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Shoji Meguro - I'll Face Myself -Battle-

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Topic Starter
Crok425

l1106188 wrote:

Request from L18's & Crystal's Modding Queue.

Here are just suggestion ~OAO
If you do not like , you can skip it .

[general]

  1. why have 2 osb.!! and osb. can be removed~ (remember remove and use full submission )
  2. your some place only copy and whirl , i think you can work new :)

[Shadow Yosuke]

  1. 00:21:952 (3) - NC
  2. 00:27:001 (4) - not pretty ?
  3. 01:02:051 (3,5) - (3) (5) NC
  4. 01:11:555 (3,5) - ^
  5. 01:41:556 (3) - if you follow 00:21:952 (3) - NC i suggest , this is also NC
  6. 02:21:654 (3,5) - (3) (5) NC
  7. 02:31:160 (3,5) - ^

[Shadow Chie]

  1. 00:21:952 (5) - NC?
  2. 00:30:863 (6) - ^
  3. 01:02:051 (3,5,8) - (3) (5) (8) NC
  4. 01:11:555 (3,5,8) - ^
  5. 01:41:556 (5) - same as "Shadow Yosuke"
  6. 02:13:338 (6) - NC
  7. 02:21:654 (3,5,8) - (3) (5) (8) NC
  8. 02:31:160 (3,5,8) - ^

[Shadow Yukiko]

  1. 00:12:447 (5) - NC
  2. 00:14:823 (4) - ^
  3. 00:15:417 (5) - ^
  4. 00:21:952 (5) - ^
  5. 00:49:278 (6) - ^
  6. 00:53:734 (7) - ^
  7. 01:03:981 (6) - ^
  8. 01:06:358 (12) - ^
  9. 01:13:485 (6) - ^
  10. 01:15:862 (12) - ^
  11. 01:41:556 (5) - ^
  12. 02:23:584 (6) - ^
  13. 02:25:961 (12) - ^
  14. 02:33:090 (6) - ^
  15. 02:35:466 (12) - ^

[Shadow Yu]

  1. 00:44:229 (5) - NC
  2. 00:49:278 (8) - ^
  3. 00:58:783 (8) - ^
  4. 01:03:536 (6) - ^
  5. 01:05:912 (9) - ^
  6. 01:13:041 (8) - ^
  7. 01:15:417 (16) - ^
  8. 02:07:100 (4,5,6,7,8,9,10) - isn't round
  9. 02:24:031 (10) - NC
  10. 02:26:407 (16) - ^
  11. 02:33:536 (12) - ^
  12. 02:35:912 (18) - ^
good song
and sorry to my poor English
Done most of it. Thanks a lot.

I'm replacing Shadow Yu. If anyone wants to redo it, then you'll be doing me a great favor.
those
From .:Let those mod those maps:.

[General]
Delete .osb file(s) and full submit if you aren't using a storyboard or the same storyboard across all difficulties.
Black combo colour isn't allowed, iirc. The combo set would work well with just four colours.

[Shadow Yosuke]
00:10:070 (1) - It appears you're using 0.8x spacing. You should fix spacing here.
00:34:724 (3) - Perhaps a wavy slider would be more fitting - one, fits guitar better, and two, makes 00:35:912 (4) - blanket better. Try this:
88,136,34724,2,0,B|168:96|224:152|285:127,1,200,0|2

[Shadow Chie]
My first impression on this diff is that it's too linear. Almost everything goes in straight lines and stuff, and this isn't very fun. I can't give give any advice for now except for making it less linear.

[Shadow Yukiko]
See Shadow Chie.

[Shadow Yu]
00:19:872 (2,4) - first play through got me 100 on these. Slider velocity change is abrupt and without much reason.
00:25:813 (1,2,3) - Hits HP bar.
00:37:100 (1) - Starting from here, you have circles and sliders that simply go counter clockwise around the screen. This mapping isn't very effective.
01:00:566 (1) - This combo goes up to 23, and so does 01:10:367 (1).
01:29:674 (1) - Then starting from here you have ridiculous jumps, which is a complete different style from the first section, and the music doesn't even suggest a change. I feel this section (and perhaps this diff) needs a mapover.

Good luck :3
Topic Starter
Crok425

those wrote:

From .:Let those mod those maps:.

[General]
Delete .osb file(s) and full submit if you aren't using a storyboard or the same storyboard across all difficulties.
Black combo colour isn't allowed, iirc. The combo set would work well with just four colours.

[Shadow Yosuke]
00:10:070 (1) - It appears you're using 0.8x spacing. You should fix spacing here.
00:34:724 (3) - Perhaps a wavy slider would be more fitting - one, fits guitar better, and two, makes 00:35:912 (4) - blanket better. Try this:
88,136,34724,2,0,B|168:96|224:152|285:127,1,200,0|2

[Shadow Chie]
My first impression on this diff is that it's too linear. Almost everything goes in straight lines and stuff, and this isn't very fun. I can't give give any advice for now except for making it less linear.

[Shadow Yukiko]
See Shadow Chie.

[Shadow Yu]
00:19:872 (2,4) - first play through got me 100 on these. Slider velocity change is abrupt and without much reason.
00:25:813 (1,2,3) - Hits HP bar.
00:37:100 (1) - Starting from here, you have circles and sliders that simply go counter clockwise around the screen. This mapping isn't very effective.
01:00:566 (1) - This combo goes up to 23, and so does 01:10:367 (1).
01:29:674 (1) - Then starting from here you have ridiculous jumps, which is a complete different style from the first section, and the music doesn't even suggest a change. I feel this section (and perhaps this diff) needs a mapover.

Good luck :3
Done only with Shadow Yosuke. Shadow Yu will get replaced by another Guest diff. I already deleted 2 OSB file and Full submited it, and still another OSB file appears; I'm just using storyboarding in Shadow Yu for the Guest diff's credit.
YTYuyu
i'll do the GD but don't expect a quick finish because of school.

EDIT: ahh mou~ sorry i can't do this. there's some parts that i can't map. :(
Topic Starter
Crok425
*Sigh*... anyone wants to do Shadow Yu...?
-kevincela-
Hi, I am accepting your Insane guest diff request since I really love the song and it's a pleasure to me to help another mapper. :D
Topic Starter
Crok425
I got a GD? YES!
-kevincela-
Just take in mind that I'm not so fast on mapping,mainly because I have many things to do in these weeks. :D
Topic Starter
Crok425
It's okay, I don't mind, take your time ^^
Topic Starter
Crok425
But not too much time...
-kevincela-
Finally,my diff is now finished! Here it is!

Remember to add "-kevincela-" to the tags and be sure to add the other 2 hitsounds file on the song's folder,other than the diff's file ^^
Topic Starter
Crok425
My GOD, it's perfect! Thanks a lot!
Yu-Izanagi-12
Hey you should name Shadow Yu: -kevincela-'s Shadow Yu if its a guest diff
Topic Starter
Crok425

Yu-Izanagi-12 wrote:

Hey you should name Shadow Yu: -kevincela-'s Shadow Yu if its a guest diff
Not really. I asked him if I can credit him via storyboarding and he agreed. Besides, his name is in the tags, in the thread and in the diff.
You have to credit the guest diff putting his or her name in the diff or in the storyboard, and I opted for the latter.
Yu-Izanagi-12

Crok425 wrote:

Yu-Izanagi-12 wrote:

Hey you should name Shadow Yu: -kevincela-'s Shadow Yu if its a guest diff
Not really. I asked him if I can credit him via storyboarding and he agreed. Besides, his name is in the tags, in the thread and in the diff.
You have to credit the guest diff putting his or her name in the diff or in the storyboard, and I opted for the latter.
oh okay makes since
zeroclover
Peruuusoonaaa

General
  1. 01:01:160 - kiai time should stop here, or maybe no (just suggestion)
  2. 02:20:764 - ^
  3. source : Shin Megami Tensei : Persona 4 ( space between "i" and ":")??
Shadow Yu
  1. i love this mapset, fun jumping map
  2. 00:45:863 (6) - move 2 grid down, stack with (9)
  3. 00:51:061 (1) - change?
  4. 01:54:328 (6) - ctrl + R
  5. 02:04:130 (1) - ^
Shadow Yukiko
  1. your spacing pattern, look have many random flow... maybe use same spacing to all your notes
  2. 01:05:615 (11) - better NC
  3. 01:15:119 (11) - ^
  4. 02:25:218 (11) - ^
  5. 02:34:724 (11) - ^
  6. ^ just weird looking combo until 19 o_o
Shadow Chie
  1. 00:13:189 (2) - if you want place at there,previous slider must not hide that note, maybe change like this or move it
  2. 00:17:942 (2,3,4) - move 1 grid up
  3. this is normal+ mapset, recheck your spacing and always use distance snap
Shadow Yosuke
  1. 00:30:863 (3) - move 1 grid left
  2. 02:19:575 (1) - why NC? look previous note ( 00:59:971 (2) - )
  3. look good ~
goodluck
Topic Starter
Crok425

zeroclover wrote:

Peruuusoonaaa

General
  1. 01:01:160 - kiai time should stop here, or maybe no (just suggestion) Nope.
  2. 02:20:764 - ^
  3. source : Shin Megami Tensei : Persona 4 ( space between "i" and ":")??
No. The grammar is correct that way.

Shadow Yu
  1. i love this mapset, fun jumping map
  2. 00:45:863 (6) - move 2 grid down, stack with (9)
  3. 00:51:061 (1) - change?
  4. 01:54:328 (6) - ctrl + R
  5. 02:04:130 (1) - ^
Shadow Yukiko
  1. your spacing pattern, look have many random flow... maybe use same spacing to all your notes
  2. 01:05:615 (11) - better NC. Done.
  3. 01:15:119 (11) - ^ ^
  4. 02:25:218 (11) - ^ ^
  5. 02:34:724 (11) - ^ ^
  6. ^ just weird looking combo until 19 o_o
What do you mean?

Shadow Chie
  1. 00:13:189 (2) - if you want place at there,previous slider must not hide that note, maybe change like this or move it. Changed the form. Done.
  2. 00:17:942 (2,3,4) - move 1 grid up. Done.
  3. this is normal+ mapset, recheck your spacing and always use distance snap
I used distance snap and everything is okay according to the AImod.

Shadow Yosuke
  1. 00:30:863 (3) - move 1 grid left. Done.
  2. 02:19:575 (1) - why NC? look previous note ( 00:59:971 (2) - ) You're right, I didn't noticed.
  3. look good ~
Thank you ^^.

goodluck
-kevincela- will check Shadow Yu since it's his diff. Everything else is done.
-kevincela-
Fixed just one thing,but anyway thanks for the mod!

http://puu.sh/GM56
-Baby Strawberry-
sorry im late QAQ

Shadow Yu
SPOILER
the song is pretty long, so i recommend OD-1
00:20:764 (1,2,3,1,2,3,1,2,3) - i suggest to separate them... really
01:39:179 (1,2,3,1,2,3,1,2,3,1,2,3) - if you do the above one, pls fix this
02:39:773 (1) - maybe put it here?
good~!

Shadow Yukiko
SPOILER
OD+1
for this diff, i think it needs to be remapped using DS

Shadow Chie
SPOILER
AR+1
00:34:130 (5,6) - shape is not good enough
00:49:575 (2) - try this?
00:53:734 (1,2) - better?
01:37:991 (3) -
01:56:407 (6) - distance
02:20:169 (1) - distance off too much
01:05:615 (8) - NC?
01:15:119 (8) -NC?
02:25:218 (8) - NC?
02:34:724 (8) - NC?

Shadow Yosuke
SPOILER
OD-1
no major problems, but it think you may want to pay more attention to the shape of the sliders and patterns because they are not looking good.

Good luck! ;)
Topic Starter
Crok425

-Baby Strawberry- wrote:

sorry im late QAQ

Shadow Yu
SPOILER
the song is pretty long, so i recommend OD-1
00:20:764 (1,2,3,1,2,3,1,2,3) - i suggest to separate them... really
01:39:179 (1,2,3,1,2,3,1,2,3,1,2,3) - if you do the above one, pls fix this
02:39:773 (1) - maybe put it here?
good~!

Shadow Yukiko
SPOILER
OD+1
for this diff, i think it needs to be remapped using DS. Done and no... the DS is optional in Hard and Insane... besides, I don't have the will to remap it... Even though I'm not very self confident, I think it looks good now... putting aside the linearity.

Shadow Chie
SPOILER
AR+1
00:34:130 (5,6) - shape is not good enough
00:49:575 (2) - try this?
00:53:734 (1,2) - better?
01:37:991 (3) -
01:56:407 (6) - distance
02:20:169 (1) - distance off too much
01:05:615 (8) - NC?
01:15:119 (8) -NC?
02:25:218 (8) - NC?
02:34:724 (8) - NC? Done all of it.

Shadow Yosuke
SPOILER
OD-1
no major problems, but it think you may want to pay more attention to the shape of the sliders and patterns because they are not looking good. Done and I'll try.

Good luck! ;)
Thank you. I'll let kevincela know about Shadow Yu. Anyone that's viciting this thread, please leave a star.

EDIT: Did only the OD-1 in Shadow Yu, -kevincela- only wanted to change that.
I still need kudos, please leave a star whoever comes to this thread.
Topic Starter
Crok425
Does this map deserves a bubble?
DakeDekaane
Hi~ mod time :3

[Shadow Yosuke]

Is this supposed to be Easy? It looks a bit difficult for Easy, it doesn't matter, it looks good, since it would be a "boss map" for beginners xD (And I liked how the notes was placed)
01:04:427 (7) - 1 grid up, don't "hide" it under 01:03:239 (5) -
01:12:743 (5) - NC
01:16:307 (2) - Not too hidden, but it gets covered
02:20:169 (1) - Hidden slider, move it x,x
02:26:406 (2) - Move it in a way that it doesn't get covered by another slider
01:08:585 (5) - Try not putting here, it hides with the hit image.

I recommend re-map that parts where the slider get hidden by another elements.

All other diffs looks fine, good luck, btw, you must ask a MAT or BAT for get a bubble.

PD: Are there another boss for this song? (I haven't played Persona 4, but liked the song) I'd like to make a guest diff, I'm a bit lazy, but if you want, of course x3
Topic Starter
Crok425

DakeDekaane wrote:

Hi~ mod time :3

[Shadow Yosuke]

Is this supposed to be Easy? It looks a bit difficult for Easy, it doesn't matter, it looks good, since it would be a "boss map" for beginners xD (And I liked how the notes was placed) Thanks
01:04:427 (7) - 1 grid up, don't "hide" it under 01:03:239 (5) - Done.
01:12:743 (5) - NC Not exactly needed.
01:16:307 (2) - Not too hidden, but it gets covered It's not really hidden, one can notice it right away.
02:20:169 (1) - Hidden slider, move it x,x Done :3
02:26:406 (2) - Move it in a way that it doesn't get covered by another slider It isn't that hidden, it appears right after the other slider dissapears.
01:08:585 (5) - Try not putting here, it hides with the hit image. Done.

I recommend re-map that parts where the slider get hidden by another elements. Not necessary now.

All other diffs looks fine, good luck, btw, you must ask a MAT or BAT for get a bubble. Thanks for the tip.

PD: Are there another boss for this song? (I haven't played Persona 4, but liked the song) I'd like to make a guest diff, I'm a bit lazy, but if you want, of course x3 There are 4 more in the game of Persona 4 that shares this song (not counting the Ultimate Boss and Shadow Yu doesn't exist in the game). Thanks for the offer, but not right now, maybe for another map. I recommend playing Persona and Shin Megami Tensei, most of all Persona 2 and Shin Megami Tensei III: Nocturne.
Gracias por el mod XD.
10nya

sorry for the lateness ><

[General]
  1. I think delete the osb file
[Yosuke]
Slider shape, circle placement
  1. 00:12:447: make them straight? move this slider to x328 y80?
  2. 00:13:635: make this slider symmetric?
  3. 00:17:199: move this, this slider too close from the previous slider :/
  4. 00:23:140: move this slider? the reverse arrow with the previous reverse arrow is too close >,<
  5. 01:04:427: move this? too close from 01:03:239(5) slider owo
  6. 01:42:744(1 & 2): same problem as 00:23:140
  7. 02:06:209: too close from 02:05:021(3) slider
  8. 02:18:387: too close from previous slider
  9. 02:19:575: ^
  10. 02:27:001: ^
[Chie]
Slider shape, circle placement
  1. 00:23:140: the reverse arrow too close :<
  2. 00:30:863: nc? prevent a long combo in the diff
  3. 00:49:575: ctrl r ? too far from next slider
  4. 01:41:556: same issue as 00:23:140
[Yukiko]
Slider shape, circle placement
  1. 00:17:199: 1 & 2: the slider behind a reverse arrow is unrankable
  2. 00:46:011: 1,2,3: reduce the distance? too far orz
  3. 01:08:585: 7,8: ^
  4. 02:06:209: 1, 2: ctrl r them?
  5. 02:28:189: 7,8: reduce the ds?
[Yu]
  1. Slider tick rate to 1?
that's all I can find~ good luck :D
Topic Starter
Crok425

- t e n n y a - wrote:


sorry for the lateness ><

[General]
  1. I think delete the osb file
[Yosuke]
Slider shape, circle placement
  1. 00:12:447: make them straight? move this slider to x328 y80? Done.
  2. 00:13:635: make this slider symmetric? Done... I think.
  3. 00:17:199: move this, this slider too close from the previous slider :/ Done.
  4. 00:23:140: move this slider? the reverse arrow with the previous reverse arrow is too close >,< Done.
  5. 01:04:427: move this? too close from 01:03:239(5) slider owo Can't help it...
  6. 01:42:744(1 & 2): same problem as 00:23:140 Done.
  7. 02:06:209: too close from 02:05:021(3) slider
  8. 02:18:387: too close from previous slider
  9. 02:19:575: ^
  10. 02:27:001: ^
[Chie]
Slider shape, circle placement
  1. 00:23:140: the reverse arrow too close :< Done.
  2. 00:30:863: nc? prevent a long combo in the diff I don't think it will make so much a trouble, I think.
  3. 00:49:575: ctrl r ? too far from next slider Done.
  4. 01:41:556: same issue as 00:23:140 Done.
[Yukiko]
Slider shape, circle placement
  1. 00:17:199: 1 & 2: the slider behind a reverse arrow is unrankable I thought that was only in Easy and Normal... but I'll do it just in case :). Done.
  2. 00:46:011: 1,2,3: reduce the distance? too far orz I see it fine.
  3. 01:08:585: 7,8: ^ ^
  4. 02:06:209: 1, 2: ctrl r them? That combination was on purpose.
  5. 02:28:189: 7,8: reduce the ds? Don't see any problem.
[Yu]
  1. Slider tick rate to 1? I'll ask kevincela.
that's all I can find~ good luck :D
Thanks a lot for the helpful mod :).
-kevincela-
Not changing,sorry.
Melan Blue
Random mod from a perusona maniac.

[Shadow Yu]
I understand why you put Slider Tick Rate on 2, but It doesn't really make sense, since you didn't use the hitsound much often. I suggest you to change it to 1, or if you insist so much, just create a blank normal-slidertick.wav file, and then the sound of ticks won't annoy anyone. *yay*
00:28:338 (4) - how about placing it around x388 y332? It makes a very fun jump.
00:30:863 (1) - remove finish
00:49:278 (1) - ^
00:58:783 (1) - make it repeat?
01:34:427 - if you listen closely to the music, you'll notice that the claps should be placed differently.
02:08:882 (1) - remove finish
02:39:773 (1) - should be placed at x256 y320
01:01:160 - 01:19:575 - 02:20:764 - 02:39:179 - To many whistles and not enough "power" in these parts' hitsounds (for my taste at least). Try experimenting with this new Sampleset feature, maybe something better would come out.

[Shadow Yukiko]
00:13:041 (4) - move it to 00:12:892 -
00:16:457 (4) - stack it under the previous slider http://puu.sh/1eWT3
00:20:764 (4) - the spacing here is really wierd. place this slider somewhere farther from the previous notes
00:21:952 (5) - add nc
00:25:219 (2) - again, wierd spacing. try something like this http://puu.sh/1eWYF
00:30:268 (5) - sudden jump? 0_0
00:46:011 (4,5,6) - hey, don't do that. stack them together and move farther from the previous slider.
00:49:278 (6) - add nc
00:53:734 (7) - ^
00:54:328 (9,10) - stack (9) on (10)
00:59:971 (4) - add nc and remove it from the next (1)
01:01:605 (4) - add nc
01:01:754 - 01:02:942 - add note
01:03:239 (7) - add nc
01:05:615 (1) - select it and press ctrl+g (reverse secetion)
01:10:070 - oh, it's repeating... well, repeat all this, then^
01:41:556 (5) - add nc
01:54:328 (5) - ^
02:14:080 (3) - stack it under (2)
02:20:169 - ^^^^
02:29:674 - ^^^^

[Shadow Chie]
I would call it Hard-
How about Circle Size -1?
01:53:288 (2) - may be confusing for beginners, so i suggest to add a note here 01:53:140 -
02:08:882 (6) - add nc

[Shadow Yosuke]
I guess it's fine. A bit hard for easy, though.

Please, don't rush this map. You really need to learn more about spacing and mapping in general, so try asking for mods (3 or more pages would be nice). Anyway, good luck.
Topic Starter
Crok425

Leyko wrote:

Random mod from a perusona maniac.

[Shadow Yu]
I understand why you put Slider Tick Rate on 2, but It doesn't really make sense, since you didn't use the hitsound much often. I suggest you to change it to 1, or if you insist so much, just create a blank normal-slidertick.wav file, and then the sound of ticks won't annoy anyone. *yay*
00:28:338 (4) - how about placing it around x388 y332? It makes a very fun jump.
00:30:863 (1) - remove finish
00:49:278 (1) - ^
00:58:783 (1) - make it repeat?
01:34:427 - if you listen closely to the music, you'll notice that the claps should be placed differently.
02:08:882 (1) - remove finish
02:39:773 (1) - should be placed at x256 y320
01:01:160 - 01:19:575 - 02:20:764 - 02:39:179 - To many whistles and not enough "power" in these parts' hitsounds (for my taste at least). Try experimenting with this new Sampleset feature, maybe something better would come out.

[Shadow Yukiko]
00:13:041 (4) - move it to 00:12:892 - No.
00:16:457 (4) - stack it under the previous slider http://puu.sh/1eWT3 I see it fine.
00:20:764 (4) - the spacing here is really wierd. place this slider somewhere farther from the previous notes Done.
00:21:952 (5) - add nc Not really necessary.
00:25:219 (2) - again, wierd spacing. try something like this http://puu.sh/1eWYF Done.
00:30:268 (5) - sudden jump? 0_0 I think I fixed it.
00:46:011 (4,5,6) - hey, don't do that. stack them together and move farther from the previous slider. Done.
00:49:278 (6) - add nc Done.
00:53:734 (7) - ^ ^
00:54:328 (9,10) - stack (9) on (10) Done.
00:59:971 (4) - add nc and remove it from the next (1) No.
01:01:605 (4) - add nc No
01:01:754 - 01:02:942 - add note I did but it sounds bad.
01:03:239 (7) - add nc No
01:05:615 (1) - select it and press ctrl+g (reverse secetion) Done.
01:10:070 - oh, it's repeating... well, repeat all this, then^
01:41:556 (5) - add nc Nope.
01:54:328 (5) - ^ ^
02:14:080 (3) - stack it under (2)
02:20:169 - ^^^^
02:29:674 - ^^^^

[Shadow Chie]
I would call it Hard- I wouldn't... it's supposed to be normal, I tried not to give that much diff stars.
How about Circle Size -1?
01:53:288 (2) - may be confusing for beginners, so i suggest to add a note here 01:53:140 - Done.
02:08:882 (6) - add nc Done.

[Shadow Yosuke]
I guess it's fine. A bit hard for easy, though. Went like that... I couldn't do anything else.

Please, don't rush this map. You really need to learn more about spacing and mapping in general, so try asking for mods (3 or more pages would be nice). Anyway, good luck.
Thanks for the helpful mod. kevincela will check Shadow Yu when he has the time.
-kevincela-

Leyko wrote:

[Shadow Yu]
I understand why you put Slider Tick Rate on 2, but It doesn't really make sense, since you didn't use the hitsound much often. I suggest you to change it to 1, or if you insist so much, just create a blank normal-slidertick.wav file, and then the sound of ticks won't annoy anyone. *yay*Oh well,okay. I don't find really any problem with this slider tick but ok
00:28:338 (4) - how about placing it around x388 y332? It makes a very fun jump. I prefer this stacked there,imho that jump doesen't really fit there
00:30:863 (1) - remove finish Okay
00:49:278 (1) - ^ ^
00:58:783 (1) - make it repeat? No,it is done to follow the guitar,and I really don't want to change this
01:34:427 - if you listen closely to the music, you'll notice that the claps should be placed differently. Ya,changed some of them
02:08:882 (1) - remove finish Okay
02:39:773 (1) - should be placed at x256 y320 It is not supposed to be a jump,it's just an antijump :<
01:01:160 - 01:19:575 - 02:20:764 - 02:39:179 - To many whistles and not enough "power" in these parts' hitsounds (for my taste at least). Try experimenting with this new Sampleset feature, maybe something better would come out.Okay,changed various whistles into drums whistles,should be okay now
Thanks for the mod!

SPOILER
osu file format v10

[General]
AudioFilename: 17 I'll Face Myself -Battle-.mp3
AudioLeadIn: 1004
PreviewTime: 41853
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:I'll Face Myself -Battle-
TitleUnicode:
Artist:Shoji Meguro
ArtistUnicode:
Creator:Crok425
Version:Shadow Yu
Source:Shin Megami Tensei: Persona 4
Tags:ibunroku revelations souji seta yu narukami yosuke hanamura chie satonaka yukiko amagi the golden ultimate in mayonaka arena -kevincela-
BeatmapID:126758
BeatmapSetID:39389

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
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M,0,566,,479,455
F,0,566,1754,0,1
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368,76,106160,1,0,0:0:0
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424,252,111506,1,0,0:0:0
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216,264,121457,1,0,0:0:0
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252,240,121605,1,0,0:0:0
280,248,121679,1,0,0:0:0
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336,188,122199,1,0,0:0:0
380,112,122348,2,0,B|420:84|460:112,1,85
296,108,122645,2,0,B|256:136|216:108,1,85,8|0,0:0|0:0,0:0:0
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280,296,126506,6,0,B|300:208|376:160,1,170,4|8,0:0|0:0,0:0:0
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340,364,134823,1,0,0:0:0
224,316,134971,1,0,0:0:0
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488,156,135714,2,0,B|476:72,1,85,8|0,0:0|0:0,0:0:0
324,116,136011,6,0,B|308:156|256:176|204:156|188:116,1,170,4|8,0:0|0:0,0:0:0
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196,100,140764,6,0,B|256:136|316:100,1,127.499996200204,4|0,0:0|0:0,0:0:0
256,36,141209,1,0,0:0:0
256,36,141358,1,2,0:0:0
256,192,141655,1,0,0:0:0
376,252,141952,6,0,B|376:328|308:352,1,127.499996200204,4|0,0:0|0:0,0:0:0
256,296,142397,1,0,0:0:0
201,351,142546,2,0,B|136:328|136:252,1,127.499996200204,2|0,0:0|0:0,0:0:0
196,140,143140,6,0,B|232:164|280:164|316:140,1,127.499996200204,4|0,0:0|0:0,0:0:0
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Topic Starter
Crok425
Would you guys believe me that my PC broke 2 years ago? Couldn't do anything to the map.
This is a different PC, once mine gets fixed I'll keep updating this thing.
Fashion Mage
Awesome. Tbh I've always wondered why this wasn't a ranked map already, nice to see that it's gonna get updated.
Topic Starter
Crok425
I AIN'T GIVING UP ON THIS MAP! THIS THING IS BACK ON TRACK!!! :) :) :)
Topic Starter
Crok425
I'll need to do more modding apparently.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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