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Nekomata Master - CALL

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S o r d a
完成ー
遅くなってごめんなさい
Diff名お任せします

Download: Nekomata Master - CALL (Muya) [Hyper].osu
p3n
[General]
Add audio lead in of 2000ms for all diffs as the first note is WAY too early especially without the countdown.
Crop and resize the background image to be either 800x600 or 1024x768 (or any other 4:3 aspect ratio inbetween).
Add "Sorda" to the tags of all diffs.


[Normal]
00:07:285 (1) - whistle on beginning?
pretty much flawless!


[S o r d a's Hyper]
01:08:139 (4,5,6,7,8,9,10,11) - maybe move the whole stream up a bit to make the transition more smooth: http://puu.sh/jQUg
01:14:500 (2,3) - reduced spacing before the stream is a bit misleading/confusing. Maybe use the normal 1,0x like in all the notefollows here: http://osu.ppy.sh/ss/260362
nice flowing map!


[Another]
00:25:892 (6) - add whistle to ending to match all the other 1/4 slider connects?
01:38:044 (8) - maybe add whistle to the ending point



Very polished mapset and great song! Well deserved
Topic Starter
Muya
wow fast!
thx for mod :D
Low
I'm only getting the Another difficulty when I download. Full submit.

no KD, will mod later
Topic Starter
Muya
done!
Low
[General]

• Background is 1024x725. Resize it to 1024x728.

[Normal]

01:03:678 (4) - Unsnapped circle.

[S o r d a's Hyper]

00:16:586 - Delete the slider here. Add a circle 00:16:778. The current pattern is just really annoying to read when you first play it.
01:27:222 - Use distance snap.

[Another]

00:51:526 (4) - Unsnapped circle.

Nice mapset. Have a star.
Topic Starter
Muya
thanks :D
S o r d a
S h i a
Muya & S o r d a sama <3
Mod request via my damn queue.

[overall]
Fine

[Normal]
AR & OD -1?
Every thing seems fine except hitsounds :P
Clap seems not used very often.So I suggest you add more clap. In my opinion this song needs some heavy hitsounds like SC1 clap so that would be sounds more diversity.
  • hitsounds suggestions
00:13:361 (3) - add whistle sounds better to me ><
00:49:437 (2) - remove whistle in the middle of slider. add clap in the middle of slider and slider tail.
00:59:690 (1) - change whistle to clap at the slider head
01:01:968 (1) - change whistle to clap at the slider head
01:04:247 (1) - change whistle to clap at the slider head
01:04:816 (2) - remove whistle on slider head. add clap to slider head,middle and tail.
01:06:525 (1,2,3) - add clap to all of them except 01:06:525 (1) - slider head. and also making a volume increasing
here like this.yes that's all


[S o r d a's Hyper]
00:44:880 (4) - try this? better to me Orz
01:08:804 (11) - remove break time after this note?
01:11:557 (5) - seems better to me.
  • hitsounds suggestions
00:13:361 (5) - add clap?
00:32:348 (5) - add clap?
00:50:006 (1) - add clap?
00:50:196 (3) - add clap?
00:50:576 (7) - add clap?
00:59:690 (1) - add clap on slider head?
01:01:968 (1) - add clap on slider head?
01:04:247 (1,2,3) - add clap on slider head?
01:05:956 (4) - add clap
01:06:146 (6) - add clap on slider head and tail
01:06:905 (1,2) - add clap on these.

[Another]
All suggestions
00:12:981 (7) - add whistle on slider tail sounds better to me
00:31:209 (7) - add clap on slider tail
00:50:006 (9) - new combo here? and remove finish, add clap?
00:50:196 (11) - add clap?
00:50:576 (1) - add clap on slider head. remove finish
00:59:690 (1) - clap on slider head remove whistle
01:01:968 (1) - clap on slider head
01:04:247 (1) - clap on slider head
01:04:816 (2) - clap . remove whistle
01:05:386 (5) - clap on slider head
01:05:956 (6) - clap on slider head
01:06:525 (1) - clap on slider head and tail ,remove whistle on slider head
01:07:095 (2) - clap on slider middle
01:07:665 (3) - clap
01:08:044 (5) - clap on slider head
01:08:424 (6) - あ same as 01:08:044 (5) also making a volume increasing
here like oops.. should like this.01:10:703 (6,7) - clap
01:28:361 (4,5,6,7,8) - all clap. volume 35%
that's all

Great map set:P hope ranked soon
Topic Starter
Muya
thx :D
S o r d a
>>S h i a
All fixed hitsound
thanks for mod
>>Muya
s o r d aはTagsにいらないかな!消しといてくれるとありがたいです

Download: Nekomata Master - CALL (Muya) [S o r d a's Hyper].osu
Kawayi Rika
Hi ~ Muya ~ :)

Mod time for my Queue ~

Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Another]


  1. 00:09:373 (4) - Try stack on 00:08:424 (1) - end point,flow much better.
  2. 00:17:538 (8,9,10) - Try like this.
  3. 01:44:880 (7) - Add new combo.

[S o r d a's Hyper]


  1. 01:08:994 - Remove too short break time.
  2. 01:47:538 - Add finish.

That's all ~ pretty nice mapset ~

Good luck ~
Topic Starter
Muya
thx :)
S o r d a
Leorda
Konnichiwa

Normal
* AR +1?
* Set the Audio-LeadIn to 1500 for consistency of all diff

01:21:715 (x) - Add slider here fror better flow?
01:24:753 (1) - Snap the repeating slider at red tick? If not, fill the circle or slider at the next of slider? For better good hitsound?
01:27:032 (3) - ^
01:42:981 (5) - ^


Sorda's Hyper
00:04:342 (5) - This will confuse for players because head slider is doesn't following rhythm. I suggest you to move to red tick and extend it to red tick
00:21:335 (1,2,3,4,5,6,7) - I think remove (6,7) would be better for good rhythm, I guess....
00:30:070 (5) - End it at 00:30:449, end it at blue ticks is doesn't make sense for rhythm of music
01:12:791 (4) - Too far from previous notes. It seems has a spacing error....
01:15:829 (8) - ^ (tell if this was intentional)
01:25:892 (5) - ^ (tell if this was intentional)


Another

00:22:854 (8,1) - Not stack correctly with tail slider in gameplay
00:39:184 (5,6,7) - These pattern is boring for pro players. Try replace them into a slider?


Well, done
Topic Starter
Muya
thanks :)
S o r d a

Leorda wrote:

Sorda's Hyper
00:04:342 (5) - This will confuse for players because head slider is doesn't following rhythm. I suggest you to move to red tick and extend it to red tickFixed
00:21:335 (1,2,3,4,5,6,7) - I think remove (6,7) would be better for good rhythm, I guess....Your remove point is rhythm fine, but mine is fine as well.
00:30:070 (5) - End it at 00:30:449, end it at blue ticks is doesn't make sense for rhythm of musicFixed
01:12:791 (4) - Too far from previous notes. It seems has a spacing error....oops. fixed
01:15:829 (8) - ^ (tell if this was intentional )^
01:25:892 (5) - ^ (tell if this was intentional)^
thanks~

Download: Nekomata Master - CALL (Muya) [S o r d a's Hyper].osu
Topic Starter
Muya
ok
Niva
Let's rank more Nekomata! xD

[General]

-> Add "world/electronica" (this song's genre in IIDX) to tags? You don't need to add "world" and "electronica" to the tags anymore because that "/" already works as a separator (I heard this from Aleks719 :

Aleks719 wrote:

osu!seach works with words and half-words. If you type "world" osu finds songs with "worlld" tag and as example "world/electonica" too
)

-> Also BG is 1024x725, it results in a black border on the playfield - it's not actually a big problem, but resizing it won't be that hard :3

[Normal]

  1. 00:10:323 (3,4,5) - I know you're trying to create an arc here, but your (4)'s placement made this arc looks ambiguous... I suggest to put (3) higher than (4) so the arc's shape will be more emphasized
  2. 00:12:411 (2) - Err... idk if you need hitsound volume this loud, I already tried 20% -> 40% and it blends better instead of 30% -> 50%
  3. 00:13:361 (3) - Don't suddenly go to 60% here, really - the music isn't that strong, I prefer to use 30% here first
  4. 00:19:816 (3) - Minor stuff, but I suppose you're trying to create another diamond pattern here? If so, put this one grid down (pause your editor on 00:19:057 to see this spacing error)
  5. 00:25:892 (4) - Remove your whistle on slider's start to emphasize the whistle on slider's end. Also, (optional) as your previous (2) is already curved upward, I think you can give more variation here, such as slider wave (slider wave can also encircle (5) from the outside: )
  6. 00:31:778 (5) - (optional) Make this into a 1/1 slider? The rhythm on 00:32:158 won't sound bad imo (it fits with the bass anyway)
  7. 00:43:740 (4,5) - Err... Move these two few grids down? (I like your arc in (1,2,3), so why don't you continue the arc to the opposing direction here xD)
  8. 00:50:197 (4,5) - Personally I dislike how (5) seems forced to be encircled with (3)... I think it's better to let (5) as a 1/1 slider like below to continue your flow, OR if you don't want to change, move these two one grid right
  9. 01:11:082 (1) - (optional) I personally feel long slider like this needs to be curved more extreme (I put the 1st waypoint in x:-4 y:376 and the 2nd waypoint in x:-48 y:184), but this isn't a crucial thing :3
  10. 01:14:120 (2,3,4) - Err, why no whistle here? I think it's better to add whistle on (2,4) as you did on your next 01:17:918 (3,4,5)
  11. 01:19:057 (5) - This slider wave... idk if you're intentionally doing it this way, but I think you're too forcing this to flow with the same direction with (4)... Try this instead? (just remember you have to curve your first waypoint upward instead of downward like you currently did)
  12. 01:24:753 (1) - (optional) Make this as a 3/2 repeating slider instead of 1/1? The rhythm would be more friendly if it ends in the downbeat imo (you don't have to change any hitsounds if you do so, though)
  13. 01:27:032 (3) - 3/2 here as well, if you follow above suggestion
  14. 01:48:677 (2) - Err, start this slider 1/2 earlier and extend this by 1/2? (from what I heard the music starts on 01:48:487 (2))
[S o r d a's Hyper]

  1. 00:00:449 (1,2,3) - Uh... idk if you really need 1/4 slider here, I prefer single notes as Muya did in his [Another]... If you want to keep the slider, perhaps try 1/8 on (1) and (3) only and a single note on (2)? It blends better with the music ^^
  2. 00:04:437 (5) - (optional) As your previous (4) is curved downward already, I think it's best to curve this upward to give more variation
  3. 00:09:563 (2,3,4) - Don't make this stacked, this stack will make (2) weirdly touches (5) in play mode - a simple repeating slider will do, though:
  4. 00:16:019 (5) - Eh... This slider looks exactly the same with a 1/2 slider, I know players won't break their combo easily here, but for intuitivity, I think it's better to use 0.75x instead or at least add the new combo here
  5. 00:20:861 (4,5) - Perhaps use a 1/4 short slider here? After those jumps using compressed stream with such low distance doesn't look really good imo D:
  6. 00:21:335 (1,2,3,4,5,6,7) - Uh... Kinda overmapped imo, the song isn't that hectic here - perhaps try to remove (2) to get a better rhythm?
  7. 00:24:373 (2,3) - imo it will create a better flow if you put (2) higher and (3) lower and also curve (3) downward instead, like this:
  8. 00:28:930 (6) - Don't stop the whistle here! Sounds missing something without it...
  9. 00:30:639 (6,7) - Also with the whistling here, put whistle on (6)'s start and (7) instead - whistle fits best with high-pitched notes on songs like this. Also, would be nice if you can put (7) more to the bottom-left so (5,6,7) will form a solid triangle~
  10. 00:32:348 (5) - Hmm, I prefer a finish here, if you want to add clap here you should make claps consistently placed 2/1 after (as you don't add claps afterwards, I think finish is wiser here)
  11. 00:40:323 (1) - You're reeeeeeeeally missing whistle here :3
  12. 00:45:354 (5) - (optional) Hmm, idk, if you listen to the song the phaser-like sound starts from (6) so I don't think a circle here is required (if you want this circle to continue the stream, it's fine then)
  13. 00:59:690 (1,2) - This spacing is not fully intuitive, really. I think it's better to either stack it perfectly or use manual stacking here (stack with 0.1x distance snap)
  14. 01:06:905 (1,2) - Will be much more intuitive to remove one repeat from (2) and start it 1/2 after (1), really. Therefore, you can use this arrangement:
  15. 01:18:677 (6) - (optional) Make this encircle (5) instead to make this part tidier?
  16. 01:24:753 (1) - You need a whistle on slider's end here to make the whistles appear consistently every 2/1
  17. 01:28:930 (3,4,5) - Repeating slider instead? In play mode, due to stacking's nature, (3) will overlap (1) and that will ruin the encircle effect you're trying to get here
  18. 01:44:880 (6,7,8) - Again with the stacking here (but I don't think this one is really bothering xD)
  19. 01:54:753 (3) - (optional) I know you're trying to get the ending more hectic, but it doesn't mean you have to make the hitsound more hectic as well (remove the whistle here, the music isn't that strong)
[Another]

  1. 00:07:285 (6) - Err... Why you discontinued your 1/1 whistle here? It sounds well, but... uh, idk, just feels empty without whistle on slider's start here ><
  2. 00:10:703 (1) - Very minor stuff, but move the endpoint one grid left to encircle (9) better
  3. 00:11:842 (3) - Again with the whistle's stop here, but on this one you could add the whistle in the slider's end instead of start (due to how the guitar sounds here)
  4. 00:12:411 (4,5) - Same as [Normal] about the hitsound dynamics ~
  5. 00:15:639 (6) - Err, is it intentional to make this slider looks quite unsymmetrical? Making this symmetrical (by dragging the midpoint one grid right and down) won't be that hard, though ~
  6. 00:31:873 (9,10,11,12,13) - Due to how the instrument sounds here, I think you can play with hitsound dynamics here... idk, maybe 55% -> 50% -> 45% -> 50% -> 55%?
  7. 00:37:285 (2,3) - (optional) idk... imo would be nice if you could do something with (10)'s position here, maybe put (2)'s end stacked with (10)'s start like this:
  8. 00:45:259 (10) - Uh, whistle on slider's end here? It fits with that dripping sound from the music
  9. 00:51:146 (2,3,4) - Hmm, I don't think stacking (2,3,4) here is a good idea because it will ruin your (1)'s encirclement. I suggest to unstack (3) from it and create a triangle jump like this along with (5):
  10. 01:04:247 (1) - No clap/whistle on slider's start here? o.o
  11. 01:15:639 (3,6) - Not perfectly stacked (and could be easily noticeable), is this intentional?
  12. 01:35:956 (1,2,3) - Move to x:396 y:244? I know it will look weird in the editor, but in play mode, (1) will be encircled by 01:35:006 (7) better because of the stacking's nature
  13. 01:44:120 (x) - )optional) Add note here as well (stacked below (6))? I feel the rhythm will be more friendly if you mapped the downbeat here as well
  14. 01:51:335 (3) - Move it ~4 grids right + 2 grids down so (1,3,4) forms a better triangle formation?
  15. 01:55:892 (8) - Add whistle here? The guitar still continues here...
Oh wow, another great map... no wonder dksslqj shows his liveplay with this map on his youtube channel lol
Star~
Topic Starter
Muya
thaniks~
some fixed :D
S o r d a
Minty Gum
Really great map. I'm glad to see this song being mapped, and I hope to see it ranked in the future. Love the background, it might become my new desktop wallpaper.
Low
Checking this again.

[General]

Folder's clean. Excellently mapped song.

[Normal]

00:28:171 (2) - Whistle on the end of this slider. (consistency)
01:14:120 (2,4) - Add whistles. (consistency)
01:37:285 (5) - Move this down by 2 grids for a perfectly symmetrical triangle.

[Sorda's Hyper]

I find that a lot of this map has really overmapped 1/4 streams. I'm not going to name them in the mod, but I'm sure you can find them. It honestly seems like
00:00:449 (1,2,3) - You really shouldn't map this part of the song. It gives the player a very quiet / nonexistent beat to follow which isn't fun to play at all.
00:16:589 (1) - This is hard to read along with the previous slider velocity slow-down.
00:30:070 (5) - Space this just a bit farther from the previous object.
01:03:487 (4,5) - Overmap, but this is extraordinarily hard to read.
01:06:905 (1,2) - Why not do this? It plays out well.
01:07:665 (3) - Make the spacing on this slider the same as the previous repeat sliders.
01:54:373 (1) - Make the position of this the same as the end of 01:53:234 (7).
01:41:272 (2) - Space this just a bit farther apart.

[Another]

00:22:854 (8) - Move this to where (7) was.

I'm going to keep checking this map every so often. I'd like to see it ranked.
ziin
01:11:082 - crank this volume up to 11 80 or 100.
S o r d a
thanks~
@Jacob
I hear Faust overmapped my diff
He said I don't think it's a problem

Download: Nekomata Master - CALL (Muya) [S o r d a's Hyper].osu
Topic Starter
Muya
thanks! updated :)
Pokie
 ヽ(´ー`)ノ 
    |    (´-`)
  < >    ノ|\/|ヽ

  バサバサ翼 妖精の翼
Low
Another recheck from me. I'll try to find a MAT to mod this.

[General]

Good.

[Normal]

00:25:892 (4) - Whistle at the beginning of this slider for consistency.
00:47:538 (3) - Turn off grid snap and move this away from the previous slider so they don't overlap.
01:28:930 (1) - Whistle for consistency with 01:24:753 (1).
01:29:310 - Unused timing section.
01:42:981 (5) - Whistle at the beginning for consistency.
01:45:259 (2) - ^
01:47:538 - Unused timing section.

[S o r d a's Hyper]

00:07:285 (2) - Move this away from the previous slider so that they aren't touching.
00:31:778 (1) - Clap at the end of this slider to match the song.
01:47:443 - Unused timing section.

[Another]

01:29:310 - Unused timing section.
01:47:538 - Unused timing section.
Topic Starter
Muya
thanks again o/
S o r d a
Low
I missed a few things.

[Hyper]

00:50:576 (7) - Add a finish.
00:59:690 (1) - Finish at the beginning of this slider.

[Another]

00:15:639 (6) - Move this down a bit so that it isn't overlapping 00:14:880 (4).
00:31:968 (10) - Clap to match the song.
01:25:133 (5) - Whistle on the repeat of this slider.

No kudosu.
S o r d a
hitsoundだけなのでむやさんの方で直しちゃってくださいお願いします!
Niva
Random recheck~

[General]

-> My suggestion about the "World/Electronica" tags previously still applies here, but of course it's fully optional~
-> A short kiai here would really fit the song~ Put those in 01:11:082 and 01:29:310 if you wish (I guess you don't use kiai times here is because it will be too sparkling for a relaxing song like this... I agree, though, but a short kiai would be a perfect beautification touch instead) - again, this is not a must (:

[Normal]

-> OD -1 if you want, it will make the diff. setting looks more balanced imo xD

  1. 00:09:563 (1,2) - Due to how the instruments sounded here, a crescendo here (gradual volume increase) would play good~ I suggest to use 35 -> 45 volume so it blends in smoothly, but feel free to use any other volume as long as it doesn't go too loud :3
  2. 00:16:778 (2) - Do you really need the whistle here? For comparison, you don't have whistle on 00:20:196 (4)... To be honest, I prefer to remove the whistle on slider's start here as it can emphasize the previous two whistles ~
  3. 00:20:196 (4) - ...or you can just add a whistle on slider's start here, for consistency ^^
  4. 00:23:234 (1,2) - (optional) While selecting these two in the editor, move these two objects to x:100 y:348? Nothing special actually, I just feel (1,2,3,4) will get a more justified angle this way~
  5. 00:48:297 (1) - Put this more to the top, so it will continue your previous (3)'s flow? Be careful, don't let this touch the HP bar (although it's not unrankable but it doesn't look fancy in this case >_<)
  6. 00:59:690 (1,2) - (optional) Add a little bit more curve to this one, and slightly rotate them to the opposite direction (by "slightly" I mean just around ~4°) - no special reason, just thought it will be better this way~
  7. 01:04:816 (2) - The bass' kick continues here - so it would be nice to add clap here as well (yep, just stack it altogether with your existing hitsounds (:
  8. 01:08:424 (3,1) - Move (3) one grid left here. Yes, I know by this you're "cheating" distance snap, but it will be barely noticeable because it's only by a lv4 grid - plus, moving (3) away from (2)'s path will make it look less clustering ~
  9. 01:10:323 (3) - ...not really sure about whistle in the end here, clap fits better imo (you can reduce the clap's volume also, if you wish~)
  10. 01:11:082 (1) - It's quite obvious that this slider is unsymmetrical, but that's not the problem... I'd rather extend this curve to be wider, as it will flow better with your next (3):
  11. 01:19:057 (5) - Oh, this slider wave... Again, I still think it's better to use the shape I mentioned in my previous mod (:
  12. 01:33:867 (2) - Minor stuff, move this to x:31 y:270? (pause your editor on 01:33:297 for a more accurate view of this)
  13. 01:38:044 (6,1) - Try to move these two slightly more to the upper-right so (1) is center-aligned? Don't worry - your distance snapping from (1) to (2) is still consistent~
  14. 01:40:323 (2) - ...Actually, moving this 1/2 earlier gives a more distinctive rhythm to follow :3 - if you think 3/2 notes are too hard for this Normal, just ignore this suggestion xD
  15. 01:42:981 (5) - (optional) Just something I thought would be fancy lol, perhaps take (4)'s shape and rotate it by 120°, and add a note 1/1 after so it will form a pattern like this (:
  16. 01:46:399 (4) - ...I don't think stopping the whistle on slider's start here is a good idea because basically it's still in the same sequence with your previous (2,3) - but if you want to emphasize your previous two whistles by not adding a whistle on slider's start here, it's fine as well~
  17. 01:47:538 (1) - imo for the breakdown part you don't have to use 60% volume, perhaps you can go back to 40% as you used in the opening or use 50% here
[S o r d a's Hyper]

  1. 00:00:449 (1,3) - Even now, still I recommend to use a 1/8 here instead of 1/4. For example, there's barely something to follow from the song on 00:00:638 (if you used 1/4)
  2. 00:06:335 (x) - Add note here as well (to continue the acoustic guitar sound) if you follow my suggestion below:
  3. 00:06:525 (x) - idk why... The rhythm sounds kinda discontinued here. Perhaps add a note to fill in the blank (stack above 00:06:905 (1))?
  4. 00:06:905 (1) - Add whistle (1)'s end - whistle fits a lot when the song hits high note~ For consistency, put whistle on every combo's beginning (1) until 00:11:462 (1)
  5. 00:08:044 (3,4,5) - ...uh, yes, this rhythm is playable, but there's barely nothing from the song to be followed on 00:08:994 - I prefer five circles here, about the placement accelerated spacing fits this part's atmosphere (but feel free to use other pattern as well ^_^)
  6. 00:12:411 (3) - Start the clap here (starting the clap on (4) is usable, but it's quite shocking orz >_<)
  7. 00:12:601 (4) - Add the whistle on slider's end also here - as in Muya's difficulties, don't be afraid to put more than one hitsounds in the same place as long as it fits! Yes, whistle here fits for that high note~
  8. 00:14:120 (1,5,5) - Although it doesn't sound abrupt, but the whistling here is quite random. Try to put whistle on (1), (5), 00:15:259 (1), and 00:16:019 (5)'s start and remove the whistle on 00:15:639 (3)? Again, same as above, don't be afraid top put whistle+finish together on (1) - they fit together :3
  9. 00:20:861 (4,5) - (optional) It would be nice if (5) is stacked above your next (1) to make this part looks less random, purely optional though (current placement is already good as is)
  10. 00:22:854 (8) - Minor stuff here, but put this one grid down so (7's end), (8), and (1's start) forms a perfect straight line~
  11. 00:30:070 (5,6,7) - (optional) Hmm, well, to make this part less random, I think you can arrange like below: (the key is rotating (6) by 120° based on (5)'s shape)
  12. 00:31:778 (1) - Again, something minor but good for the map's aesthetics. Put the endpoint in x:384 y:29? Just to make it perfectly zig-zag (:
  13. 00:35:386 (2) - Move the whistle to (3)'s end - uhm, well, if you listen carefully from 00:33:487 (3) you've placed whistle consistently every downbeat, so you won't need the whistle 1/1 before downbeat here xD
  14. 00:40:323 (1,2) - The gap between these two (2/1) just feels empty... Perhaps add a note on 00:40:703 (x)? (if you do this, feel free to add a note on 00:41:367 as well as the rhythm should be supporting enough for a quintuple~
  15. 00:43:740 (6) - Again, missing whistle here (it's downbeat as well :3)
  16. 00:44:785 (3,4,5,6,7,8,9) - (optional) The stream design on this feels quite random, actually they aren't a problem play-wise, but they just doesn't flow really good. In this part, I believe linear stream like this flows better (:
  17. 00:48:867 (2) - Remove the finish here - there's no cymbal sound incoming from the song here (as the song have on (1)), and you don't need a finish this soon after your previous one~
  18. 01:03:108 (3) - Although this sounds like 1/4, actually you only need one circle here as there's no 1/4 in here (:
  19. 01:03:677 (4) - No whistle on slider's start here? Feels missing without it because your previous (2) has whistle on its start already...
  20. 01:11:082 (4) - Start the new combo here instead of on the previous (1) as this part is the beginning of the chorus~
  21. 01:14:120 (1,2) - (optional) Would be nice if (1) is faced upward like this, so it will flow altogether with (2):
  22. 01:15:639 (7) - Again, start the new combo here instead on your next (1)
  23. 01:22:475 (1) - ...not sure if you really need a finish here, no cymbal sound from the song though ):
  24. 01:27:222 (8,1,2) - Put the new combo on (8) instead on (1) - also, add a whistle on (2)'s start as well if you wish, it fits~
  25. 01:30:449 (3,4,...) Although it's a series of long slider, but still, keep eye on your whistle's consistency - as I said previously, let the whistle be consistently placed on every downbeats on this streak (that means on (3)'s start, (4)'s start, (6)'s end, and remove whistle on (7))
  26. 01:34:437 (6,7,8,9) - This arc looks kinda forced because (9) is placed too far to the left... Uhm, well, moving (9) few grids right and arrange (6,7,8) to form a smoother arc will definitely make this part looks tidier, but that's not a must~
  27. 01:36:146 (2) - Put the new combo here instead on your previous (1), plus add whistle on slider's start here and remove the whistle on your previous (1)
  28. 01:46:399 (4) - Missing whistle on slider's start here? :3
  29. 01:47:538 (1) - Same as [Normal] about the volume for the ending part~
  30. 01:50:956 (2) - Put the new combo here instead on your previous (1) - as you did on your next 01:52:854 (6,1)
[Another]

  1. 00:03:867 (4) - ...well, I personally feel the whistle should belong to slider's end instead of start :3
  2. 00:09:563 (5,6) - Same suggestion about gradual volume increase here with [Normal] (:
  3. 00:14:880 (4,5) - I personally dislike how (6) is blocked by (4)'s path. Moving these two to x:173 y:97 (with both selected) won't hurt (:
  4. 00:15:639 (6) - (optional) After having done above suggestion, this is one good possible slider shape to be made (try this, it also looks good with your next (7) (: )
  5. 00:31:873 (9) - Add whistle here? The guitar still hits high note here (:
  6. 00:37:285 (2,3) - (optional) Again here, refer to my suggestion in my previous mod (it's optional, though~)
  7. 00:50:006 (9,11,1) - ...not a bad idea to add a clap here as well imo, as the bass continues to kick here xD
  8. 00:51:149 (2) - Might sound veeeeeeeery minor but I really recommend this for aesthetics : move this to x:233 y:152 so it will flow altogether with (3) better?
  9. 00:57:981 (2,3,4) - A jump here would really fit the song's atmosphere - perhaps arrange like this? With this arrangement, you don't even have to change the sliders' position (just the circles ~)
  10. 01:06:525 (1) - Move a bit further from (7) - compared to (2), this circle is too close
  11. 01:11:272 (2) - idk... A 1/2 here doesn't really fit for the flute here imo. A 1/1 slider starting from 01:11:082 (1) would be much better, or you can just simply delete this note instead xD
  12. 01:20:956 (3) - ...is it intentional for this slider to be curved like this? Moving the midpoint a bit to the left so it will encircle (2) better isn't that hard, though~ (yep, currently it looks unbalanced compared to your (4))
  13. 01:29:310 (1) - Shorten this slider by 1/4 (uhm, well, I guess this error is unintentional)
  14. 01:36:146 (3) - Current rhythm feels quite off... Especially the usage of 1/2 sliders at first, because basically there's barely something from the song to be followed on 01:36:338. Try this rhythm instead?
  15. 01:47:538 (1) - Same as [Normal] here about the volume on the ending part~
  16. 01:55:892 (8) - (optional) A whistle here won't be bad - it will accompany the acoustic guitar sound here, though ^^
...uhm, about S o r d a's diff, it's definitely has been better and more solid compared to the last time I modded it (:
Whistle/New Combo'ing is still inconsistent at some point, but I hope I've covered it all in my mod (well, it's not a bad idea to recheck your whistles/new combo'ing thoroughly, after all ^_^)

Muya's diff is lovely as usual~

All just suggestions, nothing really unrankable lol - call me back (Forum/In-Game PM is both fine) and I'll check this once more xD
Topic Starter
Muya
thanks again :)
S o r d a
some fixed
thanks

Edit:Niva did IRC mod
thanks!

Download: Nekomata Master - CALL (Muya) [S o r d a's Hyper].osu
Niva
Another:

00:14:025 (1) - Snap to 1/8 properly? xD (currently it's 1/6... idk why >_<)

IRC modded Hyper as well~

SPOILER
11:29 <S o r d a> : hey:3
11:29 <Niva> : hya xD
11:30 <S o r d a> : my diff if have problem can I fix irc
11:30 <S o r d a> : but still not upload Muya
11:31 <Niva> : let me check~
11:31 <S o r d a> : thanks~
11:32 *Niva is editing (Nekomata Master - CALL)[http://osu.ppy.sh/s/39578]
11:32 <Niva> : latest version already? o.o
11:32 <S o r d a> : not not
11:32 <S o r d a> : p/1528751#p1528751
11:32 <S o r d a> : I upload fourm latest ver
11:33 <S o r d a> : maybe not upload Muya
11:33 <S o r d a> : oops,37 minutes ago upload muya >_< sorry
11:34 <Niva> : oh... np, I'll still check :3
11:34 <Niva> : hmm,
11:34 <Niva> : 00:23:234 (1) - add whistle on start and end
11:34 <Niva> : 00:24:373 (3) - add whistle on end
11:35 <S o r d a> : k
11:36 <Niva> : 00:44:880 (4) - whistle on start~
11:36 <Niva> : 00:47:158 (4) - whistle
11:37 <Niva> : 00:48:867 (2) - whistle on start~
11:37 <S o r d a> : k
11:37 <Niva> : 00:59:690 (1) - whistle on end
11:37 <Niva> : 01:02:538 (2) - whistle on start
11:38 <Niva> : 01:14:500 (2) - put the new combo here~
11:38 <Niva> : 01:14:120 (1) - remove new combo
11:38 <S o r d a> : fixed!
11:39 <Niva> : 01:15:639 (1) - use whistle + clap (:
11:39 <Niva> : 01:16:778 (1,2) - add whistle on both slider's start
11:40 <Niva> : 01:28:171 (1) - remove new combo (if you want) :D
11:40 <Niva> : 01:33:108 (7) - remove whistle~
11:40 <S o r d a> : ok fixed ^^
11:41 <Niva> : 01:35:766 (1) - remove new combo~
11:41 <Niva> : 01:33:487 (1) - remove new combo, put new combo on01:33:487 (1) -
11:41 <Niva> : 01:38:044 (1) - remove new combo, put new combo on 01:38:424 (5) -
11:42 <Niva> : 01:39:563 (8) - add whistle on start
11:42 <Niva> : 01:44:120 (4) - add whistle on start~
11:42 <S o r d a> : hmm? 01:33:487 maybe wrong?
11:43 <Niva> : no, 01:33:487 is actually the downbeat (:
11:43 <Niva> : 01:50:576 (1) - remove new combo
11:44 <Niva> : also from 01:50:576 (1) to 01:50:956 (1) it's better to use 1.5x spacing imo ^^
11:44 <S o r d a> : eh,,, you beginning and end wrote same as >_<
11:44 <Niva> : eh? o.o...
11:45 <S o r d a> : http://puu.sh/uOl7
11:45 <Niva> : aaaah
11:45 <Niva> : i mean... put new combo on 01:33:867 (5) -
11:45 <Niva> : xD
11:46 <S o r d a> : ok ok I see! all fixed
11:46 <Niva> : err... can you give me the .osu via puush? xD
11:47 <S o r d a> : http://puu.sh/uOm3
11:47 <S o r d a> : here
11:48 <Niva> : ahh I forgot this
11:48 <Niva> : 00:32:348 (5) - put new combo her
11:48 <Niva> : *here
11:48 <Niva> : 00:32:728 (1) - remove new combo :3
11:49 <S o r d a> : ok ok
11:49 <Niva> : 01:18:677 (6) - add whistle on slider's end
11:49 <Niva> : 01:19:437 (1) - remove whistle and new combo
11:50 <Niva> : 01:20:196 (5) - add new combo here
11:50 <Niva> : 01:20:576 (1) - remove new combo~
11:50 <S o r d a> : k
11:50 <Niva> : that's it~
11:51 <S o r d a> : ok>_< thanks really helpful mod!

Don't kd this post~
I'll edit my post after that issue in Another is fixed~

EDIT : Bubbled~
Topic Starter
Muya
fixed :)
Apricot
ここで一言
taratara
あの現代の神マッパームヤの最新作で最終作
今までの激しい曲調から一変
優しく、そしてしとやかなリズムの曲をチョイス
譜面もあくまで曲を尊重し、今までのマッピングスタイルから原点へ立ち戻り
誰にでも親しみやすい譜面に
これぞ究極のムヤ・スタイルなのではないか?

今までの経験の全てをここに凝縮
ムヤの最終作「CALL」
お楽しみください
Aleks719
General
i have got -15ms from your offset, so, 435.


Normal
01:24:753 (5) - add nc
01:42:981 (5) - replace nc here from 01:44:880 (1) -
01:49:816 (3,4) - sounds not perfect. try to improve this place?

S o r d a's Hyper
combos 12-13 are too long for Hard Hyper diff, cut them please
00:16:019 (5,1) - better without overlap
00:26:462 (3) - should be 1/4 later as farer in your diff?
00:49:437 (3,1) - after 2.0x spacing it looks like antijump, increase spacing here a bit
01:07:190 (2) - this slider is hard to read because of 2 reverses. i suggest to make 2 sliders with 1 reverse. will be easier to play and read http://puu.sh/Bsqw
01:07:665 (3,4) - for now and future. I'd recommend you to start your streams from white or red ticks. quite hard to catch start of stream when it placed on 1/4 blue tick. Yes, i saw this pattern (from blue tick) in your diff before, but i'd like to see stream from white or red ticks.
01:38:424 (1,2,3,4,5) - try this rhythm. imo,fits better : http://puu.sh/BswT
01:53:234 (1) - remove nc
01:53:994 (7) - replace nc here from 01:54:373 (1) -
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