Here's your 1st star. Keep on going.
Sorry for not being able to update for a long time. With these edits it looks and sounds much better!Faust wrote:
SPOILERI'm impressed that this is your 1st map.
Anyway, suggest you find a higher quality mp3 because this one sounds like you ripped it directly off the video, hence the muffling. If you use another mp3, the offset will likely change, when that happens you can call me back.
KeA Easy:
No claps here? I think they go rather well with the song.
I think the proximity in this map is a tad much. Can make things confusing for the player, but I suppose patience in reading the approach rate solves things.
Kind of debatable, but I would suggest you go over this difficulty and play it through by sightreading a little to see which patterns and notes are more intuitive so you can fix some potential issues with spacing since the Distance Snap is very textbook here.
- 01:30:187 (4) - Stack on slider.
S.S.S Normal:
Like KeA, devoid of claps. Once you go over the hitsound suggestions in the following difficulties. You can apply them here.
- 01:49:569 (1) - Spinner should end on - 01:52:603 -
Arianrhod Hard:
- 00:28:670 (4,5,6,7) - Looks neater and less confusing.
- 00:31:367 (4,5,6,7) - Do the same as above. Including all similar patterns/rhythm, eg. - 00:34:063 (4,5,6,7) -
- 00:53:951 (7) - Remove the claps. Put a clap on the beginning and end of the repeat slider instead.
( - 00:53:951 - & - 00:54:457 - )
- 01:00:019 (1,2,3) - Suggestion to use New Combo on (2 & 3) since this pattern make use of a perfect overlap.
- 01:01:873 (4) - Stack on the end of the previous slider.
- 01:03:389 (4) - Remove clap.
- 01:03:895 (6) - ^
- 01:04:232 (7) - ^
- 01:05:075 (2) - Add a clap.
01:20:917 (1,1,2,3,4,1,2,3,4,1,2,3,4) - Remove every single clap by mass-selection.
The clapping rhythm should be like this: 01:21:591 (1,2) - (1) should have no claps. While the beginning of (2) should receive a clap.
The order repeats itself. You can try variations of clapping style but make sure the claps don't land on the downbeat because that will disrupt the flow. Best to stick with what I wrote here.
- 01:26:647 (4,5) - Move somewhere else. Overlapping here is not pretty.
- 01:32:378 (7) - Remove this note.
- 01:43:164 (5) - ^
Ao no Insane:
Pattern-wise. Moderately clean and almost no bad overlapping. Rhythm is simple and you did not complicate anything, hitsound usage however, is a little misplaced.
- 00:44:176 (1) - Move the spinner to the previous red-tick on - 00:44:007 -
- 01:49:569 (1) - Remove the clap.
- 01:53:277 (6) - Remove the claps on the rest of the notes to come. Don't place them on White ticks here. It's terrible.
- 01:53:614 (8) & 01:54:288 (3) - Now, you place the claps on the White ticks here, rather than the previous examples.
Listen to the rhythm now and you'll catch on. Do the same for the rest of the notes you put claps on.
- 01:55:299 (1) - Clap on this particular repeat. From here on, consistent claps would be pretty nice.
- 01:57:996 (1,2,3,4,1,2,3,4) - Remove all the claps. Utilize the rhythm I mentioned earlier.
02:04:400 (5,6) - Reverse the clapping position. 6 should have a clap instead of 5.
That's it.
Thank you very much again~~~Faust wrote:
Here's your 1st star. Keep on going.
Thank you very much~~merchat7 wrote:
SPOILERAs requested
[General]
- Kiai time should start at 01:28:943, don't see why you start it at the current place and end at 01:51:864 (don't understand why you end in the middle of a spinner.
- Preview point should be at 01:28:943 as well.
- Please keep end point the same for all diffs so either do a circle for 02:07:876 (Normal, Hard) or add spinner to Easy and Insane at that spot.
- If you're going to map this break at 01:52:369 for Insane, then map it for the other diffs as well. let beginners/casual player enjoy this part of the song as well and not just experienced player and this song isn't very long anyway so having no breaks is fine.
- Same with the beginning, if you're going to map it in Insane map it in the other diffs as well, the only time that it's fine to have a different begin / break time is when it's a guest diff imo.
- Combo colors are slightly different between diff, edit via notepad (File > open .osu in notepad), copy from one of the diff the combo colors, and paste it the other diffs.
- comboburst-1 & comboburst-2 exceed the 500px width limit, resize/crop so that it's lower than this. viewtopic.php?f=15&t=51694
- Just keep tick rate 1. 0.5x tick rate is unrankable now and I don't understand why you use slider tick 2 for Hard.
- Insane has an offset of 1339 which is different, not sure which timing is right so check it. Offset needs to be consistent between diffs in a mapset.
- I'll leave the timing check to someone, I'm not too good with timing, but it feel off to me.
Well I guess that's all, you should fix all the issues.
[Easy]
00:54:561 (4,5) - Stack like this are not nice to play at the current approach rate, please space it out.
01:02:482 (2,3) - I suggest doing a slider instead, this rhythm is a little hard to play for the easiest diff.
01:14:449 (4) - Don't do kick slider (repeating slider with more than one repeat) on the easiest diff. Do something else instead. Perhaps add a hit circle at 01:14:449 and a slider at 01:14:786 and end it at 01:15:460.
01:20:347 (2,3) - Similar to 01:02:482, feel a little difficult for the easiest diff.
01:31:977 (6) - Similar to 01:14:449, try something else. But this one isn't as bad as it points to the next note.
01:42:426 (5) - ^ please do something else.
02:07:201 (1,2,3) - Just do a repeating slider instead since this is the easiest diff.
Didn't mention the kick sliders at 01:58:606 since they play well enough. Pretty nice although I think more patterns could be simplify, feel a little too hard for Easy. Hitsound could be nicer, but I'll leave this to somewhere else. Slider as well.
[Normal]
+1 approach rate, current approach rate make the screen feel clustered and your note density is quite high.
00:41:752 (1,2) - Slider fit nicer with the instruments.
00:52:538 (1,2) - It's a better idea to do short repeating slider instead. This pattern feel too hard for a Normal.
00:53:213 (3,4) - ^
00:53:887 (5,6) - ^
01:08:718 (1) - This kick slider doesn't play very well at all, there's nothing really saying there's going to be another repeat so do something else.
01:21:527 (1) - I would remove a repeat, this next note play weird like this and it's probably too hard for Normal.
01:22:201 (1,2,3,4,1,2,3,4,1,2,3,4) - I would definitely try to rework this. Add slider/repeating slider to this part. Too many hit circles in a row imo and you can easily add sliders here.
01:31:977 (2) - I don't really like this at all, do a mix of slider+ hit circle seems nicer to me.
01:42:426 (2,3) - Very confusing to play, you have to guest how many repeats the sliders are going to have and you don't have much time to react at all.
Perhaps try to find a custom hitsound, clap doesn't really fit too well with how you did the hitsounding imo.
[Hard]
+1 ar please. Similar reason to Normal.
00:49:842 (1,2,3,4) - Curving all the slider give a nicer feel.
00:51:190 (1,2,3,4) - ^
00:54:561 (7) - The way you place the note, the extra repeat is confusing. removing the repeat feel nicer.
00:59:280 (5,6) - If you're going to do this, do a slider, (5) plays weird since I can hear a note on the red tick so I thought I had to hit it earlier.
01:40:404 (3,4,5) - Space this out, this part just feel very clustered and stacking this make it feel even worse. Very hard to read with current approach rate as well.
01:42:426 (1,2,3,4) - Curving all the slider here give a nicer feel.
[Insane]
00:43:099 (1,2,3,4,5,6,7,8) - This is quite an annoying pattern to play, doing shorts sliders instead works better so (1,2) a slider, (3,4) a slider and etc.
02:03:998 (1,2,3,4,5,6,7,8) - ^ if you do short sliders for above, I would do it here too for consistency.
This is a lot better than the other diffs. Nice job!
Well this is good if this is your first beatmap. It still need work, but I'm sure with enough mods you'll get there.
No star because of this and sorry for lazy mod since I don't really like the song (It may not look lazy, but it really is, I usually show you a screenshot of what I mean, but here I don't so that's what I mean and I ignore some minor issues as well.)
Good luck!
hxl11211 wrote:
Ao no Insane
00:21:816 (1) - Delete it. No sound is here so it's unnecessary
00:33:661 (1,2) - a bit confusing
01:11:414 - add a note
01:31:807 - add a note as head of the following combos
Arianrhod Hard
00:14:737 (7) - add one note at 00:14:569 as new combo, coordinating its style with following ones
00:21:816 (1,2,3,4,1) - delay them by 1/2 rhythm
01:11:414 - add a note, or change the 01:11:245 (5) into a short slider
S.S.S. Normal
00:03:614 (3,4) - make them earlier by 1/2 rhythm, and double the length of the slider
00:21:816 (1,1) - delay them by 1/2 rhythm
01:11:245 (4) - delay it by 1/2 rhythm
KeA Easy
Nothing to mention, quite good
The red ones are actually on beat if u check at 25% speed.
Thank you for the mod! I actually didn't know how to fiddle around with distance snapping...still got lots of things to learn ^_^GiNa wrote:
Hi :3My ModThis is a nice map for new mapper (better than my first map).[General]
-Diff names are confusing, do you have any guest? If no, changed the kiai time for all diffs, starts from 01:28:942, ends at 01:51:863.
-Take off “Letterbox during breaks” (song setup -> Storyboarding) because you have video.
-Stack Leniency 2 is unrankable, it must be higher than 3.
the names are game related so...yeah
[KeA Easy]
-Please use distance snap, 1.1x would be perfect, then adjust every notes you have right now.
00:21:816 (1) – this sounds late, move this to 00:22:490 and shorten it to 00:22:996, http://osu.ppy.sh/ss/203182 isn't this the same as the other difficulties? I checked at 25% speed its quite on time...
00:28:268 (1,2,3) – overlapping doesn’t look good, http://osu.ppy.sh/ss/203183m herer’s the code for them
112,88,28268,6,0,B|48:96|24:136|32:208,1,140
112,172,29279,1,0
112,256,29616,2,0,B|176:248|200:208|192:136,1,140,0|0
-There are so many overlapping notes after this, changed all of them and follow the spacing.
01:22:200 (1) – remove NC
01:21:526 (1,2,3,4,5,6,7) – I would say this pattern is hard to beginners, maybe changed all the sliders from 01:23:548 to something like this: http://osu.ppy.sh/ss/203186
01:26:245 (1) – shorten this to 01:27:593, do not add anything after this changed, a note directly after a spinner is hard for beginners.
01:30:796 (4) – don’t hide this under a slider in Easy
01:58:605 (5) – NC
02:06:694 (4) – NC
02:07:200 (1) – remove NC
[S.S.S. Normal]
-Spacing, 1.0x this time ?
-OD+1
No other big problems.
[Arianrhod Hard]
-HP+1, OD+1
-Spacing, maybe 1.0x too, jumps are okay in Hard tho, so you can keep some of them. I feel that 1.0x spacing is too jumpy...kept it at 0.8x
01:08:043 – add a note
02:06:863 (4) – NC
[Ao no Insane]
-OD+1
-Spacing, same as Hard yeah most of my spacing were already 1.0x...there are some special distance changes that i like which don't fit with the spacing...but this is insane so i think it should be fine.
00:32:144 (9) – NC
01:31:470 (11) – NC
01:31:975 (1) – remove NC
01:38:380 (9) – NC
01:42:256 (11) – NC
01:42:762 (1) – remove NC
01:45:796 (1) – NC
01:48:998 (11) – NC
02:06:863 (4) – NC
02:07:200 (1) – remove NC
Keep in mind that NC is for any pattern/spacing changed.
Also keep in mind that Distance Snap is a nice tool to use.
That's all I have for you, fight !
Timing fixed. Can't wait till holidays begin!Nyquill wrote:
Heyo \o/
Go into timing setup, select all your timing points and move all selected offsets by +12. This should be a LOT better (at least from what I can play from on insane). I'll toss your map a mod once you do this, so don't KDS this post ;3.
From what I can tell from looking at it, problems are most likely dealing with hitsounds. I'll do a full mod when you fix the offset~
Yeah, Faust was right, this is a impressive map considering it is your first submitted.
CDFA wrote:
Whee~
Overall:
It's kinda silly how this is a supr srs song and your spinner is like "OMG BEACH PARTY LOOK AT THAT CAT SO MOE >ww<~".
lolol well it acctually makes sense with some scenes in the game so...
Insane:
WOAH ROLLER COASTER RIDE THIS SV IS KINDA HIGH for the beginning
00:36:201 (3) - Not moe slider ;~; got it more symmetric
Easy:
01:31:987 (6) - Not moe! aite fixed
That's about it. Pretty cool stuff.
Byakugan249 wrote:
Yo modding this map because of ur request
KeA Easy:
00:28:280(1) - too far near the middle. move it near the middle so make it easier for beginners and since this is an easy diff i dont think that beginners wont recover because the spinner and note r close to each other.
00:44:459(1) - make this a curved slider to make a blanket.
00:49:010(2) - Ctrl+H to make an easier path oot learned a new trick
S.S.S. Normal:
00:28:280(1) - like my suggestion on easy. its too far near the middle.
00:39:066(1) - ^
01:06:369(1) - try to make the it like (2). the look not the length. That's what she said lololol
01:16:650 - add a circle?
01:22:044 - either add a circle or a repeat?
01:46:650(3,1) - spacing
01:58:122(2,3) - ^
Arianrhod Hard:
00:55:073(5) - remove the clap
01:48:163(6,7,8) - spacing
Ao no Insane:
no problems here
this is the best i can do. GL
ikari_kyon wrote:
hi sorry for late mod >.<
Ao no Insane
- from 00:01:094 to 00:23:004, cant you feel the slow of the song is? the sliders are to fast, and 00:21:824 (1,2,3,4,5,6,7,8) - is not so suitable
- uhg this custom clap >.< even with 60% volume is silent the song, and dont fit as well, you can decrease the volume of the hitsound or the time section, but it still would having the same silent effect
- as I dont like the custom hitsound I cant mod it =3=
I've been trying different hitsounds lately but yeah...not an expert at it. If someone can suggest me a good hitsound then it will be good
00:12:554 (2) - new combo since it have different spacing
00:14:408 (1,2,3,4) - why less spacing? even with x0,3 spacing this sliders still being too fast I'm trying to make an object here that matchs the background
00:21:824 (1,2,3,4,5,6) - jumps on slow song part D:
00:28:276 - decrease the volume of this timing section please, the custom clap is silent the song
00:44:961 ~ 00:55:242 - here you have a nice chance to use x0,5 or x0,75 slider multiplier...
00:50:860 (5,6,7,8) - can you use a different placement? D:
01:06:365 ~ 01:21:197 - another slowdown
Arianrhod Hard
-same slowdown suggest from up
-many overlaps, copy paste of some objects and weird placement here, maybe you are saying "for make it harder"
00:15:925 (5,6,7,8) - cant listen what are following this notes
00:21:824 (1,2,3,4,1,2,3,4) - what o.o
k i will remap some parts of this
S.S.S. Normal
- this looks nice, just some 3 repeats sliders may be confusing
Thank you for the mod and star~~kosiga wrote:
Happy New Year ~ jonathanlfj
from my queue ~
here my mod ~
[General][KeA Easy]
- Song folder - hitcircle.bpm - What do you use this for? sorry,I can not understand it It was automatically generated when i created the hitcircle...dont want to touch it until someone varify that it is useless
- Timing - offset - It is not unified in all diff. ( Easy,Normal:BPM178 offset1098..BPM178 offset 28280, Hard,Insane:BPM178 offset1094..BPM178 offset28276) Plz unify it.
- Set Preview Point - Only Ao no Insane diff is different. Plz unify it. 88942⇒change 88943 ( from File ⇒Open .osu in Notepad )
SPOILER
- Please have a constant spacing of the DS (maybe you can use DS1.2x or 1.1x)
- 00:30:976 (1) - spacing too far
- 00:33:673 (1) - ^
- 00:36:369 (1) - ^
- 00:39:066 (1) - ^
- 00:44:459 (1,2) - Suggestion of the rhythm http://puu.sh/c4DL
- 00:47:156 (1,2) - ^ same suggestion
- 01:10:751 (6) - remove clap to end of the slider
- 01:11:931 (1) - spacing too far
- 01:14:459 (4) - remove clap
- 01:20:358 (2,3) - ^
- 01:21:538 (4) - spacing too far
- 01:33:504 (1) - spacing too close
- 01:36:369 (1) - spacing too far
- 01:38:560 (4) - remove clap to start of the slider
- 01:39:740 (1) - spacing too far
- 01:47:156 (1) - ^
- 01:58:617 (1,2) - I think kick slider is difficult for a beginner. can you plz change something ?
- 02:07:212 (2,3) - add whistle instead to clap. ( i like whistle here ! )
[S.S.S Normal]SPOILER
- Please have a constant spacing of the DS (maybe you can use DS1.0x)
- 00:14:412 (5) - remove repeat.
- 00:47:662 (1) - spacing too far
- 00:54:572 (4,5) - spacing too far
- 00:55:246 (1) - ^
- 01:11:426 (4) - remove note.
- 01:11:763 - add note ?
- 01:14:628 (6) - not stack. 1/2stack is difficult for a beginner.
- 01:15:976 (1,2,3) - I think this pattern is difficult for a beginner. ><
- 01:19:515 (1) - spacing too far
- 01:21:538 (1,1) - I think this pattern is difficult for a beginner. ><
- 01:36:369 (1) - spacing too close
- 01:39:740 (1) - spacing too far
- 01:43:617 (8) - not stack. 1/2stack is difficult for a beginner.
- 01:44:291 (1) - spacing too far
- 01:47:830 (2) - not stack. 1/2stack is difficult for a beginner.
- 02:01:313 (1,2,3,4) - spacing too far
- 02:07:212 (3) - add whistle instead to clap
[Arianrhod Hard]SPOILER
- 00:14:577 (1,2,3,4,5,6,7,8) - Suggestion of the rhythm http://puu.sh/c4OU
- 00:37:377 (1) - this spinner start 00:37:545 and to 00:37:377 - add note
- 02:07:208 (2,3) - add whistle instead to clap
[Ao no Insane]SPOILER
- OD +1 Someone who tested my beatmap said instead of OD increase AR by 1, so i did that instead
- 00:14:408 (1) - spacing too far ( because rhythm is different from 00:13:734 (6,7), but DS is the same )
- 01:10:579 - add note
- 02:07:208 (2,3) - add whistle instead to clap
That's all ~
Is this really your first map? good map :3
I think it becomes very good map only by little improvement
ok~ Star☆ and good luck ~
Thank you for the mod~~Bass-chan wrote:
[General][KeA Easy]
- Remove hitcircle.pbm from folder I'm guessing it has no use after all
- Add custom section-fail.png
- Add (at least from template) custom reversearrow.png
[S.S.S. Normal]
- 00:28:276 (1) - slider right after spinner, might be confusing for newbie players its kinda hard to change now since it follows a specific pattern
- 00:44:455 (1) - make it like this
- 01:28:951 - kiai starts late by 1 ms, resnap it
[Arianrhod Hard]
- 00:28:613 (2) - spacing error
- 01:28:951 - kiai starts late by 1 ms, resnap it
[Ao no Insane]
- 00:41:422 (3) - move 2 grids right
I suggest AR-1 aite and i increased OD by 1 as the previous modder suggested
As the first map this is nice work .
[Colours]
Combo1 : 255,60,60
Combo2 : 58,252,58
Combo3 : 162,119,81
Combo4 : 199,197,197
Combo5 : 154,252,252
SliderBorder: 255,255,255
Roddie wrote:
Hello.
Generalgot it
- Include a spinner-osu png file, a spinner-spin.png file and a spinner-clear.png file. You need those to complete the spinner set, you know?
- I thought you said the hitcircle.PBM file has no usage? Why is it still there? ):
- Since you have you have a custom hitcircle, you got to have a SliderBorder included. This shows you how to do it.
[Colours]
Combo1 : 255,60,60
Combo2 : 58,252,58
Combo3 : 162,119,81
Combo4 : 199,197,197
Combo5 : 154,252,252
SliderBorder: 255,255,255
KeA EasyS.S.S. Normal
- It's probably best to increase the HP Drain Rate and Overall Difficulty by one.
- 00:39:062 (1, 2)-Sounds like there should be whistles on both of those sliders... Add them in. (:
- 01:09:736 (4, 5)-It's a good idea to remove those notes and replacing them with a slider starting from 01:09:736 to 01:10:242. It plays better like that in my opinion.
- 01:50:186 (1)-It sounds like there should be a finish here. Add one in.
Arianrhod Hard
- 01:21:534-Hmm... Remove new combo? o:
- 01:45:972-Not necessary to put a new combo here. So, remove it.
- 01:50:186 (1)-It sounds like there should be a finish here. Add one in.
Ao no Insane
- 01:53:219 (2)-Add a finish on the beginning? (:
did some remapping so this issue is fixed
- 01:53:219 (3)-Add a finish.
- 02:04:006 (1, 2)-Stack these properly on the end of the previous slider.
And that's about it. If you have any questions, feel free to reply back.
Good luck!
Laurier wrote:
hi
from my mod queue
General
AudioLeadIn is 1015 now please change just 1000check Letterbox during breaks? you use break time.
got it
KeA Easy
00:30:972 (1,2,3) - why not use spacing x1.2?
00:36:365 (1,2,3) - ^
00:54:568 (4,5) - don't stack this
01:20:354 (2,3) - ^
01:38:556 (4) - spacing
01:43:781 (6) - please more down. this is hard to read
01:46:309 (3,4) - don't stack this
all done
S.S.S. Normal
01:29:624 (3) - kick slider and 2 everse is difficult for beginners
01:36:365 (1) - ^
01:38:893 (3) -
01:40:410 (2) -
~
Arianrhod Hard
AR+1? if i do that the star ratings will display a full 5 star which i wouldnt want to see
00:28:276 (1) - add finish? kind of awkward only this difficulty has finishes during those notes
00:33:669 (1) - ^ as said above
01:29:961 (4) - spacing
01:40:579 (4,5) - ^
done others
Ao no Insane
00:02:273 (5) - end at 00:02:610 - ?
00:38:388 (1,5) -whistle? sound is too small
01:15:467 (3,7) - ^
01:27:517 (1) ~ sound is too small the silence makes sense with the music suddenly fading
done
that's all
Pokie wrote:
既然可以用中文那我就寫中文了-w-
General找些高手问下去
- - 用Normal-hitnormal當Normal set的clap...兩個同樣的音疊在一起的時候效果其實比用一個鼓音色來的差, 還有點爆音的跡象
- sliderball製作成可以轉動的?
Easy01:02:489 (2) - 後移1/2拍
- 00:12:554 (2,3,4,5) - 就算不是用在簡單難度, 類似這樣的排列+AR+節奏會讓人感到混亂...建議可以換一個比較容易讀的排列. 比如像你在Normal那樣的方式
01:04:343 (3,4,5) - 和前面組成一個比較接近圓形的排列? http://puu.sh/eYqX , 另外(4)下clap-none 别人的建议,个人也比较喜欢
01:07:208 (1) - 空拍後為了跟vocal而踩紅線讓人感覺沒有節奏感, 建議後移1/2拍 不协调
01:29:624 (3,4,5) - 這種節奏更直觀一些: http://puu.sh/eYrS
01:37:040 (2,3,4) - ^, (4)的長度可以保留
01:47:826 (2,3,4) - ^
Normal
[list:461d7]- 類似這樣的低難度+vocal踩紅線來說, 我覺得用跟vocal的方式來map不太適合 T_T
01:02:995 (3) - clap
01:04:849 (4,1) - clap-none-clap, 4的背景音和前面3個沒有不同, 為何clap要放在錯位呢 D: 同上
01:11:422 (4) - 有點多餘的note, 加了這個變成非跟vocal的節奏, 但接著還是依照vocal來下note o.o 顯的違和
Hard狠下心改了。。。我的四星半T_T
- - 連續三個難度都是一樣的Circle size...囧!
- AR可以提高1, 00:29:287 (4,5,6,7,8,9) - 這種排列可以看的清晰點...至於星數顯示並不是一個嚴重的問題, Diff spread主要是看圖的難度平不平衡, 而不是星數
00:22:498 (1,2,3,4) - 彎曲程度建議可以加強, 然後結尾往上提: http://puu.sh/eYut 移動起來比較舒服-w- 改成星星了
00:36:365 (1,2,3,4) - 目前的排列有點歪了: http://puu.sh/eYuM 改成正的四邊形吧 o.o: http://puu.sh/eYv7
01:04:849 (7,8) - 同Normal 同上
01:21:534 (1) - 可以用一個低速slider再接01:22:208 (1)高速的
01:38:893 (1,2,3,4,1,2,3,4,5,6) - 亂成一團了orz: http://puu.sh/eYwt
Insane00:03:622 (x) - 漏了一個音, Insane漏音是不可取的! 看在圆形slider的面子上放过我吧
- - SV沒必要這麼高:( , 加上節奏基本都是1/2...看著就像circle和slider滿屏飛
00:04:464 (1,2,3,1,2,3,1,2,3) - 建議音量漸降, 每3個note下降大概3~5%
00:15:082 (2,4) - 個人不太喜歡在純音段落出現這樣的變速....很破壞歌曲 我是想画一个沙漏。。。没办法
00:22:835 (7,8) - spacing不和(1,2)對稱嗎? 如果要顯出什麼特別效果的話, 我覺得把note移到接近平的會好些 o.o http://puu.sh/eYxT (不過這看著spacing真奇怪XD) 改到面目全非了
00:38:388 (1,2,3,4,5,6,7,8) - 音量提高至58%左右
01:04:849 (1,2) - 同前面的難度 同上
01:08:725 (1,2,3,4,5) - 這裡和後面的五連十分糟糕囧..和歌曲完全木有配合啊!
01:15:467 (3,4,5,6,7,8) - 同00:38:388
01:26:927 (4,5,6,7,8) - 不要降低音量, 背景音很強o-o
01:28:613 (T) - 30%>65%這差距挺大的..還是S跟N的切換...要不考慮一下把65%降低或者30%提高? 近乎無聲的連打接一個N-finish要人命呢 >_<
我等耳機黨表示聽完normal-hitnormal的clap有種說不出的不舒服感T.T
另外圖本身是正常發揮的程度, 不過節奏需要再加點創意, 純1/2聽著有點無聊
加油
没comment的就是遵从吩咐了
mjw5150 wrote:
-random mod
B轨的曲子lol
[General]
所有难度的preview point都有几毫秒的偏差 改offset的悲剧。。。改了88950
[KeA Easy]
2.22 star......有问题吗?
01:07:208 (1,2) - 用1个折返slider代替这个note+slider? 好
[S.S.S. Normal]
00:41:759 (3,4) - 感觉新人很难把握这里 3弄个折返 然后把4删掉?改了
01:48:163 (3) - 缩短1/2?这样才对的上vocal k
[Arianrhod Hard]
00:41:759 (1,2,3) - 前面用的是1.0xDS 这里为什么忽然减小到0.5x? 想画个大三角。。。算了
01:39:230 (10) - 删掉这个note?感觉有点多余 跟着鼓点走的
01:46:983 (9) - 同上 鼓点
01:57:770 (1,2,3) - 调整下间距?0.8x感觉太小了点 有点难读 ok
[Ao no Insane]
01:07:208 (5) - 0.75xBPM段用个3.4xDS的大跳 不合适吧... 缩短了
01:27:517 (1) - 删掉这个note?感觉后面那1串应该从01:27:601 (10) - 开始 删了note,前面改了slider。。。我自己都没法玩这个地方orz
给星 加油~
still thanks for your consideration!Amyrina wrote:
Hello.
Sorry my poor english.
Normal
00:40:916 (2) -
↓
00:40:747 (2) -
well the slider fits the background music so...yeah no change
I think this is good map.
Please do its best!
Kurosanyan wrote:
No kudo for this of course.SPOILERfixed all. thanks again~~[General]
Inconsistency in PreviewTime:
-[KeA Easy] : 88943 k
Fix it please
[Kurosanyan's Taiko (fix it yourself it's okay)] alrite fixed all
01:19:847 (24) - Unsnapped circle.
01:43:611 (10) - Unsnapped circle.
01:56:420 (6) - Unsnapped circle.
01:57:094 (10) - Unsnapped circle.
[S.S.S. Normal]
00:28:276 (2) - Put a new combo on this note so the previous spinner ends properly. k learned something new lol
00:44:961 (2) - Put a new combo on this note so the previous spinner ends properly. ^
P.S. u mean no kudos for your mod post rite? dont want to get such things wrong o_O
Of course, what else?jonathanlfj wrote:
P.S. u mean no kudos for your mod post rite? dont want to get such things wrong o_O
Akashi_S wrote:
From the queue..
Sorry I am slow modder even though my mod is not long and great XP..
All of my modding is suggestion unless indicated with Bold
[General]
Brown approach circle in normal diff might blend with the background making it unreadable. deleted brown
The spinner meter is not really visible when playing. i made that based on a skin tutorial, so i think its fine t/51502
[KeA Easy]
00:23:172 (1) - End spinner at 00:26:711? Ending it right before the new note can be hard to navigate after long spin. kk
00:34:343 (3) - Just curved slider would look better here. aite
01:15:467 (6) - NC done
01:16:815 - RNC ^
02:07:545 (2) - Rather than three horizontally lined up for ending, I think it would look good if you put 2 little bit above than other notes, making an upside-down v-shape LINK fixed
[Normal]
00:21:824 (1) - nazi. This might be hard for some users because of many repeating arrows; you may ignore this. changed to longer slider with 3 repeats
00:23:172 (1) - End spinner at 00:26:711? Ending it right before the new note can be hard to navigate after long spin. done
01:16:141 (2) - It might get little bit hard, but add a note here? yeah it does get hard since the notes cluster, so keeping it as it is
01:17:995 - NC? i dont think NC fits well here...keeping it as it is
[Hard/Insane]
Unable to mod 4.50 stars or higher... sorry
Good luck with mapping! And here's a star for awesome map.
KuronumaSawako wrote:
Mod requested in my queue.[General]
- Looks good for me, and nice skin
[Easy]
- 01:28:633 (1,1): Is this intentional? yes
Diff looks good.
- 01:58:633 (1,1,1,1): ^ well fixed this one
[S.S.S Normal]
- 00:21:828 (1,2): Just make this a one repeat slider... made it two sliders
- 00:47:172 (4): Finish fits song too, but sounds too loud...Why not replace this finish by a whistle? my older version had whistles, and i disliked it, so keeping the finish
- 00:52:565 (1): Same suggestion as above, but apply this in slider beginning. same as above
- 01:02:502 (1): Moving this slider to 01:02:340, will sound much better for me. alrite
- 01:32:003 (6,1): Try this:
done
- 01:45:992 (5,6,7): This spacing can confuse some normal players, try this spacing:
took a note out of stack instead. kinda hard to put a linear patter and maintain distance snap
Other two diffs looks fine to me.
Good Luck in ranking~
Thanks for the mods ^_^RikiH_ wrote:
Hi from my queue o/ Sorry for late
KeA Easy
01:03:857 (1) and 01:04:869 (1) - Maybe these new combos can be confusing in an easy diff... Remove them (Just a suggestion) alrite
01:21:554 (3) NC? i dont think a NC fits here based on previous NC patterns
01:59:307 (1) and 02:00:655 (1) - As I sid befove, these may be confusing... done as previous mod suggested also
S.S.S. Normal
00:21:828 (1) - What about replacing this with two 1/2 sliders? done
01:32:003 (6) - The same ^ did repeat slider and a note
01:36:385 (8) - NC? k
01:47:172 (8) - NC? k
Arianrhod Hard
01:58:633 (1,2,3,4) I really don't like these sliders with 2 repeats... changed, but i think it got harder...
Ao no Insane
01:32:003 (1,2,3,4,5,6,7,8) - Really confusing @.@ maybe you can make another pattern with these 8 circles remade pattern
I can't find other, this is a good map, I also like the song. Star :3
thanks for your suggestion and star (and Byakugan249):)Xierra wrote:
Heya, it's me from the Tiny Modding Queue!
I must say, your map looks sick! I'm seeing a lot of potential from this first map.
Since I'm a newbie modder, I can't spot any flaws! Every diff looks good to me.
GeneralI spot one .osb file in your folder. If you don't use Storyboards, then delete it. i will delete it
I'm not really sure but I think you might need a Futsuu / Muzukashii for the Taiko diffs. t/92508 the beatmap was submitted like a year ago so it is excluded from the new rule
You deserve a star, mate. Thankfully I have one round of Star inside my pocket, so I'll shoot it.
Go, and I look forward to see this getting ranked.
Thank you for the suggestions ^_^shojimeguro wrote:
Easy
Try to use distance snap to re-arrange your beats
all beats seems to be in place anyway
so it was PERFECT!!! tyty
Normal
00:06:491 - fill it with notes made it a slider repeat
00:17:277 - this too ^
I added notes at these locations for all other diffs so they have the same drain time
since it was >2 minutes i only mod 2 diff
anyway that's all i can mod
i hope your beatmap will be ranked soon!!!
除了这个其他的都fix了popner wrote:
01:48:688 (5) - 不太好看,可以更弯一些 我想要的是这个效果
To the mapper: Just remove the clap from this note 00:33:856 (3) - so I don't need to send you the map for just a small change.CoroQuetz wrote:
Taiko M4M~
All are suggestions unless in red.
[Kurosanyan's Taiko Oni]
- not sure what that extra timing point is for, if unnecessary, remove it It's not.
- try to use alternating colours next time, it makes life easier for modders :3 I use it now, but it's an old map
00:33:688 - kdd Ok
00:38:070 - kkkdd Nope, I hate this kind of pattern and it doesn't seems necessary
01:36:553 - kdd I prefer to keep kdk
Nice map~
Falcom Sound Team FTW~
NewibornCLivee wrote:
Taiko M4M...
[Kurosanyan's Taiko Oni]
Just some ideas...just ignore it if you dont like it
the volume of the music is quite low...maybe you can adjust the volume a bit lower?Otherwise i can only hear the drum sound.. Yeah right, I like it like this but I'll still make 90% instead of 100%
01:06:216 - k Nope, I prefer the pattern like this, I make it this way on the whole map. It's better and easier imo.
01:08:238 - remove Same, I prefer the pattern like this, not easier but I don't see why I should remove this note
the map is really great...i really love it.
I'm sorry that i read the pattern wrongly and giving wrong ideas...well really great mapKurosanyan wrote:
NewibornCLivee wrote:
Taiko M4M...
[Kurosanyan's Taiko Oni]
Just some ideas...just ignore it if you dont like it
the volume of the music is quite low...maybe you can adjust the volume a bit lower?Otherwise i can only hear the drum sound.. Yeah right, I like it like this but I'll still make 90% instead of 100%
01:06:216 - k Nope, I prefer the pattern like this, I make it this way on the whole map. It's better and easier imo.
01:08:238 - remove Same, I prefer the pattern like this, not easier but I don't see why I should remove this note
the map is really great...i really love it.
Kin wrote:
Hi ~
Taiko mod here ~
He's french then that will be french mod And I'll answer in English because why not.
Kurosanyan's Taiko Oni :
please utilise les custom combo color, mes modders serront happy D: "mes modders" what. Also I'm too much lazy to remake the whole thing with combo colours for hitsounds.
00:38:070 (11,12,13,14,15) - kkdkd ? je trouve que ça suit mieux la guitare Fix'd
00:55:261 (3) - k ? Nope, I prefer ddk
01:00:654 (3) - ^, pour suivre la batteri Remapped this part
01:11:272 (2,3,4) - kdk ou ddk ? Let's go with kdk
01:27:115 (14,15,16,17,18,19,20,21,22,23,24,25,26) - kkdkdkkddkkdk ? <- ou peut etre que c'est un peu trop dur pour une oni Hahahaha...no.
01:53:913 (9,10) - k d ? je dirais que ça suit mieux la batteri et qu'en + sur le 9 la guitare est + aigu que sur le 10 Remapped this part too
Good luck ~
Saten wrote:
yo
[General]
Not sure about the "reversearrow.png", it's kinda blends in with the acual hitcircle skin and makes it hard to see. Make it plain-white instead, it's more noticeable. replaced~
[Ao no]
00:14:748 (4,6) - kinda unexpected imo well this part is supposed to draw a hourglass, so i would like to keep it...if more modders complain abt this issue, then i will make something else
00:37:396 (1,2,3) - custom stack these, looks kinda weird in gameplay done
00:41:272 (6,7,1) - NC on (6) instead. Looks better imo done
01:24:418 (4,5,1) - NC on (4) instead yep
01:26:272 (9) - clap on head oh crap i missed it, done
01:34:362 (5,1) - NC on (5) instead done
[Arianrhod]
01:19:025 (4,5,1) - NC on (4) instead? done
01:24:418 (1,2) - NC on (2) instead? just like 01:54:755 (4,1) - done
[S.S.S]
00:30:317 (6,1) - NC on (6) instead
00:32:002 (4) - feels kinda weird. This should start 1/2 earlier, like the previous pattern. You should also add something on 00:32:340 - then changed this section to a different pattern
00:35:710 (6,1) - NC on (6) instead done
00:54:250 (4) - this can be kinda confusing i think this is fine, kinda adds an element of challenge to the map
01:10:429 (5,6) - why not the came patten as before? There is clearly a beat on 01:10:766 - done
01:15:149 (1,2,3) - NC on (3) instead done
01:24:250 (5,1) - NC on (5) instead yep
01:28:295 (1) - remove finish i think finish here makes it sound better, especially with the background volume increase leading to the kiai
01:28:632 (1) - finish on head as said above, then this one shouldn't have finish
01:49:868 (1) - no need for a finish here imo i feel that the finish adds to the atmosphere, just the hitnormal makes the transition too plain
01:58:126 (7,1) - NC on (7) instead done
[KeA]
00:06:153 (4) - 4 grids left? aka the middle-line done
00:16:939 (4) - 4 grids right? middle-line done
01:49:868 (1) - remove finish same reason as normal
Hope this was helpful to you~
good luck!
Sorry, nothing fixed D:mintong89 wrote:
jonathanlfj 泥豪~~~Taiko Mod <3
d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove
[Taiko]
00:29:137 - i hear the drum sound at this (or call back sound ). i think you can put d at this and remove 00:29:306 -There is drums in both, but it's better to map on white ticks and it follows the rhythm better too.
00:31:834 - ^ remove 00:31:834 - Same.
01:14:474 - kkk Nope, fits better to the drums and because of the pattern after that have a lots of katsu.
yeah i just can found this only.
wait should i kds if u didnt fix anything?Kurosanyan wrote:
Sorry, nothing fixed D:mintong89 wrote:
jonathanlfj 泥豪~~~Taiko Mod <3
d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove
[Taiko]
00:29:137 - i hear the drum sound at this (or call back sound ). i think you can put d at this and remove 00:29:306 -There is drums in both, but it's better to map on white ticks and it follows the rhythm better too.
00:31:834 - ^ remove 00:31:834 - Same.
01:14:474 - kkk Nope, fits better to the drums and because of the pattern after that have a lots of katsu.
yeah i just can found this only.
I guess you should not.jonathanlfj wrote:
wait should i kds if u didnt fix anything?
Thanks, nice mod desu~shikyu wrote:
Hi, for Kuro-nyan m4m
[Kurosanyan's Taiko Oni]
00:34:025 (4) - change to k, feel awkward with pattern after this Yeah I thought it was awkward too, thanks
00:36:384 (2,3,4,5) - kdk d, (4) follow piano sound and to make flow better change (5) to d Yup, fix'd
01:10:092 (34,35,36) - better with dkk Nope, I'm following the drums here and (34) totally sound like a k
01:10:514 (38) - delete? after all 01:10:429 (37,38,39,40,41) kinda weird I don't get why D: If I had to delete something it would be 40, and imo this stream is okay this way
02:00:149 (14) - change to d, it's better to hear Yup
02:04:531 (4,5) - DK, still have same sound as 02:04:025 (2,3) Yup
Hope it's helpful, good luck~
thank you for the mod ^_^Taris wrote:
Old map~
by request.
[KeA Easy]
01:06:890 (2) - Maybe add a whistle to the end ok
01:19:699 (2) - Move this to the position of this slider end 01:21:890 (1) - done
Rest looks good~
[S.S.S Normal]
00:22:670 - Maybe add a note. i think that is too hard for a normal
00:57:957 - ^ i want to keep consistency with 00:55:429 (1)
01:16:497 (4) - New combo? kk
[Arianrhod Hard]
00:42:789 (1) - You can improve this shape. made it more curvy~
01:25:935 (5) - Add new combo here to be consistent with 01:21:216 (1) - ok
01:45:317 (5) - ^ done
02:03:014 (5) - ^ done
[Insane]
00:03:962 - Note seem missing. intentional to connect smoothly to the next combo
00:38:070 (4) - Maybe new combo here? ok
00:53:407 (5) - ^ done
01:01:665 (1) - Add finish to start. personally dont think it fits well
01:15:317 (3) - Add Whistle? nice one, sounds good
01:45:991 (1) - Remove new combo this was changed based on previous suggestion (aesthetic issue with different colour stacks)
01:46:665 (10) - Add here. as above
01:54:081 (1) - Finish start? doesnt sound very fit
01:58:295 (3) - ^ yeah not a big fan of finish spamming...guitar sounds more dominant in this section
That's all.
Thanks for the mod and star~Nichiyouki wrote:
Hi, jonathanlfj
My mod from your request in my modding queue (Sorry for mod delay)Red = Unrankable
Biue = You should modified
Black = My suggestionGeneral
- Fine
Easy
- 00:42:789 (1) - I think that spinner is too short for this diff. Maybe change is slider (Same as ) and add circle in 00:44:137 by this. done
- 01:49:868 (1) - I think that remove finish be better. yep
Normal
- 00:42:789 (1) - Same as Easy diff. kk
Hard
- 00:48:014 (2) - The same reasoning with (2). So move last point of slider to up 2 grids. Didnt quite understand this...im assuming the goal is to be parallel with 00:48:519 (4) so i did that
- 01:49:868 (1) - Same as Easy diff. ok
Nightmare
- 00:43:463 (5) - Add NC be better? aite
- 00:45:991 (6) - Move last point of slider to left 1 grid, to parallel with (5). fixed
- 01:05:542 (2) - I feel weird when I try play and listen to it. Remove circle be better? hmm i would like to keep this as a transition note due to the overlap...it will be harder to hit 01:05:710 (3) on hidden if there is a full 1/1 gap and objects are overlapped (and it being the only one mapped like that)
- 01:49:868 (1) - Same as Easy diff. yep
That's all that I can find them, and hope that my mod will be useful for you. (Sorry for short mod)
Overall nice map, give a star
Good luck~
Thanks for the mod ^_^LKs wrote:
hi
easy-ok
normal-ok
taiko-ok
hard-hmm, ok
[nightmare]
00:05:479 (1,2,3,4,5) - instead of stacking them, I'd prefer http://puu.sh/1HDft done
00:14:748 (4,6) - SV change seems a bit sudden and may resulting in mis-follow or sth so how about make them gery? (by manipulating color) made it blue-gray setup
00:29:643 (4) - 1 grid down and right hmm just did 1 grid down for 1.50x spacing purposes
00:37:649 (2,3) - purposed overlaps? why not stack? this position change was suggested by previous mods since perfectly stacking them will give ugly overlapping due to stack leniency
00:39:250 (2,3,4) - http://puu.sh/1HDiu more fasion? ok
00:47:340 (1,2,3,4) - http://puu.sh/1HDlrcurves is good for flow planned to keep it parallel with the previous straight slider...but alrite flow comes first
all for me
Thanks for the recheck (should i kds this?)LKs wrote:
rechecck
02:02:340 (1,2,3,4) - this linear jump is hard for me(maybe not only me). so i suggest rotating 02:02:677 (3,4) - anti-clockwise like this http://puu.sh/1HTiI the angel they lean also form two triangels, which make it plays better imo done, i scaled the distance a bit down too to lower the difficulty
The mp3 came from "The Legend of Heroes Ao no Kiseki Original Soundtrack" which I have as a CD image file. It is the first one on the tracks list, for which information can be found here: http://www.sonixgvn.net/2011/12/legend- ... ginal.htmlMelophobia wrote:
Where is the "-Opening size-" from? If it's officially labeled then it's fine as it is. If not it needs to be changed. I checked the video and only saw this. Can you provide me some source?
fixed everything, about the spinner bg i hope u can just let that pass since i really like it ><Colin Hou wrote:
2 weeks.. but have to pop this for these issues.
[General][Hard]
- audio volume is a bit low, checked with audition(http://puu.sh/1YLGG). here is a fixed one: http://puu.sh/1YMaU +4ms to all sections.
- video quality is quite poor, try this (you may need to adjust the video offset, around -843ms maybe): http://puu.sh/1YM4g
- romanized artist should follow the asian names rule, that is: Kotera Kanako
- Title: 碧い軌跡 Aoi Kiseki -Opening size- (don't use or trust baidu if you're doing something Japanese related, romanized title is fine) does this mean i only change the normal title but leave the romanized title the way it is? thats what i did
- and source: THE LEGEND OF HEROES: AO NO KISEKI (Falcom may call their works 英雄伝説XXX before the release, but have never given a number in the actual name.) i failed at being a falcom fan orz
- tags: Falcom Sound Team jdk
- highly suggest you add a blanked sliderslide for the soft intro part, try http://up.ppy.sh/files/blank.wav if you agree on this
[Easy]
- 00:22:838 (1) - sound like 1/8 snap, at 00:27:683. (also in nightmare diff)
- 00:38:070 (5) - soft-whistle usages here is out of the main theme here imo, i know you're trying to cover the guitar but not working well. suggest you make repeats on 00:38:070 and 00:38:407 still normal sampleset and place a clap on the 2nd one. (same thing also happens in other osu diffs, as they're quite alike so I won't repeat.
[Normal]
- 00:22:838 (1) - maybe ends at 00:25:029 and add a whistle? current ending position is quite random. and maybe
- 00:16:939 - add a break after this note.
yea I have to agree with Garven on the spinner background..
- 00:22:838 (1) - ends at 00:25:029 and add whistle
send me a PM once you fixed them, better before Feb 9th cuz I would be quite buzy after the beginning of Chinese New Year :3
Thanks for checking~Breeze wrote:
[Hard]
- 00:22:842 (1) - Did anybody said this spinner ends at a weird point? Shouldn't it end at 00:27:646 blue tick?
The 1/8 does sound like the fading point more than the blue tick, so its probably more appropriateColin Hou wrote:
[Hard]
- 00:22:838 (1) - sound like 1/8 snap, at 00:27:683. (also in nightmare diff)
[nightmare]same as what's done in hard
- 00:22:842 (1) - the same to hard
call me back when you have reply