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posted
This beatmap was submitted using in-game submission on Friday, December 8, 2017 at 8:29:31 PM

Artist: halyosy
Title: Snowman
Source: 初音ミク Project mirai 2
Tags: KAITO Vocaloid Ayyri 1Her0 hatsune miku Deluxe DX ARCADE Future Tone Colorful Sound SEGA Christmas winter merry santa Initial D. BURNIGN melting edit song mix eurobeat Niko Night of Fire
BPM: 127
Filesize: 28839kb
Play Time: 01:36
Difficulties Available:
  1. Advanced (2.09 stars, 166 notes)
  2. Ayyffy's Difficult (3.26 stars, 266 notes)
  3. Ayyri's Flame (4.2 stars, 339 notes)
  4. Ayyri's Heated Oni (3.53 stars, 469 notes)
  5. Chilled Muzukashii (2.94 stars, 346 notes)
  6. Relaxing (1.41 stars, 104 notes)


Download: halyosy - Snowman
Information: Scores/Beatmap Listing
---------------

Beginning to move, I'm a Snowman

Relaxing and Advanced by Noffy
Difficult by Noffy and Ayyri
🔥Flame 🔥 by Ayyri
Chilled Muzukashii by Noffy
Heated Oni by Ayyri


credits for video
The first half of the video as recorded from project mirai

second (mmd) half:
Accessory:
snowman stage (night) - WildStudio, SEGA
Road Roller - Momonga

Effects:
Diffusion - Sobaro
PostRimLighting - mfakane
Round Snow - Spakaford1

Models:
Project Mirai Snowman KAITO - SteelDollS, PriChama, SEGA
TDA Diamond Dust KAITO - Jjinomu
TDA Ice Fog LEN - Jjinomu

Motion:
Camera - dorothy3242
Night of Fire dance - TN
posted
Hello, from Christmas queue!

Red = unrankable

[General]
  1. drum-hitfinish2.wav hitsound is unused.


[Relaxing]
  1. 00:08:025 (1,2) - Angle between these sliders makes them a bit harsh to aim, what are you think about setting up a more comfortable angle, like this for example? // 01:02:469 (2,3) - The same here.
  2. 00:16:528 (2) - 00:22:197 (4) - 00:25:977 (4) - 00:29:756 (4) - 00:33:536 (4) - All of these sliders is using different shape, what looks a bit random, I prefer to make these shapes the same or at least repeatable.
  3. 00:58:979 - This song change makes brake between 00:58:576 (4) - this circle and 00:58:979 (1) - this slider a bit small which is a bit misleading, the easiest way to avoid this issue is deleting 00:58:576 (4) - this circle I guess.


ok that's all from me right now I guess
what a meme
posted

Venix wrote:

Hello, from Christmas queue! how did you force your way into this thread?? this is v2 why. Merry christmas, thank you very much though!! :)

Red = unrankable

[General]
  1. drum-hitfinish2.wav hitsound is unused. if you read the v2 thread or the description you'd have seen my message that hitsounds are unfinished :(


[Relaxing]
  1. 00:08:025 (1,2) - Angle between these sliders makes them a bit harsh to aim, what are you think about setting up a more comfortable angle, like this for example? // 01:02:469 (2,3) - The same here. no, they're this way because they're such long sliders. it'll be a bit more balanced by having harder to play placement with easy rhythm vs. later easier placement and hard rhythm.
  2. 00:16:528 (2) - 00:22:197 (4) - 00:25:977 (4) - 00:29:756 (4) - 00:33:536 (4) - All of these sliders is using different shape, what looks a bit random, I prefer to make these shapes the same or at least repeatable. huh? but 00:22:197 (4,4,4) - are nearly identical with around 1 pixel of variation and the other two are part of patterns to where their being as flat would look out of place. no change.
  3. 00:58:979 - This song change makes brake between 00:58:576 (4) - this circle and 00:58:979 (1) - this slider a bit small which is a bit misleading, the easiest way to avoid this issue is deleting 00:58:576 (4) - this circle I guess. changed (3,4) to a slider


ok that's all from me right now I guess thanks :3
what a meme
posted
future modders that find this thread: please use modding v2, thanks qwq
posted
8-) locked on request, use modding v2
posted
good troll xD :)
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