respond to rest part 2 when
Thank you!AJamez wrote:
hewwo m4m from ur QGeneralalright, das all for this modd hopefully i helped somehowGravity
- just a suggestion for the diff names feel free to ignore, but why not change them with the classic SDVX names u know like novice, exhaust etc just a thought of mine xd i hate sdvx
- there seems to be a bug in the gravity diff, everytime i click update, it prompts to a 0 object and i had to redl .osu everytime ;w; it's a bug, not an issue if it gets ranked since it only happens when you open the editor.
Overdose
- 00:39:122 - i wish u mapped this part so entering the kiai would have more impact, what i'd suggest here is maybe copy 00:38:043 (3,4) - to replace that reverse up to u tho or maybe extend the reverse? idk but im just pointing this out did stuff
- 00:39:809 (4,1) - hmm tbh this doesnt look aesthetic at all ;w; flow >>> aesthetic since it's a really hard section.
- 00:39:613 (3) - shouldn't this be a clap insted this has clap
- 00:40:790 (1,2) - idk y but i keep missing 2 would be kewl to move it closer a bit made consistent with other distance
- 01:18:746 (2,3) - is it just me or these are kinda awkward to catch and somehow ruins the flow in the kiai :c why not try mapping this 01:18:942 - or 01:19:530 - or maybe just slant them did stuff
- 01:56:113 (1) - ik this is the last note but it kinda lacks that emphasis as a finish imo try to avoid stacking it to 3 make a triangle for 01:55:427 (2,3,1) - insted (yes, std modding xd) intentional since it's a drop of intensity.
very clean map overall i love it <3Rain
- 00:27:451 (1) - ik ur keeping that nc consistency tho i kinda find this nc unnecessary cus i dont hear a different sound supporting it so like i'd put the nc 00:27:843 - here instead I NC when there's too many fruits on the platter only on downbeats or 2/1 away from them.
- 00:35:297 (1,2) - why not add a hyper between these? the sound here is kinda reasonable imo and decreasing pitch
- 00:36:866 (1,2) - make these ones walkable instead since sound kinda decreased or is softer than the first one downbeat though, just a structure thing.
Platter
- 00:29:020 (1) - same with overdosee switch ncs with 00:29:216 (3) -
- 00:41:574 - ok personal preference if u dont mind but the two reverses here i think a stream would fit more for this part like this It's a unique sound so it deserves a unique pattern
- 00:42:359 (1) - also i think a hyper would suit here like in the screncap since ur following the melody tho the snare also lands there but ye flows better like this
- 01:34:928 - this part plays kinda out of place imo why not just copy like what u did on 01:22:375 - ? and ctrl h them Pattern variation, I'd use this pattern on the 4th part of kiai but the song is different.
- 01:52:484 (2,3) - the hyper on 3 is kinda harsh imo keep it smooth maybe nerf this a bit like 3.6 ds did a lot of pattern reworks
Salad
- 00:13:328 (2,3,4) - man i got slightly shocked when i first saw this i wasnt expecting this kind of structure xd maybe because of 3 hmm maybe try this kind of movement? or maybe just better remove 3 and use that back and forth movement perhaps I think this is fairly reasonable, doesn't require any movement to catch all of it
- 01:16:098 (3,4) - i dont think the hyper doesnt fit with the sound here and seems overmephasized considering there are 2 hdashes in a row. i'd move 01:16:490 (4) - to x360 and 01:16:882 (1) - to x96 for it to be nerfed x I think there should be hyper, not much just subjective.
Cup
- 00:12:347 - imo u could add a note here to support le flute also kinda fits better to catch the next slider like what u on 01:19:824 (8) - just had a 1/4 stream, reducing density for simplicity.
- 00:39:220 (1) - yea maybe reduce this dash try x253 insted nerfed
- 01:21:590 (1) - i'd make this a dash since the flute gives a pretty strong sound imo it does, but relative to the others it's less important.
- 01:27:082 (3,4,1) - these distances seems really ambigous imo try giving more appropriate spacing nerfed just so it's clear all is walks
- 00:04:109 (4) - minor but isn't this supposed to be straight what i mean is that spacing make it 1x ds? made it look nicer
- 00:15:682 (3) - uhh the droplets in this slider tho i suggest a normal reverse would fit instead ok
- 00:16:663 (4) - im picky and i look at aesthetics make this a triangle for 00:14:897 (2,3,4) - no actually im suggesting to decrease the ds for this note cus it gives a hyper with dthr mod xdddd would be nice to decrease changed distances anyway
i want this ranked already so take my stars~
Thank you!JeirYagtama wrote:
Alright m4m for boss uwuGeneral
- Turn off widescreen suppoer if you're not gonna add a storyboard on this this does not matter
Salad
- 00:01:166 (1,1) - too far of distance in the beginning of the diff here shorten the distance a bit Needs to be large enough that it's clear this is a dash, player can just restart if they miss
- 01:16:686 (6,1) - I think the dash between these 2 are little harsh imo maybe shorten the ds over here by moving it to x:313? probably, nerfed
- 01:27:082 (3,4) - kind of awkward of movement here since this pretty much has loud intense sounds but they're so less spaced increase the distance here a bit until x:267? already fixed with jamez, ya
- 01:27:867 (1) - This should be a side-dash tbh regarding how intense and loud the sound is don't think this sound is too important to emphasise
- 00:05:874 (1) - I dont think a NC is needed here since you have 00:07:835 (1) - as a more prominent sound to NC this is just for managing number of fruits on plate, NCs have no emphasis value imo
- 00:23:528 (1,2,3,4,5,1,2,3,4,5,6) - thats a little too dense for a salad imo but its not really a problem that has to be fixed atm seems fitting imo
- 01:08:251 (3,4,1) - Kind of awkward movement imo cos its sort of intense section so i would suggest to increase the distance between the 2 here with atleast 1.40ds from each other not too intense but increased spacing a little
The rest of the diffs were really solid for me and couldnt find any other issues after 4 hours or so lmao :/ spending too much time looking for details
gl boss
JBHyperion wrote:
RainReally interesting diff with some sweet stream patterns. Just a few weird rhythm choices hold it back for me.
- 00:24:509 (2) - I like the hypering for guitar twang thing you have going here, but in light of that, shouldn't this be split into 1/4 slider and circle, since the sound on the tail is much stronger? Something like this might suit your needs better sure
- 00:53:736 (2,3) - Missing jump for the snare sound? Other snares had larger spacing and usually a direction change also, making this one feel especially out of place ya
- 01:01:582 (2,3) - Same could maybe be applied here by moving (3) to the right - (4) has a high pitch sound too, so wouldn't hurt to have double dash here I feel ya
- 01:50:719 (4) - Would prefer if this was more angled to keep the in/out flow you had going in this section. 30 degrees or so should be enough
- 01:51:504 (3,4) - Why the rhythm switch here, before you were following the high pitch synth sounds and even emphasised them hypers, but here 01:51:602 - is skipped entirely? For consistency you could remove (4) and move (3) forward 1/4 beat, or if you want to keep the increased density for a climax-y feel, swap the order to circle > slider. wip
- 01:52:484 (2,3) - Same problem here, the synth is a slider end and the strong snare on the red tick is skipped. Try circle > 1/2 slider > circle here instead i fucked up rhythm for some reason lol
OverdoseBesides some instances of strong hypers followed by dashes getting a bit annoying and the aforementioned tapwalks, this is fine.
- 00:09:405 (1,2) - Strong hyper into flowstop without a direction change is really annoying to play. A less annoying (and imo more interesting) solution would be to swap (2) to the right and (3) to the left to create some wiggling that maintains flow, e.g. this, with (4) retaining the same position Changed at first but changed back since this pattern is used everywhere in first kiai, need to introduce how it plays here.
- 00:14:407 (2,3) - Strong hyper into this direction change kinda forces this to be a dash even though it doesn't look like one at first glance. I'd reduce the hyper strength or increase the following spacing to make this pattern clearer to read sure
- 00:36:866 (1,2,3) - Not sure why these are all hypered when stronger sounds like 00:30:786 (3,4,5) - 00:29:216 (2,3) - etc. weren't 36 really does seem relatively stronger imo, all are on downbeats or strong sounds.
- 00:40:397 (5,6) - 00:41:182 (5,6) - 01:09:428 (4,5,6) - Please spare me the horror of overshooting ;w; it play good alr
- 01:38:852 (1,2,3,4,1,2) - A bit repetitive to have all these on the left side, and also I feel you could do more with the climax to the kiai. Try Ctrl+H on 01:39:636 (1,2) - and move to the right until you get a hyper to (1), then additionally Ctrl+G (2) to make another hyper with direction change. Ex. this Point of this pattern was repetitive left/right since that sounds like the song, just moved the whole thing left instead lol
Hope this helps, good luck! (: