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Meiko Nakamura - Dispel

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wmfchris
[General]
- just close "enable custom colour" in [insane]

[Insane]
00:30:803 (3,5) - stack well
00:38:753 (4) - finish
01:05:153 (10) - I prefer NC here
01:17:753 (4) - placement adjustment : (256,200) make it to form a rhombus
01:42:353 (4) - clap as well as you've done before
01:46:703 (3) - the third slider point up 2 grid lv4 to curve perfectly around (2)

maybe the streams could hv mroe variations than simply a straight stream : O

[Hard]
00:48:803 (5) - [Nazi] left 1 grid lv4
02:51:503 (4) - no vocal, no drumbeat so I don't prefer ending this sentence witha note with whistle. Remove the whistle~
02:53:303 (4) - tweek the slider shape so that it forms square with (3,5)? You did sth similar on (1,1).

pretty good.

[normal]
00:36:653 (3) - add hitsound here as you've done before
00:38:153 - sounds odd with quiet hitnotes but the drum arrangement still soudns active
00:44:303 (2) - whistle here sounds well. Stack the next (2) onto this one.
00:46:703 (3) - ^
01:15:203 (2,3,4) - spacing divergence's obvious here.
01:26:903 (2) - put a NC here since this one belongs to a new sentences and is 1 bar from the previous one.
01:31:703 (3) - -NC here OR remove the next one
01:40:703 (1) - finish may not fit there
01:51:803 - tbh I don't see the reason you end break here...

[Easy]
sounds ok

In overall the map's not bad at all, we see lots of symmetrical works in [insane], and no big problems with it, good luck with your map >~<
Topic Starter
terametis

wmfchris wrote:

[General]
- just close "enable custom colour" in [insane]  Fixed

[Insane]
00:30:803 (3,5) - stack well   Hmm,I keep my design
00:38:753 (4) - finish  Fixed
01:05:153 (10) - I prefer NC here   Fixed
01:17:753 (4) - placement adjustment : (256,200) make it to form a rhombus  Fixed
01:42:353 (4) - clap as well as you've done before  Fixed
01:46:703 (3) - the third slider point up 2 grid lv4 to curve perfectly around (2)  Fixed

[Hard]
00:48:803 (5) - [Nazi] left 1 grid lv4  Fixed
02:51:503 (4) - no vocal, no drumbeat so I don't prefer ending this sentence witha note with whistle. Remove the whistle~  Fixed
02:53:303 (4) - tweek the slider shape so that it forms square with (3,5)? You did sth similar on (1,1).  Fixed
My diff fixed~~
Thank you for really useful mod :)
S h i o n
Download: Meiko Nakamura - Dispel (terametis) [S h i o n's Normal].osu

Some hitsounds fixed, others all fixed. Thanks for mod~!
Kiddo-Kun
Hi

Sorry, I was on a break to prep for my exams


Normal:

• 00:38:603 (2) - This sounds weird. It would match the music better if you mapped it like this.
• 01:18:503 (1) - It will match the music and play better if you changed this slider to this.
• 02:35:303 (1) - It would sound better if you exchanged this whistle for a finish.
• 02:43:703 (1) - This spinner should start on 02:43:403 and end on 02:44:903. It matches the music better.
• 02:47:903 (1) - Remove the new combo on this note to match the previous parts like this [ 01:00:803 (3) & 02:04:403 (3) ]
• 03:05:603 (1,2) - There is no point in lowering the volume on these notes. It does not really match the music and it give this a weird feel.

Hard:

• 01:24:503 (1,2) - This does not have a great game play in my opinion. I would change it to something likethis. This applies for:
01:29:303 (1,2)
01:29:903 (3,4)
• 02:40:103 (1) - Add a finish on this note.
• 03:00:353 (4,1,2) - I'll give you a dollar if you Make this flow better by doing this.

Insane:

AR-1, it matches the feel of the song a lot better.

• 00:26:603 (5,1) - This jump seems extremely random to me. It does not have a good feel, does not have a good flow, and more importantly, does not match the song.
• 00:33:203 (3,4,5) - This pattern is rather confusing and will surely trip players up.
• 01:40:853 (4,5,6) - This pattern is hard to read and confusing.
• 02:51:953 (1) - This is a tad hard to read where it is. I think it would be better if you did this.

Overall:
I'm not liking the Insane. Seems a tad overwhelming in my opinion. But nothing technically wrong with the map. As for the other diffs,
pretty solid although I didn't point out anything in Easy it seems a tad boring with constant 1/1. But all in all I think this map deserves a star.
If you want a bubble, get 3 mods from more experienced modders and then I'll re-check.
S h i o n
Download: Meiko Nakamura - Dispel (terametis) [S h i o n's Normal].osu

Kiddo-Kun wrote:

Normal:
• 00:38:603 (2) - This sounds weird. It would match the music better if you mapped it like this.
• 01:18:503 (1) - It will match the music and play better if you changed this slider to this. It's fine with me , and I have it all like this~
• 02:35:303 (1) - It would sound better if you exchanged this whistle for a finish.
• 02:43:703 (1) - This spinner should start on 02:43:403 and end on 02:44:903. It matches the music better.
• 02:47:903 (1) - Remove the new combo on this note to match the previous parts like this [ 01:00:803 (3) & 02:04:403 (3) ]
• 03:05:603 (1,2) - There is no point in lowering the volume on these notes. It does not really match the music and it give this a weird feel.
Others are all fixed ~
Thanks for mod!
Topic Starter
terametis
Hard:

• 01:24:503 (1,2) - This does not have a great game play in my opinion. I would change it to something likethis.   Fixed
This applies for:
01:29:303 (1,2)
01:29:903 (3,4)
• 02:40:103 (1) - Add a finish on this note.   Fixed
• 03:00:353 (4,1,2) - I'll give you a dollar if you Make this flow better by doing this.  Hmm,I'm sorry, I keep my designs.

Insane:

AR-1, it matches the feel of the song a lot better.  Hmm...I think BPM200 is sufficient elements to be AR9.I don't want to change if possible.

• 00:26:603 (5,1) - This jump seems extremely random to me. It does not have a good feel, does not have a good flowoes not match the song.   Fixed
• 00:33:203 (3,4,5) - This pattern is rather confusing and will surely trip players up.   Will be fixed.I have thought a new design sorry not fixed
• 01:40:853 (4,5,6) - This pattern is hard to read and confusing.     I keep my designs.
• 02:51:953 (1) - This is a tad hard to read where it is. I think it would be better if you did this.   Fixed
Thank you for really useful mod & star :)
Leorda
Konnichiha

General
* For tags, "s h i o n" should replace with "s_h_i_o_n". Otherwise, if you want to click "s h i o n", they clickable on each letter, not word
* Inconsistent kiai time http://puu.sh/fkvp


Easy
01:10:703 (2) - Remove clap at tail slider is better IMO
02:14:303 (2) - ^
02:58:103 (2,3) - These finish hitsound seems not fit, IMO
03:00:503 (2) - ^
03:02:903 (2,3) - ^


S h i o n's Normal
* AR +1? Your current approach rate seems slow

00:53:303 (3) - Move it like this for better flow? http://osu.ppy.sh/ss/233407
00:59:903 (1) - Overlapped by hitbursts and spinner-osu. Try move somewhere to make more readable http://osu.ppy.sh/ss/233412


Hard
00:25:703 (1) - Forgot to put finish at head slider?
00:35:303 (1) - Forgot to put finish?
01:06:803 (2) - These seems overlapped by hitbursts, at 2nd try it's easy to read. Maybe just me.... http://osu.ppy.sh/ss/233440
01:42:803 (5) - How about move this to 01:42:653?
02:23:303 (4) - Put finish?


Nice mapset, Forum PM me for recheck
Topic Starter
terametis

Leorda wrote:

Konnichiha

General
* For tags, "s h i o n" should replace with "s_h_i_o_n". Otherwise, if you want to click "s h i o n", they clickable on each letter, not word Fixed
* Inconsistent kiai time http://puu.sh/fkvp Kiai should be consistent throughout difficulties of your mapset (especially since it is shown on the main menu). If you have a guest difficulty from another mapper that uses different kiai, then it's fine as long as it still makes sense. from (Not Yet) Official Ranking Submission Rules and Guidelines.
So, I want no change ,if possible.


Easy All Fixed
01:10:703 (2) - Remove clap at tail slider is better IMO
02:14:303 (2) - ^
02:58:103 (2,3) - These finish hitsound seems not fit, IMO
03:00:503 (2) - ^
03:02:903 (2,3) - ^


Hard
00:25:703 (1) - Forgot to put finish at head slider?   Fixed
00:35:303 (1) - Forgot to put finish?   Fixed
01:06:803 (2) - These seems overlapped by hitbursts, at 2nd try it's easy to read. Maybe just me.... http://osu.ppy.sh/ss/233440   Fixed
01:42:803 (5) - How about move this to 01:42:653?   I keep my designs.
02:23:303 (4) - Put finish?  Hmm,I like state of now.
Thank you for really useful mod :)
Leorda
IRC Modding
  1. Add new combo at 01:22:103 (6) and 03:08:903 (6) in Insane diff
  2. Move 2nd sliderpoint to 4 grid right at 02:06:203 (8) in Insane diff (Nazi)
  3. Add break at 02:45:053 in Insane diff
  4. Set to AR8 in Hard diff
  5. Fix the Inconsistent tags around all diffs
Bubbled
Topic Starter
terametis
Thank you for mod & bubble~~~ :)

to Shion
Sorry, 00:59:903 (1) - changed design by me~~
S h i o n

terametis wrote:

to Shion
Sorry, 00:59:903 (1) - changed design by me~~
it's fine, no problem.

I caught a bad cold these days, so sorry for not giving timely respond T.T

and it's bubbled now , Congrats!!
Topic Starter
terametis
Oh...I hope that you recover from cold :3
Garven
[General]
Tick rate 2 sounds better for this song.
03:11:303 - Ending the maps here makes more sense.

[Easy]
This is... really boring. It's mostly just 1 circle every two beats.
01:22:403 - Add break time
02:23:303 (1) - Why not extend to 02:25:703 - ?

[Normal]
01:22:403 - Add break time

[Hard]
02:25:403 - Add note?
02:25:703 - Add note?

[Insane]
This map doesn't feel like AR9 suits it to me, though AR8 makes things really messy due to the nature of having so many overlapping patterns.
00:32:903 (1,2,3,4,5,6,7) - These clusters are way too confusing. Too much doubling back into itself.
01:36:503 (1,2,3,4,5,6,7,8) - ^
01:56:903 (1) - Having this stacked made no sense to me and killed the momentum from 01:55:703 (1,2,3,4,5,6,7,8) -
02:25:403 - Add note?
02:25:703 - Add note?
Topic Starter
terametis

Garven wrote:

[General]
Tick rate 2 sounds better for this song. ok, my diff changed.
03:11:303 - Ending the maps here makes more sense. made until 03:11:303

[Easy]All Fixed
01:22:403 - Add break time   
02:23:303 (1) - Why not extend to 02:25:703 - ?


[Hard]All Fixed
02:25:403 - Add note?
02:25:703 - Add note?

[Insane]Fixed expect AR. I don't want to AR8. I feel slow, AR8 with this song. so I set AR9.
This map doesn't feel like AR9 suits it to me, though AR8 makes things really messy due to the nature of having so many overlapping patterns.
00:32:903 (1,2,3,4,5,6,7) - These clusters are way too confusing. Too much doubling back into itself.
01:36:503 (1,2,3,4,5,6,7,8) - ^
01:56:903 (1) - Having this stacked made no sense to me and killed the momentum from 01:55:703 (1,2,3,4,5,6,7,8) -
02:25:403 - Add note?
02:25:703 - Add note?

my diff fixed.
Thank you for really useful mod :)
S h i o n
Sorry for the delay.

Fixed:
added that break time,
and made the song end on 03:11:303.

but didn't use tick rate 2 because I used slidertick for the normal hitclap.

U P D A T E
Topic Starter
terametis
update :3
Garven
[Easy]
01:22:403 - Add break time.
02:25:703 - Extend kiai to here. Looks weird to have it end two beats before the spinner ends.

[Normal]
01:22:403 - Add break time.
Topic Starter
terametis

Garven wrote:

[Easy]
01:22:403 - Add break time.
02:25:703 - Extend kiai to here. Looks weird to have it end two beats before the spinner ends.

[Normal]
01:22:403 - Add break time.
All fixed.
thank you~~<3
Garven
Rebub~
Topic Starter
terametis
thank you~~<3
jieusieu
nice song <3
love this beatmap >w<
Topic Starter
terametis
<3
Breeze
2 month bubble, let's check it

[Insane]

  1. 01:10:703 (4) - Hmm, the slider path was almost hidden by previous hitbursts, hard to tell, so maybe it's better to move it out of that area?
[S h i o n's Normal]

  1. 00:38:453 (2) - Use normal to slider start seems fit music more, and add finish to the slider end
  2. 01:08:303 (3) - It sounds a bit odd that add a finish at reverse point, since 01:08:603 custom slidertick sound is close to this, they sounds bad together imo, remove it would be better
  3. 01:18:503 (1) - ^, kind like above, but finish sound here should be at
    01:18:503, 01:18:803, 01:19:103 and 01:19:403, 01:19:703
    , add at reverse point is totally wrong :<
  4. 01:32:153 (4) - Why start 01:32:153? It should start at 01:32:303 and end at 01:32:753 right?
  5. 01:58:403 (2,4) - Why not using normal hitsound for these two slider start? (or custom clap)
  6. 02:13:703 (1) - Slider start, add finish?
  7. 02:22:103 (1) - Same to 01:18:503 (1) -
[Easy]

  1. 00:37:703 (3) - Add finish here maybe?
  2. 01:41:303 (3) - ^
  3. 01:41:303 (3) - Drag break to here
Send me a forum PM when you have reply
Topic Starter
terametis

Breeze wrote:

[Insane]

  1. 01:10:703 (4) - Hmm, the slider path was almost hidden by previous hitbursts, hard to tell, so maybe it's better to move it out of that area?
    [attachment=0:dba7a]1.png[/attachment:dba7a]

[Easy]

  1. 00:37:703 (3) - Add finish here maybe?
  2. 01:41:303 (3) - ^
  3. 01:41:303 (3) - Drag break to here
My diff all fixed.
Thank you for really useful mod~~~<33
S h i o n
-Breeze:

I'm gradually following the vocal by adding those finishes at reverse points, they sound fine to me. Also, no modders before think it strange. So I hope that I could retain it if possible. :(

Others are all fixed. Thanks for modding!



Download: Meiko Nakamura - Dispel (terametis) [S h i o n's Normal].osu
Breeze
Oh, sorry, typro

[Easy]

02:44:903 - Drag break to here, fix this and I'll rank it
Topic Starter
terametis

Breeze wrote:

Oh, sorry, typro

[Easy]

02:44:903 - Drag break to here, fix this and I'll rank it
fixed :)
Gaba
Good map, rank it ><
Breeze
Fair enough
Topic Starter
terametis
thank you ~~~<3333333
Akemi_Homura
gratz~! =3=/
zaczac
omedetou gozaimasu!!!
Gaba
o_o
AIR315
Congratz~
Kitsuneko
きたか おめでとー
Melophobia
やったああああああああああああああああああああああああああああああ
Quilt
おめでと~~~!!!
Ryafuka
congratz! :)
LunarSakuya
Congrats!!

Meiko Nakamura!! <33
YTYuyu
OMG i'm so happy this got ranked :cry:. congrats on the rank :D.
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