approve'd
Good job =w=b haha
Thank you <3IceBeam wrote:
hi Kurai-kun
remove go from Tags? we can't search for words having less then 3 characters Nope, because if someone search "Go Ichinose", he will not find this map (we can't search for word which have less than 3 charracters on the website only)
also,some suggestions to raise playability:
00:35:227 (1) - I don't mind anti-jumps,but I'd rather stacked it with 00:35:434 (2),it'd improve the flow imo
anyway it looks like there's a 1/2 space between this note and 00:35:020 (6) atm :/ I don't really like this pattern too xD so changed
00:58:296 (2) - I wouldn't do an anti-jump here..maybe you should clear out that blue tick? though I'm fine with it Nope, I like it in this way >w<
03:07:710 (2) - I had some doubts,if it's spaced in yellow tick or brown(03:07:848 - 1/6 divisor)
how do you think? This was on a 1/6 tick before, but lolcubes told me that it was 1/8, so I believed him (even if I can't see any difference xD)
all these were suggestions,so not even popping :p
gratz bakapettan \:D/KuraiPettan wrote:
Thank you <3
At the moment, slider tick rate 4 is being used as an excuse to get this approved. Which is quite sad. This map is long and challenging enough to simply get ranked instead of approved. Putting in tick rate 2 already drops the score down to 17 million.Rules wrote:
16-18m = For insane difficulties that are long and challenging enough to justify such a high score.
http://osu.ppy.sh/s/39828Lesjuh wrote:
Now this will also be the perfect example for more single 2 minute insane difficulties woo~
maybe because there's nothing wrong with it?Lesjuh wrote:
It's senseless to have a common insane difficulty approved on its own. I'm surprised not a single moderator mentioned anything about this.
I'm a mapper and I think making a 3 minute 19mill score map for approval is stupid.IceBeam wrote:
I highly doubt any mapper would agree..but then,that was my bad not to suggest it,my excuses