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ClariS - Nexus (Short Ver.) [Osu|Taiko]

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Topic Starter
jossieP

Mura_77 wrote:

Hi~Modding from request

[Normal]
I think Slider Vilocity 1.50 is a bit fast for Normal Diff I had already decreased it
00:17:075 (3) - Try to make it fluency like this :/
00:18:449 (2) - make a uniform distance between there points 00:45:472 (2) - Put it on Y:224,keep the same between hose two sliders ?v?
01:42:724 (2) - dont let this subject overlay on the end of the front slider?v?
01:50:510 (1) - make it pretty like this cant see the difference
[Insane]
00:09:747 (3,4) - remove the note , add a retrace to slider here no D;


pieguy1372 wrote:

sorry for taking too long :? its ok :3!

Normal:

-CS: 3 3 is too bit, the most objects will overlap x.x
-IMO, this diff is not easy enough due to high spacing, perhaps add an easy? I used x0,9 spacing for avoid overlaps

01:29:441 (2,3,4,1) - this pause feels quite odd because the pace of the last part was faster 0.0 IMO, you could add notes at 01:29:899, 01:30:815, 01:31:732 and make a different pattern... this will increase the star difficulty >.<

Hard:

01:19:136 (1,2) - IMO this pattern is too hard for a [Hard]... rotated ovo
01:45:930 ~ end - in Insane you use whistles, but here you use claps o.o perhaps use whistles instead of claps in this part? =o no thanks

Insane:

00:01:732 (2) - maybe make this into a blanket? http://osu.ppy.sh/ss/195724 D:
00:23:716 (2) - maybe space this more evenly? but its stacket with 00:25:090 (2) - >:

nice map :)

@Mura_77 no changes >:
@Pieguy1372 thankd :d
Kei
Here's my easy. Sorry for the delay >o<!

Download: ClariS - Nexus (Short Ver.) (ikari_kyon) [Kei's Easy].osu
lovhin456
hello ~ i want to help, helping others is the best thing you can with your free time ~

general;
- maybe try these colors ? i think they fit more
Combo1 : 248,156,158
Combo2 : 173,250,228
Combo3 : 158,196,237
Combo4 : 248,224,146
Combo5 : 185,136,191
- tick rate 2 for all diffs ? although that might mess up hitsounds

kei's easy;
- circle size -1 bigger
- 00:06:999 >> shorten the slider so the reverse arrow falls on 00:07:457, then add a note at 00:08:373
- 00:15:701 >> i think is better if you end the spinner here, gives more time for players to spin, also add a finish
- 00:51:884 >> remove new combo, then new combo on the next slider
- 00:59:670 >> finish
- 01:14:327 >> ^
- 01:28:983 >> ^
- 01:33:106 >> new combo
- 01:39:518 >> ^

normal;
- 00:15:243 >> remove finish and add finish at the start of the next slider
- 00:30:357 >> add a note with finish and start the new combo here
- 00:34:022 >> new combo then remove new combo at 00:34:938
- 01:10:663 >> finish
- 01:14:327 >> ^
- 01:22:113 >> start the new combo here instead
- 01:28:983 >> finish
- 01:30:815 >> add a note
- 01:39:976 >> instead the new combo here instead
- 01:48:678 >> add a repeat
- 02:00:128 >> remove whistle

hard;
- 00:15:701 >> finish
- 00:33:678 >> add a note ?
- 00:50:968 (4,5) >> spacing
- 01:10:663 >> finish
- 01:11:808 >> add a note here and at 01:12:266
- 01:14:327 >> finish
- 02:00:128 >> remove whistle

insane;
- circle size -1 bigger
- 00:15:243 >> remove finish and add finish to the next note
- 00:18:564 >> delete, not following music
- 00:20:625 >> add a note here and delete the note at 00:20:968
- 01:00:930 >> delete
- 01:02:762 >> ^
- 02:00:128 >> remove whistle

* good luck
Topic Starter
jossieP

lovhin456 wrote:

hello ~ i want to help, helping others is the best thing you can with your free time ~ that is good :)

general;
- maybe try these colors ? i think they fit more I dont mind about change combo colours :3
Combo1 : 248,156,158
Combo2 : 173,250,228
Combo3 : 158,196,237
Combo4 : 248,224,146
Combo5 : 185,136,191
- tick rate 2 for all diffs ? although that might mess up hitsounds tick rate 1 is ok :l

normal;
- 00:15:243 >> remove finish and add finish at the start of the next slider finish on spin support the sound of the song, Ill ad the finish on slider, but not going to delete from spinner
- 00:30:357 >> add a note with finish and start the new combo here x
- 00:34:022 >> new combo then remove new combo at 00:34:938 since there is no new combo here 00:32:648 (3) - adding a new combo there have no sense
- 01:10:663 >> finish wow yes :)
- 01:14:327 >> ^ not here
- 01:22:113 >> start the new combo here instead why
- 01:28:983 >> finish yes
- 01:30:815 >> add a note nope
- 01:39:976 >> instead the new combo here instead ...
- 01:48:678 >> add a repeat ok
- 02:00:128 >> remove whistle no :3

hard;
- 00:15:701 >> finish as normal
- 00:33:678 >> add a note ? stream here is uh?
- 00:50:968 (4,5) >> spacing =v=
- 01:10:663 >> finish k
- 01:11:808 >> add a note here and at 01:12:266 k
- 01:14:327 >> finish k
- 02:00:128 >> remove whistle nope :3

insane;
- circle size -1 bigger nope =v=
- 00:15:243 >> remove finish and add finish to the next note as normal =v=
- 00:18:564 >> delete, not following music nope xd
- 00:20:625 >> add a note here and delete the note at 00:20:968 no sense pattern...
- 01:00:930 >> delete nope
- 01:02:762 >> ^ nope
- 02:00:128 >> remove whistle nope :d

* good luck

thanks for checking x3 waiting for Kei's udpate
Kei

lovhin456 wrote:

kei's easy;
- circle size -1 bigger Ok.
- 00:06:999 >> shorten the slider so the reverse arrow falls on 00:07:457, then add a note at 00:08:373 Ok.
- 00:15:701 >> i think is better if you end the spinner here, gives more time for players to spin, also add a finish Done~
- 00:51:884 >> remove new combo, then new combo on the next slider Ok
- 00:59:670 >> finish Added.
- 01:14:327 >> ^ Added.
- 01:28:983 >> ^ Added.
- 01:33:106 >> new combo Added.
- 01:39:518 >> ^ Added too.

Thanks~ :3
Download: ClariS - Nexus (Short Ver.) (ikari_kyon) [Kei's Easy].osu
Yasora
Yo~ mod by request via mod queue~

Kei's Easy
  1. AR is too high for easy, -1?
  2. OD is too low, maybe +1?
00:02:877 (2) because you add whistle in before note, but in here isn't, so in here is too quiet. add whistle in the reverse is more better I think
00:06:999 (3) add whistle in the beginning? so that same with the end of slider. because in the beginning & the end is audible same
00:10:205 (3) I suggest you make this slider to slider curve. so that not make next note (1) "patch" with slider

Normal
  1. this difficulty between easy and normal. I suggest add a little 1/2 beat
  2. OD is too low for normal, +1?
00:13:411 (1) I suggest move it into 00:13:869 (and the end in green timing section) and in here, add circle because this is 'connection' from before note. oh yeah don't forget to add whistle too.
00:15:701 (1) add finish in the beginning? because in here is something like "desh" if you hearing closely
00:28:519 (1) why the clap is the end in here? add clap in the reverse so that will not quiet
00:29:899 (2) delete the finish in here. the sound is weird, and change with clap and that will consistent clap
00:30:357 (x) no add note in here? this is really 'something' because that fit with note have sound finish. I suggest you add circle in here and add finish too
00:34:480 (7) NC in here? because the vocal is end in before note and delete NC in after note (don't forget about spacing)
00:45:701 (3,4) the spacing isn't consistent, fix it~
00:59:670 (1) add finish in the beginning. that downbeat and something like "desh" is audible
01:16:159 (3) this slider is too far from 2. add new combo in here or fix the spacing (I suggest fix the spacing)
01:17:075 (4) same reason with before

Hard
  1. AR is too high, -1? imo
  2. from 00:15:701 - 00:29:899, I think more better if you add clap in the white tick (except long white tick because that downbeat) [in drum song]
00:30:357 (1) add finish in here, because this is new rhythm~

Insane
  1. I think more better if you add clap in the white tick (same reason with Hard) [in drum song]
That's all~ I hope that can helpful ><
Good luck~ star~ ;3/
Topic Starter
jossieP

Yasora-chan wrote:

Yo~ mod by request via mod queue~

Normal
  1. this difficulty between easy and normal. I suggest add a little 1/2 beat uh D:?
  2. OD is too low for normal, +1?
ok o.o
00:13:411 (1) I suggest move it into 00:13:869 (and the end in green timing section) and in here, add circle because this is 'connection' from before note. oh yeah don't forget to add whistle too. then the spinner becomes too shor >:
00:15:701 (1) add finish in the beginning? because in here is something like "desh" if you hearing closely I think I already have added a finish here D:
00:28:519 (1) why the clap is the end in here? add clap in the reverse so that will not quiet there is no clap here o.o
00:29:899 (2) delete the finish in here. the sound is weird, and change with clap and that will consistent clap I finished the clap pattern on 00:28:067 (5) - I used the rhythm change for stop using claps here, and finish support the silent from here
00:30:357 (x) no add note in here? this is really 'something' because that fit with note have sound finish. I suggest you add circle in here and add finish too
00:34:480 (7) NC in here? because the vocal is end in before note and delete NC in after note (don't forget about spacing)
00:45:701 (3,4) the spacing isn't consistent, fix it~
00:59:670 (1) add finish in the beginning. that downbeat and something like "desh" is audible
01:16:159 (3) this slider is too far from 2. add new combo in here or fix the spacing (I suggest fix the spacing)
01:17:075 (4) same reason with before

Hard
  1. AR is too high, -1? imo although the mapset is very easy =v=
  2. from 00:15:701 - 00:29:899, I think more better if you add clap in the white tick (except long white tick because that downbeat) [in drum song]
nuu
00:30:357 (1) add finish in here, because this is new rhythm~ but it is unlistenable

Insane
  1. I think more better if you add clap in the white tick (same reason with Hard) [in drum song]
I dont wanna claps on insane #5 \:D/

That's all~ I hope that can helpful ><
Good luck~ star~ ;3/
thanks for modding and starring :D!
Kryptogram
Hello :3 Here is my Mod

General:All looks good :3 try to make sliders more symmetric Example:

Normal Difficult: http://puu.sh/aKDp This slider looks ugly :C make it more Symetric

Kei's Easy

00:01:045 (1) - Add finish at the begin of the slider
00:04:709 (1) - Add finish
00:08:373 (1) - ^
00:35:854 (2) - Add finish at the end of the slider
00:45:014 (1) - Add finish at the begin of the slider
00:51:884 (2) - Add finish at the end of the slider

Normal

00:04:709 (1) - Add finish at the begin of the slider
00:12:037 (1) - Add finish
00:23:029 (1) - Add finish at begin of the slider
00:37:686 (1) - ^
00:45:014 (1) - ^
00:52:342 (1) - ^
00:59:670 (1) - ^
01:14:327 (1) - ^
01:21:197 (1) - Add finish at the end of the slider
01:35:854 (5) - ^
01:56:006 (4) - Make it like this http://puu.sh/aKBH

Hard

00:04:709 (1) - Add finish at the begin of the slider
00:08:373 (1) - Add finish
00:12:724 (1) - ^
00:49:823 (1) - Add clap

Insane

IMO i think claps fit more than whistles

I love the map. Specially the video <3

Good Luck
Kei

Yasora-chan wrote:

Yo~ mod by request via mod queue~

Kei's Easy
  1. AR is too high for easy, -1? Ok
  2. OD is too low, maybe +1?^
00:02:877 (2) because you add whistle in before note, but in here isn't, so in here is too quiet. add whistle in the reverse is more better I think Ok.
00:06:999 (3) add whistle in the beginning? so that same with the end of slider. because in the beginning & the end is audible same ^
00:10:205 (3) I suggest you make this slider to slider curve. so that not make next note (1) "patch" with slider Oh you're right :3 Fixed
[attachment=0:e26cf]ClariS - Nexus (Short Ver.) (ikari_kyon) [Kei's Easy].osu[/attachment:e26cf]
Kei

[Te][Amo] wrote:

Kei's Easy

00:01:045 (1) - Add finish at the begin of the slider Ok.
00:04:709 (1) - Add finish ^
00:08:373 (1) - ^ ^
00:35:854 (2) - Add finish at the end of the slider No, sorry.
00:45:014 (1) - Add finish at the begin of the slider ^
00:51:884 (2) - Add finish at the end of the slider ^
Uugh sorry for double post. She/He posted that mod post just while I was typing the previous reply, I guess. ._.

Download: ClariS - Nexus (Short Ver.) (ikari_kyon) [Kei's Easy].osu
Topic Starter
jossieP

[Te][Amo] wrote:

Hello :3 Here is my Mod

General:All looks good :3 try to make sliders more symmetric Example:

Normal Difficult: http://puu.sh/aKDp This slider looks ugly :C make it more Symetric :p although this is the most symmetrical map that I had maked

Normal

00:04:709 (1) - Add finish at the begin of the slider nope :d
00:12:037 (1) - Add finish x
00:23:029 (1) - Add finish at begin of the slider
00:37:686 (1) - ^
00:45:014 (1) - ^
00:52:342 (1) - ^
00:59:670 (1) - ^
01:14:327 (1) - ^
01:21:197 (1) - Add finish at the end of the slider
01:35:854 (5) - ^ =o= finish on normal sounset is not so audible, also on suggest
01:56:006 (4) - Make it like this http://puu.sh/aKBH

Hard

00:04:709 (1) - Add finish at the begin of the slider
00:08:373 (1) - Add finish
00:12:724 (1) - ^
00:49:823 (1) - Add clap following the vocals, adding the double clap pattern here dont have so much sense .w.

Insane

IMO i think claps fit more than whistles I DONT WANT CLAP ON INSANE #8 =w=

I love the map. Specially the video <3 xd

Good Luck
thanks >3<
Love
Only reason I had so many mods on the taiko is because the style is really out of whack, it makes no sense really. I didn't see it following anything in the song, just random notes everywhere. It also had no flow what-so-ever.
Topic Starter
jossieP

Love wrote:

Only reason I had so many mods on the taiko is because the style is really out of whack, it makes no sense really. I didn't see it following anything in the song, just random notes everywhere. It also had no flow what-so-ever.
hi :)
Love
wasn't fun
Topic Starter
jossieP
I know =v=
Leorda
Oh hello

Kei's Easy
* AR +1 or +2?

00:05:396 (2) - These slider is kinda little linear. Try this slider http://puu.sh/aMlU (Nazi)
00:50:052 (1) - I think this slider is too much wavy...... (Nazi)
01:25:777 (1) - Rotate 90" Clockwise (Ctrl+>) 2 times, and reverse it (Ctrl+R) for better flow
01:27:609 (3) - The sliderbody is almost offscreen
01:28:983 (1) - This slider isn't circular slider.....
01:42:266 (1) - I feel this spinner is too short, you need to extend it. Otherwise, beginners don't have time to complete this spinner

-------------------------------------------------------------------

Normal
* AR +1 or +2?

00:28:525 (1) - Snap the repeating slider at blue tick, since the head slider is following the bass sound
01:28:067 (5) - Try use a waves slider?

-------------------------------------------------------------------

Hard
* AR +1?

00:34:480 (1) - I ask Garven, and he said "this slider is unrankable", since it has a circular slider near head slider
01:16:159 (5) - Move further away from 01:14:327 (1). It's really difficult to see, since it has same shape of slider of 01:14:327 (1)

-------------------------------------------------------------------

Insane
00:23:716 (2,3) - I don't think this small jump is fit to music

-------------------------------------------------------------------

Good luck~
Topic Starter
jossieP

Leorda wrote:

Oh hello

Normal
* AR +1 or +2? someone suggested me to reduce it =w=

00:28:525 (1) - Snap the repeating slider at blue tick, since the head slider is following the bass sound yeah, but I would need to add a repeat, or a circle on next blue tick and will become confusing and stuff
01:28:067 (5) - Try use a waves slider? wave? o.o

-------------------------------------------------------------------

Hard
* AR +1?

00:34:480 (1) - I ask Garven, and he said "this slider is unrankable", since it has a circular slider near head slider =o= since there is ranked maps with this slider type.... anyway, changed a bit
01:16:159 (5) - Move further away from 01:14:327 (1). It's really difficult to see, since it has same shape of slider of 01:14:327 (1) I changed the shape, that would be enough?

-------------------------------------------------------------------

Insane
00:23:716 (2,3) - I don't think this small jump is fit to music =o

-------------------------------------------------------------------

Good luck~
thanks xd waiting for kei's udpate
Kei

Leorda wrote:

Oh hello

Kei's Easy
* AR +1 or +2? No.

00:05:396 (2) - These slider is kinda little linear. Try this slider http://puu.sh/aMlU (Nazi) That's really unnecesary.
00:50:052 (1) - I think this slider is too much wavy...... (Nazi) So what~? Does that affect the gameplay?
01:25:777 (1) - Rotate 90" Clockwise (Ctrl+>) 2 times, and reverse it (Ctrl+R) for better flow Uhm.. ok.
01:27:609 (3) - The sliderbody is almost offscreen Flipped slider vertically.. Now it's ok, I guess..
01:28:983 (1) - This slider isn't circular slider..... I know... It wasn't my intention to make it circular.
01:42:266 (1) - I feel this spinner is too short, you need to extend it. Otherwise, beginners don't have time to complete this spinner Ok.
Download: ClariS - Nexus (Short Ver.) (ikari_kyon) [Kei's Easy].osu
K i R a
~Bienvenido al mod de K i R a~
Recuerda que son sugerencias y que las puedes tomar o no, ya que es tu mapa xD.

~General~

El bg creo que deberias incrementarlo a 1024 x 768, por las normas y eso... No estoy 100% seguro si es necesario, igualmente elegiste buen fondo, con oreimo como no owo

El mp3 está correcto y además se escucha bien.

El offset, aunque este bien ya asi, para dejarlo perfecto, muevelo a 1.051 ^^, es poquita diferencia pero la sensacion al jugarlo y un par de cienes que pueden salir... se nota

El kiai esta bien también :)

~Insane~

Bueno, para mi gusto los circulos son pequeños, esto viene de opinion, no de mod xDDD, pero bueno, como es lenta la canción, y son pequeños con gran spacing, le pone una bonita dificultad owo, me gusta.

00:15:701 (1,2,3,4,5,6) - Tras escuchar esta parte he notado una falta de whistle por algun lado, deberías verificar que el ritmo sea fluido y no en unas partes de una forma y en otras de otra, para que quede uniforme, a lo que me refiero en resumen es que... falta un whistle para dar el feeling a la canción (se nota como si fuera un parón si no), revisa zonas similares también.

00:27:609 (4,5,6) - Cosas como estas son las que me gustan en los mapas, +10 puntos de rating xDDD, si preguntas, está bien hecho ;)

00:28:754 (1,2,3,4,5,6) - Esta parte puede llegar a ser algo confusa por el ritmo, yo la cambiaria para que ese kick que suena de fondo tambien fuera un beat, seguramente mucha gente fallará esto (está correcto, es opinion digo xd)

00:30:357 (2) - Finish claramente

00:45:930 (1,2,1,2,1,2) - Podrías encontrar patterns mejores, es algo raro así.

00:58:296 (4,5,6,1,2,3) - También tiene un ritmo diferente al de la canción, intenta que suenen iguales... No queda muy bien con un ritmo bastante distinto.

01:05:167 (3) - El slider no debería empezar ahi? Más cosas en el ritmo :S

01:06:999 (2) - New combo

01:14:327 (1) - Finish tambien

01:23:258 (1,2,3) - Muy confuso, creo que no es rankeable y además no está stack xD

01:28:983 (6) - Aqui debería haber new combo

01:36:312 (3) - Igual

01:39:976 (6) - ^; ten en cuenta que va por frases musicales, y los new combo suelen caer casi siempre en la raya blanca larga, miralo, y veras como el golpe da ahi casi siempre xD.

01:54:403 (1,2,3,4) - Stack, si no puedes hacer stack prueba a cambiar la forma del slider.

01:56:922 (6) - Stack

01:58:525 (1) - Yo le quitaria el sonido... ya sabes, timing point a 5% (el minimo)

~Hard~

00:13:869 (1) - Creo que deberías subir el volumen apartir de aqui, porque se oye algo bajo ;)

00:17:991 (1) - Stack, puedes hacerlo ahora que ya tienes el slider puesto

00:37:915 (1) - Centralo! D:! Por si no lo sabías, da igual el spacing en los mirror jumps, fijate en otros mappers que quitan directamente el distance snap y ponen los jumps donde creen segun el feeling de la canción. En este caso tienes los 2 slider a los 2 lados a igual distancia, pero el circulo... ejem... Como que no está en su sitio, centralo en la linea xD.

00:53:716 (3) - Stack

~Normal~

00:29:899 (2) - Me suena a clap xD

00:38:831 (3) - Organizalo un poco xD, entre los 2 sliders

00:40:892 (6) - Haz stack, puedes hacerlo si la pones primero en otra parte de la linea del tiempo y luego la mueves (por si desaparece el slider)

01:11:121 (2) - ^

01:24:861 (1,2,3) - Que tál si los haces mirror jump? No son rapidos, podrías hacerlo. O cambiarlos de sitio para que quede centrado.

~Kei's Easy~

Lo único que he visto mal ha sido terminarla antes de tiempo, queda extraño... Yo la terminaría hasta el final.

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Bueno espero que te haya servido, a ver si la rankeas, me ha gustado ;), tampoco creo que le quede mucho, basicamente ya está, solo le queda pulir y pedir a un MAT que te lo modee ;)
Topic Starter
jossieP

K i R a wrote:

~Bienvenido al mod de K i R a~ /o\
Recuerda que son sugerencias y que las puedes tomar o no, ya que es tu mapa xD.

~General~

El bg creo que deberias incrementarlo a 1024 x 768, por las normas y eso... No estoy 100% seguro si es necesario, igualmente elegiste buen fondo, con oreimo como no owo 800x600 esta dentro de las normas

El mp3 está correcto y además se escucha bien.

El offset, aunque este bien ya asi, para dejarlo perfecto, muevelo a 1.051 ^^, es poquita diferencia pero la sensacion al jugarlo y un par de cienes que pueden salir... se nota no =v=

El kiai esta bien también :)

~Insane~

Bueno, para mi gusto los circulos son pequeños, esto viene de opinion, no de mod xDDD, pero bueno, como es lenta la canción, y son pequeños con gran spacing, le pone una bonita dificultad owo, me gusta.

00:15:701 (1,2,3,4,5,6) - Tras escuchar esta parte he notado una falta de whistle por algun lado, deberías verificar que el ritmo sea fluido y no en unas partes de una forma y en otras de otra, para que quede uniforme, a lo que me refiero en resumen es que... falta un whistle para dar el feeling a la canción (se nota como si fuera un parón si no), revisa zonas similares también. en donde falla? 1,2,3.4,5 o 6? si te refieres al whistle al final de 00:17:075 (6) - es intencional, asi es mi patron x3

00:27:609 (4,5,6) - Cosas como estas son las que me gustan en los mapas, +10 puntos de rating xDDD, si preguntas, está bien hecho ;) xd

00:28:754 (1,2,3,4,5,6) - Esta parte puede llegar a ser algo confusa por el ritmo, yo la cambiaria para que ese kick que suena de fondo tambien fuera un beat, seguramente mucha gente fallará esto (está correcto, es opinion digo xd) simple cuestion de tener apretado un boton, un stream de 4 notas no es tan dificil y complejo cuando termina en un slider

00:30:357 (2) - Finish claramente no hay demasiada diferencia entre ponerlo o no pero bueno

00:45:930 (1,2,1,2,1,2) - Podrías encontrar patterns mejores, es algo raro así.

00:58:296 (4,5,6,1,2,3) - También tiene un ritmo diferente al de la canción, intenta que suenen iguales... No queda muy bien con un ritmo bastante distinto.

01:05:167 (3) - El slider no debería empezar ahi? Más cosas en el ritmo :S stream de 5 objetos adelante, streams de 5 objetos al final, simple

01:06:999 (2) - New combo bueno

01:14:327 (1) - Finish tambien tiene finish..

01:23:258 (1,2,3) - Muy confuso, creo que no es rankeable y además no está stack xD tsuka's mirror =3=

01:28:983 (6) - Aqui debería haber new combo combo de 2 objetos o3o

01:36:312 (3) - Igual

01:39:976 (6) - ^; ten en cuenta que va por frases musicales, y los new combo suelen caer casi siempre en la raya blanca larga, miralo, y veras como el golpe da ahi casi siempre xD. o3o yo los ponia donde sea, pero aca quedaria extraño este salto

01:54:403 (1,2,3,4) - Stack, si no puedes hacer stack prueba a cambiar la forma del slider. e.e

01:56:922 (6) - Stack ya creo que ya

01:58:525 (1) - Yo le quitaria el sonido... ya sabes, timing point a 5% (el minimo)

mercury2004 wrote:

Timing section with audio volume at 5%. Try to change it some where above 15%. I heard some beatmap got pop because of 5% volume.

~Hard~

00:13:869 (1) - Creo que deberías subir el volumen apartir de aqui, porque se oye algo bajo ;) tiene el mismo volumen que la insane

00:17:991 (1) - Stack, puedes hacerlo ahora que ya tienes el slider puesto esta bien creo

00:37:915 (1) - Centralo! D:! Por si no lo sabías, da igual el spacing en los mirror jumps, fijate en otros mappers que quitan directamente el distance snap y ponen los jumps donde creen segun el feeling de la canción. En este caso tienes los 2 slider a los 2 lados a igual distancia, pero el circulo... ejem... Como que no está en su sitio, centralo en la linea xD. cuando se movio esto e.e

00:53:716 (3) - Stack ya da creo

~Normal~

00:29:899 (2) - Me suena a clap xD lo se, intencional

00:38:831 (3) - Organizalo un poco xD, entre los 2 sliders esta overlap de igual manera entre los dos sliders

00:40:892 (6) - Haz stack, puedes hacerlo si la pones primero en otra parte de la linea del tiempo y luego la mueves (por si desaparece el slider) k

01:11:121 (2) - ^

01:24:861 (1,2,3) - Que tál si los haces mirror jump? No son rapidos, podrías hacerlo. O cambiarlos de sitio para que quede centrado.centrado

~Kei's Easy~

Lo único que he visto mal ha sido terminarla antes de tiempo, queda extraño... Yo la terminaría hasta el final. si es absolutamente necesario, acortare el [Normal] para que queden 2 diffs con la misma duracion

-----------------------------------------------------------------------------------------------------------------------------------------------------------------
Bueno espero que te haya servido, a ver si la rankeas, me ha gustado ;), tampoco creo que le quede mucho, basicamente ya está, solo le queda pulir y pedir a un MAT que te lo modee ;)
gracias =v=
Kei
+16 +17 SP Kyoncito :3 Go go!

EDIT: Al final te doné una de mis maravillosas stars xD
asuka165
Oreimo + ClariS + Nexus + ikari_kyon = STAR :)
I liked the song and the map, but I still too "newbie" to mod a map...
I hope my star could help you to get this song rank >_<
stevemin_old
nice map~~ :D
star!
wmfchris
[General]
Tag Kei in [Kei's Easy] DDDDDDDDDDDDDDDD:
why there's seclection for "no video"? Try to insert video and full submit again?~
Timing: +10~+15 ms?
original: 28%, avg 7 ms late
+15: 20%, avg 2ms early
[Taiko] as requested
snapping
look at 1/6s:
They are not equally spaced.

Put beat snap divisor to 1/6 and then snap each of them manually. DON'T snap all by 1/6 because this will make all 1/4 beats goes to 1/6 beats. Remember to fix ALL of them.

Pattern:
00:18:922 - I prefer d k here as a transition (in the regular beat d kkd k d kkd k the 1/2 is still d k d k so this fits well)
00:36:556 - the vocal's low to high so I prefer ddk then 1/6 kddk?
01:14:113 - k?
01:16:103 - in the last three notes the vocal's in the same tone, I prefer kkddkkk
01:47:548 - triplets should start here? vocal starts at 01:48:006 which is red tick so streams starting at red tick sounds fitting the song.

not bad, but I expect to see more variation besides d kkd k for 2 minutes >_<
7.5/10
Topic Starter
jossieP

wmfchris wrote:

[General]
Tag Kei in [Kei's Easy] DDDDDDDDDDDDDDDD: DDDDDDDDDDDD:
why there's seclection for "no video"? Try to insert video and full submit again?~ I have deleted the video from taiko o.o
Timing: +10~+15 ms?
original: 28%, avg 7 ms late
+15: 20%, avg 2ms early
that is curious I got 12 ms early with +10 o.o

[Taiko] as requested
snapping
look at 1/6s:
They are not equally spaced.

Put beat snap divisor to 1/6 and then snap each of them manually. DON'T snap all by 1/6 because this will make all 1/4 beats goes to 1/6 beats. Remember to fix ALL of them. ok! I think this was a common bug on 1/6 streams, I also saw this on others maps

Pattern:
00:18:922 - I prefer d k here as a transition (in the regular beat d kkd k d kkd k the 1/2 is still d k d k so this fits well) fixed
00:36:556 - the vocal's low to high so I prefer ddk then 1/6 kddk? yeah sounds better like this :)
01:14:113 - k? k
01:16:103 - in the last three notes the vocal's in the same tone, I prefer kkddkkk k
01:47:548 - triplets should start here? vocal starts at 01:48:006 which is red tick so streams starting at red tick sounds fitting the song. moved

not bad, but I expect to see more variation besides d kkd k for 2 minutes >_< >v<
7.5/10
thanks!
Kei
...Y ahora tu map tiene +20 >u<!
wmfchris
why there's seclection for "no video"? Try to insert video and full submit again?~

I have deleted the video from taiko o.o
=============

In general if video exist in the .osz and you inserted it correctly we will have a "download no vid" option : >
Topic Starter
jossieP

wmfchris wrote:

why there's seclection for "no video"? Try to insert video and full submit again?~

I have deleted the video from taiko o.o
=============

In general if video exist in the .osz and you inserted it correctly we will have a "download no vid" option : >
D: I think I know the problem <.< thanks for advice >_<
pokedigi
Could I make another taiko diff for this song? I'm looking forward to your reply :)
Topic Starter
jossieP
sorry, I have already a taiko diff :B
Xakyrie

pokedigi wrote:

Could I make another taiko diff for this song? I'm looking forward to your reply :)
maybe they could make a Muzukashii ikari, you could work it out (easier taiko diff) :3

Anyways, on with this mod! sorry for the long wait, but lo and behold!

Kei's Easy.

note placement
  1. 00:02:877 (2) - I think this needs to be moved over a little to the left. using grid snap 4 makes that a bit obvious.
  2. 00:14:098 (1) - move this left to the big white tick, then extend the end back to the big white tick to the right. (back end of the spinner will move up too, incase you didn't know.
  3. consider mapping this break, this song is short enough already without it D:
  4. 00:30:357 (1,2,3) - not spaced properly. In easy, this is sort of unacceptable, plus it looks cleaner if you move (3) up to where it should be. This probably means you'll need to adjust the next few sliders too which, I'll leave out because it's not your fault.
  5. 00:38:144 (1,2,3) - I suggest you move (2) out more (it's possible) and fix the blanket on (3), like this:
  6. 00:51:884 (2) - are you sure you want to keep this here? it looks a little messy but it's up to you. :3
  7. 00:52:800 (1) - the timing of this slider might confuse easy players, consider shrinking the slider. If you don't know how without ruining its shape, poke me on irc and we can talk. c:
  8. 00:56:006 (2) - lovelovelove
  9. this ends waaaay too early, consider mapping the rest to keep it constant with other diffs.
and suddenly after 56 seconds, there were virtually no errors. o______o

timing points/volume
  1. 00:01:045 (1) - maybe use 80% instead of 90%, it's a bit loud D:
  2. 01:10:663 (1,2,3) - the claps in-between here are seriously loud, not sure if that's the song or not.
  3. 01:41:808 (1) - don't see the real need for the timing point here.
hitsounding
  1. 00:01:045 (1) - whistle on end.
  2. 00:02:877 (2) - whistle on repeat and end.
  3. 00:06:999 (3) - whistle on repeat.
  4. 01:28:983 (1) - finish at beginning.
those are the most obvious ones, most of it is great otherwise, no need for me to go through it.

new combos
  1. 00:10:205 (1) - new combo on here to keep it consistent, then remove new combo on the next note.
  2. 01:39:518 (1) - remove new combo.
great work here. nice easy. ^~^

Hard.

note placement
  1. 00:02:877 (2) - maybe flip this around?
  2. 00:06:312 (2) - like this maybe?
  3. 00:09:518 (1) - sort of a random spot for a spinner...maybe some notes?
  4. 00:17:533 (5) - stack on the end of (3)?
  5. 00:17:991 (1) - stack this properly on the end of (3).
  6. 00:23:945 (3) - again, stack properly ><
  7. 00:38:831 (3,1) - it looks a bit messy here...
  8. 00:39:518 (2,3) - I believe this is unrankable, try flipping it around:
  9. 00:46:846 (1,2,3,4,5) - space these out more; try this:
    SPOILER
    200,200,46846,6,0,B|104:200,1,95
    160,120,47304,2,0,B|272:120,1,95,8|0
    256,24,47762,1,0
    320,96,47991,1,8
    256,168,48220,1,8
  10. 00:49:823 (1) - with new code, stack this on previous (5).
  11. 00:52:342 (1) - move this farther away D: it's too close to previous combo.
  12. 00:55:777 (1) - change to two notes instead of a repeat slider, it sounds better.
  13. 01:03:335 (1,2,3) - fix this, again I don't think it's rankable.
  14. 01:15:701 (3) - this is hard to see because it's hidden :v
  15. 01:16:846 (1,2,3,4,5) - this pattern as well is hard to see, please please please rearrange it for the sake of playing.
  16. 01:19:136 (1) - stack properly on the end of (3).
  17. 01:26:006 (1) - move this out more.
  18. 01:27:151 (3,4,5) - spacing is off here.
  19. 01:36:083 (1,2,3,4) - please space these out equally and properly around the center.
timing points/volume
  1. 00:01:045 (1) - again, lower the volume like I told Kei down to about 80%, it's way too loud. >o<
  2. 01:10:663 (1,2,3) - the claps in-between here are seriously loud, not sure if that's the song or not.
not much to complain about here since there's a lack of them.

hitsounding
  1. 00:08:373 (1) - remove whistle.
  2. 00:24:174 (4) - remove the whistle at the beginning.
  3. 00:25:548 (2) - remove whistle on the end.
  4. 00:27:838 (3) - remove whistle at the beginning.
  5. 00:31:503 (4) - clap here.
  6. 00:33:335 (4) - add clap at the beginning.
  7. 00:34:938 (2) - clap here.
  8. 00:35:625 (5) - clap at the end.
  9. 00:38:831 (3) - clap on both ends.
  10. 00:40:663 (5) - clap here.
  11. 00:51:655 (6) - clap here.
  12. 01:17:304 (3) - clap here.
  13. 01:20:968 (7) - clap at the beginning.
  14. 01:24:632 (2) - clap here.
  15. 01:31:961 (2) - clap here.
  16. 01:39:289 (4) - clap at the beginning.
  17. 01:43:411 (3) - finish here.
  18. 01:47:533 (2) - clap here.
  19. 01:50:281 (5) - clap here.
  20. 01:54:403 (1) - consider changing this to two notes instead to compensate for the constant hitsounding.
  21. 01:58:525 (1) - remove whistle maybe?
there was quite the whistle spam at the the beginning. :v

new combos
  1. 00:06:999 (1) - remove new combo.
  2. 00:28:525 (4,5,6) - new combo on (4), and (5,6) should be part of it.
  3. 00:35:625 (5) - new combo.
  4. 00:36:541 (1) - remove new combo.
  5. 00:37:457 (7) - new combo.
  6. 00:37:915 (2) - remove new combo.
  7. 00:49:823 (1) - remove new combo.
  8. 00:57:609 (1) - remove new combo.
  9. 01:25:548 (6) - new combo.
  10. 01:26:006 (1) - remove new combo.
  11. 01:27:151 (5) - new combo.
  12. 01:28:067 (1) - remove new combo.
  13. 01:28:983 (5) - new combo.
  14. 01:29:441 (1) - remove new combo.
  15. 01:31:045 (5) - new combo.
  16. 01:31:274 (1) - remove new combo.
  17. 01:39:976 (5) - new combo.
  18. 01:40:663 (1) - remove new combo.
You don't have to listen to these all :3

Taiko.

These are just suggestions because I'm not good at modding taiko. ._.

  1. 00:04:480 (3) - k
  2. 00:06:083 (3) - k
  3. 00:06:999 (4) - k
  4. 00:12:495 (3) - k
  5. 00:13:182 (5) - k
  6. 00:20:625 (1) - k
  7. 00:20:739 (1) - d
  8. 00:26:235 (1) - k
  9. 00:27:151 (2) - d
  10. 00:27:380 (1) - k
  11. 00:32:991 - add a d
  12. 00:33:106 (2) - k
  13. 00:33:335 (1) - k
  14. 00:36:999 (2) - d
  15. 00:56:235 (2,3) - kk
  16. 00:57:266 (3,4) - kk
  17. 00:57:609 (3) - d
  18. 00:58:067 (3) - k
  19. 00:58:296 (5) - k
  20. 01:26:006 (2) - k
  21. 01:43:182 (1) - D
  22. 01:43:296 (1) - remove
  23. 01:43:411 - add K
  24. 01:43:525 - remove
  25. 01:52:113 (2) - k
  26. 01:52:342 (2) - k
  27. 01:55:777 (2,3,4) - kkk
-------------------------------------------------------

That should be good for now. I'll come back and mod the insane when all of this is complete. No kudosu since I have already received for an earlier post. ~w~

Here's to hope it gets looked at soon! Star for the long wait I put you through. owo
Louis Cyphre
[General]
Use same length in all difficulties.
why did you use brown combo color?
'light novel vol.9 main theme' i don't think that this should be in tags.
2 seconds of audio lead-in are enough.
[Easy]
00:09:060 (2) - spacing is wrong. do like this http://puu.sh/chSZ
00:10:205 (3,1) - ugly overlap
00:50:052 (1,2,1) - ugly overlaps begin there, remap please whole part starting from 00:50:052 ~ 00:59:212 (3) -. Here for you i remapped, if you like it feel free to use it
404,252,50052,6,0,B|356:240|356:240|344:332|256:352|256:352|168:332|156:240|156:240|108:252,1,420,8|0
28,172,51884,1,0
64,68,52342,1,0
144,144,52800,2,0,B|232:156|256:264|256:264|280:156|368:144,2,350
256,100,55548,5,8
368,64,56006,2,0,B|380:152|380:152|452:192|440:368|284:372|256:304|256:304|228:372|72:368|60:192|132:152|132:152|144:64,1,840
256,116,59212,1,8
01:14:327 (1,3) - '1' one grid up, '3' 1 grid down to avoid overlap, just ignore spacing, 1 grid wouldn't hurt
01:23:029 (2,3) - '2' one grid up, '3' 2 grids up to avoid overlap, etc.

[Insane]
overmapped ._.
00:40:434 (3,6) - repeat is almost invisible.
do you really like such sliders? 01:14:327 (1) -
01:23:258 (1,2,3) - hidden slider start.
01:48:678 (7,2) - ugly overlaps.

[Hard]
too overdone for hard, slider velocity 1.9 is too much for 'hard'.
. . .

Map needs more work, no kudosu.
Topic Starter
jossieP

xcherry wrote:

pokedigi wrote:

Could I make another taiko diff for this song? I'm looking forward to your reply :)
maybe they could make a Muzukashii ikari, you could work it out (easier taiko diff) :3
well as you can see my taiko diff have not that "Oni" writen, why? because of my style is not based on tatsujin, and dont mind about adding "Oni" to my any of my taiko diffs xd
Anyways, on with this mod! sorry for the long wait, but lo and behold!

Hard.

note placement
  1. 00:02:877 (2) - maybe flip this around? uh?
  2. 00:06:312 (2) - like this maybe? slider head and tail are very visible, since there is no tick on slider body is not necesary.
  3. 00:09:518 (1) - sort of a random spot for a spinner...maybe some notes? nope
  4. 00:17:533 (5) - stack on the end of (3)? k
  5. 00:17:991 (1) - stack this properly on the end of (3). is not stacked enough?
  6. 00:23:945 (3) - again, stack properly >< hm
  7. 00:38:831 (3,1) - it looks a bit messy here...
  8. 00:39:518 (2,3) - I believe this is unrankable, try flipping it around: ya changed
  9. 00:46:846 (1,2,3,4,5) - space these out more; try this: I preffer a screenshot xd
    SPOILER
    200,200,46846,6,0,B|104:200,1,95
    160,120,47304,2,0,B|272:120,1,95,8|0
    256,24,47762,1,0
    320,96,47991,1,8
    256,168,48220,1,8
  10. 00:49:823 (1) - with new code, stack this on previous (5).
  11. 00:52:342 (1) - move this farther away D: it's too close to previous combo.uh
  12. 00:55:777 (1) - change to two notes instead of a repeat slider, it sounds better. no
  13. 01:03:335 (1,2,3) - fix this, again I don't think it's rankable. ok
  14. 01:15:701 (3) - this is hard to see because it's hidden :v moved :w
  15. 01:16:846 (1,2,3,4,5) - this pattern as well is hard to see, please please please rearrange it for the sake of playing. <.<
  16. 01:19:136 (1) - stack properly on the end of (3). k
  17. 01:26:006 (1) - move this out more.
  18. 01:27:151 (3,4,5) - spacing is off here.why?
  19. 01:36:083 (1,2,3,4) - please space these out equally and properly around the center. k
timing points/volume
  1. 00:01:045 (1) - again, lower the volume like I told Kei down to about 80%, it's way too loud. >o<
  2. 01:10:663 (1,2,3) - the claps in-between here are seriously loud, not sure if that's the song or not.
the song is very high, that is why I used a high volume :w

not much to complain about here since there's a lack of them.

hitsounding no change on hitsounds >3<
  1. 00:08:373 (1) - remove whistle.
  2. 00:24:174 (4) - remove the whistle at the beginning.
  3. 00:25:548 (2) - remove whistle on the end.
  4. 00:27:838 (3) - remove whistle at the beginning.
  5. 00:31:503 (4) - clap here.
  6. 00:33:335 (4) - add clap at the beginning.
  7. 00:34:938 (2) - clap here.
  8. 00:35:625 (5) - clap at the end.
  9. 00:38:831 (3) - clap on both ends.
  10. 00:40:663 (5) - clap here.
  11. 00:51:655 (6) - clap here.
  12. 01:17:304 (3) - clap here.
  13. 01:20:968 (7) - clap at the beginning.
  14. 01:24:632 (2) - clap here.
  15. 01:31:961 (2) - clap here.
  16. 01:39:289 (4) - clap at the beginning.
  17. 01:43:411 (3) - finish here.
  18. 01:47:533 (2) - clap here.
  19. 01:50:281 (5) - clap here.
  20. 01:54:403 (1) - consider changing this to two notes instead to compensate for the constant hitsounding.
  21. 01:58:525 (1) - remove whistle maybe?
there was quite the whistle spam at the the beginning. :v

new combos
  1. 00:06:999 (1) - remove new combo. with your previous placement suggest, this becomes on a bad spacing stuff..
  2. 00:28:525 (4,5,6) - new combo on (4), and (5,6) should be part of it. x
  3. 00:35:625 (5) - new combo. x
  4. 00:36:541 (1) - remove new combo. x
  5. 00:37:457 (7) - new combo. x
  6. 00:37:915 (2) - remove new combo. x
  7. 00:49:823 (1) - remove new combo. x
  8. 00:57:609 (1) - remove new combo. x
  9. 01:25:548 (6) - new combo. k
  10. 01:26:006 (1) - remove new combo. k
  11. 01:27:151 (5) - new combo. x
  12. 01:28:067 (1) - remove new combo. x
  13. 01:28:983 (5) - new combo. x
  14. 01:29:441 (1) - remove new combo. x
  15. 01:31:045 (5) - new combo. x
  16. 01:31:274 (1) - remove new combo. x
  17. 01:39:976 (5) - new combo. x
  18. 01:40:663 (1) - remove new combo. x
my combos are based on my patterns and placement, with the mos of this suggest becomes very weird for me
You don't have to listen to these all :3

Taiko.

These are just suggestions because I'm not good at modding taiko. ._. thanks for try x3

  1. 00:04:480 (3) - k song here is constant and have not have a highest part here, katsu have no sense
  2. 00:06:083 (3) - k ^
  3. 00:06:999 (4) - k ^
  4. 00:12:495 (3) - k ^
  5. 00:13:182 (5) - k^
  6. 00:20:625 (1) - k I like this variation
  7. 00:20:739 (1) - d
  8. 00:26:235 (1) - k x
  9. 00:27:151 (2) - d x
  10. 00:27:380 (1) - k x
  11. 00:32:991 - add a d that 3 notes stream dont fit on vocal
  12. 00:33:106 (2) - k vocal is not high
  13. 00:33:335 (1) - k ^
  14. 00:36:999 (2) - d as wmfchris suggest, this follow the vocal
  15. 00:56:235 (2,3) - kk double?
  16. 00:57:266 (3,4) - kk ^
  17. 00:57:609 (3) - d this would broken my pattern k d ddd k d ddd
  18. 00:58:067 (3) - k ^
  19. 00:58:296 (5) - k ^
  20. 01:26:006 (2) - k hmm
  21. 01:43:182 (1) - D O_o
  22. 01:43:296 (1) - removeI like this doubles
  23. 01:43:411 - add Kx
  24. 01:43:525 - remove x
  25. 01:52:113 (2) - k broke pattern again /.\
  26. 01:52:342 (2) - k
  27. 01:55:777 (2,3,4) - kkk xd
-------------------------------------------------------

That should be good for now. I'll come back and mod the insane when all of this is complete. No kudosu since I have already received for an earlier post. ~w~

Here's to hope it gets looked at soon! Star for the long wait I put you through. owo[/color]

Louis Cyphre wrote:

[General]
Use same length in all difficulties. D;
why did you use brown combo color? because of hair colour of the girls
'light novel vol.9 main theme' i don't think that this should be in tags. that is complete source
2 seconds of audio lead-in are enough. ok

[Insane]
overmapped ._. :w
00:40:434 (3,6) - repeat is almost invisible. almost >_<
do you really like such sliders? 01:14:327 (1) - yeah
01:23:258 (1,2,3) - hidden slider start. pattern taken from tsuka's style
01:48:678 (7,2) - ugly overlaps. k moved

[Hard]
too overdone for hard, slider velocity 1.9 is too much for 'hard'. although is very easy, I mean I saw other [Hard] difficulties with streams, high jumps and moar stuff like that, here I have used just 1 or 2 1/4 sliders, and spacing is almost the same on all mapset
. . .

Map needs more work, no kudosu. ok thanks for checking
Ekaru
General:

Tick rate 2 fits this song better than 1 for most of the difficulties IMO.

Insane:

OD +1 so the streams are actually difficult. HP Drain -1 because even then it's still a very easy map, and HP Drain 7 fits a very easy Insane like this one better than 8.

00:12:724 (3) - This elbow slider is done very poorly. I recommend looking at RJ's thread in General Discussion to see how to make good elbow sliders.
00:30:128 (1) - 1. Why is there a jump on this somewhat random offbeat? It just doesn't feel good when playing. 2. This note shouldn't have a New Combo. The *next* note should be the one with the New Combo.
00:42:724 (2) - Its head is mostly overlapped by (6). It might still be rankable, but is :( nonetheless.
01:37:915 (4) - It goes directly back on itself in the middle so it's unrankable.

Hard:

00:17:991 (1,2,3) - I would make it so that (3) isn't on (1)'s slider end. That pattern is just a bit too confusing for a Hard IMO.
00:23:716 (2,3,4,5) - You have 2 stacked on 4, which is a slider, but go to 3 in the middle of the stack. This pattern really is too confusing for a Hard, since the player's natural assumption is that (4) is actually (3) (Remember, you can't see the numbers in a stack!) and thus they won't look for 3, will break their combo, and will rage for a bit. In Insanes it's OK, but in Hards? Nah.
00:25:319 (1,2) - The hitburst from (1) makes (2) look a bit broken and not pretty due to its position. I would just move (1) completely off of (2).
00:55:777 (1,2,3,4) - The middle of this pattern isn't pretty. (1)'s hitburst covers over (4) and the entire pattern as a whole feels cramped.
01:19:136 (1,2,3) - Again, can you please move (1) off of (3)'s slider end?
01:24:861 (3) - This is completely covered by an earlier slider. In other words, it's pretty much hidden. While experienced players like me can read it easily, the players who will actually be playing Hard over Insane often will have troubles with it.
01:50:739 (7,1) - Yeah... I just don't like this overlap at all, sorry. It's just not pretty after (7) is hit due to the positioning of it.
01:54:861 (2) - This is mostly hidden for a bit by (4) from earlier. I think it's rankable in this case though but don't take my word on it.

Normal:

00:27:609 (4,1) - I don't like this overlap. The hitburst over (1) on such a low AR is just not that pretty to some people.
00:30:357 - There should be something here. It's like the most important downbeat in the entire song. :X
00:34:938 (2,3) - The slight overlap with (3) makes it painfully obvious that (2)'s red point isn't centered properly. To fix, simply move (2)'s red sliderpoint one grid to the right.
00:46:846 (1,2,3) - Here, either all the notes should be touching each other or none of them should be touching each other. They're all 1/2 apart, so they should all have the same spacing on a Normal.
01:11:121 (2) - A hitburst from earlier covers it. This is a bit too difficult for a Normal IMO.
01:21:197 (1,2) - Can you move their ends slightly apart from each other? I do not like slider ends overlapping each other exactly like this on a Normal.

Easy:

The sliders are fast in this difficulty, so consider using tick rate 2 so that all of your 1.5-beat sliders don't have uneven ticks. It won't clash with your rhythm, either; tick rates are subtle and mainly just give your sliders a rhythmic "texture".

00:50:052 (1) - This looks like a blob on some slider types and would probably freak some newbies out. I suggest making it not as cramped.

Anyways, no offense, but like Louis said, this needs a bit more work. If you get some more mods I wouldn't mind rechecking it.
Kei

xcherry wrote:

Kei's Easy.

note placement
  1. 00:02:877 (2) - I think this needs to be moved over a little to the left. using grid snap 4 makes that a bit obvious. Done.
  2. 00:14:098 (1) - move this left to the big white tick, then extend the end back to the big white tick to the right. (back end of the spinner will move up too, incase you didn't know. Done.
  3. consider mapping this break, this song is short enough already without it D: I mapped the end of the song in this update.
  4. 00:30:357 (1,2,3) - not spaced properly. In easy, this is sort of unacceptable, plus it looks cleaner if you move (3) up to where it should be. This probably means you'll need to adjust the next few sliders too which, I'll leave out because it's not your fault. Fixed. My bad o.o
  5. 00:38:144 (1,2,3) - I suggest you move (2) out more (it's possible) and fix the blanket on (3), like this:
    Done.
  6. 00:51:884 (2) - are you sure you want to keep this here? it looks a little messy but it's up to you. :3 I'll keep it c:
  7. 00:52:800 (1) - the timing of this slider might confuse easy players, consider shrinking the slider. If you don't know how without ruining its shape, poke me on irc and we can talk. c:
  8. 00:56:006 (2) - lovelovelove <3
  9. this ends waaaay too early, consider mapping the rest to keep it constant with other diffs.
and suddenly after 56 seconds, there were virtually no errors. o______o Yay! \o/

timing points/volume
  1. 00:01:045 (1) - maybe use 80% instead of 90%, it's a bit loud D: Ok!
  2. 01:10:663 (1,2,3) - the claps in-between here are seriously loud, not sure if that's the song or not. Uhmm I think they fit well there. I'll talk with Kyon about this.
  3. 01:41:808 (1) - don't see the real need for the timing point here. You're right.
hitsounding
  1. 00:01:045 (1) - whistle on end. No, thank you c: I don't like how it sounds.
  2. 00:02:877 (2) - whistle on repeat and end. ^
  3. 00:06:999 (3) - whistle on repeat. ^
  4. 01:28:983 (1) - finish at beginning.There's already a finish :3
those are the most obvious ones, most of it is great otherwise, no need for me to go through it.

new combos
  1. 00:10:205 (1) - new combo on here to keep it consistent, then remove new combo on the next note.Okay.
  2. 01:39:518 (1) - remove new combo. I'm not sure. I'll keep that new combo. If someone tells me again to remove it, I'll do it.
great work here. nice easy. ^~^ Thank you! >u<
Sorry for the delay :?

Download: ClariS - Nexus (Short Ver.) (ikari_kyon) [Kei's Easy].osu

Edit: I forgot to change tick rate to 2 like Ekaru said. Change that for me before you submit again Kyon ;u;
Topic Starter
jossieP

Ekaru wrote:

General:

Tick rate 2 fits this song better than 1 for most of the difficulties IMO. pleaw dont make me set at 2 T.T

Insane:

OD +1 so the streams are actually difficult. HP Drain -1 because even then it's still a very easy map, and HP Drain 7 fits a very easy Insane like this one better than 8. - so hp to 7 and over all to 8? I got a bit confused for this, Ill leave it for now

00:12:724 (3) - This elbow slider is done very poorly. I recommend looking at RJ's thread in General Discussion to see how to make good elbow sliders. >: I know my sliders are weird
00:30:128 (1) - 1. Why is there a jump on this somewhat random offbeat? It just doesn't feel good when playing. 2. This note shouldn't have a New Combo. The *next* note should be the one with the New Combo. - exactly by the random rhythm, I changed the combo
00:42:724 (2) - Its head is mostly overlapped by (6). It might still be rankable, but is :( nonetheless. I know is overlaped, but the space between this 2 objects is 1/1, plus approach is very visible when you are going to (1)
01:37:915 (4) - It goes directly back on itself in the middle so it's unrankable. although I make it like this for not going out of the grid and is not noticable on gameplay, changed

Hard:

00:17:991 (1,2,3) - I would make it so that (3) isn't on (1)'s slider end. That pattern is just a bit too confusing for a Hard IMO. (1) is on slider (3)'s end not that you have wrote here, so are you sure its "confusing"? when you hit (1), the space between (1) - (3) is enough for reconigze the pattern, also (3)'s head is very noticable
00:23:716 (2,3,4,5) - You have 2 stacked on 4, which is a slider, but go to 3 in the middle of the stack. This pattern really is too confusing for a Hard, since the player's natural assumption is that (4) is actually (3) (Remember, you can't see the numbers in a stack!) and thus they won't look for 3, will break their combo, and will rage for a bit. In Insanes it's OK, but in Hards? Nah. hmm, thanks for explain, changed
00:25:319 (1,2) - The hitburst from (1) makes (2) look a bit broken and not pretty due to its position. I would just move (1) completely off of (2). ok
00:55:777 (1,2,3,4) - The middle of this pattern isn't pretty. (1)'s hitburst covers over (4) and the entire pattern as a whole feels cramped. (4) moved to up
01:19:136 (1,2,3) - Again, can you please move (1) off of (3)'s slider end? all combo changed
01:24:861 (3) - This is completely covered by an earlier slider. In other words, it's pretty much hidden. While experienced players like me can read it easily, the players who will actually be playing Hard over Insane often will have troubles with it. moved down
01:50:739 (7,1) - Yeah... I just don't like this overlap at all, sorry. It's just not pretty after (7) is hit due to the positioning of it. by the stuff that hit burst make (1) broken right? changed
01:54:861 (2) - This is mostly hidden for a bit by (4) from earlier. I think it's rankable in this case though but don't take my word on it. the distance between this 2 objects is enough for seen (4) clearly, if someone say something about this again Ill change it

Normal:

00:27:609 (4,1) - I don't like this overlap. The hitburst over (1) on such a low AR is just not that pretty to some people. hmmmmm, when hit (4) the main focus for the player is (5) when (1) appears you dont care about the hitburst, Ill change it later if someone indicate to this again
00:30:357 - There should be something here. It's like the most important downbeat in the entire song. :X the downbeat is on 00:29:899 (2) - :x
00:34:938 (2,3) - The slight overlap with (3) makes it painfully obvious that (2)'s red point isn't centered properly. To fix, simply move (2)'s red sliderpoint one grid to the right.yay easy fix ;)
00:46:846 (1,2,3) - Here, either all the notes should be touching each other or none of them should be touching each other. They're all 1/2 apart, so they should all have the same spacing on a Normal. damn grid ._.
01:11:121 (2) - A hitburst from earlier covers it. This is a bit too difficult for a Normal IMO.
01:21:197 (1,2) - Can you move their ends slightly apart from each other? I do not like slider ends overlapping each other exactly like this on a Normal. k

Anyways, no offense, but like Louis said, this needs a bit more work. If you get some more mods I wouldn't mind rechecking it. is not an offense, hey Im happy you have check it, and now I can get moar mods anyway ;) thanks a lot
Kei
Voy a moddearte porque.. p-porque.. p-porque quiero!


[Easy]

LOL no me voy a moddear a mi misma. Sólo quiero decir que deberías arreglar una cosita que se me escapó a mi. Hay una línea verde que no está snappeada en 00:15:241.


[Normal]


00:01:045 (1,2) - Este patrón se ve muy lindo pero sin embargo creo que el final de (2) suena fuera de lugar así que en mi opinión seria mejor si lo borras y lo reemplazas con un circle. Para que el patrón siga viendose bien podrías intentar algo así (Debes quitarle un punto de articulación al slider. Sería mejor si usas menos puntos de articulación en sliders pequeños como este porque con 1 o 2 puntos ya basta para dar la forma, además, usando menos puntos, se ve mejor y se nota menos si no es un slider "perfecto").
00:08:373 (1,2) - Lo mismo que dije arriba.
00:20:968 (2) - Este slider lo pusiste con Grid Level 4? Yo personalmente creo que seria mejor si usas Level 4 para todo, porque a lo que pusiste ese (y talvez otras) con Level 4 y las demás con Level 3, no se pueden stackear notas en algunos casos, como en lo que te voy a decir abajo.
00:21:655 (3,4,5) - En esta parte creo que sería bueno si intentaras otro espaciado mas así, para que (5) no quede por donde (2) estaba, y para que sea mas facil de ver. Esto no arruina el espaciado si usas Grid Level 4 y acomodas a (2) ubicandolo en x:204 y:124, a (3) en x:160 y:328, a (4) en x:248 y:328 y por último a (5) en el final de (2) (x:204 y:200). Por culpa de que esto arruina el espaciado (lo siento Kyon .-. sé lo que se siente pero mejora la jugabilidad y el diseño) mueve el siguiente slider (1) en donde te dije que ubiques a (4) (x:248 y:328) y acomoda las demás notas que siguen.
00:26:235 (1,2,3,4,5) - Aquí si no me equivoco hay problema de espaciado ;-; Fijate en (1).
00:28:525 (1) - Si haces lo que te dije arriba sería bueno que buscaras una forma de que al ubicar esas notas con el espaciado correcto consigas tambien poder ubicar este slider donde ubiques previamente a (1) para que se vea mejor.
00:40:892 (6) - Spacing otra vez o.o?
00:41:350 (1) - ^ Aunque creo que esta vez fue intencional.
00:48:220 (4) - Se vería mejor si ubicas esta nota en x:360 y:128 (donde la nota anterior (4) estaba). Si te molesta que se arruine el espaciado te ofrezco este pattern~ se ve bien (pero no muevas a 00:51:884 (4) de lugar así no se te arruinan los demás espaciados). Te daré las coordenadas porque soy una buena niña! Luego de ubicar (4) donde te dije, (1) debería ir en x:256 y:280, (2) en x:152 y:192, (1) en x:208 y:72, (2) en x:256 y:200, y (3) en x:304 y:72.
00:56:006 (1) - Me encantó <3
00:57:380 (2) - Ubica esta nota en donde la nota anterior (3) estaba.
01:14:327 (1) - Para evitar que este slider se vea mal ya que es el unico que hay así, te recomiendo que lo copies y lo pegues en 01:17:075, luego voltéalo horizontalmente, borra (2), y copia la nota anterior 01:15:701 (2) y pegala en 01:18:449, por último voltéala horizontalmente también. Te recomiendo que hagas todo eso para seguir mas simetría y para que los sliders de ese tipo no se vean mal. Si haces patrones de este tipo con sliders así, se ven mejorcito! Oh por cierto, sé tambien que esto te arruinaría el espaciado pero no es problema si ubicas al slider con repetición (1) en donde la nota que te dije que copies y voltees está o estaría (x:424 y:168). Queda todo mejor así.
01:24:861 (1,2,3) - <3!
01:30:357 (3) - Wow wow WOW LOL! Este circle me llamó demasiado la atención de lo lejos que está de los demás aunque está bien ubicado en cuanto a espaciado. Antes que esto me parece que es mejor si reemplazas a (2) y (3) con un slider largo o con repetición. No solo lo digo por como se ve si no también porque me parece que sigue mucho mejor la voz.
01:50:510 (1,2,3,4) - Simetría hermosa! <3 (escribo estas tonterías porque a mí personalmente me parece que está bueno de vez en cuando marcar cosas que están bien y me gustan del map en mis mods antes que solo marcarle al mapper todo lo que está mal o debería cambiar :3).


[Hard]


00:06:999 (1) - Spacing o.o Incluso si arreglas el spacing se ve mejor.
01:13:869 (7) - No oigo las claps o.o asdf.
01:42:953 (2) - No se si esto realmente es un problema pero el slider anterior (4) oculta la reverse arrow de este slider. Al jugar no se nota mucho por eso no sé si es un problema.
01:54:861 (2) - Creo que sería mejor que muevas esta nota porque por lo menos a mí no me gusta nada cuando tapan notas asi con sliders.

En general está bien esta dificultad. Solo no me gusta aveces como se superponen o ocultan notas con otras como ya te marqué ahi >.<


[Insane]


Nada en particular que decir sobre esta dificultad. No sé mucho sobre Insanes.
Se nota mucho lo tanto que mejoraste en tu mappeo. ^^
Me agradó también como usaste los whistles.



Go go hermanito >.< Yo te buscaré queues! [Inserte el iconito del tipo que babea y moquea infelizmente]
mancuso_JM_
Cuando llegue a casa (La semana que viene) me pondre las pilas y modeare tu map, porque no tengo nada que hacer :P
Topic Starter
jossieP

Kei wrote:

Voy a moddearte porque.. p-porque.. p-porque quiero! [inserta iconito que babea]


[Easy]

LOL no me voy a moddear a mi misma. Sólo quiero decir que deberías arreglar una cosita que se me escapó a mi. Hay una línea verde que no está snappeada en 00:15:241. arreglado ovo


[Normal]


00:01:045 (1,2) - Este patrón se ve muy lindo pero sin embargo creo que el final de (2) suena fuera de lugar así que en mi opinión seria mejor si lo borras y lo reemplazas con un circle. Para que el patrón siga viendose bien podrías intentar algo así (Debes quitarle un punto de articulación al slider. Sería mejor si usas menos puntos de articulación en sliders pequeños como este porque con 1 o 2 puntos ya basta para dar la forma, además, usando menos puntos, se ve mejor y se nota menos si no es un slider "perfecto"). pues la verdad es que si, pero fijate el gran hueco que quedaria (aparte del que ya esta, y al agregar un break el rate difficulty aumentaria, ya lo he hecho)
00:08:373 (1,2) - Lo mismo que dije arriba.
00:20:968 (2) - Este slider lo pusiste con Grid Level 4? Yo personalmente creo que seria mejor si usas Level 4 para todo, porque a lo que pusiste ese (y talvez otras) con Level 4 y las demás con Level 3, no se pueden stackear notas en algunos casos, como en lo que te voy a decir abajo. no pero yo quito la grid en algunos casos
00:21:655 (3,4,5) - En esta parte creo que sería bueno si intentaras otro espaciado mas así, para que (5) no quede por donde (2) estaba, y para que sea mas facil de ver. Esto no arruina el espaciado si usas Grid Level 4 y acomodas a (2) ubicandolo en x:204 y:124, a (3) en x:160 y:328, a (4) en x:248 y:328 y por último a (5) en el final de (2) (x:204 y:200). Por culpa de que esto arruina el espaciado (lo siento Kyon .-. sé lo que se siente pero mejora la jugabilidad y el diseño) mueve el siguiente slider (1) en donde te dije que ubiques a (4) (x:248 y:328) y acomoda las demás notas que siguen. antijump detected, lo cambie a algo parecido al screen
00:26:235 (1,2,3,4,5) - Aquí si no me equivoco hay problema de espaciado ;-; Fijate en (1). ovo
00:28:525 (1) - Si haces lo que te dije arriba sería bueno que buscaras una forma de que al ubicar esas notas con el espaciado correcto consigas tambien poder ubicar este slider donde ubiques previamente a (1) para que se vea mejor.
00:40:892 (6) - Spacing otra vez o.o?
00:41:350 (1) - ^ Aunque creo que esta vez fue intencional.
00:48:220 (4) - Se vería mejor si ubicas esta nota en x:360 y:128 (donde la nota anterior (4) estaba). Si te molesta que se arruine el espaciado te ofrezco este pattern~ se ve bien (pero no muevas a 00:51:884 (4) de lugar así no se te arruinan los demás espaciados). Te daré las coordenadas porque soy una buena niña! Luego de ubicar (4) donde te dije, (1) debería ir en x:256 y:280, (2) en x:152 y:192, (1) en x:208 y:72, (2) en x:256 y:200, y (3) en x:304 y:72.
00:56:006 (1) - Me encantó <3
00:57:380 (2) - Ubica esta nota en donde la nota anterior (3) estaba.
01:14:327 (1) - Para evitar que este slider se vea mal ya que es el unico que hay así, te recomiendo que lo copies y lo pegues en 01:17:075, luego voltéalo horizontalmente, borra (2), y copia la nota anterior 01:15:701 (2) y pegala en 01:18:449, por último voltéala horizontalmente también. Te recomiendo que hagas todo eso para seguir mas simetría y para que los sliders de ese tipo no se vean mal. Si haces patrones de este tipo con sliders así, se ven mejorcito! Oh por cierto, sé tambien que esto te arruinaría el espaciado pero no es problema si ubicas al slider con repetición (1) en donde la nota que te dije que copies y voltees está o estaría (x:424 y:168). Queda todo mejor así. @w@!
01:24:861 (1,2,3) - <3!
01:30:357 (3) - Wow wow WOW LOL! Este circle me llamó demasiado la atención de lo lejos que está de los demás aunque está bien ubicado en cuanto a espaciado. Antes que esto me parece que es mejor si reemplazas a (2) y (3) con un slider largo o con repetición. No solo lo digo por como se ve si no también porque me parece que sigue mucho mejor la voz.
01:50:510 (1,2,3,4) - Simetría hermosa! <3 (escribo estas tonterías porque a mí personalmente me parece que está bueno de vez en cuando marcar cosas que están bien y me gustan del map en mis mods antes que solo marcarle al mapper todo lo que está mal o debería cambiar :3). :3


[Hard]


00:06:999 (1) - Spacing o.o Incluso si arreglas el spacing se ve mejor.
01:13:869 (7) - No oigo las claps o.o asdf. o.o
01:42:953 (2) - No se si esto realmente es un problema pero el slider anterior (4) oculta la reverse arrow de este slider. Al jugar no se nota mucho por eso no sé si es un problema.
01:54:861 (2) - Creo que sería mejor que muevas esta nota porque por lo menos a mí no me gusta nada cuando tapan notas asi con sliders.

En general está bien esta dificultad. Solo no me gusta aveces como se superponen o ocultan notas con otras como ya te marqué ahi >.<


[Insane]


Nada en particular que decir sobre esta dificultad. No sé mucho sobre Insanes.
Se nota mucho lo tanto que mejoraste en tu mappeo. ^^
Me agradó también como usaste los whistles.



Go go hermanito >.< Yo te buscaré queues! [Inserte el iconito del tipo que babea y moquea infelizmente]
gracias <3
BeatofIke
Whoa! Lots of modding on this map.
show more
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