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Lifetheory - Daisy [OsuMania]

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Topic Starter
infilect
This beatmap was submitted using in-game submission on 星期一 2018年1月22日 at 12:43:53

Artist: Lifetheory
Title: Daisy
Tags: piano flower dnb drum and bass
BPM: 180
Filesize: 4556kb
Play Time: 00:45
Difficulties Available:
  1. Easy - 4Key (1.43 stars, 166 notes)
  2. Normal - 4Key (2.09 stars, 283 notes)
  3. White - 4Key (2.91 stars, 431 notes)
Download: Lifetheory - Daisy
Information: Scores/Beatmap Listing
---------------



à condition que puisse vous voir, je me sens pour satisfaire.

Bubbled by Tofu1222 / Qualified by Asherz007
ExNeko
M4M
来了
Easy
00:23:793 (23793|0) - 不用面吧,这里星数需要压到e标
00:34:459 (34459|0) - ^
Normal
00:05:126 (5126|2) - 改一下位置,这里00:04:459 (4459|2,4793|2,5126|2,5459|2) - 梗了
00:13:126 (13126|3) - 这个移到col1吧,单左拍简单点也好看点
Life
00:32:959 (32959|1) - 移到col4
00:33:293 (33293|2,33293|0) - 改成左右拍吧
是不是很水摸 :)
Topic Starter
infilect

ExNeko wrote:

M4M
来了
Easy
00:23:793 (23793|0) - 不用面吧,这里星数需要压到e标/好的
00:34:459 (34459|0) - ^
Normal
00:05:126 (5126|2) - 改一下位置,这里00:04:459 (4459|2,4793|2,5126|2,5459|2) - 梗了/改了
00:13:126 (13126|3) - 这个移到col1吧,单左拍简单点也好看点/改了
Life
00:32:959 (32959|1) - 移到col4/
00:33:293 (33293|2,33293|0) - 改成左右拍吧
是不是很水摸 :)
S4S还行(笑
ExInyf
那我也来水个摸
Life
00:07:793 (7793|3,7959|3) - 在col4不太好看(???
00:09:793 (9793|1,11126|2) - 这两节col4都有点空
00:15:459 (15459|2,15626|3,15793|2) - 放中间吧
00:19:959 (19959|3,20126|2,20293|3) - 同上
00:36:459 (36459|2,36626|3,36793|2,37126|2) - 不太美观
00:43:626 (43626|1,43709|2) - miss
Normal
00:43:626 (43626|1,43709|2) - miss
Easy
00:06:459 (6459|3,6793|0) - 移到col3和2
00:16:126 (16126|0,16626|2) - ^
00:21:959 (21959|2,22126|1) - ctrl+h
00:43:626 (43626|1,43709|2) - miss,不过这个难度是加sample音效
还行,加油!
Topic Starter
infilect

ExInyf wrote:

那我也来水个摸
Life
00:07:793 (7793|3,7959|3) - 在col4不太好看(???/re了一下
00:09:793 (9793|1,11126|2) - 这两节col4都有点空/我觉得还行啊?
00:15:459 (15459|2,15626|3,15793|2) - 放中间吧/
00:19:959 (19959|3,20126|2,20293|3) - 同上
00:36:459 (36459|2,36626|3,36793|2,37126|2) - 不太美观/emmm
00:43:626 (43626|1,43709|2) - miss/好的
Normal
00:43:626 (43626|1,43709|2) - miss
Easy
00:06:459 (6459|3,6793|0) - 移到col3和2/
00:16:126 (16126|0,16626|2) - ^
00:21:959 (21959|2,22126|1) - ctrl+h
00:43:626 (43626|1,43709|2) - miss,不过这个难度是加sample音效/确实,这个我都没注意到
还行,加油!
感谢mod :) (虽然也很水
Umo-
hi
1234

[Easy]
00:33:793 (33793|2) - move to 00:33:626 - so that it continues following snare sound like at 00:33:126 (33126|1) -
00:34:126 - add a note on 2

[Normal]
00:11:793 (11793|1) - what does this LN follow? I dont hear any perticular sound that it should follow. I'd suggest that you change it to double note
00:22:459 (22459|1) - ^
00:25:959 (25959|2,26126|3) - ctrl+j, feels better while playing
00:33:793 (33793|1) - shorten it to 00:34:126 - and add a LN at 00:34:126 - for that "tinggg" sound

[Life]
00:02:459 (2459|1,2459|3,2459|0,2626|1) - 00:05:126 (5126|1,5126|3,5126|0,5293|1) - 00:07:793 (7793|3,7793|1,7793|0,7959|1) - 00:10:459 (10459|3,10459|0,10459|1,10626|1) - this feels really repetitive, why dont you rearange some notes
00:33:293 (33293|0,33293|1,33459|1,33459|0,33793|1,33793|0,33959|1,33959|0,34293|1,34293|0) - these feel really weird while playing since their sound is really dence and doubles dont really support that sound really well

soz for short mod, map is alredy good imo and I'm really tierd while modding it lol

good luck
Topic Starter
infilect

Umo- wrote:

hi
1234

[Easy]
00:33:793 (33793|2) - move to 00:33:626 - so that it continues following snare sound like at 00:33:126 (33126|1) -
00:34:126 - add a note on 2

[Normal]
00:11:793 (11793|1) - what does this LN follow? I dont hear any perticular sound that it should follow. I'd suggest that you change it to double note/Follow the piano hitsound
00:22:459 (22459|1) - ^
00:25:959 (25959|2,26126|3) - ctrl+j, feels better while playing/No
00:33:793 (33793|1) - shorten it to 00:34:126 - and add a LN at 00:34:126 - for that "tinggg" sound/No, I think it's too light here, dont need noted

[Life]
00:02:459 (2459|1,2459|3,2459|0,2626|1) - 00:05:126 (5126|1,5126|3,5126|0,5293|1) - 00:07:793 (7793|3,7793|1,7793|0,7959|1) - 00:10:459 (10459|3,10459|0,10459|1,10626|1) - this feels really repetitive, why dont you rearange some notes/ok
00:33:293 (33293|0,33293|1,33459|1,33459|0,33793|1,33793|0,33959|1,33959|0,34293|1,34293|0) - these feel really weird while playing since their sound is really dence and doubles dont really support that sound really well/..

soz for short mod, map is alredy good imo and I'm really tierd while modding it lol

good luck
Thank u :)
Airon 9th
围观水摸现场
Life
00:09:959 (9959|3,10126|3,10459|2,10626|2) - 两个纵都在一只手上不好吧
00:15:293 (15293|0,15459|0,15793|1,15959|1) - 同上
00:24:459 (24459|2) - 这里加个note
00:25:793 (25793|2) - 00:27:126 (27126|1,28459|0) - ^感觉很好
Normal
00:11:793 (11793|1,12126|3,12459|0,12793|2) - 不如就只用note吧,或者再移几个sample音效过来,这里感觉很空
00:13:293 (13293|3,13459|2,13793|2) - 不太好看
00:22:459 (22459|1,22793|2,23126|0,23459|3) - ^^
00:33:126 (33126|3,33793|1) - ^
00:43:793 (43793|0,44459|3) - ^
Easy
00:09:459 (9459|0,9793|1,10126|0,10459|1) - 再拆一下吧
00:18:459 (18459|3,18793|2) - 换一下位置
00:20:126 (20126|0,20459|1,20793|0,21126|1) - ^^
00:43:793 (43793|2,44126|3,44793|1) - 移sample音效来
好的
Topic Starter
infilect

Airon 9th wrote:

围观水摸现场
Life
00:09:959 (9959|3,10126|3,10459|2,10626|2) - 两个纵都在一只手上不好吧
00:15:293 (15293|0,15459|0,15793|1,15959|1) - 同上/这里不
00:24:459 (24459|2) - 这里加个note
00:25:793 (25793|2) - 00:27:126 (27126|1,28459|0) - ^感觉很好
Normal
00:11:793 (11793|1,12126|3,12459|0,12793|2) - 不如就只用note吧,或者再移几个sample音效过来,这里感觉很空/就note吧
00:13:293 (13293|3,13459|2,13793|2) - 不太好看
00:22:459 (22459|1,22793|2,23126|0,23459|3) - ^^/^
00:33:126 (33126|3,33793|1) - ^
00:43:793 (43793|0,44459|3) - ^
Easy
00:09:459 (9459|0,9793|1,10126|0,10459|1) - 再拆一下吧
00:18:459 (18459|3,18793|2) - 换一下位置
00:20:126 (20126|0,20459|1,20793|0,21126|1) - ^^
00:43:793 (43793|2,44126|3,44793|1) - 移sample音效来/
好的
好的
感谢mod和星星
Murasame
水摸
|1|2|3|4|
Normal
00:11:793 - 到 00:13:126 - 我觉得把鼓点抓上会好点
Life
00:10:626 (10626|0,10793|1) - 我觉得ctrl+G一下打起来更舒服
就这些
Topic Starter
infilect

Murasame wrote:

水摸
|1|2|3|4|
Normal
00:11:793 - 到 00:13:126 - 我觉得把鼓点抓上会好点/变通了一下
Life
00:10:626 (10626|0,10793|1) - 我觉得ctrl+G一下打起来更舒服/
就这些
感谢摸图!
Ayachi-
life
00:34:459 (34459|1) - separate into 3 LN at 00:35:793 - and 00:36:459 -
00:39:793 (39793|0) - same 00:40:793 - 00:41:793 -
Topic Starter
infilect

Ayachi- wrote:

life
00:34:459 (34459|1) - separate into 3 LN at 00:35:793 - and 00:36:459 -
00:39:793 (39793|0) - same 00:40:793 - 00:41:793 -
looks good

thanks mod!
Madoka2574
水摸(其实我觉得不水了)

1丨2丨3丨4

[General]
  1. OD和HP可以上调一点,mania的EZ一般都有6.5了
  2. 这个cymbal的keysound感觉跟音乐不太合得上,建议换一个
[Easy]

  • 没啥问题,有个建议
  1. 00:22:459 - 到00:23:793 - ,以及00:43:793 - 到00:44:459 - 因为有连续1/2的snare,可以把单键换成LN
[Normal]
  1. 00:11:793 - 00:12:293 - 00:12:793 - 为什么不用double呢,是为了保持这个楼梯的形状吗,其实我觉得像这样 https://puu.sh/ypeh6/47ccedba47.png 也可以,注意几个double的位置最好不一样,感觉好一点
  2. 00:22:459 - 从这里后面这一块可以放4个double,你可以理解为另一个note抓的钢琴
  3. 00:26:793 (26793|0,26793|3,28126|3,28126|0,28793|0,28793|3) - 其实我觉得这些double位置可以多变一变更diverse,后面也是
  4. 00:33:126 - 后面也是可以用用double,建议抓鼓点,钢琴就算了,没必要连续double,前面连续double一般是因为鼓点
  5. 00:43:793 - emmmm这个地方又是连续的1/2,钢琴只有2/1。。。我是想做成1/2对拍来着,难度也不大,没超2.25星。不过BN可能会提难度跨度过大。So it's up to you.注意我前面还提了几条建议,注意风格一致,如果你拒绝的话我估计基本上是全拒了23333
[Life]
  1. 00:03:126 - 00:04:459 - 这些地方我觉得有鼓点,可以用double,后面类似
  2. 00:23:793 (23793|0) - 这一段的LN为啥不是跟着钢琴走的,你下一段都是每一个钢琴音就对应一个LN的,可能是因为这里你加的keysound是cymbal,我个人感觉不太合适,这个一般还是在单键note上吧
  3. 00:24:459 (24459|2,25793|2) - 这几个note说明你应该知道这个鼓点?如果你确实是抓的鼓点,那前面我说的也有,那里放double。这里的话,有个问题就是你没加drum的keysound
That's all.Good luck!
Topic Starter
infilect

Madoka2574 wrote:

水摸(其实我觉得不水了)

1丨2丨3丨4

General
OD和HP可以上调一点,mania的EZ一般都有6.5了/这个bn没意见的话我也没意见,简单点好
另外这个cymbal的keysound感觉跟音乐不太合得上,建议换一个/行,那我再找找

EZ
没啥问题,有个建议
00:22:459 - 到00:23:793 - ,以及00:43:793 - 到00:44:459 - 因为有连续1/2的snare,可以把单键换成LN/不了,我之前摆过ln觉得不适合

NM
00:11:793 - 00:12:293 - 00:12:793 - 为什么不用double呢,是为了保持这个楼梯的形状吗,其实我觉得像这样 /double可 https://puu.sh/ypeh6/47ccedba47.png 也可以,注意几个double的位置最好不一样,感觉好一点/这就算了,不太好看
00:22:459 - 从这里后面这一块可以放4个double,你可以理解为另一个note抓的钢琴
00:26:793 (26793|0,26793|3,28126|3,28126|0,28793|0,28793|3) - 其实我觉得这些double位置可以多变一变更diverse,后面也是
00:33:126 - 后面也是可以用用double,建议抓鼓点,钢琴就算了,没必要连续double,前面连续double一般是因为鼓点
00:43:793 - emmmm这个地方又是连续的1/2,钢琴只有2/1。。。我是想做成1/2对拍来着,难度也不大,没超2.25星。不过BN可能会提难度跨度过大。So it's up to you.注意我前面还提了几条建议,注意风格一致,如果你拒绝的话我估计基本上是全拒了23333/差不多改了点,但不都是像你说的那样

HD
00:03:126 - 00:04:459 - 这些地方我觉得有鼓点,可以用double,后面类似/没有
00:23:793 (23793|0) - 这一段的LN为啥不是跟着钢琴走的,你下一段都是每一个钢琴音就对应一个LN的,可能是因为这里你加的keysound是cymbal,我个人感觉不太合适,这个一般还是在单键note上吧/?前一段跟长音后一段跟钢琴,这样既简单又抓音,跟我keysound是什么没关系
00:24:459 (24459|2,25793|2) - 这几个note说明你应该知道这个鼓点?如果你确实是抓的鼓点,那前面我说的也有,那里放double。这里的话,有个问题就是你没加drum的keysound/没,这是意识流产物,我不认为那里是drum
感谢摸图! :)
error_exe777
hello from queue


General
Difficulties: done
Spread: good
Hitsounds: ooo keysounds
Metadata: good
AiMod: nothing
Other: nothing

Life
00:05:459 (5459|1,5626|1) - there shouldnt be a jack here since you only jacked the notes after the cymbal right?

00:11:793 (11793|3,11793|0,11959|1,11959|2,12126|1,12126|2,12293|3,12293|0,12459|2,12459|1,12626|2,12626|1,12793|0,12793|3,12959|1,12959|2) - repeating the same pattern is fine i guess but changing the pattern halfway through could make it more interesting

00:33:126 (33126|2,33126|3,33293|0,33293|1,33459|0,33459|1,33626|3,33626|2,33793|1,33793|0,33959|0,33959|1,34126|2,34126|3,34293|0,34293|1,34459|3,34459|2) - same as above

00:35:126 (35126|3,35293|2,35459|3) - this trill is avoidable

Normal
00:12:459 (12459|1,12626|2) - maybe CTRL+H this to represent the drums a bit better

00:33:793 (33793|1,33959|2) - ^^

00:44:126 - 00:44:793 - add notes here because you did so at 00:22:459 -

Easy
this diff is reALLy empty compared to normal. in terms of difficulty and density the gap is far too wide and you'll need to close it

ontop of that, the map feels lazy and if you remap it to make it more dense these problems will rule themselves out. i wont mod this diff, because you'll need to change alot anyway and it feels useless tbh

other than the concerns i listed in Easy, this map is great. just the spread issues here and there, but are easily fixable.

good luck! o/
Topic Starter
infilect

error_exe777 wrote:

hello from queue


General
Difficulties: done
Spread: good
Hitsounds: ooo keysounds
Metadata: good
AiMod: nothing
Other: nothing

Life
00:05:459 (5459|1,5626|1) - there shouldnt be a jack here since you only jacked the notes after the cymbal right?/No

00:11:793 (11793|3,11793|0,11959|1,11959|2,12126|1,12126|2,12293|3,12293|0,12459|2,12459|1,12626|2,12626|1,12793|0,12793|3,12959|1,12959|2) - repeating the same pattern is fine i guess but changing the pattern halfway through could make it more interesting

00:33:126 (33126|2,33126|3,33293|0,33293|1,33459|0,33459|1,33626|3,33626|2,33793|1,33793|0,33959|0,33959|1,34126|2,34126|3,34293|0,34293|1,34459|3,34459|2) - same as above/No, I want to make the map look neater

00:35:126 (35126|3,35293|2,35459|3) - this trill is avoidable

Normal
00:12:459 (12459|1,12626|2) - maybe CTRL+H this to represent the drums a bit better/Nice

00:33:793 (33793|1,33959|2) - ^^/No here, because 00:32:459 (32459|2,32793|2,33126|2,33459|2,33793|2) -

00:44:126 - 00:44:793 - add notes here because you did so at 00:22:459 -/ok

Easy
this diff is reALLy empty compared to normal. in terms of difficulty and density the gap is far too wide and you'll need to close it

ontop of that, the map feels lazy and if you remap it to make it more dense these problems will rule themselves out. i wont mod this diff, because you'll need to change alot anyway and it feels useless tbh/I think so too, but I can only do that in order to control the SR in the Easy icon range

other than the concerns i listed in Easy, this map is great. just the spread issues here and there, but are easily fixable.

good luck! o/
Thank mod!
AHHHHHHHHHHHHHH
M4M as requested in here
0|1|2|3
EZ
So I see that in 00:03:459 (3459|3,3459|0) , it is a snare than you mapped it as double but snares like 00:04:126 (4126|2,4793|3) are mapped as single notes. They all sound the same so if you decided to map one snare as double, map all snares double (I'd suggest changing all of them to single notes because this is an easy diff). You can't just randomly map snare double like this 00:08:793 (8793|0,8793|3)
00:11:959 - Missing notes
00:12:793 (12793|3,12793|1) - If you decided to change all the unorganized snare that I mentioned before to single, add 2 notes at 00:12:626 and 00:12:959
00:11:959 (11959|2,34459|3) - You may want to change this one hitsound. It doesn't sync with the song, the same goes to the other 2 diffs
NM
00:11:626 (11626|2) - I'd suggest changing this to double
00:22:293 (22293|2) - ^
Owo nice diff
Life
00:26:126 (26126|1,26459|1,26793|1,27126|1,27459|1) - This is avoidable
Hope this help and gl for ranking ^w^)b
Also sorry for short mod, the song itself is short and repetitive and it has been well-modded so...
Topic Starter
infilect

[B A D] wrote:

M4M as requested in here
0|1|2|3
EZ
So I see that in 00:03:459 (3459|3,3459|0) , it is a snare than you mapped it as double but snares like 00:04:126 (4126|2,4793|3) are mapped as single notes. They all sound the same so if you decided to map one snare as double, map all snares double (I'd suggest changing all of them to single notes because this is an easy diff). You can't just randomly map snare double like this 00:08:793 (8793|0,8793|3)
00:11:959 - Missing notes
00:12:793 (12793|3,12793|1) - If you decided to change all the unorganized snare that I mentioned before to single, add 2 notes at 00:12:626 and 00:12:959
/I mapped drum and clap as single notes, But pianohitsound needs an extra note

00:11:959 (11959|2,34459|3) - You may want to change this one hitsound. It doesn't sync with the song, the same goes to the other 2 diffs/lol, But idk what it should be, I just added them with the feeling
NM
00:11:626 (11626|2) - I'd suggest changing this to double/no
00:22:293 (22293|2) - ^/^
Owo nice diff
Life
00:26:126 (26126|1,26459|1,26793|1,27126|1,27459|1) - This is avoidable
Hope this help and gl for ranking ^w^)b
Also sorry for short mod, the song itself is short and repetitive and it has been well-modded so...
thanks mod :)
Tailsdk
Mod from my queue
Sorry for delay really busy atm just barely made time for this mod
Mod
[Life]
00:09:793 - would add notes on this sound
00:11:126 - ^ and so on
00:35:459 - add note here
00:36:459 - ^
00:37:126 (37126|1,37126|2,37459|1,37459|0,37793|2,37959|1,38126|0,38126|2,38459|2,38459|1,38793|1,38793|0,39126|2,39293|1,39459|0,39459|2) - change it a little same pattern twice in a row
actually it's a of times in a row remember that it can also go this way
[NM]
00:16:626 (16626|2,16626|3,16793|0,16793|1) - these can also be placed like this and still make sense http://prntscr.com/hdhlsn
00:20:626 (20626|3,20626|2,20793|1,20793|0) - also you do this in the same direction many times in a row
[EZ]
00:11:126 - would change it to look like this https://osu.ppy.sh/ss/9594085 just because it would feel weird to skip out on the sound compltely
00:33:126 - ^

i only mentioned mistakes once or twice make sure to check through

Good Luck with the map
Topic Starter
infilect

tailsdk wrote:

Mod from my queue
Sorry for delay really busy atm just barely made time for this mod
Mod
[Life]
00:09:793 - would add notes on this sound /ok
00:11:126 - ^ and so on/^
00:35:459 - add note here /no
00:36:459 - ^/no
00:37:126 (37126|1,37126|2,37459|1,37459|0,37793|2,37959|1,38126|0,38126|2,38459|2,38459|1,38793|1,38793|0,39126|2,39293|1,39459|0,39459|2) - change it a little same pattern twice in a row
actually it's a of times in a row remember that it can also go this way /ok
[NM]
00:16:626 (16626|2,16626|3,16793|0,16793|1) - these can also be placed like this and still make sense http://prntscr.com/hdhlsn/?no
00:20:626 (20626|3,20626|2,20793|1,20793|0) - also you do this in the same direction many times in a row/^
[EZ]
00:11:126 - would change it to look like this https://osu.ppy.sh/ss/9594085 just because it would feel weird to skip out on the sound compltely/OK
00:33:126 - ^/^

i only mentioned mistakes once or twice make sure to check through

Good Luck with the map
Thanks mod!

Diff name changed: Life → White
Otosaka-Yu
irc owo
2017-12-02 20:36 infilect: !
2017-12-02 20:36 infilect: 你好
2017-12-02 20:36 Suzuki_1112: 0.0
2017-12-02 20:36 Suzuki_1112: hello
2017-12-02 20:37 infilect: e
2017-12-02 20:37 infilect: 你会做mania图啊
2017-12-02 20:37 infilect: 帮我看看图好吗?
2017-12-02 20:37 Suzuki_1112: 会一点点拉233
2017-12-02 20:37 Suzuki_1112: 是什么歌
2017-12-02 20:37 infilect: ACTION is listening to [https://osu.ppy.sh/b/1473480 Lifetheory - Daisy]
2017-12-02 20:38 infilect: 很简单的一张图
2017-12-02 20:38 Suzuki_1112: 哦哦
2017-12-02 20:38 Suzuki_1112: 是这首歌
2017-12-02 20:38 Suzuki_1112: 我尽量;w;
2017-12-02 20:38 infilect: 嗯,目前我就hitsound方面还有点疑惑
2017-12-02 20:38 Suzuki_1112: ACTION is editing [https://osu.ppy.sh/b/1473479 Lifetheory - Daisy [Easy]]
2017-12-02 20:39 Suzuki_1112: 00:34:459 (34459|3) - 这里的key音错了
2017-12-02 20:40 infilect: 嗯
2017-12-02 20:40 infilect: 那应该是什么呢
2017-12-02 20:40 infilect: 我对这个不是很熟
2017-12-02 20:40 Suzuki_1112: 等我一下哦
2017-12-02 20:40 infilect: 我对这个不是很熟
2017-12-02 20:41 Suzuki_1112: 应该是A#5才对
2017-12-02 20:41 Suzuki_1112: 你这里用了B5
2017-12-02 20:41 infilect: 好的
2017-12-02 20:41 Suzuki_1112: 虽然前面好像也有几颗音有点错了不过听着好像还挺好
2017-12-02 20:42 Suzuki_1112: 00:43:793 (43793|1) -
2017-12-02 20:42 infilect: 哦,听起来感觉合适了很多啊!
2017-12-02 20:42 Suzuki_1112: 这个也错了
2017-12-02 20:42 Suzuki_1112: 话说我给一下个人的建议
2017-12-02 20:43 infilect: 这个是F4#吗
2017-12-02 20:43 Suzuki_1112: 这是G4啊
2017-12-02 20:43 infilect: F#4
2017-12-02 20:43 Suzuki_1112: 跟回刚才用A#5吧
2017-12-02 20:43 Suzuki_1112: 有clap的地方我觉得能用双键会比较好
2017-12-02 20:43 Suzuki_1112: 233只是建议
2017-12-02 20:44 Suzuki_1112: 个人不是很懂骂娘术语
2017-12-02 20:46 Suzuki_1112: 刚才卡了
2017-12-02 20:47 Suzuki_1112: 0.0
2017-12-02 20:47 infilect: 没事
2017-12-02 20:47 infilect: o.o
2017-12-02 20:47 infilect: 我也掉了
2017-12-02 20:47 Suzuki_1112: 其实大概也没什么了吧
2017-12-02 20:47 Suzuki_1112: 我挺菜的;w;
2017-12-02 20:47 Suzuki_1112: 也是在学习怎么做骂娘图
祝你好运快飞1st!
DustMoon
我觉得可以水摸一波
1|2|3|4|
NM
1.00:22:459 (22459|3,22459|0,22626|1,22793|2,22793|3,22959|1,23126|0,23126|3,23293|2,23459|1,23459|0,23626|2,23793|3) - 建议这样的排列:https://osu.ppy.sh/ss/9774292这样也比你的White难度的排列简单。
2.00:43:959 (43959|2,44126|3,44126|0,44293|1,44459|2,44459|3,44626|1,44793|0,44793|3,44959|2,45126|1,45126|0) - 建议直接上对拍:https://osu.ppy.sh/ss/9774315
:) 祝早飞
Topic Starter
infilect

DustMoon wrote:

我觉得可以水摸一波
1|2|3|4|
NM
1.00:22:459 (22459|3,22459|0,22626|1,22793|2,22793|3,22959|1,23126|0,23126|3,23293|2,23459|1,23459|0,23626|2,23793|3) - 建议这样的排列:https://osu.ppy.sh/ss/9774292这样也比你的White难度的排列简单。
2.00:43:959 (43959|2,44126|3,44126|0,44293|1,44459|2,44459|3,44626|1,44793|0,44793|3,44959|2,45126|1,45126|0) - 建议直接上对拍:https://osu.ppy.sh/ss/9774315
/星数要超过N标范围了,而且这样改的我也不喜欢,不好意思都拒了,nokds
:) 祝早飞
:(
Shima Rin
Fixed hitsound and adjusted patterns. This should be good to go now. Bubbled!

Chat Log
11:40 infilect: 你好
11:41 Tofu1222: 你file得要一个hitnormal 现在加一个?
11:42 Tofu1222: 你用soft就是soft hitnormal
11:42 infilect: 不用吧?就用默认的就可以
11:42 Tofu1222: 现在就是有些BN会把这当问题。。。
11:42 Tofu1222: 我也不好抉择
11:42 infilect: 好吧,那我加个
11:44 Tofu1222: 00:33:126 - 所有难度这里的keysound应该放F#那个
11:45 infilect: 好的
11:45 Tofu1222: 00:43:793 - 还有这里也是
11:45 Tofu1222: 然后音效就没问题了
11:46 Tofu1222: 然后还有 Easy和Normal最好没键的地方不要放sb hitsound
11:47 Tofu1222: 对新人可能会有一定误导的效果
11:47 infilect: 我高难度放了,我就想起码跟着做一样的hs吧
11:47 Tofu1222: 可以不用啊
11:47 Tofu1222: 有键的地方放
11:47 Tofu1222: 0:11:626 Drum.wav@70%
11:47 infilect: 0:11:626 Drum.wav@70%
11:47 infilect: 这两个和后面两个
11:47 infilect: 我懂
11:48 Tofu1222: 反正就是类似这个的
11:48 Tofu1222: 我看好像有四处
11:48 Tofu1222: 删掉就行了
11:48 infilect: 删了
11:49 Tofu1222: 然后还有一个 现在比较经常argue的东西
11:49 Tofu1222: 因为钢琴相对drum较弱
11:49 Tofu1222: 所以最好是把钢琴放进sb drum放在note上
11:49 Tofu1222: 这样打击效果强
11:49 infilect: 好
11:50 Tofu1222: 然后如果钢琴零零散散的 建议是所有直接扔进storyboard
11:50 Tofu1222: 我那个ima koko
11:50 Tofu1222: 就是这么干的
11:50 infilect: 也被抓了吗
11:50 infilect: 哦
11:50 Tofu1222: easy最好的话就钢琴直接扔进sb
11:50 infilect: 好的
11:51 infilect: 其实这样也好,我现在就搞得clap有时一个有时两个
11:51 Tofu1222: 嗯
11:51 infilect: cymbals不用算作durm吧
11:52 Tofu1222: 00:04:459 - 00:15:126 - 这里我听感觉好像有G的keysound
11:52 Tofu1222: cymbal的打击感也不弱呀
11:52 infilect: 我cymbals用的35%,已经很弱了
11:52 Tofu1222: 一般都还是drum和cymbal都放键上 然后piano扔sb
11:52 infilect: 好吧
11:52 Tofu1222: 你easy也不是说放不下drum和cymbal
11:53 infilect: 00:04:459 (4459|2) - 00:15:126 (15126|2) - 这俩还是算了
11:53 infilect: 太轻
11:54 Tofu1222: 感觉其实还是旋律一部分
11:54 Tofu1222: 不过刚刚又发现
11:54 Tofu1222: 你后面好像有一小节
11:54 Tofu1222: piano都错了。。。。。
11:54 infilect: 都错了。。。。。
11:55 Tofu1222: 00:31:793 - A5 00:32:709 - D5
11:55 Tofu1222: 啊也不是都错了
11:55 Tofu1222: 这俩
11:55 infilect: 这俩
11:56 infilect: 32:709 ?
11:56 infilect: 你是不是选错了
11:56 Tofu1222: 00:32:793 (32793|3) -
11:56 Tofu1222: 啊
11:56 Tofu1222: 是。。。。
11:57 infilect: D5?
11:57 infilect: 听着太高了啊
11:57 Tofu1222: 就是比前面那个d高一个八度反正
11:59 infilect: e
11:59 infilect: 听了一下确实是,但是光听hs感觉还是违和
12:00 Tofu1222: 但是。。这是事实哇;w;
12:00 infilect: ;w;
12:00 infilect: 那就改吧
12:01 Tofu1222: 00:36:626 (36626|2) - to col4 for balance
12:02 Tofu1222: 好了Easy OK
12:02 infilect: ok
12:04 Tofu1222: Normal
12:04 Tofu1222: 00:17:126 (17126|3,17126|0,17293|1,17459|2,17459|3,17626|0,17793|1,17959|2,17959|3,18126|1,18126|0) -
12:04 Tofu1222: 换个pattern?
12:04 Tofu1222: 跟前面重了
12:04 infilect: 改了
12:05 Tofu1222: https://osu.ppy.sh/ss/9783443 这么摆好一点?
12:06 infilect: 好的
12:06 Tofu1222: 00:36:126 (36126|3,36459|1) - 这俩换一下col?
12:07 Tofu1222: https://osu.ppy.sh/ss/9783457这里也这样吧
12:07 infilect: 00:36:459 (36459|3,36793|3,37126|3) - 造成三连
12:07 infilect: 好
12:08 infilect: 上面那个可,下面那个就算了
12:09 infilect: 会弄成带ln的三连
12:19 Tofu1222: 行
12:19 Tofu1222: Normal OK
12:20 Tofu1222: 现在稍微有点事 马上回来
12:20 infilect: ok
12:20 infilect: 好
12:51 Tofu1222: 还在吗?
12:51 infilect: 在
12:56 Tofu1222: 00:11:793 - to 00:13:126 - how about some more varied patterns
12:56 Tofu1222: like 00:22:459 - to 00:23:793 -
12:57 infilect: 不不不,后面那段全是clap
12:57 infilect: 前面为了区分drum和clap特意分开来的
12:59 Tofu1222: 00:43:793 - to 00:45:126 - here you may use the same flow to the left
12:59 Tofu1222: https://osu.ppy.sh/ss/9783724
12:59 Tofu1222: like this
13:00 infilect: 改了一点
13:00 Tofu1222: 你懂我意思吧
13:00 Tofu1222: 就是是朝左的一个方向
13:01 infilect: 是,但是看不出来
13:01 infilect: 我改成让四个col都有一个jack了
13:01 Tofu1222: 你以三个为group
13:01 Tofu1222: 都是往左走的一个形状
13:02 infilect: e,没必要吧
13:02 infilect: 我觉得现在这样就挺好
13:02 Tofu1222: 那你前面这段都是向右的呀。。
13:02 infilect: 巧合
13:02 Tofu1222: 我以为你故意的
13:02 Tofu1222: 噗
13:02 infilect: 我又不是特地摆成这样的
13:02 infilect: 噗
13:03 Tofu1222: OD HP要提
13:04 Tofu1222: RC说好像不能低于6。5
13:04 Tofu1222: 6.5
13:04 infilect: 那我就 6.5 / 7 / 7.5
13:04 Tofu1222: OK
13:04 Tofu1222: 改完更一下
13:04 Tofu1222: 应该没问题了
13:04 Tofu1222: 我去帮我妈干活
13:05 Tofu1222: 马上回来
13:05 infilect: 嗯
13:09 infilect: 更了
13:12 Tofu1222: EZ 一个小问题
13:12 Tofu1222: 00:43:293 (43293|1,43459|0,43626|2) - 这三个和后面的不太一样吧
13:12 infilect: 嗯?
13:12 Tofu1222: 00:43:626 (43626|2,43793|1) -
13:12 Tofu1222: 最好可以分开
13:13 infilect: 一样啊,你这样看
13:13 infilect: 00:43:293 (43293|1,43459|0,43626|2,43793|1,43959|3,44126|2) - , 00:44:293 (44293|1,44459|0,44626|2,44793|1,44959|3,45126|2) -
13:13 Tofu1222: 啊 我说音色
13:13 infilect: 啊
13:13 Tofu1222: 你后面都是clap
13:14 Tofu1222: 最好前面三个成一个group
13:14 infilect: 那我移一移
13:14 Tofu1222: 00:22:293 (22293|0,22459|1) - 这里也是
13:14 Tofu1222: 其他两处因为clap和drum都是交错的 就不用改
13:16 infilect: 更了
13:16 Tofu1222: 可以
13:16 Tofu1222: 你还有啥要改的吗
13:17 infilect: 没了
13:17 infilect: 就这样了
13:17 Tofu1222: 行 那我泡了
13:17 infilect: ;w;
Xinnoh
can we stop mapping ringtone size

the song benefits so much from its buildup and conclusion, just cutting out the chorus loses so much of the song's meaning
it changes it from emotional compositions on the meaning of life to just a really repetitive song
like, it's doesn't even take that long to map this mode so I don't know why it wasn't done.

00:04:459 (4459|2) - keysound missing for this sound multiple times
00:32:793 (32793|1) - reduce volume on this hitsound, high pitch note is quieter in music.
00:37:126 (37126|2) - feel like this should have lower pitch

Also, why is volume at 5%, I'd pop but I'd rather not have another month of probation
Topic Starter
infilect

Sinnoh wrote:

can we stop mapping ringtone size

the song benefits so much from its buildup and conclusion, just cutting out the chorus loses so much of the song's meaning
it changes it from emotional compositions on the meaning of life to just a really repetitive song
like, it's doesn't even take that long to map this mode so I don't know why it wasn't done. /

00:04:459 (4459|2) - keysound missing for this sound multiple times/I just want to noted those obvious melodies
00:32:793 (32793|1) - reduce volume on this hitsound, high pitch note is quieter in music./OK
00:37:126 (37126|2) - feel like this should have lower pitch/I feel it just right

Also, why is volume at 5%, I'd pop but I'd rather not have another month of probation
Thanks mod :)

The Ranking Criteria does not specify that you can not cut part of a song for a separate mapping, So it depends on the mapper. If you want to get a better music experience then I suggest you go directly to listen song instead of playing the music game.
Xinnoh
The ranking criteria does specify to use common sense, just because it's not written there doesn't mean it's 100% the best thing to do.

In addition, cutting the song to be this short doesn't allow for variation in the music, it's just one monotonous section which is quite boring to play on its own. Mapping the rest of it allows for actual variation to occur, and can let you show the world that you have some creativity, rather than just mapping the same repetitive chorus for 45 seconds.

Regardless, 30% is still way too low to be audible, considering that you used 70% on drums, using 60% is more appropriate.

infilect wrote:

00:04:459 (4459|2) - keysound missing for this sound multiple times/I just want to noted those obvious melodies Asking anyone else in the thread to confirm whether or not this sound should be keysounded, as from what I can tell it's very much part of the main melody.
Topic Starter
infilect

Sinnoh wrote:

The ranking criteria does specify to use common sense, just because it's not written there doesn't mean it's 100% ok for everyone.

In addition, cutting the song to be this short doesn't allow for variation in the music, it's just one monotonous section which is quite boring to play on its own. Mapping the rest of it allows for actual variation to occur, and can let you show the world that you have some creativity, rather than just mapping the same chorus for 45 seconds./So what do you want to say? If you want me to complete mapped this song, so obviously, it is no longer possible, I am ready to rank it. To me, it does not violate the ranking criteria and the map itself is playable, is enough.

Regardless, 30% is still wayyyy too low to be audible, considering that you used 70% on drums, using 60% is more appropriate./I really dont like such a big volume, this feel just like playing a osu mode map in mania mode gameplay.

infilect wrote:

00:04:459 (4459|2) - keysound missing for this sound multiple times/I just want to noted those obvious melodies Asking anyone else in the thread to confirm whether or not this sound should be keysounded, as from what I can tell it's very much part of the main melody.
Does osu mode Nominator has so much free time that can view the mania mode things?
Shima Rin

infilect wrote:

Sinnoh wrote:

The ranking criteria does specify to use common sense, just because it's not written there doesn't mean it's 100% ok for everyone.

In addition, cutting the song to be this short doesn't allow for variation in the music, it's just one monotonous section which is quite boring to play on its own. Mapping the rest of it allows for actual variation to occur, and can let you show the world that you have some creativity, rather than just mapping the same chorus for 45 seconds./So what do you want to say? If you want me to complete mapped this song, so obviously, it is no longer possible, I am ready to rank it. To me, it does not violate the ranking criteria and the map itself is playable, is enough.

Regardless, 30% is still wayyyy too low to be audible, considering that you used 70% on drums, using 60% is more appropriate./I really dont like such a big volume, this feel just like playing a osu mode map in mania mode gameplay.
Does osu mode Nominator has so much free time that can view the mania mode things?
Well, well let's stop turning this into something more than mere mod discussions. In my opinion, yes, there are sounds, and I suggested infliect to add those too when I was nominating this. However, his reason makes sense too, because they indeed sound much less obvious than others. I reserved my opinion and didn't ask for further changes. If this is a problem, I do suggest a few more people can give out their opinions so maybe we can have an agreement on this.
Asherz007
Tofu was asking for opinions when I spotted there was an unused hitsound. No direct qualifications from this, but once everything's settled on this argument the mapset is free to be re-iconed.

Unused hitsound: "C4#.wav"

For future reference, musical notation makes C#4 better than the way they've been labelled here.

As for the issue raised by Sinnoh, I have to agree that the hitnormal is too quiet. The idea of the hitsound is to provide feedback to the player, so when these hitsounds blend into the audio, it's more counter-intuitive than anything since the hitsound may as well not be there. I would either increase the volume from the timing point (I would say around 55-65% or so), or you could replace the hitnormal with something that has a little bit of attack at the start so that it stands out a tiny bit.

By the way: 00:32:793 (32793|1) - is still at 35%. Intentional?

infilect wrote:

Does osu mode Nominator has so much free time that can view the mania mode things?
Nominators are free to look at whatever takes their interest, and shouldn't be shunned away from anything. Just because we are BNs for specific modes doesn't mean we're bound to just those. Please bear that in mind and avoid creating confrontational situations. Thank you.
error_exe777
bit disappointed that nothing was done with spread

still believe what i said is relevant in some way. Easy is more like a beginner diff in my opinion. its got really basic patterning for 80% of the map which creates a huge gap between easy and normal.



most of the map is like this and for a new player that wants to try something harder than easy they get stuck because normal is wayyy too hard for any sort of progression when compared to easy.

despite the SR, the diff is very basic and if those 1/2 streams didnt exist then this would easily be a beginner diff, rather than an easy. honestly, even if the icon turns to a normal (what you wanted to avoid) i still believe it will be beneficial to the spread of the map tbh.

if you want you can make easy a beginner diff by changing the 1/2 streams but eh, i just recommend buffing the easy slightly, in a way that creates more of a balanced spread.

while im at it i may as well mod because i found some shit
[Easy]

00:22:459 - these rolls are a bit of a concern for me. since the rolls here are basic [4321] it is easier to play than the ones at 00:11:793 - since its a less complex pattern. the sound behind the rolls at 00:22:459 - are more prominent due to the 1/2 clap sound. in my opinion, i would prefer if the rolls at 00:22:459 - 00:43:793 - were more complex than the ones at 00:11:793 - 00:33:126 - since the strong sound is on the prior ones

00:23:793 - this is weird, why didnt you add the LNs like the other diffs? seems counter-intuitive and makes things inconsistent between diffs tbh. i highly recommend adding them since it would make things more consistent and honestly doesnt give much variation within the map and gets pretty boring to play after a while.

[Normal]

00:21:626 (21626|2,21793|1,21959|2,22126|1,22293|2) - pretty long trill which can be avoided honestly. just feels awkward to play and doesnt give much variation

[White]

00:02:626 (2626|1,2793|2,2959|1,3126|2,3293|1,3459|2,3626|1,3793|2,3959|1,4126|2,4293|1,4459|2,4626|1,4793|2,4959|1,5126|2) - holy mother of trills this is a bit long

00:06:626 (6626|2,6793|1,6959|2,7126|1,7293|2,7459|1,7626|2,7793|1) - ^^

okay there are quite a few. idk if they are intended but i guess they're not the end of the world. other than that the diff is cool

[Hitsounds]

all diffs unless specified

00:06:126 - missing keysound
00:16:793 - ^^
00:27:459 - ^^

not entirely sure why you skipped them. i mean, yeah its fainter than the others but tbh its easy to figure out the key signature and if you map it, it can bring foward the sound more while playing (a technique ive seen a few people use). i mean, i guess they're fine without but would be cool if you added them.

okay i've been pretty subjective so if you disagree dont be an ass and be polite, thanks. that means anyone, not just the creator of the map.
Topic Starter
infilect

error_exe777 wrote:

bit disappointed that nothing was done with spread

still believe what i said is relevant in some way. Easy is more like a beginner diff in my opinion. its got really basic patterning for 80% of the map which creates a huge gap between easy and normal.



most of the map is like this and for a new player that wants to try something harder than easy they get stuck because normal is wayyy too hard for any sort of progression when compared to easy.

despite the SR, the diff is very basic and if those 1/2 streams didnt exist then this would easily be a beginner diff, rather than an easy. honestly, even if the icon turns to a normal (what you wanted to avoid) i still believe it will be beneficial to the spread of the map tbh.

if you want you can make easy a beginner diff by changing the 1/2 streams but eh, i just recommend buffing the easy slightly, in a way that creates more of a balanced spread.

while im at it i may as well mod because i found some shit
[Easy]

00:22:459 - these rolls are a bit of a concern for me. since the rolls here are basic [4321] it is easier to play than the ones at 00:11:793 - since its a less complex pattern. the sound behind the rolls at 00:22:459 - are more prominent due to the 1/2 clap sound. in my opinion, i would prefer if the rolls at 00:22:459 - 00:43:793 - were more complex than the ones at 00:11:793 - 00:33:126 - since the strong sound is on the prior ones

00:23:793 - this is weird, why didnt you add the LNs like the other diffs? seems counter-intuitive and makes things inconsistent between diffs tbh. i highly recommend adding them since it would make things more consistent and honestly doesnt give much variation within the map and gets pretty boring to play after a while.

[Normal]

00:21:626 (21626|2,21793|1,21959|2,22126|1,22293|2) - pretty long trill which can be avoided honestly. just feels awkward to play and doesnt give much variation

[White]

00:02:626 (2626|1,2793|2,2959|1,3126|2,3293|1,3459|2,3626|1,3793|2,3959|1,4126|2,4293|1,4459|2,4626|1,4793|2,4959|1,5126|2) - holy mother of trills this is a bit long

00:06:626 (6626|2,6793|1,6959|2,7126|1,7293|2,7459|1,7626|2,7793|1) - ^^

okay there are quite a few. idk if they are intended but i guess they're not the end of the world. other than that the diff is cool

[Hitsounds]

all diffs unless specified

00:06:126 - missing keysound
00:16:793 - ^^
00:27:459 - ^^

not entirely sure why you skipped them. i mean, yeah its fainter than the others but tbh its easy to figure out the key signature and if you map it, it can bring foward the sound more while playing (a technique ive seen a few people use). i mean, i guess they're fine without but would be cool if you added them./
I think now is enough, I dont want to make a full piano hitsound when follow exactly all the rhythms.

okay i've been pretty subjective so if you disagree dont be an ass and be polite, thanks. that means anyone, not just the creator of the map.
Easy is Easy, Normal is Normal, There is no way for people is able to play Easy, then they will be able to play Normal. There must be a span between them, Or else what am I doing? A bunch of similar diffs?


Asherz007 wrote:

Tofu was asking for opinions when I spotted there was an unused hitsound. No direct qualifications from this, but once everything's settled on this argument the mapset is free to be re-iconed.

Unused hitsound: "C4#.wav"

For future reference, musical notation makes C#4 better than the way they've been labelled here./done.

As for the issue raised by Sinnoh, I have to agree that the hitnormal is too quiet. The idea of the hitsound is to provide feedback to the player, so when these hitsounds blend into the audio, it's more counter-intuitive than anything since the hitsound may as well not be there. I would either increase the volume from the timing point (I would say around 55-65% or so), or you could replace the hitnormal with something that has a little bit of attack at the start so that it stands out a tiny bit./60%

By the way: 00:32:793 (32793|1) - is still at 35%. Intentional?/Yes, because Sinnoh said that this hitsound was too abrupt, but it really did correspond to the original song, so I reduced the volume.

infilect wrote:

Does osu mode Nominator has so much free time that can view the mania mode things?
Nominators are free to look at whatever takes their interest, and shouldn't be shunned away from anything. Just because we are BNs for specific modes doesn't mean we're bound to just those. Please bear that in mind and avoid creating confrontational situations. Thank you.
You know, the mod after the bubbled is always annoying, But thanks, I've now calmed down
Xinnoh

infilect wrote:

Regardless, 30% is still wayyyy too low to be audible, considering that you used 70% on drums, using 60% is more appropriate./I really dont like such a big volume, this feel just like playing a osu mode map in mania mode gameplay.
Reminder, you're playing osu. If you want to map without hitsounds, go play a different vsrg. If you want to rank a map in osu mania, hitsounds are required to be audible.

Does osu mode Nominator has so much free time that can view the mania mode things? I had confirmed with Blocko that I would have been approved as a mania bn had I passed the activity check, questioning the validity of my opinion doesn't do anything. I'm concerned as to why you're using personal insults to defend the map, rather than reasoning.

infilect wrote:

Easy is Easy, Normal is Normal, There is no way for people is able to play Easy, then they will be able to play Normal. There must be a span between them, Or else what am I doing? A bunch of similar diffs? The point of a spread is to provide all players with something to play. For many completely new players, the easy is just too easy, and the normal is too hard. Buffing the easy accommodates for a much wider playerbase, and the spread is a valid concern.

You know, the mod after the bubbled is always annoying, But thanks, I've now calmed down The whole point of a bubble is to bring it to the attention of others, I did not expect this map to be nominated when I first looked at it a month ago and had no reason to say anything back then. If you'd like a more in-depth explanation of how the system works, I'd suggest checking this video out
Rather than trying to explain why the modder's and osu's system are bad, explain why your map is good. From what I've seen, the only reasons you've rejected things is either you think your opinion is correct, or our opinion is wrong. Instead, justify why the map should stay the same, and why applying these changes would make the map worse.
Topic Starter
infilect

Sinnoh wrote:

The point of a spread is to provide all players with something to play. For many completely new players, the easy is just too easy, and the normal is too hard. Buffing the easy accommodates for a much wider playerbase, and the spread is a valid concern.

Rather than trying to explain why the modder's and osu's system are bad, explain why your map is good. From what I've seen, the only reasons you've rejected things is either you think your opinion is correct, or our opinion is wrong. Instead, justify why the map should stay the same, and why applying these changes would make the map worse.
How do you want me to justify? Call some new player and let them try to pass the normal difficulty? If you are a completely new player, when you pass a Easy diff, you will not directly try Normal diff? Or try Easy diff in other map? I believe most people will choose the latter.

What's more, I've used some 1/2 patterns in Easy diff, and if they pass this diff, they will surely know that there are a lot of 1/2 patterns in the next level of diff. The correct process should be: the player through the Easy diff, and through a period of practice before we can pass the Normal diff, which is a necessary span, and I think 1/1 patterns and 1/2 patterns are reasonable gaps.

So please tell me now, Do you think 1/1 patterns and 1/2 patterns are unreasonable gaps?
DDMythical
They're being idiots

This set is absolutely fine.

The spread is perfectly fine.

This is causing drama for literally no reason. The spread is perfectly logical and layering is consistent through the difficulties.

I urge error and sinnoh to apologize for whatever they've done here and this should be bubbled and moved on.
Litharrale
everyone talkin about spread and im just here wondering why the top diff suddenly gets 10x easier halfway through for seemingly no reason
Topic Starter
infilect

Litharrale wrote:

everyone talkin about spread and im just here wondering why the top diff suddenly gets 10x easier halfway through for seemingly no reason
fixed some
Shima Rin
Reduced hitnormal volume a bit to make the hitsounds stand out more. Patterns seem better than before with Lith's help. Rebubbled!
Litharrale
Looks pretty good to me

only qualm I have is that some of the piano hitsounds are on the storyboard when they have no reason to be but since the hitnormal is so quiet, this doesn't really make a big difference.

an example would be 00:11:793 (11793|3) - in the normal

I think these should be fixed before the qual just for consistencys sake
Topic Starter
infilect

Litharrale wrote:

Looks pretty good to me

only qualm I have is that some of the piano hitsounds are on the storyboard when they have no reason to be but since the hitnormal is so quiet, this doesn't really make a big difference.

an example would be 00:11:793 (11793|3) - in the normal

I think these should be fixed before the qual just for consistencys sake
OK, I've all moved piano hitsounds to the storyboard.
Asherz007
Though I can't condemn you for doing this, I will advise you against cutting songs like this since you're preventing the artist's proper intentions through the entire song being shown.

I'm assuming that the only change that's happened since the bubble is the keysounds in the Normal diff being moved to the storyboard, which is fine by me, but you probably should have confirmed that with a BN before making the change, since we need to track all of the changes made between the nominations, and changing things without notifying anyone makes it difficult for us because mappers may have changed other things in the meantime that we don't know about.

00:32:793 (32793|2) - I'm still worried about this D5 hitsound because of how quiet it is, so it does blend into the background a bit too much for my liking. I would raise the volume to 60% so that it can be heard without needing to stand out too much (this also applies to the same hitsound in the storyboard for the other diffs)

The background being in a .png format makes the file unnecessarily large, more than twice the size of the .mp3 itself, so here it is again in a .jpg format which makes the file about 7 times smaller. Put this one in the folder and remove the old one, reselect the bg etc.

1|2|3|4

With such a short map there's not really much to point out so I'll abandon my usual boxy format.

Life
00:31:793 (31793|0) - I would make this 1/1 shorter to give more space for the 1/4 movement. Same with 00:42:459 (42459|3). Just a personal preference, so up to you.

Other than that I literally have nothing else to say about the mapset. Mind you, it really does baffle me that you decided to make a 4k set even though none of your top plays (or any plays for that matter) are for 4k maps, but whatever...
Topic Starter
infilect

Asherz007 wrote:

I'm assuming that the only change that's happened since the bubble is the keysounds in the Normal diff being moved to the storyboard, which is fine by me, but you probably should have confirmed that with a BN before making the change, since we need to track all of the changes made between the nominations, and changing things without notifying anyone makes it difficult for us because mappers may have changed other things in the meantime that we don't know about.

Sorry, if change i will write them in the reply

00:32:793 (32793|2) - I'm still worried about this D5 hitsound because of how quiet it is, so it does blend into the background a bit too much for my liking. I would raise the volume to 60% so that it can be heard without needing to stand out too much (this also applies to the same hitsound in the storyboard for the other diffs)/ok

The background being in a .png format makes the file unnecessarily large, more than twice the size of the .mp3 itself, so here it is again in a .jpg format which makes the file about 7 times smaller. Put this one in the folder and remove the old one, reselect the bg etc./ok, thx

Life White
00:31:793 (31793|0) - I would make this 1/1 shorter to give more space for the 1/4 movement. Same with 00:42:459 (42459|3). Just a personal preference, so up to you./Ok, I changed
Thanks!
Asherz007
tfw forgot the diff name changed

1/2 shorter rather than 1/1 is also fine, the effect on gameplay is more or less identical, so fine with me.

grats on first qualify
Feerum
Hola. Grats on qualify.
But i found something that needs to get fixed:

[Audio]
You have hitsounds in your folder which have over 5ms of delay, which is unrankable according to the Ranking Criteria.


Following hitsounds need to get fixed

A4
A5#
A5
C4
D4
D5
F4#
F4
G4

Example of delayed hitsound:

Basically all Piano samples. I fixed them for you. You can get em here: Click

Just replace them with these you have in your folder.
Bonsai

Feerum wrote:

Protastic101
What Feru said
Topic Starter
infilect

Feerum wrote:

Hola. Grats on qualify.
But i found something that needs to get fixed
Okay, I've replaced them, Really thank you! :)

Already updated, other no change
FAMoss
.-.
Protastic101
Alright, rechecked the samples and the delay is no longer present. Requalified~

Edit: I FORGOT THE HEART
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