ho ho ho secret snata
praise nofx
praise nofx
General
- Request issue #69187263 to get a correct BG
Cup
- 00:26:274 (6) - I guess you lowered distance here for the weaker drum, but the synth sound is quite strong here instead, this felt a bit underwhelming to me and I'd prefer a slightly bigger spacing (even if it's still decreasing throughout 00:25:097 (3,4,5,6) - overall)
- 01:15:313 (3,4,5) - Also feels a little underwhelming considering this is a kiai buildup, I'd move (4) left a bit
- 01:56:506 - Any reason for not adding a spinner here as in the other diffs?
Salad
- 01:11:390 (2,1) - Not sure what kind of movement you intended here, looks like a jump compared to most surrounding spacing but is just about walkable. Probably buff this for the kiai buildup I guess?
- 01:48:267 (1,2) - Unexpected jump when similar sounds don't have this spacing e.g 01:47:875 (2) - 01:49:444 (4) -, so probably make this walkable for consistency
Platter
- 00:02:735 (5,1) - Why is this spacing so low? I know the intro is calm but this is a real flow killer, you could at least make it walkable like similar sounds here. Also applies to 00:03:128 (1,2) -
- 00:29:216 (4,5,6,7,8,1) - Awkward to have this shallow curve where the player isn't sure if they need to follow or stack, then leading into an antiflow movement. More curve on the 5plet would make this easier to follow
- 00:30:786 (4,1) - 00:34:120 (4,1) - 00:37:651 (1) - Missing dashes? These sounds are similar to what you were dashing for before, and the section has a lot of walking atm
- 00:35:690 (4) - Could also be a dash for the synth sound I guess
- 01:22:178 (4,5) - 01:34:536 (2,3) - Would have expected dashes to both of these considering the strength/pitch here
- 01:43:363 (8,1) - Again, an awful lot of walking in this section, a dash here on the downbeat would break things up a bit
- 01:48:267 (1,2) - Despite what I said above, I'm now confused as to why this has a dash but no other snares in this section do. Nothing particularly special about this I feel, though I'd opt for making other patterns consistent with this (adding dashes) than the other way around
Rain
- 00:24:509 (2) - I like the hypering for guitar twang thing you have going here, but in light of that, shouldn't this be split into 1/4 slider and circle, since the sound on the tail is much stronger? Something like this might suit your needs better
- 00:53:736 (2,3) - Missing jump for the snare sound? Other snares had larger spacing and usually a direction change also, making this one feel especially out of place
- 01:01:582 (2,3) - Same could maybe be applied here by moving (3) to the right - (4) has a high pitch sound too, so wouldn't hurt to have double dash here I feel
- 01:50:719 (4) - Would prefer if this was more angled to keep the in/out flow you had going in this section. 30 degrees or so should be enough
- 01:51:504 (3,4) - Why the rhythm switch here, before you were following the high pitch synth sounds and even emphasised them hypers, but here 01:51:602 - is skipped entirely? For consistency you could remove (4) and move (3) forward 1/4 beat, or if you want to keep the increased density for a climax-y feel, swap the order to circle > slider.
- 01:52:484 (2,3) - Same problem here, the synth is a slider end and the strong snare on the red tick is skipped. Try circle > 1/2 slider > circle here instead
Overdose
- 00:09:405 (1,2) - Strong hyper into flowstop without a direction change is really annoying to play. A less annoying (and imo more interesting) solution would be to swap (2) to the right and (3) to the left to create some wiggling that maintains flow, e.g. this, with (4) retaining the same position
- 00:14:407 (2,3) - Strong hyper into this direction change kinda forces this to be a dash even though it doesn't look like one at first glance. I'd reduce the hyper strength or increase the following spacing to make this pattern clearer to read
- 00:36:866 (1,2,3) - Not sure why these are all hypered when stronger sounds like 00:30:786 (3,4,5) - 00:29:216 (2,3) - etc. weren't
- 00:40:397 (5,6) - 00:41:182 (5,6) - 01:09:428 (4,5,6) - Please spare me the horror of overshooting ;w;
- 01:38:852 (1,2,3,4,1,2) - A bit repetitive to have all these on the left side, and also I feel you could do more with the climax to the kiai. Try Ctrl+H on 01:39:636 (1,2) - and move to the right until you get a hyper to (1), then additionally Ctrl+G (2) to make another hyper with direction change. Ex. this
Catch the GRAVITY
Hope this helps, good luck! (:- 00:41:574 (1,2,3,4) - Antiflow stairs for the synth is fine here, but the hyper strength could be turned down a little imo. Most previous patterns here were walks/tap-dashes and suddenly strong hypers appear without the music changing that much, so it really caught me off guard. By moving some surrounding patterns around you can reduce the strengths here to ~ 2.5-2.6x DS, making this much more playable whilst still keeping the idea
- 00:44:713 (1,2,3,4,1) - Same idea here, except this is made more problematic by the last hyper, (4,1) being massively strong and coupled with antiflow. You can probably keep current distancing here for the increased musical intensity if (4,1) can be reduced to compensate