slider more satisfying oki


01:43:209 (3,4) - you could ignore DS here and either make a deep overlap or separate the sliders completely, this is just n o p e :// try 1,1x or 0,7x please I went for 0.75

01:56:868 (4,1,2,3,4,5,6,7) - idk why but on my first try I got a 100 on every slider, maybe it's because I'm retarded xD but I don't know if so many of these are suitable here anyway, up to you I don't see why not having them, they follow the music well :p

02:20:946 (4) - this slider definitely shouldn't have a repeat because 02:21:177 - starts another chorus uwu 02:21:177 - make this a note, it feels so weird right now There is no change of chorus, it's still the same o.o, if you're talking about the downbeat itself, I don't see the problem since the sound on it is subtle and doesn't feel awkward imo

02:23:955 (3,4,5,1) - this is a bit of a reading trap for me, with such low AR you could just ignore 02:24:419 (4) - and go straight for 02:24:650 (5) - with this almost no distance at all xddd why do u wanna bamboozle players ezek, shame on u ;/ I may consider a change if it gets mentioned once more, I can clearly see how (4) appears first o.o

bb old forum it was nice to see u again ;// rip
sankyuuu
Updated with previous changes of the Collabers~
posted

deadpon3 wrote:

henlo old forum it's been so long :(

collab insane

00:15:398 (2,4) - sorry for mentioning blankets but it's tight enough to be really noticable
yes

01:35:105 (2,3) - I don't like how the reverse arrow is so close to the previous slider, give it a little space please? TRied but it messes up the distance for the next slider ;w;
/
Thanks for mod! ezek could you please move this object to 00:16:325 (4) - 208|228 for me? /w\

Arigatou
posted

deadpon3 wrote:

henlo old forum it's been so long :(

collab insane

00:07:754 (1) - the few note stack makes a pretty ugly overlap with 00:08:680 (4) - this note :/ widoczne tylko w edytorze, więc mnie to nie rusza

00:08:912 (5) - though the vocal here does lengthen the voice, it continues going on 00:09:144 - so i'd suggest not ignoring this tick... imo it's not a good spot for 1/1 slider unlike 00:11:460 (1) - etc biały tick w tej chwili nie jest dominujący wiec go nie mapuje

02:41:088 (1) - nie pamiętam czy wcześniej u ciebie po angielsku pisałem ale tu w tych jumpach masz takie śmiszne prawie overlapy dziwne :/

02:41:551 (3) - tu też

w tych obu przypadkach zachowana jest pełna geometria i równomierne skalowanie trójkątów, a jeżeli jest jakis overlap to jestem z niego dumny :)
all reds = no fixes

Edit:

03:00:535 (2) - Blue Dragon's part - whistle drowns clap hitsound
posted
Updated~
posted
Hello o/

General stuff
  1. Do you need Widescreen support? I see no storyboards
  2. Great music, great mapset


Low
  1. 00:04:047 (1,2,3) - here I suggest you using different rhythm here, it feels and plays more natural :arrow:http://puu.sh/yYYUV/526dfde7cc.jpg. If you do that, follow that pattern later on, for example 00:11:460 (1) - here.
  2. 00:15:167 (1) - you are skipping a sound, replacing it with slider and extending it seems to be a great solution :arrow:http://puu.sh/yYYZI/f900b64799.jpg
  3. 00:18:410 - skipped sound here too, would fit better with 1/2 slider :arrow:http://puu.sh/yYZ1D/7c486b1cff.jpg
  4. 00:25:823 - same as above ^
  5. 00:33:719 (1,2) - so you mapped guitar sounds here, but ignored them 00:37:426 (1,2) - here, where they are clearly loud. You should probably stay more consistant in that way
  6. 00:37:426 (1,2) - this overlap here does not look good, adjust it a bit
  7. 01:44:135 - so after this note, map is not hitsounded? hmm
  8. 02:19:325 (2) - skipping this sound here makes me sad
  9. 02:30:438 (3) - feels kinda off-screen, isn't it?
  10. 02:39:699 (1,2) - hm, I have never seen this in your diff before. It looks really out of a place. Consider removing it or mapping in a different way
  11. Two unused green lines in the end, just remove them 03:20:446 - and 03:24:150 - here


Medium
  1. So the main concern here is skipped sounds, for example 00:04:047 (1,2) - and 00:07:754 (1) - 00:13:313 (4) - this.
  2. 00:08:680 (2,3,4,5) - this rhythm kinda fits better, isn't it? :arrow:http://puu.sh/yZ0dJ/7919af3221.jpg
  3. 00:16:788 - also skipped sound, it's just sad to do this. What about this? :arrow:http://puu.sh/yZ0gp/276e2a87e2.jpg
  4. 00:22:580 (1,5) - this looks fitting :arrow:http://puu.sh/yZ0jC/af39c26193.jpg
  5. 00:29:066 - skipping this is also sad
  6. 00:57:812 (1,2,3,4) - what about this? :arrow:http://puu.sh/yZ0pR/cee643e6be.jpg
  7. 01:29:086 - adding here a 1/4 slider seems to be a good idea, to map the sounds of the drums on the background
  8. 01:23:758 (5) - feels off-screen, touches the accuracy thingy
  9. 01:38:578 - 01:42:282 - ignoring these sounds may be not the best idea :v


High
  1. 01:08:236 (4) - this is kinda off-screen
  2. 01:45:987 (6) - forgot a nc here
  3. Great diff, nothing else to say


Love
  1. the only thing that bothers me here, is the name diff. Just "Love Collab" seems better :D
  2. 00:29:530 (1) - and I am not really sure if nc is needed here
posted

CircleChu wrote:

Hello o/ hi hi :3

General stuff
  1. Do you need Widescreen support? I see no storyboards it doesn't matter whether is activated or not in diffs without sb since it doesn't cause any effect, also there's sb in the highest diff
  2. Great music, great mapset thanks! :3


Medium
  1. So the main concern here is skipped sounds, for example 00:04:047 (1,2) - and 00:07:754 (1) - 00:13:313 (4) - this. I don't know what are those sounds being skipped that you mention; however, this part is more simplified because the song is calmer and it's not the highest diff.
  2. 00:08:680 (2,3,4,5) - this rhythm kinda fits better, isn't it? :arrow:http://puu.sh/yZ0dJ/7919af3221.jpg The rhythm you suggest is a good rhythm since it holds the slider along with the vocals; however, doing this pattern will cause too much constant drag and hold without a reasonable pause in this calm section (Taking into account this is not a Hard diff). Personally, I prefer to keep it in its current state, which also works because hits on the vocals as well.
  3. 00:16:788 - also skipped sound, it's just sad to do this. What about this? :arrow:http://puu.sh/yZ0gp/276e2a87e2.jpg I skipped that vocal on purpose for simplification, again, because of this calm part. Here I'm focusing on the stronger vocals, which are the ones snapped in 1/1
  4. 00:22:580 (1,5) - this looks fitting :arrow:http://puu.sh/yZ0jC/af39c26193.jpg again, simplification for calm part
  5. 00:29:066 - skipping this is also sad it goes well with the simplification since I'm aiming for the strongest sounds
  6. 00:57:812 (1,2,3,4) - what about this? :arrow:http://puu.sh/yZ0pR/cee643e6be.jpg The pattern you suggest has one good thing and one bad thing. The good thing is that the slider follows the constant sound, and the bad thing is that the strong sound at 00:58:970 - would be in the slider tail, and that makes the sound feel less emphasized. I prefer to keep my current pattern since it emphasizes that sound, the bad thing about my pattern is that doesn't follow the constant sound like the one you suggest, but there's not perfect way in this case, so it's left to preference.
  7. 01:29:086 - adding here a 1/4 slider seems to be a good idea, to map the sounds of the drums on the background I'm avoiding other kind of snapping in this diff :c
  8. 01:23:758 (5) - feels off-screen, touches the accuracy thingy it does overlap a bit with the accuracy bar; however, it isn't on the edge of being off-screen, so it's fine
  9. 01:38:578 - 01:42:282 - ignoring these sounds may be not the best idea :v once more, these vocals are being ignored for simplification because it's a calm part and I'm highlighting the strongest sounds


High
  1. 01:08:236 (4) - this is kinda off-screen well, it goes off-screen in the editor, but not in actual gameplay, so it's fine
  2. 01:45:987 (6) - forgot a nc here you are absolutely right! fixed~
  3. Great diff, nothing else to say thanks! :3


Love
  1. the only thing that bothers me here, is the name diff. Just "Love Collab" seems better :DI like the idea of combining all the names, and is pretty readable. I might change it if it becomes a problem to get the set ranked though~
Thanks for the mod! I hope my replies are understandable :D
posted
[General]
  1. The last difficulty's name is actually weird. I understand that you tried to mix all your nicknames, but it looks more like some random shit than some good structured mix. Consider renaming the difficulty to Collab Love
  2. I personally wouldn't call kiai time here 00:44:839 - fitable. Ye, there is new part that is stronger than the previous ones, but it doesn't sound like smth really epic so I don't think that kiai here is really useful.
  3. Video isn't set for High and Beatezerocketilonfallgiusdic's Love difficulties
[Love]

  • ReFaller
  1. 00:13:313 (1) - I think two circles would represent the vocals better here instead of a slider.
    HappyRocket88
  2. 00:18:294 (4) - this circle doesn't represent any sound of music and doesn't really ft the map because the entire part doesn't have any such circles. Consider removing it.
  3. 00:20:263 (3) - I suggest to put nc here so you emphasis the difference between the tacts and patterns and also it would fit better with the next circles pattern
  4. 00:27:676 (3) - I would also put nc here because such long combo doesn't really fit the previous patterns and also you would emphasis the new tact if you place nc
  5. 01:35:800 (3) - 01:43:209 (3) - ew rhythm here is very weird, it doesn't represent the music at all. Such rhythm would represent the music much better https://puu.sh/zcOQX/b46ecbcf0b.jpg
    CrystilonZ
  6. 00:32:213 (2) - the circle doesn't represent anything. consider removing it.
  7. 00:44:375 (6) - spacing here seems to be too overused because the sound isn't really stronger than any previous upbeat.
  8. 02:17:010 (4) - spacing is really overused
    Luvdic
  9. 00:44:375 (6,1,2) - The spacing between 1/4 objects is kinda overrated here according to how all others 1/4 gaps were spaced. You may also just remove 00:44:723 (1) - because the sound doesn't really need that much emphasising. Same goes for 00:51:789 (4,1,2) -
  10. These sounds 00:58:970 - 00:59:202 - 00:59:433 - really worth being clickable, they are really strong. Simple but good: https://puu.sh/zcOrz/aed01b97d9.jpg
  11. 01:51:543 (5) - missed NC
  12. 01:45:987 (1) - overlaps with HP bar
    BeatOfTheDragon
  13. 01:17:735 (4,5) - 3/4 slider would fit better here because the sound on 01:17:966 - doesn't have any differ with other sounds in this part while all of them were ignored and this one isn't.
  14. This 1/3 repeat slider 01:22:831 (3) - don't really fit the map. Better replace it with 1/2 slider.
  15. 02:44:329 (3,5) - the blanket could be polished
    Mismagius
  16. 01:59:878 (1,1) - these NCs are useless because the other NCs in this part are placed for tacts and not for vocals, place it here instead 02:00:804 -
  17. 02:13:074 (2) - spacing is kinda overused here because the sound is much weaker than the previous one but it has the same spacing
some sort of overdone old style Insane difficulty. Didn't really enjoy it while modding.

[High]
  1. 00:03:120 (1,2) - why did you change spacing here while all others objects of the part are spaced with the same spacing? i dont think it's useful
  2. 00:35:572 (1) - all such downbeats had spacing 1.8 while this one has 1.7, so it's broken.
  3. 01:53:395 (1,2) - the visual spacing here looks too big according to how others look
Much better than the Insane difficulty. A good example of a Hard difficulty with just a few DS issues.

[Medium]
  1. 00:54:105 (1) - 00:57:812 (1) - useless NCs
  2. 01:56:868 (4,5,6,7) - I guess it's too hard for the Normal difficulty. Consider doing smth like this https://puu.sh/zcQGl/63057896f6.jpg or any other rhythms that would be simpler for players
  3. 02:23:029 (1) - uselss NC
Just a normal difficulty. Nothing special or really wrong that worth mentioning except the things above

[Low]
  1. 00:32:792 (4,1) - I dislike this antiflow. Smth like this would fit better https://puu.sh/zcQQw/7513b666b1.jpg
  2. 00:43:912 (4,1) - the blanket could be polished
  3. 00:52:252 (1) - The edge at the left bottom is weird. This can be fixed simply https://puu.sh/zcQVd/4988c7a06d.jpg
The difficulty looks really dirty, the patterns unpolished and it feels like some work from a mapper who doesn't have much experience but I wouldn't expect MkGuh's diff to be such. Polishing modding wouldn't really help I guess. I would recommend remapping it.
[]
Mapset ownder's difficulties (and collab parts) are good enough, but I cannot say so about the guest parts. The set needs a lot of work before being pushed forward in my point of view. Good luck guys!
posted

Shmiklak wrote:

[General]
  1. The last difficulty's name is actually weird. I understand that you tried to mix all your nicknames, but it looks more like some random shit than some good structured mix. Consider renaming the difficulty to Collab Love K, I didn't want to change this but after a talk with some BNs I've decided to change it
  2. I personally wouldn't call kiai time here 00:44:839 - fitable. Ye, there is new part that is stronger than the previous ones, but it doesn't sound like smth really epic so I don't think that kiai here is really useful. It is important for me, it's the chorus after all.
  3. Video isn't set for High and Beatezerocketilonfallgiusdic's Love difficulties I think there was some error in your pc because the video is actually set on those
[High]
  1. 00:03:120 (1,2) - why did you change spacing here while all others objects of the part are spaced with the same spacing? i dont think it's useful I added more jumps around the section to make it more consistent on vocal emphasis
  2. 00:35:572 (1) - all such downbeats had spacing 1.8 while this one has 1.7, so it's broken. LOL fixed
  3. 01:53:395 (1,2) - the visual spacing here looks too big according to how others look any comparison points? :c
Much better than the Insane difficulty. A good example of a Hard difficulty with just a few DS issues.

[Medium]
  1. 00:54:105 (1) - 00:57:812 (1) - useless NCs fixed
  2. 01:56:868 (4,5,6,7) - I guess it's too hard for the Normal difficulty. Consider doing smth like this https://puu.sh/zcQGl/63057896f6.jpg or any other rhythms that would be simpler for players I'll consider a change if more people think this is bad
  3. 02:23:029 (1) - uselss NC fixed
Just a normal difficulty. Nothing special or really wrong that worth mentioning except the things above

[]
Mapset ownder's difficulties (and collab parts) are good enough, but I cannot say so about the guest parts. The set needs a lot of work before being pushed forward in my point of view. Good luck guys!
Thanks for the mod!
posted

Shmiklak wrote:

[Love]

  • HappyRocket88
  1. 00:20:263 (3) - I suggest to put nc here so you emphasis the difference between the tacts and patterns and also it would fit better with the next circles pattern. This sound 00:21:653 (1,2,1,2) - differs from the previous sliders tone so that's why it wouldn't make sense to have the same NC pattern.
  2. 01:35:800 (3) - 01:43:209 (3) - ew rhythm here is very weird, it doesn't represent the music at all. Such rhythm would represent the music much better https://puu.sh/zcOQX/b46ecbcf0b.jpg It would sort of work out here but I don't really like how the 1/3 introduction stands with your example so in order to create a more catchy pattern I put it with the reverse instead.
osu file format v14

[General]
AudioFilename: Your Mom.mp3
AudioLeadIn: 0
PreviewTime: 283
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 15167,30013,44839,59665,74491,89318,104135,118952,133769,148586,163403,178220,193037,207854
DistanceSpacing: 0.3
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Your Love
TitleUnicode:Your Love
Artist:The Outfield
ArtistUnicode:The Outfield
Creator:ezek
Version:Love Collab
Source:
Tags:80s 80's tonight Blue Dragon Mismagius CrystilonZ BeatOfTheDragon botd HappyRocket88 ReFaller Xanandra ErufenRito MkGuh gta grand theft auto vice city Luvdic 50 first dates adventureland sing star
BeatmapID:1477733
BeatmapSetID:697615

[Difficulty]
HPDrainRate:6.2
CircleSize:4.3
OverallDifficulty:8
ApproachRate:7.8
SliderMultiplier:2.2
SliderTickRate:1

[Events]
//Background and Video events
Video,-498,"Hate.avi"
0,0,"Toniiiiiiiiiiiiiiiiiiiiiiiiiiiiiight.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"Beatezerocketilonfallgiusandra\ReFaller.png",320,240
S,0,341,,0.3
F,0,341,572,0,1
M,0,341,15398,320,445
F,0,572,15167,1
F,0,15167,15398,1,0
Sprite,Foreground,Centre,"Beatezerocketilonfallgiusandra\HR88.png",320,240
S,0,15167,,0.3
F,0,15167,15398,0,1
M,0,15167,30224,320,445
F,0,15398,29993,1
F,0,29993,30224,1,0
Sprite,Foreground,Centre,"Beatezerocketilonfallgiusandra\CrystilonZ.png",320,240
S,0,30013,,0.3
F,0,30013,30244,0,1
M,0,30013,45070,320,445
F,0,30244,44839,1
F,0,44839,45070,1,0
Sprite,Foreground,Centre,"Beatezerocketilonfallgiusandra\Xanandra.png",320,240
S,0,44839,,0.3
F,0,44839,45070,0,1
M,0,44839,59896,320,445
F,0,45070,59665,1
F,0,59665,59896,1,0
Sprite,Foreground,Centre,"Beatezerocketilonfallgiusandra\ezek.png",320,240
S,0,59665,,0.3
F,0,59665,59896,0,1
M,0,59665,74722,320,445
F,0,59896,74491,1
F,0,74491,74722,1,0
Sprite,Foreground,Centre,"Beatezerocketilonfallgiusandra\BOTD.png",320,240
S,0,74491,,0.3
F,0,74491,74722,0,1
M,0,74491,89548,320,445
F,0,74722,89317,1
F,0,89317,89548,1,0
Sprite,Foreground,Centre,"Beatezerocketilonfallgiusandra\HR88.png",320,240
S,0,89318,,0.3
F,0,89318,89549,0,1
M,0,89318,104375,320,445
F,0,89549,104144,1
F,0,104144,104375,1,0
Sprite,Foreground,Centre,"Beatezerocketilonfallgiusandra\Xanandra.png",320,240
S,0,104135,,0.3
F,0,104135,104366,0,1
M,0,104135,119192,320,445
F,0,104366,118961,1
F,0,118961,119192,1,0
Sprite,Foreground,Centre,"Beatezerocketilonfallgiusandra\Mismagius.png",320,240
S,0,118952,,0.3
F,0,118952,119183,0,1
M,0,118952,134009,320,445
F,0,119183,133778,1
F,0,133778,134009,1,0
Sprite,Foreground,Centre,"Beatezerocketilonfallgiusandra\CrystilonZ.png",320,240
S,0,133769,,0.3
F,0,133769,134000,0,1
M,0,133769,148826,320,445
F,0,134000,148595,1
F,0,148595,148826,1,0
Sprite,Foreground,Centre,"Beatezerocketilonfallgiusandra\ReFaller.png",320,240
S,0,148586,,0.3
F,0,148586,148817,0,1
M,0,148586,163643,320,445
F,0,148817,163412,1
F,0,163412,163643,1,0
Sprite,Foreground,Centre,"Beatezerocketilonfallgiusandra\BOTD.png",320,240
S,0,163403,,0.3
F,0,163403,163634,0,1
M,0,163403,178460,320,445
F,0,163634,178229,1
F,0,178229,178460,1,0
Sprite,Foreground,Centre,"Beatezerocketilonfallgiusandra\Mismagius.png",320,240
S,0,178220,,0.3
F,0,178220,178451,0,1
M,0,178220,193277,320,445
F,0,178451,193046,1
F,0,193046,193277,1,0
Sprite,Foreground,Centre,"Beatezerocketilonfallgiusandra\ezek.png",320,240
S,0,193037,,0.3
F,0,193037,193268,0,1
M,0,193037,208094,320,445
F,0,193268,207863,1
F,0,207863,208094,1,0
//Storyboard Sound Samples

[TimingPoints]
341,463.320463320463,4,2,2,80,1,0
341,-133.333333333333,4,2,2,80,0,0
24781,-133.333333333333,4,2,2,5,0,0
24896,-133.333333333333,4,2,2,80,0,0
25244,-133.333333333333,4,2,2,5,0,0
25360,-133.333333333333,4,2,2,80,0,0
29877,-133.333333333333,4,2,2,5,0,0
30013,463.320463320463,4,2,1,80,1,0
33603,-100,4,2,1,5,0,0
33719,-100,4,2,1,80,0,0
37310,-100,4,2,1,5,0,0
37426,-100,4,2,1,80,0,0
41016,-100,4,2,1,5,0,0
41132,-100,4,2,1,80,0,0
44839,-100,4,2,1,80,0,1
59665,-100,4,2,1,80,0,0
61866,-100,4,2,1,5,0,0
61982,-100,4,2,1,80,0,0
62329,-100,4,2,1,5,0,0
62445,-100,4,2,1,80,0,0
62792,-100,4,2,1,5,0,0
62908,-100,4,2,1,80,0,0
63256,-100,4,2,1,5,0,0
63372,-100,4,2,1,80,0,0
65572,-100,4,2,1,5,0,0
65688,-100,4,2,1,80,0,0
66036,-100,4,2,1,5,0,0
66151,-100,4,2,1,80,0,0
66499,-100,4,2,1,5,0,0
66615,-100,4,2,1,80,0,0
66962,-100,4,2,1,5,0,0
67078,-100,4,2,1,80,0,0
69279,-100,4,2,1,5,0,0
69395,-100,4,2,1,80,0,0
69742,-100,4,2,1,5,0,0
69858,-100,4,2,1,80,0,0
70206,-100,4,2,1,5,0,0
70321,-100,4,2,1,80,0,0
70669,-100,4,2,1,5,0,0
70785,-100,4,2,1,80,0,0
72985,-100,4,2,1,5,0,0
73101,-100,4,2,1,80,0,0
73449,-100,4,2,1,5,0,0
73565,-100,4,2,1,80,0,0
76692,-100,4,2,1,5,0,0
76808,-100,4,2,1,80,0,0
77155,-100,4,2,1,5,0,0
77271,-100,4,2,1,80,0,0
77619,-100,4,2,1,5,0,0
77735,-100,4,2,1,80,0,0
80399,-100,4,2,1,5,0,0
80514,-100,4,2,1,80,0,0
80862,-100,4,2,1,5,0,0
80978,-100,4,2,1,80,0,0
81325,-100,4,2,1,5,0,0
81441,-100,4,2,1,80,0,0
81789,-100,4,2,1,5,0,0
81904,-100,4,2,1,80,0,0
84105,-100,4,2,1,5,0,0
84221,-100,4,2,1,80,0,0
84568,-100,4,2,1,5,0,0
84684,-100,4,2,1,80,0,0
85958,-100,4,2,1,5,0,0
86074,-100,4,2,1,80,0,0
87812,-100,4,2,1,5,0,0
87928,-100,4,2,1,80,0,0
88275,-100,4,2,1,5,0,0
88391,-100,4,2,1,80,0,0
88738,-100,4,2,1,5,0,0
88854,-100,4,2,1,80,0,0
89318,463.034418891804,4,2,1,80,1,0
89318,-133.333333333333,4,2,1,80,0,0
99852,-133.333333333333,4,2,1,5,0,0
99967,-133.333333333333,4,2,1,80,0,0
100315,-133.333333333333,4,2,1,5,0,0
100430,-133.333333333333,4,2,1,80,0,0
118952,-90.9090909090909,4,2,1,80,0,1
148470,-90.9090909090909,4,2,1,80,0,0
148586,-90.9090909090909,4,2,1,70,0,1
148702,-90.9090909090909,4,2,1,80,0,0
149628,-90.9090909090909,4,2,0,80,0,0
149859,-90.9090909090909,4,2,1,80,0,0
151596,-90.9090909090909,4,2,0,80,0,0
151711,-90.9090909090909,4,2,1,80,0,0
153448,-90.9090909090909,4,2,0,80,0,0
153564,-90.9090909090909,4,2,1,80,0,0
155994,-90.9090909090909,4,2,1,50,0,0
156226,-90.9090909090909,4,2,1,80,0,0
157036,-90.9090909090909,4,2,0,80,0,0
157268,-90.9090909090909,4,2,1,80,0,0
159004,-90.9090909090909,4,2,0,80,0,0
159120,-90.9090909090909,4,2,1,80,0,0
159699,-90.9090909090909,4,2,1,60,0,0
159930,-90.9090909090909,4,2,1,80,0,0
160162,-90.9090909090909,4,2,0,80,0,0
160393,-90.9090909090909,4,2,1,70,0,0
160625,-90.9090909090909,4,2,1,80,0,0
160856,-90.9090909090909,4,2,0,80,0,0
161088,-90.9090909090909,4,2,1,60,0,0
161319,-90.9090909090909,4,2,1,80,0,0
161551,-90.9090909090909,4,2,0,80,0,0
161782,-90.9090909090909,4,2,1,70,0,0
162014,-90.9090909090909,4,2,1,80,0,0
162245,-90.9090909090909,4,2,0,80,0,0
162477,-90.9090909090909,4,2,1,60,0,0
162708,-90.9090909090909,4,2,1,80,0,0
162940,-90.9090909090909,4,2,0,60,0,0
163171,-90.9090909090909,4,2,0,45,0,0
163403,-90.9090909090909,4,2,1,80,0,1
163519,-90.9090909090909,4,2,1,80,0,0
193037,-100,4,2,1,60,0,0
200446,-100,4,2,1,40,0,0
204150,-100,4,2,1,20,0,0


[Colours]
Combo1 : 183,175,106
Combo2 : 208,53,53
Combo3 : 121,181,32
Combo4 : 166,102,185

[HitObjects]
452,128,15167,5,2,0:0:0:0:
332,172,15398,2,0,B|289:196|255:169|255:169|205:136|153:175,1,165.000006294251
81,252,16093,1,2,0:0:0:0:
208,228,16325,1,0,0:0:0:0:
92,169,16557,1,0,0:0:0:0:
153,285,16788,1,0,0:0:0:0:
286,239,17020,6,0,P|332:226|375:243,1,82.5000031471254,2|0,0:0|0:0,0:0:0:0:
371,363,17483,2,0,P|336:330|329:285,1,82.5000031471254
437,228,17947,2,0,P|425:274|389:303,1,82.5000031471254,2|0,0:0|0:0,0:0:0:0:
258,313,18410,2,0,P|229:342|221:382,1,82.5000031471254
208,256,18873,6,0,P|160:232|184:312,1,165.000006294251,2|0,0:0|0:0,0:0:0:0:
304,256,19568,2,0,P|352:232|328:312,1,165.000006294251,2|0,0:0|0:0,0:0:0:0:
190,173,20263,2,0,B|157:145|157:145|213:269,1,165.000006294251,2|0,0:0|0:0,0:0:0:0:
321,173,20958,2,0,B|354:145|354:145|303:255,1,165.000006294251,2|0,0:0|0:0,0:0:0:0:
252,352,21653,5,2,0:0:0:0:
308,260,21885,1,0,0:0:0:0:
456,356,22117,5,2,0:0:0:0:
405,259,22349,1,0,0:0:0:0:
252,352,22580,6,0,B|208:360|180:316|180:316|152:360|88:340,1,165.000006294251,2|0,0:0|0:0,0:0:0:0:
40,240,23275,1,0,0:0:0:0:
168,184,23507,2,0,P|208:152|216:100,1,82.5000031471254,2|0,0:0|0:0,0:0:0:0:
80,88,23970,2,0,P|74:128|92:165,1,82.5000031471254
204,244,24433,6,0,P|256:204|284:132,1,123.750004720688,2|0,0:0|0:0,0:0:0:0:
348,180,24896,2,0,P|344:241|368:297,1,123.750004720688
429,249,25360,2,0,P|447:185|484:240,1,165.000006294251,2|0,0:0|0:0,0:0:0:0:
432,352,26055,1,0,0:0:0:0:
270,197,26286,6,0,B|224:136|140:204|192:248|192:248|144:304|248:356|276:280,1,330.000012588501,2|0,0:0|0:0,0:0:0:0:
348,180,27445,1,0,0:0:0:0:
344,312,27676,2,0,P|312:360|268:384,2,82.5000031471254,2|0|0,0:0|0:0|0:0,0:0:0:0:
348,180,28371,2,0,P|316:136|264:112,2,82.5000031471254,2|0|0,0:0|0:0|0:0,0:0:0:0:
344,312,29066,1,0,0:0:0:0:
472,224,29298,1,4,1:2:0:0:
232,300,29530,6,0,P|228:280|236:304,1,123.750004720688,4|0,1:2|0:0,0:0:0:0:
posted
Updated~
posted
Quick update - replace it in proper spot
[HitObjects]
200,260,13313,5,0,0:0:0:0:
88,232,13545,1,2,0:0:0:0:
Splited slider into circles.
posted
I wonder now if I should remap my diff or not. I did that completely on purpose (and yes I know this is far from my usual mapping), I don't think aesthetics (slider shapes etc) are important at all in gameplay, players wouldn't notice it (cuz they know nothing about good visual looking maps) as long as the diff plays okay on rhythm and flow (Which I think it does)

Thanks for saying you don't expected a map of mine being unpolished and unexperient btw :V but I'll wait for some more opinions before remapping (including ezek's one if possible) and then we'll see :)

Also I didn't check the mod, I'll do it later. Just checked your overall opinion on the diff.
posted

MkGuh wrote:

I wonder now if I should remap my diff or not. I did that completely on purpose (and yes I know this is far from my usual mapping), I don't think aesthetics (slider shapes etc) are important at all in gameplay, players wouldn't notice it (cuz they know nothing about good visual looking maps) as long as the diff plays okay on rhythm and flow (Which I think it does)

Thanks for saying you don't expected a map of mine being unpolished and unexperient btw :V but I'll wait for some more opinions before remapping (including ezek's one if possible) and then we'll see :)

Also I didn't check the mod, I'll do it later. Just checked your overall opinion on the diff.
Yes, remap it pls. Show everyone what you can MkDo and MkImpress them with a pretty MkEasy diff. I will MkWait for you, don't MkWorry~
posted
Bien perra, I knew you didn't like the style, I just didn't know it was that much :VVVVV

Well if the map owner wants me to do so... Okay.
show more
Please sign in to reply.