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Black Raison d'etre - Secret Survivor (short size)

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Topic Starter
Asuka_-
This beatmap was submitted using in-game submission on 2017年12月30日 at 22:57:18

Artist: Black Raison d'etre
Title: Secret Survivor (short size)
Source: 小鳥遊六花・改 ~劇場版 中二病でも恋がしたい!~
Tags: takanashi rikka kai gekijouban chuunibyou demo koi ga shitai Uchida maaya Akasaki chinatsu Asakura azumi Uesaka sumire
BPM: 172
Filesize: 3224kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.43 stars, 117 notes)
  2. Hard (3.57 stars, 285 notes)
  3. Insane (4.91 stars, 366 notes)
  4. Normal (2.07 stars, 187 notes)
Download: Black Raison d'etre - Secret Survivor (short size)
Information: Scores/Beatmap Listing
---------------
#7

E me
N me
H me
I me

metadata https://osu.ppy.sh/forum/t/668233/start=1
Topic Starter
Asuka_-
Meta
Title: Secret Survivor (short size)
TitleUnicode: Secret Survivor (short size)
Artist: Black Raison d'etre
ArtistUnicode: Black Raison d'etre
Source: 小鳥遊六花・改 ~劇場版 中二病でも恋がしたい!~

if you use original, artist is too long.

refs
http://www.anime-chu-2.com/movie/
https://puu.sh/yrR8i/b08ad1304b.jpg
https://i.gyazo.com/dbe4ef9ff54482896c5 ... 034539.png

refs cap

(sourse)

(Title, Artist)
makisokk
Bad mod, as always
From my que
[Genral]
WHERE OVERMAPPED EXTRA? (>﹏<)

[Easy]
  • 00:35:195 (4,1) - Do not you want to make a blanket better?
    00:45:311 (3,4) - To be honest, I did not understand what you were following in the map, vocal or instrumental But if the instrument, then in my opinion this rhythm is better suited
    00:59:264 (1) - Why did not you decide to extend this slider to 00:59:787 - here ? There is also a strong sound, which is supplemented by a vocal
[Normal]
  • I think od 5 for normal it's hard, maybe do 3-4?
    00:20:718 - imo You can add a slider here. He's good at music here.
    00:21:764 (3) - not really, I understand the meaning of this note, it does not sound like music at all, only on vocals, but it's still badly played! Can I just extend the slider until now?
    00:28:043 (3) - same
    00:46:880 (1) - It's the same here, but is it better to move this note 00:47:055 - here or 00:47:404 - here?
[Hard]
  • Recheck map space how this 00:21:939 (3,4,6,7) - Fix space Because I generally do not understand the meaning of this, and so in my opinion it only spoils the map
    00:02:753 - Are you sure you want to skip this strong sound? Even if you did the vocals, I do not think it's worth missing strong sounds
    00:03:799 (2,3,4) - I consider that such a rhythm expresses the given moment better!
    01:06:066 (1,2,3,4) - imo This pattern looks very stupid, can it try something like that?
[Insane]
  • 00:10:427 (1) - In my opinion this is a very sharp angle, make it more blunt to make the slider look prettier
    00:32:753 (5,1,2,3) - To make a rhombus? NEED MORE AESTHETICS (* ^ ω ^)
    00:35:543 (5,1) - Are you sure you want to do this? Maybe it's better to make a stack, or to increase spacing, otherwise it's very strange playing maybe do stack with 00:36:590 (5) -
    00:42:520 (2,1,2) - Can better depict this in the form of very slow sliders 1/2, in my opinion they better express the sound of a guitar
Good luck with mappset!
Dubturt
chuuni
ReFaller
NM from my queue.

This mod will be hitsound mod, because i believe to your rhythms and patterns except Insane difficulty, which should be renamed to Extra due to large amount of jumps or specific slider usage like 00:16:008 (1,2,3).
[General]
Easy has inconsistent kiai with other difficulties. Remove it from right greenline.
[Easy]00:02:055 (3,4) - i guess they are missing whistles on additional drum on their tails
00:06:241 (3) - this too
00:07:636 (1) - repeat same
00:16:008 (1,3,5) - whistles with S:C1 samples on slider tails i guess
00:22:636 (2,2) - drum whistles again
00:28:217 (2) - -||-
01:03:101 (2) - missing normal-hitnormal hitsound
01:29:787 (1) - normal hitfinish on slider head
[Hard]
01:25:427 (1) - Hey, this spinner has unrankable recovery time. You need at least 1/1 beat gap between end of spinner and next object, but here is only 1/4 gap.
[Insane]
I'm not able to jugde this difficulty, because i feel this is rather kind of Extra than Insane.


So, good luck.
Dubturt
as requested w

[Easy]

  1. 00:07:636 (1,2) - its nice if both of them have the same curve, right now 00:09:032 (2) - is more curved
  2. 00:45:311 (3,4) - curves here might be angled too much try https://osu.ppy.sh/ss/9610505
  3. 00:48:101 (3,4) - same as above
  4. 00:59:264 (1) - idk for me it sounds better if it lands on the red tick 00:59:787 cause of vocals and its also important sound to map
  5. 01:03:450 (3) - extend to red tick again, and it also helps hitting the right timing for next object, same as 01:20:194 (3) -
  6. 01:10:253 (1) - same as 00:59:264 (1)
[Normal]

  • check AiMod, it says you have distance snap errors
  1. 00:20:718 - add circle
  2. 00:29:962 (1,2,3,4) - best mapper 2017
  3. 00:39:555 (5,6) - maybe 6 is too much to the right? idk
  4. 01:26:473 (1) - why the nc
    good diff
[Hard]
  1. 00:10:427 (1,2) vs 00:11:822 (1,2) vs 00:13:218 (1,2) - why are the distances changing from object 1 to 2 for each pair?
  2. 00:14:613 (1,2) - polarity is bad, 00:14:613 (1) - ends in red tick then 00:15:398 (2) - this starts at a blue tick which could mess up players when following rhythm
  3. 00:21:241 (5,1) - 1 might be too close to 1,they might still think its a 1/4 gap
  4. 00:21:939 (3,4) - uhhh overlap for seems very unpleasant to see, same as 00:22:811 (6,7), 00:27:520 (3,4) and many more, it just messes up the DS
  5. 00:27:520 (3,4) - ctrl+g? to make it flow better
[PP]
  1. 00:22:113 (3,4) - why change distances compared to 00:21:764 (1,2) - , there are not intensity changes or emphasis changes
  2. 00:41:997 (8) - i thinks its better if ctrl+g
  3. 00:42:520 (2,1) - look almost similar to 00:42:346 (1,2) - even though its 3/4
  4. 00:58:566 (1,2) - might be confusing, players might think oif hitting the slidertail first (mostly if the skin they are using are the ones with slider end overlays)
  5. 01:03:101 - i feel sad nothing mapped here, but its ok maybe to prevent overmap
uhhh its like there is a huge difficulty spike between Hard and Insane cause Insane has those tricky 1/4 slider things
but anyway gl unko
EncoreW
hello there from my modding queue

[Insane]

00:10:427 (1) - 00:11:822 (1) - 00:13:218 (1) - i think these sliders can speed up for example 1.38x

maybe from 00:15:834 - to 00:16:008 - can add a 1/8 or 1/8 reverse slider

00:23:508 - maybe a 1/1 slider? i heard a sound like take a breath at 00:23:857 - , and it's 00:23:508 - vocal's continue

00:25:427 - add a circle here? because of a drumbeat

00:26:648 - too blank, so what about use a 1/1 slider to instead this circle?

00:32:055 (3) - nc?

01:14:090 (3,2) - stack

01:26:997 - this part i think can be some spacing jump to farm more pp lol

01:29:787 (1) - maybe a long slideris better? bass voice is continuous

[Hard]

00:07:636 (1,1) - nice

00:33:625 (5,6) - blanket

00:35:020 (9,10) - what about a 1/2 reverse slider?

01:25:427 (1,1) - spinner's end and this circle is too close

[Normal]

00:02:927 (4) - nc

00:07:636 (1,2) - i think long slider is better because voice in music nener break https://puu.sh/ysyG1/8cb6416325.png

00:58:566 - 00:58:915 - add circles here? like 00:00:660 (1,2,3) - , lyric is the same, just speed different

others looks good

[Easy]

00:11:822 (3) - 00:13:218 (5) - nc

nothing more

good luck1
Topic Starter
Asuka_-

makisokk wrote:

Bad mod, as always
From my que
[Genral]
WHERE OVERMAPPED EXTRA? (>﹏<) ><
[Easy]
  • 00:35:195 (4,1) - Do not you want to make a blanket better?
    00:45:311 (3,4) - To be honest, I did not understand what you were following in the map, vocal or instrumental But if the instrument, then in my opinion this rhythm is better suited it's fine i guess
    00:59:264 (1) - Why did not you decide to extend this slider to 00:59:787 - here ? There is also a strong sound, which is supplemented by a vocal
drum following, but i can really understand what you want say, i'll change when many modder point out about this

[Normal]
  • I think od 5 for normal it's hard, maybe do 3-4?
    00:20:718 - imo You can add a slider here. He's good at music here.
    00:21:764 (3) - not really, I understand the meaning of this note, it does not sound like music at all, only on vocals, but it's still badly played! Can I just extend the slider until now?
    00:28:043 (3) - same
    00:46:880 (1) - It's the same here, but is it better to move this note 00:47:055 - here or 00:47:404 - here?
    fixed all
[Hard]
  • Recheck map space how this 00:21:939 (3,4,6,7) - Fix space Because I generally do not understand the meaning of this, and so in my opinion it only spoils the map ee... i dont think so, here is calm part, so stacking does good work i think,
    00:02:753 - Are you sure you want to skip this strong sound? Even if you did the vocals, I do not think it's worth missing strong sounds mapped
    00:03:799 (2,3,4) - I consider that such a rhythm expresses the given moment better!
    01:06:066 (1,2,3,4) - imo This pattern looks very stupid, can it try something like that? ok changed to other pattern
[Insane]
  • 00:10:427 (1) - In my opinion this is a very sharp angle, make it more blunt to make the slider look prettier okay
    00:32:753 (5,1,2,3) - To make a rhombus? NEED MORE AESTHETICS (* ^ ω ^) ee...
    00:35:543 (5,1) - Are you sure you want to do this? Maybe it's better to make a stack, or to increase spacing, otherwise it's very strange playing maybe do stack with 00:36:590 (5) - i don't like perfectly stacking when 1/1 gap
    00:42:520 (2,1,2) - Can better depict this in the form of very slow sliders 1/2, in my opinion they better express the sound of a guitar nice
Good luck with mappset!
nice mod ty!
Topic Starter
Asuka_-

ReFaller wrote:

NM from my queue.

This mod will be hitsound mod, because i believe to your rhythms and patterns except Insane difficulty, which should be renamed to Extra due to large amount of jumps or specific slider usage like 00:16:008 (1,2,3).
[General]
Easy has inconsistent kiai with other difficulties. Remove it from right greenline.
[Easy]00:02:055 (3,4) - i guess they are missing whistles on additional drum on their tails
00:06:241 (3) - this too
00:07:636 (1) - repeat same
00:16:008 (1,3,5) - whistles with S:C1 samples on slider tails i guess
00:22:636 (2,2) - drum whistles again
00:28:217 (2) - -||-
01:03:101 (2) - missing normal-hitnormal hitsound
01:29:787 (1) - normal hitfinish on slider head
[Hard]
01:25:427 (1) - Hey, this spinner has unrankable recovery time. You need at least 1/1 beat gap between end of spinner and next object, but here is only 1/4 gap.
[Insane]
I'm not able to jugde this difficulty, because i feel this is rather kind of Extra than Insane.
i think it's fine bcz i used 1/4 sliders in my ranked map
[/color]

So, good luck.
all fixed~ ty!!
Topic Starter
Asuka_-

Dubturt wrote:

as requested w

[Easy]

  1. 00:07:636 (1,2) - its nice if both of them have the same curve, right now 00:09:032 (2) - is more curved ok
  2. 00:45:311 (3,4) - curves here might be angled too much try https://osu.ppy.sh/ss/9610505 hmm?
  3. 00:48:101 (3,4) - same as above
  4. 00:59:264 (1) - idk for me it sounds better if it lands on the red tick 00:59:787 cause of vocals and its also important sound to map okok
  5. 01:03:450 (3) - extend to red tick again, and it also helps hitting the right timing for next object, same as 01:20:194 (3) - keep
  6. 01:10:253 (1) - same as 00:59:264 (1) no sound on red tick
[Normal]

  • check AiMod, it says you have distance snap errors ok
  1. 00:20:718 - add circle slider better!
  2. 00:29:962 (1,2,3,4) - best mapper 2017 gomi
  3. 00:39:555 (5,6) - maybe 6 is too much to the right? idk bit changed xD
  4. 01:26:473 (1) - why the nc removed
    good diff
[Hard]
  1. 00:10:427 (1,2) vs 00:11:822 (1,2) vs 00:13:218 (1,2) - why are the distances changing from object 1 to 2 for each pair? hmm?? ><
  2. 00:14:613 (1,2) - polarity is bad, 00:14:613 (1) - ends in red tick then 00:15:398 (2) - this starts at a blue tick which could mess up players when following rhythm i see, good point. but i want to keep it for now
  3. 00:21:241 (5,1) - 1 might be too close to 1,they might still think its a 1/4 gap nicec
  4. 00:21:939 (3,4) - uhhh overlap for seems very unpleasant to see, same as 00:22:811 (6,7), 00:27:520 (3,4) and many more, it just messes up the DSgood
  5. 00:27:520 (3,4) - ctrl+g? to make it flow better vocal follow~
[not PP]
  1. 00:22:113 (3,4) - why change distances compared to 00:21:764 (1,2) - , there are not intensity changes or emphasis changes good flow i hitnk
  2. 00:41:997 (8) - i thinks its better if ctrl+g hmm
  3. 00:42:520 (2,1) - look almost similar to 00:42:346 (1,2) - even though its 3/4 nice
  4. 00:58:566 (1,2) - might be confusing, players might think oif hitting the slidertail first (mostly if the skin they are using are the ones with slider end overlays) i want to keep this pattern, fun lol
  5. 01:03:101 - i feel sad nothing mapped here, but its ok maybe to prevent overmap not overmap.
uhhh its like there is a huge difficulty spike between Hard and Insane cause Insane has those tricky 1/4 slider things i think it's fine........ ><
but anyway gl unko
thanks unko
Landwii
Mod from ma Queue :3

Easy
01:26:473 (4,1) - Move 1 using the coordinate specific Movement and blanket this better

Normal
00:48:101 (3) - Could be better represented with an active object (Slider head, Circle) rather than a slider end
01:14:090 (6) - NC

hard
00:34:497 (7,8) - Have these 2 be further from 6 as spacing has changed by then.
01:25:427 (1,1,2) - Even in a hard difficulty, if you don't know, it's confusing to have a circle right at the end of the spinner, move the spinner back to the red tick
01:29:787 (1) - Think about using a slider instead of a spinner.

Insane
00:05:194 (5) - This would look good stacked with 00:05:892 (7,8)
00:27:171 (5) - This should be the new combo as putting it where it is now is really disorienting.
00:52:287 (1,2,3,4,5) - Since the arrows are pointing everywhere, this pattern here is confusing in many ways... I request trying this: https://i.imgur.com/3ozJGQG.jpg (Note that the yellow 1 has been moved slightly to the right because spacing)
00:58:478 (8,1) - Have 1 touch 8 like the whole stream does
01:13:218 (1) - There is no sound here, except for the sound that started in the previous red tick.
01:29:787 (1) - A spinner isn't the best idea since players are tired from the spacing in the map overall and it comes unfair to some players + Hurts me to play D:

Not a bad map, Good luck :3
(Plot twist, the map was updated after I modded Normal and hard! Some things might have changed already)
Affirmation
Q

[Insane]
  1. 00:05:369 (6,7) - this 1/1 gap looks uneven little bit imo. Players can read it as 1/2 gap because you made big jumps at 00:04:497 (1,2,3,4,5) - getting bigger DS, I suggest you can make easier pattern for reading.
  2. 00:15:921 - How about adding a beat here? you used 1/4 gaps at 00:14:613 (1,1,1,1,1) - and 00:15:921 - this empty beats looks little bit weird for me imo.
  3. 00:26:648 (4) - this part has continuous vocal to 00:26:997 - , so I think you should make slider to 00:26:997 - for better expressing music,
  4. 00:29:962 (1,1,1,1) - not a major issue, you can make blanket patterns at here for better visual of patterns.
  5. 00:35:020 (1) - Unnecessary NC since you didn't add NC at 00:24:032 (4) - , for consistency, I think you should delete NC.
  6. 01:29:787 - I think you can add a beat here, has same drum sound with 01:29:090 (1,2) - , so adding beat can help for better drum sound expression.
[Hard]
  1. 00:29:962 (1) - ctrl G, you have jump at 00:30:834 (2,2,2) - here, then you can make similar intense with them for consistency of expressions.
  2. 00:39:206 (5,6) - check slidertails each, they have linear overlap, it looks ugly little bit. avoid overlap for better visual.
  3. 00:56:822 (7,1) - I think you intended blanket, but it has little bit nazi, try to make better blanket.
  4. 01:09:032 (1,2,3,4) - this part has really high intense,. so you can make this pattern with bigger DS, for better expressions.
  5. 01:11:299 (4,1) - blanket nazi lol
  6. 01:25:427 (1) - you didn't add spinner at here in other diffs, it looks really weird since this is not so good for consistency of diffs and it doesn't fit with songs. I think you can make this rhythm like this.
  7. 01:29:090 (3) - this part has strong drums, so Unstacking looks better for expressions.
[Normal]
  1. 00:03:276 (5,6) - in this part, you followed vocals. but you followed drum only this part, it is not so good imo. You should follow vocals like this or this.
  2. 00:29:962 (1,2,3,4,5) - in this song's section, this part has the lowest intense in here, but here has difficult pattern, I think you should make this pattern easier like this.
  3. 00:58:566 - 00:58:915 - this part has emphasis of vocal because it is going to kiai part, then you can add a beat here for better emphasis of vocals, you followed vocal overall,
GL
Topic Starter
Asuka_-

EncoreW wrote:

hello there from my modding queue

[Insane]

00:10:427 (1) - 00:11:822 (1) - 00:13:218 (1) - i think these sliders can speed up for example 1.38x super

maybe from 00:15:834 - to 00:16:008 - can add a 1/8 or 1/8 reverse slider no~ it's like extra

00:23:508 - maybe a 1/1 slider? i heard a sound like take a breath at 00:23:857 - , and it's 00:23:508 - vocal's continue break does good work i think lol

00:25:427 - add a circle here? because of a drumbeat i want to keep. in this map and diff, i dont want to follow drum in calm part.

00:26:648 - too blank, so what about use a 1/1 slider to instead this circle?

00:32:055 (3) - nc? nice

01:14:090 (3,2) - stack okay

01:26:997 - this part i think can be some spacing jump to farm more pp lol not pp map lolol

01:29:787 (1) - maybe a long slideris better? bass voice is continuous okay good

[Hard]

00:07:636 (1,1) - nice thanks

00:33:625 (5,6) - blanket okay

00:35:020 (9,10) - what about a 1/2 reverse slider? good

01:25:427 (1,1) - spinner's end and this circle is too close wow

[Normal]

00:02:927 (4) - nc changed

00:07:636 (1,2) - i think long slider is better because voice in music nener break https://puu.sh/ysyG1/8cb6416325.png break for biginners

00:58:566 - 00:58:915 - add circles here? like 00:00:660 (1,2,3) - , lyric is the same, just speed different break for biginners. here id before kiai, so need break for biginners i think

others looks good

[Easy]

00:11:822 (3) - 00:13:218 (5) - nc ok

nothing more

good luck1
thanks!
Topic Starter
Asuka_-

Landwii wrote:

Mod from ma Queue :3

Easy
01:26:473 (4,1) - Move 1 using the coordinate specific Movement and blanket this better now is good to me xd

Normal
00:48:101 (3) - Could be better represented with an active object (Slider head, Circle) rather than a slider end keep for now
01:14:090 (6) - NC oops

hard
00:34:497 (7,8) - Have these 2 be further from 6 as spacing has changed by then.changed distances whole the part
01:25:427 (1,1,2) - Even in a hard difficulty, if you don't know, it's confusing to have a circle right at the end of the spinner, move the spinner back to the red tick my mistake
01:29:787 (1) - Think about using a slider instead of a spinner. nice

Insane
00:05:194 (5) - This would look good stacked with 00:05:892 (7,8) already did
00:27:171 (5) - This should be the new combo as putting it where it is now is really disorienting. nc spam isnt good in calm part i think
00:52:287 (1,2,3,4,5) - Since the arrows are pointing everywhere, this pattern here is confusing in many ways... I request trying this: https://i.imgur.com/3ozJGQG.jpg (Note that the yellow 1 has been moved slightly to the right because spacing) testplayers didnt miss this part xd/
00:58:478 (8,1) - Have 1 touch 8 like the whole stream does good point, but i want to follow vocal here, i dont think it's major plobrem
01:13:218 (1) - There is no sound here, except for the sound that started in the previous red tick. vocal here!! xD
01:29:787 (1) - A spinner isn't the best idea since players are tired from the spacing in the map overall and it comes unfair to some players + Hurts me to play D: god

Not a bad map, Good luck :3
(Plot twist, the map was updated after I modded Normal and hard! Some things might have changed already)
thanks!!
Topic Starter
Asuka_-

Neoskylove wrote:

Q

[Insane]
  1. 00:05:369 (6,7) - this 1/1 gap looks uneven little bit imo. Players can read it as 1/2 gap because you made big jumps at 00:04:497 (1,2,3,4,5) - getting bigger DS, I suggest you can make easier pattern for reading. ah nice
  2. 00:15:921 - How about adding a beat here? you used 1/4 gaps at 00:14:613 (1,1,1,1,1) - and 00:15:921 - this empty beats looks little bit weird for me imo. it's like ex i think. i want to keep for now
  3. 00:26:648 (4) - this part has continuous vocal to 00:26:997 - , so I think you should make slider to 00:26:997 - for better expressing music, ok
  4. 00:29:962 (1,1,1,1) - not a major issue, you can make blanket patterns at here for better visual of patterns. nice
  5. 00:35:020 (1) - Unnecessary NC since you didn't add NC at 00:24:032 (4) - , for consistency, I think you should delete NC. i want to keep because if i remove the nc, combonumber is too big lol
  6. 01:29:787 - I think you can add a beat here, has same drum sound with 01:29:090 (1,2) - , so adding beat can help for better drum sound expression. okay
[Hard]
  1. 00:29:962 (1) - ctrl G, you have jump at 00:30:834 (2,2,2) - here, then you can make similar intense with them for consistency of expressions. agree
  2. 00:39:206 (5,6) - check slidertails each, they have linear overlap, it looks ugly little bit. avoid overlap for better visual. wow nice
  3. 00:56:822 (7,1) - I think you intended blanket, but it has little bit nazi, try to make better blanket. tried
  4. 01:09:032 (1,2,3,4) - this part has really high intense,. so you can make this pattern with bigger DS, for better expressions. ok
  5. 01:11:299 (4,1) - blanket nazi lol lol
  6. 01:25:427 (1) - you didn't add spinner at here in other diffs, it looks really weird since this is not so good for consistency of diffs and it doesn't fit with songs. I think you can make this rhythm like this. hmm spinner suit music i guess... keep for now pls
  7. 01:29:090 (3) - this part has strong drums, so Unstacking looks better for expressions. ok
[Normal]
  1. 00:03:276 (5,6) - in this part, you followed vocals. but you followed drum only this part, it is not so good imo. You should follow vocals like this or this. ok
  2. 00:29:962 (1,2,3,4,5) - in this song's section, this part has the lowest intense in here, but here has difficult pattern, I think you should make this pattern easier like this. biginner players can read 1/1 x 4 i think xD
  3. 00:58:566 - 00:58:915 - this part has emphasis of vocal because it is going to kiai part, then you can add a beat here for better emphasis of vocals, you followed vocal overall, nice
GL
thanks!!
Topic Starter
Asuka_-
remapping 1/4sliders part in insane

edit: fixed. should be good now ><

ready!
Lasse
m4m from 👀
my map: https://osu.ppy.sh/s/698922

intro needs some hs, there is nothing besides the random drumwhistle at 00:05:543 -
01:18:625 (4) - 01:21:415 -00:15:660 - finish?
00:21:241 - should be clap

insane
00:21:764 (1,2,3,4,5) - 00:27:346 (1,2,3,4,5) - these feel pretty overdone for such a calm part
same for 00:32:927 (1,2,3,4,5,6) - etc.... actually this whole part should just be toned down, you mapped it way too intense compared to the more intense parts of the song


hard
00:02:055 - rhythm in this part feels a bit too dense with how calm it is in contrast to others, would reduce amount of 1/2 rhythms
00:17:229 - spots like this could be triples instead to fit the song better and insane also spams 1/4 in this part
00:20:979 (4) - add whistles too all ticks of this


normal
00:02:927 (4,5,6,7) - seems too dense again

easy is fine
[]

I can bubble if you can make that part on insane fit the intensity of the song better
Topic Starter
Asuka_-

Lasse wrote:

m4m from 👀
my map: https://osu.ppy.sh/s/698922

intro needs some hs, there is nothing besides the random drumwhistle at 00:05:543 -
01:18:625 (4) - 01:21:415 -00:15:660 - finish?
00:21:241 - should be clap
okay

insane
00:21:764 (1,2,3,4,5) - 00:27:346 (1,2,3,4,5) - these feel pretty overdone for such a calm part
same for 00:32:927 (1,2,3,4,5,6) - etc.... actually this whole part should just be toned down, you mapped it way too intense compared to the more intense parts of the song okay~ replaced some circles to sliders


hard
00:02:055 - rhythm in this part feels a bit too dense with how calm it is in contrast to others, would reduce amount of 1/2 rhythms focused on vocal
00:17:229 - spots like this could be triples instead to fit the song better and insane also spams 1/4 in this part ok applied all section
00:20:979 (4) - add whistles too all ticks of this


normal
00:02:927 (4,5,6,7) - seems too dense again

easy is fine
[]

I can bubble if you can make that part on insane fit the intensity of the song better

all fixed~
backup https://puu.sh/yz8BA/c9b1fac051.zip

Meta changed.
Secret Survivor (Short Size) → Secret Survivor (short size) (my mistake lol)
added some stuff on tags

really thanks!!
Lasse
b
Topic Starter
Asuka_-
thanks!! ><
pishifat
insane
hitsounds apply to all diffs probably
00:10:427 - whole section could really use finishes somewhere. like one on each of 00:10:950 (3) - these objects would be ok
00:17:055 (5,6,7,8,1) - 00:20:107 (8,1) - 00:58:392 (7,8) - spacing inconsistencies
00:53:160 (4,1) - overlap is pretty out of place compared to rest of the map. something like aaa would be more fitting
spacing mistake
01:29:787 (1) - finsih

hard
01:17:927 (1) - should probably not have a nc since it's the same as 01:16:532 (3) -
00:49:846 - missing clap. also applies to easy

easy
00:06:241 (3) - missing the drum whistle on tail
01:18:625 - both instruments and vocals prioritize red tick over big white here. rhythm should match that


call me back!!
Topic Starter
Asuka_-

pishifat wrote:

insane
hitsounds apply to all diffs probably
00:10:427 - whole section could really use finishes somewhere. like one on each of 00:10:950 (3) - these objects would be ok
00:17:055 (5,6,7,8,1) - 00:20:107 (8,1) - 00:58:392 (7,8) - spacing inconsistencies
00:53:160 (4,1) - overlap is pretty out of place compared to rest of the map. something like aaa would be more fitting
spacing mistake i changed it to stuff you suggested~/
01:29:787 (1) - finsih

hard
01:17:927 (1) - should probably not have a nc since it's the same as 01:16:532 (3) -
00:49:846 - missing clap. also applies to easy

easy
00:06:241 (3) - missing the drum whistle on tail
01:18:625 - both instruments and vocals prioritize red tick over big white here. rhythm should match that oooo owo put head of slider


call me back!!
ok!! applied all ><
really thanks!!

ready~
pishifat
e
Lemaire
おめおめ
Topic Starter
Asuka_-
thanks pishi ><

RepL4y wrote:

おめおめ
ありあり/
gary00737
gratz~!!
Topic Starter
Asuka_-

gary00737 wrote:

gratz~!!
thanks!! owo
Kurai
Hello!

The unicode title of this map should be "Black Raison d'être", with a French "ê", as you can see on this picture:
Topic Starter
Asuka_-
oooo lol
okay, i have to fix!! ><
it's hard to read owo

thanks!!!
Okoayu
ok
Okoayu
they fixed it
Topic Starter
Asuka_-
thanks ><
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