"I don't accept that improvement has stopped coming towards me. Even if it will stop coming towards me, it's because improvement never even came to me anymore, while I always practiced at my best. That's not a stagnation that is supposed to happen, only fools would think that way."
E m i
E m i
due to diminishing returns coming from many directions, you should mostly improve the fastest if you play a variety of things to a mostly equal degree. what you "should" play thus depends on what you care about and what your strategy is.
Emersyne wrote:
the difficulty that is the most fun
this option would probably end up having the most advantages.
Care to elaborate the idea behind diminishing returns?
E m i
E m i
as each skill that you have improves, it becomes harder to improve on it further. and also as you spend more time on something, especially during a single sitting, you learn less. so your weakest and most neglected skill should be easiest to improve assuming no external factor is affecting it.