bit disappointed that nothing was done with spread
still believe what i said is relevant in some way. Easy is more like a beginner diff in my opinion. its got really basic patterning for 80% of the map which creates a huge gap between easy and normal.
most of the map is like this and for a new player that wants to try something harder than easy they get stuck because normal is wayyy too hard for any sort of progression when compared to easy.
despite the SR, the diff is very basic and if those 1/2 streams didnt exist then this would easily be a beginner diff, rather than an easy. honestly, even if the icon turns to a normal (what you wanted to avoid) i still believe it will be beneficial to the spread of the map tbh.
if you want you can make easy a beginner diff by changing the 1/2 streams but eh, i just recommend buffing the easy slightly, in a way that creates more of a balanced spread.
okay i've been pretty subjective so if you disagree dont be an ass and be polite, thanks. that means anyone, not just the creator of the map.
still believe what i said is relevant in some way. Easy is more like a beginner diff in my opinion. its got really basic patterning for 80% of the map which creates a huge gap between easy and normal.
most of the map is like this and for a new player that wants to try something harder than easy they get stuck because normal is wayyy too hard for any sort of progression when compared to easy.
despite the SR, the diff is very basic and if those 1/2 streams didnt exist then this would easily be a beginner diff, rather than an easy. honestly, even if the icon turns to a normal (what you wanted to avoid) i still believe it will be beneficial to the spread of the map tbh.
if you want you can make easy a beginner diff by changing the 1/2 streams but eh, i just recommend buffing the easy slightly, in a way that creates more of a balanced spread.
while im at it i may as well mod because i found some shit
[Easy]
00:22:459 - these rolls are a bit of a concern for me. since the rolls here are basic [4321] it is easier to play than the ones at 00:11:793 - since its a less complex pattern. the sound behind the rolls at 00:22:459 - are more prominent due to the 1/2 clap sound. in my opinion, i would prefer if the rolls at 00:22:459 - 00:43:793 - were more complex than the ones at 00:11:793 - 00:33:126 - since the strong sound is on the prior ones
00:23:793 - this is weird, why didnt you add the LNs like the other diffs? seems counter-intuitive and makes things inconsistent between diffs tbh. i highly recommend adding them since it would make things more consistent and honestly doesnt give much variation within the map and gets pretty boring to play after a while.
[Normal]
00:21:626 (21626|2,21793|1,21959|2,22126|1,22293|2) - pretty long trill which can be avoided honestly. just feels awkward to play and doesnt give much variation
[White]
00:02:626 (2626|1,2793|2,2959|1,3126|2,3293|1,3459|2,3626|1,3793|2,3959|1,4126|2,4293|1,4459|2,4626|1,4793|2,4959|1,5126|2) - holy mother of trills this is a bit long
00:06:626 (6626|2,6793|1,6959|2,7126|1,7293|2,7459|1,7626|2,7793|1) - ^^
okay there are quite a few. idk if they are intended but i guess they're not the end of the world. other than that the diff is cool
[Hitsounds]
all diffs unless specified
00:06:126 - missing keysound
00:16:793 - ^^
00:27:459 - ^^
not entirely sure why you skipped them. i mean, yeah its fainter than the others but tbh its easy to figure out the key signature and if you map it, it can bring foward the sound more while playing (a technique ive seen a few people use). i mean, i guess they're fine without but would be cool if you added them.
00:22:459 - these rolls are a bit of a concern for me. since the rolls here are basic [4321] it is easier to play than the ones at 00:11:793 - since its a less complex pattern. the sound behind the rolls at 00:22:459 - are more prominent due to the 1/2 clap sound. in my opinion, i would prefer if the rolls at 00:22:459 - 00:43:793 - were more complex than the ones at 00:11:793 - 00:33:126 - since the strong sound is on the prior ones
00:23:793 - this is weird, why didnt you add the LNs like the other diffs? seems counter-intuitive and makes things inconsistent between diffs tbh. i highly recommend adding them since it would make things more consistent and honestly doesnt give much variation within the map and gets pretty boring to play after a while.
[Normal]
00:21:626 (21626|2,21793|1,21959|2,22126|1,22293|2) - pretty long trill which can be avoided honestly. just feels awkward to play and doesnt give much variation
[White]
00:02:626 (2626|1,2793|2,2959|1,3126|2,3293|1,3459|2,3626|1,3793|2,3959|1,4126|2,4293|1,4459|2,4626|1,4793|2,4959|1,5126|2) - holy mother of trills this is a bit long
00:06:626 (6626|2,6793|1,6959|2,7126|1,7293|2,7459|1,7626|2,7793|1) - ^^
okay there are quite a few. idk if they are intended but i guess they're not the end of the world. other than that the diff is cool
[Hitsounds]
all diffs unless specified
00:06:126 - missing keysound
00:16:793 - ^^
00:27:459 - ^^
not entirely sure why you skipped them. i mean, yeah its fainter than the others but tbh its easy to figure out the key signature and if you map it, it can bring foward the sound more while playing (a technique ive seen a few people use). i mean, i guess they're fine without but would be cool if you added them.
okay i've been pretty subjective so if you disagree dont be an ass and be polite, thanks. that means anyone, not just the creator of the map.