jesse1412 wrote:
Pressing pause button and swapping peripherals isn't hard at all, let alone impossible.
How do you imagine that?
So you play, lets say, Apparition, you fc the streams, then you pause, then you switch to the touchscreen to hit jumps, then you see the stream again and the jumps right after it.
You switch again, dont forget to hit that orange thing that appears after pauses.
And if you miss, you gonna start again and again and again and again. Its super inefficient and way less abusable than it is now. Why? because you have to be as good as your touchsceen aim to play these insane streams and patterns.
To summarize our convo:
I do agree that touchscreen is a "cheat", the "cheat" that can only work on specific kind of maps - very short jumpy map, other than that - its super bad.
I do believe that rewarding system should be more balanced, more rewarding for people who likes others type of maps (i.e. -GN, Gayzcmgee, idke). For now, the mapping meta are based around playing short maps with 1/2 spam, that affected the entire generation of mappers and players, and to be fair it has to be addressed at some point.
Its like in any RPG or MOBA, when one class is dominating over all the other classes for more than 3 years, everybody knows that, nobody do shit about it.
Xytox wrote:
Probably the entire community agrees upon the fact that short, super aim-heavy maps are overweight. But this is not the issue brought up in this thread.
Man, its been literally 3 years since this shit started.
80% of top 50 are DT tv-size maps abusers.
It affects players to focus on short low effort maps, also it affects mappers who wants their maps to be played, so they are finding low effort short maps are way more profitable to spend their time on than making long maps with variety of stuff in it.
I mean, while we are at it, isnt it the best time to fix it all together?