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osu!, touchscreens and you

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goink

NepNep- wrote:

^ This is Gold.
that's not an argument
DT-player

Eraser wrote:

"Who cares if touchscreen is broken"
Uhm, a lot of players. This is a competitive game, not a truck driving simulator.

"This map is hard, he deserved it."
Then I also deserved the bicycle racing trophy because I participated using a motor bike.

"But they can only play limited number of maps!"
And those maps are jump-dominant maps, which takes like 85% of the whole map pool.

"It's the mappers fault for mapping jump maps!"
It's Riot's fault that you became a degenerate who run down mid whenever he couldn't get his favorite champ.

"Why do you even care that he got 900pp? He is legit, just accept that that is the new pp record!"
boi
that's perfect :lol:
Svenjapi
How about ppv3 makes it so that instead of being based on accuracy, pp is based on keeping a combo. The pp awarded for a score in ppv3 should be 75% of what it would be in ppv2. The scoring system should be much harsher which means that anything below 300 and the kanji 300 (what ever it is) breaks your combo. Max PP should also be a thing which mean a 20 star map with this new type of FC has a max pp of 1000, 10 stars is max 750 pp, 5 stars is max 300 pp and keep going down like that (from lower stars to the next star from that the pp max increase drastically e.g. 5 stars 300pp max to 10 stars 750pp max but higher stars less of an increase e.g. 10stars 750pp to 20 stars 1000pp). This new scoring system would balance touchscreen and make pp scoring better as keeping up a FC with touchscreen is difficult but jumps are easy and is difficult for tablet/mouse players as FCS are easier for them but jumps are harder.
NepNep-

itsamemarioo wrote:

NepNep- wrote:

^ This is Gold.
that's not an argument
Since when was this post an argument?
Say that to the multiple people that said "Good work peppy!.

Ugh., People these days.
Harmony11
Yes, the people who simply "good job Peppy" aren't really helping to solve the problem, but neither was Eraser's post at all. One person's shitpost does not in any way make another man's shitpost magically less shitty. Eraser's post was indeed completely irrelevant because it completely ignored the problems and issues that allow a 900pp Haitai touchscreen play to exist (many of which Peppy pointed out himself) and instead simply spouts nonsense meant entirely to fuel the "touchscreen is cheatscreen" circle-jerk.
Coriolis
get a life and stop being mad over a circle clicking game lmao
NepNep-

Harmony11 wrote:

Yes, the people who simply "good job Peppy" aren't really helping to solve the problem, but neither was Eraser's post at all. One person's shitpost does not in any way make another man's shitpost magically less shitty. Eraser's post was indeed completely irrelevant because it completely ignored the problems and issues that allow a 900pp Haitai touchscreen play to exist (many of which Peppy pointed out himself) and instead simply spouts nonsense meant entirely to fuel the "touchscreen is cheatscreen" circle-jerk.
It can also be interpreted as calming the people in this post arguing about whether the 900pp play was deserved. I worded that terribly, but you should get my point. People are still stating their opinions in this post with the 900pp, so I'd say it's relevant, but completely useless to the forum post itself.
-Makishima S-

Eraser wrote:

"Who cares if touchscreen is broken"
Uhm, a lot of players. This is a competitive game, not a truck driving simulator.

"This map is hard, he deserved it."
Then I also deserved the bicycle racing trophy because I participated using a motor bike.

"But they can only play limited number of maps!"
And those maps are jump-dominant maps, which takes like 85% of the whole map pool.

"It's the mappers fault for mapping jump maps!"
It's Riot's fault that you became a degenerate who run down mid whenever he couldn't get his favorite champ.

"Why do you even care that he got 900pp? He is legit, just accept that that is the new pp record!"
boi
This guy should quit, point 4 is compared so stupidly bad that I cringe. Maybe add something good to discussion.
NeoGfx

lolarisan wrote:

Maybe there could be an option on your profile where u select touchscreen and it will automatically be sent to another leaderboard?
That would be a good idea
Caput Mortuum
Alright, alright, here is a solution I had in mind. I only skimmed through the pages, so it might has been mentioned before.

Ban touchscreen from standard completely and make it a new game mode.

There's so much difference of playstyle between touchscreen and mouse/tablet, it doesn't even look comparable anymore. Touchscreen greatly reduces the aim aspect from standard, which is one the biggest things that differentiate osu! from other traditional rhythm games. Of course, they can still play standard maps, but as an auto-convert.

Touchscreen would be better off having its own game mode. People can be more creative with touchscreen here, with gimmicks like double taps, double sliders, or cross-screen-back-and-forth "stream", which are (practically) impossible in standard.
And there is osu arcade, why not take some elements from there too?
NepNep-

Eraser wrote:

Alright, alright, here is a solution I had in mind. I only skimmed through the pages, so it might has been mentioned before.

Ban touchscreen from standard completely and make it a new game mode.

There's so much difference of playstyle between touchscreen and mouse/tablet, it doesn't even look comparable anymore. Touchscreen greatly reduces the aim aspect from standard, which is one the biggest things that differentiate osu! from other traditional rhythm games. Of course, they can still play standard maps, but as an auto-convert.

Touchscreen would be better off having its own game mode. People can be more creative with touchscreen here, with gimmicks like double taps, double sliders, or cross-screen-back-and-forth "stream", which are (practically) impossible in standard.
And there is osu arcade, why not take some elements from there too?
Peppy has already stated that separating the pp system between the two is not a good idea, and your suggestion is pretty much the same. It's in the main post.

It is possible, but doing so would be extremely costly. Already counting the sparsity of touchscreen players, It wont be as fun for them.
Caput Mortuum
It's not about separating the pp system, it's about separating the whole peripheral. Make it a new unique game instead of a way of playing standard.
NepNep-

Eraser wrote:

It's not about separating the pp system, it's about separating the whole peripheral. Make it a new unique game instead of a way of playing standard.
It's still the same thing isn't it? Separating into two unique gamemodes is still splitting the leaderboards, Just like what peppy said.

peppy already stated the problems of doing this.
Caput Mortuum
Well, it's not our job to decide if it's possible or not, so we'll see.
Grim Rapper
Why nobody is complaining when ExGon got his 400pp with Touchscreen?
Why there's no outbreak when itsmemarioo and freedomdiver got 700pp+ such as this one? Why nobody is complaining when Girl set a score in Astrosexy as "too easy"?
Why anybody who's talking about "pp inflation" argument get shut down for little to no reason?
Why the most played beatmaps are pp maps? Why the accuracy on touchscreen become an issues when that's the drawback of the touchscreen like any other peripherals have their own drawback?
Why high-BPM on jumps is given better than high-BPM streams?
Why it's called "click circles to the beat" when you didn't get punished for having bad accuracy?

So many questions, yet too complcated to answer
Opinion of mine is: This is a rhythm game, and that's the community's not getting


We'll see if this game will be realized it's own flawed system or not, clearly they prefer quality over community response, right?
Hisshou

Grim Rapper wrote:

Why nobody is complaining when ExGon got his 400pp with Touchscreen?
Why there's no outbreak when itsmemarioo and freedomdiver got 700pp+ such as this one? Why nobody is complaining when Girl set a score in Astrosexy as "too easy"?
Why anybody who's talking about "pp inflation" argument get shut down for little to no reason?
Why the most played beatmaps are pp maps? Why the accuracy on touchscreen become an issues when that's the drawback of the touchscreen like any other peripherals have their own drawback?
Why high-BPM on jumps is given better than high-BPM streams?
Why it's called "click circles to the beat" when you didn't get punished for having bad accuracy?

So many questions, yet too complcated to answer
Opinion of mine is: This is a rhythm game, and that's the community's not getting


We'll see if this game will be realized it's own flawed system or not, clearly they prefer quality over community response, right?
ExGon got a 1099pp play w/ touchscreen pre-tag4 nerf, however people did outcry over it which is why tag4 was nerfed etc.

Edit: Corrected by Mismagius
Mismagius
no he didnt, the play was post-nerf. the play that caused tag4 to give no pp was kuvster's 578pp play
twirl_old_1
touchscreen is possibly the play style that is most faithful to the original game; right after tablet! no part of me thinks that touchscreen should be nerfed as they have their own flaws (not being able to stream)!
OsuGodGG
This has probably already been suggested, but why not make a sort of "Multi-Platform osu!droid" ? I always thought that abandoning osu!droid was a shame, and with a version of it supporting Android, iOS and Windows, it could give touchscreen players their own leaderboards and expand osu! as a game. The mechanic where you would tap on a stream with one finger, and use another to actually be able to accurately hit streams would make it much more of a rythm game experience as well. I'm assuming there's a good reason for osu!droid being canceled, but this would give it an awesome purpose in my opinion.
jesse1412

Grim Rapper wrote:

Why nobody is complaining when ExGon got his 400pp with Touchscreen?
We did.

Grim Rapper wrote:

Why there's no outbreak when itsmemarioo and freedomdiver got 700pp+ such as this one?
There was.

Grim Rapper wrote:

Why nobody is complaining when Girl set a score in Astrosexy as "too easy"?
The score isn't popular.

Grim Rapper wrote:

Why anybody who's talking about "pp inflation" argument get shut down for little to no reason?
No one has tried to discussed "pp inflation".

Grim Rapper wrote:

Why the most played beatmaps are pp maps?
People have to retry more to FC the map than to just enjoy a map.

Grim Rapper wrote:

Why the accuracy on touchscreen become an issues when that's the drawback of the touchscreen like any other peripherals have their own drawback?
Because people are incapable of understanding that the issue is aim, accuracy is just a technical limitation.

Grim Rapper wrote:

Why high-BPM on jumps is given better than high-BPM streams?
Because pp was made like 4 years ago and the idea of doing streams above 250bpm consistently wasn't really considered.

Grim Rapper wrote:

Why it's called "click circles to the beat" when you didn't get punished for having bad accuracy?
You do.

Grim Rapper wrote:

Opinion of mine is: This is a rhythm game, and that's the community's not getting
This game is also an aim game and you're not getting it.

Grim Rapper wrote:

We'll see if this game will be realized it's own flawed system or not, clearly they prefer quality over community response, right?
We are aware that pp is flawed and that touchscreen isn't comparable to other input methods.

twirl wrote:

touchscreen is possibly the play style that is most faithful to the original game; right after tablet! no part of me thinks that touchscreen should be nerfed as they have their own flaws (not being able to stream)!
This isn't the original game.
NepNep-

Grim Rapper wrote:

Opinion of mine is: This is a rhythm game, and that's the community's not getting
Osu isn't just a rhythm game, it's a competetive game, and that's something you're not getting. If there's a playstyle that unbalances the ranking system of the game, A system that allows players to set absurd scores according to most of us, then that calls for a reform.
A l i c e
My question is: What will removing PP do relative to the ranking system? I do recall a time where we didn't have pp, and at that time I was fairly new... but I distinctly recall gaining 30k ranks from one play where I 70% FC'd an "Insane" (5* at the time, when it was the max amount of stars) AR7 map. Isn't that sort of broken? I jumped from rank 87k to 54k in that one play. pp solved this artificial skill-increase problem... so are we hoping for that to come back? Is that why everyone wants to take away pp? But if pp is changed, then what will we do? Score V2 is a largely failing system that shouldn't be implemented and from what I can tell has been dumpstered. So now where are we headed?
Grim Rapper

jesse1412 wrote:

Grim Rapper wrote:

Why nobody is complaining when ExGon got his 400pp with Touchscreen?
We did.
It's been 2 years. Unless if I missed some discussion somewhere, I'd never see anything else beside 1 youtube comment

Grim Rapper wrote:

Why there's no outbreak when itsmemarioo and freedomdiver got 700pp+ such as this one?
There was.
When I said as "this one", is as chaotic as the Developer (a.k.a peppy) himself needed to resolve it

Grim Rapper wrote:

Why nobody is complaining when Girl set a score in Astrosexy as "too easy"?
The score isn't popular.
I'm talking about difficulty, not about the fame of the map? What's this mentality of "We'll fix this after the others are yelling it to us"?

Grim Rapper wrote:

Why anybody who's talking about "pp inflation" argument get shut down for little to no reason?
No one has tried to discussed "pp inflation".
:roll:

Grim Rapper wrote:

Why the most played beatmaps are pp maps?
People have to retry more to FC the map than to just enjoy a map.
Which is will become more famous, and more player will adore the map and the mapper, the mapper create the same thing that the player wants, and the cycle continues. Great Idea for a commuity to uphold quality, right?

Grim Rapper wrote:

Why the accuracy on touchscreen become an issues when that's the drawback of the touchscreen like any other peripherals have their own drawback?
Because people are incapable of understanding that the issue is aim, accuracy is just a technical limitation.
SapphireGhost and Bonk (despite their inactivity) shows that touchscreen CAN have accuracy, it's the preference that makes it a technical limitation, do you still want to ban them based of their playstyle?

Grim Rapper wrote:

Why high-BPM on jumps is given better than high-BPM streams?
Because pp was made like 4 years ago and the idea of doing streams above 250bpm consistently wasn't really considered.
Is that suppose to be the the argument against me?

Grim Rapper wrote:

Why it's called "click circles to the beat" when you didn't get punished for having bad accuracy?
You do.
Why you're targeting me when I'm targeting about the controversial play? I'm talking about why when the controversial play received so many pp with that glaring accuracy, when comparing to YOUR insane streams play on Native Faith get less pp? or any straining streams play at all?

Grim Rapper wrote:

Opinion of mine is: This is a rhythm game, and that's the community's not getting
This game is also an aim game and you're not getting it.
Then why streams are exist in the first place? You can change it into sliderkicks (or whatever do you want to called them) and it still be ranked if the QAT was following your logic. The reason of Hollow Wings even makes a continuous squares in a 1/8 map is EXACTLY trying to counter your argument (imo, idk if HW is intending to do that)

Grim Rapper wrote:

We'll see if this game will be realized it's own flawed system or not, clearly they prefer quality over community response, right?
We are aware that pp is flawed and that touchscreen isn't comparable to other input methods.
but let's blame the touchscreen player instead, we know the pp system is FLAWED, but people enjoying it right? and A LOT OF mapper enjoy ABUSING it by making EVERYTHING pp-based so why not, RIGHT?
Still didn't answer anything imo, but it was better than ignorance
Cheers, No hard feelings
uberpancake
I lost count of how many times you put words in jesse's mouth there, grim Rapper.
jesse1412

Grim Rapper wrote:

Still didn't answer anything imo, but it was better than ignorance
Cheers, No hard feelings
I think there were a few misunderstandings between us but everything I've wanted to say about this topic has been said so I'm going to leave the discussion for now.
NepNep-
Since jesse just left, I'll be the one trying to reply.


Grim Rapper wrote:

I'm talking about difficulty, not about the fame of the map? What's this mentality of "We'll fix this after the others are yelling it to us"?
You just asked for "Why no one is complaining" and you're talking about Difficulty

Grim Rapper wrote:

SapphireGhost and Bonk (despite their inactivity) shows that touchscreen CAN have accuracy, it's the preference that makes it a technical limitation, do you still want to ban them based of their playstyle?
No need to mention the accuracy touchscreen players, The people here are annoyed at the 76% 900pp after all. We were never mad at them to begin with apart from people hating touchscreen in general.

Grim Rapper wrote:

Why you're targeting me when I'm targeting about the controversial play? I'm talking about why when the controversial play received so many pp with that glaring accuracy, when comparing to YOUR insane streams play on Native Faith get less pp? or any straining streams play at all?
Assuming his "You do" is not a directed to you, but implying "You do" in a general perspective.
Jesse is correct and accuracy does punish pp, obviously. But you're right and accuracy does no punish you enough when you get it too low.

Grim Rapper wrote:

Then why streams are exist in the first place? You can change it into sliderkicks (or whatever do you want to called them) and it still be ranked if the QAT was following your logic. The reason of Hollow Wings even makes a continuous squares in a 1/8 map is EXACTLY trying to counter your argument (imo, idk if HW is intending to do that)
Streams exist as a element to synergize better with the music, Most of the map is still aim related. Even streams can be difficult to aim. Stating "but there are streams" and "We can use sidekicks" is not valid.

Grim Rapper wrote:

but let's blame the touchscreen player instead, we know the pp system is FLAWED, but people enjoying it right? and A LOT OF mapper enjoy ABUSING it by making EVERYTHING pp-based so why not, RIGHT?
The people completely blind are flaming the touchscreen players, When it's the pp system being flawed, and touchscreen being vastly different. I can understand people being mad since a playstyle being very different claiming the top play. It isn't about pp, The very fact he was able to fc it 3 times in one hour, is also a reason. It's not just about the pp sytsem being flawed, It's touchscreen being largely different from other playstyles, and that difference is what enrages other players.

Grim Rapper wrote:

Still didn't answer anything imo, but it was better than ignorance
Cheers, No hard feelings
That's very cocky of you. I believe you didn't completely answer all his statements.


This post was done really terribly since I was on an iPad, apologize for any typos and such if you see any.
Naimae
I don't think a leaderboard separation would work at all. While it is the easiest (and most expensive) option, it's not a 100% solution because you can't police that kind of thing at all.

The reason separate leaderboards work between standard, mania, and taiko are because they are game modes that require very unique sets of input. The very way the game is played is different from one another. The problem with touchscreen is that it's not a different way of playing standard, but it's just a form of playing that gives the player a unique advantage of not having to stress so much while jumping and aiming.

But let's say that peppy lays down his fist and by some miracle of Pippy, a separate leaderboards for touchscreen is implemented. How would this be enforced? Keep in mind that I've already said that the reason separate leaderboards between standard, taiko, and mania works is because the gamemodes require very different input setups. For example, taiko requires two dons and two kats while mania requires a setup that resembles a piano.

  1. An option that lets people say whether they are playing on touchscreen or not.

    This doesn't work. It might work in cases where the playerbase is loyal, but if I'm the kind of person who just wants to prove that I have a higher rank than others on a leaderboard, I could easily just play on a touchscreen device while saying that I am not actually playing on touchscreen. As long as I don't make a big name for myself, no one will ever bother to check my replays unless someone is bothered that this guy passed them on the leaderboards.
  2. Asking the computer if touch is enabled or not.

    This doesn't work, either.

    What if I'm a mouse/tablet player and I play on a laptop that happens to have a touchscreen? Should I be punished for forgetting to turn off my touchscreen feature?

    Will all operating systems tell you if they are touchscreen?

    Do all peripheral devices that are more or less "touchscreen" tell you that they allow touchscreen?

    What happens if I use a tablet that allows my fingers as input? It would require more hand-eye coordination than an actual touchscreen, but the advantage is the same.
  3. Checking how fast the cursor is moving.

    What would be the limit for how fast a cursor should move in a given amount of time?

    What if someone moves so fast with a tablet that the checking system thinks that they are using touchscreen?

    What if a tablet hover player accidentally lifts his pen just a little bit too far while making that one jump? Should he/she be penalized for that?
  4. If osu!lazer on mobile gets different leaderboards, throw them on there!

    Before I talk about this, I need you to know that I don't know if this is actually true.

    Even if this was true, however, people on osu!lazer mobile would start complaining that because touchscreen players have larger interfaces they have an unfair advantage over them and it's an entirely different game because of that. It would kill the hearts of those playing osu!lazer mobile on mobile and not on a touchscreen laptop.

    By the way, the only reason you could make a separate leaderboard for osu!mobile is because you'd be downloading the game through the App Store or Google Play or whatever, and the mobile app could easily check if it's the right version. But because you can plug in whatever device into a computer and because both a touchscreen and a non-touchscreen laptop both run Windows, the same solution doesn't translate well to dealing with touchscreen players.
  5. An osu!touchscreen policing force that checks everyone's replays to make sure they aren't touchscreen.

    Even as a serious option, the staffing required is ridiculous if touchscreen becomes more mainstream.


The point is that touchscreen isn't an entirely different game, it just gives an advantage in the same game. Unless you can tell by some magic that a player is using touchscreen, there's going to be no way to effectively deal with them.

Maybe the fact that touchscreen players have to move their hands in certain ways so that they don't get in the way of each other is enough to compensate, but that clearly isn't enough. Or it's just that the mapping meta doesn't make it an issue enough for people to not complain.
-Makishima S-
For fuck sake, just globally nerf high distance spacing jumps, globally nerf low acc pp to give little to zero pp and stop blaming touchscreen.

Reading some people here makes me think that FCC is a good reason to exist and should be executed outside of US...
NepNep-

[Taiga] wrote:

For fuck sake, just globally nerf high distance spacing jumps, globally nerf low acc pp to give little to zero pp and stop blaming touchscreen.

Reading some people here makes me think that FCC is a good reason to exist and should be executed outside of US...
You can't just globally nerf high-distance jumps/low acc and call it a day.
Aloxamax

citremi wrote:

[*]Checking how fast the cursor is moving.

What would be the limit for how fast a cursor should move in a given amount of time?

What if someone moves so fast with a tablet that the checking system thinks that they are using touchscreen?

What if a tablet hover player accidentally lifts his pen just a little bit too far while making that one jump? Should he/she be penalized for that?
Introduce a value called "travel distance" to all maps. This distance is measured by how much the cursor moves while the map is played in auto mode - not counting sliders or spinners.

If at the end of a play the player's travel distance is less than 10% of the one generated by the game then the game assumes there was a lot of warping involved and thus touchscreen was used.

Cursor movements beyond a certain speed (clear warping like half the screen in one frame) won't add to the player's travel distance.
iridi
I started playing osu! with a graphics tablet, then switched to touchscreen. I currently play using a stylus on a Surface Book (i.e. a single input point) & no keyboard. I've used both a digitizing screen (the cursor follows your hand when you hover, so it looks the same as a tablet play as long as you don't pull your hand back too far) and non-digitizing (the cursor can't move unless you click, so it looks like the cursor is jumping around erratically). I've tried using a mouse in the past as well.

If you try switching from a mouse to a tablet to a touchscreen, you'd realize that there's a similar gap in ability between mouse & tablet as there is between tablet & touchscreen. Tablet & touchscreen are both free-moving, frictionless points for jumps (and if you're using a digitized touchscreen or a tablet, both with keyboard, it's frictionless for EVERYTHING, while non-digitized touchscreens are slowed by friction for sliders); mouses are not. This means both tablet & touchscreen have a massive advantage over mouse for jumps, or honestly for ANY element since fine motor control is way better on both. Tablets with touch capability can even use multiple points of contact if you set them up correctly, making the only difference between them and an actual touchscreen the fact that there's a visual disconnect (which you get over with practice). One of the best things you can do for accuracy is ditch mouse and go for a tablet, and there are significantly more tablet players in the upper ranks than mouse players because of this. Yet does anyone call for tablet to be ranked separate from mouse? No, because everyone is already so familiar with that technology that it's just an accepted fact of life by now.

Accuracy, while easier on touchscreen, is also not entirely sidestepped (that's why if you look at most touchscreen players profiles, even if they mostly avoid stream maps--which are near-impossible without keyboard--there's not some massive boost in their accuracy rating compared to their tablet-using counterparts). You're still moving to click something on time.
There's also a sizing issue--if you're using a touchscreen laptop or standalone monitor, NOT a phone or tiny tablet, they're way bigger than almost every graphics tablet. I have a medium Wacom Intuos P&T and that thing has like 1/2 the usable area of the smallest touchscreen I've used (Microsoft Surface Book) and an even bigger difference compared to the larger ones I've used (HP Envy x360, Toshiba Satellite Radius). The time it takes to jump is longer than for a tablet and while you can window osu! to combat this, that adds to another issue: blind spots. Your hand covers part of the screen, especially if you're playing in a smaller window or on maps with tinier notes, something completely irrelevant to tablet users.

We're likely to see more people with touchscreens in the near feature as the technology becomes more widespread and less expensive (and the fact that there will be ipad/tablet versions of osu! eventually). So acting like it's some scary foreign thing needs to die. And because of the increasing tech availability & the fact that people can now have had them long enough to be seasoned with them, we're also probably going to end up with more skilled touchscreen players breaking into the top ranks. If you could accept tablets, you will learn to accept touchscreens too. Calm down.

-------

The PP system weights large jumps way more than any other element so modern mappers have taken to focusing heavily on that. Maps that are less than a minute long and almost exclusively jumps shouldn't be capable of giving out so much PP to begin with, yet that's what the system rewards right now. Once that's fixed there's really nothing else to do and things will just fall back into normalcy.

lolarisan wrote:

It's good that u brought this up so quick peppy.

As technology is getting more advanced by time maybe there are other "tools" we should consider an fix on as early as possible.

There are certain companies out there that are currently developing eye-tracking software. What are you thought on this seeing as this may be an issue?
It's already a thing. My laptop has built-in Tobii Eye Tracking. I've used it to play and it's spectacularly annoying, since you can't look at upcoming notes lol. There's some footage from other people already up on Youtube (I recorded some as well but never got around to editing it).
NepNep-

iridi wrote:

I started playing osu! with a graphics tablet, then switched to touchscreen. I currently play using a stylus on a Surface Book (i.e. a single input point) & no keyboard. I've used both a digitizing screen (the cursor follows your hand when you hover, so it looks the same as a tablet play as long as you don't pull your hand back too far) and non-digitizing (the cursor can't move unless you click, so it looks like the cursor is jumping around erratically). I've tried using a mouse in the past as well.

If you try switching from a mouse to a tablet to a touchscreen, you'd realize that there's a similar gap in ability between mouse & tablet as there is between tablet & touchscreen. Tablet & touchscreen are both free-moving, frictionless points for jumps (and if you're using a digitized touchscreen or a tablet, both with keyboard, it's frictionless for EVERYTHING, while non-digitized touchscreens are slowed by friction for sliders); mouses are not. This means both tablet & touchscreen have a massive advantage over mouse for jumps, or honestly for ANY element since fine motor control is way better on both. Tablets with touch capability can even use multiple points of contact if you set them up correctly, making the only difference between them and an actual touchscreen the fact that there's a visual disconnect (which you get over with practice). One of the best things you can do for accuracy is ditch mouse and go for a tablet, and there are significantly more tablet players in the upper ranks than mouse players because of this. Yet does anyone call for tablet to be ranked separate from mouse? No, because everyone is already so familiar with that technology that it's just an accepted fact of life by now.

Accuracy, while easier on touchscreen, is also not entirely sidestepped (that's why if you look at most touchscreen players profiles, even if they mostly avoid stream maps--which are near-impossible without keyboard--there's not some massive boost in their accuracy rating compared to their tablet-using counterparts). You're still moving to click something on time.
There's also a sizing issue--if you're using a touchscreen laptop or standalone monitor, NOT a phone or tiny tablet, they're way bigger than almost every graphics tablet. I have a medium Wacom Intuos P&T and that thing has like 1/2 the usable area of the smallest touchscreen I've used (Microsoft Surface Book) and an even bigger difference compared to the larger ones I've used (HP Envy x360, Toshiba Satellite Radius). The time it takes to jump is longer than for a tablet and while you can window osu! to combat this, that adds to another issue: blind spots. Your hand covers part of the screen, especially if you're playing in a smaller window or on maps with tinier notes, something completely irrelevant to tablet users.

We're likely to see more people with touchscreens in the near feature as the technology becomes more widespread and less expensive (and the fact that there will be ipad/tablet versions of osu! eventually). So acting like it's some scary foreign thing needs to die. And because of the increasing tech availability & the fact that people can now have had them long enough to be seasoned with them, we're also probably going to end up with more skilled touchscreen players breaking into the top ranks. If you could accept tablets, you will learn to accept touchscreens too. Calm down.
Tablet and Mouse players don't have a significant gap unlike touchscreen. Touchscreen is considerably different in terms of aim, of course. That's why not too many was complaining when it started getting widespread.
iridi

NepNep- wrote:

Tablet and Mouse players don't have a significant gap unlike touchscreen. Touchscreen is considerably different in terms of aim, of course. That's why not too many was complaining when it started getting widespread.
Nah, the styles do have a pretty big gap, comparable to the gap between touchscreen & tablet. Play with all three one after the other. The gap becomes less obvious with practice but it still exists (this applies to anything, even outside osu!, like someone on crutches can learn to run just as fast as someone without, but it still takes more effort in the long term).
Vuelo Eluko

NepNep- wrote:

[quote=iridi]I started playing osu! with a graphics tablet, then switched to touchscreen. I currently play using a stylus on a Surface Book (i.e. a single input point) & no keyboard. I've used both a digitizing screen (the cursor follows your hand when you hover, so it looks the same as a tablet play as long as you don't pull your hand back too far) and non-digitizing (the cursor can't move unless you click, so it looks like the cursor is jumping around erratically). I've tried using a mouse in the past as well.

If you try switching from a mouse to a tablet to a touchscreen, you'd realize that there's a similar gap in ability between mouse & tablet as there is between tablet & touchscreen. Tablet & touchscreen are both free-moving, frictionless points for jumps (and if you're using a digitized touchscreen or a tablet, both with keyboard, it's frictionless for EVERYTHING, while non-digitized touchscreens are slowed by friction for sliders); mouses are not. This means both tablet & touchscreen have a massive advantage over mouse for jumps, or honestly for ANY element since fine motor control is way better on both. Tablets with touch capability can even use multiple points of contact if you set them up correctly, making the only difference between them and an actual touchscreen the fact that there's a visual disconnect (which you get over with practice). One of the best things you can do for accuracy is ditch mouse and go for a tablet, and there are significantly more tablet players in the upper ranks than mouse players because of this. Yet does anyone call for tablet to be ranked separate from mouse? No, because everyone is already so familiar with that technology that it's just an accepted fact of life by now.

Accuracy, while easier on touchscreen, is also not entirely sidestepped (that's why if you look at most touchscreen players profiles, even if they mostly avoid stream maps--which are near-impossible without keyboard--there's not some massive boost in their accuracy rating compared to their tablet-using counterparts). You're still moving to click something on time.
There's also a sizing issue--if you're using a touchscreen laptop or standalone monitor, NOT a phone or tiny tablet, they're way bigger than almost every graphics tablet. I have a medium Wacom Intuos P&T and that thing has like 1/2 the usable area of the smallest touchscreen I've used (Microsoft Surface Book) and an even bigger difference compared to the larger ones I've used (HP Envy x360, Toshiba Satellite Radius). The time it takes to jump is longer than for a tablet and while you can window osu! to combat this, that adds to another issue: blind spots. Your hand covers part of the screen, especially if you're playing in a smaller window or on maps with tinier notes, something completely irrelevant to tablet users.

We're likely to see more people with touchscreens in the near feature as the technology becomes more widespread and less expensive (and the fact that there will be ipad/tablet versions of osu! eventually). So acting like it's some scary foreign thing needs to die. And because of the increasing tech availability & the fact that people can now have had them long enough to be seasoned with them, we're also probably going to end up with more skilled touchscreen players breaking into the top ranks. If you could accept tablets, you will learn to accept touchscreens too. Calm down.
your experience is using a touchscreen as a 1:1 input device...
Tanomoshii Nekojou

Coriolis wrote:

get a life and stop being mad over a circle clicking game lmao
a post full of wisdom oWo
Grim Rapper

NepNep- wrote:

Since jesse just left, I'll be the one trying to reply.

Grim Rapper wrote:

SapphireGhost and Bonk (despite their inactivity) shows that touchscreen CAN have accuracy, it's the preference that makes it a technical limitation, do you still want to ban them based of their playstyle?
No need to mention the accuracy touchscreen players, The people here are annoyed at the 76% 900pp after all. We were never mad at them to begin with apart from people hating touchscreen in general.
Why I'm seen many complaints saying "BAN CHEATSCREEN" then? Also why in the previous post jesse said that the touchscreen is the issue

Grim Rapper wrote:

Why you're targeting me when I'm targeting about the controversial play? I'm talking about why when the controversial play received so many pp with that glaring accuracy, when comparing to YOUR insane streams play on Native Faith get less pp? or any straining streams play at all?
Assuming his "You do" is not a directed to you, but implying "You do" in a general perspective.
Jesse is correct and accuracy does punish pp, obviously. But you're right and accuracy does no punish you enough when you get it too low.
Fair Enough

Grim Rapper wrote:

but let's blame the touchscreen player instead, we know the pp system is FLAWED, but people enjoying it right? and A LOT OF mapper enjoy ABUSING it by making EVERYTHING pp-based so why not, RIGHT?
The people completely blind are flaming the touchscreen players, When it's the pp system being flawed, and touchscreen being vastly different. I can understand people being mad since a playstyle being very different claiming the top play. It isn't about pp, The very fact he was able to fc it 3 times in one hour, is also a reason. It's not just about the pp sytsem being flawed, It's touchscreen being largely different from other playstyles, and that difference is what enrages other players.
Why you're questioning the consistency of a player?

Grim Rapper wrote:

Still didn't answer anything imo, but it was better than ignorance
Cheers, No hard feelings
That's very cocky of you. I believe you didn't completely answer all his statements.
My statement in here isn't saying that "hah, you're wrong, try again" but simply saying that "even though your answer imo didn't really answer my question, please don't take this personal. We can agree to disagree"
Streams argument: If streams "can be difficult to aim", why it rewarded less than pure note-to-note jump then? and why Cry Thunder (that objectively the hardest stream jump today imo) only gave 507pp FC with 99.46% acc despite the length being 5:12 minutes? It's the logic of "this is an aim game" that makes the pp system broken in the first place

My Argument is still stands: This is a rhythm game, and that's the community's not getting. Unbalance in competitive reason cannot be justified when the factor of the "balance" is consider broken by the majority of the people
Cheers. No Hard Feelings
blahpy
Please don't make the old No Video mod scores get counted as touchscreen scores :/ currently they are
E m i
Speed of cursor movement = no
"Cursor never appeared between two circles, instead only being on them" = yes
NepNep-

Grim Rapper wrote:

Why I'm seen many complaints saying "BAN CHEATSCREEN" then? Also why in the previous post jesse said that the touchscreen is the issue
It doesn't matter that they can only play a select few maps if the maps they play are considered "overweight" to many players.

Grim Rapper wrote:

Why you're questioning the consistency of a player?
My point is on the touchscreen, and you're questioning that instead?
I used his consistency as a way of solidifying my point more. Despite that, I have other points that don't question his a touchscreen player. Am I expecting your thoughts on the rest?


Grim Rapper wrote:

My statement in here isn't saying that "hah, you're wrong, try again" but simply saying that "even though your answer imo didn't really answer my question, please don't take this personal. We can agree to disagree"
Well, At least something was cleared up. It sounded pretty rude so I was pretty annoyed. Sorry about that.

Grim Rapper wrote:

If streams "can be difficult to aim", why it rewarded less than pure note-to-note jump then? and why Cry Thunder (that objectively the hardest stream jump today imo) only gave 507pp FC with 99.46% acc despite the length being 5:12 minutes? It's the logic of "this is an aim game" that makes the pp system broken in the first place
I do admit that part of my statement is flawed, but because you haven't given a counter-argument on the rest of it, The rest still stands.
Stating "There are streams" and "You can use Sidekicks" are not valid for me.


Grim Rapper wrote:

Unbalance in competitive reason cannot be justified when the factor of the "balance" is consider broken by the majority of the people
The very fact it's a competitive game makes unbalance a major problem. We don't want to get passed by someone using a playstyle that is considered broken to you. The only reason why Peppy is acting is because of the major unrest in the people that are upset.





Now that i'm on my PC, my posts are nice and colorful ~
-Makishima S-
Mouse players - please ban tablet players, abosolute positioning and lack of movement drift is too big advantage
Tablet players - please ban touchscreen...
sooo, lets roll more

60hz monitor users - pls ban 144hz users, more than twice refresh rate is way too big advantage
rubberdome keyboard users - ban mech keyboard users, it makes game easier
intel HD users - please ban dedicated gpu users since they get way better fps

and go on....

Still, discussion is pretty pointless. Everyone see problem in playstyle but nobody even think WHAT and WHO gave it an advantage.
Yeah, typical crybaby thinking... more like hypocrisy - I will see only one side of medal but other one which is even more dirty doesn't matter to me as much as I can use it for yourself. Stink from one shit but be against another?



@Edit: https://www.reddit.com/r/osugame/commen ... a_mod_now/

Well fuck, as in every game, crying community always wins over proper digging deep into problem and considering all variables.
GL TS players, you got fucked up, I tried to defend you as someone who also played on TS and know the pain of getting used / input lag problems etc.
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