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[Steins;Gate OP] Itou Kanako - Hacking to the Gate ~TV size~

posted
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Topic Starter
Weijie01
This beatmap was submitted using in-game submission on domenica 24 dicembre 2017 at 23:55:50

Artist: [Steins;Gate OP] Itou Kanako
Title: Hacking to the Gate ~TV size~
Source: Steins;Gate
Tags: steins gate op
BPM: 161
Filesize: 2308kb
Play Time: 01:29
Difficulties Available:
  1. Insane (4,72 stars, 314 notes)
Download: [Steins;Gate OP] Itou Kanako - Hacking to the Gate ~TV size~
Information: Scores/Beatmap Listing
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2nd beatmap!
MrMan
Hey, from my queue.

Cool bg and Neat clock ;)

Also, always consider setting up Combo Colours. They're not that important but it does add a tad bit of depth to a map. I usually base my combo colours off of the bg I chose so keep that in mind.

Insane
00:08:552 (4,9) - These sliders are unnecessarily slow and long. I know you're trying to keep things from being repetitive but you're missing out on all of the other important sounds in the music.

00:15:447 (1,2) - Spacing here is too high, there nothing in the music asking for this.

00:16:192 (4,5) - ^

00:22:714 (1,2,3,4) - These jumps make more sense. A change in the music asking for higher spaced jumps and patterns and you mapped it accordingly, nicely done.

00:42:093 (6,7) - but spacing here doesn't make sense like before.

00:49:173 (10) - There is no sound here so this circle is out of place.

01:07:807 (1) - Consider rotating this by -20 degrees on selection center (Ctrl+Shift+R). This flow is pretty awkward.

01:13:583 - There is a beat on this red tick.

Nice map. Although consider mapping hitsounds next time, they're always appreciated.

Good luck.
Rakphine
Hi from my Modding Queue

well to start you have enough timing points that are not good at all (you'll have to work hard with my mod)
My mod is based before the kiai, do not judge me :? , but it has so many jumpS, that it is impossible to play.

[Insane]
00:03:894 useless timing point
00:08:552(4) Here are two things, ^^^ and this slider should end in 00:08:739 and add 2 notes
00:10:43(9) ^^^
00:11:347 useless timing point
00:12:338 ^^^
00:13:370 ^^^
00:22:155(10) Horrible, it should end in 00:22:341 and add 1 note later
00:34:080(10) try to give it a not so horrible shape
00:37:434(7) ^^^
00:47:496(4) must end in 00:
47:483 and add 1 note later
00:49:360(1) Add a prettier shape pls
00:55:322 Timing Point useless, same with 00:56:813

There are many useless Timing points, try to fix the timings of the kiai pls

:) GL
Topic Starter
Weijie01

-CerealBox- wrote:

Hey, from my queue.

Cool bg and Neat clock ;) Thanks!

Also, always consider setting up Combo Colours. They're not that important but it does add a tad bit of depth to a map. I usually base my combo colours off of the bg I chose so keep that in mind. Thank you for your advice,there are still a lot of things that i just forget while making a map.

Insane
00:08:552 (4,9) - These sliders are unnecessarily slow and long. I know you're trying to keep things from being repetitive but you're missing out on all of the other important sounds in the music. I have mixed feeling for this,is it really that bad to not map 2 notes for a longer one?
You can kinda hear a instrument that goes higher and higher pitch there and i wanted to map that sound.


00:15:447 (1,2) - Spacing here is too high, there nothing in the music asking for this. Yep

00:16:192 (4,5) - ^ Yeah

00:22:714 (1,2,3,4) - These jumps make more sense. A change in the music asking for higher spaced jumps and patterns and you mapped it accordingly, nicely done. Yep

00:42:093 (6,7) - but spacing here doesn't make sense like before. Yeah...

00:49:173 (10) - There is no sound here so this circle is out of place. There are vocals,but there is no percussion. I think that mapping vocals is alright

01:07:807 (1) - Consider rotating this by -20 degrees on selection center (Ctrl+Shift+R). This flow is pretty awkward. I'm not sure what you mean

01:13:583 - There is a beat on this red tick. Beat but no vocals. I didn't map it. Is it bad?


Nice map. Although consider mapping hitsounds next time, they're always appreciated. Yeah,it's soo boring tho

Good luck. Thanks!


Thank you for your mod!
Topic Starter
Weijie01

Lissel wrote:

Hi from my Modding Queue

well to start you have enough timing points that are not good at all (you'll have to work hard with my mod)
My mod is based before the kiai, do not judge me :? , but it has so many jumpS, that it is impossible to play.

[Insane]
00:03:894 useless timing point I don't get what you're trying to say with useless timing poit. I used it to change slider speed, why is it useless?
00:08:552(4) Here are two things, ^^^ and this slider should end in 00:08:739 and add 2 notesThere is a long sound that goes up and up,
I wanted to map that, is it bad?

00:10:43(9) ^^^
00:11:347 useless timing point
00:12:338 ^^^
00:13:370 ^^^
00:22:155(10) Horrible, it should end in 00:22:341 and add 1 note later Wanted to map the long sound again. Bad?
00:34:080(10) try to give it a not so horrible shape I don't know how to make a good shape :(
00:37:434(7) ^^^
00:47:496(4) must end in 00:
47:483 and add 1 note later
00:49:360(1) Add a prettier shape pls
00:55:322 Timing Point useless, same with 00:56:813

There are many useless Timing points, try to fix the timings of the kiai pls I don't get the timing point thing D:

:) GL
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