Masuda Junichi - St. Annu

posted
Total Posts
4
Topic Starter
polka
This beatmap was submitted using in-game submission on Monday, July 22, 2019 at 1:34:15 PM

Artist: Masuda Junichi
Title: St. Annu
Source: ポケットモンスター赤
Tags: Saint Anne Pokemon Pocket Monster Monsters Red Blue 1st first generation jessie james team rocket video game theme vgm bgm 8 bit eight retro classic gameboy
BPM: 149.3
Filesize: 2727kb
Play Time: 01:07
Difficulties Available:
  1. Expert (4.93 stars, 257 notes)
  2. Hard (3.08 stars, 185 notes)
  3. Insane (4.38 stars, 241 notes)
  4. Normal (2.02 stars, 114 notes)


Download: Masuda Junichi - St. Annu
Information: Scores/Beatmap Listing
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<<#14>>


idc how loqw quality this bg is im not changing this gem of a background thx

i cant make insanes

I FOUND AUDIO WITHOUT ECHOES PRAAAISE
Topic Starter
polka
KEEP TRACK OF SHIT BOX

Waiting on mods from:InfinityGhost (m4m)

Pending: Mykaterasu (https://osu.ppy.sh/s/633499),b00 (https://osu.ppy.sh/s/690752)
InfinityGhost
General
  1. Check AiMod (CTRL SHIFT A)

    (easy/normal diff can be ignored bc of 2* normal)
Normal
  1. 01:04:779 (1) -
  2. 00:02:488 (4,1) - this misalignment kinda urks me, would be more aesthetically pleasing if they were straight
  3. 00:03:694 (2) - i would stack this with 00:06:105 (3) and adjust everything around it especially since you did it at 00:07:713 (2,4)
  4. 00:24:591 (2) - nasty blanket with 1 and leads into an uglier overlap with 00:26:802 (3) (everything else around it could be adjusted too)
Hard
  1. 01:04:578 (1) -
  2. 00:04:900 (5,6,7) - keep constant visual spacing, looks better and plays better

    (what i would do for example)
  3. 00:12:937 (1,2,3) - ^ same situation as above
  4. 00:23:788 (3,2) - this overlap could be avoided completely
Insane
  1. 00:31:825 (1,2,3) - could be a triangle instead
  2. pretty clean map overall though, nice work
Expert
  1. 01:04:478 (1) -
  2. extremely polished map, love it
Good luck!
Topic Starter
polka

InfinityGhost wrote:

General
  1. Check AiMod (CTRL SHIFT A)
    :arrow:It keeps saying the preview time is conflicting but it's not. It's the exact same. Everything else fixed.

    • (easy/normal diff can be ignored bc of 2* normal)
    Normal
  2. 01:04:779 (1) - :arrow:Fixed
  3. 00:02:488 (4,1) - this misalignment kinda urks me, would be more aesthetically pleasing if they were straight :arrow:okay
  4. 00:03:694 (2) - i would stack this with 00:06:105 (3) and adjust everything around it especially since you did it at 00:07:713 (2,4) :arrow:Nah its good where it is
  5. 00:24:591 (2) - nasty blanket with 1 and leads into an uglier overlap with 00:26:802 (3) (everything else around it could be adjusted too) :arrow:Fixed blanket. Overlap doesn't even show up in game.[/list Hard
    1. 01:04:578 (1) - :arrow:Fixed.
    2. 00:04:900 (5,6,7) - keep constant visual spacing, looks better and plays better :arrow:okay
      (what i would do for example)
    3. 00:12:937 (1,2,3) - ^ same situation as above :arrow:^
    4. 00:23:788 (3,2) - this overlap could be avoided completely :arrow:It was on purpose.
    Insane
    1. 00:31:825 (1,2,3) - could be a triangle instead :arrow:It is lol
    2. pretty clean map overall though, nice work :arrow:Thanks!
    Expert
    1. 01:04:478 (1) - :arrow:Fixed.
    2. extremely polished map, love it :arrow:Thanks!
    Good luck!
THANK YOU THIS WAS HELPFUL AF
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