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posted
So the suggestion got a hell of a lot of support on the Reddit post, as well as some supporting comments here. Peppy also gave some thoughts and said he agreed the game needs this and if something like this were to be put together it's almost guaranteed to be bundled with the game. I have very little mapping experience and next to no experience and connections in the community, but what I do have is programming experience. So I'm hoping that if I put together a platform for this to work on in Lazer it'll push the rest of the community to come together and provide the content. So that's what I'm going to do ASAP. I don't know how long it'll take, something like this is theoretically quite trivial from a technical perspective, but I have no experience with the osu!Lazer framework so we'll see how it goes. I'll likely post somewhere more appropriate once work is underway.
posted
I like this idea I just have 1 question.

Would there be 4 separate career modes for each gamemode or would the career mode encompass all of them?
posted

Edgar_Figaro wrote:

Would there be 4 separate career modes for each gamemode or would the career mode encompass all of them?
I think these are things that are going to need to be discussed once the community really gets behind the idea. Obviously I have an idea in my head of how I would want it to work but it can't just be up to me. The game modes would of course need to be separated in some sense, you can't expect all new players to be interested in every game mode, but to what degree and whether the system put in place to handle them is generic or specific to each game mode I can't really say. Personally I'd like to get something thrown together for standard first ASAP so we can begin testing the system as early as possible and get mappers interested in the project as much time as we can to get familiar with the system and its unique challenges and opportunities for them. Beyond that I suppose it's a matter of community discussion as to what happens moving forward, or if someone on team osu! wants to take the helm, so to speak.
posted
My point of view is that a player should be able to play only the mode(s) he likes without beeing forced into playing a mode he doesn't like. But he should still be provided with a sense of pride and accomplishement for unlocking things in every gamemodes, like achievements, progression bars, warm messages ... STATS
posted
I approve of this massively.
posted
It would be a great idea for people who are new to osu!
posted
Just want to make a quick update on this, because I feel this is extremely important for osu! I decided to just start working on it myself.

I'm not a veteran mapper by any means but I've been messing around with it over the past year and think I've got most of the concepts down at the most basic level at least. By no means will my work be a finished product but by laying the groundwork and establishing an outline for the progression of a career I'm hoping it'll push more experienced mappers to contribute to my work in whatever way they feel like. Expecting someone else to take up the whole project from the get-go was unrealistic since there's so much more than just mapping songs involved, but having a draft in place where mappers can submit their own replacement maps or just suggest changes will probably spark more enthusiasm in the project.

Since it's intended for this to be bundled with the game in the future, all maps are of songs in the featured artist section for legal reasons, and all artwork for backgrounds/storyboards will have to be either original or official artwork from the artist of the song. This project is something everyone can contribute to. It won't just needs maps, it'll need original artwork and storyboards, full original skins (since customization is a big part of osu I plan for the first iteration to award skins at various stages along the career as both a reward and incentive, as well as an introduction to customization - I don't know if this is something that could/would be implemented if this ever got integrated into the client, that's going to have to be discussed) and A LOT of play testing from players of all skill levels.

With that in mind, once the project is a little further along I'll post it in the beatmap projects section and invite everyone to contribute, so keep an eye out for that.
posted
I like this idea. I feel like if this were created for every gamemode equally osu! would be less about specifically standard since it'd give a nice opening to all gamemodes through the career mode! STAR
posted

[ Scarlet Red ] wrote:

I like this idea. I feel like if this were created for every gamemode equally osu! would be less about specifically standard since it'd give a nice opening to all gamemodes through the career mode! STAR
Agreed, unfortunately I know nothing about mapping for other game modes so it'll be up to someone else to get the ball rolling there
posted
I like this idea a lot actually, but I am a bit skeptical about the whole manner of selecting/making maps for this career mode so it will fit the likings of everyone.
Like a map with a certain song genre that can be potentially detestable for one person to the point that said person loses his motivation for playing said map for progress (yea srry, I am not the best in explaining things)
posted

NightNarumi wrote:

I like this idea a lot actually, but I am a bit skeptical about the whole manner of selecting/making maps for this career mode so it will fit the likings of everyone.
Like a map with a certain song genre that can be potentially detestable for one person to the point that said person loses his motivation for playing said map for progress (yea srry, I am not the best in explaining things)
That's understandable, but I don't think it's a reason not to try. It's never going to suit everyone, But at least it might suit the majority.

Luckily the song selection is limited since all the music has to be from the featured artists, and I'm trying to choose a diverse range of music as I progress with it. We'll see, I guess
posted
I just randomly got this idea:
Why dont we just link career mode with the level system and prevent converts of giving xp?
That way, we can solve the problem of career mode of having to play specific songs and we get an use for the current level system
(Although I dont know what will happen with the current players)
You can give the mascots a small storyline till, lets say, lv 20 or 30 for each mode
posted
Definitely agree. This could make osu! a more solid game, by encouraging new players and introducing them correctly to the game.
posted
Interesting idea..... it would be interesting...
posted
Gave this my both votes, really brilliant idea.
posted
would give ztarz
posted
I can second this.
posted
I really like this idea.

When i first played osu, i honestly didn't know what to do. There was this "tutorial" betmap which i played, but then i still didn't know what was going on xd. And i gave up on the game for a bit. Came back cuz a friend dragged me into this. But an introduction motive, like career mode, sth player can learn the game from would be great. Even for those who already know the game. It will add a sense of progressing sth other than estimating your skill on just playing more random maps or pp.
posted
This idea is really cool, and contests for beat maps to be included in this mode would be really interesting and involve the community a lot imo.
posted
100% support this. Anyone have any idea of the progress on this?
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