Nekomata Master - CALL

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I missed a few things.

[Hyper]

00:50:576 (7) - Add a finish.
00:59:690 (1) - Finish at the beginning of this slider.

[Another]

00:15:639 (6) - Move this down a bit so that it isn't overlapping 00:14:880 (4).
00:31:968 (10) - Clap to match the song.
01:25:133 (5) - Whistle on the repeat of this slider.

No kudosu.
S o r d a
hitsoundだけなのでむやさんの方で直しちゃってくださいお願いします!
Niva
Random recheck~

[General]

-> My suggestion about the "World/Electronica" tags previously still applies here, but of course it's fully optional~
-> A short kiai here would really fit the song~ Put those in 01:11:082 and 01:29:310 if you wish (I guess you don't use kiai times here is because it will be too sparkling for a relaxing song like this... I agree, though, but a short kiai would be a perfect beautification touch instead) - again, this is not a must (:

[Normal]

-> OD -1 if you want, it will make the diff. setting looks more balanced imo xD

  1. 00:09:563 (1,2) - Due to how the instruments sounded here, a crescendo here (gradual volume increase) would play good~ I suggest to use 35 -> 45 volume so it blends in smoothly, but feel free to use any other volume as long as it doesn't go too loud :3
  2. 00:16:778 (2) - Do you really need the whistle here? For comparison, you don't have whistle on 00:20:196 (4)... To be honest, I prefer to remove the whistle on slider's start here as it can emphasize the previous two whistles ~
  3. 00:20:196 (4) - ...or you can just add a whistle on slider's start here, for consistency ^^
  4. 00:23:234 (1,2) - (optional) While selecting these two in the editor, move these two objects to x:100 y:348? Nothing special actually, I just feel (1,2,3,4) will get a more justified angle this way~
  5. 00:48:297 (1) - Put this more to the top, so it will continue your previous (3)'s flow? Be careful, don't let this touch the HP bar (although it's not unrankable but it doesn't look fancy in this case >_<)
  6. 00:59:690 (1,2) - (optional) Add a little bit more curve to this one, and slightly rotate them to the opposite direction (by "slightly" I mean just around ~4°) - no special reason, just thought it will be better this way~
  7. 01:04:816 (2) - The bass' kick continues here - so it would be nice to add clap here as well (yep, just stack it altogether with your existing hitsounds (:
  8. 01:08:424 (3,1) - Move (3) one grid left here. Yes, I know by this you're "cheating" distance snap, but it will be barely noticeable because it's only by a lv4 grid - plus, moving (3) away from (2)'s path will make it look less clustering ~
  9. 01:10:323 (3) - ...not really sure about whistle in the end here, clap fits better imo (you can reduce the clap's volume also, if you wish~)
  10. 01:11:082 (1) - It's quite obvious that this slider is unsymmetrical, but that's not the problem... I'd rather extend this curve to be wider, as it will flow better with your next (3):
  11. 01:19:057 (5) - Oh, this slider wave... Again, I still think it's better to use the shape I mentioned in my previous mod (:
  12. 01:33:867 (2) - Minor stuff, move this to x:31 y:270? (pause your editor on 01:33:297 for a more accurate view of this)
  13. 01:38:044 (6,1) - Try to move these two slightly more to the upper-right so (1) is center-aligned? Don't worry - your distance snapping from (1) to (2) is still consistent~
  14. 01:40:323 (2) - ...Actually, moving this 1/2 earlier gives a more distinctive rhythm to follow :3 - if you think 3/2 notes are too hard for this Normal, just ignore this suggestion xD
  15. 01:42:981 (5) - (optional) Just something I thought would be fancy lol, perhaps take (4)'s shape and rotate it by 120°, and add a note 1/1 after so it will form a pattern like this (:
  16. 01:46:399 (4) - ...I don't think stopping the whistle on slider's start here is a good idea because basically it's still in the same sequence with your previous (2,3) - but if you want to emphasize your previous two whistles by not adding a whistle on slider's start here, it's fine as well~
  17. 01:47:538 (1) - imo for the breakdown part you don't have to use 60% volume, perhaps you can go back to 40% as you used in the opening or use 50% here


[S o r d a's Hyper]

  1. 00:00:449 (1,3) - Even now, still I recommend to use a 1/8 here instead of 1/4. For example, there's barely something to follow from the song on 00:00:638 (if you used 1/4)
  2. 00:06:335 (x) - Add note here as well (to continue the acoustic guitar sound) if you follow my suggestion below:
  3. 00:06:525 (x) - idk why... The rhythm sounds kinda discontinued here. Perhaps add a note to fill in the blank (stack above 00:06:905 (1))?
  4. 00:06:905 (1) - Add whistle (1)'s end - whistle fits a lot when the song hits high note~ For consistency, put whistle on every combo's beginning (1) until 00:11:462 (1)
  5. 00:08:044 (3,4,5) - ...uh, yes, this rhythm is playable, but there's barely nothing from the song to be followed on 00:08:994 - I prefer five circles here, about the placement accelerated spacing fits this part's atmosphere (but feel free to use other pattern as well ^_^)
  6. 00:12:411 (3) - Start the clap here (starting the clap on (4) is usable, but it's quite shocking orz >_<)
  7. 00:12:601 (4) - Add the whistle on slider's end also here - as in Muya's difficulties, don't be afraid to put more than one hitsounds in the same place as long as it fits! Yes, whistle here fits for that high note~
  8. 00:14:120 (1,5,5) - Although it doesn't sound abrupt, but the whistling here is quite random. Try to put whistle on (1), (5), 00:15:259 (1), and 00:16:019 (5)'s start and remove the whistle on 00:15:639 (3)? Again, same as above, don't be afraid top put whistle+finish together on (1) - they fit together :3
  9. 00:20:861 (4,5) - (optional) It would be nice if (5) is stacked above your next (1) to make this part looks less random, purely optional though (current placement is already good as is)
  10. 00:22:854 (8) - Minor stuff here, but put this one grid down so (7's end), (8), and (1's start) forms a perfect straight line~
  11. 00:30:070 (5,6,7) - (optional) Hmm, well, to make this part less random, I think you can arrange like below: (the key is rotating (6) by 120° based on (5)'s shape)
  12. 00:31:778 (1) - Again, something minor but good for the map's aesthetics. Put the endpoint in x:384 y:29? Just to make it perfectly zig-zag (:
  13. 00:35:386 (2) - Move the whistle to (3)'s end - uhm, well, if you listen carefully from 00:33:487 (3) you've placed whistle consistently every downbeat, so you won't need the whistle 1/1 before downbeat here xD
  14. 00:40:323 (1,2) - The gap between these two (2/1) just feels empty... Perhaps add a note on 00:40:703 (x)? (if you do this, feel free to add a note on 00:41:367 as well as the rhythm should be supporting enough for a quintuple~
  15. 00:43:740 (6) - Again, missing whistle here (it's downbeat as well :3)
  16. 00:44:785 (3,4,5,6,7,8,9) - (optional) The stream design on this feels quite random, actually they aren't a problem play-wise, but they just doesn't flow really good. In this part, I believe linear stream like this flows better (:
  17. 00:48:867 (2) - Remove the finish here - there's no cymbal sound incoming from the song here (as the song have on (1)), and you don't need a finish this soon after your previous one~
  18. 01:03:108 (3) - Although this sounds like 1/4, actually you only need one circle here as there's no 1/4 in here (:
  19. 01:03:677 (4) - No whistle on slider's start here? Feels missing without it because your previous (2) has whistle on its start already...
  20. 01:11:082 (4) - Start the new combo here instead of on the previous (1) as this part is the beginning of the chorus~
  21. 01:14:120 (1,2) - (optional) Would be nice if (1) is faced upward like this, so it will flow altogether with (2):
  22. 01:15:639 (7) - Again, start the new combo here instead on your next (1)
  23. 01:22:475 (1) - ...not sure if you really need a finish here, no cymbal sound from the song though ):
  24. 01:27:222 (8,1,2) - Put the new combo on (8) instead on (1) - also, add a whistle on (2)'s start as well if you wish, it fits~
  25. 01:30:449 (3,4,...) Although it's a series of long slider, but still, keep eye on your whistle's consistency - as I said previously, let the whistle be consistently placed on every downbeats on this streak (that means on (3)'s start, (4)'s start, (6)'s end, and remove whistle on (7))
  26. 01:34:437 (6,7,8,9) - This arc looks kinda forced because (9) is placed too far to the left... Uhm, well, moving (9) few grids right and arrange (6,7,8) to form a smoother arc will definitely make this part looks tidier, but that's not a must~
  27. 01:36:146 (2) - Put the new combo here instead on your previous (1), plus add whistle on slider's start here and remove the whistle on your previous (1)
  28. 01:46:399 (4) - Missing whistle on slider's start here? :3
  29. 01:47:538 (1) - Same as [Normal] about the volume for the ending part~
  30. 01:50:956 (2) - Put the new combo here instead on your previous (1) - as you did on your next 01:52:854 (6,1)


[Another]

  1. 00:03:867 (4) - ...well, I personally feel the whistle should belong to slider's end instead of start :3
  2. 00:09:563 (5,6) - Same suggestion about gradual volume increase here with [Normal] (:
  3. 00:14:880 (4,5) - I personally dislike how (6) is blocked by (4)'s path. Moving these two to x:173 y:97 (with both selected) won't hurt (:
  4. 00:15:639 (6) - (optional) After having done above suggestion, this is one good possible slider shape to be made (try this, it also looks good with your next (7) (: )
  5. 00:31:873 (9) - Add whistle here? The guitar still hits high note here (:
  6. 00:37:285 (2,3) - (optional) Again here, refer to my suggestion in my previous mod (it's optional, though~)
  7. 00:50:006 (9,11,1) - ...not a bad idea to add a clap here as well imo, as the bass continues to kick here xD
  8. 00:51:149 (2) - Might sound veeeeeeeery minor but I really recommend this for aesthetics : move this to x:233 y:152 so it will flow altogether with (3) better?
  9. 00:57:981 (2,3,4) - A jump here would really fit the song's atmosphere - perhaps arrange like this? With this arrangement, you don't even have to change the sliders' position (just the circles ~)
  10. 01:06:525 (1) - Move a bit further from (7) - compared to (2), this circle is too close
  11. 01:11:272 (2) - idk... A 1/2 here doesn't really fit for the flute here imo. A 1/1 slider starting from 01:11:082 (1) would be much better, or you can just simply delete this note instead xD
  12. 01:20:956 (3) - ...is it intentional for this slider to be curved like this? Moving the midpoint a bit to the left so it will encircle (2) better isn't that hard, though~ (yep, currently it looks unbalanced compared to your (4))
  13. 01:29:310 (1) - Shorten this slider by 1/4 (uhm, well, I guess this error is unintentional)
  14. 01:36:146 (3) - Current rhythm feels quite off... Especially the usage of 1/2 sliders at first, because basically there's barely something from the song to be followed on 01:36:338. Try this rhythm instead?
  15. 01:47:538 (1) - Same as [Normal] here about the volume on the ending part~
  16. 01:55:892 (8) - (optional) A whistle here won't be bad - it will accompany the acoustic guitar sound here, though ^^


...uhm, about S o r d a's diff, it's definitely has been better and more solid compared to the last time I modded it (:
Whistle/New Combo'ing is still inconsistent at some point, but I hope I've covered it all in my mod (well, it's not a bad idea to recheck your whistles/new combo'ing thoroughly, after all ^_^)

Muya's diff is lovely as usual~

All just suggestions, nothing really unrankable lol - call me back (Forum/In-Game PM is both fine) and I'll check this once more xD
Topic Starter
Muya
thanks again :)
S o r d a
some fixed
thanks

Edit:Niva did IRC mod
thanks!

Download: Nekomata Master - CALL (Muya) [S o r d a's Hyper].osu
Niva
Another:

00:14:025 (1) - Snap to 1/8 properly? xD (currently it's 1/6... idk why >_<)

IRC modded Hyper as well~

11:29 <S o r d a> : hey:3
11:29 <Niva> : hya xD
11:30 <S o r d a> : my diff if have problem can I fix irc
11:30 <S o r d a> : but still not upload Muya
11:31 <Niva> : let me check~
11:31 <S o r d a> : thanks~
11:32 *Niva is editing (Nekomata Master - CALL)[http://osu.ppy.sh/s/39578]
11:32 <Niva> : latest version already? o.o
11:32 <S o r d a> : not not
11:32 <S o r d a> : p/1528751#p1528751
11:32 <S o r d a> : I upload fourm latest ver
11:33 <S o r d a> : maybe not upload Muya
11:33 <S o r d a> : oops,37 minutes ago upload muya >_< sorry
11:34 <Niva> : oh... np, I'll still check :3
11:34 <Niva> : hmm,
11:34 <Niva> : 00:23:234 (1) - add whistle on start and end
11:34 <Niva> : 00:24:373 (3) - add whistle on end
11:35 <S o r d a> : k
11:36 <Niva> : 00:44:880 (4) - whistle on start~
11:36 <Niva> : 00:47:158 (4) - whistle
11:37 <Niva> : 00:48:867 (2) - whistle on start~
11:37 <S o r d a> : k
11:37 <Niva> : 00:59:690 (1) - whistle on end
11:37 <Niva> : 01:02:538 (2) - whistle on start
11:38 <Niva> : 01:14:500 (2) - put the new combo here~
11:38 <Niva> : 01:14:120 (1) - remove new combo
11:38 <S o r d a> : fixed!
11:39 <Niva> : 01:15:639 (1) - use whistle + clap (:
11:39 <Niva> : 01:16:778 (1,2) - add whistle on both slider's start
11:40 <Niva> : 01:28:171 (1) - remove new combo (if you want) :D
11:40 <Niva> : 01:33:108 (7) - remove whistle~
11:40 <S o r d a> : ok fixed ^^
11:41 <Niva> : 01:35:766 (1) - remove new combo~
11:41 <Niva> : 01:33:487 (1) - remove new combo, put new combo on01:33:487 (1) -
11:41 <Niva> : 01:38:044 (1) - remove new combo, put new combo on 01:38:424 (5) -
11:42 <Niva> : 01:39:563 (8) - add whistle on start
11:42 <Niva> : 01:44:120 (4) - add whistle on start~
11:42 <S o r d a> : hmm? 01:33:487 maybe wrong?
11:43 <Niva> : no, 01:33:487 is actually the downbeat (:
11:43 <Niva> : 01:50:576 (1) - remove new combo
11:44 <Niva> : also from 01:50:576 (1) to 01:50:956 (1) it's better to use 1.5x spacing imo ^^
11:44 <S o r d a> : eh,,, you beginning and end wrote same as >_<
11:44 <Niva> : eh? o.o...
11:45 <S o r d a> : http://puu.sh/uOl7
11:45 <Niva> : aaaah
11:45 <Niva> : i mean... put new combo on 01:33:867 (5) -
11:45 <Niva> : xD
11:46 <S o r d a> : ok ok I see! all fixed
11:46 <Niva> : err... can you give me the .osu via puush? xD
11:47 <S o r d a> : http://puu.sh/uOm3
11:47 <S o r d a> : here
11:48 <Niva> : ahh I forgot this
11:48 <Niva> : 00:32:348 (5) - put new combo her
11:48 <Niva> : *here
11:48 <Niva> : 00:32:728 (1) - remove new combo :3
11:49 <S o r d a> : ok ok
11:49 <Niva> : 01:18:677 (6) - add whistle on slider's end
11:49 <Niva> : 01:19:437 (1) - remove whistle and new combo
11:50 <Niva> : 01:20:196 (5) - add new combo here
11:50 <Niva> : 01:20:576 (1) - remove new combo~
11:50 <S o r d a> : k
11:50 <Niva> : that's it~
11:51 <S o r d a> : ok>_< thanks really helpful mod!

Don't kd this post~
I'll edit my post after that issue in Another is fixed~

EDIT : Bubbled~
Topic Starter
Muya
fixed :)
Apricot
ここで一言
taratara
あの現代の神マッパームヤの最新作で最終作
今までの激しい曲調から一変
優しく、そしてしとやかなリズムの曲をチョイス
譜面もあくまで曲を尊重し、今までのマッピングスタイルから原点へ立ち戻り
誰にでも親しみやすい譜面に
これぞ究極のムヤ・スタイルなのではないか?

今までの経験の全てをここに凝縮
ムヤの最終作「CALL」
お楽しみください
Aleks719
General
i have got -15ms from your offset, so, 435.


Normal
01:24:753 (5) - add nc
01:42:981 (5) - replace nc here from 01:44:880 (1) -
01:49:816 (3,4) - sounds not perfect. try to improve this place?

S o r d a's Hyper
combos 12-13 are too long for Hard Hyper diff, cut them please
00:16:019 (5,1) - better without overlap
00:26:462 (3) - should be 1/4 later as farer in your diff?
00:49:437 (3,1) - after 2.0x spacing it looks like antijump, increase spacing here a bit
01:07:190 (2) - this slider is hard to read because of 2 reverses. i suggest to make 2 sliders with 1 reverse. will be easier to play and read http://puu.sh/Bsqw
01:07:665 (3,4) - for now and future. I'd recommend you to start your streams from white or red ticks. quite hard to catch start of stream when it placed on 1/4 blue tick. Yes, i saw this pattern (from blue tick) in your diff before, but i'd like to see stream from white or red ticks.
01:38:424 (1,2,3,4,5) - try this rhythm. imo,fits better : http://puu.sh/BswT
01:53:234 (1) - remove nc
01:53:994 (7) - replace nc here from 01:54:373 (1) -
S o r d a

Aleks719 wrote:

S o r d a's Hyper
combos 12-13 are too long for Hard Hyper diff, cut them please i dont think so. for example http://osu.ppy.sh/b/156547 this map Hard 497 combos
00:16:019 (5,1) - better without overlapchanged a bit~
00:26:462 (3) - should be 1/4 later as farer in your diff?add note and changed slider.
00:49:437 (3,1) - after 2.0x spacing it looks like antijump, increase spacing here a bit changed a bit
01:07:190 (2) - this slider is hard to read because of 2 reverses. i suggest to make 2 sliders with 1 reverse. will be easier to play and read http://puu.sh/Bsqwfixed
01:07:665 (3,4) - for now and future. I'd recommend you to start your streams from white or red ticks. quite hard to catch start of stream when it placed on 1/4 blue tick. Yes, i saw this pattern (from blue tick) in your diff before, but i'd like to see stream from white or red ticks.sorry,i think its fit song blue tick start streams,sorry keep it
01:38:424 (1,2,3,4,5) - try this rhythm. imo,fits better : http://puu.sh/BswTfixed
01:53:234 (1) - remove ncfixed
01:53:994 (7) - replace nc here from 01:54:373 (1) -fixed
thanks for mod Aleks
offsetは任せますー
遅くなってすみません!
http://puu.sh/BOgh
Topic Starter
Muya
updated
Aleks719
after short irc mod (one hidden reverse in hyper, 2 nc in normal ) - rebubbled
Lybydose
hyper:

00:08:038 (3,4,5) - what is this spacing
S o r d a
Topic Starter
Muya
thanks~
updated

edit:
changed kiai time
Lybydose
.
Andrea
[General]

Change the Audio Lead-In to 2000 on the difficulties where you used it.


[S o r d a's Hyper]

00:16:583 (1) - This could be stacked better.
00:20:855 (4,5) - What about using a short slider like you did before? Would be better imo.
00:28:829 (5,6) - ^
01:10:697 (1) - Remove new combo.

[Another]

01:44:874 (7) - Add a new combo here, please.

Wonderful map!
Mercurial
C'mon Muya, c'mon!
S o r d a
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