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Rita - Little Busters! -Ecstasy Ver.-

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LKs

Alace wrote:


this sounds better to me, should we unrank this map because of this part ??
i need other BAT's opinions

EDIT:After some discussion in #BAT, we may unrank this mapset, plz fix those notes and let it reranked


in my opinion, ↑ is more exact/appropriate



TokidoSaya wrote:

karenying wrote:

我什麼也不說 我只想問unsnap note在哪
00:14:921 (1,2,3,4)
无论多木耳开25%也能明白这压根不是2/3

unsnap的定义你懂? 依你的道理自造连打全是unsnap
Garven
Did some quick IRC modding for Kawayi's diffs.

SPOILER
00:39 <Garven> : Well then
00:39 <Garven> : Let's start with Busters!
00:39 <Garven> : First, the beginning's combos feel off
00:40 <Kawayi Rika> : yeah
00:40 <Garven> : Since you use the combo changes for the pattern instead of the music
00:40 <Garven> : Then later change to the music instead of the patterns
00:40 <Garven> : Stick to one or the other to give a better feel of consistency
00:40 <Garven> : Personally I prefer keeping with the music
00:40 <Garven> : Makes more sense to me. :P
00:40 <Garven> : So if we do that, 00:03:790 (3) - new combo
00:40 <Garven> : 00:06:174 (5) - ^
00:40 <Garven> : 00:07:366 (1) - remove
00:40 <Garven> : 00:08:558 (2) - new
00:41 <Garven> : 00:07:366 (2,1,2) - Spacing feels too small amongst these
00:41 <Garven> : 00:15:909 (1) - May as well extend this spinner to 00:17:498 -
00:42 <Garven> : 00:24:452 (3) - It'd be cool if you could get this slider to not have the circle part to not be overlapping. It'll look a lot cleaner.
00:42 <Garven> : Even something like one grid left/right on the two sliders works fine
00:43 <Garven> : 00:31:604 (5) - new combo
00:44 <Garven> : 00:33:194 (3,4,5) - Well, I guess with this pattern maybe not new combo at that last one
00:44 <Garven> : This is why doing it to the pattern feels so wrong to me. :P
00:45 <Garven> : 00:52:664 (4) - Maybe something like this to break up the monotonous 1/1/1/1/1 rhythm you have going? http://puu.sh/9Y5Z
00:47 <Garven> : http://puu.sh/9Y6d Try a technique like this if you're trying to acheive an elbow slider. Looks much cleaner this way. 01:04:982 (1) -
00:47 <Kawayi Rika> : 00:24:452 (3) - how to fixed this?
00:48 <Garven> : 01:07:366 (1) - So taht applies to this slider as well
00:48 <Garven> : 00:24:452 (3) - Move right one grid 00:23:260 (2) - move left one grid
00:49 <Kawayi Rika> : OK
00:49 <Garven> : 01:09:750 (1,3) - It'd be nice if you could position these so they dont' have that overlap apprear http://puu.sh/9Y6C
00:50 <Garven> : 01:15:313 (3) - New combo
00:50 <Garven> : 01:16:505 (1) - remove
00:50 <Garven> : 01:27:233 (3) - new combo
00:50 <Garven> : etc.
00:51 <Garven> : Try to have around 2 measure long combos
00:51 <Garven> : Er
00:51 <Garven> : two big white ticks
00:51 <Garven> : It will give a much better consistency feel
00:51 <Garven> : So you avoid awkward short combos like this one 01:29:617 (1) -
00:52 <Garven> : 01:35:578 (4,5) - soft hitsounds feel weak here
00:52 <Garven> : 01:44:717 - Move this break back to the default spot. It's positioned incorrectly. Just drag it all the way left
00:53 <Garven> : 01:55:843 (1,2) - Starting with a stack then moving on to a pattern makes for awkward play when the music doesn't change any to give
00:53 <Garven> : a good feel for the stop and go motion that you set up
00:53 <Garven> : 01:59:021 (5,6) - ^
00:54 <Garven> : 02:01:803 (3) - Don't recommend stacks under slider ends for the easiest of a set
00:54 <Garven> : 02:04:584 (4) - Add whistle to the end of this slider
00:54 <Garven> : 02:08:558 (1) - Too soon after a spinner for the easiest of the set
00:55 <Garven> : 02:08:558 (1,2,3,4,1,2,3,4) - Honestly feels overmapped for such a softer part of the song. You use the exact same rhythm during the
00:55 <Garven> : stronger parts of the song, so this feels overly done.
00:57 <Garven> : Maybe a rhythm like this would work better to convey the softer tone of this part
00:57 <Garven> : http://puu.sh/9Y7Q
00:58 <Garven> : 02:33:988 (3,4) - Kinda ugly overlap and easily avoidable
00:58 <Garven> : 02:52:266 (3,4) - Same comment about the odd use of stacking when the music doesn't change any
00:59 <Garven> : 02:56:339 (1) - Why have the end silent when you have such a strong drum hit to finish it with?
01:00 <Garven> : On to [Rin]
01:00 <Garven> : 00:09:353 (2) - Why did you use this rhythm when you follow the guitar so well up until this point? Plays awkward
01:01 <Garven> : 00:10:942 (1) - Spinner ends in a strange spot and feels like it drags on too long. End it at 00:10:942 (1) -
01:01 <Garven> : 00:14:915 (1,2,3) - Set these notes to the same rhythm that was suggested due to the unranking
01:02 <Garven> : 00:15:710 (4) - End this slider at 00:17:498 -
01:02 <Garven> : 00:21:670 (1) - Why a normal finish when there's no percussion at all in the music?
01:03 <Garven> : 00:30:809 (1) - Yeah, see what you can do about the new combo usage to avoid short combos like this
01:04 <Garven> : 01:28:425 (5,6) - Strange pattern to make. I would have preferred them to be normal circles there and have sliders earlier in the combo
01:05 <Garven> : 01:33:392 (1,2,3,4,5,6,7) - This looks really messy with all the overlap
01:06 <Garven> : 01:42:730 - Should add a slider tick sound here
01:06 <Garven> : 01:44:717 - Drag this break all the way to the left
01:07 <Garven> : 02:10:942 (1,3) - These sliders could look a lot better
01:07 <Garven> : 02:13:922 (3) - These short sliders are kinda meh. I like 'em better as stacked circles
01:08 <Garven> : 02:23:260 (3,5) - Please don't cover a circle so much with a slider. It's ugly and bad practice.
01:09 <Garven> : 02:31:406 (1,2,3,4,5,6,7,8,9) - The pattern looks fine, but it's too long for the phrase in the music so the combo feels wrong
01:10 <Garven> : 02:51:472 (5) - ctrl + h for better flow
01:10 <Garven> : 02:52:266 (7) - ^
01:10 <Garven> : 02:49:286 (1) - Can you position this so it doesn't overlap with 02:48:293 (9) - ?
01:11 <Garven> : 02:43:525 - Another thing: Why isthe slider speed still 1.5x here? The music has taken a step back in intensity, but the slider speed
01:11 <Garven> : doesn't reflect that
01:12 <Garven> : And it ends up causing strange spacing like at 02:46:704 (1) - that feels too big for how the music is flowing and compared to how you
01:12 <Garven> : mapped previous sections
01:13 <Garven> : 02:54:651 (1,2,3) - I would have preferred just more circle usage and patterns instead of just sitting in the middle clicking on stacked
01:13 <Garven> : kick sliders since it's such a huge buildup to that last note
01:13 <Garven> : 02:56:339 (1) - Same comment about the silenced spinner end
01:24 <Garven> : Okay, I'll do a forum post for the Taiko/Zero diffs
01:24 <Garven> : On to [Rika]
01:25 <Garven> : 00:14:915 (1,2,3,4) - Of course fix this rhythm
01:25 <Garven> : 00:08:558 (1,2,3,4,5) - Strange that you opted to do 1/1 rhythms after the beginning part
01:26 <Garven> : 00:34:088 - Snap this timing section to the end of the slider at 00:34:187 -
01:26 <Garven> : The slider slide is -really- noticible during that silent part of the song
01:27 <Garven> : 00:47:498 (1,2,3,4) - Pretty radical spacing for such a measured part of the music
01:29 <Garven> : 01:24:055 (1,2,3) - A really sudden jump after so much distance snapping
01:30 <Garven> : 01:49:485 (1,2,3,4) - At least position them so that they're not overlapping (or have them even looking as 4 looks further away from the
01:30 <Garven> : 2/3 than 1 does)
01:31 <Garven> : 01:50:876 (6,1) - Uncharacteristic jump during this part of the song
01:31 <Garven> : 01:51:074 (1) - This slider ends in a strange spot. Feels better ending at 01:51:074 (1) - or at 01:51:074 (1) -
01:32 <Garven> : 02:00:015 (3,4,5) - Uneven spacing like this is eh
01:32 <Garven> : 02:05:379 (1) - Why such a silent end of the spinner when you have a good drum beat there in the music?
01:34 <Garven> : 02:43:525 - Same comment about the 1.5x slider speed
01:34 <Garven> : 02:56:339 (1) - Why silent spinner end aaah

[Taiko]
00:13:326 (1,1) - These sound awful, but if you want them in there, at least snap the ends so you don't get that extra blob that has no tick to hit at the end. Maybe doing a crescendo would make it sound better. Right now it's just so much in your face for such a subdued but rising part.
01:50:776 (2) - Huh?

[Zero]
01:37:167 (1,2,3,1,2,3,4) - After all those streams, this part suddenly felt rather empty.
02:43:922 (1,2,3,1,2,3,4) - This too, but at least the spacing is larger so it isn't as easy.
Megurine Luka

LKs wrote:

unsnap的定义你懂? 依你的道理自造连打全是unsnap
确实不是unsnap

应该是off



其实这样更准的样子
DeeN
oh maybe i missed something interesting
还是把rank体系撤了算了这种破事一次会有两次会有三次也会有
rafealfrank
Someone should recognize that if you want to make a map for some extremely famous songs(like "bad apple" or “Tori No Uta”),you need have awareness of being“spurt”(oh,equal to condemn),you know,your map will climb to "most played list "immediately,blames are something you have to shoulder,i guess this this the "coexistence of venture and opportunity,isn't it?
and,at the same time,other people should also recognize that it's quite stupid to show you unsuppressed feeling directly on a public forum,no matter how bad,how stupid the map is,if the map get ranked,that means it has pass the principle of mapping,it suitable for the rule.which means,at some point of view,this map‘s ranking sequence is logical and reasonable,then,it's nothing to blame.
what?you told me some Bats mapping accord to privacy emotion?come on,we are just human beings,if you take that position and without a restrictive rule to balance your behavior,it's no doubt that same thing will also happened.
oh 不得不说有些BAT的确是巨蠢,也怪不得别人黑他
ignorethis
玩毛蛋的屙屎,还不快快去吃翔?

吗的批宿舍网真差
Backfire
Wow.
Ok.
Metro
wtf is going on here XDDDDDDDDDDDD
Elfen_Lied
啧啧啧
Locher
great taiko! nothing to say other than that.
Hellzero
OzzyOzrock
lbh15174
真蛋疼 kawayi第一次作图应该是10年12月21号,到现在还不到一年。当时她的图连timing都不准,现在已经都能rank了 这比多少瞎作图还让人mod然后没两天就放弃了的人强?想投一分没问题,但是刷就有点说不过去了吧?不管怎么样我支持你喔kawayi~~
Topic Starter
Kawayi Rika
fixed most ~ update ~
xsrsbsns
我错过了啥

图满ok的
mochi
nvm ignore my post lol
Garven
[Busters!]
00:23:260 (2,3) - Oops, looks like you misunderstood and did the opposite. So move the 2 slider 2 grids to the right, and the 3 slider 2 grids to the left. This way the circle parts won't be overlapping.
01:04:982 (1) - A tip with these kinds of elbow sliders: try to count out how many grids away your red points are from the center point and make sure both sides are equal. This way the curve will be the smoothest and look the best.
01:36:770 (1,2,3) - ctrl + h these for better flow
02:08:558 (1) - Still too soon after a spinner for this level of difficulty.
02:08:558 (1) - Still wish you simplified this section a little more to give some rhythmic diversity.

[Rin]
You should take a closer look at the combo usage in this difficulty too. See if you can apply the general pacing that I gave examples for in the Busters! difficulty.
01:12:531 (1,1) - Spacing
01:12:929 (1) - The way you build up to this point from 01:09:551 (1,2,3,4,5,6,7,8,9) - left me kind of underwhelmed playing this one lone slider to start off the kiai section.
01:33:392 (1,2,3,4,5,6,7) - This still looks really crowded compared to your other patterns.
02:09:353 (3,4) - Maybe tone this jump down since up to this point there aren't really any large spacing jumps like this, and it's during a softer part of the song anyway.
02:31:406 (1,2,3,4,5,6,7,8,9) - I still think you should rethink this pattern since it's based off an uneven set of beats through the song so it starts with a new phrase, but ends partway through the next. The pacing just feels off.

[Taiko]
00:13:326 (1) - Snap the slider so it ends at 00:15:313 - so you don't get this
I still think a crescendo during that part would be much better aurally than just having it at full volume the entire time.

[Rika]
00:05:379 (4,1) - and 00:04:584 (2,3) - are kinda bad spacing since you set the precedent with 00:03:392 (4,1) - You change that spacing around a lot and it just feels really inconsistent.
00:18:094 (2) - This feels better ending at 00:20:478 -
00:47:498 (1,2,3,4) - These jumps still feel really bad without anything in the song or pattern pacing to back it up.
01:10:942 (2,3) - This jump is really unnaturally placed. Would feel a little better from 01:10:743 - to 01:10:942 - though I'm thinking that accelerated spacing or incremental jumps would fit a build up like this a lot better.
02:02:796 (4,7) - This kind of pattern is a little dangerous since the sliders cover up each others repeat arrow. Might be best to have them sticking outward instead of inward.

I suggest you take a good look at the Rika diff and try to make your patterns fit the music a bit more. Right now some don't quite fit the phrases that they are trying to represent either with spacing or with general length of the pattern.
Haruhi_sama
从这里可以看出现在BAT越来越糟糕.建议大整改一次
gone with wind
我是来蛤蛤蛤的,去TM的蠢比BAT滚你妈逼蛋死你妈裤裆里回去舔屎去吧玩个JB游戏
液,坐等删回复
ignorethis

Garven wrote:

mods
guess you should contact the mapper himself for a mod rather than posting here, since it irritates some people, resulting in more flaming in the thread. :o

破论坛改版改得我还得上电脑才能编辑回帖 真是蠢巴平
I Love One Piece
看了两遍...看完了.........
Garven

ignorethis wrote:

guess you should contact the mapper himself for a mod rather than posting here, since it irritates some people, resulting in more flaming in the thread. :o

破论坛改版改得我还得上电脑才能编辑回帖 真是蠢巴平
I'll care later when we get this map re-ranked. They are obviously helping in the best way they know how, so I'll help in the way that I know how.
OzzyOzrock
Topic Starter
Kawayi Rika
fixed some in Busters! and Rin diff.

update ~
Gonzvlo
[General]
  1. Metadata: Difficulty names are supposed to indicate the difficulty level, you will probably refuse to change the names so just make it clear in the map's description (Bold or bigger font should work). Oh, and keep that in mind for your next mapset, please.
    By the way, your difficulty names could use some consistency, perhaps [Little] for [Normal] and [Busters!] for [Insane]? I don't know... just try to find some consistency, if it's possible.
  2. Skin: "Hitcircle" is supposed to be in grayscale so colorizing works as intended. Although, if you'd like to keep it like that, there's no problem.
[Busters!]
  1. 02:08:558 (1) - This post-spinner slider is bugged, the NC needs to be added manually. Hm, unrankable stuf...
  2. 02:53:061 (1,2,3,4,5,6) - These little streams might be too tricky for the easiest diff in the mapset, I'd suggest to either replace both stacks with repeating sliders o just one of them.
  3. I don't see any other major problems here.
[Rin]
  1. 00:14:915 (1,2,3) - I found a bit hard to hit these circles accurately, you should consider using a slider for this difficulty level.
  2. 01:11:339 (9) - This slider doesn't fit well this part, sounds kinda odd. You should use 1/2 sliders, sounds better.
  3. 02:37:167 (4,5) - Hm, the spacing between this objects should be wider, a couple of girds should be enough.
[Riko]
  1. 00:55:644 (6,7) - Without "Sneaking Sliders" on, this pattern kind of confused me. I strongly suggest to unstack (7), here's an alternative.
  2. 00:30:611 (4,1) - Uh, this part felt rather odd. After those little jumps this reduced spacing doesn't flow well, I strongly suggest to increase spacing a bit.
  3. 00:34:386 (1,2,3) - This would flow much better if you switch positions between (1) & (2), consider changing it.
  4. 01:23:260 (7,8) - By the time the ball starts reaching the end of (7), (8)'s apporach circle appears but it overlaps with the slider-followcircle so it's hard to see, I'd suggest to unstack (8) to avoid any problem.
  5. 02:01:803 (1,2,1) - Hm, if it's possible, I'd like to ask you to reduce this jump a little bit, feels too harsh imo.
  6. 02:02:598 (3,4,5,6,7) - As Garven mentioned above, I'd not suggest to use this kind of patterns, the repeat arrow is completely visible since the beginning so it feels unexpected.
  7. 02:15:114 (4,1) - This spacing doesn't make much sense, all the other objects have wider spacing. I strongly suggest to increase spacing, at least a few grids so it flows better.
  8. 02:53:657 (2,3,4,5,6) - You should either merge these 2 stacks into 1 or unstack all the objects. Any of those alternatives would fit the music muuuch better, try it.
Hm... overall, the mapset should be okay.
Haruhi_sama
oh 巨蠢
Topic Starter
Kawayi Rika

Gonzvlo wrote:

SPOILER
[General]


  • [Busters!]
  1. 02:08:558 (1) - This post-spinner slider is bugged, the NC needs to be added manually. Hm, unrankable stuf... <<fixed
  2. 02:53:061 (1,2,3,4,5,6) - These little streams might be too tricky for the easiest diff in the mapset, I'd suggest to either replace both stacks with repeating sliders o just one of them. <<I think this not too hard~
  3. I don't see any other major problems here.
[Rin]
  1. 00:14:915 (1,2,3) - I found a bit hard to hit these circles accurately, you should consider using a slider for this difficulty level.<sorry no~
  2. 01:11:339 (9) - This slider doesn't fit well this part, sounds kinda odd. You should use 1/2 sliders, sounds better.<<OK.
  3. 02:37:167 (4,5) - Hm, the spacing between this objects should be wider, a couple of girds should be enough.<sorry no~~ I think np~
[Riko]
  1. 00:55:644 (6,7) - Without "Sneaking Sliders" on, this pattern kind of confused me. I strongly suggest to unstack (7), here's an alternative.<<OK,fixed
  2. 00:30:611 (4,1) - Uh, this part felt rather odd. After those little jumps this reduced spacing doesn't flow well, I strongly suggest to increase spacing a bit.<<sorry,no
  3. 00:34:386 (1,2,3) - This would flow much better if you switch positions between (1) & (2), consider changing it.<<sorry,no
  4. 01:23:260 (7,8) - By the time the ball starts reaching the end of (7), (8)'s apporach circle appears but it overlaps with the slider-followcircle so it's hard to see, I'd suggest to unstack (8) to avoid any problem.<<I think it's ok now ~ so no~
  5. 02:01:803 (1,2,1) - Hm, if it's possible, I'd like to ask you to reduce this jump a little bit, feels too harsh imo.<<sorry,no
  6. 02:02:598 (3,4,5,6,7) - As Garven mentioned above, I'd not suggest to use this kind of patterns, the repeat arrow is completely visible since the beginning so it feels unexpected.<<OK.fixed
  7. 02:15:114 (4,1) - This spacing doesn't make much sense, all the other objects have wider spacing. I strongly suggest to increase spacing, at least a few grids so it flows better.<<fixed
  8. 02:53:657 (2,3,4,5,6) - You should either merge these 2 stacks into 1 or unstack all the objects. Any of those alternatives would fit the music muuuch better, try it.<<sorry~no
Hm... overall, the mapset should be okay.
Thanks Gonzvlo ~ update ~
kajiyatta
star~
hope Ranked
nhSnork
The map is nice, but I also hope it'll get approved soon. I didn't get down to install it until today, and now with the update, it refuses to rank. >_< :)))))))
Garven
[Rin]
01:12:134 (10,1) - That spacing intentional?

[Rika]
Compare spacing between 00:03:392 (4,1) - 00:04:584 (2,3) - 00:05:379 (4,1) - 00:06:968 (4,5) -
Please keep your spacing changes like this consistent. Otherwise it just feels bad.
I still don't like a lot of the patterns used as they don't fit musically, but whatever. The inconsistency in the intro is aweors;df though.
Topic Starter
Kawayi Rika
OK.update ~
Garven
Rebub~
Breeze
After discussed with Garven, fixed some 1 grid movement blahbla, It's time to
re-RANK this map
S o r d a
gratz rerank
Akemi_Homura
congratz~!
Darksonic
lol Gratz.
hoLysoup
:>
ertyukjh010
GooD map ><

我只能夠SS 2個難度,另外兩個無能 TAT 原諒我
Sanzenin Nagi
lol
_Kiva
For chunbi heatherfield
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