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Loved: Community Voting & Discussion

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Kamikaze
Sorry, I did not check into this thread for a week but how exactly is not promoting a map that you're trying to stick in out faces a reason for community being presumably "dead"?
That makes absolutely no sense, Loved is not for promoting your own maps because you want to, but it's for promoting quality content that did not reach ranked for some reason.

SpectorDG wrote:

Screenshots will be come
I also wonder what screenshots you're reffering to, but sure, go ahead?
SpectorDG
omg is that joke? i hopes it's alive but :V kamikaze nominating maps :V .. yeah it's dead :'(
Kamikaze
Can you please refer from personal accusations in a discussion thread? I would really appreciate it if you could just let us do our job and see what happens rather than do this. You can also join the osu!dev Discord server if you wish to want to suggest any changes.
Pope Gadget
Because you've asked so nicely, t+pazolite - CENSORED!! will be up for the vote on the next batch.
coldloops
what happened to shining collection ? it got loved but isnt anymore now.
Topic Starter
Toy

coldloops wrote:

what happened to shining collection ? it got loved but isnt anymore now.


Seems like an oversight on my part, I will get Ephemeral to add it immediately.
AncuL
I wrote an essay about my opinion of the current loved voting system at some point when i was bored. Let's just get it off my chest now

-------------

The recent update brought a different mechanic to the way voting works in the loved section, from choosing which map you want to get loved, to choosing if you want the map get loved. I think there's an issue to that.

You see, there's literally no disadvantages for a person to choose what they doubt is a good idea. Back then, we had a limitation to how many maps people can vote. This means that people needed to only choose maps that they deserve loved the most because of the limitations. This also means that having a map be loved was hard and required more exposure and "love" from players compared to other maps in the pool.

With the current one, choosing the maps you think are okay enough to get loved is fine because there isn't any other consequences from doing that. The majority of the people are able to vote all the maps mindlessly because of how it works.

why is voting even done when all the picked maps are going to be loved anyways?
Pope Gadget
We put them up because they have a sufficient backing. We don't want to waste spaces. Why is it a surprise if most, if not all of them reach the 80% requirement?

Limited votes hinders great maps in a selection above par. It's unfair if the next selection is full of maps people don't care about.

The vote is there so that it doesn't look like an authority is dictating what people like. We need numbers to confirm what we choose isn't biased garbage.
Backfire

AncuL wrote:

I wrote an essay about my opinion of the current loved voting system at some point when i was bored. Let's just get it off my chest now

-------------

The recent update brought a different mechanic to the way voting works in the loved section, from choosing which map you want to get loved, to choosing if you want the map get loved. I think there's an issue to that.

You see, there's literally no disadvantages for a person to choose what they doubt is a good idea. Back then, we had a limitation to how many maps people can vote. This means that people needed to only choose maps that they deserve loved the most because of the limitations. This also means that having a map be loved was hard and required more exposure and "love" from players compared to other maps in the pool.

With the current one, choosing the maps you think are okay enough to get loved is fine because there isn't any other consequences from doing that. The majority of the people are able to vote all the maps mindlessly because of how it works.

why is voting even done when all the picked maps are going to be loved anyways?
Hey there, I’m one of the taiko captains, so, I know the other modes don’t apply here but I generally agree, my goal is actually to make sure there is an encouragement around maps being voted no if they simply aren’t special enough. I personally increased the % goal fairly high, and we have had a fair amount of maps fail, even two rounds ago 3 out of 5 lost. Simply put, It’s important to me for taiko that it stays at a level of “exclusivity” and difficulty to pass through.

Maps themselves being put up against other maps and having to pick the “most special” dilutes the value of mapping in favor of gimmicks and such, and this system rewards you in different ways. I think it has been awesome and enjoyable for me so far. We put a lot of effort into balancing each batch of maps and such, and I cannot speak for the rest of the captains other than I discussed this all with them at length and we all agreed to different ways of putting forth our sets and presentations, which I respect, however, I don’t mind cutting things down even more if the community demands it.
Topic Starter
Toy

AncuL wrote:

I wrote an essay about my opinion of the current loved voting system at some point when i was bored. Let's just get it off my chest now

-------------

The recent update brought a different mechanic to the way voting works in the loved section, from choosing which map you want to get loved, to choosing if you want the map get loved. I think there's an issue to that.

You see, there's literally no disadvantages for a person to choose what they doubt is a good idea. Back then, we had a limitation to how many maps people can vote. This means that people needed to only choose maps that they deserve loved the most because of the limitations. This also means that having a map be loved was hard and required more exposure and "love" from players compared to other maps in the pool.

With the current one, choosing the maps you think are okay enough to get loved is fine because there isn't any other consequences from doing that. The majority of the people are able to vote all the maps mindlessly because of how it works.

why is voting even done when all the picked maps are going to be loved anyways?


Part of the issue of the previous system is that while limiting the number of maps you are able to vote on per week makes Loved category seem more of a reward, it also was highly dependent on what other maps are put up for Loved that week as well.

So imagine a map with 150 favorites is put up for vote alongside 9 500 favorite maps, it'll lose. However, if it's put up alongside 9 maps with 30 favorites, it'll win. This hypothetical 150 favorites map could be perfectly adequate for Loved (or not), but its fate is determined solely by which maps it competes against.

Also, I understand the issue that there's not much of a downside to picking "yes" versus "no", but I maps are being voted "No" to, so not everything is entering the category because the requirements are too easy, it's just that there's sooo many high quality maps that have been deserving of Loved for a long time.

The basic premise of voting is to allow the community as a whole the final choice in selecting maps for Loved. It wouldn't be a community project if the captains had final say in what enters or not.
AncuL

Toy wrote:

Part of the issue of the previous system is that while limiting the number of maps you are able to vote on per week makes Loved category seem more of a reward, it also was highly dependent on what other maps are put up for Loved that week as well.

So imagine a map with 150 favorites is put up for vote alongside 9 500 favorite maps, it'll lose. However, if it's put up alongside 9 maps with 30 favorites, it'll win. This hypothetical 150 favorites map could be perfectly adequate for Loved (or not), but its fate is determined solely by which maps it competes against.

Also, I understand the issue that there's not much of a downside to picking "yes" versus "no", but I maps are being voted "No" to, so not everything is entering the category because the requirements are too easy, it's just that there's sooo many high quality maps that have been deserving of Loved for a long time.

The basic premise of voting is to allow the community as a whole the final choice in selecting maps for Loved. It wouldn't be a community project if the captains had final say in what enters or not.
What if we add another vote in which we ask people if they want the "failed" maps to be reinserted in the next vote? this still ensures that something like what you talked about don't last for very long
Pope Gadget

AncuL wrote:

What if we add another vote in which we ask people if they want the "failed" maps to be reinserted in the next vote? this still ensures that something like what you talked about don't last for very long
Isn't part of your complaint regarding the possibility that most people 'will vote yes anyway because there's no downside to it'?
Also, this'll just congest things.
Bastionior
Grande Familia Map when xO?
i said because me(and a lot of Brasilian i guess) send a lot of times but the docs haven't updated that information(the docs has said u haven't played yet) I hope I'm not disturbing you. :thinking:
Topic Starter
Toy

Kalindraz wrote:

Grande Familia Map when xO?
i said because me(and a lot of Brasilian i guess) send a lot of times but the docs haven't updated that information(the docs has said u haven't played yet) I hope I'm not disturbing you. :thinking:


Sorry, it's difficult to keep the public document updated after I try maps/update favorite counts/add new submitted maps/label Loved maps.

Do know however, all submissions are indeed being received and looked at. Grande Familia in particular (along with the French community Poudre de Perlimpinpin map) seem to be like a big meme that I want to hold off on nomination. It's difficult to tell whether it's something the community at large would want Loved, or if it's simply a circlejerk within a small dedicated community.
AncuL

Pope Gadget wrote:

Isn't part of your complaint regarding the possibility that most people 'will vote yes anyway because there's no downside to it'?
Also, this'll just congest things.
I'm taking about reverting to the original system and adding this mechanism, rather than improving the current one
And i don't know about the congestion things but okay
Topic Starter
Toy

AncuL wrote:

What if we add another vote in which we ask people if they want the "failed" maps to be reinserted in the next vote? this still ensures that something like what you talked about don't last for very long


This would fix the issue of maps still getting a chance, but wouldn't it just make the process slower? Like, if people want a map Loved, then it should be Loved, this just makes it so less maps get in each week it feels.
tatatat
is there going to be some time that favorite counts are updated? I think checking up on active community feedback is important. some maps were submitted 3 months ago. My map's favorites has increased by 50% since when it was initially nominated, and I've checked other maps, and I've seen some other map's favorites have increased considerably too. Or maybe updating favorite counts upon another nomination. idk :p
Topic Starter
Toy

tatatat wrote:

is there going to be some time that favorite counts are updated? I think checking up on active community feedback is important. some maps were submitted 3 months ago. My map's favorites has increased by 50% since when it was initially nominated, and I've checked other maps, and I've seen some other map's favorites have increased considerably too. Or maybe updating favorite counts upon another nomination. idk :p


Every time I get a duplicate submission in the google form, I update favorite count.
tatatat

Toy wrote:

tatatat wrote:

is there going to be some time that favorite counts are updated? I think checking up on active community feedback is important. some maps were submitted 3 months ago. My map's favorites has increased by 50% since when it was initially nominated, and I've checked other maps, and I've seen some other map's favorites have increased considerably too. Or maybe updating favorite counts upon another nomination. idk :p
Every time I get a duplicate submission in the google form, I update favorite count.
that makes sense, okay c:
Vulkin
Is it possible for people to get a PM telling them "Your Beatmap is currently going in the process of loved" for when the beatmap appears in the google docks? imo appearing out of nowhere at the voting stage is too late during the process imo.
Jole

Vulkin wrote:

Is it possible for people to get a PM telling them "Your Beatmap is currently going in the process of loved" for when the beatmap appears in the google docks? imo appearing out of nowhere at the voting stage is too late during the process imo.


I completely agree. Previously I've had something loved while literally having no idea because I wasn't informed about it at all. It's not a good thing if you'd like to make changes before it gets loved
benqbenq
What if the number of my map's favorites on the spreadsheet is wrong? Is it gonna be updated?
Mismagius
I believe it gets updated everytime the map is submitted to the spreadsheet by another person (manually updated by Toy, mind you)
Topic Starter
Toy

benqbenq wrote:

What if the number of my map's favorites on the spreadsheet is wrong? Is it gonna be updated?


Like Mismagius said, everything is updated manually, if it gets resubmitted I update, or you can poke me about it if it's a huge change or puts it over the 30 favorite mark.
benqbenq

Toy wrote:

benqbenq wrote:

What if the number of my map's favorites on the spreadsheet is wrong? Is it gonna be updated?


Like Mismagius said, everything is updated manually, if it gets resubmitted I update, or you can poke me about it if it's a huge change or puts it over the 30 favorite mark.

I mean the number of favourites of my map on the spreadsheet and the number of favourites on the siteare different. Should I notify somebody?
Smug Nanachi
how many std maps get picked per 1 round?
Topic Starter
Toy

Smug Nanachi wrote:

how many std maps get picked per 1 round?

Right now 5, but we're planning to bump it back up to 10 every two weeks
J1NX1337
I'm not sure if this was answered before somewhere, but what's your policy on multi-mode mapsets?
Zak
Multi-mode mapsets are 100% fine, though usually we will have the captains for each mode look over the proper difficulties to make sure they're of at least some quality, worst case scenario is just specific difficulties not being loved while the rest of the set is.
JamesHappy
I'd like to correct this one in osu!mania spreadsheet since i can't do request any corrections in the spreadsheet.


It says this map was loved but, it's not. It is still on graveyard.
69nova
GrEaT
LeonardWTF
:3
diminon
:3
wahidsa
-_-
Sayfee
55
Hey31600
:3
Fl4ndre Scarlet
What happened to osu!catch map submissions list? Some unlisted maps getting the votings.. something is wrong.
[Shiny]
I have a question regarding the supposed "priority" of the maps. How does that work? In the spreadsheet it's indicated that older maps and/or maps with more favorites has more priority, but in the reality it doesn't seem to be applied when choosing the maps
clayton
@ShinyNinetales: there's no hard value that determines which maps the captains will pick each round, but generally having a higher priority on the sheet helps

I've noticed this too, though I usually don't give it much thought since all of the "approved" maps will likely be put up for vote sometime in the future anyway
Juuuuuuuuul
Disappointed since a few weeks seeing that close to all picks are Extra diffs, please select more full spread mapsets.
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