Ayy from my q.
General: You can cut the first 9.5 seconds of the audio since there's just silence in the beginning. Also, what's that at the end of the audio?
Imo, you don't need to place breaks here (idk how to explain it properly but it just doesn't feel like the music is calm enough for a break).
Another major thing is new combos, some NCs aren't necessary and others are needed since there's emphasis. (A safe rule is to put NCs on big white ticks. This works for most maps like this one but not all.)
Custom colors are appreciated as it makes the map look better.
Normal:
This diff is way too hard for a normal. I suggest setting HP Drain, Overall Difficulty, and Approach Rate to 4 to make it easier for newer players.
Another thing is that slider velocity is too fast for newer players. Please consider lowering it down to .80 to 1.00 in the timing tab. Also, normals don't need sv changes at all since they can create confusion for newer players.
For normal, distance snapping is really important as it allows newer players to still comfortably play without being confused by distance (and also sv changes from my previous point). For example, spacing at 01:18:554 (2,3,1) is really confusing since the first two sliders there are close in spacing but yet in the timeline, they're farther apart. Check AiMod and see any distance snapping inconsistencies. I recommend using a distance snap of around .8x throughout
00:24:397 (1) - I don't recommend a spinner here. It's too quick for normal players to react.
00:41:926 (1,3) - You don't need to overlap them here since it looks messy when sliders clump together (especially in normal where the AR is low)
00:55:880 (1) - If you're trying to make a snaking slider, you can arrange slider points
like this(See this picture whenever I mention snaking sliders :U ). Same at 00:57:275 (2).
Hard:
A lot of sliders end later than they should. For exmaple, 01:37:740 (1,2,3,4,5) ends in 1/8 beat later than they should've ended and 01:44:194 (3) ends at 1/16 beat later than it should've had (Weirdly enough Insane and Extra doesn't have this problem). Make the sliders throughout the map end at their proper places (mostly by reducing slider length so it ends 1/8 beat earlier). I can't help you much here.
01:34:601 (4) - Improve the snaking slider.
Insane:
This is where I start focusing on the aesthetics of the map since I don't find any major problems regarding rhythm.
00:15:415 (1,2) - Turn the first slider into two circles since there's two strong notes there. For the second slider, shorten it into a 1/2 slider and move it to the next red tick.
00:18:729 (2) - Consider spacing out this note more. Spacing like this can cause some players to misread this since they'll think the notes have a 1/4 gap in rhythm.
00:23:264 (3) - Consider making this into two circles since the slider end has a stronger note and the stronger note should be clickable.
00:26:578 (2) - Make this a 1/2 slider and move it back one tick. I don't see why there should be a gap in rhythm for the last slider to this one. Don't forget to add a note after this slider to fill in the gap
00:27:973 (1,2,3) - You could equally space them out from each other.
00:30:066 (1) - Should be two circles since slider beginning and end have claps that should be clickable.
00:52:392 (3) - You could move the two middle slider points closer to each other to make the slider slimmer and look a little better.
00:54:833 (1,2,3,4,5) - You could make this into a better star pattern to make it look better.
00:56:054 (2) - Curve this like the next two sliders to make the flow better and also make it look better.
01:15:764 (2,4) - Should avoid overlap here to prevent messiness.
01:20:124 (1,2,3,4,5) - This could look a lot better. Use a slider and turn that slider into circles (Ctrl+Shift+F). You can get clean patterns for streams and bursts from that method.
01:23:787 (1) - Snaking slider could be improve.
01:34:252 (2) - Increase spacing to avoid rhythm confusion from players.
01:36:345 (1,2,3) - These could look better by making them parallel.
Extra:
00:14:717 (3,5) - The overlap makes the pattern messy. Maybe move (3) down so they don't touch.
00:18:903 (1,2,3) - You could form a perfect triangle with the slider end of (1) and the two circles. Makes it look better
00:19:950 (1,3) - Get rid of overlap (same reason).
00:22:915 (2,3) - These should be spaced out since they have two strong notes there.
00:57:275 (3,5) - Snaking sliders could look better.
01:07:043 (1,2) - These could look parallel to improve look.
01:16:287 (1,2) - ^
01:17:159 (4) - Space this out a little more from the last slider to avoid rhythm confusion.
01:40:531 (1,2,3,4,5) - Could use a slider and turn that into circles to make a cleaner pattern.
GL with this map.