LovelySummer-Chan - Anata wa tobacco, watashi wa shabon (sar

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- Ly0572 -

Ochasan wrote:

Ly0's Easy
01:26:737 - please renew also the original manufacturer's time, thank you erm no is started my easy without mapping the same sounds from the beginning

Ly0's Normal
00:49:576 - can you create a varied pattern? I'm thinking this is boring oki


NO KUDOS
thanks for the mod

Envory wrote:

Hi! Jesssssadsdsadsad and Ly! allooo envochan o/

here as jessssssadsddas req!

|1|2|3|4|




00:18:995 (18995|2,18995|0) - https://osu.ppy.sh/ss/9831957 avoid this stack .. re-arrange like this > https://osu.ppy.sh/ss/9831968
00:46:479 (46479|0) - too plain .. add a ln would be great like you do at 00:30:221 (30221|0,30221|2) - and do this to all section if applied applied all~ nice catch :D


Ok done jes-chan >///<
pls make a healthy LNs with balancing all of them XD XDDDDDDDD
thanks for the mod

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TitleUnicode:186 - あなたは煙草 私はシャボン(remix)
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64,192,79382,1,2,0:0:0:0:
448,192,79576,1,0,0:0:0:0:
320,192,79963,1,0,0:0:0:0:
320,192,80350,1,0,0:0:0:0:
448,192,80544,1,0,0:0:0:0:
64,192,80544,1,2,0:0:0:0:
192,192,80931,1,2,0:0:0:0:
320,192,81124,1,0,0:0:0:0:
64,192,81318,1,2,0:0:0:0:
448,192,81705,1,2,0:0:0:0:
320,192,81898,1,0,0:0:0:0:
192,192,82286,1,0,0:0:0:0:
64,192,82479,1,2,0:0:0:0:
448,192,82673,1,0,0:0:0:0:
320,192,82866,1,2,0:0:0:0:
64,192,83060,1,0,0:0:0:0:
192,192,83253,1,2,0:0:0:0:
448,192,83640,1,2,0:0:0:0:
320,192,84027,1,2,0:0:0:0:
192,192,84221,1,0,0:0:0:0:
448,192,84415,1,2,0:0:0:0:
64,192,84802,1,2,0:0:0:0:
192,192,84995,1,0,0:0:0:0:
320,192,85382,1,0,0:0:0:0:
448,192,85576,1,2,0:0:0:0:
64,192,85769,1,0,0:0:0:0:
192,192,86157,1,2,0:0:0:0:
192,192,86544,1,2,0:0:0:0:
64,192,86737,1,2,0:0:0:0:
448,192,86737,1,4,0:0:0:0:
320,192,87124,1,0,0:0:0:30:LR_Drum Soft.wav
192,192,87318,1,0,0:0:0:30:LR_Drum Soft.wav
64,192,87511,1,0,0:0:0:30:LR_Drum Soft.wav
448,192,87898,1,0,0:0:0:30:LR_Drum Soft.wav
320,192,88092,1,0,0:0:0:30:LR_Drum Soft.wav
64,192,88479,1,0,0:0:0:30:LR_Drum Soft.wav
320,192,88673,1,0,0:0:0:30:LR_Drum Soft.wav
192,192,88866,1,0,0:0:0:30:LR_Drum Soft.wav
448,192,89060,1,0,0:0:0:30:LR_Drum Soft.wav
64,192,89253,1,0,0:0:0:30:LR_Drum Soft.wav
320,192,89447,1,0,0:0:0:30:LR_Drum Soft.wav
448,192,89834,1,0,0:0:0:30:LR_Drum Soft.wav
192,192,90221,1,0,0:0:0:30:LR_Drum Soft.wav
320,192,90415,1,0,0:0:0:30:LR_Drum Soft.wav
448,192,90608,1,0,0:0:0:30:LR_Drum Soft.wav
64,192,90995,1,0,0:0:0:30:LR_Drum Soft.wav
192,192,91189,1,0,0:0:0:30:LR_Drum Soft.wav
448,192,91576,1,0,0:0:0:30:LR_Drum Soft.wav
192,192,91769,1,0,0:0:0:30:LR_Drum Soft.wav
320,192,91963,1,0,0:0:0:30:LR_Drum Soft.wav
64,192,92350,1,0,0:0:0:30:LR_Drum Soft.wav
DoNotMess
urgent m4m intensifies !!@!1!!1!1
Tobacco Insane
00:11:640 - sv feels weird.. i would recommend either speed up or slow down in here so it wont annoy the players
00:18:318 - u missed a sound here
00:24:511 - again here
00:29:834 (29834|1,30027|2) - is this for vocal? if it is, it's way too long (supposed to be only 1/4 length) based on how the sound it is.. i would recommend normal note and 00:30:124 - add a note here for hihat
00:45:802 - i suppose u do the trill based on the mapping u did at 00:43:092 -
00:49:189 - would strongly recommend something u did at 00:29:447 - like this https://puu.sh/yMQKd/35e58332ff.png
01:01:866 - u can put mini jack here at 1 if u want
01:13:673 (73673|1) - this should also be mapped as 1/4 ln

goodluck~! tobacco
Topic Starter
Jesuren

DoNotMess wrote:

urgent m4m intensifies !!@!1!!1!1
Tobacco Insane
00:11:640 - sv feels weird.. i would recommend either speed up or slow down in here so it wont annoy the players Mmm
00:18:318 - u missed a sound here it was intentional
00:24:511 - again here
00:29:834 (29834|1,30027|2) - is this for vocal? if it is, it's way too long (supposed to be only 1/4 length) based on how the sound it is.. i would recommend normal note and 00:30:124 - add a note here for hihat ok
00:45:802 - i suppose u do the trill based on the mapping u did at 00:43:092 - ok
00:49:189 - would strongly recommend something u did at 00:29:447 - like this https://puu.sh/yMQKd/35e58332ff.png
01:01:866 - u can put mini jack here at 1 if u want ok
01:13:673 (73673|1) - this should also be mapped as 1/4 ln ohhhh :o

goodluck~! tobacco
lolis and tobacco
thansk for mod
Sinnoh
helo

General
You need to use a different hitsound for the opening section at 00:06:221 (6221|2) - . The sound is too similar to the one in the mp3

MX
00:12:415 (12415|2) - SVs need more green lines, 1/4 snap is really choppy. You should be using 1/8 or 1/16 snap for using green lines to make it smoother.
00:25:673 (25673|1,25866|2) - These could be moved to 4 to follow the a a a a noise, feels better to follow too
00:26:737 (26737|2) - Should also be lane four, doubles here followed the same lane in 00:25:189 (25189|0) - , more consistent pattern.
00:27:221 (27221|2,27415|1) - ^ in general, those two things above for this section.
00:27:705 (27705|2,27898|1) - ctrl-h on these would have better highlight for vocal, lane 2/4 is a bit stronger than 3/4
00:29:834 (29834|1) - Not really worth a triple, delete this
00:31:286 (31286|2) - Filler rhythm should really be added. You can still follow the jacks to make this different to the kiai, but still have notes on other 1/4s just to follow that background thing.
00:39:124 (39124|1) - Crescendo thing ends here, 1/8s should also end here. There's a really noticeable decrease in intensity on this, just overmapping right now. Also makes the transfer to 00:39:511 (39511|3) - less awkward
00:39:802 (39802|0,39802|3) - Should be same lane as 00:39:608 (39608|2,39608|1) - since they're the same sound. More impactful this way too.
00:47:737 (47737|1) - Add a note here, no squeaks to follow.
00:50:157 (50157|2) - I think this section could be more interesting if there were more jacks to follow the high pitch sounds. This part of the chorus is different with the high pitch sound, so would make sense to follow it. Making stuff jacks from 00:50:060 (50060|3,50157|2) - 00:50:834 (50834|0,50931|2) - 00:51:608 (51608|1,51705|3) - 00:52:382 (52382|0,52479|2) - 00:53:157 (53157|2,53253|1) - etc. would add another layer to your patterning and would have much more variation, I think it would be a good idea to consider since it would make this chart much more fun/unique.
01:09:898 (69898|0,69995|1) - Same kinda thing about adding jacks here, "yeahp yeahp" sounds like they could have it, but your choice since you didn't follow them anywhere else.
01:26:737 (86737|2) - SV really doesn't add much, just remove it for simplicity, you'll annoy people trying to acc it lol

might do hd if I feel like it later
MadBricktree
From the RRM Mania Modding Queue

I apologize for being so late to mod your map.

1|2|3|4

00:06:608 - Assuming that you are trying to follow pitch relevancy in the introduction section, you should switch the columns of 00:06:608 (6608|1,6802|2) - these notes as the latter note follows a higher pitched noise than the former.

00:07:963 (7963|1,8157|2) - The same applies to these notes as well.

00:11:640 - ~ 00:12:415 - The SVs here are not very readable as the SV section starts before the next note is within visible view. I recommend that you keep the SVs constant until 00:12:027 - and start the speedup+slowjam combination there, preferably with an average value between 0.85x and 1x. Alternatively, you can try switching to using teleport SVs instead.

00:37:189 - ~ 00:39:511 - I'm not exactly sure if there is any sound snapped to 1/8 in this section as both the drums and the synths are snapped to 1/4.

00:58:866 - ~ 01:00:415 - The same applies to this section. In the case that the 1/8 notes represents the long synth sweep, I warn that this is a risky move if you are planning on ranking as it will be considered a "dump", which are not yet officially rankable.

00:40:286 - ~ 00:57:318 - The usage of doubles in this section is questionable as well as they do not seem to be representing any sound consistently. I suggest that you either remove all the doubles at sections without kicks, or edit this section to have a double at the start of every flute (?) note.

01:01:963 - ~ 01:14:350 - Chord usage in this section is similarly questionable, I suggest that you clean up this section with consistently defined chord sizes.

01:13:189 - ~ 01:14:350 - In the case that you reject my point above and thus this section remains unchanged, I suggest that you move 01:13:382 (73382|2) - this note to a different column to avoid making the anchor at column 3 unnecessarily longer than that at column 2.

01:02:157 (62157|1) - I suggest that you move this note to another column to avoid making the anchor at column 2 excessively longer than that of column 3.

01:14:350 - ~ 01:26:737 - I find it rather disappointing that the difficulty of this map drops so suddenly at this section despite the intensity induced by the 1/4 synths. I feel that the difficulty progression of this map can be improved if you can somehow represent the 1/4 synths, even better if you can do so without under-representing the new lead synths. An easy implementation of this might be reducing the long note lengths slightly, and adding a note to every 1/4 snap without a long note start.

01:14:350 - ~ 01:32:350 - On a note, the pattern of the pitch of the sounds represented by the long notes here are nearly, if not completely, identical to that of the introduction (00:00:028 - ~ 00:12:415 - ) thus it would be advisable to reference the introduction to accurately implement pitch relevancy.

I apologize once again for being so late to deliver my mod.
If you have any questions, or require additional help, feel free to contact me, either through forum PM or through discord DM.
Good luck.
chouyaa
hi there!
mod here
1|2|3|4


00:07:963 (7963|1,8350|1) - it will be nice if u put them at different column since they have significant pitch difference.
instead of making the arrangement like the current pattern, u could put the note 00:08:157 - and 00:08:544 - at the same column considering the pitches are the same.
suggestion > https://osu.ppy.sh/ss/10035969
intentionally put 00:08:931 - next to one column because the sounds are getting heavy gradually.

00:12:415 (12415|2,12608|2,12898|2,13189|2) - isnt it too heavy on col 3? move 00:12:608 (12608|2) - to col 4 will makes it more balance.

00:13:576 (13576|2,13769|2,13963|2) - this stack is too excessive, making 3 stacks on this part doesnt fit to the sound itself 'unless' there's a kick at 00:13:769 - as appears at 00:13:576 -
here, the notes are too intense while the sounds doesnt.
for my another reason, check ur insane diff, u didnt do that kind of stack there.

there should be a note that get stack on each of 00:16:479 - and 00:16:673 - the same with 00:14:931 (14931|3,15124|3) -
suggestion > https://osu.ppy.sh/ss/10036048

00:30:124 - missed a note here.

00:29:253 (29253|3,29447|3) - i dont think its a good idea since i didnt see the other notes below has the same arrangement as u did there.
also i kinda often got slipped there because of the movement from 00:29:157 - to 00:29:253 (29253|3,29350|2) - is a bit difficult somehow.
suggestion > https://osu.ppy.sh/ss/10036080

00:40:092 (40092|2,40286|2,40479|2,40673|2) - this is really excessive, would be nice if u move 00:40:673 (40673|2) - to col 4 and move 00:40:769 (40769|3) - to col 3.
00:18:415 (18415|1,18802|1,19189|1) - this arrangement is a bit monoton imo, try https://osu.ppy.sh/ss/10036184

00:39:995 - should be 2 notes for consistency with 00:39:608 - 00:39:802 -
suggestion > https://osu.ppy.sh/ss/10036213

00:47:544 (47544|1) - this note is pretty confusing since u didnt cover that sound at 00:47:157 - 00:46:769 - and a note suddenly appears there.

01:00:802 (60802|1) - move to col 4, check > 00:59:640 (59640|1,60027|1,60415|1,60802|1) -


goodluck <3
Topic Starter
Jesuren
:)

Sinnoh wrote:

helo

General
You need to use a different hitsound for the opening section at 00:06:221 (6221|2) - . The sound is too similar to the one in the mp3 oh ok

MX
00:12:415 (12415|2) - SVs need more green lines, 1/4 snap is really choppy. You should be using 1/8 or 1/16 snap for using green lines to make it smoother. mmm ok
00:25:673 (25673|1,25866|2) - These could be moved to 4 to follow the a a a a noise, feels better to follow too mmm nu
00:26:737 (26737|2) - Should also be lane four, doubles here followed the same lane in 00:25:189 (25189|0) - , more consistent pattern. mm ok
00:27:221 (27221|2,27415|1) - ^ in general, those two things above for this section. meh
00:27:705 (27705|2,27898|1) - ctrl-h on these would have better highlight for vocal, lane 2/4 is a bit stronger than 3/4 oh ok
00:29:834 (29834|1) - Not really worth a triple, delete this mmm okay
00:31:286 (31286|2) - Filler rhythm should really be added. You can still follow the jacks to make this different to the kiai, but still have notes on other 1/4s just to follow that background thing. mm idk man, i think it's okay on that way
00:39:124 (39124|1) - Crescendo thing ends here, 1/8s should also end here. There's a really noticeable decrease in intensity on this, just overmapping right now. Also makes the transfer to 00:39:511 (39511|3) - less awkward mmmm
00:39:802 (39802|0,39802|3) - Should be same lane as 00:39:608 (39608|2,39608|1) - since they're the same sound. More impactful this way too. mmm
00:47:737 (47737|1) - Add a note here, no squeaks to follow. ok
00:50:157 (50157|2) - I think this section could be more interesting if there were more jacks to follow the high pitch sounds. This part of the chorus is different with the high pitch sound, so would make sense to follow it. Making stuff jacks from 00:50:060 (50060|3,50157|2) - 00:50:834 (50834|0,50931|2) - 00:51:608 (51608|1,51705|3) - 00:52:382 (52382|0,52479|2) - 00:53:157 (53157|2,53253|1) - etc. would add another layer to your patterning and would have much more variation, I think it would be a good idea to consider since it would make this chart much more fun/unique. me not interested
01:09:898 (69898|0,69995|1) - Same kinda thing about adding jacks here, "yeahp yeahp" sounds like they could have it, but your choice since you didn't follow them anywhere else. oh ok
01:26:737 (86737|2) - SV really doesn't add much, just remove it for simplicity, you'll annoy people trying to acc it lol LUL that was the point lmao, annoy da players ok i'll romove it

might do hd if I feel like it later
thanks for mod

Minseo2000 wrote:

From the RRM Mania Modding Queue

I apologize for being so late to mod your map.

1|2|3|4

00:06:608 - Assuming that you are trying to follow pitch relevancy in the introduction section, you should switch the columns of 00:06:608 (6608|1,6802|2) - these notes as the latter note follows a higher pitched noise than the former.

00:07:963 (7963|1,8157|2) - The same applies to these notes as well.

00:11:640 - ~ 00:12:415 - The SVs here are not very readable as the SV section starts before the next note is within visible view. I recommend that you keep the SVs constant until 00:12:027 - and start the speedup+slowjam combination there, preferably with an average value between 0.85x and 1x. Alternatively, you can try switching to using teleport SVs instead.

00:37:189 - ~ 00:39:511 - I'm not exactly sure if there is any sound snapped to 1/8 in this section as both the drums and the synths are snapped to 1/4.

00:58:866 - ~ 01:00:415 - The same applies to this section. In the case that the 1/8 notes represents the long synth sweep, I warn that this is a risky move if you are planning on ranking as it will be considered a "dump", which are not yet officially rankable.

00:40:286 - ~ 00:57:318 - The usage of doubles in this section is questionable as well as they do not seem to be representing any sound consistently. I suggest that you either remove all the doubles at sections without kicks, or edit this section to have a double at the start of every flute (?) note.

01:01:963 - ~ 01:14:350 - Chord usage in this section is similarly questionable, I suggest that you clean up this section with consistently defined chord sizes.

01:13:189 - ~ 01:14:350 - In the case that you reject my point above and thus this section remains unchanged, I suggest that you move 01:13:382 (73382|2) - this note to a different column to avoid making the anchor at column 3 unnecessarily longer than that at column 2.

01:02:157 (62157|1) - I suggest that you move this note to another column to avoid making the anchor at column 2 excessively longer than that of column 3.

01:14:350 - ~ 01:26:737 - I find it rather disappointing that the difficulty of this map drops so suddenly at this section despite the intensity induced by the 1/4 synths. I feel that the difficulty progression of this map can be improved if you can somehow represent the 1/4 synths, even better if you can do so without under-representing the new lead synths. An easy implementation of this might be reducing the long note lengths slightly, and adding a note to every 1/4 snap without a long note start.

01:14:350 - ~ 01:32:350 - On a note, the pattern of the pitch of the sounds represented by the long notes here are nearly, if not completely, identical to that of the introduction (00:00:028 - ~ 00:12:415 - ) thus it would be advisable to reference the introduction to accurately implement pitch relevancy.

I apologize once again for being so late to deliver my mod.
If you have any questions, or require additional help, feel free to contact me, either through forum PM or through discord DM.
Good luck.
mmmm thinking about this mod lul

chouyaa wrote:

hi there!
mod here
1|2|3|4


00:07:963 (7963|1,8350|1) - it will be nice if u put them at different column since they have significant pitch difference.
instead of making the arrangement like the current pattern, u could put the note 00:08:157 - and 00:08:544 - at the same column considering the pitches are the same.
suggestion > https://osu.ppy.sh/ss/10035969
intentionally put 00:08:931 - next to one column because the sounds are getting heavy gradually. mmmmm

00:12:415 (12415|2,12608|2,12898|2,13189|2) - isnt it too heavy on col 3? move 00:12:608 (12608|2) - to col 4 will makes it more balance.

00:13:576 (13576|2,13769|2,13963|2) - this stack is too excessive, making 3 stacks on this part doesnt fit to the sound itself 'unless' there's a kick at 00:13:769 - as appears at 00:13:576 -
here, the notes are too intense while the sounds doesnt.
for my another reason, check ur insane diff, u didnt do that kind of stack there.

there should be a note that get stack on each of 00:16:479 - and 00:16:673 - the same with 00:14:931 (14931|3,15124|3) -
suggestion > https://osu.ppy.sh/ss/10036048

00:30:124 - missed a note here.

00:29:253 (29253|3,29447|3) - i dont think its a good idea since i didnt see the other notes below has the same arrangement as u did there.
also i kinda often got slipped there because of the movement from 00:29:157 - to 00:29:253 (29253|3,29350|2) - is a bit difficult somehow.
suggestion > https://osu.ppy.sh/ss/10036080

00:40:092 (40092|2,40286|2,40479|2,40673|2) - this is really excessive, would be nice if u move 00:40:673 (40673|2) - to col 4 and move 00:40:769 (40769|3) - to col 3.


goodluck <3
thanks for mod owo
Tofu1222
Ranking Criteria said that the map uploader must contribute no less than other contributors to the map. You only mapped one diff while Ly0 mapped two. The only way for you is to map one more diff or make Maniac back on your own so you can push it for ranked further.
Damaree
why u onle made 1 diff ero loli-con xD xD...
Topic Starter
Jesuren

Tofu1222 wrote:

Ranking Criteria said that the map uploader must contribute no less than other contributors to the map. You only mapped one diff while Ly0 mapped two. The only way for you is to map one more diff or make Maniac back on your own so you can push it for ranked further.
I know that, i just got new MANIAC diff because my old diff wasn't enough good for me
i'm working on a new diff (MX diff) so i think there's no problem, just dont worry xD

B T W i'll ignore this map for a time (this was the reason i decided to delete my old diff and stop working on this) , i'm focusing on my main projects, after i get ranked YUKINOFUNK and asleep in the sky, i'll start again with this
- Ly0572 -
Im angery at u jeebaka reeeeeee


Jk gl bakajee
BanchoBot
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