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ClariS - Nexus (Short Ver.) [Osu|Taiko]

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Topic Starter
jossieP

iMercurial wrote:

Hola! o/

General
Es necesario esto en los tags? "oreimo light novel vol.9 main theme"... Es una sugerencia, pero deberías quitarlo.
"oreimo" es la abreviacion usada para "Ore no Imouto ga Konna ni Kawaii Wake ga Nai", "light novel vol.9 main theme" es el source completo, pero me parecio que quedaria demasiado largo, asi que lo agregue a los tag, deberias informarte un poco mas antes de hacer este tipo de recomendaciones =v=

Normal
00.26.235 (1,2,3,4,5): Las formaciones estrella en las Normal Diff son demaciado confusas. tal vez, pero ten en cuenta que el bpm es bajo y los beats estan colocados a 1/1
00.29.899 (2): Es demaciado dificil para ciertos players en normal un circle debajo de un slider... deberías colocarlo en otro lado. beats a 1/1 y el aproach es bastante visible
01.10.663 (1,2,3,4,5) Las formaciones estrella en las Normal Diff son demaciado confusas. ^

Solamente eso, mejoraste bastante tu mapeo :3 Felicitaciones ^^
xd
Me gustó mucho el map.
gracias x3 no cambios no hay kudo
H Kobato T Maria
Normal
00:21:884 (4) - Move 00:22:113
00:22:342 (5) - Take that note is not necessary.
00:43:548 (1) - Removes the new combo
00:45:014 (1) - Removes the slider, add a circle.
00:45:472 - add a note.
00:45:701 (3) - Move 00:45:930
01:16:159 - Removes the new combo
01:14:327 (1) - The slider finished in 01:15:243
01:49:823 (5) - Move 01:50:052
01:50:281 (1) - Adds new combo

Hard
00:34:480 (1) - The slider finished in 00:34:938
00:36:541 (6) - Removes the new combo
00:37:228 (9) - Removes the circle and put a slider that ends in 00:37:686
00:39:289 (1) - Removes the new combo
00:40:892 (6) - Changes the circle by a slider that ends in 00:41:350
00:53:029 (2) - Move the slider to 00:53:258 and adds a note: 00:53:029
00:55:319 - Add new combo
00:55:777 - Removes the new combo
00:57:609 (1) - Removes the new combo
00:58:296 - Adds a spin ending in 00:59:212 (?
00:59:441 - Add a note
00:59:670 (1) - Removes the new combo
01:02:648 (6) - Remove not necessary
01:03:106 - Add a note
01:03:335 (1) - Removes the new combo
01:25:548 - Eliminates the slider and add a note 01:25:777
01:58:296 - Removes the circle and then begins to spin

Insane
Again recommend that you do and look closely at the snap distance please. Will gladly mode when finished.

Good Luck ~
Topic Starter
jossieP

H Kobato T Maria wrote:

Normal
00:21:884 (4) - Move 00:22:113 ok =o
00:22:342 (5) - Take that note is not necessary. ^
00:43:548 (1) - Removes the new combo there is none object here
00:45:014 (1) - Removes the slider, add a circle.
00:45:472 - add a note.
00:45:701 (3) - Move 00:45:930 then 00:46:846 (1,2) have no sense, I taked the rhythm change on 00:21:655
01:16:159 - Removes the new combo =v=
01:14:327 (1) - The slider finished in 01:15:243 looks better thanks :)
01:49:823 (5) - Move 01:50:052 >.<
01:50:281 (1) - Adds new combo its a new combo

Hard
00:34:480 (1) - The slider finished in 00:34:938 I wanna keep the end on 00:34:823 if its possible
00:36:541 (6) - Removes the new combo 11 objects combo D:
00:37:228 (9) - Removes the circle and put a slider that ends in 00:37:686 I want to follow the song instead vocals here
00:39:289 (1) - Removes the new combo nope =o=
00:40:892 (6) - Changes the circle by a slider that ends in 00:41:350 as 2 suggest up
00:53:029 (2) - Move the slider to 00:53:258 and adds a note: 00:53:029 x
00:55:319 - Add new combo oh god no
00:55:777 - Removes the new combo
00:57:609 (1) - Removes the new combo
00:58:296 - Adds a spin ending in 00:59:212 (? WHY????????? xD
00:59:441 - Add a note s
00:59:670 (1) - Removes the new combo x
01:02:648 (6) - Remove not necessary I think it is
01:03:106 - Add a note x
01:03:335 (1) - Removes the new combo no way
01:25:548 - Eliminates the slider and add a note 01:25:777 no my poor slider T^T
01:58:296 - Removes the circle and then begins to spin :p

Insane
Again recommend that you do and look closely at the snap distance please. Will gladly mode when finished.
ok aca no te entendi xD
Good Luck ~
H Kobato T Maria
Disculpa por no ser muy claro, ando aprendiendo inglés XP Quiero decir que cheques el distance snap del beatmap y, como me gusta ese artista y quedé pendiente con el mod de la Insane, me hables para hacerle mod más adelante xD Buena suerte c:
A la otra mejor te posteo en español hahaha xD
Shana Aisaka
I see no problem on your map >~<"
So i will just give you star ><"

Blue - Great map.
Pink - Suggestion

[Normal]
00:37:915(x) = add note ?
Topic Starter
jossieP

Shana Aisaka wrote:

I see no problem on your map >~<"
So i will just give you star ><"

Blue - Great map.
Pink - Suggestion

[Normal]
00:37:915(x) = add note ? yup :3!
thanks for starring shana-tan >3<
Dino99
Request from my queue :D

Sorry for my poor English!!

[Normal]

  1. 00:15:701 (1) - Finish
  2. 00:35:854 (2) - Add a reverse and remove (3)?
  3. 00:51:884 (4) - 1 grid right
  4. 01:28:067 (5) - Make it better~ Like this http://osu.ppy.sh/ss/190570
  5. 01:56:006 (4) - 1 grid up
[Hard]

  1. 00:15:701 (1) - Finish
  2. 01:01:045 (1) - 1 grid right
  3. 01:01:732 (2,3,4,5,6,7) - Make it better!!~ Try this http://osu.ppy.sh/ss/190572
    192,168,61732,1,0
    144,248,61961,1,8
    48,248,62190,1,0
    0,168,62419,1,0
    48,88,62648,1,8
    96,168,62877,1,8
  4. 01:43:411 (3,4) - 1 grid down
    01:50:739 (7,1) - Don't stack!
  5. 01:57:609 (2) - It's better~ http://osu.ppy.sh/ss/190573
[Insane]

  1. 00:15:701 (1) - Finish
  2. 01:20:510 (4,5,6,7,8,9) - Maybe like this? http://osu.ppy.sh/ss/190576
    193,156,80510,5,0
    191,191,80625,1,0
    204,217,80739,1,0
    318,156,80968,5,0
    288,136,81083,1,0
    259,134,81197,1,0
Good luck!
Topic Starter
jossieP

12BARRY21 wrote:

Request from my queue :D

Sorry for my poor English!!

[Normal]

  1. 00:15:701 (1) - Finish cant listen =v=
  2. 00:35:854 (2) - Add a reverse and remove (3)? hmmm looks moar easy so yes
  3. 00:51:884 (4) - 1 grid right 00:51:426 (3) also moved because next object have x0.98 spacing
  4. 01:28:067 (5) - Make it better~ Like this http://osu.ppy.sh/ss/190570 cant see control points on your screen
  5. 01:56:006 (4) - 1 grid up xd


[Hard]

  1. 00:15:701 (1) - Finish as up
  2. 01:01:045 (1) - 1 grid right =v=
  3. 01:01:732 (2,3,4,5,6,7) - Make it better!!~ Try this http://osu.ppy.sh/ss/190572
    192,168,61732,1,0
    144,248,61961,1,8
    48,248,62190,1,0
    0,168,62419,1,0
    48,88,62648,1,8
    96,168,62877,1,8
    =v=
  4. 01:43:411 (3,4) - 1 grid down =v=
    01:50:739 (7,1) - Don't stack! ITS NOT STACKED ITS OVERLAPED!!!!!!!!!!!!!!!!!!!
  5. 01:57:609 (2) - It's better~ http://osu.ppy.sh/ss/190573 maybe
[Insane]

  1. 00:15:701 (1) - Finish ^
  2. 01:20:510 (4,5,6,7,8,9) - Maybe like this? http://osu.ppy.sh/ss/190576 I like this randomness
    193,156,80510,5,0
    191,191,80625,1,0
    204,217,80739,1,0
    318,156,80968,5,0
    288,136,81083,1,0
    259,134,81197,1,0
Good luck! thanks =v=
Scorpiour
Hi there, mod from queue

I think your map is fine for being bubbled:)
so just some suggestions~

Normal:
00:13:411 (1) - the finish here is nearly unable to be heard... maybe u can use clap instead?

00:23:029 (1) - I suppose u can use a slidertick to maintain ur hitsound beats: copy a normal-hitclap.wav into ur folder, rename it to normal-slidertick.wav, and change audio here to N:C1, i feel it may make ur beats more smooth:)

00:29:899 (2) - miss a clap here?

00:37:686 - add a note here? I suppose start from red line is not very suit for a normal diff

00:56:006 (1) - slidertick as i said above~
00:57:838 (3) - ^
00:59:670 (1) - ^
01:14:327 (1) - ^
01:41:808 (1) - ^

01:48:678 (3) - add a reverse here?

02:00:051 - I suppose finish is better than whistle here :D


Hard:
00:39:976 (3) - Ctrl+r ? and maybe u can add a little angle here?


01:19:136 (1,2) - this style may be not allowed expect insane diff.....i'm not very sure but a friend told me before.

01:58:525 (1) - same as normal diff~~


Insane:
I'm curious that why u stop to use clap in this diff? i really like ur claps in other diffs:)

01:04:938 (1,2,3,4,5,6,7,8,9) - maybe u can make ur stream more smooth? for example



01:07:228 (3) - the shape is not looks good...why not make it like 01:07:915 (6) - ~

01:23:258 (1,2,3) - it may cause players confused which is slider..2 or 3 ...

01:37:915 (4) - Ctrl+r ?

01:58:525 (1) - same as above....



that's all
nice song, good map~~~

good luck:)

Topic Starter
jossieP

Scorpiour wrote:

Hi there, mod from queue seriously, cant remember when I posted on your queue x3 oh now I can remember :)

I think your map is fine for being bubbled:) =o really?
so just some suggestions~

Normal:
00:13:411 (1) - the finish here is nearly unable to be heard... maybe u can use clap instead? I used a finish here, because the song is get silent, then finish will give a nice bass effect supporting the bass effect that the song have

00:23:029 (1) - I suppose u can use a slidertick to maintain ur hitsound beats: copy a normal-hitclap.wav into ur folder, rename it to normal-slidertick.wav, and change audio here to N:C1, i feel it may make ur beats more smooth:) cant make full submit right now x3 maybe later I will make that

00:29:899 (2) - miss a clap here? it is not missed, its intentional, just following the song, and I dont think a clap here will needed

00:37:686 - add a note here? I suppose start from red line is not very suit for a normal diff ok I used a 1/2 slider instead

00:56:006 (1) - slidertick as i said above~ ^ =v=
00:57:838 (3) - ^
00:59:670 (1) - ^
01:14:327 (1) - ^
01:41:808 (1) - ^

01:48:678 (3) - add a reverse here? why?

02:00:051 - I suppose finish is better than whistle here :D where? :D


Hard:
00:39:976 (3) - Ctrl+r ? and maybe u can add a little angle here? ok :D
[attachment=1:6e20f]1.jpg[/attachment:6e20f]

01:19:136 (1,2) - this style may be not allowed expect insane diff.....i'm not very sure but a friend told me before. lets see what happen

01:58:525 (1) - same as normal diff~~ =v=


Insane:
I'm curious that why u stop to use clap in this diff? i really like ur claps in other diffs:) no idea \:D/

01:04:938 (1,2,3,4,5,6,7,8,9) - maybe u can make ur stream more smooth? for example looks better :) thanks

[attachment=0:6e20f]2.jpg[/attachment:6e20f]

01:07:228 (3) - the shape is not looks good...why not make it like 01:07:915 (6) - ~ ok!

01:23:258 (1,2,3) - it may cause players confused which is slider..2 or 3 ... tsuka's style mirror =v=

01:37:915 (4) - Ctrl+r ? :D

01:58:525 (1) - same as above.... =v= #3



that's all yeee :D
nice song, good map~~~ thanks!

good luck:)
thanks :3
Love
Taiko mod from the Taiko Dojo!

If you want, I can remap this for you as a guest diff instead, or you'll get a wall of mods below.

Taiko Mod
d = don, D = megadon (finish), k = katsu, K = megakatsu (finish clap)
this mod will go by drums more, as how it should go.

SV 1.4, not 1.6, if it's too slow, that's what mods are for.
HP Drain +1 or 2
OD +1?

00:04:251 (2) - k
00:05:968 (3) - remove
00:06:083 (1) - d
00:06:541 (3) - d
00:06:884 - add d
00:06:312 (1) - add k
00:09:060 (1) - D
00:09:632 (1) - d
00:10:548 (1) - d
00:11:579 (2) - k
00:11:808 (1) - d
00:12:724 (1) - D
00:13:182 (2) - d
00:13:411 (3) - D
00:13:869 -
00:16:045 (1) - k
00:16:961 (1) - k
00:17:533 (2) - d
00:18:449 (1,1,2,1,1) - remove finishers
00:21:197 (1) - d
00:21:655 - add d
00:22:113 - add d
00:22:342 (4,1) - turn into 1/6th kkkd
00:25:205 (1) - k
00:25:434 (1) - move right 1 tick to 00:25:548 -
00:28:640 (2) - remove
00:28:983 (3) - remove
00:29:899 (1,2,3,1) - remove and make into a K
00:31:045 (2) - k
00:31:274 (1) - d
00:32:075 - add d
00:32:304 (1) - remove
00:32:419 - add d
00:32:533 - remove
00:32:877 (1) - move to 00:32:762 -
00:32:991 - add k
00:33:106 (1,2,3,4,5) - remove
00:33:335 - ddkdk
00:34:709 (2) - k
00:34:938 (1,2,3,1,2,1,2,3) -
00:36:541 (1) - move to 00:36:655 -
00:36:770 (2,1,1,1,1) - remove
00:35:854 (2) - d kkd kdd
00:36:999 - 1/6ths dddk
00:37:686 (2) - d
00:37:915 (1) - k
00:38:144 (1) - d
00:38:602 (1) - remove?
00:38:831 (1) - k
00:47:190 (1) - d
00:49:365 (4) - move to 00:49:251 -
00:49:480 (1) - k
00:49:594 (1) - d
00:50:281 (2,1,2,1) - remove then change to kkd
00:50:739 - add k
00:50:854 (1) - remove
00:50:968 (1) - d
00:51:197 (1,1) - change to kkd
00:51:655 (1) - remove
00:51:884 (1,2,3,1) - move to the spot removed above
00:52:113 - d
00:52:228 - k
00:52:800 (1,2,3,1,2) - remove
00:52:800 - dd
00:53:144 - dd
00:53:487 - k
00:53:716 (1) - d
00:56:006 (2) - d
00:56:922 (2) - d
00:57:838 (2) - d
01:00:128 (1) - k
01:02:419 (4) - d
01:02:533 (1) - remove
01:03:335 (1) - k
01:03:678 (1) - k
01:03:793 (1) - d
01:05:396 (2) - remove
01:05:854 (4) - remove
01:06:083 (1,1,1) - ^
01:06:312 - make into 1/6th kkkd
01:13:182 (1,1,1,1) - remove
01:13:182 - k
01:13:640 (1,1,2,3) - make into kkkd
01:14:327 (1) - D
01:14:785 (1) - d
01:25:090 (2) - k
01:25:205 - add d
01:25:319 (1,2,3,4,1) - remove
01:25:548 - add kkd
01:28:525 (1,1) - remove finish
01:40:892 (4) - d
01:41:350 (1) - d
01:44:556 (3) - k
01:46:388 (1) - d
01:49:594 (3) - d
01:56:006 (4) - remove
01:56:121 - add k
01:56:235 (1) - remove
01:56:350 - d
01:56:464 - d
01:56:579 (1) - remove
01:57:838 (4) - k
01:58:296 (1) - remove and move spinner here

After you apply these mods, I'll come back again to add some more.
spboxer3
[Normal]
I think AR-1 is more fit in this diff :3

[Hard]
00:17:991 (1,3) - stack it
00:34:480 (1) - lol
01:19:136 (1,2,3) - so confuse
01:29:441 (1,3) - not align

[Insane]
00:32:190 (1,4) - not align 00:32:648 (3,5) -

[Taiko]
OD+1??

that's all
good lucky :3
Topic Starter
jossieP

Love wrote:

Taiko mod from the Taiko Dojo!

If you want, I can remap this for you as a guest diff instead, or you'll get a wall of mods below. Ill be waiting those mods :3

Taiko Mod
d = don, D = megadon (finish), k = katsu, K = megakatsu (finish clap) x=no / k=ok
this mod will go by drums more, as how it should go. drums? o.o

SV 1.4, not 1.6, if it's too slow, that's what mods are for. ok
HP Drain +1 or 2 +1
OD +1? +1

00:04:251 (2) - k x
00:05:968 (3) - remove k
00:06:083 (1) - d k
00:06:541 (3) - d k
00:06:884 - add d k
00:06:312 (1) - add k its a k already
00:09:060 (1) - D k
00:09:632 (1) - d x
00:10:548 (1) - d x
00:11:579 (2) - k k
00:11:808 (1) - d k
00:12:724 (1) - D k
00:13:182 (2) - d k
00:13:411 (3) - D k
00:13:869 - k
00:16:045 (1) - k k :3 nice combo
00:16:961 (1) - k k
00:17:533 (2) - d k
00:18:449 (1,1,2,1,1) - remove finishers k
00:21:197 (1) - d k
00:21:655 - add d k
00:22:113 - add d k
00:22:342 (4,1) - turn into 1/6th kkkd k
00:25:205 (1) - k k
00:25:434 (1) - move right 1 tick to 00:25:548 - k
00:28:640 (2) - remove k
00:28:983 (3) - remove k
00:29:899 (1,2,3,1) - remove and make into a K k
00:31:045 (2) - k k
00:31:274 (1) - d k
00:32:075 - add d k
00:32:304 (1) - remove k
00:32:419 - add d k
00:32:533 - remove k
00:32:877 (1) - move to 00:32:762 - k
00:32:991 - add k k
00:33:106 (1,2,3,4,5) - remove as k added up will lonely, added dk instead
00:33:335 - ddkdk k
00:34:709 (2) - k
00:34:938 (1,2,3,1,2,1,2,3) - ?v?
00:36:541 (1) - move to 00:36:655 -
00:36:770 (2,1,1,1,1) - remove
00:35:854 (2) - d kkd kdd very confusing the suggest from up
00:36:999 - 1/6ths dddk k
00:37:686 (2) - d k
00:37:915 (1) - k k
00:38:144 (1) - d k
00:38:602 (1) - remove? kkd?
00:38:831 (1) - k k
00:47:190 (1) - d k
00:49:365 (4) - move to 00:49:251 - k
00:49:480 (1) - k k
00:49:594 (1) - d k
00:50:281 (2,1,2,1) - remove then change to kkd k
00:50:739 - add k there is a k here =v=
00:50:854 (1) - remove k
00:50:968 (1) - d k
00:51:197 (1,1) - change to kkd k
00:51:655 (1) - remove k
00:51:884 (1,2,3,1) - move to the spot removed above I listened bad >_<
00:52:113 - d k
00:52:228 - k k
00:52:800 (1,2,3,1,2) - remove k
00:52:800 - dd k
00:53:144 - dd k
00:53:487 - k k
00:53:716 (1) - d k
00:56:006 (2) - d k
00:56:922 (2) - d k
00:57:838 (2) - d k
01:00:128 (1) - k k
01:02:419 (4) - d k
01:02:533 (1) - remove k
01:03:335 (1) - k k
01:03:678 (1) - k k
01:03:793 (1) - d k
01:05:396 (2) - remove k
01:05:854 (4) - remove k
01:06:083 (1,1,1) - ^ looks empty then,
01:06:312 - make into 1/6th kkkd k
01:13:182 (1,1,1,1) - remove cant get the object of the suggest
01:13:182 - k ^
01:13:640 (1,1,2,3) - make into kkkd 1/6?
01:14:327 (1) - D k
01:14:785 (1) - d k
01:25:090 (2) - k k
01:25:205 - add d k
01:25:319 (1,2,3,4,1) - remove k
01:25:548 - add kkd 01:25:090 (1,1,1,2,1) - not sure if its ok
01:28:525 (1,1) - remove finish
01:40:892 (4) - d k
01:41:350 (1) - d k
01:44:556 (3) - k k
01:46:388 (1) - d k
01:49:594 (3) - d k
01:56:006 (4) - remove for follow the vocals?
01:56:121 - add k k
01:56:235 (1) - remove k
01:56:350 - d k
01:56:464 - d k
01:56:579 (1) - remove k
01:57:838 (4) - k k
01:58:296 (1) - remove and move spinner here x

After you apply these mods, I'll come back again to add some more. ok!
edit for set spboxer3's mod

spboxer3 wrote:

[Normal]
I think AR-1 is more fit in this diff :3 sure?

[Hard]
00:17:991 (1,3) - stack it huh, its enough stacked i think
00:34:480 (1) - lol o.o?
01:19:136 (1,2,3) - so confuse D: sure?
01:29:441 (1,3) - not align tail of this sliders is a bit up

[Insane]
00:32:190 (1,4) - not align 00:32:648 (3,5) - this are at the same y axis

[Taiko]
OD+1??

that's all
good lucky :3
thanks >3<
Love
No kudosu for this mod.

00:01:045 (1,1) - add finish
00:02:190 (2,1,2,3) - remove
00:03:106 (1) - k
00:03:907 (2) - remove
00:07:686 (2) - d
00:07:915 - add k
00:09:632 (1) - remove or change to d
00:10:548 (1) - d
00:15:701 (1) - D
00:18:449 (1) - d

00:34:938 (2,3,4,1,2,1,2,3) - this is bugging me, kkkd dkkk is a bad choice
try this 00:35:854 (2) - kd d kd dkk

01:50:510 (4) - k
01:46:388 (1) - d
01:58:296 (1) - this still bugs me, either remove the spinner or move the spinner to this spot and remove the finish
there are no vocal skips between them, so one of them has to be removed.
Topic Starter
jossieP

Love wrote:

No kudosu for this mod. I know =v=

00:01:045 (1,1) - add finish ok
00:02:190 (2,1,2,3) - remove then Ill be obligated to silence the next similar patterns, x
00:03:106 (1) - k k
00:03:907 (2) - remove x
00:07:686 (2) - d x
00:07:915 - add k d
00:09:632 (1) - remove or change to d x #2 I used this pattern many times later
00:10:548 (1) - d ^
00:15:701 (1) - D x
00:18:449 (1) - d k

00:34:938 (2,3,4,1,2,1,2,3) - this is bugging me, kkkd dkkk is a bad choice what bug?
try this 00:35:854 (2) - kd d kd dkk x

01:50:510 (4) - k k
01:46:388 (1) - d k
01:58:296 (1) - this still bugs me, either remove the spinner or move the spinner to this spot and remove the finish
there are no vocal skips between them, so one of them has to be removed. ok I know there is no vocals, but in this point the song ENDS and the spinner is present on the other diffs if you have not looked at them
wmfchris
[General]
sth wrong with it, you have the video but I have no choice to dl without video. Try to full submit again.

[Taiko]
00:06:999 - by the melody of the music you can hear sth like ddkdd or kkddk, or simply remove the note on blue tick.
00:07:686 - d k
00:10:892 - d as the pitch is relatively low.
00:17:762 - kkddk
00:20:968 - k
00:29:899 - D
00:48:449 - kkk
00:49:136 - by vocal it's sth like kkddk / ddkkk
01:03:335 - d kkd k
01:08:331 - ddkkk
01:12:266 - ddd/dkd
01:32:648 - ddkdd

- me myself don't like 4-4 pattern here a lot
- 1/6 works well here.
- I wonder how's the original ver look like, it doesn't look like it need such long mod and deflects far from your usual style :<
7/10

[Insane]
00:15:701 (1) - finish
00:17:304 (3) - whistle
00:19:136 (9) - ^
00:22:342 (2) - remove whistle
00:44:556 (5) - whistle at ending only
00:48:564 (7) - right+down 1 grid
00:56:006 (3) - flip vertically so that the sliders are symmetrical
01:16:388 (2,3) - (2) right 1 grid, (3) left 1 grid

nice sounding style, the shape of slider can be further improved :3

[Hard]
00:08:373 (1) - without finish, whistle doesn't sound suitable, remove whistle or add finish here
00;21:655 (1) - minor fix on slider shape
256,80,21655,6,0,B|320:80|344:104|344:104|376:80|440:80,1,190,2|0
00:29:556 (5) - remove whistle
00:42:953 (2,4) - up 1 grid
01:17:304 (3) - up 1 grid
Topic Starter
jossieP

wmfchris wrote:

[General]
sth wrong with it, you have the video but I have no choice to dl without video. Try to full submit again. damn ._.

[Taiko]
00:06:999 - by the melody of the music you can hear sth like ddkdd or kkddk, or simply remove the note on blue tick. removed
00:07:686 - d k ok
00:10:892 - d as the pitch is relatively low. o.o
00:17:762 - kkddk
00:20:968 - k
00:29:899 - D
00:48:449 - kkk
00:49:136 - by vocal it's sth like kkddk / ddkkk ddkk
01:03:335 - d kkd k
01:08:331 - ddkkk
01:12:266 - ddd/dkd
01:32:648 - ddkdd

- me myself don't like 4-4 pattern here a lot >.<
- 1/6 works well here.
- I wonder how's the original ver look like, it doesn't look like it need such long mod and deflects far from your usual style :<
7/10 >w<

[Insane]
00:15:701 (1) - finish no #4
00:17:304 (3) - whistle intentional
00:19:136 (9) - ^ ^
00:22:342 (2) - remove whistle double whistle
00:44:556 (5) - whistle at ending only oh no >w<
00:48:564 (7) - right+down 1 grid o.o ok
00:56:006 (3) - flip vertically so that the sliders are symmetrical uhh
01:16:388 (2,3) - (2) right 1 grid, (3) left 1 grid yeaahh

nice sounding style, the shape of slider can be further improved :3 :3 I know, everyone says ugly sliders

[Hard]
00:08:373 (1) - without finish, whistle doesn't sound suitable, remove whistle or add finish here then the whistle on 00:09:060 (2) - would feels so lonely T.T
00;21:655 (1) - minor fix on slider shape
256,80,21655,6,0,B|320:80|344:104|344:104|376:80|440:80,1,190,2|0
:3
00:29:556 (5) - remove whistle part of whistle pattern on 00:28:869
00:42:953 (2,4) - up 1 grid o.o
01:17:304 (3) - up 1 grid ok
Thanks for mod all my mapset chris-sama >3<
Kirino Kousaka
Hello :3
Here are some of my suggestions :D (mods inside the spoilerbox)
SPOILER
[Normal]
Try adjusting the slider velocity a little bit slower, I think it's a bit fast for a normal diff.
02:00:128 - Try to adjust the audio to 5%

nice diff :D

[Hard]
00:16:388 (3) - Remove the "whistle" at the start of this slider and put a "whistle" at the end of it.
00:16:846 (4) - Put a "whistle" on the reverse arrow and remove the "whistle" at the end of this slider.
00:18:220 (2) - Put a "whistle" at the start and remove the "whistle" at the end of this slider.
00:19:136 (4) - Remove the "whistle" on this hit circle.
00:19:365 (5) - Put a "whistle" on this hit circle.
00:19:283 (1) - ^
00:20:052 (2) - Remove the "whistle" on this hit circle.
00:20:739 (4) - Put a "whistle" on this hit circle.
00:20:968 (5) - Remove the "whistle" on this hit circle.
00:23:487 (1) - Put a "whistle" on this hit circle.
00:23:716 (2) - Remove the "whistle" on this hit circle.
00:24:174 (4) - Remove the "whistle" at the start of this slider and put a "whistle" at the end of it.
00:24:632 (5) - Remove the "whistle" at the start of this slider.
00:25:319 (1) - Put a "whistle" on this hit circle.
00:25:548 (2) - Remove the "whistle" on this slider.
00:26:235 (3) - Remove the "whistle" at the start of this slider and put a "whistle" at the end of it.
00:27:151 (1) - ^
00:27:838 (3) - Put a "whistle" on the reverse arrow and remove the "whistle" at the start and end of this slider.
00:28:525 (4) - Remove the "whistle" at the start of this slider and put a "whistle" at the end of it.
00:29:212 (5) - Remove the "whistle" on this slider.
01:51:655 (2) - Remove the "clap" on this hit circle.
01:53:487 (3) - ^
02:00:128 - Try to adjust the audio to 5%

nice diff too :3

[Insane]
00:30:128 - Try adding "clap" 's to all notes that has a "whistle" on until "01:43:182".

nice diff too ^.^d

I like your map! I'll give it a star! ^.^ Go and have this ranked~ :3/
-Baby Strawberry-
ClairS's beautiful voice~!
start modding, here we go~!

General
SPOILER
personally i think the shape of the sliders should be improved in order to make the map much more beautiful since the song is actually awesome~!Also, i don't like whistlers in normal hit sound since i think its too noisy for such a clear song...

【Insane】diff
SPOILER
00:04:480 (4) - whistler?
00:28:067 (6) - move the corner red point of the slider up 1 grid then adjust the shape
00:52:342 (2) - not that round like this?http://puu.sh/9OyE
00:53:258 (4) - ^
00:57:380 (2) - like this?http://puu.sh/9Oz1
00:59:899 (1) - how about this?http://puu.sh/9Oze also change the shape of 2 since its not that round
01:14:327 (1) - shape may be like this?http://puu.sh/9OAk
01:40:892 (2) - shape like thishttp://puu.sh/9OAy
01:47:762 (2) - like this with no blocks?http://puu.sh/9OAN
good actually, didn't see big problems :)

【Hard】diff
SPOILER
00:06:312 (2) - 2 degrees anticlockwise rotation
00:16:388 (3) - up 1 grid with no blocks with 1
00:18:220 (2) - anticlockwise rotation of 12 degrees then move it like thishttp://puu.sh/9OC1
00:27:838 (3) - i think u can copy 00:27:151 (1) 's shape
00:34:480 (1,2,3,4,5) - i think u better do it in this way or in other ways that follow this rhythm http://puu.sh/9OCX
01:31:274 (1) - clockwise rotation of 3degrees
01:32:190 (3) - copy ^
01:39:976 (5) - Ctrl+J then adjust the position
01:47:762 (3) - up 1 grid

【Normal】diff
SPOILER
insert break times during the first several long waiting times for examplehttp://puu.sh/9ODV
00:20:281 (1) - shape like this http://puu.sh/9OEa
00:41:350 (1) - shape not symmetrical
00:59:670 (1,2) - looks better?http://puu.sh/9OEx 【tips:do this first then u may get better shapes when making a sliderhttp://puu.sh/9OEH
01:03:335 (1) - not very obvious, but still not symmetrical do it like http://puu.sh/9OEO
01:04:251 (2,3) - ^
01:14:327 (1) - could u make the shape better?

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
so basically a better shape of the sliders will give your map a better especially for Normal diff since the sliders are slow and big.but anyway, good map~!
Good Luck~!
Since i am a new modder, all the modding are ONLY PERSONAL SUGGESTIONS
Topic Starter
jossieP

Kirino Kousaka wrote:

Hello :3
hihihihi :3
Here are some of my suggestions :D (mods inside the spoilerbox)
SPOILER
[Normal]
Try adjusting the slider velocity a little bit slower, I think it's a bit fast for a normal diff. I have already get down the SV, I think now is ok, because now is under 3.00 star difficulty and because of the low bpm....
02:00:128 - Try to adjust the audio to 5%

Mercury2004 wrote:

Timing section with audio volume at 5%. Try to change it some where above 15%. I heard some beatmap got pop because of 5% volume.
this =v= #2

nice diff :D
owo

[Hard]
00:16:388 (3) - Remove the "whistle" at the start of this slider and put a "whistle" at the end of it.
00:16:846 (4) - Put a "whistle" on the reverse arrow and remove the "whistle" at the end of this slider.
00:18:220 (2) - Put a "whistle" at the start and remove the "whistle" at the end of this slider.
00:19:136 (4) - Remove the "whistle" on this hit circle.
00:19:365 (5) - Put a "whistle" on this hit circle.
00:19:283 (1) - ^
00:20:052 (2) - Remove the "whistle" on this hit circle.
00:20:739 (4) - Put a "whistle" on this hit circle.
00:20:968 (5) - Remove the "whistle" on this hit circle.
00:23:487 (1) - Put a "whistle" on this hit circle.
00:23:716 (2) - Remove the "whistle" on this hit circle.
00:24:174 (4) - Remove the "whistle" at the start of this slider and put a "whistle" at the end of it.
00:24:632 (5) - Remove the "whistle" at the start of this slider.
00:25:319 (1) - Put a "whistle" on this hit circle.
00:25:548 (2) - Remove the "whistle" on this slider.
00:26:235 (3) - Remove the "whistle" at the start of this slider and put a "whistle" at the end of it.
00:27:151 (1) - ^
00:27:838 (3) - Put a "whistle" on the reverse arrow and remove the "whistle" at the start and end of this slider.
00:28:525 (4) - Remove the "whistle" at the start of this slider and put a "whistle" at the end of it.
00:29:212 (5) - Remove the "whistle" on this slider. ok I though you wanna I put whistle on the white ticks, but my patten here is whitle on red ticks so it sounds good for me, white ticks dont fit as well to this part
01:51:655 (2) - Remove the "clap" on this hit circle. then my double clap patter will
01:53:487 (3) - ^
02:00:128 - Try to adjust the audio to 5%

Mercury2004 wrote:

Timing section with audio volume at 5%. Try to change it some where above 15%. I heard some beatmap got pop because of 5% volume.
this =v= #3

nice diff too :3

[Insane]
00:30:128 - Try adding "clap" 's to all notes that has a "whistle" on until "01:43:182".
I dont wanna claps on insane #5 =v=
nice diff too ^.^d

I like your map! I'll give it a star! ^.^ Go and have this ranked~ :3/
Thanks >w<





-Baby Strawberry- wrote:

ClairS's beautiful voice~! Alice Clara *-*
start modding, here we go~! :3!

General
SPOILER
personally i think the shape of the sliders should be improved in order to make the map much more beautiful since the song is actually awesome~!Also, i don't like whistlers in normal hit sound since i think its too noisy for such a clear song... - =v=

【Insane】diff
SPOILER
00:04:480 (4) - whistler? unnecesary =v=
00:28:067 (6) - move the corner red point of the slider up 1 grid then adjust the shape ok o.o
00:52:342 (2) - not that round like this?http://puu.sh/9OyE holy had fixed this slider for me =v=
00:53:258 (4) - ^ ^
00:57:380 (2) - like this?http://puu.sh/9Oz1 its reclected to 00:57:838 (3)
00:59:899 (1) - how about this?http://puu.sh/9Oze also change the shape of 2 since its not that round now (2) is blanked so is enough
01:14:327 (1) - shape may be like this?http://puu.sh/9OAk D:!!!
01:40:892 (2) - shape like thishttp://puu.sh/9OAy reshaped, but not like that
01:47:762 (2) - like this with no blocks?http://puu.sh/9OAN whatever
good actually, didn't see big problems :)
xd

【Hard】diff
SPOILER
00:06:312 (2) - 2 degrees anticlockwise rotation huh? D:
00:16:388 (3) - up 1 grid with no blocks with 1 uhg
00:18:220 (2) - anticlockwise rotation of 12 degrees then move it like thishttp://puu.sh/9OC1 (2) and (3) are an exact copy, so no
00:27:838 (3) - i think u can copy 00:27:151 (1) 's shape actually it is copied =v=
00:34:480 (1,2,3,4,5) - i think u better do it in this way or in other ways that follow this rhythm http://puu.sh/9OCX blue ticks =v=....
01:31:274 (1) - clockwise rotation of 3degrees =v=
01:32:190 (3) - copy ^
01:39:976 (5) - Ctrl+J then adjust the position ok xd
01:47:762 (3) - up 1 grid oh thanks

【Normal】diff
SPOILER
insert break times during the first several long waiting times for examplehttp://puu.sh/9ODV adding those breaks strangely increas the star difficulty, and the draining is minimum so...
00:20:281 (1) - shape like this http://puu.sh/9OEa I moved the control point from up, that is better thanks for indicate it >3<
00:41:350 (1) - shape not symmetrical I know
00:59:670 (1,2) - looks better?http://puu.sh/9OEx 【tips:do this first then u may get better shapes when making a sliderhttp://puu.sh/9OEH sdfsrweqwytej
01:03:335 (1) - not very obvious, but still not symmetrical do it like http://puu.sh/9OEO ugh
01:04:251 (2,3) - ^
01:14:327 (1) - could u make the shape better? maybe xvx

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
so basically a better shape of the sliders will give your map a better especially for Normal diff since the sliders are slow and big.but anyway, good map~! ok I like nazi mods but this is soo much xd
Good Luck~!
Since i am a new modder, all the modding are ONLY PERSONAL SUGGESTIONS
thanks for modding =v=
Anshi_old
hi~ikari_kyon :) modding from my queue :)

[Normal]


  • no problem i think
[Hard]
  • 00:39:289 (1) - spacing , i would be confused
    00:34:480 (1) - i would reduce a grid and add a note at 00:34:823 . but what makes me confused is that i have heard slider
    like 00:34:480 (1) was be banned (?)
    01:58:525 (1) - i wouldnt add a soft-hitwhistle on there, i would turn down the audio volume to 5%.

[Insane]


  • maybe its too hard for me to play it, and i think its not proper to ad so many combo hit on this song.

    00:20:281 (5) - i would reduce a grid and add a note at 00:20:739
    01:05:167 (3,4,5) - i would ctrl+r them, if u agree with me, change the hitsound and spacing
    01:53:716 (3,4,5) - ^ and then , move back the 01:54:174 (5) - a grid
    01:58:525 (1) - the same with hard
all right , good luck :)
Topic Starter
jossieP
5th page :3

Anshi wrote:

hi~ikari_kyon :) modding from my queue :)

[Normal]


  • no problem i think
o.o

[Hard]
  • 00:39:289 (1) - spacing , i would be confused uh..
    00:34:480 (1) - i would reduce a grid and add a note at 00:34:823 . but what makes me confused is that i have heard slider
    like 00:34:480 (1) was be banned (?) then become a confusing 1/2 slider finishing on a stream :/
    01:58:525 (1) - i wouldnt add a soft-hitwhistle on there, i would turn down the audio volume to 5%.

    Mercury2004 wrote:

    Timing section with audio volume at 5%. Try to change it some where above 15%. I heard some beatmap got pop because of 5% volume.
    this #5 :p

[Insane]


  • maybe its too hard for me to play it, and i think its not proper to ad so many combo hit on this song. huh? D:

    00:20:281 (5) - i would reduce a grid and add a note at 00:20:739 nope
    01:05:167 (3,4,5) - i would ctrl+r them, if u agree with me, change the hitsound and spacing WHAT???????????????????????????????????????????????? they are a stream if I change the spacing would have the same placement, aghh .-. cant get what you are suggesting here
    01:53:716 (3,4,5) - ^ and then , move back the 01:54:174 (5) - a grid ?.?
    01:58:525 (1) - the same with hard same =x=
all right , good luck :)
thanks xd but no changes no kudos, sorry u.u
GabrielRKF
WTF, they are barely moving their lips!!
Like this, even I can become a japanese idol xD

Anyway, let mod:

Normal
Cool
00:17:075(3) - I would like you to mirror this slider. The way that it is now is perfectly normal to deduce that the slider repeats 2 times and ends at 00:17:762. But it doesn't.

Hard
00:28:525(4,5,1) - I think it would be better as a single slider with 3 repetitions.
00:34:480(1,2,3,4) - End the (1) at 00:34:709. Then you select the (2), (3) and the (4) and move everybody 1/2 earlier on the timeline. This way the (2) should be at 00:34:823, the (3) at 00:35:052 and the (4) at 00:35:281. If you don't like this idea, at least remove the (2) from the old pattern and extend the (1) to 00:34:938.
00:38:831(3,1) - Wrong spacing between notes makes me think that the time between them is only 1/4, and not 1/2. Please, increase the distance between these 2 notes.
00:50:968(4) - ugh. Keep with the 1/2 long sliders. They are better to read, and more fun to play. ): Also, place a note at 00:51:426.
01:57:609(2) - [nazi] would look much better pointed to the west or to the east.

Insane
I like jumps, but the ones here are too random ):
00:05:167(6) - Bad spacing with the (5). To help the player a little bit, at least make it a New Combo.
00:58:296(4,5,6) - Bad pattern. Change it please :/
Xakyrie
requested mod!
I'll try to compensate for your inability to understand a lot of English >v< yay, visuals!

Normal.

  • 00:08:373 (1) - positioning of this isn't like the first set. Move it over a bit or copy/paste 00:01:045 (1,2).
    00:18:449 (2) - try shortening it one tick and adding a note at the big white tick. remove the clap on the repeat.
    00:28:525 (1) - try a more exciting beat to fit the music, not a long slider.
    172,60,28525,6,0,B|165:97|231:88|270:147,1,112.5
    336,60,29212,2,0,B|342:97|276:88|237:147,1,112.5
    256,28,29899,1,0
    00:37:686 (1,2,3,4) - can you not overlap this section? increase the spacing a bit >v<
    00:43:182 (1,2) - remove new combo, new combo, you know the drill.
    00:45:014 (1,2) - not adding a beat on the white tick between the two can be confusing. try:
    00:46:846 (1,2) - ^
    00:56:006 (1) - this is beautiful ;w;
    00:57:838 (3) - use ^ slider again; flip it :3
    00:59:670 (1,2) - make (1) blanket (2) properly.
    136,136,59670,6,0,B|172:196|172:196|112:204|92:252|96:296|120:320,1,225,0|0
    176,272,60586,2,0,B|256:264|304:192,1,150,0|8
    256,324,61503,2,0,B|333:346|404:297,1,150,0|8
    01:06:999 (1,2,3) - make sure the end isn't touching (2) and that this section is properly spaced.
    01:08:831 (1,2,3) - since this is copy/paste of ^, do the same.
    01:10:663 (1,2,3,4) - here:
    256,100,70663,5,0
    258,235,71121,1,8
    184,112,71579,2,0,B|146:126|146:174|146:174|186:190|169:233,2,150,8|0|8
    344,232,72953,2,0,B|326:189|366:173|366:173|366:125|326:109,2,150,8|0|8
    01:14:327 (1,2,3,4,5) - try blanketing (2) properly. then, attempt to fix around (3,4,5). I attached a code for the blanketing problem.
    252,304,74327,6,0,B|160:304|160:304|180:248|148:196|104:184|104:184|104:96,1,300,0|0
    80,268,75701,1,8
    01:24:861 (1,2,3,4) - The timing and spacing do not match.
    SPOILER

    see the problem?
01:28:983 (6,1) - new combo, remove new combo.
01:32:190 (5,6) - new combo, remove new combo at 01:34:022 (1).
01:42:724 (2,3,4) - try a different pattern. remove (4) and move the spinner to there. don't forget to extend it to the next big white tick at [01:45:930].
01:50:281 (1,2) - can you arrange this differently?
01:51:426 (3,4) - new combo.

----

alright, that's it for now. once you apply these mods, I'll come back and finish the rest. We'll do this mod step by step ^-^ this is great so far otherwise! keep up the good work and don't kudosu until I finish, or it's up to you.
Topic Starter
jossieP

roxkyuubiforever wrote:

WTF, they are barely moving their lips!! =v=
Like this, even I can become a japanese idol xD ..........
http://en.wikipedia.org/wiki/ClariS


Anyway, let mod:

Normal
Cool
00:17:075(3) - I would like you to mirror this slider. The way that it is now is perfectly normal to deduce that the slider repeats 2 times and ends at 00:17:762. But it doesn't. 2 repeats on a normal diff? no thanks

Hard
00:28:525(4,5,1) - I think it would be better as a single slider with 3 repetitions. what?
00:34:480(1,2,3,4) - End the (1) at 00:34:709. Then you select the (2), (3) and the (4) and move everybody 1/2 earlier on the timeline. This way the (2) should be at 00:34:823, the (3) at 00:35:052 and the (4) at 00:35:281. If you don't like this idea, at least remove the (2) from the old pattern and extend the (1) to 00:34:938. no! blue ticks no! Dx
00:38:831(3,1) - Wrong spacing between notes makes me think that the time between them is only 1/4, and not 1/2. Please, increase the distance between these 2 notes. ok :p
00:50:968(4) - ugh. Keep with the 1/2 long sliders. They are better to read, and more fun to play. ): Also, place a note at 00:51:426. just added the note on 00:51:426
01:57:609(2) - [nazi] would look much better pointed to the west or to the east. where is the west ?v?

Insane
I like jumps, but the ones here are too random ): Im random =v= although this is the most simmetrical that I can be
00:05:167(6) - Bad spacing with the (5). To help the player a little bit, at least make it a New Combo. someone has suggest to remove the combo... added again =v=
00:58:296(4,5,6) - Bad pattern. Change it please :/ any suggest? =v=



xcherry wrote:

requested mod! yeeey finally *-*
I'll try to compensate for your inability to understand a lot of English >v< yay, visuals! thanks for understand me cherry-sama TvT

Normal.

  • 00:08:373 (1) - positioning of this isn't like the first set. Move it over a bit or copy/paste 00:01:045 (1,2). actually it is =v= anyway recopied
    00:18:449 (2) - try shortening it one tick and adding a note at the big white tick. remove the clap on the repeat. maybe this will make it a bit harder?
    00:28:525 (1) - try a more exciting beat to fit the music, not a long slider. this increas the star difficulty 3:
    172,60,28525,6,0,B|165:97|231:88|270:147,1,112.5
    336,60,29212,2,0,B|342:97|276:88|237:147,1,112.5
    256,28,29899,1,0
    00:37:686 (1,2,3,4) - can you not overlap this section? increase the spacing a bit >v< minimum overlap >w<
    00:43:182 (1,2) - remove new combo, new combo, you know the drill. huh? D:
    00:45:014 (1,2) - not adding a beat on the white tick between the two can be confusing. try: ok :x
    00:46:846 (1,2) - ^
    00:56:006 (1) - this is beautiful ;w; xd
    00:57:838 (3) - use ^ slider again; flip it :3 It was fliped, but someone saw that it was confusing ;w; fliped again and anticlockwised 90º xd
    00:59:670 (1,2) - make (1) blanket (2) properly.
    136,136,59670,6,0,B|172:196|172:196|112:204|92:252|96:296|120:320,1,225,0|0
    176,272,60586,2,0,B|256:264|304:192,1,150,0|8
    256,324,61503,2,0,B|333:346|404:297,1,150,0|8
    thanks for the code :3
    01:06:999 (1,2,3) - make sure the end isn't touching (2) and that this section is properly spaced. ok o3o
    01:08:831 (1,2,3) - since this is copy/paste of ^, do the same. k
    01:10:663 (1,2,3,4) - here:
    256,100,70663,5,0
    258,235,71121,1,8
    184,112,71579,2,0,B|146:126|146:174|146:174|186:190|169:233,2,150,8|0|8
    344,232,72953,2,0,B|326:189|366:173|366:173|366:125|326:109,2,150,8|0|8
    I think I copied bad xD

    01:14:327 (1,2,3,4,5) - try blanketing (2) properly. then, attempt to fix around (3,4,5). I attached a code for the blanketing problem.
    252,304,74327,6,0,B|160:304|160:304|180:248|148:196|104:184|104:184|104:96,1,300,0|0
    80,268,75701,1,8
    since I fliped 01:12:953 (4) - Ill use a different placement =v=
    01:24:861 (1,2,3,4) - The timing and spacing do not match.
    SPOILER

    see the problem?
Im so stupid /.\
01:28:983 (6,1) - new combo, remove new combo.
01:32:190 (5,6) - new combo, remove new combo at 01:34:022 (1).
01:42:724 (2,3,4) - try a different pattern. remove (4) and move the spinner to there. don't forget to extend it to the next big white tick at [01:45:930]. nu QAQ
01:50:281 (1,2) - can you arrange this differently? ?v?
01:51:426 (3,4) - new combo. ahmm

----

alright, that's it for now. once you apply these mods, I'll come back and finish the rest. We'll do this mod step by step ^-^ this is great so far otherwise! keep up the good work and don't kudosu until I finish, or it's up to you.
thanks cherry-sama :3
*pm you because of conections troubles x.x
Anshi_old

Anshi wrote:

01:05:167 (3,4,5) - i would ctrl+r them, if u agree with me, change the hitsound and spacing
all right , good luck :)


it makes me confused :(

like this, if u wanna follow the vocal, i mean
Topic Starter
jossieP

Anshi wrote:

it makes me confused :(

like this, if u wanna follow the vocal, i mean
cant see the image :/
and I dont map the most amount of vocals...
athiota33
[Normal]

00:47:533 (3) - Distance
01:05:167 (3) - ~nazi~Make the slider like this?01:17:995 (5) - ^01:18:907 (1) - Distance

[Hard]

01:47:762 (3) - 1 grid left?
Nice~

[Insane]

01:28:754 (5) - 1 grid left. So you can make it symmetric with (3).
01:28:983 (6) - 1 grid right?
01:46:617 (5) - ^

Nice map~
Star for you~
Good luck :D

Topic Starter
jossieP

athiota33 wrote:

[Normal]

00:47:533 (3) - Distance D:!
01:05:167 (3) - ~nazi~Make the slider like this?
SPOILER
[attachment=1:c2a32]screenshot254.jpg[/attachment:c2a32]
cant see the difference =v=
01:17:995 (5) - ^
SPOILER
[attachment=0:c2a32]screenshot255.jpg[/attachment:c2a32]
^
01:18:907 (1) - Distance k

[Hard]

01:47:762 (3) - 1 grid left? OK!
Nice~

[Insane]

01:28:754 (5) - 1 grid left. So you can make it symmetric with (3). thanks
01:28:983 (6) - 1 grid right? yup :3
01:46:617 (5) - ^

Nice map~
Star for you~
Good luck :D
thanks for modding and starring TvT
merchat7
Haven't mod in a while and a little sick of mapping atm so here's a random mod :D

[General]

Don't really see a problem, would prefer circle size 3 for normal through since it's the easiest diff here, but I recommend mapping an Easy more.

[Normal]

Personally ar 4 fits much better, current setting is like an Easy, but the note density is like a Normal. It doesn't increase the star rating and make it play much better so I highly recommend you change it to 4.

00:29:899 (2) - Really feel like a finish should be here to emphasize that bell sound and to differentiate from the sound at 00:29:441.
00:33:106 (4,5,6) - Hm, I guess you should use a repeating slider here too, read 00:43:182 for reason. Doesn't annoy me too much through so you can keep it if you want.
00:43:182 (1,1) - I disagree with the circle usage here. This part has lot of parts on the red tick so why not following it with a repeating slider? 6 circles can be tiring for beginner to play so this should give a little break. Place (2,3) like this http://puu.sh/a7dW (3 is stack with 3 in the next combo), then the repeating slider (new combo on it) like this http://puu.sh/a7e4.
00:52:342 (1) - I don't really like how you place this repeating slider, it look like a kick slider to me (I thought there was going to be another repeat). I would prefer if you ctrl+J and put back in the same spot.
00:54:174 (1) - ^
01:02:190 (4) - Spacing? Fix to 0.9x, if this was on purpose, I don't think it play well so keep spacing equal here if that was the case.
01:18:907 (1,2) - Repeating slider again for the same reason as 00:43:182 (this is also to emphasize the drum more for 3,4,5). It seems you want to do something symmetrical here, I suggest like this http://puu.sh/a7fc.
01:32:190 (1,2) - It's will look nicer if you move the middle anchor point more up so that's it symmetrical and copy and paste to the other slider. Right now, it doesn't look good at all. http://puu.sh/a7fZ (adjust a bit, this is something I did really quickly).
01:34:022 (3) - Points it to 5? Give a nice effect I think. http://puu.sh/a7gn
01:37:686 (3,4) - The way the singer sings this note, slider fit really nicely with the flow. So slider here and place like this http://puu.sh/a7h1?
01:49:594 (4,5) - Doing a short slider like (3) is better. Like this, it feel like there's something missing since you didn't add a hit circle to 01:50:052. I would prefer through if you do this instead [01:49:594 - 01:50:510] http://puu.sh/a7hM. http://puu.sh/a7hQ. Much simpler rhythm, follow the song nicer and you get -0.05 star rating.

Pretty good, everything above is just suggestion (I usually disagree with using 4+ hit circle in Easy/Normal unless the music really feel like it and here, repeating slider/slider fit better for almost all the parts that you used more than 4 hit circles in a arow imo). Consider making an Easy, this feel a little too hard for the easiest diff. The only reason why star rating is this low is because of the BPM. Mats will probably suggest this so consider it.

[Hard]

I got distracted on this difficulty since I was hitting notes 20 ms late for some reason (so I was starring at it the whole way through). Nothing really caught my attention here

[Insane]

00:01:045 (T) - I feel you should reduce the volume, the finish sound too loud and drown out the music a bit. I didn't suggestion for other diffs since you didn't use many finish at this part.

I don't see a problem, everything plays well enough for me :DWas slightly worried about some jump, I felt some were random, but I check through the editor and the jumps that I checked made enough sense to me

Good map, I really recommend you make an Easy so you don't have a problem when a mat/bat check this. Sorry if a mat/bat come and say Insane has too many random jump, I can't seem to find them for some reason :P.

Star!

Hm I decide to look through Insane again.

SPOILER
[Insane (Continue)]

For some reason, when I play this in game, I notice lot of random jumps (when I play editor, everything play nicely for me :S) so here's everything I found weird. Use it how you wish.

00:03:793 (1,2,3,4,5) - This part is quite calm but the spacing here make it feel like a guitar solo in a metal song.
00:06:083 (3,4,5) - This part really doesn't feel like at 2.25x jump. Also why jump for (4), there isn't really an accent on it.
00:08:602 (1) - There shouldn't be a jump for this since this note isn't accented, the end of the last slider is.
00:10:205 (1,2,3,4,5) - Similar to 00:03:793, way too intense compare to the music.

Imo, the intro for this song should be quite calm, a little bit of jump here and there. This part should be where you start to get the feel of the song.

00:20:281 (5) - Perhaps end this slider at 00:20:510, add a hit circle to 00:20:739. And do a jump for the stream. Really feel like there should be a jump at this part.
00:22:571 (3) - Why jump on this note? The accent is on (4) so do a jump on it instead.
00:23:945 (3) - A little weird that you didn't do a jump on this note since this is accented.
00:25:090 (2,3,4) - I disagree with the jumps here. This notes are following the drum and imo, jumps make more sense on the electronic piano. The drums here are more like background instrument that keeps the rhythm, while the electronic piano is the rhythm so I feel jump make more sense there.
00:26:006 (6) - This note isn't accented, the jump should really be on (5).
00:26:464 (1) - Depending on if you change the previous part or not, there shouldn't be a jump here.
00:32:190 (1,2,3,4,5) - I'm not so sure about this jump and unequal spacing.
00:36:541 (4) - Feel like a jump should be here.
00:45:014 (1) - Unnecessary big jump, should be lower imo.
00:45:930 (1,2,1,2,1,2) - ^ it make this play weird, 2.25x spacing then > 1.0x. do some mini jump on the (1)s.
00:49:823 (4,5,6) - Lower spacing for this since it's calmer.
00:54:174 (1,2,3,4,5,6,7) - I find it a odd that you keep spacing equal here when the singer isn't singing the same way through out this part.
00:56:464 (4,5) - Better for jump to be on (4) then (5).
00:57:151 (1) - This note isn't accented, doesn't make sense for such a big jump here.
01:11:579 (1,2,3,4,5,6) - This part is quite calm, I don't a reason for such a big jump.
01:35:854 (1,2,3,4,5) - Singer isn't singing the same way thorough and all the notes are jump here. Doesn't flow too nice.
01:39:518 (4,5,6,7,1) - Slowly increasing spacing here make more sense.
01:51:884 (2,3,4) - Symmetrical pattern doesn't really make sense since (4) isn't accented, only (3).
01:57:609 (2) - Nothing accented here, jump doesn't really make sense.

Use it however you want :P, if a mat/bat say that Insane has too many random jumps, take a look at this. I probably miss some stuff so sorry about that.

Good luck!
frost-b-spec
thx reqs~

[Insane]
1.43.411(6,7,8) - symmetry(3,4,5)

[Hard]
0.51.426(5) - delete and (4)slider end time.

[Normal]
1.02.190(4) - spacing

nice~
Topic Starter
jossieP

merchat7 wrote:

Haven't mod in a while and a little sick of mapping atm so here's a random mod :D :D

[General]

Don't really see a problem, would prefer circle size 3 for normal through since it's the easiest diff here, but I recommend mapping an Easy more. :d

[Normal]

Personally ar 4 fits much better, current setting is like an Easy, but the note density is like a Normal. It doesn't increase the star rating and make it play much better so I highly recommend you change it to 4. 4

00:29:899 (2) - Really feel like a finish should be here to emphasize that bell sound and to differentiate from the sound at 00:29:441. o.o
00:33:106 (4,5,6) - Hm, I guess you should use a repeating slider here too, read 00:43:182 for reason. Doesn't annoy me too much through so you can keep it if you want.
00:43:182 (1,1) - I disagree with the circle usage here. This part has lot of parts on the red tick so why not following it with a repeating slider? 6 circles can be tiring for beginner to play so this should give a little break. Place (2,3) like this http://puu.sh/a7dW (3 is stack with 3 in the next combo), then the repeating slider (new combo on it) like this http://puu.sh/a7e4.
00:52:342 (1) - I don't really like how you place this repeating slider, it look like a kick slider to me (I thought there was going to be another repeat). I would prefer if you ctrl+J and put back in the same spot.
00:54:174 (1) - ^
01:02:190 (4) - Spacing? Fix to 0.9x, if this was on purpose, I don't think it play well so keep spacing equal here if that was the case.
01:18:907 (1,2) - Repeating slider again for the same reason as 00:43:182 (this is also to emphasize the drum more for 3,4,5). It seems you want to do something symmetrical here, I suggest like this http://puu.sh/a7fc.
01:32:190 (1,2) - It's will look nicer if you move the middle anchor point more up so that's it symmetrical and copy and paste to the other slider. Right now, it doesn't look good at all. http://puu.sh/a7fZ (adjust a bit, this is something I did really quickly).
01:34:022 (3) - Points it to 5? Give a nice effect I think. http://puu.sh/a7gn
01:37:686 (3,4) - The way the singer sings this note, slider fit really nicely with the flow. So slider here and place like this http://puu.sh/a7h1?
01:49:594 (4,5) - Doing a short slider like (3) is better. Like this, it feel like there's something missing since you didn't add a hit circle to 01:50:052. I would prefer through if you do this instead [01:49:594 - 01:50:510] http://puu.sh/a7hM. http://puu.sh/a7hQ. Much simpler rhythm, follow the song nicer and you get -0.05 star rating.

Pretty good, everything above is just suggestion (I usually disagree with using 4+ hit circle in Easy/Normal unless the music really feel like it and here, repeating slider/slider fit better for almost all the parts that you used more than 4 hit circles in a arow imo). Consider making an Easy, this feel a little too hard for the easiest diff. The only reason why star rating is this low is because of the BPM. Mats will probably suggest this so consider it.

[Hard]

I got distracted on this difficulty since I was hitting notes 20 ms late for some reason (so I was starring at it the whole way through). Nothing really caught my attention here

[Insane]

00:01:045 (T) - I feel you should reduce the volume, the finish sound too loud and drown out the music a bit. I didn't suggestion for other diffs since you didn't use many finish at this part.

I don't see a problem, everything plays well enough for me :DWas slightly worried about some jump, I felt some were random, but I check through the editor and the jumps that I checked made enough sense to me

Good map, I really recommend you make an Easy so you don't have a problem when a mat/bat check this. Sorry if a mat/bat come and say Insane has too many random jump, I can't seem to find them for some reason :P.

Star!

Hm I decide to look through Insane again.

SPOILER
[Insane (Continue)]

For some reason, when I play this in game, I notice lot of random jumps (when I play editor, everything play nicely for me :S) so here's everything I found weird. Use it how you wish.

00:03:793 (1,2,3,4,5) - This part is quite calm but the spacing here make it feel like a guitar solo in a metal song.
00:06:083 (3,4,5) - This part really doesn't feel like at 2.25x jump. Also why jump for (4), there isn't really an accent on it.
00:08:602 (1) - There shouldn't be a jump for this since this note isn't accented, the end of the last slider is.
00:10:205 (1,2,3,4,5) - Similar to 00:03:793, way too intense compare to the music.

Imo, the intro for this song should be quite calm, a little bit of jump here and there. This part should be where you start to get the feel of the song.

00:20:281 (5) - Perhaps end this slider at 00:20:510, add a hit circle to 00:20:739. And do a jump for the stream. Really feel like there should be a jump at this part.
00:22:571 (3) - Why jump on this note? The accent is on (4) so do a jump on it instead.
00:23:945 (3) - A little weird that you didn't do a jump on this note since this is accented.
00:25:090 (2,3,4) - I disagree with the jumps here. This notes are following the drum and imo, jumps make more sense on the electronic piano. The drums here are more like background instrument that keeps the rhythm, while the electronic piano is the rhythm so I feel jump make more sense there.
00:26:006 (6) - This note isn't accented, the jump should really be on (5).
00:26:464 (1) - Depending on if you change the previous part or not, there shouldn't be a jump here.
00:32:190 (1,2,3,4,5) - I'm not so sure about this jump and unequal spacing.
00:36:541 (4) - Feel like a jump should be here.
00:45:014 (1) - Unnecessary big jump, should be lower imo.
00:45:930 (1,2,1,2,1,2) - ^ it make this play weird, 2.25x spacing then > 1.0x. do some mini jump on the (1)s.
00:49:823 (4,5,6) - Lower spacing for this since it's calmer.
00:54:174 (1,2,3,4,5,6,7) - I find it a odd that you keep spacing equal here when the singer isn't singing the same way through out this part.
00:56:464 (4,5) - Better for jump to be on (4) then (5).
00:57:151 (1) - This note isn't accented, doesn't make sense for such a big jump here.
01:11:579 (1,2,3,4,5,6) - This part is quite calm, I don't a reason for such a big jump.
01:35:854 (1,2,3,4,5) - Singer isn't singing the same way thorough and all the notes are jump here. Doesn't flow too nice.
01:39:518 (4,5,6,7,1) - Slowly increasing spacing here make more sense.
01:51:884 (2,3,4) - Symmetrical pattern doesn't really make sense since (4) isn't accented, only (3).
01:57:609 (2) - Nothing accented here, jump doesn't really make sense.

Use it however you want :P, if a mat/bat say that Insane has too many random jumps, take a look at this. I probably miss some stuff so sorry about that.

Good luck!
thanks for moding merchat :)!
many stuff changed :3



frost-b-spec wrote:

thx reqs~

[Insane]
1.43.411(6,7,8) - symmetry(3,4,5) I like this randomnes :p

[Hard]
0.51.426(5) - delete and (4)slider end time. ?v?

[Normal]
1.02.190(4) - spacing merchat has indicated this before

nice~
thanks for checking :d
Mura_77
Hi~Modding from request

[Normal]
I think Slider Vilocity 1.50 is a bit fast for Normal Diff
00:17:075 (3) - Try to make it fluency like this00:18:449 (2) - make a uniform distance between there points00:45:472 (2) - Put it on Y:224,keep the same between hose two sliders
01:42:724 (2) - dont let this subject overlay on the end of the front slider
01:50:510 (1) - make it pretty like this
[Insane]
00:09:747 (3,4) - remove the note , add a retrace to slider here
pieguyn
sorry for taking too long :?

Normal:

-CS: 3
-IMO, this diff is not easy enough due to high spacing, perhaps add an easy?

01:29:441 (2,3,4,1) - this pause feels quite odd because the pace of the last part was faster 0.0 IMO, you could add notes at 01:29:899, 01:30:815, 01:31:732 and make a different pattern...

Hard:

01:19:136 (1,2) - IMO this pattern is too hard for a [Hard]...
01:45:930 ~ end - in Insane you use whistles, but here you use claps o.o perhaps use whistles instead of claps in this part?

Insane:

00:01:732 (2) - maybe make this into a blanket? http://osu.ppy.sh/ss/195724
00:23:716 (2) - maybe space this more evenly?

nice map :)
Topic Starter
jossieP

Mura_77 wrote:

Hi~Modding from request

[Normal]
I think Slider Vilocity 1.50 is a bit fast for Normal Diff I had already decreased it
00:17:075 (3) - Try to make it fluency like this :/
00:18:449 (2) - make a uniform distance between there points 00:45:472 (2) - Put it on Y:224,keep the same between hose two sliders ?v?
01:42:724 (2) - dont let this subject overlay on the end of the front slider?v?
01:50:510 (1) - make it pretty like this cant see the difference
[Insane]
00:09:747 (3,4) - remove the note , add a retrace to slider here no D;


pieguy1372 wrote:

sorry for taking too long :? its ok :3!

Normal:

-CS: 3 3 is too bit, the most objects will overlap x.x
-IMO, this diff is not easy enough due to high spacing, perhaps add an easy? I used x0,9 spacing for avoid overlaps

01:29:441 (2,3,4,1) - this pause feels quite odd because the pace of the last part was faster 0.0 IMO, you could add notes at 01:29:899, 01:30:815, 01:31:732 and make a different pattern... this will increase the star difficulty >.<

Hard:

01:19:136 (1,2) - IMO this pattern is too hard for a [Hard]... rotated ovo
01:45:930 ~ end - in Insane you use whistles, but here you use claps o.o perhaps use whistles instead of claps in this part? =o no thanks

Insane:

00:01:732 (2) - maybe make this into a blanket? http://osu.ppy.sh/ss/195724 D:
00:23:716 (2) - maybe space this more evenly? but its stacket with 00:25:090 (2) - >:

nice map :)

@Mura_77 no changes >:
@Pieguy1372 thankd :d
Kei
Here's my easy. Sorry for the delay >o<!

Download: ClariS - Nexus (Short Ver.) (ikari_kyon) [Kei's Easy].osu
lovhin456
hello ~ i want to help, helping others is the best thing you can with your free time ~

general;
- maybe try these colors ? i think they fit more
Combo1 : 248,156,158
Combo2 : 173,250,228
Combo3 : 158,196,237
Combo4 : 248,224,146
Combo5 : 185,136,191
- tick rate 2 for all diffs ? although that might mess up hitsounds

kei's easy;
- circle size -1 bigger
- 00:06:999 >> shorten the slider so the reverse arrow falls on 00:07:457, then add a note at 00:08:373
- 00:15:701 >> i think is better if you end the spinner here, gives more time for players to spin, also add a finish
- 00:51:884 >> remove new combo, then new combo on the next slider
- 00:59:670 >> finish
- 01:14:327 >> ^
- 01:28:983 >> ^
- 01:33:106 >> new combo
- 01:39:518 >> ^

normal;
- 00:15:243 >> remove finish and add finish at the start of the next slider
- 00:30:357 >> add a note with finish and start the new combo here
- 00:34:022 >> new combo then remove new combo at 00:34:938
- 01:10:663 >> finish
- 01:14:327 >> ^
- 01:22:113 >> start the new combo here instead
- 01:28:983 >> finish
- 01:30:815 >> add a note
- 01:39:976 >> instead the new combo here instead
- 01:48:678 >> add a repeat
- 02:00:128 >> remove whistle

hard;
- 00:15:701 >> finish
- 00:33:678 >> add a note ?
- 00:50:968 (4,5) >> spacing
- 01:10:663 >> finish
- 01:11:808 >> add a note here and at 01:12:266
- 01:14:327 >> finish
- 02:00:128 >> remove whistle

insane;
- circle size -1 bigger
- 00:15:243 >> remove finish and add finish to the next note
- 00:18:564 >> delete, not following music
- 00:20:625 >> add a note here and delete the note at 00:20:968
- 01:00:930 >> delete
- 01:02:762 >> ^
- 02:00:128 >> remove whistle

* good luck
Topic Starter
jossieP

lovhin456 wrote:

hello ~ i want to help, helping others is the best thing you can with your free time ~ that is good :)

general;
- maybe try these colors ? i think they fit more I dont mind about change combo colours :3
Combo1 : 248,156,158
Combo2 : 173,250,228
Combo3 : 158,196,237
Combo4 : 248,224,146
Combo5 : 185,136,191
- tick rate 2 for all diffs ? although that might mess up hitsounds tick rate 1 is ok :l

normal;
- 00:15:243 >> remove finish and add finish at the start of the next slider finish on spin support the sound of the song, Ill ad the finish on slider, but not going to delete from spinner
- 00:30:357 >> add a note with finish and start the new combo here x
- 00:34:022 >> new combo then remove new combo at 00:34:938 since there is no new combo here 00:32:648 (3) - adding a new combo there have no sense
- 01:10:663 >> finish wow yes :)
- 01:14:327 >> ^ not here
- 01:22:113 >> start the new combo here instead why
- 01:28:983 >> finish yes
- 01:30:815 >> add a note nope
- 01:39:976 >> instead the new combo here instead ...
- 01:48:678 >> add a repeat ok
- 02:00:128 >> remove whistle no :3

hard;
- 00:15:701 >> finish as normal
- 00:33:678 >> add a note ? stream here is uh?
- 00:50:968 (4,5) >> spacing =v=
- 01:10:663 >> finish k
- 01:11:808 >> add a note here and at 01:12:266 k
- 01:14:327 >> finish k
- 02:00:128 >> remove whistle nope :3

insane;
- circle size -1 bigger nope =v=
- 00:15:243 >> remove finish and add finish to the next note as normal =v=
- 00:18:564 >> delete, not following music nope xd
- 00:20:625 >> add a note here and delete the note at 00:20:968 no sense pattern...
- 01:00:930 >> delete nope
- 01:02:762 >> ^ nope
- 02:00:128 >> remove whistle nope :d

* good luck

thanks for checking x3 waiting for Kei's udpate
Kei

lovhin456 wrote:

kei's easy;
- circle size -1 bigger Ok.
- 00:06:999 >> shorten the slider so the reverse arrow falls on 00:07:457, then add a note at 00:08:373 Ok.
- 00:15:701 >> i think is better if you end the spinner here, gives more time for players to spin, also add a finish Done~
- 00:51:884 >> remove new combo, then new combo on the next slider Ok
- 00:59:670 >> finish Added.
- 01:14:327 >> ^ Added.
- 01:28:983 >> ^ Added.
- 01:33:106 >> new combo Added.
- 01:39:518 >> ^ Added too.

Thanks~ :3
Download: ClariS - Nexus (Short Ver.) (ikari_kyon) [Kei's Easy].osu
Yasora
Yo~ mod by request via mod queue~

Kei's Easy
  1. AR is too high for easy, -1?
  2. OD is too low, maybe +1?
00:02:877 (2) because you add whistle in before note, but in here isn't, so in here is too quiet. add whistle in the reverse is more better I think
00:06:999 (3) add whistle in the beginning? so that same with the end of slider. because in the beginning & the end is audible same
00:10:205 (3) I suggest you make this slider to slider curve. so that not make next note (1) "patch" with slider

Normal
  1. this difficulty between easy and normal. I suggest add a little 1/2 beat
  2. OD is too low for normal, +1?
00:13:411 (1) I suggest move it into 00:13:869 (and the end in green timing section) and in here, add circle because this is 'connection' from before note. oh yeah don't forget to add whistle too.
00:15:701 (1) add finish in the beginning? because in here is something like "desh" if you hearing closely
00:28:519 (1) why the clap is the end in here? add clap in the reverse so that will not quiet
00:29:899 (2) delete the finish in here. the sound is weird, and change with clap and that will consistent clap
00:30:357 (x) no add note in here? this is really 'something' because that fit with note have sound finish. I suggest you add circle in here and add finish too
00:34:480 (7) NC in here? because the vocal is end in before note and delete NC in after note (don't forget about spacing)
00:45:701 (3,4) the spacing isn't consistent, fix it~
00:59:670 (1) add finish in the beginning. that downbeat and something like "desh" is audible
01:16:159 (3) this slider is too far from 2. add new combo in here or fix the spacing (I suggest fix the spacing)
01:17:075 (4) same reason with before

Hard
  1. AR is too high, -1? imo
  2. from 00:15:701 - 00:29:899, I think more better if you add clap in the white tick (except long white tick because that downbeat) [in drum song]
00:30:357 (1) add finish in here, because this is new rhythm~

Insane
  1. I think more better if you add clap in the white tick (same reason with Hard) [in drum song]
That's all~ I hope that can helpful ><
Good luck~ star~ ;3/
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