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posted
general: all diffs have an unsnapped sliderend as the last note, might wanna fix that (i'm pretty sure you're aware of it though)

e z
  1. 00:05:156 (2,3) - u might wanna do the same "angle" as u did here 00:02:088 (2,3) - cus aesthetics lo
  2. 00:11:633 (3,1,2) - 00:16:065 (2,3) - 00:34:474 (1,2) - 00:32:770 (2,1,2,3) - improve blankets here thank
  3. 00:26:974 (2,3) - u might wanna do the same "angle" as u did here 00:23:906 (2,3) - cus aesthetics lo
  4. 00:32:770 (2) - small curve looks kinda bad sorry :c


balancing a bottle on top of ur head while playing osu simulator 2017's normal
nothing to say here really, clean diff \owo/
  1. 00:22:883 (2,1,2) - r u monstrata lo


virtual reality
wowowow great map renumi i like!!
  1. 00:09:588 (1,3) - bad overlap
  2. 00:19:815 (2) - is this intentional or not? cus it doesnt emphasize anything in particular and idk why you would have the tail snapped on 1/8
  3. 00:31:406 (1,2) - blanket
  4. 00:33:792 - this speaks for itself dansgame


(we also applied some stuff through irc)
posted
pretty much did all thanks est!
posted

b00 wrote:

Jory's Normal

No bg image? will fix
00:10:951 (1) - Curve slider more? i like it how it is
00:21:178 (2) - this could be a 1/2 slider to catch the sound on the white tick? I would prefer to focus on the melody here and doing this would make it more dense than the melody is, so i like the pauses.
00:43:083 (2) - this isnt snapped i snapped it
00:25:951 (1) - curve more? like this 00:28:678 (1) - Would keep your shapes consistent. I don't see a real reason to change the shape here. i dont see why its necessary to use the same shape, all are curvy and i did this for visual variety for the slider shape and also so i can use blankets for some sections.
00:29:701 (2) - I think it would be cool if this shape curved round at a different. Your current flow seems quite boring and despite being a strong sound you mapped it using the same direction.
https://drive.google.com/uc?id=1i-_K9hx ... iF3-x_sjTt Maybe something like this? You can fix the flow later by making something like this. Not sure how much you like the curved 1/2 thingys but it works https://streamable.com/xfq1a i will politely decline this advice. it really doesnt play that different and i dont use harsher angles in other parts of the map with the same melody so i see no need to introduce it here. the suggestion also doesn't fit the clean aesthetic that the rest of the map has and puts too much strain on 00:30:383 (1,2,3) - . Maybe you say this pattern deserves starin but, we cant call every sound a strong sound or nothing would be weak by comparison.
Cute map

Flowziee wrote:

Jory's Normal
uhh, no background?? will fix
00:44:327 (1) - Again, I feel like this circle shouldn't be stacked, especially since it's supposed to be a normal, this could potentially cause misreads. i dont think its an issue i used stacking previously in the map and the stack is good at representing the lowering intensity of the ending.

Est- wrote:

balancing a bottle on top of ur head while playing osu simulator 2017's normal
nothing to say here really, clean diff \owo/
  1. 00:22:883 (2,1,2) - r u monstrata lo fuck, exposed
even tho i red walled everyone, i did make other changes to the map

osu file format v14

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Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:Renumi
Version:Jory's Normal
Source:serial experiments lain
Tags:-Jordan- Jory lain_iwakura cyberpunk シリアルエクスペリメンツレイン op opening boa
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posted
updated!
posted
the bg is cursed thO
posted
bruhhh, too spooky bg between hard and easy/normal

Easy

00:05:156 (2) - maybe i'm too perfectionist but placing this circle at x487 y142 would fit a bit more better the slider's curve of 2
00:08:565 (3) - ctrl+h it is visually better imo
00:09:587 (1) - ^
00:14:020 (3) - a bit offscreen, it touches the accuracy bar
00:19:474 (3) - ^ but idk
00:21:861 (1) - ^ but idk
00:24:929 (3) - ^ it touches the accuracy bar
00:30:383 (3,1) - i would avoid this really small anti-flow by placing 1 lower, if you place low enough, 00:29:702 (2,3,1) - would be aligned and with some small curves changes, it don't overlap with 00:30:383 (3,1) -
00:34:474 (1,2) - take care of the blanket ?
00:36:861 (1,2) - ^
00:39:588 (1,2) - ^

Jory's Normal

00:01:078 (2) - maybe place this slider at x60 y217 to fit more the curve of 1 ? do that with anothers similars patterns.
00:32:087 (2) - why that huge ds increase ? the sound pattern isn't strong enough to allow that, stack with 00:30:724 (2) - would remove that small spike difficulty.
bruh this diff is too safe to put some suggestions/polish here :c

Virtual Reality
i don't get the diff name

00:01:917 (1) - should be moved to 00:01:747 (1) - , you ignore a sound and you put a unnecessary sound, do for every similar patterns in the diff
00:36:520 (3,1) - they seems to have no relation each other, they don't blanket and not aligned. choose one of these suggestions.

that's all for me
posted
Hey, from your M4M

Overall, pretty good dif, only main noticable thing is the AR is quite high for the SR - For an easy of that difficulty I'd recommend CS3 AR3 OD2 - that's a lot more common at that difficulty
Not sure how important it is, but I'd probably remove all the unused inheriting lines.
00:04:133 (1,2) - Might work nice as a blanket?
00:05:838 (3,1) - swap NCs?
00:10:951 (2) - This angle is a bit jarring - make it the same as the previous ones (5 degrees or so)
00:14:019 (3) - Not sure if off screen? also maybe nc?
00:25:952 (1) - I'd personally move that up and to the right a little more to avoid the overlap but keep the DS
00:27:656 (3,1) - swap nc?
00:32:770 (2) - same as before, keep the angles consistent
00:43:463 (2) - different timing so NC this
AR on this is also a little high, 6 is usually for advanced - 5 max for 'Normals' - CS3.5 AR4.5 OD3.5 would work well imo
There's nothign specific that stands out as wrong, but it seems like alot of the sections were completely repeated, maybe change some of the 3 note parts up a bit instead of copy and pasting the whole section
AR7 is plenty for this SR
I personally found this map quite awkward to play unfortunately, mainly because of a few repeated sections that just didn't feel right to play
00:01:747 (1,2) - These felt a bit weird, maybe if you directly stacked them they'd feel a bit more natural?
00:02:429 (3,4) - This was also awkward, I wouldn't recommend doing that on this difficulty of map, its quite odd to read
00:03:111 (1,2,3) - and this anti-flow directly after didn't really help - maybe make them flow into each other instead of away
00:03:111 (1) - not sure if this slider is meant to be a dif shape than the other 2 or not, they are all the same the next time you do this pattern
00:06:861 (2) - this slider should be facing the other way, even if you intended this, i think it works better going the other
It's a fairly aesthetically pleasing map for the most part, and some parts are really nice but I had a lot of problems with flow and reading (specifically missing sliderends), which really shouldn't even be considered a problem at this difficulty
posted
tfw i didn't accept these people's m4m requests
posted
may as well apply these

rockstarrzz wrote:

Hey, from your M4M

AR on this is also a little high, 6 is usually for advanced - 5 max for 'Normals' - CS3.5 AR4.5 OD3.5 would work well imo
There's nothign specific that stands out as wrong, but it seems like alot of the sections were completely repeated, maybe change some of the 3 note parts up a bit instead of copy and pasting the whole section will change ar, rest is fine imo. and they arent copy pasted

realy0_ wrote:

Jory's Normal

00:01:078 (2) - maybe place this slider at x60 y217 to fit more the curve of 1 ? do that with anothers similars patterns. but it looks god how it s
00:32:087 (2) - why that huge ds increase ? the sound pattern isn't strong enough to allow that, stack with 00:30:724 (2) - would remove that small spike difficulty. how tf is that a diff spike lol its 1 beat jump at 88 bpm. changing ds a bit here is fine, it isnt needed to interpret the rhythm and isnt a diff spike in the map in fact its probably the easiest pattern in the map as its a break
posted

realy0_ wrote:

bruhhh, too spooky bg between hard and easy/normal ahahah :'>

Easy

00:05:156 (2) - maybe i'm too perfectionist but placing this circle at x487 y142 would fit a bit more better the slider's curve of 2 eeeh,,,, it's so minor >_<
00:08:565 (3) - ctrl+h it is visually better imo i like my aesthetic :<
00:09:587 (1) - ^
00:14:020 (3) - a bit offscreen, it touches the accuracy bar fiddled a bit (not really a problem but whatever hhhh)
00:19:474 (3) - ^ but idk
00:21:861 (1) - ^ but idk
00:24:929 (3) - ^ it touches the accuracy bar
00:30:383 (3,1) - i would avoid this really small anti-flow by placing 1 lower, if you place low enough, 00:29:702 (2,3,1) - would be aligned and with some small curves changes, it don't overlap with 00:30:383 (3,1) - you're right i was gonna keep it but yeah >.<
00:34:474 (1,2) - take care of the blanket ? i think?
00:36:861 (1,2) - ^
00:39:588 (1,2) - ^

Virtual Reality
i don't get the diff name watch the anime (or at least google a summary) ;D

00:01:917 (1) - should be moved to 00:01:747 (1) - , you ignore a sound and you put a unnecessary sound, do for every similar patterns in the diff but,,, it is snapped to 00:01:747 - o;
00:36:520 (3,1) - they seems to have no relation each other, they don't blanket and not aligned. choose one of these suggestions. i didn't really intend for these to blanket; this is more so a different aesthetic direction i took
that's all for me

rockstarrzz wrote:

Hey, from your M4M

Overall, pretty good dif, only main noticable thing is the AR is quite high for the SR - For an easy of that difficulty I'd recommend CS3 AR3 OD2 - that's a lot more common at that difficulty okidoki
Not sure how important it is, but I'd probably remove all the unused inheriting lines. it's not unrankable ;w;
00:04:133 (1,2) - Might work nice as a blanket? eeeeh i wanted simplicity
00:05:838 (3,1) - swap NCs? the deep uhhh tone ting thing is on 1 so i nc there
00:10:951 (2) - This angle is a bit jarring - make it the same as the previous ones (5 degrees or so) i think?
00:14:019 (3) - Not sure if off screen? also maybe nc? moved but didn't nc >:
00:25:952 (1) - I'd personally move that up and to the right a little more to avoid the overlap but keep the DS it's not unrankable..
00:27:656 (3,1) - swap nc? eeeeeh i kept a rhythm with the ncs and i wanna keep em
00:32:770 (2) - same as before, keep the angles consistent i do this per two areas to avoid some monotony =w= 00:10:951 (2,3) - 00:32:770 (2,3) -
00:43:463 (2) - different timing so NC this true,,,,,,,
AR7 is plenty for this SR dunno what you meant but i lowered it
I personally found this map quite awkward to play unfortunately, mainly because of a few repeated sections that just didn't feel right to play to each their own :>
00:01:747 (1,2) - These felt a bit weird, maybe if you directly stacked them they'd feel a bit more natural? i think it'd have the same effect that it has now than it would be stacked
00:02:429 (3,4) - This was also awkward, I wouldn't recommend doing that on this difficulty of map, its quite odd to read highest diff in the map!!!
00:03:111 (1,2,3) - and this anti-flow directly after didn't really help - maybe make them flow into each other instead of away i do this consistently in these parts cause i want cute difference
00:03:111 (1) - not sure if this slider is meant to be a dif shape than the other 2 or not, they are all the same the next time you do this pattern yea it's meant to b different!!!
00:06:861 (2) - this slider should be facing the other way, even if you intended this, i think it works better going the other i wanted anti-flow to distinguish the same sound,,, people can say that the same sound should be what you suggested but bleh i like it like this >:[
It's a fairly aesthetically pleasing map for the most part, and some parts are really nice but I had a lot of problems with flow and reading (specifically missing sliderends), which really shouldn't even be considered a problem at this difficulty this is meant to be the highest diff!!!!! yea it's a /hard/ but it's the highest diff in the map so it can stand out among other stuff ykno
thanks for the mods! appreacitae
posted
dem duvet musicbox ver. ayylel
good bg
posted
m4m

General

Your mp3 file is 320kbps
Please check your 2 personal difficulties, you have unsnapped objects and 2 uninherited points on 6520

Easy

00:11:633 (3) - 00:33:452 (3) - the beat at the repeats seem to have more impact, without being able to click there, it feels more off
00:21:861 (1) - why did you NC here?

Normal

I think in general it's really down to the hitsound, like the finish at 00:23:565 (1) - just doesn't fit there, that finish doesn't seem to have any good place to go

Virtual Reality

Honestly speaking, none of the 1/4s fit in the song, it's excessive and really loud
having anti-jumps at 00:01:747 (1,2) - 00:07:202 (1,2) - 00:12:656 (1,2) - 00:18:111 (1,2) - 00:23:565 (1,2) - 00:29:020 (1,2) - 00:34:474 (1,2) - 00:39:929 (1,2) - doesn't really make sense, the only one that seems viable is 00:26:974 (3,1) - but even then, having it more stacked to the end would have been better

The pattern itself just seemed really repeated

I don't think the custom finish fits to this, the rhythm used in Normal pretty much exhausted as much of what can be made into a rhythm as possible already as well
posted

neonat wrote:

m4m

General

Your mp3 file is 320kbps omfg
Please check your 2 personal difficulties, you have unsnapped objects and 2 uninherited points on 6520 nice catch!

Easy

00:11:633 (3) - 00:33:452 (3) - the beat at the repeats seem to have more impact, without being able to click there, it feels more off alright
00:21:861 (1) - why did you NC here? mmfixed

Normal

I think in general it's really down to the hitsound, like the finish at 00:23:565 (1) - just doesn't fit there, that finish doesn't seem to have any good place to go jordan asked me to kill the hitfinish

Virtual Reality

Honestly speaking, none of the 1/4s fit in the song, it's excessive and really loud volume is at 30% ;-; with all due respect how is it loud + i wanted clicking on sliders in active parts of the melody so i can kinda understand >_< however, i disagree,,,,,,,,,,,,, i wanted to use 1/4s and more sliders than actual circles and stuff so players could get a bigger/better "feeling" for the song as a whole,,
having anti-jumps at 00:01:747 (1,2) - 00:07:202 (1,2) - 00:12:656 (1,2) - 00:18:111 (1,2) - 00:23:565 (1,2) - 00:29:020 (1,2) - 00:34:474 (1,2) - 00:39:929 (1,2) - doesn't really make sense, the only one that seems viable is 00:26:974 (3,1) - but even then, having it more stacked to the end would have been better i changed the spacing so that it's not completely anti-flowish though (even though i didn't really think the distance between was very antiflow to begin with [but since i'm getting complaints i'll kill it])

The pattern itself just seemed really repeated the song isn't anything special :c

I don't think the custom finish fits to this, the rhythm used in Normal pretty much exhausted as much of what can be made into a rhythm as possible already as well eeeeek i rlly like the hitfinish but okay it's dead now
i'll update tomorrow or the day after that (i'll keep all of what you said in mind for the future though) :0 thanks a lot for the mod!
posted
okay let's not
posted
hurry up and do something before its graveyarded :cry:
posted
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