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Shoji Meguro - I'll Face Myself -Battle-

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Topic Starter
Crok425
This beatmap was submitted using in-game submission on lunes, 13 de febrero de 2017 at 23:30:40

Artist: Shoji Meguro
Title: I'll Face Myself -Battle-
Source: Persona 4
Tags: ibunroku revelations souji seta yu narukami yosuke hanamura chie satonaka yukiko amagi the golden ultimate in mayonaka arena -kevincela-
BPM: 202
Filesize: 4930kb
Play Time: 02:39
Difficulties Available:
  1. Shadow Chie (1,96 stars, 245 notes)
  2. Shadow Yosuke (1,61 stars, 164 notes)
  3. Shadow Yu (4,53 stars, 512 notes)
  4. Shadow Yukiko (3,26 stars, 304 notes)
Download: Shoji Meguro - I'll Face Myself -Battle-
Information: Scores/Beatmap Listing
---------------
FINISHED!!!

IF DOWNLOADED BEFORE 07/05/2012 PLEASE DOWNLOAD AGAIN.

THIS THING IS BACK ON TRACK!!! 12/02/2017

Shadow Yosuke: Easy [No need to tell but... oh well. He is the easiest boss in the game, since is the first and is impossible to lose to him... except if you intend to do it.]

Shadow Chie: Normal [Another one that is almost impossible to lose... again, except if you intend to. Even though she has thunder spells that can strike Yosuke down, bah, it's easy to defeat.]

Shadow Yukiko: Hard [We already know that she is the one that can possibly kick our asses. I had to equip Chie with a Fire avasion accesory so she cannot die easily.]

Shadow Yu: Insane [We know that Yu doesn't have a Shadow... that's why I'm doing this on Insane,think of it as an ultimate boss. I putted Shadow Yu instead of Souji, since it looks like Yu Narukami is his canon name now.]
______________________________

Shadow Yosuke: FINISHED!!!

Shadow Chie: FINISHED!!!

Shadow Yukiko: FINISHED!!!

Shadow Yu: -kevincela- FINISHED!!! [Mategas was the original author of this diff. -kevincela- did the diff, I thank him a lot. It's perfect.]
----------
Mategas
Well, we met again.

General
Los archivos y las imágenes están en regla pero te conviene borrar el archivo .osb si no vas a poner storyboard de ningún tipo.
Los colores de combo están bien a mi parecer.
En cuanto al countdown, fíjate que está activado pero cuando juegas a la canción no aparece (Al menos en la dificultad Yukiko's Shadow, en las demás si), trata de solucionarlo o desactivar el Countdown para evitar problemas luego.


Timing
BPM/Offset
No sé porque a mi me da 220 BPM cuando pruebo hacerlo y no 202, aunque con 202 suena bastante bien el metrónomo.
En cuanto al offset está perfecto :D
EDITO: Volví a hacer el BPM y ahora me salió 202, así que supongo que está bien, fue un error mío quizás xD.

Yosuke's Shadow
Nothing to mod here

Chie's Shadow
Igual que arriba, aunque quizás el Slider tick rate puedes bajarlo a 1.
Aunque como no sé como será el mapa aún mejor dejalo así xD

Yukiko's Shadow
Primero que nada, spacing, problemas de spacing por donde lo veas.
A pesar de que yo creía que "poner las notas al azar" era lo mejor. Estaba muy equivocado, para que un mapa sea rankeable tiene que seguir un spacing razonable, queda mucho más fluído y jugable el mapa así. Probá usar el distance snap y andá jugando con los distintos distance spacings. Eso si, de vez en cuando para hacer el mapa más divertido podés ponerle algunos jumps (que serían notas que rompen con la regla general del distance spacing) o jugar con el spacing en momentos rápidos y lentos de la canción, eso hace al mapa más intuitivo y divertido de jugar, otro método es el accelerated spacing que sería un spacing primero corto y cada vez más largo, eso queda bien en partes en donde la canción va haciéndose cada vez más rápida.
No es necesario que borres los beats, poné distance snap y andá moviendo todo.

Bueno, ahora una vez que terminé con eso, vamos al mapa:
00:00:560 (1,2) Ahí la cosa es un poco confusa porque el primer slider sigue a la guitarra y el segundo a la batería. yo diría que a 00:00:560 (1) - lo reemplazes por esto:

y a 00:01:154 (2) lo muevas a 00:01:302, ahí suena mucho mejor.
00:02:936 (1,2) - Exactamente lo mismo que arriba, hacer ese slider un repeat y mover 1 tick el segundo beat.
00:05:312 (1,2) - ¿Otra vez? Excepto que esta vez 00:06:055 (2) está bien timeado
00:07:688 (1,2) - Lo mismo
00:10:064 (1,2) - ¿Ves? Aquí hiciste exáctamente lo que yo te digo que hagas y para mi queda mucho mejor así.
00:12:441 (5) - Repeat slider:


00:13:183 (1) - Capaz que lo movés un tick para ponerlo en 00:13:183 y lo acortás 1 tick para que termine en 00:13:332
00:15:411 (4) - Movelo un tick adelante a 00:15:560
00:17:787 (2) - Un tick adelante y acortarlo un tick para que termine en 00:18:084
00:19:569 (1,2,3,4,5,6,7,8) - esta parte excelente, me encantó el patrón y como coincide con la música
00:25:807 (3) - Este beat es tramposo, confunde y me hace sacar 50 porque no le encuentro el ritmo con la música >_< yo que vos lo saco o movelo de forma de que no quede tapado por los slider, así tiene más sentido:

00:25:956 (4) - Este slider tratá de que te quede más lindo esa curva no te la rankean (posta son así de quisquillosos).
Otra solución para 00:25:213 (2,3,4) ese patrón es:

Borrás el beat del medio dejás los 2 sliders, los dejás de igual tamaño y los acomodás así (espero hayas entendido, si no, tomá de referencia que cursor está en 00:25:213 o sea encima de donde ubiqué el primer slider)
00:31:154 (6,7,1,2,3) - Esa parte aparte de aburrida es complicada, ponele un poco más de espacio entre las notas ya que en esta parte es más pequeño que en el resto de la canción y eso hace pensar que esa parte es más rápida de lo que en realidad es.
00:34:124 (3) - ¿Slider acá? hasta 00:34:569
00:35:460 (5) - Ese slider es muy "nada que ver" tratá de poner algo más, que encaje.
00:38:134 (3) - a 00:38:282
00:44:817 (9) - Esto movelo, tiene el mismo spacing que los 2 beat anteriores siendo que el timing es distinto (por eso lo del distance snapping)

Eso es todo por ahora, no mencioné nada del spacing (bueno si, una sola vez, pero porque ahí era muy notable xD).
Fíjate que te gusta deli mod y que no, y arréglalo en tu mapa a lo que te parezca razonable para cambiar.
00:45:411 (10) - Este está más cerca aún que los otros dos, tendría sentido en un "disaccelerated spacing" (o algo así se llamaba cuando es el contrario al accelerated spacing) pero en este caso la canción entró en su climax/kiai así que en este caso no tiene mucho sentido.

EDITO2: Fijate y hacé lo que puedas para que el mapa te quede un poquito más difíicil o bajale algunas cosas de la dificultad para que quede como normal porque ya de por sí, con los cambios que le hice me sale con Double Time + Hidden en SS
Mategas
Guest Diff lista:

http://puu.sh/aeQn

tratá de conseguir mods porque es al pedo sino.. hablá en #modreqs y poné tu mapa en Mod Queues si podés.. hablá con amigos y gente que te ayude modeando así el mapa mejora y conseguís que te lo rankeen.

EDITO: Acordate, click derecho guardar para bajarla xD
Kurokami
Keep up the good work. \:D/ I hope this one will be the same as the Cyphre maps.
Topic Starter
Crok425

Shauni8 wrote:

Keep up the good work. \:D/ I hope this one will be the same as the Cyphre maps.
I hope that this map gets good enough to compare it like that XD.

I just need mods and kudosus to get it ranked supposedly.
Sieg
form Modding Queues

[General]

  • You have 2 osb in folder remove them.
[Shadow Yosuke]

  • 00:23:882 (5) - afaik circles under sliders is not allowed on easy\normal.
    02:29:674 (2,3,4,5,6,7,8,9,10,11) - unsnapped, fix this.
    It seems you don't give a fuck to spacing in this diff, that's wrong so i suggest to be more consistent and fix.
    But eh.. copy\paste on 2nd part? Copy\pase is boooooring to play. I konw easy diif etc.. but try your best.
    If this diff considered as easy+, lower hp drain to 4 or 3.
[Shadow Chie]

  • 00:33:239 (2) - circle under slider
    00:35:912 (7) - ^
    02:29:674 (2,3,4,5,6,7,8,10,11) - unsnapped, fix this.
    Again i feel copy paste, thx to dynamic not so much but if you can't avoid copy\pasting mb just cut song?
    Same for spacing like in Shadow Yosuke.
[Shadow Yukiko]

  • Add "megami" to tags.
    Change lead-in from 1.5 to 1
    Yep copy\paste and spacing.
    Suggest ar-1
[Shadow Yu]

  • Seems that you fixed timing and forgot to resnap green lines, not a big deal but... resnap.
    Those 0.5x jumps in slider velocity, idk it feels strange.
    Suggest hp drain-1
    Ok that definitely the best diff.
Good luck. :)
Topic Starter
Crok425

S i e g wrote:

form Modding Queues

[General]

  • You have 2 osb in folder remove them. Done. I dunno how did that happened... maybe when I renamed the map.
[Shadow Yosuke]

  • 00:23:882 (5) - afaik circles under sliders is not allowed on easy\normal. Done.
    02:29:674 (2,3,4,5,6,7,8,9,10,11) - unsnapped, fix this. Done, I think.
    It seems you don't give a fuck to spacing in this diff, that's wrong so i suggest to be more consistent and fix.
    But eh.. copy\paste on 2nd part? Copy\pase is boooooring to play. I konw easy diif etc.. but try your best.
    If this diff considered as easy+, lower hp drain to 4 or 3. Done. THe copy paste part wasn't because I'm lazy... it was on purpose.
[Shadow Chie]

  • 00:33:239 (2) - circle under slider Done.
    00:35:912 (7) - ^ ^
    02:29:674 (2,3,4,5,6,7,8,10,11) - unsnapped, fix this. I think I fixed it... I'm not sure.
    Again i feel copy paste, thx to dynamic not so much but if you can't avoid copy\pasting mb just cut song?
    Same for spacing like in Shadow Yosuke. Again... copy and paste is on purpose.
[Shadow Yukiko]

  • Add "megami" to tags. Megami it's already in the source. I found out what you meant... I deleted megami in the other diffs since Megami is already in the source.
    Change lead-in from 1.5 to 1 I dunno what that is -_-... Wait... I found out XP, so Done
    Yep copy\paste and spacing. On purpose...
    Suggest ar-1If that's Aproach rate, then it's done.
[Shadow Yu]

  • Seems that you fixed timing and forgot to resnap green lines, not a big deal but... resnap. The green lines are only important to snap when a Kiai mode hits in, they told me it's not veru necesary
    Those 0.5x jumps in slider velocity, idk it feels strange. Guest diff idea.
    Suggest hp drain-1 Done.
    Ok that definitely the best diff.
Good luck. :)
Thank you for the mod. I will improve the map in every way I can ^^.
M a n a
Hi~
From my M4M queue :3

[General]

SPOILER
Remove Countdown?
Remove Letter box durring break

[Shadow Yusuke]

SPOILER
Easiest diff should have 3 star or less. And I think this is normal diff. Maybe just me?
00:17:942 (2) - Distance? This placement will make beginner players confusing.
00:23:140 (4) - ^
00:29:377 (3) - Inconsistent spacing
00:30:565 (5) - ^
00:32:942 (1) - Maybe move this note 00:33:239? More fit imo. Don't forget to shorten the slider.
00:41:853 (1,2) - I think it's hard for beginer player. Use 3 repeat instead?
00:44:229 (1) - Inconsistent spacing
01:05:615 (8) - Maybe add new combo here or somewhere? combo +10 looks weird to me.
01:06:803 (9) - Overlapped by (8). Move it somewhere to make it more clean?
01:15:119 (8) - Same as 01:05:615
01:55:070 (4) - Remove whistle? sounds weird to me.
02:01:457 (1,2) - Same as 00:41:853 (1,2)
02:25:218 (8) - Same as 01:05:615
02:34:724 (8) - Same as 01:05:615
The ryhtmh is nice~ Just the spacing,overlapping notes,and some placement that bothers me

[Shadow Chie]

SPOILER
00:19:130~00:19:427 - Add some note beetwen this part? There's drum sound.
00:49:278 (7) - Maybe add new combo?
00:58:783 (1,1,1,1,1) - Combo spamming ><; There's no jump or changing the timing,why you NC it?
01:05:615 (8) - Add new combo?
01:15:119 (8) - ^
01:38:734~01:39:031 - Same as 00:19:130~00:19:427
02:04:130 (7) - Add new combo?
02:18:387 (1,1,1,1) - Same as 00:58:783
02:25:218 (8) - Add new combo?
02:34:724 (8) - ^

[Shadow Yukiko]

SPOILER
00:28:486 (3) - Inconsistent spacing
00:34:130 (2,3) - The jump is too big ><
00:44:526 (8) - Add new combo?
01:05:615 (11) - ^
01:15:119 (11) - ^
01:33:833 (6) - This jump is too big
02:04:130 (8) - Add new combo?
02:08:585 (8) - ^
02:13:635 (8) - ^
02:25:218 (11) - ^
02:34:724 (11) - ^

[Shadow Yu]

SPOILER
I don't like the combo >< but anything is fine~

That's all~
Good luck :D
Topic Starter
Crok425

M a n a wrote:

Hi~
From my M4M queue :3

[General]

SPOILER
Remove Countdown?
Remove Letter box durring break Done. I don't see any difference if it's on or off.

[Shadow Yusuke]

SPOILER
Easiest diff should have 3 star or less. And I think this is normal diff. Maybe just me? It's not very necesary if it is easy for begginers; besides, even I try to change something, it would break the map, I tried to make it 3 stars.
00:17:942 (2) - Distance? This placement will make beginner players confusing. Done.
00:23:140 (4) - ^ ^
00:29:377 (3) - Inconsistent spacing Done.
00:30:565 (5) - ^ ^
00:32:942 (1) - Maybe move this note 00:33:239? More fit imo. Don't forget to shorten the slider. Done.
00:41:853 (1,2) - I think it's hard for beginer player. Use 3 repeat instead? Done.
00:44:229 (1) - Inconsistent spacing Done.
01:05:615 (8) - Maybe add new combo here or somewhere? combo +10 looks weird to me. This long combos are in purpose.
01:06:803 (9) - Overlapped by (8). Move it somewhere to make it more clean? I tried, but I can't make it look more cleaner.
01:15:119 (8) - Same as 01:05:615 Same...
01:55:070 (4) - Remove whistle? sounds weird to me. Done.
02:01:457 (1,2) - Same as 00:41:853 (1,2) Done.
02:25:218 (8) - Same as 01:05:615 ...
02:34:724 (8) - Same as 01:05:615 ...
The ryhtmh is nice~ Just the spacing,overlapping notes,and some placement that bothers me I'll try to make everything possible in this one.

[Shadow Chie]

SPOILER
00:19:130~00:19:427 - Add some note beetwen this part? There's drum sound. Done.
00:49:278 (7) - Maybe add new combo? Done
00:58:783 (1,1,1,1,1) - Combo spamming ><; There's no jump or changing the timing,why you NC it? Meh... I tried to make that part special since it sounds different than the other parts... but it's useless, so done.
01:05:615 (8) - Add new combo? Long combos are on purpose.
01:15:119 (8) - ^ ^
01:38:734~01:39:031 - Same as 00:19:130~00:19:427 Done.
02:04:130 (7) - Add new combo? Done.
02:18:387 (1,1,1,1) - Same as 00:58:783 Done.
02:25:218 (8) - Add new combo? ...
02:34:724 (8) - ^ ...

[Shadow Yukiko]

SPOILER
00:28:486 (3) - Inconsistent spacing I'm not using distance snap in this one, but I'll move it a little.
00:34:130 (2,3) - The jump is too big >< Done.
00:44:526 (8) - Add new combo? Done.
01:05:615 (11) - ^ Long combos are on purpose.
01:15:119 (11) - ^ ^
01:33:833 (6) - This jump is too big Done.
02:04:130 (8) - Add new combo? Done.
02:08:585 (8) - ^ Done.
02:13:635 (8) - ^ Done.
02:25:218 (11) - ^ ...
02:34:724 (11) - ^ ...

[Shadow Yu]

SPOILER
I don't like the combo >< but anything is fine~ I don't see anything wrong... so no :P

That's all~
Good luck :D
Thank you very much for the helpful mod, I'll improve it in any way I can.
popner
Hi ~ Mod request from My Queue.

Just suggestions:

  1. Delete all .osb file in song folder.
  2. You mapset should have a difficulty for newbie player(under 3 star)
  3. There are many spacing issue. This is especially important In Easy and Normal. Open AImod (in File menu) to find them.
  4. You can improve you patterns by learn from other's map. In [Shadow Yu] I see many jump. Do these jumps make sense? Do these jumps fit the music? Also pay attention on where the patterns go. I see big round many times.
  5. You should add same hitsounds in you map.
Good job as a new mapper. GL~
Topic Starter
Crok425

popner wrote:

Hi ~ Mod request from My Queue.

Just suggestions:

  1. Delete all .osb file in song folder. Done.
  2. You mapset should have a difficulty for newbie player(under 3 star) I'm seriously trying to do that on Easy >_<
  3. There are many spacing issue. This is especially important In Easy and Normal. Open AImod (in File menu) to find them. Wow... I didn't know there was a thing like that in this game :D, done in Easy and Normal.
  4. You can improve you patterns by learn from other's map. In [Shadow Yu] I see many jump. Do these jumps make sense? Do these jumps fit the music? Also pay attention on where the patterns go. I see big round many times. Tell that to the one that did the Guest diff
  5. You should add same hitsounds in you map. Yeah... I'll see if a custom clap sound could work, if not, then I'll leave it like it is now.
Good job as a new mapper. GL~
Thanks for the mod, I really appreciate it.
regenz
Hi as i promiss I just give only suggestion but I hope it 'll improve yourmap.
If a think i said here is rude to you sorry.

ok let's see

General
Yourmap has specify diff name it's better to tell people who download this which one is easy or hard in creator's word like Shadow
Yosuke = easy , etc....

Easy

00:23:140 (4,5) - you shouldn't put any note 1/2 duration after previous one like this in easiest difficult easy diff just made for newbie can enjoy.
00:41:853 (1) - this kick slider also made newbie rage. 1/2 return slider is rarely use even normal difficult.

Next About newcombo stuff.
I highly suggest to newcombo each 8 beats or 4 beats why ?
newcombo is use to regain life after last number of that combo set got hit you gain alot of life. if you keep spam NC often it'll easy because you can life rapidly and if you keep combo for long and long it'll drain your life too much and little gain for it i suggest to balance it by NC every 8 beat.

01:00:566 (1,2,3,4,5,6,7,8,9,10,11,12) - this is too long combo for your diff
00:58:783 (1,1) - this is too short.

next your map is copy and paste rhythm I know this one is hard for new mapper but. you don't need to put note to hit every note in the music

01:39:179 (1) - ok like this you can use instead
in this case i call it " lower mapping" you don't need to put match everythings just only key note is fine ( i can't told you which one is key of it you must learn by your sense)

00:10:070 (1,2,3) - yeah this pattern i see it alot you can change to this it keep your sound same but the player not notice it. but if it's duplicate again and again it'll boring.

ok next is very important your mapset MUST has 1 diff has 3 star or less your map has 3.25 . i suggest that you need to lower map alot

some guide to lower map 2 circles give more starrating than 1 slider (same spot) and return slider give less. spinner is another way to reduce starrating but i suggest use alot of long slider

** space rate help to adjust space more easily and if the space rate is 1.0 it made slider and hitcicle has same space

this is 0.8 ( current in all diff except insane )
this is 1.0

1.0 make thing easier when moding when you need to change circle > slider or slider > circle you don't need to check the spacing as much

next your map setting is too hard .
This is my recommend setting

Easy circle 3 drain 1-2 approach rate 3 od 1-2
Normal circle 5 drain 3-4 approach rate 4-5 od 3-4
Hard circle 5 drain 5-6 approach rate 7 od 5-6
Insane circle 5 drain 6-7 approach rate 8 od 7


use grid size smallest make your note placing most accurate .

yeah most is just tip and my way of mapping .

i hope some of them improve your map Goodluck have fun mapping.
Topic Starter
Crok425

regenz wrote:

Hi as i promiss I just give only suggestion but I hope it 'll improve yourmap.
If a think i said here is rude to you sorry.

ok let's see

General
Yourmap has specify diff name it's better to tell people who download this which one is easy or hard in creator's word like Shadow
Yosuke = easy , etc....

Easy

00:23:140 (4,5) - you shouldn't put any note 1/2 duration after previous one like this in easiest difficult easy diff just made for newbie can enjoy.
00:41:853 (1) - this kick slider also made newbie rage. 1/2 return slider is rarely use even normal difficult.

Next About newcombo stuff.
I highly suggest to newcombo each 8 beats or 4 beats why ?
newcombo is use to regain life after last number of that combo set got hit you gain alot of life. if you keep spam NC often it'll easy because you can life rapidly and if you keep combo for long and long it'll drain your life too much and little gain for it i suggest to balance it by NC every 8 beat.

01:00:566 (1,2,3,4,5,6,7,8,9,10,11,12) - this is too long combo for your diff
00:58:783 (1,1) - this is too short.

next your map is copy and paste rhythm I know this one is hard for new mapper but. you don't need to put note to hit every note in the music

01:39:179 (1) - ok like this you can use instead
in this case i call it " lower mapping" you don't need to put match everythings just only key note is fine ( i can't told you which one is key of it you must learn by your sense)

00:10:070 (1,2,3) - yeah this pattern i see it alot you can change to this it keep your sound same but the player not notice it. but if it's duplicate again and again it'll boring.

ok next is very important your mapset MUST has 1 diff has 3 star or less your map has 3.25 . i suggest that you need to lower map alot

some guide to lower map 2 circles give more starrating than 1 slider (same spot) and return slider give less. spinner is another way to reduce starrating but i suggest use alot of long slider

** space rate help to adjust space more easily and if the space rate is 1.0 it made slider and hitcicle has same space

this is 0.8 ( current in all diff except insane )
this is 1.0

1.0 make thing easier when moding when you need to change circle > slider or slider > circle you don't need to check the spacing as much

next your map setting is too hard .
This is my recommend setting

Easy circle 3 drain 1-2 approach rate 3 od 1-2
Normal circle 5 drain 3-4 approach rate 4-5 od 3-4
Hard circle 5 drain 5-6 approach rate 7 od 5-6
Insane circle 5 drain 6-7 approach rate 8 od 7


use grid size smallest make your note placing most accurate .

yeah most is just tip and my way of mapping .

i hope some of them improve your map Goodluck have fun mapping.
Done all of it. I only managed to get 3.03 stars in Easy...

EDIT: 2.99 stars, that's enough
[CSGA]Ar3sgice
from my queue


General

  1. don't use black combo color ...
Chie

  1. 00:23:140 (6) - reverse arrow is hidden
Yukiko

  1. 00:20:764 (4) - new combo here because spacing changed
  2. 00:25:219 (2) - spacing
  3. 00:58:783 (1,2,1,1,1,1) - remove new combo
Yu

  1. 00:40:070 (9) - move the 3rd slider point down by 3 grids?
  2. 00:42:075 - add note here and make it a stream to the next slider.
  3. 00:51:655 (4) - move the 2nd slider point up by 2 grids?
  4. 01:02:051 (4) - slider + reverse + note?
  5. 01:05:912 (1) - new combo
  6. 01:13:932 (1) - ^
  7. 01:16:902 (10) - ^
  8. 01:29:674 (1,2,3) - let's play CTB ._.
  9. 01:45:565 (6) - spacing?
  10. I think this map needs more work, note placement shouldn't be just circles around the map .__. also it should new combo every 5-10 notes ...
that's all

Good luck~
Topic Starter
Crok425

[CSGA]Ar3sgice wrote:

from my queue


General

  1. don't use black combo color ...
It's necesary

Chie

  1. 00:23:140 (6) - reverse arrow is hidden
Done, although, I don't actually see the point, it doesn't matter...

Yukiko

  1. 00:20:764 (4) - new combo here because spacing changed Nah, I don't see why, it's in the same patternt as the next ones.
  2. 00:25:219 (2) - spacing I'm clearly not using distance snap.
  3. 00:58:783 (1,2,1,1,1,1) - remove new combo
Done on each side.

Yu

  1. 00:40:070 (9) - move the 3rd slider point down by 3 grids?
  2. 00:42:075 - add note here and make it a stream to the next slider.
  3. 00:51:655 (4) - move the 2nd slider point up by 2 grids?
  4. 01:02:051 (4) - slider + reverse + note?
  5. 01:05:912 (1) - new combo
  6. 01:13:932 (1) - ^
  7. 01:16:902 (10) - ^
  8. 01:29:674 (1,2,3) - let's play CTB ._.
  9. 01:45:565 (6) - spacing?
  10. I think this map needs more work, note placement shouldn't be just circles around the map .__. also it should new combo every 5-10 notes ...
I'll ask for someone else this diff, I asked permission to the original Guest.

that's all

Good luck~
Thank you for the helpful mod ^^
Loneight
Request from L18's & Crystal's Modding Queue.

Here are just suggestion ~OAO
If you do not like , you can skip it .

[general]

  1. why have 2 osb.!! and osb. can be removed~ (remember remove and use full submission )
  2. your some place only copy and whirl , i think you can work new :)

[Shadow Yosuke]

  1. 00:21:952 (3) - NC
  2. 00:27:001 (4) - not pretty ?
  3. 01:02:051 (3,5) - (3) (5) NC
  4. 01:11:555 (3,5) - ^
  5. 01:41:556 (3) - if you follow 00:21:952 (3) - NC i suggest , this is also NC
  6. 02:21:654 (3,5) - (3) (5) NC
  7. 02:31:160 (3,5) - ^

[Shadow Chie]

  1. 00:21:952 (5) - NC?
  2. 00:30:863 (6) - ^
  3. 01:02:051 (3,5,8) - (3) (5) (8) NC
  4. 01:11:555 (3,5,8) - ^
  5. 01:41:556 (5) - same as "Shadow Yosuke"
  6. 02:13:338 (6) - NC
  7. 02:21:654 (3,5,8) - (3) (5) (8) NC
  8. 02:31:160 (3,5,8) - ^

[Shadow Yukiko]

  1. 00:12:447 (5) - NC
  2. 00:14:823 (4) - ^
  3. 00:15:417 (5) - ^
  4. 00:21:952 (5) - ^
  5. 00:49:278 (6) - ^
  6. 00:53:734 (7) - ^
  7. 01:03:981 (6) - ^
  8. 01:06:358 (12) - ^
  9. 01:13:485 (6) - ^
  10. 01:15:862 (12) - ^
  11. 01:41:556 (5) - ^
  12. 02:23:584 (6) - ^
  13. 02:25:961 (12) - ^
  14. 02:33:090 (6) - ^
  15. 02:35:466 (12) - ^

[Shadow Yu]

  1. 00:44:229 (5) - NC
  2. 00:49:278 (8) - ^
  3. 00:58:783 (8) - ^
  4. 01:03:536 (6) - ^
  5. 01:05:912 (9) - ^
  6. 01:13:041 (8) - ^
  7. 01:15:417 (16) - ^
  8. 02:07:100 (4,5,6,7,8,9,10) - isn't round
  9. 02:24:031 (10) - NC
  10. 02:26:407 (16) - ^
  11. 02:33:536 (12) - ^
  12. 02:35:912 (18) - ^
good song
and sorry to my poor English
Topic Starter
Crok425

l1106188 wrote:

Request from L18's & Crystal's Modding Queue.

Here are just suggestion ~OAO
If you do not like , you can skip it .

[general]

  1. why have 2 osb.!! and osb. can be removed~ (remember remove and use full submission )
  2. your some place only copy and whirl , i think you can work new :)

[Shadow Yosuke]

  1. 00:21:952 (3) - NC
  2. 00:27:001 (4) - not pretty ?
  3. 01:02:051 (3,5) - (3) (5) NC
  4. 01:11:555 (3,5) - ^
  5. 01:41:556 (3) - if you follow 00:21:952 (3) - NC i suggest , this is also NC
  6. 02:21:654 (3,5) - (3) (5) NC
  7. 02:31:160 (3,5) - ^

[Shadow Chie]

  1. 00:21:952 (5) - NC?
  2. 00:30:863 (6) - ^
  3. 01:02:051 (3,5,8) - (3) (5) (8) NC
  4. 01:11:555 (3,5,8) - ^
  5. 01:41:556 (5) - same as "Shadow Yosuke"
  6. 02:13:338 (6) - NC
  7. 02:21:654 (3,5,8) - (3) (5) (8) NC
  8. 02:31:160 (3,5,8) - ^

[Shadow Yukiko]

  1. 00:12:447 (5) - NC
  2. 00:14:823 (4) - ^
  3. 00:15:417 (5) - ^
  4. 00:21:952 (5) - ^
  5. 00:49:278 (6) - ^
  6. 00:53:734 (7) - ^
  7. 01:03:981 (6) - ^
  8. 01:06:358 (12) - ^
  9. 01:13:485 (6) - ^
  10. 01:15:862 (12) - ^
  11. 01:41:556 (5) - ^
  12. 02:23:584 (6) - ^
  13. 02:25:961 (12) - ^
  14. 02:33:090 (6) - ^
  15. 02:35:466 (12) - ^

[Shadow Yu]

  1. 00:44:229 (5) - NC
  2. 00:49:278 (8) - ^
  3. 00:58:783 (8) - ^
  4. 01:03:536 (6) - ^
  5. 01:05:912 (9) - ^
  6. 01:13:041 (8) - ^
  7. 01:15:417 (16) - ^
  8. 02:07:100 (4,5,6,7,8,9,10) - isn't round
  9. 02:24:031 (10) - NC
  10. 02:26:407 (16) - ^
  11. 02:33:536 (12) - ^
  12. 02:35:912 (18) - ^
good song
and sorry to my poor English
Done most of it. Thanks a lot.

I'm replacing Shadow Yu. If anyone wants to redo it, then you'll be doing me a great favor.
those
From .:Let those mod those maps:.

[General]
Delete .osb file(s) and full submit if you aren't using a storyboard or the same storyboard across all difficulties.
Black combo colour isn't allowed, iirc. The combo set would work well with just four colours.

[Shadow Yosuke]
00:10:070 (1) - It appears you're using 0.8x spacing. You should fix spacing here.
00:34:724 (3) - Perhaps a wavy slider would be more fitting - one, fits guitar better, and two, makes 00:35:912 (4) - blanket better. Try this:
88,136,34724,2,0,B|168:96|224:152|285:127,1,200,0|2

[Shadow Chie]
My first impression on this diff is that it's too linear. Almost everything goes in straight lines and stuff, and this isn't very fun. I can't give give any advice for now except for making it less linear.

[Shadow Yukiko]
See Shadow Chie.

[Shadow Yu]
00:19:872 (2,4) - first play through got me 100 on these. Slider velocity change is abrupt and without much reason.
00:25:813 (1,2,3) - Hits HP bar.
00:37:100 (1) - Starting from here, you have circles and sliders that simply go counter clockwise around the screen. This mapping isn't very effective.
01:00:566 (1) - This combo goes up to 23, and so does 01:10:367 (1).
01:29:674 (1) - Then starting from here you have ridiculous jumps, which is a complete different style from the first section, and the music doesn't even suggest a change. I feel this section (and perhaps this diff) needs a mapover.

Good luck :3
Topic Starter
Crok425

those wrote:

From .:Let those mod those maps:.

[General]
Delete .osb file(s) and full submit if you aren't using a storyboard or the same storyboard across all difficulties.
Black combo colour isn't allowed, iirc. The combo set would work well with just four colours.

[Shadow Yosuke]
00:10:070 (1) - It appears you're using 0.8x spacing. You should fix spacing here.
00:34:724 (3) - Perhaps a wavy slider would be more fitting - one, fits guitar better, and two, makes 00:35:912 (4) - blanket better. Try this:
88,136,34724,2,0,B|168:96|224:152|285:127,1,200,0|2

[Shadow Chie]
My first impression on this diff is that it's too linear. Almost everything goes in straight lines and stuff, and this isn't very fun. I can't give give any advice for now except for making it less linear.

[Shadow Yukiko]
See Shadow Chie.

[Shadow Yu]
00:19:872 (2,4) - first play through got me 100 on these. Slider velocity change is abrupt and without much reason.
00:25:813 (1,2,3) - Hits HP bar.
00:37:100 (1) - Starting from here, you have circles and sliders that simply go counter clockwise around the screen. This mapping isn't very effective.
01:00:566 (1) - This combo goes up to 23, and so does 01:10:367 (1).
01:29:674 (1) - Then starting from here you have ridiculous jumps, which is a complete different style from the first section, and the music doesn't even suggest a change. I feel this section (and perhaps this diff) needs a mapover.

Good luck :3
Done only with Shadow Yosuke. Shadow Yu will get replaced by another Guest diff. I already deleted 2 OSB file and Full submited it, and still another OSB file appears; I'm just using storyboarding in Shadow Yu for the Guest diff's credit.
YTYuyu
i'll do the GD but don't expect a quick finish because of school.

EDIT: ahh mou~ sorry i can't do this. there's some parts that i can't map. :(
Topic Starter
Crok425
*Sigh*... anyone wants to do Shadow Yu...?
-kevincela-
Hi, I am accepting your Insane guest diff request since I really love the song and it's a pleasure to me to help another mapper. :D
Topic Starter
Crok425
I got a GD? YES!
-kevincela-
Just take in mind that I'm not so fast on mapping,mainly because I have many things to do in these weeks. :D
Topic Starter
Crok425
It's okay, I don't mind, take your time ^^
Topic Starter
Crok425
But not too much time...
-kevincela-
Finally,my diff is now finished! Here it is!

Remember to add "-kevincela-" to the tags and be sure to add the other 2 hitsounds file on the song's folder,other than the diff's file ^^
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