At this point, maps are being selected based on # of favorites (real variable) and community appraisal (nominal). The latter is generally measured on a basis of someone active within the community (in this case myself) and their knowledge of how popular maps are.Dumii wrote:
A few problems I have with the current system:
- Transparency is good, but what happens when you have 1000 nominations on a map where 999/1000 nominations are from people who can't even play the map and just want Cookiezi to play it, in terms of community backlash and map selection?
- In the case that you decide to go with vetoing, isn't the number of times a map has been nominated irrelevant?
I have no problems with transparency itself, it's just that the other criteria are vague, which could lead to confusion, ie. what qualifies a map for being loved? Whilst the general premise for this is that the community loves the maps, in some cases the part of the community that loves the map isn't the part that can play the map. (Hint: https://osu.ppy.sh/s/234785 does anyone enjoy this map honestly?)
Not trying to nitpick at anything, I'd just like some more clarification on how you'd actually picked loved maps before getting my hopes up lole!!!!
Yes, it's vague, but the criteria have always been, because when we tried to set requirements (100kds) the system turned out worse than ever before. For the most part, it's not difficult to tell which maps are being nominated for the sake of a top player playing it and which are genuinely "loved" by a majority of the community.