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Uchida Maaya - +INTERSECT+ (Short ver.)

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Topic Starter
kuragehime
This beatmap was submitted using in-game submission on 2017年11月5日 at 9:44:36

Artist: Uchida Maaya
Title: +INTERSECT+ (Short ver.)
Tags: Uchida Maaya +INTERSECT+ ZAQ
BPM: 172
Filesize: 17883kb
Play Time: 01:45
Difficulties Available:
  1. Extra (5.29 stars, 403 notes)
  2. Hard (3.71 stars, 244 notes)
  3. Insane (4.53 stars, 342 notes)
  4. Normal (1.78 stars, 113 notes)
Download: Uchida Maaya - +INTERSECT+ (Short ver.)
Download: Uchida Maaya - +INTERSECT+ (Short ver.) (no video)
Information: Scores/Beatmap Listing
---------------
Maaya taso !
Josh123uaJ
Ayy from my q.

General: You can cut the first 9.5 seconds of the audio since there's just silence in the beginning. Also, what's that at the end of the audio?

Imo, you don't need to place breaks here (idk how to explain it properly but it just doesn't feel like the music is calm enough for a break).

Another major thing is new combos, some NCs aren't necessary and others are needed since there's emphasis. (A safe rule is to put NCs on big white ticks. This works for most maps like this one but not all.)

Custom colors are appreciated as it makes the map look better.

Normal:
This diff is way too hard for a normal. I suggest setting HP Drain, Overall Difficulty, and Approach Rate to 4 to make it easier for newer players.

Another thing is that slider velocity is too fast for newer players. Please consider lowering it down to .80 to 1.00 in the timing tab. Also, normals don't need sv changes at all since they can create confusion for newer players.

For normal, distance snapping is really important as it allows newer players to still comfortably play without being confused by distance (and also sv changes from my previous point). For example, spacing at 01:18:554 (2,3,1) is really confusing since the first two sliders there are close in spacing but yet in the timeline, they're farther apart. Check AiMod and see any distance snapping inconsistencies. I recommend using a distance snap of around .8x throughout

00:24:397 (1) - I don't recommend a spinner here. It's too quick for normal players to react.
00:41:926 (1,3) - You don't need to overlap them here since it looks messy when sliders clump together (especially in normal where the AR is low)
00:55:880 (1) - If you're trying to make a snaking slider, you can arrange slider points like this(See this picture whenever I mention snaking sliders :U ). Same at 00:57:275 (2).

Hard:
A lot of sliders end later than they should. For exmaple, 01:37:740 (1,2,3,4,5) ends in 1/8 beat later than they should've ended and 01:44:194 (3) ends at 1/16 beat later than it should've had (Weirdly enough Insane and Extra doesn't have this problem). Make the sliders throughout the map end at their proper places (mostly by reducing slider length so it ends 1/8 beat earlier). I can't help you much here.

01:34:601 (4) - Improve the snaking slider.

Insane:
This is where I start focusing on the aesthetics of the map since I don't find any major problems regarding rhythm.
00:15:415 (1,2) - Turn the first slider into two circles since there's two strong notes there. For the second slider, shorten it into a 1/2 slider and move it to the next red tick.
00:18:729 (2) - Consider spacing out this note more. Spacing like this can cause some players to misread this since they'll think the notes have a 1/4 gap in rhythm.
00:23:264 (3) - Consider making this into two circles since the slider end has a stronger note and the stronger note should be clickable.
00:26:578 (2) - Make this a 1/2 slider and move it back one tick. I don't see why there should be a gap in rhythm for the last slider to this one. Don't forget to add a note after this slider to fill in the gap
00:27:973 (1,2,3) - You could equally space them out from each other.
00:30:066 (1) - Should be two circles since slider beginning and end have claps that should be clickable.
00:52:392 (3) - You could move the two middle slider points closer to each other to make the slider slimmer and look a little better.
00:54:833 (1,2,3,4,5) - You could make this into a better star pattern to make it look better.
00:56:054 (2) - Curve this like the next two sliders to make the flow better and also make it look better.
01:15:764 (2,4) - Should avoid overlap here to prevent messiness.
01:20:124 (1,2,3,4,5) - This could look a lot better. Use a slider and turn that slider into circles (Ctrl+Shift+F). You can get clean patterns for streams and bursts from that method.
01:23:787 (1) - Snaking slider could be improve.
01:34:252 (2) - Increase spacing to avoid rhythm confusion from players.
01:36:345 (1,2,3) - These could look better by making them parallel.



Extra:
00:14:717 (3,5) - The overlap makes the pattern messy. Maybe move (3) down so they don't touch.
00:18:903 (1,2,3) - You could form a perfect triangle with the slider end of (1) and the two circles. Makes it look better
00:19:950 (1,3) - Get rid of overlap (same reason).
00:22:915 (2,3) - These should be spaced out since they have two strong notes there.
00:57:275 (3,5) - Snaking sliders could look better.
01:07:043 (1,2) - These could look parallel to improve look.
01:16:287 (1,2) - ^
01:17:159 (4) - Space this out a little more from the last slider to avoid rhythm confusion.
01:40:531 (1,2,3,4,5) - Could use a slider and turn that into circles to make a cleaner pattern.

GL with this map.
Topic Starter
kuragehime

Josh123uaJ wrote:

Ayy from my q.

General: You can cut the first 9.5 seconds of the audio since there's just silence in the beginning. Also, what's that at the end of the audio?

Imo, you don't need to place breaks here (idk how to explain it properly but it just doesn't feel like the music is calm enough for a break).

Another major thing is new combos, some NCs aren't necessary and others are needed since there's emphasis. (A safe rule is to put NCs on big white ticks. This works for most maps like this one but not all.)

Custom colors are appreciated as it makes the map look better.

Normal:
This diff is way too hard for a normal. I suggest setting HP Drain, Overall Difficulty, and Approach Rate to 4 to make it easier for newer players.

Another thing is that slider velocity is too fast for newer players. Please consider lowering it down to .80 to 1.00 in the timing tab. Also, normals don't need sv changes at all since they can create confusion for newer players.

For normal, distance snapping is really important as it allows newer players to still comfortably play without being confused by distance (and also sv changes from my previous point). For example, spacing at 01:18:554 (2,3,1) is really confusing since the first two sliders there are close in spacing but yet in the timeline, they're farther apart. Check AiMod and see any distance snapping inconsistencies. I recommend using a distance snap of around .8x throughout

00:24:397 (1) - I don't recommend a spinner here. It's too quick for normal players to react.
00:41:926 (1,3) - You don't need to overlap them here since it looks messy when sliders clump together (especially in normal where the AR is low)
00:55:880 (1) - If you're trying to make a snaking slider, you can arrange slider points like this(See this picture whenever I mention snaking sliders :U ). Same at 00:57:275 (2).

Hard:
A lot of sliders end later than they should. For exmaple, 01:37:740 (1,2,3,4,5) ends in 1/8 beat later than they should've ended and 01:44:194 (3) ends at 1/16 beat later than it should've had (Weirdly enough Insane and Extra doesn't have this problem). Make the sliders throughout the map end at their proper places (mostly by reducing slider length so it ends 1/8 beat earlier). I can't help you much here.

01:34:601 (4) - Improve the snaking slider.

Insane:
This is where I start focusing on the aesthetics of the map since I don't find any major problems regarding rhythm.
00:15:415 (1,2) - Turn the first slider into two circles since there's two strong notes there. For the second slider, shorten it into a 1/2 slider and move it to the next red tick.
00:18:729 (2) - Consider spacing out this note more. Spacing like this can cause some players to misread this since they'll think the notes have a 1/4 gap in rhythm.
00:23:264 (3) - Consider making this into two circles since the slider end has a stronger note and the stronger note should be clickable.
00:26:578 (2) - Make this a 1/2 slider and move it back one tick. I don't see why there should be a gap in rhythm for the last slider to this one. Don't forget to add a note after this slider to fill in the gap
00:27:973 (1,2,3) - You could equally space them out from each other.
00:30:066 (1) - Should be two circles since slider beginning and end have claps that should be clickable.
00:52:392 (3) - You could move the two middle slider points closer to each other to make the slider slimmer and look a little better.
00:54:833 (1,2,3,4,5) - You could make this into a better star pattern to make it look better.
00:56:054 (2) - Curve this like the next two sliders to make the flow better and also make it look better.
01:15:764 (2,4) - Should avoid overlap here to prevent messiness.
01:20:124 (1,2,3,4,5) - This could look a lot better. Use a slider and turn that slider into circles (Ctrl+Shift+F). You can get clean patterns for streams and bursts from that method.
01:23:787 (1) - Snaking slider could be improve.
01:34:252 (2) - Increase spacing to avoid rhythm confusion from players.
01:36:345 (1,2,3) - These could look better by making them parallel.



Extra:
00:14:717 (3,5) - The overlap makes the pattern messy. Maybe move (3) down so they don't touch.
00:18:903 (1,2,3) - You could form a perfect triangle with the slider end of (1) and the two circles. Makes it look better
00:19:950 (1,3) - Get rid of overlap (same reason).
00:22:915 (2,3) - These should be spaced out since they have two strong notes there.
00:57:275 (3,5) - Snaking sliders could look better.
01:07:043 (1,2) - These could look parallel to improve look.
01:16:287 (1,2) - ^
01:17:159 (4) - Space this out a little more from the last slider to avoid rhythm confusion.
01:40:531 (1,2,3,4,5) - Could use a slider and turn that into circles to make a cleaner pattern.

GL with this map.
Thanks.
MrMan
Hey, from my queue.
You didn't specify which difficulty you wanted me to mod so i'm just gonna mod Extra :v

I should also mention that you should add custom combo colours to your maps. It's not really That important but it does add a tad bit of depth to your map. I usually base my combo colours off of the BG I chose.

Extra
00:11:229 - Move the timing point here. (Or change offset to 11229) This is when the first major beat starts.

00:11:228 - Spinner?

00:14:368 (2,3,4) - This has really awkward flow. Maybe move 00:14:891 (4) - more to the right.

00:18:206 (1) - This is a really strange looking slider shape here. I don't want to force my aesthetic or my opinion on you (cuz it is just my opinion) But maybe try a different shape or a normal 3 point slider.

00:14:019 - From here to 01:11:229 - Here, could really use more hitsounding, (if you're really keen on getting this ranked).

00:45:240 (3) - This 3 point slider stands out. I noticed that you mapped the vocals with 3 point sliders in this section but 00:44:717 (1,6) - These two are only 2 point sliders.

01:14:194 (2) - This is a 3 point slider, I know I'm nitpicking but its always good to have a clean map. The slight curve on this compared to the other Straight sliders can really trigger some people.

01:38:089 (2) - Again, this is a 3 point slider, it would work better if there was only just two anchors.

And that's all I could really find. I did a lot of nitpicking but this mod could've been a whole lot longer because you have a very messy looking map. Try to overlap objects more often and have clean sliders rather than just hand making each and every single one. You can always just abuse the Copy and Paste for sliders for a super clean looking map with the sliders.

Good Luck mapping
Topic Starter
kuragehime

-CerealBox- wrote:

Hey, from my queue.
You didn't specify which difficulty you wanted me to mod so i'm just gonna mod Extra :v

I should also mention that you should add custom combo colours to your maps. It's not really That important but it does add a tad bit of depth to your map. I usually base my combo colours off of the BG I chose.

Extra
00:11:229 - Move the timing point here. (Or change offset to 11229) This is when the first major beat starts.

00:11:228 - Spinner?

00:14:368 (2,3,4) - This has really awkward flow. Maybe move 00:14:891 (4) - more to the right.

00:18:206 (1) - This is a really strange looking slider shape here. I don't want to force my aesthetic or my opinion on you (cuz it is just my opinion) But maybe try a different shape or a normal 3 point slider.

00:14:019 - From here to 01:11:229 - Here, could really use more hitsounding, (if you're really keen on getting this ranked).

00:45:240 (3) - This 3 point slider stands out. I noticed that you mapped the vocals with 3 point sliders in this section but 00:44:717 (1,6) - These two are only 2 point sliders.

01:14:194 (2) - This is a 3 point slider, I know I'm nitpicking but its always good to have a clean map. The slight curve on this compared to the other Straight sliders can really trigger some people.

01:38:089 (2) - Again, this is a 3 point slider, it would work better if there was only just two anchors.

And that's all I could really find. I did a lot of nitpicking but this mod could've been a whole lot longer because you have a very messy looking map. Try to overlap objects more often and have clean sliders rather than just hand making each and every single one. You can always just abuse the Copy and Paste for sliders for a super clean looking map with the sliders.

Good Luck mapping
Thanks!
mantasu
o/ from my q

[Insane]
In general the way you use overlaps looks... bad. It feels like AR is not high enough even though it is and it's pretty hard to read your map
If you're doing overlap pattern you should overlap at same spots, not just random places
00:11:228 (1) - I suggest ending spinner 00:13:147 - here and then add 2 circles 00:13:322 - here and 00:13:496 - here bc this is insane, in lower diffs that'd be ok
00:15:938 (3,4) - overmapped and undermapped:
00:16:025 - there and 00:16:112 - there are no sounds, while 00:16:287 - there's a sound that is not mapped
00:19:950 (1,2) - blanket
00:34:949 - this sound is important and it should be clicked so I suggest making this 00:34:601 (4) - just a simple 1/2 slider and adding a circle 00:34:949 - here
00:38:351 - missed sound
00:40:356 (3,4) - sliders should start at white ticks (take a look https://www.youtube.com/watch?v=qmCEfh865b4&t=3s)
01:11:229 (1) - instead of spinner you should really map the sounds bc this is higher diff
01:14:543 (8) - could be a stream
01:18:903 (4) - remove whistle sound from sliderbody
01:32:508 (1,2,3) - try to avoid wide angle jumps, especially if you don't use in your map at all :D
btw you should give kudosu if mod was helpful xd

nice song, GL~
Topic Starter
kuragehime

seselis1 wrote:

o/ from my q

[Insane]
In general the way you use overlaps looks... bad. It feels like AR is not high enough even though it is and it's pretty hard to read your map
If you're doing overlap pattern you should overlap at same spots, not just random places
00:11:228 (1) - I suggest ending spinner 00:13:147 - here and then add 2 circles 00:13:322 - here and 00:13:496 - here bc this is insane, in lower diffs that'd be ok
00:15:938 (3,4) - overmapped and undermapped:
00:16:025 - there and 00:16:112 - there are no sounds, while 00:16:287 - there's a sound that is not mapped
00:19:950 (1,2) - blanket
00:34:949 - this sound is important and it should be clicked so I suggest making this 00:34:601 (4) - just a simple 1/2 slider and adding a circle 00:34:949 - here
00:38:351 - missed sound
00:40:356 (3,4) - sliders should start at white ticks (take a look https://www.youtube.com/watch?v=qmCEfh865b4&t=3s)
01:11:229 (1) - instead of spinner you should really map the sounds bc this is higher diff
01:14:543 (8) - could be a stream
01:18:903 (4) - remove whistle sound from sliderbody
01:32:508 (1,2,3) - try to avoid wide angle jumps, especially if you don't use in your map at all :D
btw you should give kudosu if mod was helpful xd

nice song, GL~
Thanks!
Cheri
From my Queue - only modding the top difficulty

  • General
  1. You might as well make the it CS 4 - 4.1 really doesn't make much of a difference imo
  2. Turn off countdown on all difficulties

  • Extra
  1. 00:16:199 - there is no sound here for this note so I suggest removing it
  2. 00:16:723 - However there is a sound here where you can map instead of above
  3. 00:17:857 (4,5) - the music is getting louder and louder and imo these notes should have more spacing than it does currently
  4. 00:18:205 (1) - This would be more comfortable if you move this up about X: 372 Y: 108 - while ya move it you might as well blanket to 00:17:508 (3) - if you do this
  5. 00:20:037 (2) - there is nothing support the sound on the blue tick here and this 1 as well 00:20:211 (4) - so I suggest to remove and think of something else for the other notes in the stack
  6. 00:24:485 (1,2,3,4,5,6,7) - k the last one I'll be point out (you may have more than this) the stream is over mapped - the actually stream starts at 00:24:833 - and ends at 00:25:095 - so basically you need to remove all the blue ticks before 00:24:833 - and most likely have to remap this part a bit
GL
Topic Starter
kuragehime

Hailie wrote:

From my Queue - only modding the top difficulty

  • General
  1. You might as well make the it CS 4 - 4.1 really doesn't make much of a difference imo
  2. Turn off countdown on all difficulties

  • Extra
  1. 00:16:199 - there is no sound here for this note so I suggest removing it
  2. 00:16:723 - However there is a sound here where you can map instead of above
  3. 00:17:857 (4,5) - the music is getting louder and louder and imo these notes should have more spacing than it does currently
  4. 00:18:205 (1) - This would be more comfortable if you move this up about X: 372 Y: 108 - while ya move it you might as well blanket to 00:17:508 (3) - if you do this
  5. 00:20:037 (2) - there is nothing support the sound on the blue tick here and this 1 as well 00:20:211 (4) - so I suggest to remove and think of something else for the other notes in the stack
  6. 00:24:485 (1,2,3,4,5,6,7) - k the last one I'll be point out (you may have more than this) the stream is over mapped - the actually stream starts at 00:24:833 - and ends at 00:25:095 - so basically you need to remove all the blue ticks before 00:24:833 - and most likely have to remap this part a bit
GL
Thanks~
July - San
Hi-hi!

From my queue! :)
NM

Okay let's see here...
日本語の投稿(Thanks google translator)


Normal

私はスライダの速度が1.0でなければならないと思う, 現在のものは非常に高速です(1,4)

スライダの速度はすでに固定されているので、リセットの難しさが始まります

00:39:136 (1,2,3) - (私は彼らが非常に近いと思う)

00:41:229 (4) - (私はそれが良いと思う、このスライダーの "スピン") (あなたはより良く見ることができた)

01:02:508 - (ここでサークルを入れていいですね) (それは私の味に良く見える)

あなたはこの難しさに音を入れるべきです

Hard


00:19:339 (2) - (このサークルは必要ありません) (歌のリズムに従わない)

00:44:107 (5) - (これも)

00:45:415 (2) - (これはここにあるはずです - 00:45:240 - )

そしてここにサークルを入れる ( 00:45:763 - )

01:05:386 (5) - (このサークルは必要ありません) (歌のリズムに従わない )

あなたはこの難しさに音を入れるべきです

その "insane" それはいいです

-----------------------------------------

Extra

00:12:973 - (このスピナーはここで終わります 00:12:973 - )

あなたはここにサークルを置くことができます ( 00:13:322 - そして 00:13:496 - )

00:24:485 (1,2,3,4,5) - (リズムがない)

00:38:524 (2,4) - (これら2つを削除する)

01:01:549 (2) - (ここでもこれを排除します)

01:06:432 (3,5) - (彼らはペースを保ちません)

01:12:362 - (ここにサークルを入れる)

あなたはこの難しさに音を入れるべきです :o

それだけです :)

良い歌と良いマップ! :D

Good Luck!

:) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)

(Thanks google translator, Again..)
Topic Starter
kuragehime

July - San wrote:

Hi-hi!

From my queue! :)
NM

Okay let's see here...
日本語の投稿(Thanks google translator)


Normal

私はスライダの速度が1.0でなければならないと思う, 現在のものは非常に高速です(1,4)

スライダの速度はすでに固定されているので、リセットの難しさが始まります

00:39:136 (1,2,3) - (私は彼らが非常に近いと思う)

00:41:229 (4) - (私はそれが良いと思う、このスライダーの "スピン") (あなたはより良く見ることができた)

01:02:508 - (ここでサークルを入れていいですね) (それは私の味に良く見える)

あなたはこの難しさに音を入れるべきです

Hard


00:19:339 (2) - (このサークルは必要ありません) (歌のリズムに従わない)

00:44:107 (5) - (これも)

00:45:415 (2) - (これはここにあるはずです - 00:45:240 - )

そしてここにサークルを入れる ( 00:45:763 - )

01:05:386 (5) - (このサークルは必要ありません) (歌のリズムに従わない )

あなたはこの難しさに音を入れるべきです

その "insane" それはいいです

-----------------------------------------

Extra

00:12:973 - (このスピナーはここで終わります 00:12:973 - )

あなたはここにサークルを置くことができます ( 00:13:322 - そして 00:13:496 - )

00:24:485 (1,2,3,4,5) - (リズムがない)

00:38:524 (2,4) - (これら2つを削除する)

01:01:549 (2) - (ここでもこれを排除します)

01:06:432 (3,5) - (彼らはペースを保ちません)

01:12:362 - (ここにサークルを入れる)

あなたはこの難しさに音を入れるべきです :o

それだけです :)

良い歌と良いマップ! :D

Good Luck!

:) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)

(Thanks google translator, Again..)
Thanks for you! (and Japanese ;) )
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