That some nice post , as you can see in *problem chain* we just need to change pp gain from long distance jumps
[Taiga] wrote:4. Ranking and competitionagreed completely with everything in this post
Short - please don't speak about ranking being competitive when right now whole idea of pp ranking is an "shooter based game with rhythm in background". Ranking was competitive till mid of 2015 where whole idea of forcing aim based maps started, where "one trick ponies" were punished and they were halted at certain point for not knowing how to read complex patterns, how to stream, how to burst, how to jump etc.
TL;DR: Personally, I don't mind touchscreen players, more, I pray for more scores like that to expose flaws of current mapping meta. Maybe players start veto this 30s-1m pure aim based overweighted maps and force mappers to make something "quality". It is not device problem - it is pure mapping problem which comes to - pure human problem. You opened doors for touchscreen players to make this scores. Deal with it.
the way i see the situation over time is
1 - flawed pp system ->
2 - people discover the flaws in the system ->
3 - mappers make maps to exploit those flaws ->
4 - people like those maps because pp ->
5 - mappers make more and more of them which are even more dramatically flawed ->
6 - touchscreen can be viable for unthinkable pp plays on some of these maps
and people are thinking that suddenly removing touchscreen will fix the problem, but you really need to look back as far as step 3 at minimum, or ideally back to step 1
the problem is that the game is kinda beyond fixing due to the mentality of much of the playerbase, and due to stuff like #4 the meta probably wouldn't shift at all for a long time. for example if pp was removed today, people would still map the same way because people like the mapping style. if pp never existed (or if the system was 100% perfect on release which is impossible) then there wouldn't have been a step 2 or 3, and so on
tl;dr the problem isn't touchscreen, touchscreen has the potential to amplify the problem and peoples' perception of it
In my opinion there must be some distance lock for pp gain , like half of screen distance between hit circles can give you max pp gain (ofc much less than now ) , distances above it will just give same pp . Its just simple explanation of idea