USAO - Showdown

posted
Total Posts
16
Topic Starter
Depths
This beatmap was submitted using in-game submission on Thursday, November 16, 2017 at 11:17:40 AM

Artist: USAO
Title: Showdown
Tags: Kicks For Liberation 5 UOM RECORDS Drumstep Diverse System AD:Drum'n'Bass 2
BPM: 178
Filesize: 12533kb
Play Time: 05:57
Difficulties Available:
  1. Calamity (6.54 stars, 1739 notes)


Download: USAO - Showdown
Information: Scores/Beatmap Listing
---------------


#5 (´・ω・`)
Showdown
(Good Luck on the Jump Streams w)
(No ez pp here)


Settia
pyon
Akitoshi
  1. 00:24:569 (3) - drum sample missing on head
  2. 00:29:962 (1) - 00:36:198 (6) - 00:41:592 (5) - drum samples too, and maybe soft addition
  3. 01:14:457 (5,1,1) - adding sv multiplier boost looks personally cool for emphasizing bass, also maybe add nc on 01:14:457 (5) - for pattern consistence with 01:14:962 (1,1) -
  4. 01:54:232 (3) - isn't should be ctrl + g and nc'd, also what's up with grey point on sliderbody lmao
  5. 01:59:625 (3) - nc 2
  6. 02:08:389 (1) - drum sample on head
  7. 03:54:906 (1,2,3,1,2,3,1,2,3,1,2,3) - oh no this is so evil lol, comments aside they are visually off so pls fix it ;3
  8. 05:10:075 (1,2,1,2,1,2) - spacings are so thicc while the song is still pretty calm uwu


i only wrote few things as u said so pls no bully
Topic Starter
Depths

Akitoshi wrote:

  1. 00:24:569 (3) - drum sample missing on head
  2. 00:29:962 (1) - 00:36:198 (6) - 00:41:592 (5) - drum samples too, and maybe soft addition
  3. 01:14:457 (5,1,1) - adding sv multiplier boost looks personally cool for emphasizing bass, also maybe add nc on 01:14:457 (5) - for pattern consistence with 01:14:962 (1,1) -
  4. 01:54:232 (3) - isn't should be ctrl + g and nc'd, also what's up with grey point on sliderbody lmao
  5. 01:59:625 (3) - nc 2
  6. 02:08:389 (1) - drum sample on head
  7. 03:54:906 (1,2,3,1,2,3,1,2,3,1,2,3) - oh no this is so evil lol, comments aside they are visually off so pls fix it ;3
  8. 05:10:075 (1,2,1,2,1,2) - spacings are so thicc while the song is still pretty calm uwu


i only wrote few things as u said so pls no bully
fixed everything thanks uwu
Marr
Calamity
  1. 00:43:108 (1,2,3,4) - not quite sure why this is spaced a bit more than how the other ones were gradually going rather .1 than .2 as you did on this pattern?
  2. 01:20:524 (1,2,3,4,1,2,3,4) - spacing increases at .2 insteaad of .3?? maybe need more consistency with how you are spacing the jumps streams :<
  3. 01:34:682 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - i would have figured increasing spacing would have been nicer here as intensity goes up quite fast..
  4. 03:54:906 (1,2,3,1,2,3,1,2,3,1,2,3) - interesting but ofc its weird though how you'd increase spacing on other things but as music is gaining intensity pretty fast here
  5. 03:12:771 (1,2,3,4) - feels really weird to play maybe change shape just a little bit? dunno very opinionated i guess


i really love this map!! hopefully ranked soon (´・◡・`)
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