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DJ Amuro - F

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Barney Stinson
First mod of this map!
General:
-Keep SliderTicks on 1. With new rules 0,5 are unrankable, 'cause player don't understand the velocity of a slider. (I mean, when there are slowdown and so on)
-SNAP GREEN POINTS. If u dunno how to do it ask in game

Easy:
-Well, for newbies slowdowns are hard to read. So try to make same velocities in whole map. You are a pro mapper, you will surely find a way to do it.

-7.011: Add finish
-8.570: ^
-9.379: Spacing here.
-11.687: http://osu.ppy.sh/ss/178844 Is VERY ugly to see and read. Try to do something like http://osu.ppy.sh/ss/178845 After that fix spacing 'till 19.479
Couldn't find so many errors. The problem is about generals

Normal:
AAAAAAAAAAAAW man. HPDR 3 cirlces bigger, AR 3 and OD 3

6.622. Spacing?
35.063. (1.2.3.4) NO, this is awful and unreadable. Make something else.
47.531 ^ Same here
1.05.063. Eh, 1/4 beats in a normal aren't good. do something like: http://puu.sh/8osa
1.06.622 Same here
1.09.349. Aaaaaaw again. If u use slowdowns spacings is closer. Apply this slider as never used slowdown (that I advers u not to use in normal.easy diffs) put it at x390 y375 (for move that slider there u have to remove grid snap
1.34.576 Yeah, no 1/4 beats.
Yeah, it's too hard. Really.

Hyper: Nothing bad on generals

55.323. Put slider under (8)
Nothing more. I think It's too confusing anyway.

Another: Can't find something specific wrong. The problem are the stream's ahesthetyc. I think theyre a bit ugly, but I'm talking about my tastes.

I don't really like this map. But with more work/help it could be really great! Hope my mod was useful. If u didn't understend something feel free to catch me in game. If u don't fix something just tell me why. I think my work is finished here. Wait for your mod!
-
Topic Starter
fartownik

Barney Stinson wrote:

First mod of this map!
General:
-Keep SliderTicks on 1. With new rules 0,5 are unrankable, 'cause player don't understand the velocity of a slider. (I mean, when there are slowdown and so on) - Done.

-SNAP GREEN POINTS. If u dunno how to do it ask in game - They're snapped. I just put them mostly 1/8 before what I wanted to change with hitsounds to avoid the unwanted sounds changes while fixing the offset.

Easy:
-Well, for newbies slowdowns are hard to read. So try to make same velocities in whole map. You are a pro mapper, you will surely find a way to do it. - These 'slowdowns' are not confusing because there are only 2 velocity changes in the entire map, and they're reasonable. Not gonna change anything about this.

-7.011: Add finish - Nope.
-8.570: ^ - Nope.
-9.379: Spacing here. - It's like 2 grid of spacing disobeyed but the symmetry is enough to guess what comes next.
-11.687: http://osu.ppy.sh/ss/178844 Is VERY ugly to see and read. Try to do something like http://osu.ppy.sh/ss/178845 After that fix spacing 'till 19.479 - Fixed but another way.
Couldn't find so many errors. The problem is about generals

Normal:
AAAAAAAAAAAAW man. HPDR 3 cirlces bigger, AR 3 and OD 3 -What? o_o I'm meant to raise it or what because I don't really understand this sentence. If so, I won't do it anyways. It's a NORMAL, these are standard values for a normal difficulty.

6.622. Spacing? - A jump.
35.063. (1.2.3.4) NO, this is awful and unreadable. Make something else. Fixed.
47.531 ^ Same here - Not confusing in any way.
1.05.063. Eh, 1/4 beats in a normal aren't good. do something like: http://puu.sh/8osa - Let's kill all the creativity and leave just 1/2 plain difficulty. It fits so I keep it.
1.06.622 Same here - ^
1.09.349. Aaaaaaw again. If u use slowdowns spacings is closer. Apply this slider as never used slowdown (that I advers u not to use in normal.easy diffs) put it at x390 y375 (for move that slider there u have to remove grid snap) - You can't miss this slider EVEN with hr+dt put on, unless you move your cursor in the against side of the screen.
1.34.576 Yeah, no 1/4 beats. - Enough said above.
Yeah, it's too hard. Really. - SS'd it with HR+Hid+DT in the FIRST play right after the mapping. Still means something.

Hyper: Nothing bad on generals

55.323. Put slider under (8) - Why?!
Nothing more. I think It's too confusing anyway. - ^

Another: Can't find something specific wrong. The problem are the stream's ahesthetyc. I think theyre a bit ugly, but I'm talking about my tastes.

I don't really like this map. But with more work/help it could be really great! Hope my mod was useful. If u didn't understend something feel free to catch me in game. If u don't fix something just tell me why. I think my work is finished here. Wait for your mod!
-
Thanks for your mod.
Rigeru_old
add tags "dj taka"
soulfear
No
He's dj TAKA
Mikkuri
my result


star~ xD :D
Topic Starter
fartownik

0OoMickeyoO0 wrote:

my result


star~ xD :D
Nice. Thanks for the star.
giiiuls
one of my fav songs by dj TAKA (because he is dj TAKA? ouo) anyway this map is really awesome.
Topic Starter
fartownik

giuyl-nyah wrote:

one of my fav songs by dj TAKA (because he is dj TAKA? ouo) anyway this map is really awesome.
Yes. And thank you!
Ulysses
Yeah,here's my m4m.Hello~

[Overall]
Nothing xp

[Another]
00:19:479 (1,2,3) - I think you should give a relax time to players.It's not necessary to add 1/8 sliders.Yes,it makes sences.However,I think you have better to del those sliders and only add a note at 00:19:479 (X) .It's enough at all~It's only a suggestion.

00:31:654 (1,2,3,1,1,1,1,2,3,4,5) - Make it like this will be better (The beat,not the mapset)
SPOILER
http://osu.ppy.sh/ss/196106

Really,the repeat streams are really annoying(May be only for me) like it 00:46:557 (5,6,7) -

00:52:790 (5,6,7) - ^

01:10:907 (1,2,3,1,2,3,1,2) -Great job~Fartownik

01:51:524 (1) - Add a timing line here,20volume.(This part is so quiet and the spinner bonus is too noisy!)

Awesome evil stream mapset~And those beats,I love it.

[Hyper]
00:19:576 (1) - The same~The spinnner bonus is too noisy.Add a timing line (Volume 20)
01:42:076 (1) - Don't be lazy ww~It's not fun at all~I don't like a repeating slider which repeats mroe than 4 times.
01:43:635 (1) - ^
01:46:752 (1,2,3,4,1,2,3,4) - It's too hard for hyper ww(I think)
01:49:868 (1) - This jump is too big for hyper~I missed in this place.
01:51:524 (1) - The same~The spinner bonus is too noisy.

[Normal]
00:05:453 (3) - Make it like this?(The beat,not the mapset orz)
SPOILER
http://osu.ppy.sh/ss/196110

00:57:076 (1) - The same xp~You know aboyt it.

01:37:401 (1,2,3,4) - Stack it probably~Without using grid snapping.(HERE under)
01:37:790 (2) - x219,y139
01:38:180 (3) - x219.y68
01:38:570 (4) - x290,y66

[Beginner]
00:56:881 (1) - You know about it lol


Okay~That's all~Good map overall~
Keep on going xp~~ :)
Edit:I will shoot a star if I hv a kd xp~
Now I hv no kd~
I am going to star to you~
AmaiHachimitsu
EDIT: Wow another mod while I was posting, so expect some resembles

I will d-do my b-best

Pro mapper is pro, so no major issues, rather suggestions than "you should do it man".

[Beginner]
00:28:829 (3,4,1) - I'm sure you don't want to change that, but I'm sure that will confuse beginners as well.
00:46:362 and 00:47:920 - Consider adding a note + placing them in the way that'll make the whole combo parallelogram shaped?
01:07:790 (1) - I'd like 2 reverses more here (with finish on the very end), but you'd have to move and shorten the spinner a bit and I don't know if that spinner will last long enough for a beginners.
01:49:868 (1) - -5% volume
01:53:667 - I don't ask why there's a timing section

[Normal]
01:07:790 (1,2,3) - How about removing the third slider and making the previous two 1 reverse longer each?
01:34:284 (1,2,3) - I don't mean it's bad, but it looks strange when there's no more 1/4 circles in this map. You won't like it but.. ;3
01:50:063 (1) - finish?
01:53:667 - Again strange timing section o.o

[Hyper]
00:37:888 (5) - 1 tick to the left sounds better IMO
Nothing more at all, but these sliderstreams can be even more lethal than [Another]'s streams

[Another]
Found nothing. Some parts are confusing and/or hard to read, but it's Your style after all + it's an [Another] lol It doesn't have any timing faults
Thank God You applied to my advice and decreased Overall Difficulty by 1
The only suggestion is to make the last circle's volume higher so we can hear the hitfinish clearly.

That's all I could find, I hope this modding won't be completely useless.

I'll give you a star cuz I love Dj Taka ;3

With Regards
Topic Starter
fartownik
Thanks for modding guys. I used some of your suggestions.
Samah
From queue:

All suggestions, do as you will. ;)

[Beginner]
00:29:901 (4) - Are these blue ticks confusing for a Beginner?
00:43:245 (1,2,3) - These might be too quiet.
01:49:868 (1) - Finish might sound good here.
Duplicated timing points: 00:07:063, 00:46:015

[Normal]
00:42:855 (1) - Too quiet?
00:50:648 (1,2) - Too close, move(2) up one?
01:50:063 (1) - Finish.
Duplicated timing points: 00:07:063, 00:46:015

[Hyper]
00:23:375 (4) - Reverse? I felt like I wanted to do this while playing.
01:51:524 (1) - I think this spinner is unnecessary. The spinners in Beginner/Normal end here (which is logical), but it seems odd to have a spinner start after the music has finished.
Duplicated timing points: 00:07:063, 00:46:015

[Another]
Holy streams, Batman!
00:14:414 (9) - Remove a repeat, to follow the piano.
00:15:972 (9) - ^
00:17:044 (7) - Remove this note, to follow the piano.
00:17:823 (7) - ^
00:46:752 (7) - I don't think you should hide this under (5). It should probably follow the same flow as (2,3,4).
00:52:985 (7) - ^
01:51:524 (1) - Same comment re: this spinner in Hyper.
Duplicated timing points: 00:07:063, 00:46:015

Nice maps.
al2e10
Welcome to AL2 mod queue

-----------------------------------Another
--Timing section--
00:00:778 (X) - Maybe change it to 80%. 100% is already too loud
--Combo problem--
00:29:609 (1) - Remove new combo and add it to 00:29:803 (2). Coz the spacing was changed.
00:56:881 (1) - That useless? :3 Maybe just remove it.
01:24:349 (6) - New combo right?
00:38:180 (1) - Remove it and 00:38:375 (2) - new combo?
00:49:089 (1) - Remove and 00:49:284 (2) new combo
00:52:206 (1) - Remove and 00:52:401 (2) - ^
01:27:271 (1) - ^ And 01:27:466 (2) - ^
01:39:739 (1) - ^ And 01:39:934 (2) - ^
--Sound--
00:42:076 (5,7) - REmove wistle seemed to be better.
01:13:927 (3) - Sound strange =[ I think remove it is better.

----------------------------------------Hyper
--Timing section--
00:00:778 (X) - Maybe change it to 80%. 100% is already too loud
--Sound--
01:07:790 (1,2) - A bit strange of the "Wistle" slider.

--------------Overall
I think the total Volume of the map can reduce 5%. That may have a large improve for the sound that I think.

Good luck and STAR ~~~ ***
Topic Starter
fartownik
Thanks for your mods, Samah and KingsAL2. Used some of your suggestions.
kosiga
hi~ fartownik :)

from my queue ~

here my mod ~

[General]
  1. Song folder - remove osb.file
  2. Preview Point - It is not unified. ( Normal diff:83375 , Other diff:778 ) Please unify it in all diff. ><
  3. KIAI TIME - Different Hyper and Another diff. plz change 01:51:476⇒01:51:427
  4. Inherited Points - Why are you using separate S:C1 and S:C2 and N;C2 ? http://puu.sh/aCvZ The folder also does not have the custom Soft-hitsound 1&2 and Normal-hitsound 2 . I think that you use only N and S and N:C1. ( or Forgotten full submission? >:( )
[Beginner]
  • You are a pro mapper. but why the DS is not a constant? I of the new mapper do not understand it :(
  1. 01:22:596 (1,1) - slider comes after a kick slider is difficult for a beginner. ><
  2. 01:49:868 (1) - spinner start 01:49:674
[Normal]
Same as Beginner diff :(
  1. 01:34:576 (2,3) - 1/4 timing stack is difficult for a beginner.
  2. 01:49:089 (2) - remove one repeat. and 01:49:868 (1) - tick move to 01:49:674 and 01:50:063 (1) - tick move to 01:49:868~01:51:427.
[Hyper]
  • good map :3
[Another]
  1. 00:08:959 (1) - remove NC
  2. 00:12:076 (1) - ^
  3. 00:16:557 (2) - add NC
  4. 00:17:336 (2) - ^
  5. 00:31:946 (1,1,1,1,1) - Suggestion of the rhythm http://puu.sh/aCHJ
  6. 00:36:427 (2) - I prefer grid x128,y64 and 00:36:622 (1) - x240,y64 :D
  7. 01:13:245 (1,2) - Suggestion of the rhythm http://puu.sh/aCIE
That' all~

very hard map :o but mapset is good . Star☆

Good luck ~
Topic Starter
fartownik

kosiga wrote:

hi~ fartownik :)

from my queue ~

here my mod ~

[General]
  1. Song folder - remove osb.file
  2. Preview Point - It is not unified. ( Normal diff:83375 , Other diff:778 ) Please unify it in all diff. ><
  3. KIAI TIME - Different Hyper and Another diff. plz change 01:51:476⇒01:51:427
  4. Inherited Points - Why are you using separate S:C1 and S:C2 and N;C2 ? http://puu.sh/aCvZ The folder also does not have the custom Soft-hitsound 1&2 and Normal-hitsound 2 . I think that you use only N and S and N:C1. ( or Forgotten full submission? >:( )
[Beginner]
  • You are a pro mapper. but why the DS is not a constant? I of the new mapper do not understand it :(
  1. 01:22:596 (1,1) - slider comes after a kick slider is difficult for a beginner. ><
  2. 01:49:868 (1) - spinner start 01:49:674
[Normal]
Same as Beginner diff :(
  1. 01:34:576 (2,3) - 1/4 timing stack is difficult for a beginner.
  2. 01:49:089 (2) - remove one repeat. and 01:49:868 (1) - tick move to 01:49:674 and 01:50:063 (1) - tick move to 01:49:868~01:51:427.
[Hyper]
  • good map :3
[Another]
  1. 00:08:959 (1) - remove NC
  2. 00:12:076 (1) - ^
  3. 00:16:557 (2) - add NC
  4. 00:17:336 (2) - ^
  5. 00:31:946 (1,1,1,1,1) - Suggestion of the rhythm http://puu.sh/aCHJ
  6. 00:36:427 (2) - I prefer grid x128,y64 and 00:36:622 (1) - x240,y64 :D
  7. 01:13:245 (1,2) - Suggestion of the rhythm http://puu.sh/aCIE
That' all~

very hard map :o but mapset is good . Star☆

Good luck ~
Thanks for modding, Used some of your suggestions.
Sallad4ever
sorry for the late reply

[General]

  1. The kiai time end on Another & Hyper are different with Beginner and Normal
[Beginner]
  1. 01:45:193 (1,2,1,2,1,1) - The overlaps don't look very good, maybe arrange them into something like this then this
  2. 01:49:868 (1) - Add finish on this spinner, there is one the music and beside you've used finish on this particular place on Hyper & Another

[Normal]

  1. The name "Normal" doesn't fit with this difficulty, of the 1/2 short slider and how the object are covered by the hitburst making them hard to see. Probably rename this to Advance or any other custom name
  2. 00:20:599 & 00:20:989 - remove these 2 timing section, they are unnecessary
  3. 00:29:609 (2,3,4) - First time playing this rhythm is very unexpected, probably because how 2 ended on 1/4 (there's another 3/4 slider like this but it has 1 repeat thus it's easier to follow) I suggest to change 3 & 4 into a slider, this will at least give some room if player is surprised from the 2
  4. 00:57:076 (1) - Add finish
  5. 01:05:063 (2,1) - These 2 sliders don't fit & awkward. There's no beat or anything on the 1/4 where those sliders end, thus they don't sound good. I suggest to use a 1/2 slider or 2 circles on 1/1 & 1/2 beat
  6. 01:12:466 (1) - Remove NC
  7. 01:34:576 (2) - Another 1/4 beat object that doesn't fit with the music. For this one I suggest to use a different rhythm, something like this
  8. 01:44:414 (3) - The repeat is covered by the previous object's hitburst and this is unrankable. Try arranging them diagonally, kinda like this
  9. 01:50:063 (1) - same as spinner on the Beginner diff
[Hyper]
  1. 01:07:596 (6) - This is kinda tricky and surprising and considering the difficulty of the map (this is equal to Hard right?) I suggest to change this into circles
  2. 01:46:752 (1,2,3,4,1,2,3,4) - I want MOAR <3
[Another]
  1. 00:30:485 (1) ~ 00:31:946 (1) - The spacing on the streams on this part is very big, it's playable but imo the flow is not very good. I suggest to use 1x DS (distance snap) for them
  2. 00:56:881 (1) - Finish?
  3. 01:15:972 - I'm sure that this normal sample set is not intentional, the normal slider slide sounds weird
  4. 01:13:732 (2,3) - Hmm quite hard too read this, maybe change these into a slider?
I would rather if you can search more mod for Normal diff, but if you don't want to then please call me back
Topic Starter
fartownik

Sallad4ever wrote:

sorry for the late reply

[General]

  1. The kiai time end on Another & Hyper are different with Beginner and Normal - Fixed
[Beginner]
  1. 01:45:193 (1,2,1,2,1,1) - The overlaps don't look very good, maybe arrange them into something like - Fixedthis then this
  2. 01:49:868 (1) - Add finish on this spinner, there is one the music and beside you've used finish on this particular place on Hyper & Another - Fixed

[Normal]

  1. The name "Normal" doesn't fit with this difficulty, of the 1/2 short slider and how the object are covered by the hitburst making them hard to see. Probably rename this to Advance or any other custom name
  2. 00:20:599 & 00:20:989 - remove these 2 timing section, they are unnecessary - Fixed
  3. 00:29:609 (2,3,4) - First time playing this rhythm is very unexpected, probably because how 2 ended on 1/4 (there's another 3/4 slider like this but it has 1 repeat thus it's easier to follow) I suggest to change 3 & 4 into a slider, this will at least give some room if player is surprised from the 2 - Fixed
  4. 00:57:076 (1) - Add finish - Fixed
  5. 01:05:063 (2,1) - These 2 sliders don't fit & awkward. There's no beat or anything on the 1/4 where those sliders end, thus they don't sound good. I suggest to use a 1/2 slider or 2 circles on 1/1 & 1/2 beat - I like them as they currently are.
  6. 01:12:466 (1) - Remove NC - Fixed
  7. 01:34:576 (2) - Another 1/4 beat object that doesn't fit with the music. For this one I suggest to use a different rhythm, something like this - Fixed
  8. 01:44:414 (3) - The repeat is covered by the previous object's hitburst and this is unrankable. Try arranging them diagonally, kinda like this - Fixed
  9. 01:50:063 (1) - same as spinner on the Beginner diff - Fixed
[Hyper]
  1. 01:07:596 (6) - This is kinda tricky and surprising and considering the difficulty of the map (this is equal to Hard right?) I suggest to change this into circles - Fixed
  2. 01:46:752 (1,2,3,4,1,2,3,4) - I want MOAR <3 - YES
[Another]
  1. 00:30:485 (1) ~ 00:31:946 (1) - The spacing on the streams on this part is very big, it's playable but imo the flow is not very good. I suggest to use 1x DS (distance snap) for them - I like this part as it currenly is.
  2. 00:56:881 (1) - Finish? - Fixed
  3. 01:15:972 - I'm sure that this normal sample set is not intentional, the normal slider slide sounds weird - Fixed
  4. 01:13:732 (2,3) - Hmm quite hard too read this, maybe change these into a slider? - Fixed
I would rather if you can search more mod for Normal diff, but if you don't want to then please call me back
Thanks a lot for your mod.
Sallad4ever
I can play Hyper all day just for 01:46:752 (1,2,3,4,1,2,3,4) :D
Anyway, here's your BUBBLE!!!

Good Luck~
Topic Starter
fartownik

Sallad4ever wrote:

I can play Hyper all day just for 01:46:752 (1,2,3,4,1,2,3,4) :D
Anyway, here's your BUBBLE!!!

Good Luck~
Yay, thanks Sallad.
Alace
streams kill me
ranked
Topic Starter
fartownik

Alace wrote:

streams kill me
ranked
Lifesaver :o
kanpakyin
yay,I'm glad to see this ranked,congrats!
eveless
wow F!
Hernan
Great map
-kevincela-

Hernan wrote:

Great map
OzzyOzrock

-kevincela- wrote:

Hernan wrote:

Great map
Sallad4ever
woot congratz :D

/me goes playing Hyper
Ijah_old
Grats~
Hyper feels weird, none the less, #1'd
giiiuls
2nd lincle song ranked. great!
Topic Starter
fartownik
Thanks guys.
Bakario
:F
wule
Nice stream map! gratz :D
Marcin
my notebook
now look at background.
Isn't it the same ?
newbk2154
미쳤네
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