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Tamiyasu ROCK - Dreaming! (Short Ver.)

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Total Posts
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Topic Starter
regenz
This beatmap was submitted using in-game submission on 2012年5月6日 at 18:48:47

Artist: Tamiyasu ROCK
Title: Dreaming! (Short Ver.)
Source: Sugar+Spice 2
Tags: ChuableSoft hentai eroge game visual novel opening galge 0OoMickeyoO0 Frostmourne Netsukawa
BPM: 188
Filesize: 15604kb
Play Time: 02:00
Difficulties Available:
  1. 0OoMickeyoO0's Hard (4.87 stars, 295 notes)
  2. Easy (2.01 stars, 132 notes)
  3. Frostmourne's Normal (4.1 stars, 181 notes)
  4. Insane (5 stars, 426 notes)
  5. Net's Taiko H (4.83 stars, 716 notes)
Download: Tamiyasu ROCK - Dreaming! (Short Ver.)
Download: Tamiyasu ROCK - Dreaming! (Short Ver.) (no video)
Information: Scores/Beatmap Listing
---------------
OP song form Pc game Sugar+Spice 2 form ChuableSoft
** Warning! 18+ Video
Full version song here! + Japanese Lyric http://www.youtube.com/watch?v=sxhYNLJhK1E
"Dreaming for your wonderful future! Lovely gyutto dakishimette haji maru"

Insane
0OoMickeyoO0's Hard
Frostmorune's Normal
Easy
Netsukawa's Taiko H

Thanks this following user. :D

Modderlist

1.ertyukjh010
2.Yaosora-chan
3.popner
4.indyinyou
5.Miya
6.L i d a N
7.Jacob
8.winber1
9.Envi
10.Niva
11.KDS
12.Crock425
13.wmfchris
14.Leorda
15.Byakugan249
16.TTTTTTTTTTTT
17.CDFA
18.a3272509123
19.those
20.Suzully
DerekMcD
~Easy~

HPDR: -4
CS: -1 (Large)
AR: -6/-7
OD: -4
SV: 0.80
Fumika
Here hit sound as your requested ~

Download: HS.rar
Mikkuri
Can I make a Hard diff?
Topic Starter
regenz

0OoMickeyoO0 wrote:

Can I make a Hard diff?
ตามสบายแต่ บอกไว้แค่ว่า ไม่แร้งห้ามว่ากัน
Frostmourne
แนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนวแนว


EDIT : v โดนมิคม็อดจนพรุนเลยทีเดียว /o/
Mikkuri
ircmod4ircmod แล้วทำไมไม่ให้ kd!?

SPOILER
05:36 <0OoMickeyoO0> : โอ้ ดีพี่จิ้บ เทสแมพ
05:36 <Frostmourne> : LOL
05:36 <Frostmourne> : send it to me naooo
05:37 *0OoMickeyoO0 is listening to (Tamiyasu*ROCK - Dreaming! (Short Ver.))[http://osu.ppy.sh/s/39561]
05:37 <0OoMickeyoO0> : huhu
05:37 <0OoMickeyoO0> : m4m แมพนี้ป่าว ฮา
05:37 <Frostmourne> : NO
05:37 <0OoMickeyoO0> : แปลกใจพี่บอมไม่ใส่ video
05:37 <Frostmourne> : I made a guest diff too
05:37 <Frostmourne> : don't forget to test it :D
05:37 <0OoMickeyoO0> : ป่าว ผลัดกันเช็ค
05:37 <Frostmourne> : oh
05:37 <0OoMickeyoO0> : ผลัดกันเทส
05:37 <Frostmourne> : ok good
05:38 <0OoMickeyoO0> : hey, can you pim thai?
05:40 <Frostmourne> : yep
05:40 <0OoMickeyoO0> : jer slider guan teen
05:40 <0OoMickeyoO0> : pen ngai
05:40 <Frostmourne> : LOL
05:40 <Frostmourne> : ก็โออยู่
05:40 *0OoMickeyoO0 is playing (Tamiyasu*ROCK - Dreaming! (Short Ver.))[http://osu.ppy.sh/s/39561] [Frostmourne's
05:40 <Frostmourne> : แมพดี ไม่เคยเปลี่ยน
05:40 <Frostmourne> : ส่องละ
05:42 <0OoMickeyoO0> : spin yer
05:42 <Frostmourne> : ตอนหลังก็อปโน้ต
05:42 <Frostmourne> : อาจจะทำโน้ตทีหลัง
05:42 <0OoMickeyoO0> : อ่าวไม่ใช้ SC หรอ
05:42 <Frostmourne> : เมื่อวานนั่งทำ 3 ชม :O
05:42 <Frostmourne> : อืม =_=
05:42 <0OoMickeyoO0> : โห แปปเดียว
05:42 <Frostmourne> : ไม่ใช้ๆ
05:42 <Frostmourne> : ทำลวกๆไปก่อนน่ะ :p
05:42 <Frostmourne> : อยากมี guest diff 55
05:42 <0OoMickeyoO0> : อ่อ
05:43 <Frostmourne> : ปกติมีแต่ขอคนอื่น
05:43 <0OoMickeyoO0> : remap ไปดิ 555
05:43 <Frostmourne> : LOL map ไหน
05:43 *0OoMickeyoO0 is listening to (Tamiyasu*ROCK - Dreaming! (Short Ver.))[http://osu.ppy.sh/s/39561]
05:43 <Frostmourne> : ไม่ต้อง re แล้ว
05:43 <Frostmourne> : เหนื่อย :S
05:43 <0OoMickeyoO0> : ไหนบอกทำลวกๆ orz
05:43 <0OoMickeyoO0> : เออแต่ diff spread เจ๋ง
05:44 <Frostmourne> : พี่บอมกะดาวให้ตอนแรกพอดี
05:44 <Frostmourne> : ไม่ได้ลอง easy เลย =_=''
05:44 <Frostmourne> : ไปดูแปบ
05:44 <Frostmourne> : เออจริง :D
05:45 <0OoMickeyoO0> : หาม้อดพี่จิ้บไม่ได้แฮะ
05:45 <0OoMickeyoO0> : hitsound ได้ผมก็ไม่รู้จะม้อดไรละ
05:45 <Frostmourne> : :O
05:45 <0OoMickeyoO0> : design ไม่เจ๋งพอ
05:46 <0OoMickeyoO0> : *ม้อด design ไม่เจ๋งพอ
05:46 <0OoMickeyoO0> : ช่วงนี้มีแมพไรแนะนำมั่ง
05:46 <Frostmourne> : =_=
05:46 <Frostmourne> : เดี๋ยวดูแปบ
05:46 <Frostmourne> : เอ้อ
05:46 <Frostmourne> : 00:28:444 (5) -
05:46 <Frostmourne> : นิวตรงนี้ออก แล้วขึ้นตัวหลังไหม
05:46 <Frostmourne> : เสียงมันให้กว่าน่ะ
05:47 <0OoMickeyoO0> : สไลเดอร์อะนะ
05:47 <Frostmourne> : ดิฟมิค
05:47 <0OoMickeyoO0> : มัน slow
05:47 <Frostmourne> : อืมสไลด์บน
05:47 <0OoMickeyoO0> : ไม่ได้ๆ
05:47 <0OoMickeyoO0> : เปลี่ยนความเร็ว
05:47 <0OoMickeyoO0> : ผมก็ว่าแหว่งๆแหละ -*-
05:47 <Frostmourne> : คือตอนเล่นมันไม่รู้สึกว่าความเร็วเปลี่ยนเลย
05:47 <Frostmourne> : 555
05:47 <0OoMickeyoO0> : เดี๋ยวจะทำแถวนั้นใหม่
05:47 <Frostmourne> : D:
05:49 <Frostmourne> : 00:36:582 (6) -
05:49 <Frostmourne> : ctrl + h แล้ว ไม่ symmetri
05:49 <0OoMickeyoO0> : อ่าวกำ
05:49 <0OoMickeyoO0> : แปปๆ
05:49 <Frostmourne> : มาๆ เดี๋ยวมาม็อด
05:49 <Frostmourne> : เล่นไปก่อน
05:49 <0OoMickeyoO0> : T-T
05:49 <0OoMickeyoO0> : เพลงเต็มนี่หว่า
05:51 <0OoMickeyoO0> : อ้อไอตรงนั้นปล่อยไป
05:52 <Frostmourne> : ok
05:52 <Frostmourne> : 00:40:252 (3) -
05:52 <Frostmourne> : ส่วนตัว add repeat เพิ่ม
05:53 <Frostmourne> : ตอนเล่น มันขัดๆนิดหน่อย
05:53 <Frostmourne> : แต่ส่วนตัวเฉยๆ
05:53 <0OoMickeyoO0> : แล้วก็โดดไป 4 อะนะ
05:53 <Frostmourne> : อ่าฮะ
05:53 <0OoMickeyoO0> : ไม่ได้ดิ
05:53 <Frostmourne> : ไม่ๆ อันนี้แล้วแต่
05:53 <0OoMickeyoO0> : http://osu.ppy.sh/ss/300779
05:54 <0OoMickeyoO0> : ยังไงหว่า
05:55 <Frostmourne> : งั้นลอง
05:55 <Frostmourne> : เพิ่ม repeat 3
05:55 <Frostmourne> : ctrl r 4
05:55 <Frostmourne> : แล้วก็เอา repeat 4 ออก
05:55 <Frostmourne> : แล้ว add note ตรง00:41:050 (5) -
05:55 <Frostmourne> : แทน
05:55 <0OoMickeyoO0> : yes
05:56 <Frostmourne> : เหมือนจะลื่นกว่า
05:56 <0OoMickeyoO0> : แก้ล
05:56 <0OoMickeyoO0> : ละ
05:56 <Frostmourne> : เคๆ
05:57 <Frostmourne> : 01:02:274 (1) -
05:57 <Frostmourne> : add finish
05:57 <Frostmourne> : 01:02:752 (2) - ^ too ถ้ามิคชอบแอดแบบเพิ่มเอง
05:57 <0OoMickeyoO0> : add la
05:58 <Frostmourne> : 01:02:912 (3) - นี่ด้วย ตรงปลายสไล
05:58 <0OoMickeyoO0> : ถ้าผม add พี่จิ้บ add ด้วยละกัน
05:58 <Frostmourne> : โอเคได้
05:58 <0OoMickeyoO0> : ดิฟพี่อะไม่ได้ add เอาให้เหมือนกันทุกดิฟเบย
05:58 <Frostmourne> : โอเค เดี๋ยวมิคม็อดเลย แต่รอพี่ให้จบดิฟมิคก่อน :p
05:59 <0OoMickeyoO0> : แต่ปลายสไลไม่แอดนะ
05:59 <Frostmourne> : kk
05:59 <Frostmourne> : 01:34:827 (7,8,9,10,1) - ลงที่เดียวรัวๆเลยเหรอ LOL
06:00 <0OoMickeyoO0> : โคตรเข้า =w=b
06:00 <Frostmourne> : 55
06:00 <Frostmourne> : ok ok
06:00 <Frostmourne> : 01:35:465 (1) -
06:00 <Frostmourne> : ปลายเอา whistle ออก
06:00 <Frostmourne> : เสียงแหม่ง
06:00 <0OoMickeyoO0> : ในเพลงมันมี hi hat 1 ทีแล้วฮาบ
06:00 <Frostmourne> : 01:36:103 (2) - add clap
06:00 <0OoMickeyoO0> : *ฉาบ
06:00 <Frostmourne> : อ๋อหรอ ไม่รู้
06:01 <Frostmourne> : =_= add clap ด้วย อย่าลืม
06:01 <0OoMickeyoO0> : ok ok อันนั้นลืม
06:01 <0OoMickeyoO0> : 555
06:01 <Frostmourne> : 55
06:01 <0OoMickeyoO0> : 01:39:933 (5) - ลืม
06:01 <Frostmourne> : 01:39:933 (5) -
06:01 <Frostmourne> : เออ
06:01 <Frostmourne> : 555
06:01 <0OoMickeyoO0> : 555
06:01 <0OoMickeyoO0> : ใส่แต่ฉาบ 2 ที่เลย -*-
06:02 <Frostmourne> : = =
06:02 <Frostmourne> : คนทำมึน
06:02 <Frostmourne> : 01:41:688 (3) - จริงๆตรงนี้ตอนเล่น มันต่างจากพาร์ทอื่น
06:02 <0OoMickeyoO0> : 01:43:125 (1,2,3,4) - โคตรไร้ pattern -w-b
06:02 <Frostmourne> : สไลด์มันชิดกันกว่าปกติ
06:02 <0OoMickeyoO0> : ใช่ หาที่ไปไม่ได้
06:02 <Frostmourne> : อืม= =
06:02 <Frostmourne> : มาเปิด edit ดูแล้วหาที่ไปไม่ได้ \o\
06:02 <0OoMickeyoO0> : ไม่รู้จะแก้ยังไงอะ
06:03 <0OoMickeyoO0> : ถ้าจะให้แก้รอ remap
06:03 <Frostmourne> : ทำไมต้องรีอ่ะ -_-
06:03 <Frostmourne> : ขนาดนั้น
06:03 <0OoMickeyoO0> : ป่าวถ้าจะให้แก้ท่อนนั้นอะ remap ไปเลยดีกว่า ฮส
06:03 <0OoMickeyoO0> : *ฮา
06:03 <Frostmourne> : \o\
06:03 <0OoMickeyoO0> : 01:49:348 (3) - spacing
06:03 <0OoMickeyoO0> : เนียนๆไว้อย่าบอกใคร
06:03 <Frostmourne> : 55
06:04 <Frostmourne> : นั่นไม่เป็นไรหรอก พี่ใช้ประจำ
06:04 <Frostmourne> : พวก spacing งั้น คือมันเนียน แล้วใน hard ไม่เป็นไร หรอกมั้ง - -*
06:04 <Frostmourne> : 01:45:359 (6) -
06:04 <Frostmourne> : ลดเสียงเฉพาะตัวนี้ปะ
06:04 <Frostmourne> : แบบลงซัก 20 %
06:04 <0OoMickeyoO0> : เออๆ ได้ๆ
06:04 <Frostmourne> : ให้สอดคล้องกับตัวต่อไป
06:04 <Frostmourne> : ก็โอค
06:05 <Frostmourne> : ok
06:05 <Frostmourne> : หมดละ o.o
06:05 <0OoMickeyoO0> : 01:58:444 (1,2,3,4,5,6) -
06:06 <0OoMickeyoO0> : อยากให้ปรับ grid ตรงไหนมั่งมะ xD
06:06 <0OoMickeyoO0> : http://osu.ppy.sh/ss/300786
06:06 <Frostmourne> : มันโอเคละๆ :O
06:06 <Frostmourne> : ตอนเล่นดูไม่รู้
06:06 <0OoMickeyoO0> : เพราะพี่จิ้บสกินไม่มี 300
06:07 <Frostmourne> : อ่า
06:07 <Frostmourne> : พี่ไม่เห็นใจคนไม่ใช้สกินใสหรอกนะ 555
06:07 <Frostmourne> : เลยม็อดตามคนที่ใช้สกินใส
06:07 <Frostmourne> : มันมองเห็นอะไรง่ายกว่า
06:08 <0OoMickeyoO0> : 00:29:082 (1) - finish head
06:09 <0OoMickeyoO0> : ใสไม่ใสลองมาหมดละ 55
06:09 <Frostmourne> : damn ._.
06:09 <Frostmourne> : โอเค แอด
06:09 <0OoMickeyoO0> : 00:40:571 (1) - remove nc
06:09 <0OoMickeyoO0> : 00:43:444 (1) - ^
06:10 <Frostmourne> : กำ
06:10 <Frostmourne> : อุตส่าห์ทำให้มันสอดคล้องกัน ไม่เป็น random ;w;
06:10 <Frostmourne> : removed
06:10 <Frostmourne> : ชอบนิวคอมโบแบบตามใจ สนุก มีสีสัน
06:10 <0OoMickeyoO0> : 00:49:508 (1) - remove finish tail?
06:11 <0OoMickeyoO0> : สีไอติมเลย \o/
06:11 <Frostmourne> : nno
06:11 <Frostmourne> : nono
06:11 <0OoMickeyoO0> : เออเดี๋ยวไป 7-11 ซื้อไอติมกินดีกว่า
06:11 <Frostmourne> : LOL
06:11 <0OoMickeyoO0> : ร้อน -*-
06:11 <Frostmourne> : =_=
06:11 <Frostmourne> : อากาศเมืองไทยนี่มันร้อนจัด
06:11 <0OoMickeyoO0> : 00:54:295 (1) - โอยลืม clap ป่าว
06:11 <Frostmourne> : นัท gee ก็บอกหนาวจัด
06:11 <0OoMickeyoO0> : โลกนี้มันไม่ยุติธรรม..
06:11 <Frostmourne> : o.o
06:12 <Frostmourne> : ไม่สมดุลมากกว่า 555 // add clap
06:12 <0OoMickeyoO0> : 00:55:252 (2,3) - สไลเดอร์ดีกว่า
06:12 <0OoMickeyoO0> : *สไลเดอร์ย้อน
06:12 <0OoMickeyoO0> : ลบ 00:56:210 (1) - แล้ว add note
06:13 <0OoMickeyoO0> : http://puu.sh/ruZB
06:13 <0OoMickeyoO0> : ถ้าไม่แก้ก็ขยับ nc 00:56:210 (1) - ไป nc 00:57:167 (2) -
06:14 <Frostmourne> : ดูแปบ
06:14 <Frostmourne> : มึน
06:15 <Frostmourne> : ok good
06:16 <0OoMickeyoO0> : _SUGGESTION_
06:16 <0OoMickeyoO0> : 01:01:316 (1) - remove nc
06:16 <0OoMickeyoO0> : 01:02:593 (6) - nc
06:16 <0OoMickeyoO0> : 01:03:391 (1) - remove nc
06:17 <Frostmourne> : ok
06:18 <Frostmourne> : fixed all
06:18 <0OoMickeyoO0> : 01:06:263 (1) - จงใจปะนิ
06:19 <Frostmourne> : yep
06:19 <Frostmourne> : ยึดแนวพี่บอม
06:19 <Frostmourne> : unusual kicked slider
06:19 <Frostmourne> : must be NCed LOL
06:20 <0OoMickeyoO0> : 01:07:061 (1) - finish แรงๆ ทีนึง
06:20 <Frostmourne> : ok !
06:20 <0OoMickeyoO0> : 01:08:816 (1) - remove nc
06:21 <Frostmourne> : removed
06:21 <0OoMickeyoO0> : 01:09:454 (6) - finish tail แรงๆทีนึง
06:21 <Frostmourne> : k
06:22 <0OoMickeyoO0> : 01:16:476 (3) - ส่วนตัวนะ สลับ whistle กันจังหวะจะได้กว่า
06:22 <Frostmourne> : เจ๋ง !
06:22 <Frostmourne> : โอเค
06:23 <0OoMickeyoO0> : 01:20:146 (1,2,3,4) - โล่ง ._.
06:23 <Frostmourne> : อืม ._.
06:23 <Frostmourne> : เดี๋ยวดาวเยอะ
06:23 <Frostmourne> : เอาเป็นท่อนพักไปละกัน /o/
06:23 <0OoMickeyoO0> : ลดดาวยังงี้เลย โห๊ะโห๊ะ
06:23 <Frostmourne> : เกรียน
06:23 <0OoMickeyoO0> : 01:21:103 (2) - add clap
06:23 <Frostmourne> : 555
06:24 <Frostmourne> : k
06:24 <0OoMickeyoO0> : 01:22:699 (1) - เห้ยโดดหรอ
06:24 <0OoMickeyoO0> : เนียนนะเนี่ย
06:24 <Frostmourne> : หา- -*
06:24 <0OoMickeyoO0> : ป่าวๆ
06:24 <0OoMickeyoO0> : มันห่างจาก 4 ไปหน่อย
06:24 <Frostmourne> : 1.01 หนิ
06:24 <0OoMickeyoO0> : 1.2
06:24 <Frostmourne> : เอ้ย
06:24 <Frostmourne> : จริงดิ
06:24 <0OoMickeyoO0> : เอ๊ะ
06:25 <Frostmourne> : http://osu.ppy.sh/ss/300792
06:25 <Frostmourne> : >_>
06:25 <0OoMickeyoO0> : อ้อมะกี้ผมลากรวม
06:25 <0OoMickeyoO0> : แล้วสงสัยมันขยับมั้ง
06:25 <Frostmourne> : LOL
06:25 <Frostmourne> : โอเคๆ
06:25 <Frostmourne> : :D
06:25 <0OoMickeyoO0> : ออกไปอัพเดทละเห็นละ
06:25 <0OoMickeyoO0> : ไม่เป็นไรๆ
06:25 <Frostmourne> : 55
06:25 <0OoMickeyoO0> : 01:22:699 (1) - remove clap tail?
06:25 <Frostmourne> : ปัก ปักปัก
06:26 <Frostmourne> : จังหวะงี้
06:27 <0OoMickeyoO0> : 01:37:699 (4,5,6) - แหม่งๆ
06:27 <Frostmourne> : ตัวไหน ._.
06:27 <0OoMickeyoO0> : ผิดห้องรึป่าว
06:27 <0OoMickeyoO0> : หว่า
06:27 <0OoMickeyoO0> : ลอง
06:27 <0OoMickeyoO0> : remove return 4 ออก
06:27 <Frostmourne> : ตาม vocal น่ะๆ
06:27 <0OoMickeyoO0> : แล้วลาก 5 6 มาแทนจังหวะที่ remove ออก
06:27 <Frostmourne> : มันเป๊ะพอดี
06:27 <Frostmourne> : ถ้าเอาตาม vocal
06:28 <Frostmourne> : พอดีเสียง vocal มันดังกว่า instument ในความคิด o.o
06:28 <0OoMickeyoO0> : มันไม่ตามอะดิ -*-
06:28 <Frostmourne> : แต่ตัว6 นี่เนียน
06:28 <0OoMickeyoO0> : 01:38:497
06:28 <0OoMickeyoO0> : vocal ลงนี่
06:28 <0OoMickeyoO0> : สไลเดอร์ลงเส้นแดงแรก นี่ 01:38:816
06:28 <Frostmourne> : มันมีคำว่า tsume ปะ 55
06:28 <Frostmourne> : พี่ไปลงคำว่า tsu ก่อน me
06:29 <Frostmourne> : แก้แปบ
06:31 <Frostmourne> : ok
06:31 <Frostmourne> : fixed
06:31 <0OoMickeyoO0> : 01:42:805 (5) - whistle ปพ
06:31 <0OoMickeyoO0> : *ปะ?
06:31 <0OoMickeyoO0> : ยัดรวมกันให้หมด 555
06:32 <Frostmourne> : 555
06:32 <Frostmourne> : ไม่ต้องละกัน มันไม่ค่อยได้ยินละ
06:32 <Frostmourne> : สองอันนี่ก็กลบเต็มที
06:32 <Frostmourne> : o.o''
06:32 <0OoMickeyoO0> : 01:54:614 (1) - whistle ปะ
06:32 <0OoMickeyoO0> : ไอท่อน solo กีตาร์อยากให้ทำแบบนี้มากกว่า
06:33 <Frostmourne> : added
06:33 <Frostmourne> : ทำแบบไหนอ่ะ
06:33 <0OoMickeyoO0> : http://puu.sh/rv9O
06:33 <0OoMickeyoO0> : เดี่ยวๆไปเลย
06:33 <0OoMickeyoO0> : ง่ายกว่า
06:33 <0OoMickeyoO0> : ที่เหลือหมดละ
06:33 <Frostmourne> : อ่อ ไม่อ่ะ เดี๋ยว SS ยาก
06:33 <Frostmourne> : =_=
06:34 <0OoMickeyoO0> : เด็กใหม่ไม่ห่วง SS หรอก
06:34 <0OoMickeyoO0> : mapper ชอบแกล้งคนเล่นด้วยแหละ หึหึ
06:34 <Frostmourne> : LOL
06:34 <Frostmourne> : ok ไปโพสแปบ
06:34 <Frostmourne> : มิคโพสก่อน
06:34 <Frostmourne> : ไม่งั้นพี่เป็น Double post
06:34 <Frostmourne> : แต่จริงๆ แค่ไป edit น่าจะพอ- -*
06:34 <Frostmourne> : เดี๋ยวพี่บอมไม่เห็น โพสไปแหละปั๊มด้วย
06:35 <0OoMickeyoO0> : 5555
06:35 *0OoMickeyoO0 savelog

(ไม่ต้องให้นะครับพูดเล่น 55)

Download: TamiyasuROCK - Dreaming! (Short Ver.) (regenz) [0OoMickeyoO0's Hard].osu

Download: TamiyasuROCK - Dreaming! (Short Ver.) (regenz) [Frostmourne's Normal].osu
ertyukjh010


Hello, :)

[General]

pause-overlay.jpg Delete it if unused.

[Easy]

HP+1 OD+1
00:04:667 (3) - bug? Move to 00:04:827. Or start here and end at 00:05:465
00:07:220 (3) - ^
00:09:774 (2) - ^
00:11:848 (2) - Circle instead
00:12:327 () - Just add a note like 00:04:667 (3)
00:14:082 (2) - I don't suggest to use the reverse 2 times or more, because the new players do not adapt, so only suggest to use reverse 1 time of sliders.
01:51:103 (2) - Reveres 1 more times. Just follow your rule.
01:53:018 (1) - Start at 01:53:337

[Frostmourne's Normal]

01:06:263 (1) - Remove NC and I still don't suggest to use the reverse 2 times or more, because the new players do not adapt.

[0OoMickeyoO0's Hard]

Fine

[Insane]

02:00:359 (9) - NC

THat all
Yasora
hi

General
  1. Storyboarding: Disabled countdown? honestly, I don't really like countdown lol
Easy
  1. 00:04:667 (3) - I guess, this slider should be start in next white tick (00:04:827). I felt weird when the drum is heard, then, the drum sound in the slider end should be in white tick, not red tick
  2. 00:07:380 (3) - same as above
  3. 00:09:933 (2) - ^
  4. 00:11:848 (2) - I think add finish in slider's end is not bad.. since the cymbal sounder is heard in there.
  5. 00:29:082 (1) - this circle is a bit overlap with 00:27:486 (2). Consider to move to another place.
  6. 00:49:508 (1) - the finish sound should in next note (2) imo. because the cymbal sounder is avaible in there. not here.
  7. 00:59:720 (1) - same as above
  8. 01:12:486 (1) - add finish for cymbal sounder in here too?
  9. 01:12:805 (2) - ^ but in slider's end
  10. 01:14:720 (4) - same as 01:12:486 (1)
  11. 01:35:465 (1) - same as 01:12:805 (2)
Frostmourne's Normal
  1. 00:06:742 (2,3) - I think these notes is inverted. for following the true rhythm, I suggest to Ctrl + R them. don't forget about spacing.
  2. 00:17:593 (x) - uhh, I felt empty in here. add a circle in here?
  3. 00:23:656 (3) - add clap in here? I felt empty in here because you already added clap in (1). so, I guess more better if consistent.
  4. 00:27:965 (4) - remove all clap sound in here. seems ok if you following 00:25:412 (4). more better if do this :3
  5. 00:39:933 (x) - why not add note in here? I think this is just break the rhythm D:
  6. 01:04:827 (5) - I think this new combo is not really necessary :O remove it?
  7. 01:13:603 (1) - move this circle into another place? will be a bit overlapped with spinner hitburst when spinned by player imo. then, remove the clap sound? seems weird you adding clap in here >_<
  8. 01:23:976 (1) - why lower the volume of spinner end? that's make felt weird when I play it. I suggest to increase the volume 60% ~ 70%
  9. 01:59:880 (4) - same as 00:27:965 (4)
0OoMickeyoO0's Hard
  1. Unsnapped slider's end at: 00:18:391 (5)
  2. 01:06:263 (5) - new combo in here? :3
  3. awesome =w=\
Insane
  1. Unsnapped green timing point at: 00:03:552
  2. Difficulty Setting: Increase the HP drain +1? seems like hard diff setting lol
  3. 00:25:891 (7) - add new combo? the jump is really far imo
  4. 02:00:359 (9) - ^ :3
That's all
Good luck :3
popner
M4M request via in-game pm.

[Easy]

Fine. But some note is on red tick, this may cause difficulty.

[Frostmourne's Normal]

SV is a little high. 0.8-1.0 is better imo.
01:38:337 (5) - spacing issue

[0OoMickeyoO0's Hard]

00:04:667 (4) - whistle at start and end?
00:07:220 (3) - ^
00:09:773 (4) - ^
00:18:391 (5) - unsnapped slider
01:30:199 (7) - add note
01:38:018 (1) - whistle at start and end?
01:38:497 (2) - extend 1/2 tick to fit the vocal? (copy from 01:38:018 (1))

[Insane]

Use short NC? Many combo reaches 10 or more. Try to keep it under 10.
00:04:667 (4) - 00:07:220 (4) - 00:09:774 (4) - 00:12:327 (4) - NC etc.
00:08:656 (1,3) - move them 1 grid down? use approach circle of 00:09:135 (2) to adjust: http://puu.sh/rz0h
00:20:944 (8) - move it up a little
01:17:593 (1,2,3) - They can fit better imo

GL~
Topic Starter
regenz

Yasora-chan wrote:

hi

General
  1. Storyboarding: Disabled countdown? honestly, I don't really like countdown lol
< Disable countdown and letterbox during break
Easy
  1. 00:04:667 (3) - I guess, this slider should be start in next white tick (00:04:827). I felt weird when the drum is heard, then, the drum sound in the slider end should be in white tick, not red tick < the drum not land perfect on whitetick it's between blue and white and i 'm sure my offset is perfect So i think this part is drummer problem (lol ) that's why i keep it end at red tick < but after test while play i think it's hard to notice. so change
  2. 00:07:380 (3) - same as above < too
  3. 00:09:933 (2) - ^ < too
  4. 00:11:848 (2) - I think add finish in slider's end is not bad.. since the cymbal sounder is heard in there. < add
  5. 00:29:082 (1) - this circle is a bit overlap with 00:27:486 (2). Consider to move to another place. < I think there are enough time to determine this circle and it's see clearly
  6. 00:49:508 (1) - the finish sound should in next note (2) imo. because the cymbal sounder is avaible in there. not here. FIx
  7. 00:59:720 (1) - same as above < FIX
  8. 01:12:486 (1) - add finish for cymbal sounder in here too? < FIX
  9. 01:12:805 (2) - ^ but in slider's end < FIX
  10. 01:14:720 (4) - same as 01:12:486 (1) < FIX
  11. 01:35:465 (1) - same as 01:12:805 (2) < NOt this sorry
Insane
  1. Unsnapped green timing point at: 00:03:552
  2. Difficulty Setting: Increase the HP drain +1? seems like hard diff setting lol < The reason is I NC each 8 beat keep drain is high so i reduce setting to balance it.
  3. 00:25:891 (7) - add new combo? the jump is really far imo < the jump is equal with the other jumps near that. I think it's fine.
  4. 02:00:359 (9) - ^ :3 ^ to
That's all
Good luck :3
Thanks for mod.

popner wrote:

M4M request via in-game pm.

[Easy]

Fine. But some note is on red tick, this may cause difficulty.

It's ok .because next note is far 1 beat at least not 1/2 and most are slider so what ever hit it's still got 300.

[Insane]

Use short NC? Many combo reaches 10 or more. Try to keep it under 10. < I keep NC each 8 beats and i reduce drain to 6 to balance this way of mapping.
00:04:667 (4) - 00:07:220 (4) - 00:09:774 (4) - 00:12:327 (4) - NC etc.
00:08:656 (1,3) - move them 1 grid down? use approach circle of 00:09:135 (2) to adjust: http://puu.sh/rz0h < OK
00:20:944 (8) - move it up a little < DOne
01:17:593 (1,2,3) - They can fit better imo < Ok done

GL~
Thanks for moding! :)

ertyukjh010 wrote:



Hello, :)

[General]

pause-overlay.jpg Delete it if unused. < It's use while pause in play mode. :D you can try it but i think your skin are overwrite it.

[Easy]

HP+1 OD+1 < OK + 1 OD
00:04:667 (3) - bug? Move to 00:04:827. Or start here and end at 00:05:465 < not bug but the drum start at red tick
00:07:220 (3) - ^
00:09:774 (2) - ^
00:11:848 (2) - Circle instead < hmm i want to use slider because it's end at red tick.
00:12:327 () - Just add a note like 00:04:667 (3) ^
00:14:082 (2) - I don't suggest to use the reverse 2 times or more, because the new players do not adapt, so only suggest to use reverse 1 time of sliders. < It's fine because it's 2/1 slider it's has enough time to see the return arrow even a newbie.
01:51:103 (2) - Reveres 1 more times. Just follow your rule. < OK
01:53:018 (1) - Start at 01:53:337 < Done


[Insane]

02:00:359 (9) - NC < Hmm I think it's fine because it's last note of the music :D



THat all
Thanks for mod :D
Frostmourne

ertyukjh010 wrote:



Hello, :)

[Frostmourne's Normal]

01:06:263 (1) - Remove NC and I still don't suggest to use the reverse 2 times or more, because the new players do not adapt. So then, I decided to new combo here. =_=

Yasora-chan wrote:

hi
Frostmourne's Normal
  1. 00:06:742 (2,3) - I think these notes is inverted. for following the true rhythm, I suggest to Ctrl + R them. don't forget about spacing. okok
  2. 00:17:593 (x) - uhh, I felt empty in here. add a circle in here? no~
  3. 00:23:656 (3) - add clap in here? I felt empty in here because you already added clap in (1). so, I guess more better if consistent. no , It doesn't fit with the snare of drum even it has more consistent
  4. 00:27:965 (4) - remove all clap sound in here. seems ok if you following 00:25:412 (4). more better if do this :3 It sounds good ! why I should remove it D: ?
  5. 00:39:933 (x) - why not add note in here? I think this is just break the rhythm D: D: I think not , also I break some rhythm in many point of the song though :D
  6. 01:04:827 (5) - I think this new combo is not really necessary :O remove it? aeh , I added >.<
  7. 01:13:603 (1) - move this circle into another place? will be a bit overlapped with spinner hitburst when spinned by player imo. then, remove the clap sound? seems weird you adding clap in here >_< Agree about its overlap but not clap sound. :3
  8. 01:23:976 (1) - why lower the volume of spinner end? that's make felt weird when I play it. I suggest to increase the volume 60% ~ 70% ohh 40 is too low =_= , fixed by using the volume at 60%
  9. 01:59:880 (4) - same as 00:27:965 (4) same D:

popner wrote:

[Frostmourne's Normal]
SV is a little high. 0.8-1.0 is better imo. fine
01:38:337 (5) - spacing issue fixed
Thank you for modding you guys !
Mikkuri

Yasora-chan wrote:

0OoMickeyoO0's Hard
  1. Unsnapped slider's end at: 00:18:391 (5) oooh, Fixed!! XD thanks~
  2. 01:06:263 (5) - new combo in here? :3 noo~
  3. awesome =w=\ Thanks :D

popner wrote:

[0OoMickeyoO0's Hard]

00:04:667 (4) - whistle at start and end? nope~
00:07:220 (3) - ^ ^
00:09:773 (4) - ^ ^
00:18:391 (5) - unsnapped slider \:D/
01:30:199 (7) - add note no~ I followed the vocal here :D
01:38:018 (1) - whistle at start and end? ah, no whistle this part :3
01:38:497 (2) - extend 1/2 tick to fit the vocal? (copy from 01:38:018 (1)) nooo, I follow the drum here :D
Thanks for modding :D

Download: TamiyasuROCK - Dreaming! (Short Ver.) (regenz) [0OoMickeyoO0's Hard].osu
indyinyou
hi ~

[0OoMickeyoO0's Hard]
01:47:912 : whistle
01:54:933 : ^

[insane]

01:02:752 : ลดเสียงให้มันเบา กว่า 01:02:274 สัก 10 %
01:34:508 : clap

:arrow:
Topic Starter
regenz

indyinyou wrote:

hi ~

[0OoMickeyoO0's Hard]
01:47:912 : whistle
01:54:933 : ^

[insane]

01:02:752 : ลดเสียงให้มันเบา กว่า 01:02:274 สัก 10 %
01:34:508 : clap

:arrow:
FIxx both diff thanks
Miya
H regenz, here comes the mods :)

General
  1. I think it's fine..
Easy
  1. 01:43:125 (1) - How about adding a finish sound here? It's more epic to hear imo. And the finish will be consistant too every 2 stanza.
    Other than that, this diff fells good, both of the rythim, flow, and the hitsound. Good job.
Normal
  1. 00:12:327 (2) - I think this note is better to change it into 1/2 slider. So just delete this note and start making the 1/2 slider from 00:12:167- and end at here. As you can hear, i think this slider will be more fit with the rythim than just a single note. Don't forget to fix the spacing and re-insert the hitsound if you follow this.
  2. Add a finish sound at both of this end slider. I think it will be more consistant and fit the song perfectly. If it's too loud, you can decrease the volume.
    1. 00:33:550 (3) -
    2. 00:44:082 (4) -
  3. 00:48:550 (4,1) - I think the new combo should start on 00:48:550 (4) - Not in the 1. As you can see, the new vocal start at 4 and the new stanza start at the same spot too.
  4. 00:56:529 (4) - Combo in here is too long compared to your other combo. You can add a new combo here.
  5. 00:58:763 (7,1) - Same problem like 00:48:550 (4,1) -
  6. 01:06:263 (1) - Remove new combo from here. The vocal follow the previous rythim, thus it doesn't here.
  7. 01:07:061 (1) - Remove finish sound from here. I think it's overuse and doesn't fit with the song.
  8. 01:09:454 (6) - ^. I think the finish should be here 01:09:933- at the start of the spinner. But you have spinner there, so you should remove that.
  9. 01:13:603 (1,3) - ^
  10. 01:21:422 (3) - Adding a finish sound here will make the rythim more epic imo.
  11. 01:25:891- This part is empty, but in the background the rythim is begin to work. So, i think you can add a note here to fill the gap.
  12. 01:31:635 (3) - I think you can add a finish at the start to fill the gap between the finish rythim, thus the finish sound can be more consistent.
  13. 01:38:337 (5) - Another long combo. You can add new combo here to fix it.
Hard
  1. 00:38:976 (6) - I think this stack can be deceiving for some people. At the first time i though the rythim was 1/2 but it's not. Well, maybe it's because you place 00:38:656 (5) - on the 1/2 rythim so i follow the next rythim with 1/2. I think it's better to move this note somewhere so people can notice it's 1/1 rythim.
    Other than that, i can't see anymore awkward thing. Good job :)
Insane
  1. I have difficult playing this diff. It seems this diff has jump everywhere on all part, the the spacing is not consistent between the jump. Plus some anti jump that unexpected show after all of the jump. You should think this carefuly, because it will make the less enjoyable regenz :(
  2. Fix that unsnapped timing point that yasora mention too regenz >.<
  3. Besides that problem, i dont found any problem at hitsound or combo.
Ok, that's all from me. I hope it's help
Oh, don't forget to mod my map. :)
Frostmourne

Miya wrote:

D: A lot of mods here...
Normal
  1. 00:12:327 (2) - I think this note is better to change it into 1/2 slider. So just delete this note and start making the 1/2 slider from 00:12:167- and end at here. As you can hear, i think this slider will be more fit with the rythim than just a single note. Don't forget to fix the spacing and re-insert the hitsound if you follow this. ok
  2. Add a finish sound at both of this end slider. I think it will be more consistant and fit the song perfectly. If it's too loud, you can decrease the volume. fine
    1. 00:33:550 (3) -
    2. 00:44:082 (4) -
  3. 00:48:550 (4,1) - I think the new combo should start on 00:48:550 (4) - Not in the 1. As you can see, the new vocal start at 4 and the new stanza start at the same spot too. fixed
  4. 00:56:529 (4) - Combo in here is too long compared to your other combo. You can add a new combo here. added
  5. 00:58:763 (7,1) - Same problem like 00:48:550 (4,1) - ok~
  6. 01:06:263 (1) - Remove new combo from here. The vocal follow the previous rythim, thus it doesn't here. okok same as last mod before -_-a
  7. 01:07:061 (1) - Remove finish sound from here. I think it's overuse and doesn't fit with the song. no , I added every part I heard in background music :o
  8. 01:09:454 (6) - ^. I think the finish should be here 01:09:933- at the start of the spinner. But you have spinner there, so you should remove that. fine , Spinner starts the vocal accent.
  9. 01:13:603 (1,3) - ^ ^
  10. 01:21:422 (3) - Adding a finish sound here will make the rythim more epic imo. It will be more epic If I added more note. empty note like this should be added a little :3
  11. 01:25:891- This part is empty, but in the background the rythim is begin to work. So, i think you can add a note here to fill the gap. Where is the preparing time for beginner >_>? , fine =_=a
  12. 01:31:635 (3) - I think you can add a finish at the start to fill the gap between the finish rythim, thus the finish sound can be more consistent. ok
  13. 01:38:337 (5) - Another long combo. You can add new combo here to fix it. added
Thank you for modding very much Miya :P
Topic Starter
regenz

Miya wrote:

H regenz, here comes the mods :)

General
  1. I think it's fine..
Easy
  1. 01:43:125 (1) - How about adding a finish sound here? It's more epic to hear imo. And the finish will be consistant too every 2 stanza.
    Other than that, this diff fells good, both of the rythim, flow, and the hitsound. Good job.
<after try I don't think it's fit sorry.

Insane
  1. I have difficult playing this diff. It seems this diff has jump everywhere on all part, the the spacing is not consistent between the jump. Plus some anti jump that unexpected show after all of the jump. You should think this carefuly, because it will make the less enjoyable regenz :( < This is new style of my maping most of are not same distance jump ( It just call reverse slider jump Imo ) look here 00:08:656 (1) - hit Ctrl + R and you 'll found answer and some of them made symmetric so it's hard too keep jump distance equal but i think it's fine. :D
    some of them was grab form maping tecnic forum like this 00:11:848 (3,4) - and this 00:03:550 (1,2,3) - most of ppl that love jump can play this but It 'll be hell if it's not jumper. :D
  2. Fix that unsnapped timing point that yasora mention too regenz >.< <I think I miss this line lol in yaosora mod ( I'm not want to avoid it sorry ) FIX
  3. Besides that problem, i dont found any problem at hitsound or combo.
Ok, that's all from me. I hope it's help
Oh, don't forget to mod my map. :) < SURE!
Lidan
Hey~

General

  1. Maybe try to find the bg's in the size 1024x768? Not necessary but I think it would be better.

Easy

  1. 00:11:848 (2) – Change to this:

Frostmourne's Normal

  1. 00:50:465 (3) - New combo
  2. 00:52:061 (1) - Remove new combo

0OoMickeyoO0's Hard

  1. HP Drain -1? I'm not really sure, but it felt a bit too high when I was playing it, even though it's only on 5.
  2. 01:50:146 (X) - Add circle? You could stack it with 01:50:784 (1).

Insane

  1. 00:04:986 (5) - Change to this:
    SPOILER
    [img]http://puu.sh/rBZ5
  2. 01:08:178 (4) - New Combo
  3. 01:08:816 (7) - New Combo

That's all~ Nice map, good luck :3
Low
Here's a M4M.

[General]

-- If you have a pause-overlay, you really should make a pass-overlay, fail-overlay, and buttons for them.
-- To fit the claps in the song better, consider using this custom hitclap. http://puu.sh/rCpY

[Easy]

01:53:337 (1) - Without a hitsound on this slider, it sounds really empty. Consider adding a finish?

[Frostmourne's Normal]

00:23:018 (1) - Remove the whistle. It sounds really random and out of place.
00:23:656 (3) - Add a clap for consistency.
00:56:848 (2,3) - Make it so that (2) isn't touching (3). It looks odd.

[0OoMickeyoO0's Hard]

00:02:274 (1,2,3,4) - Make the volume fade-out in these sliders more noticeable.
01:09:933 (8) - Remove this NC. It feels weird to have one right before a spinner.
I also love what you did with the sliders at the end of the song.

[Insane]

01:09:933 (13) - Same as Hard.
01:47:274 (5) - Move this away so that it isn't touching (4).

I'm sorry if there wasn't much to point out. This is a really nice and polished mapset, so have a well earned star.
Mikkuri

L i d a N wrote:

0OoMickeyoO0's Hard

  1. HP Drain -1? I'm not really sure, but it felt a bit too high when I was playing it, even though it's only on 5. I think it's fine, so no :3
  2. 01:50:146 (X) - Add circle? You could stack it with 01:50:784 (1). no sorry~ I follow the piano here >_<

Jacob wrote:

[0OoMickeyoO0's Hard]

00:02:274 (1,2,3,4) - Make the volume fade-out in these sliders more noticeable. ok
01:09:933 (8) - Remove this NC. It feels weird to have one right before a spinner. idk lol
I also love what you did with the sliders at the end of the song. thanks <3
/o/~

Download: TamiyasuROCK - Dreaming! (Short Ver.) (regenz) [0OoMickeyoO0's Hard].osu
Topic Starter
regenz

Jacob wrote:

Here's a M4M.

[General]

-- If you have a pause-overlay, you really should make a pass-overlay, fail-overlay, and buttons for them. < I'm not sure about this my map http://osu.ppy.sh/s/39395 got rank with it . but not sure about rules today. i'll ask bat later
-- To fit the claps in the song better, consider using this custom hitclap. http://puu.sh/rCpY < it suit only hard diff lower for insane it's hmm too much power .

[Easy]

01:53:337 (1) - Without a hitsound on this slider, it sounds really empty. Consider adding a finish? < the position that cymbal land is 01:54:454 but if i do that the spinner is very short for easy diff so not change


[Insane]

01:09:933 (13) - Same as Hard. < done
01:47:274 (5) - Move this away so that it isn't touching (4). < ok

I'm sorry if there wasn't much to point out. This is a really nice and polished mapset, so have a well earned star.
thanks for mod and star!

L i d a N wrote:

Hey~

General

  1. Maybe try to find the bg's in the size 1024x768? Not necessary but I think it would be better.
< I want to save space :P

Easy

  1. 00:11:848 (2) – Change to this:

Insane

  1. 00:04:986 (5) - Change to this:
    SPOILER
    [img]http://puu.sh/rBZ5
  2. 01:08:178 (4) - New Combo
  3. 01:08:816 (7) - New Combo


Fix all except newcombo stuff
That's all~ Nice map, good luck :3
thanks for mod
winber1
a lot of suggestions. Nothing is unrankable or extremely weird in the beatmap.

Insane

00:07:699 (6) - yea i'm naziing. it just looks better if the slider curved the other way http://puu.sh/rFXm imo
00:20:465 (5,6,7,8,9) - would look more neat imo if the spacing between the spacing of the overall pattern was the same. http://puu.sh/rFYB
00:22:539 (4) - something like this would fit a little better and add some more flow to the beatmap imo http://puu.sh/rG08
00:38:896 - asdfahsdjakhl idk why, but it sounds SO GOOD TO ME (LOL) if you place a note here with clap.
00:44:002 - ^
00:51:582 (6,7) - this jump doesn't really make sense to me. Ctrl+R combo 7?
00:59:162 - add a note here and 00:59:321 - with clap? the stream just sounds so fitting before the crash cymbal the drums play afterwards.
01:13:922 (5) - new combo?
02:00:359 (9) - ^ it would fit the song more imo and give the song a more awesome ending imo

0OoMickeyoO0's

00:14:720 (3,4) - this always looks like they are 1/2 tick apart. I just don't like using this set-up. I, myself, would change it, but if you want to keep it I don't mind.
00:17:433 (3) - I'd add a whistle in the middle of this slider. it sounds really empty.
00:20:784 (5) - try this http://puu.sh/rG6d
00:22:061 (2) - http://puu.sh/rG7m something like this works better or you could do something like http://puu.sh/rG82 if you want to keep the hitsounding pattern
01:58:444 (1,2,3,4,5,6) - it annoys me that combo 6 is so far away http://puu.sh/rG9l http://puu.sh/rG9t that works better imo (Just Ctrl + R all the sliders)

Frostmourne's

00:49:508 (2) - perhaps you like the symmetry of this note with combo 4, but I woud still rather have the note at 00:49:827 - mapped. It feels weird without it imo. you could just do something similar to http://puu.sh/rGaU
01:06:263 (3) - this could be a little confusing. Even doing this http://puu.sh/rGby could actually be easier to read for beginners. Or you could just do something like http://puu.sh/rGbU. I would normally try to avoid using repeat sliders of varying repitions, though if you really feel it fits and want to keep, I don't mind that much either.
01:26:210 (1) - http://puu.sh/rGdG is better
01:39:932 (3) - http://puu.sh/rGei works betters (clap beginning, finish at the end)
01:46:316 - add note

Easy

00:04:188 (2) - add new combo
00:27:486 (2,1) - this overlap doesn't fit well imo

Good luck! :3
Kuria
Coming here from here

hope i still can find something here^^

General
Not really affected much, but why should you make the SV on theMickey's hard into 1,44? Why not make it into 1,4 or 1,5 i think it was more normal this way.
Since the background itself are consist with light colors, why not make the hitcircles into a bit darker, it will be more visible if you do that :)


Easy:
this is my suggestion, since the mapset are overall good.
00:04:667 (3) - i think it would be more fit if you make this slider the same as 00:07:220 (3), since when im try this diff before, only that slider that have a somewhat-weird shape compared with the other slider.
01:15:997 (2) - same here, why shouldn't you make this one into a normal curving slider? since the next slider on the 01:18:550 (2) is curved slider too? theyre on the same beat so i think if you do this the pattern flow will be more nice.

Frostmourne's Normal
00:56:848 (2,3) - fix the spacing/position here, doesn't really fit well while played, it feels too narrow on that part. Maybe move down the (2) a bit works.
01:25:891 - add note here?
01:46:316 - same as above.

0OoMickeyo)oO0's Hard
00:36:742 (1) - i think this shape part are somewhat off with the pattern on this part, i think if you make this shape into like 00:46:954 (1) is better, since their two are in the same beatm make it into more like "V" shape instead of "W"
01:55:891 (1,2,3,4,5,1,2,3,4,5,6) - i think since the slider pattern on the 00:23:976 (1,2,3,4,5,1,2,3,4) part are consisting with the linear slider, it would be good if you just do the same for the last same pattern, the waving slider one doesn't seems fit well with the pattern and the song itself, because the song voice on that part are like "punching", not "waving".

Insane:
orz
i dunno about this one but somewhat this is was better if you play it with the Circle Size 3.
00:34:508 (2) - why this Z slider looks too small? i think if you make this like the one on 00:37:061 (2) are ok.
00:58:603 (5) - somewhat this was better if you stack it with 6 instead of 4, the jump pattern are more flown that way

i think that all i can find for now :)
good luck
Topic Starter
regenz

winber1 wrote:

a lot of suggestions. Nothing is unrankable or extremely weird in the beatmap.

Insane

00:07:699 (6) - yea i'm naziing. it just looks better if the slider curved the other way http://puu.sh/rFXm imo < Ok
00:20:465 (5,6,7,8,9) - would look more neat imo if the spacing between the spacing of the overall pattern was the same. http://puu.sh/rFYB < done
00:22:539 (4) - something like this would fit a little better and add some more flow to the beatmap imo http://puu.sh/rG08 < Hmm i think it's fine
00:38:896 - asdfahsdjakhl idk why, but it sounds SO GOOD TO ME (LOL) if you place a note here with clap. < hmm it's fit but i just want to put the things that i hear only sorry.
00:44:002 - ^ < hmm it's fit but i just want to put the things that i hear only sorry.
00:51:582 (6,7) - this jump doesn't really make sense to me. Ctrl+R combo 7? < you are right.
00:59:162 - add a note here and 00:59:321 - with clap? the stream just sounds so fitting before the crash cymbal the drums play afterwards. < hmm it's fit but i just want to put the things that i hear only sorry.
01:13:922 (5) - new combo? < I think it's readable.
02:00:359 (9) - ^ it would fit the song more imo and give the song a more awesome ending imo < I don't know how to make it :C plz tell me

Easy

00:04:188 (2) - add new combo < done
00:27:486 (2,1) - this overlap doesn't fit well imo < done

Good luck! :3
Thanks for mod.

Envi wrote:

Coming here from here

hope i still can find something here^^

General
Not really affected much, but why should you make the SV on theMickey's hard into 1,44? Why not make it into 1,4 or 1,5 i think it was more normal this way.
Since the background itself are consist with light colors, why not make the hitcircles into a bit darker, it will be more visible if you do that :)
< i need to discuss this with other guest diff mader


Easy:
this is my suggestion, since the mapset are overall good.
00:04:667 (3) - i think it would be more fit if you make this slider the same as 00:07:220 (3), since when im try this diff before, only that slider that have a somewhat-weird shape compared with the other slider.
01:15:997 (2) - same here, why shouldn't you make this one into a normal curving slider? since the next slider on the 01:18:550 (2) is curved slider too? theyre on the same beat so i think if you do this the pattern flow will be more nice.

FIXall

Insane:
orz
i dunno about this one but somewhat this is was better if you play it with the Circle Size 3. < it's too large imo :C
00:34:508 (2) - why this Z slider looks too small? i think if you make this like the one on 00:37:061 (2) are ok. < i think it's fine
00:58:603 (5) - somewhat this was better if you stack it with 6 instead of 4, the jump pattern are more flown that way
< hmm i just follow keyboard instrument sound.

i think that all i can find for now :)
good luck
thanks for mod
Mikkuri
Niva
Mod4Mod, as you requested~

[General]

-> I'm kinda unsure about the offset/BPM... In the opening offset 2265 sounds correct, but moving to the chorus 2285 sounds better. Maybe the BPM isn't exactly 188, but 187.99x? idk ><
-> About the Kiai Time, I think it's best to stop the kiai on 01:24:933 and then start it again on 01:25:252, due to how the chorus sounds. Also, I think the kiai should fully stop on 01:35:465, as the part after it is only a breakdown part

[Easy]

  1. 00:02:274 (1) - I'm not really fond of slider like this for the opening, imo linear slider like this feels too rigid for the piano solo. Use a slider wave instead?
  2. 00:11:848 (2) - Move to x:152 y:204 to let (2,1,2) forms a solid triangle? Don't worry, the spacing from this note to your next circle is still equal ~
  3. 00:21:742 (1,2,3) - Again here, pattern feels very random. By just moving (1,2), you'll get this tilted square instead:
  4. 00:28:444 (3) - (optional) Because your next (1) is curved downward already, perhaps curve this upward as well to get an antagonistic effect? Purely optional though
  5. 00:34:188 (x) - Add note here with clap - the note you're missing is distinctive enough imo
  6. 00:35:146 (2,3) - (2)'s placement is quite forced imo... I'd rather put (2) in the upper-right of (1) to let (1,2,3,4) forms an arc (adjust your (3) if you do this) as you have a lot of playfield available here
  7. 00:36:742 (1) - Placed closer to (4) instead of (2), is it intentional? (barely noticeable though)
  8. 00:42:167 (2) - (optional) As this is a repeating slider, I don't think you should force this to curve it downward... Why don't you let it flow together with (1) instead xD
  9. 00:59:082 (x) - Add note here? The vocal here is very distinctive not to be mapped - you can form an arc or a pentagon with your next circles here~
  10. 01:02:593 (2) - Very minor stuff, but move the red waypoint one grid left (also, I personally don't think linear slider flows good here, but it's just my point of view)
  11. 01:08:816 (3) - Not sure if your really need the note in the red tick here - the clap shouldn't belong to the red tick here (plus actually the distinctive vocal is 1/2 after) - I'd rather delete this note to increase intuitivity, but it's up to you
  12. 01:15:039 (1,2) - Don't make these two overlap - you can simply form an elbow slider on (1) to avoid overlap here~
  13. 01:21:103 (x) - Instead of a single note 1/1 after, I really recommend to use a 1/1 slider starting here instead because the vocal already started from here - fix this as well for your next 01:22:699 (1)
  14. 01:23:018 (2) - (optional) Try a slider wave here with its first half facing down to avoid overlap with (3)?
  15. 01:36:582 (2) - Dunno if 3/2 rhythm is good for Easy diff here... I prefer to add a repeat on (1) so the rhythm could be simplified (thus helping beginners), but it's fine as is
  16. 01:38:337 (2) - Try this code to let it encircle (1) perfectly:
    124,292,98337,2,0,B|60:264|32:184|44:120,2,200,2|8|8
  17. 01:42:167 (4) - (optional) I think curving this downward looks unnatural, I'd rather face this slider to the bottom-right (x:400 y:272 for the endpoint) with a slight curve upward to let this flow more natural with (1)
  18. 01:53:337 (1) - ...Is it intentional to not adding any hitsound to this spinner? A clap here fits, though... :D
  19. 02:00:359 (3) - For the ending, I think it's best to use a circle + short slider 1/1 after - it will follow the guitar more this way
[Frostmourne's Normal]

  1. 00:06:742 (2) - Uh... idk if 1/1 repeating slider sounds really good here, I prefer a 3/2 repeating slider to let the sliderticks blend in but this is up to you
  2. 00:10:571 (3) - (optional) This circle's placement is quite weird, I prefer to put this on the top of the screen instead to let it flow together with (2)'s end
  3. 00:12:805 (3) - You don't need to put too much whistle here imo, by removing the whistle on slider's start, for example, the whistle on silder's repeat and end will be emphasized more
  4. 00:20:465 (4) - Minor stuff, but move the endpoint one grid up to let this encircle (3) perfectly :3
  5. 00:23:976 (1) - The whistles should be on slider's start instead of end because of how the guitar sounds (it hits the high note first instead of the low notes) - fix this until 00:29:082
  6. 00:26:529 (1) - Stack this on top of (3) instead, to avoid overlap? (yes, the overlap here obscures vision in play mode)
  7. 00:27:965 (4) - Uh, is the claps here intentional? imo, it's better to remove the claps and let whistle do its magic here~
  8. 00:41:848 (1) - (optional) Perhaps rotate this ~45° so it will somewhat form a slider fan formation along with (5)?
  9. 00:42:805 (2,3) - As they looks like they're 1/1 apart already, I'd rather add a repeat on (2) to let players' intuition tell that they're really 1/1 apart instead of 3/2
  10. 00:48:550 (1) - Remove the whistle on slider's end - you already have a whistle 1/1 after, adding another one here will ruin your consistency imo
  11. 00:54:933 (2,3) - I personally dislike the stack here, it kills the flow imo. Perhaps arrange these two like this to form a triangle?
  12. 00:57:167 (3) - If you do above suggestion, avoid overlapping this beneath (3)'s path by moving it few grids right
  13. 01:09:454 (6) - Suggestion, put it in x:360 y:180 so it will form a neat triangle with your previous (4,5)? Oh, and remove the finish here - finish, if any, should belong 1/1 after (just listen to the song, the cymbal doesn't come here yet)
  14. 01:21:422 (3) - As your next (1) has finish on it, I recommend to put finish here as well (instead of clap) - This suggestion applies for next parts like this
  15. 01:25:891 (x) - Why don't you start the post-spinner rhythm from here? This is a Normal diff, and yes, 2/1 recovery time here is acceptable (3/1 rhythm after the spinner would just sound... missing something xD)
  16. 01:39:774 (x) - Due to how the bass sounded here, I recommend to use 1/2 short slider starting from here instead of a single circle on 01:39:933
  17. 01:54:295 (2) - (optional) Face this slider to the upper-right instead? Will flow more naturally along with (1) this way imo
  18. 01:56:369 (1) - Again here, due to how the guitar sounded here, put the whistles on sliders' start instead - do this until the end of the song~
[0OoMickeyoO0's Hard]

  1. 00:02:593 (2,3) - CTRL+R these two? This way, 00:03:550 (1)'s end won't be covered by (3)'s comboburst - this will help players to guess the next rhythm
  2. 00:12:805 (5,6,7) - I don't think back-and-forth flows good here... A small anti-jump like this will play more natural imo:
  3. 00:13:763 (1) - If you do the suggestion above, stack this below (7), else it will look weird in play mode
  4. 00:17:433 (3) - This repeating slider sounds missing something without whistle... As you need a whistle on 00:17:912, how about removing the repeat on this slider and add a note on that point (stacked above (4))?
  5. 00:23:018 (4) - Very minor stuff, but I'd rather move this one grid right to avoid overlap with (2)'s path
  6. 00:32:274 (3) - If you're going to be consistent with the vocals, you should shorten this into a 1/2 slider with a circle 1/2 after... (don't worry, you won't lose your encircle formation here~)
  7. 00:42:487 (3) - Basically same as above here, but it's facing left~
  8. 00:44:720 (1) - Again, minor stuff here - I think it's best to put this one grid lv4 down with distance snap off to let (5,6,1)'s spacing consistent (yep, I'd rather sacrifice this snapping by a grid, as it's not that visible in play mode)
  9. 00:58:284 (4) - (optional) Use soft-hitwhistle here, due to the piano solo here?
  10. 01:04:827 (1,4) - Not perfectly stacked, is this intentional?
  11. 01:06:263 (5,6,7,8) - The idea to create a tilted square here is good already, but don't you think the angle is too sharp? If you're unsure, I recommend a diamond formation instead here:
  12. 01:09:933 (1) - (optional) Again about the sharp angle here. Put this in x:72 y:208 instead, so they will play better before the spinner with less narrow angle?
  13. 01:19:029 (4) - Why don't you encircle (2) to continue the encircle pattern here xD
  14. 01:49:667 (4,5,6) - Err, try to move these three a bit more to the left so (4) isn't overlapped by (2)'s path?
  15. 02:00:837 (1) - (optional) I'd rather add a new combo here to beautify the streak (thus marking the jump here), but it's purely optional
[Insane]

-> As I said in PM earlier, AR9 increases my readability here :3

  1. 00:07:699 (6) - Make this encircle (4)'s start? This will result in a more delicate pattern imo~
  2. 00:11:848 (3,4) - Uh, okay... I got your idea to create a cross-slider here, but they will look much better using slider wave, for example:
  3. 00:14:561 (3) - Put this one grid down and left, so (2,3) and (4,5's end) will obtain an equal spacing?
  4. 00:18:869 (1) - Is the curve like this intentional? imo, it's better to alter the second waypoint into a linear (red) one, to let this curve be neater...
  5. 00:22:220 (3) - It's quite obvious that this curve is imbalanced because you put the waypoint too far to the top. Dragging it downward a bit won't hurt~
  6. 00:31:635 (1,2,3,4) - Why the spacing from (1,3) and (2,4) is unequal? imo, it's better to move (3) rightward a bit so they will look equal (thus neatens this part)
  7. 00:37:061 (2) - I think you're too forcing symmetry here, which results in a forced-looking slider, why don't you just create something more flowy instead (:
  8. 00:40:252 (5) - Don't put this vertically below (4) - I suggest to move (4) rightward a bit, so this part will have more variation
  9. 00:49:188 (9) - Err, maybe move this two grids up to let this encircle (5) altogether with (7) and (8)?
  10. 00:55:412 (2,3) - (optional) As this is an Insane diff, I think you can put (2) amidst of the previous triangle pattern here and (3) in the middle of (4)'s linear curve to put a small jump here, like this:
  11. 00:56:848 (9) - Put this note more to the bottom-right (x:248 y:380) so (6,7,8,9) will form a fan formation?
  12. 01:06:422 (5) - Minor stuff, but this should be moved one grid left to let (4,5,6)'s spacing consistent
  13. 01:08:816 (7,8,9,10,11,12,13) - Here's one fancy thing to do here - move these seven few grids up altogether, so (12,13) will end perfectly in the center?
  14. 01:27:805 (1) - I personally dislike how this almost overlaps (2) - make it encircle (2) from the outside instead?
  15. 01:40:332 (11) - Don't make this overlap (9) - moving this few grids left won't be that hard :3
  16. 01:51:103 (2) - Minor stuff, but move the midpoint ~3-4 grids down, so this slider's path will be perfectly cut by (1)?
  17. 01:52:539 (7,8) - (optional) As your previous (3,4,5) was a jump, I think it's best to continue the jump here and put the stack on (8,9) instead:
...still not fond of moe songs like this, though... but this map is well-constructed :3 and it's even harder to mod Mickey's diff now orz ><
I'm so tired right now @_@ - Good luck regenz~
Topic Starter
regenz

Niva wrote:

Mod4Mod, as you requested~

[General]

-> I'm kinda unsure about the offset/BPM... In the opening offset 2265 sounds correct, but moving to the chorus 2285 sounds better. Maybe the BPM isn't exactly 188, but 187.99x? idk >< < i think it's already correct imo first beat and last beat land correctly
-> About the Kiai Time, I think it's best to stop the kiai on 01:24:933 and then start it again on 01:25:252, due to how the chorus sounds. Also, I think the kiai should fully stop on 01:35:465, as the part after it is only a breakdown part < i want to keep currect sorry

[Easy]

  1. 00:02:274 (1) - I'm not really fond of slider like this for the opening, imo linear slider like this feels too rigid for the piano solo. Use a slider wave instead? < change to curve
  2. 00:11:848 (2) - Move to x:152 y:204 to let (2,1,2) forms a solid triangle? Don't worry, the spacing from this note to your next circle is still equal ~ < done
  3. 00:21:742 (1,2,3) - Again here, pattern feels very random. By just moving (1,2), you'll get this tilted square instead: < triangle now
  4. 00:28:444 (3) - (optional) Because your next (1) is curved downward already, perhaps curve this upward as well to get an antagonistic effect? Purely optional though < I want to keep that line
  5. 00:34:188 (x) - Add note here with clap - the note you're missing is distinctive enough imo < done
  6. 00:35:146 (2,3) - (2)'s placement is quite forced imo... I'd rather put (2) in the upper-right of (1) to let (1,2,3,4) forms an arc (adjust your (3) if you do this) as you have a lot of playfield available here < fine with me
  7. 00:36:742 (1) - Placed closer to (4) instead of (2), is it intentional? (barely noticeable though) < it's not intention it's miracle that it look like that lol
  8. 00:42:167 (2) - (optional) As this is a repeating slider, I don't think you should force this to curve it downward... Why don't you let it flow together with (1) instead xD < i want it look like bell
  9. 00:59:082 (x) - Add note here? The vocal here is very distinctive not to be mapped - you can form an arc or a pentagon with your next circles here~ It 'll too much circle in row and hard for easy diff
  10. 01:02:593 (2) - Very minor stuff, but move the red waypoint one grid left (also, I personally don't think linear slider flows good here, but it's just my point of view) < ok
  11. 01:08:816 (3) - Not sure if your really need the note in the red tick here - the clap shouldn't belong to the red tick here (plus actually the distinctive vocal is 1/2 after) - I'd rather delete this note to increase intuitivity, but it's up to you < yeah change
  12. 01:15:039 (1,2) - Don't make these two overlap - you can simply form an elbow slider on (1) to avoid overlap here~ < it's not overlap in my view
  13. 01:21:103 (x) - Instead of a single note 1/1 after, I really recommend to use a 1/1 slider starting here instead because the vocal already started from here - fix this as well for your next 01:22:699 (1) < i want to keep that very simple circle.
  14. 01:23:018 (2) - (optional) Try a slider wave here with its first half facing down to avoid overlap with (3)? done
  15. 01:36:582 (2) - Dunno if 3/2 rhythm is good for Easy diff here... I prefer to add a repeat on (1) so the rhythm could be simplified (thus helping beginners), but it's fine as is it's slider it's fine and after slider it's 1/1 beat duration
  16. 01:38:337 (2) - Try this code to let it encircle (1) perfectly: < ok
    124,292,98337,2,0,B|60:264|32:184|44:120,2,200,2|8|8
  17. 01:42:167 (4) - (optional) I think curving this downward looks unnatural, I'd rather face this slider to the bottom-right (x:400 y:272 for the endpoint) with a slight curve upward to let this flow more natural with (1) < fix
  18. 01:53:337 (1) - ...Is it intentional to not adding any hitsound to this spinner? A clap here fits, though... :D < fix
  19. 02:00:359 (3) - For the ending, I think it's best to use a circle + short slider 1/1 after - it will follow the guitar more this way< i want just easy slider.
[Insane]

-> As I said in PM earlier, AR9 increases my readability here :3 < I think i want to keep ar to 8 i want this diff has a bit wide range of player that can play this

  1. 00:07:699 (6) - Make this encircle (4)'s start? This will result in a more delicate pattern imo~ < i think it's fine with me
  2. 00:11:848 (3,4) - Uh, okay... I got your idea to create a cross-slider here, but they will look much better using slider wave, for example: < i like this
  3. 00:14:561 (3) - Put this one grid down and left, so (2,3) and (4,5's end) will obtain an equal spacing? ok
  4. 00:18:869 (1) - Is the curve like this intentional? imo, it's better to alter the second waypoint into a linear (red) one, to let this curve be neater... FIX
  5. 00:22:220 (3) - It's quite obvious that this curve is imbalanced because you put the waypoint too far to the top. Dragging it downward a bit won't hurt~ FIX
  6. 00:31:635 (1,2,3,4) - Why the spacing from (1,3) and (2,4) is unequal? imo, it's better to move (3) rightward a bit so they will look equal (thus neatens this part) FIX
  7. 00:37:061 (2) - I think you're too forcing symmetry here, which results in a forced-looking slider, why don't you just create something more flowy instead (: hmm I just want this go well with guitar sounds but i'm not a god slider creative.
  8. 00:40:252 (5) - Don't put this vertically below (4) - I suggest to move (4) rightward a bit, so this part will have more variation ok
  9. 00:49:188 (9) - Err, maybe move this two grids up to let this encircle (5) altogether with (7) and (8)? < fix
  10. 00:55:412 (2,3) - (optional) As this is an Insane diff, I think you can put (2) amidst of the previous triangle pattern here and (3) in the middle of (4)'s linear curve to put a small jump here, like this: < fix
  11. 00:56:848 (9) - Put this note more to the bottom-right (x:248 y:380) so (6,7,8,9) will form a fan formation? not good imo
  12. 01:06:422 (5) - Minor stuff, but this should be moved one grid left to let (4,5,6)'s spacing consistent <ok
  13. 01:08:816 (7,8,9,10,11,12,13) - Here's one fancy thing to do here - move these seven few grids up altogether, so (12,13) will end perfectly in the center?<ok
  14. 01:27:805 (1) - I personally dislike how this almost overlaps (2) - make it encircle (2) from the outside instead? <ok
  15. 01:40:332 (11) - Don't make this overlap (9) - moving this few grids left won't be that hard :3 < ok
  16. 01:51:103 (2) - Minor stuff, but move the midpoint ~3-4 grids down, so this slider's path will be perfectly cut by (1)? OK
  17. 01:52:539 (7,8) - (optional) As your previous (3,4,5) was a jump, I think it's best to continue the jump here and put the stack on (8,9) instead: use swap jump instead
...still not fond of moe songs like this, though... but this map is well-constructed :3 and it's even harder to mod Mickey's diff now orz ><
I'm so tired right now @_@ - Good luck regenz~
< Thanks you mod like The system can give you 10 kudosu in 1 Mod Lol.
Frostmourne
Fixed a lot

Sorry for not applying what changes.

Thank you L i d a N, Jacob, winber1, Envi and Niva !!
Fumika
As your requested ~

เอาไทโกะไปกิน
:P

Download: TamiyasuROCK - Dreaming! (Short Ver.) (regenz) [Net's Taiko H].osu
KDS
Taiko mod~ :3

*just suggestions*

00:03:550 (9) - D

01:45:678 (616) - ^

  00:23:976 ~ 00:27:646 (118~148)
and 01:55:891 ~ 01:59:561 (681~711) - sounds so strange ww how about changing it regularly? :3
Crok425
From modding queue.

[General] Slider tick in 2 maybe? This song has constant beats in it.

[Easy]
00:44:401 Put up a circle there, even if it's easy, there's a note there in that part of the song, it won't change the diff stars.
01:21:103 Circle or slider that ends in 01:21:422
01:22:380 Circle, there is a note there, or do like above and finish the slider in 01:22:699
02:00:359 The end of the slider, finisher without whistle.
Done.

[Frost's Normal]
I won't bother in putting the whole name...
00:31:635 Hmm... maybe... I dunno... that one sounds weird, maybe you should make that slider shorter so it goes with the vocals, like end it in 00:31:795 and make it repeat 2 times and then add a circle in 00:32:274.
00:42:805 Don't make that slider repeat, just make it end in 00:42:965 and don't make it repeat.
00:47:912 Delete it and put up a circle in where it ends, or you could just delete that finisher, but I suggest the first.
01:54:614 Maybe, end that spinner in 01:55:571 and put up a slider in 01:55:891 so it can match the next sliders.
02:00:359 Make the last part of the slider a finisher without a whistle.
Done.

[Mickey's Hard]
I double checked and I can't find anything wrong... good job Mick :3

[Insane]
Oh man...
01:55:731 (11, 12) You could delete these two maybe...
02:00:837 Finisher without whistle.
__________________________

Done, I hope it helped you. Good luck getting it ranked.
Topic Starter
regenz

Crok425 wrote:

From modding queue.

[General] Slider tick in 2 maybe? This song has constant beats in it. < tick 2 is pain for player and newbie because it's made very easy to miss when slider hit.

[Easy]
00:44:401 Put up a circle there, even if it's easy, there's a note there in that part of the song, it won't change the diff stars. < it change but i add them and made previous pattern easy to balance this note
01:21:103 Circle or slider that ends in 01:21:422 < I know your intention but honestly I play to do like this in normal diff but frost made guest diff
01:22:380 Circle, there is a note there, or do like above and finish the slider in 01:22:699 ^
02:00:359 The end of the slider, finisher without whistle. i go well with guitar.
Done.

[Frost's Normal]
I won't bother in putting the whole name...
00:31:635 Hmm... maybe... I dunno... that one sounds weird, maybe you should make that slider shorter so it goes with the vocals, like end it in 00:31:795 and make it repeat 2 times and then add a circle in 00:32:274.
00:42:805 Don't make that slider repeat, just make it end in 00:42:965 and don't make it repeat.
00:47:912 Delete it and put up a circle in where it ends, or you could just delete that finisher, but I suggest the first.
01:54:614 Maybe, end that spinner in 01:55:571 and put up a slider in 01:55:891 so it can match the next sliders.
02:00:359 Make the last part of the slider a finisher without a whistle. < frost want me to fix only this
Done.

[Insane]
Oh man...
01:55:731 (11, 12) You could delete these two maybe... < this note is follow drum
02:00:837 Finisher without whistle. < same as easy
__________________________

Done, I hope it helped you. Good luck getting it ranked.

thanks for mod
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