forum

Tony Harnell - City Escape (Classic Remix)

posted
Total Posts
52
Topic Starter
p3n
This beatmap was submitted using in-game submission on Mittwoch, 5. September 2012 at 12:42:02

Artist: Tony Harnell
Title: City Escape (Classic Remix)
Source: Sonic Generations
Tags: PINGAS Broetchen8441 Jenny DarkDunskin bLaTzK Cash Cash Escape From The City Sonic Adventure 2 Escape From The City ShadowSoul
BPM: 130
Filesize: 2943kb
Play Time: 02:22
Difficulties Available:
  1. bLaTzK's Normal (3,26 stars, 160 notes)
  2. Dunskin's Taiko Oni (4,94 stars, 775 notes)
  3. Easy (2,33 stars, 167 notes)
  4. Hard (4,84 stars, 314 notes)
Download: Tony Harnell - City Escape (Classic Remix)
Information: Scores/Beatmap Listing
---------------
Sonic Generations Soundtrack. Music for the classic version of City Escape stage.
Reviving this upon request...

Easy: by p3n (100%)
Normal: by bLaTzK (100%)
Hard: by p3n (100%)
Dunskin's Taiko Oni: by DarkDunskin (100%)

SS: by ShadowSoul (100%) since he is not playing anymore you can still download his insane version here: http://puu.sh/12dXS
Jenny
Map's timing got totally fucked up after update ._.
Topic Starter
p3n

Broetchen8441 wrote:

Map's timing got totally fucked up after update ._.
New MP3 (thx DarkDunskin!). Re-download should fix it :P
Jenny

p3n wrote:

Broetchen8441 wrote:

Map's timing got totally fucked up after update ._.
New MP3 (thx DarkDunskin!). Re-download should fix it :P
...nevermind!
DarkDunskin
This has become a very beautiful map, such creative Sliders~
Anyway here's my taiko and BG:

Download: Tony Harnell - City Escape (Classic Remix) (p3n) [Dunskin's Taiko Oni].osu


Gonna star it when its pending, good luck till then~

Blatzk
Hai :3
  1. Starting [bLaTzK's Normal] later~
  2. Fix the green time lines please
  3. Added the fixed SB to attachment
  4. EDIT: I only know the song titled as 'Escape from the City' from the old sonic games... Mistake of yours or did they rename it?
Download: Tony Harnell - City Escape (Classic Remix) (p3n).osb
Topic Starter
p3n

bLaTzK wrote:

[*]EDIT: I only know the song titled as 'Escape from the City' from the old sonic games... Mistake of yours or did they rename it?[/list]
The Song Title is taken directly from the OST. The artist's name is the one from the original (no "real artist" in the OST since the artist for my digital copy was "Sonic Generations" for all tracks). It is a remix but as I couldn't find the artist who did this offical remix I'll stick to the original artist instead.
Senoue
I think some parts on the Catch the Beat are like...too spread apart from each other to keep a consistent combo.
theMikeAG
Hey... Sorry I haven't finished my difficulty yet, I've been really busy with various projects. I really like what you have here so far.
Also your offset here is rather crappy, so here's a better one.
Offset: 2309
Topic Starter
p3n

theMikeAG wrote:

Hey... Sorry I haven't finished my difficulty yet, I've been really busy with various projects. I really like what you have here so far.
Also your offset here is rather crappy, so here's a better one.
Offset: 2309
it has a new mp3...without a full re-download the offset is off by ~60ms
Lanttu
[Broetchen vs p3n]
00:25:898 (3,4,5) - Move these one grid right and one grid down (level 3)
00:29:821 (5,6,7) - Too much overlap in my opinion, maybe something like this? (also moved (4) one grid down.)
00:54:052 (1,2) - One level 4 grid to right so it doesn't do the tiny overlap with the next combo?
00:54:975 (1,2) - ^, but one level 4 grid left, obviously.
00:55:898 (1,2,3,4) - Same as above, dundundun. Also, (4) new combo?
01:16:206 (6) - New combo?
01:19:898 (7,8,9) - This spacing was a bit confusing for me at first, new combo on (7)?
02:20:590 (6) - New combo?


[Hard]
00:44:821 (7) - New combo?
01:45:744 (7) - ^?
01:50:359 (3,4) - New combo on both of these would look cool to me~ :3 But works like this also.

[Easy]
02:17:129 (3) - Why silenced end? ;_; Doesn't work very well in my opinion.


I guess that's it. Nice work, I like this<3 I may take another look at this map later, now I need to go to sleep. Have my star~
Topic Starter
p3n

Lanttu wrote:

[Broetchen vs p3n]
00:25:898 (3,4,5) - Move these one grid right and one grid down (level 3)
00:29:821 (5,6,7) - Too much overlap in my opinion, maybe something like this? (also moved (4) one grid down.)
00:54:052 (1,2) - One level 4 grid to right so it doesn't do the tiny overlap with the next combo?
00:54:975 (1,2) - ^, but one level 4 grid left, obviously.
00:55:898 (1,2,3,4) - Same as above, dundundun. Also, (4) new combo?
01:16:206 (6) - New combo?
01:19:898 (7,8,9) - This spacing was a bit confusing for me at first, new combo on (7)?

02:20:590 (6) - New combo? of course ><

red parts are broetchen's parts. waiting for him to change stuff.

[Hard]
00:44:821 (7) - New combo? I think it is better to leave this part in one combo as it really is "one combo" to play
01:45:744 (7) - ^? ^
01:50:359 (3,4) - New combo on both of these would look cool to me~ :3 But works like this also. great idea, done

[Easy]
02:17:129 (3) - Why silenced end? ;_; Doesn't work very well in my opinion. changed from silence to normal finish - works either way for me


I guess that's it. Nice work, I like this<3 I may take another look at this map later, now I need to go to sleep. Have my star~

Thanks for your mod Lanttu :)
Jenny

Lanttu wrote:

[Broetchen vs p3n]
00:25:898 (3,4,5) - Move these one grid right and one grid down (level 3)
00:29:821 (5,6,7) - Too much overlap in my opinion, maybe something like this? (also moved (4) one grid down.)
00:54:052 (1,2) - One level 4 grid to right so it doesn't do the tiny overlap with the next combo?
00:54:975 (1,2) - ^, but one level 4 grid left, obviously.
00:55:898 (1,2,3,4) - Same as above, dundundun. Also, (4) new combo?
01:16:206 (6) - New combo?
01:19:898 (7,8,9) - This spacing was a bit confusing for me at first, new combo on (7)?
applied like every change as mentioned since they seemed reasoned to me, thanks for your time spent modding~
Blatzk
Surprise~
Here is it ^^
Have fun with it :P

Download: Tony Harnell - City Escape (Classic Remix) (p3n) [bLaTzK's Normal].osu
Tony
aw god! 10 days late...
I'll post the mod in another post xD
Tony
[General]
wow! I like the Artist! ( Tony :> )

[SB]
I suggest that in future to add a folder named SB where you can put all the elements. The song folder will be a lot more organized.

[Easy]
lack of hitsounds... I think you can add more normal finishes (they fit the song great imo)
00:15:283 (3,4) - it does not follow the rhythm right! try something like this?
00:50:360 (1,1) - add a repeat on each slider and remove NC from second slider?
00:54:052 (1,2,3,4) - it does not follow the rhythm right! try something like this?
01:43:898 (1,2,3,4) - ^
01:50:821 (4) - stack it with (2)
01:53:129 (2) - move this a bit down! the distance is confusing for newbies
01:54:975 (1,2,3,4) - it does not follow the rhythm right! try something like this?
02:07:898 (5) - try not to touch the end of the slider with the slider border
http://puu.sh/bA9D
02:07:898 (5,1) - try to not use jumps in easy diffs and underlaps in the same time. Remember that newbies barely can read notes.
02:24:513 (1) - remove NC

[Normal]
I see you used a lot of circles on blue ticks, that's a bit to hard for normal players to read imo
00:23:013 (5,6) - try not touch slider borders. space them a bit

00:23:590 (6) - clap at end does not fit imo! try whistle instead?
01:18:052 (1,1) - those spinners do not fit at all there. better map that part
01:40:206 (1) - that anti-jump really sucks. it's even underlapping the previous slider. Space it please

[Hard]
combo pattern is really messed up. I'm gonna give you some suggestions, but you need to fix them by yourself too.
00:05:129 (1) - remove NC
00:09:052 (5,6) - stack those 2 with (2) and (3).
00:42:975 (1,2,3,4,5,6,7,8,9) - please try a better shape. I think it would be better if you add sliders there too
00:44:821 (7) - add NC?
01:16:206 (5) - ^
01:22:090 (5) - ^
01:24:975 (1) - remove nc?
01:50:359 (1,1) - ^

[Collab diff]
00:21:052 (2,3,4) - so unreadable...
01:24:975 (3,4,5,6,1) - keep the same distance in that stream. 6-1 is way too close
01:33:975 (3) - move that in center of the screen?
02:02:360 (9) - like I said in easy. It does not look so good if you touch the borders
02:14:821 (5) - stack this with (1)
overall this diff is a lot more better than the others

good luck with this! Broetchen8441's style is Insane XD
Blatzk

Tony wrote:

[Normal]
I see you used a lot of circles on blue ticks, that's a bit to hard for normal players to read imo - You call that a lot? Ok... Anyway, it's not an Easy anymore so i think at that point you can slowly start reading those 1/4's.
00:23:013 (5,6) - try not touch slider borders. space them a bit - It alrady has x0,94 by using x0,90 distance snaping. In your pic is a distance of x1,04, so not this one. They are slightly touching each other like other objects, so what?... I don't believe that this one is so bad.
00:23:590 (6) - clap at end does not fit imo! try whistle instead? - Not sure if it sounds better. Both sound good there but changed it.
01:18:052 (1,1) - those spinners do not fit at all there. better map that part - Done'd
01:40:206 (1) - that anti-jump really sucks. it's even underlapping the previous slider. Space it please - Omg, that one was unintended... Fixed.
Download: Tony Harnell - City Escape (Classic Remix) (p3n) [bLaTzK's Normal].osu
Rikers
I dont really like this version of the song = 3=
But anyway, I likes that taiko though
I'd mod but I havent been around for so long that I wouldnt know if I'd be even helping lol
Topic Starter
p3n

Tony wrote:

[General]
wow! I like the Artist! ( Tony :> )

[SB]
I suggest that in future to add a folder named SB where you can put all the elements. The song folder will be a lot more organized.
yeah it's just 5 files so I didn't bother :P

[Easy]
lack of hitsounds... I think you can add more normal finishes (they fit the song great imo) I'm always lazy when it comes to hitsounds...added some more
00:15:283 (3,4) - it does not follow the rhythm right! try something like this?[img]I know that...but to avoid 1/2 notes that was the best I could come up with...changed to something different for now
00:50:360 (1,1) - add a repeat on each slider and remove NC from second slider? I think it is ok the way it is..slow pace for easy diff
00:54:052 (1,2,3,4) - it does not follow the rhythm right! try something like this? [img] It follows the baseline and again the thing with the 1/2 notes. no changes for now until someone tells me baseline follow is a no go for easy diffs
01:43:898 (1,2,3,4) - ^
01:50:821 (4) - stack it with (2) the little difference in position is to avoid stacking bug ;)
01:53:129 (2) - move this a bit down! the distance is confusing for newbies done
01:54:975 (1,2,3,4) - it does not follow the rhythm right! try something like this? [img] again the same baseline follow as before
02:07:898 (5) - try not to touch the end of the slider with the slider border
http://puu.sh/bA9D
02:07:898 (5,1) - try to not use jumps in easy diffs and underlaps in the same time. Remember that newbies barely can read notes.the slider is visible for ~1.5s and the overlap is cleared for ~0.5s before the note so it shouldn't be any problem even for the easiest diff. The jump is a really small one...if this will be OK with the BATs I'll like to keep it that way as it is still very easy but at the same time provodes a small challenge for beginners.
02:24:513 (1) - remove NC ok

[Hard]
combo pattern is really messed up. I'm gonna give you some suggestions, but you need to fix them by yourself too.
00:05:129 (1) - remove NC
00:09:052 (5,6) - stack those 2 with (2) and (3).
00:42:975 (1,2,3,4,5,6,7,8,9) - please try a better shape. I think it would be better if you add sliders there too hmm ok maybe the beatpattern is a bit too much for "hard"...changed
00:44:821 (7) - add NC?
01:16:206 (5) - ^
01:22:090 (5) - ^
01:24:975 (1) - remove nc?
01:50:359 (1,1) - ^

[Collab diff]
00:21:052 (2,3,4) - so unreadable... hmm ok I think about changing it


Broetchen's parts:
01:24:975 (3,4,5,6,1) - keep the same distance in that stream. 6-1 is way too close
01:33:975 (3) - move that in center of the screen?


02:02:360 (9) - like I said in easy. It does not look so good if you touch the borders I think it looks pretty cool this way
02:14:821 (5) - stack this with (1)
overall this diff is a lot more better than the others

good luck with this! Broetchen8441's style is Insane XD

Thanks for your mod and Happy New Year ;)
Jenny
Download: Tony Harnell - City Escape (Classic Remix) (p3n) [Broetchen vs p3n].osu

01:24:975 (3,4,5,6,1) - "keep the same distance in that stream. 6-1 is way too close"; changed
01:33:975 (3) - "move that in center of the screen?"; i'll keep it like this, since it's 1 & 2 just mirrored
Added like 2 claps in adition, you'll notice it sounds better
eat my soup
Love it. I'm new, so I don't know how to vote to get this approved/added to ranked, so I can't help you there.
qwertykool
Okay, three things, first, I really like the map, second: this song was also by both Tony, and Cash Cash : D And lastly, why is there a kiai between 00:50:360 and 00:50:375 on Easy? Other than those, love it, faved, keep it up! : D
Pereira006
hello~~

Some Suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Easy

you should add more hitsound as is lot lack hitsound you did put finish only 00:22:667 (1)

00:46:667 (1,2) - i can see my self is incosienty spacing http://puu.sh/cf3s so maybe fix spacing?
01:33:744 (2,3,4) - i did test play but the hitburst is big and can ugly overlaps then the newbie will be hard read this will better if this http://puu.sh/cf5D this just need clean hitburst and overlaps IMO then better gample or try remap you owm
01:51:283 (1,2) - i can see myself is bad symentric and bad symentric arc the ARC most perfect if use 5 point but 4 point too if you use grid 4 IMO anyway try perfect symentric?

look good but pleasse add hitsound
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
bLaTzK's Normal

OD -1 and HP -1 ;_______;

00:47:129 (1,4) - I not sure as the (1) is hidden repeat but i catch 300 score the hitburst is complety hidden with slider repeat pleasse try (4) change shape imo
00:50:360 not kiai like same another diff's ? as SB but well
01:29:129 (1) - this i really get nervous as 4 repeat slider on normal is just bored try remap this part imo
01:48:052 (1,4) - same happened 00:47:129 (1,4)

stuff cool
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hard

00:20:360 (1,2,3,4) - this part is really read and lot hard i feel like insane as (1) and (2) is cool but (3),(4) this just hard i tough are 1/2 pleasse try unstack imo

cool for me
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Broetchen vs p3n

stuff aswome
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dunskin's Taiko Oni

open osu.notepad and you have AudioLeadIn: 1996 pleasse make 2000 and SAVE then full submitt
don't worry you taiko is nice as i can't mod orz
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
you have Easy and hard should add more hitsound and another is fine
that all i think and good luck
bye bye
Topic Starter
p3n

qwertykool wrote:

Okay, three things, first, I really like the map, second: this song was also by both Tony, and Cash Cash : D And lastly, why is there a kiai between 00:50:360 and 00:50:375 on Easy? Other than those, love it, faved, keep it up! : D
because I am using something called "bad mapping style" that is just using a short KIAI for the fountain :P


Pereira006 wrote:

hello~~

Some Suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Easy

you should add more hitsound as is lot lack hitsound you did put finish only 00:22:667 (1)
yes I finally did something about those hitsounds :|

00:46:667 (1,2) - i can see my self is incosienty spacing http://puu.sh/cf3s so maybe fix spacing? 0,04x is not that much but fixed anyway
01:33:744 (2,3,4) - i did test play but the hitburst is big and can ugly overlaps then the newbie will be hard read this will better if this http://puu.sh/cf5D this just need clean hitburst and overlaps IMO then better gample or try remap you owm I'll try and come up with a custom hitburst then
01:51:283 (1,2) - i can see myself is bad symentric and bad symentric arc the ARC most perfect if use 5 point but 4 point too if you use grid 4 IMO anyway try perfect symentric? made more symmetric but had to reduce spacing a bit

look good but pleasse add hitsound hai hai

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hard

00:20:360 (1,2,3,4) - this part is really read and lot hard i feel like insane as (1) and (2) is cool but (3),(4) this just hard i tough are 1/2 pleasse try unstack imo changed

cool for me
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Broetchen vs p3n

stuff aswome



you have Easy and hard should add more hitsound and another is fine
that all i think and good luck
bye bye
Thanks a lot for your mod and star Pereira :)
qwertykool

p3n wrote:

qwertykool wrote:

Okay, three things, first, I really like the map, second: this song was also by both Tony, and Cash Cash : D And lastly, why is there a kiai between 00:50:360 and 00:50:375 on Easy? Other than those, love it, faved, keep it up! : D
because I am using something called "bad mapping style" that is just using a short KIAI for the fountain :P
Alright, Thanks!
But, the artist thing?
Topic Starter
p3n
The artist is a bit tricky as this is a remix version. The remix versions are all under the original artist in the game files:
Track 14 - City Escape (Classic Remix)
Game: Sonic Adventure 2
Composition: Jun Senoue
Vocals: Tony Harnell & Ted Poley

On the OST I found this:
Disc 2
Track 7 - City Escape Stage 1 (Escape From The City)
Composition: Jun Senoue
Remix: Cash Cash
Vocals: Tony Harnell


I tend to use the original track names from the game itself. I added Cash Cash and Escape From The City in the tags anyway ;)
qwertykool
Ah, well, that makes sense then, if the game files say that then that's just fine then ^_^ but I am moderately confused as to why they didn't credit Cash Cash. xD

EDIT: Derp :P Need to READ ALL OF TEH POST xD At least they did get C.C. Credit in the OST.

Why do Sega-related artists have to be so freaking awesome? Q.Q
Chewin
From #modreqs

General
  • Timing: Offset 44 is better for me, try it. Don't forget to resnap green lines/elements/SB if you decide to follow my suggestion.
    I guess you fixed the offset because your .mp3 file was wrong and against the rules of ranking. But you forgot to resnap the SB too, infact it starts so soon:
Easy
  1. 00:33:744 (4) - Since the clap should be here: 00:34:206, remove the clap from the end of this slider, it sounds so bad.
  2. 00:37:436 (4) - ^
  3. 01:36:052 (5) - Nazi mod, move this slider to x208 y144 and fix waypoints in this way:
  4. 01:34:667 (4) - The same above, remove clap
  5. 01:38:359 (4) - ^
  6. 02:07:898 (5) - This slider in this way is better imho:
    SPOILER


    128,160,127898,2,0,B|169:54|248:21|368:16|464:152|368:320|216:320|144:192|240:128|264:160,1,560,4|0
bLaTzK's Normal
  1. 00:13:206 Add a circle?
  2. 00:13:436 (1,3) - Ehm, end these slider on the white tick, since this is a normal and also because the sound is bad:
  3. 00:19:321 (5) - Move to 00:19:436 (Try to listen it with 50/75% playback rate and see how it is off with the song. Blue ticks have to be used only in the hard/insane/etc. for the streams, or in the normal too only if you use a slider and not a beat that is hard for a normal.)
  4. 00:44:244 (5) - This and others again >.< Use 1/2 snap divisor to make a normal diff .-.
  5. 01:27:975 (5) - Improve the shape of this slider:
    SPOILER


    160,144,87975,2,0,B|88:200|144:304|216:296,1,210,2|8
  6. 01:44:821 (3) - Extend to 01:45:283
Hard
  1. 00:05:013 There is a "missed" sound here so I think it's better if you add a note here or simply move the 00:05:129 (4) here.
  2. 00:09:052 (5) - Overlap with 00:07:667 (3)
  3. 01:21:052 (3) - Overlap with repeat of 01:19:898 (1)
  4. 01:43:898 (1,2,3,4,5,6,7,8,9,10) - For who doesn't know the song this is very hard to understand when the player has to click on the beat, since this isn't a regular jump snapped with distance snap. So, let set some new combo to make it easier. 01:44:590 (3) NC, 01:45:513 (6) NC, 01:46:436 (4) NC.
  5. 02:04:321Add break time
  6. [02:08:129 (4) - Fix the second waypoint of this slider:
Broetchen vs p3n
  1. 02:14:821 (5) - Overlap with 02:13:783 (1)
  2. Seems enough ok
That's all, good luck \:D/
Topic Starter
p3n

Chewin wrote:

From #modreqs

General
  • Timing: Offset 44 is better for me, try it. Don't forget to resnap green lines/elements/SB if you decide to follow my suggestion.
    I guess you fixed the offset because your .mp3 file was wrong and against the rules of ranking. But you forgot to resnap the SB too, infact it starts so soon:
offset is pretty much perfect. I get <10% mistimed hits @<5ms early. The SB is in fact also snapped correctly. You can check this best @01:24:513 and let it play @25% to see what I mean.

Easy
  1. 00:33:744 (4) - Since the clap should be here: 00:34:206, remove the clap from the end of this slider, it sounds so bad. hmm ok 4 claps less I guess
  2. 00:37:436 (4) - ^
  3. 01:36:052 (5) - Nazi mod, move this slider to x208 y144 and fix waypoints in this way: fixed the shape but kept correct spacing
  4. 01:34:667 (4) - The same above, remove clap
  5. 01:38:359 (4) - ^
  6. 02:07:898 (5) - This slider in this way is better imho: fixed

Hard
  1. 00:05:013 There is a "missed" sound here so I think it's better if you add a note here or simply move the 00:05:129 (4) here. It is supposed to follow the baseline and not the synthies
  2. 00:09:052 (5) - Overlap with 00:07:667 (3) don't think so
  3. 01:21:052 (3) - Overlap with repeat of 01:19:898 (1) ok
  4. 01:43:898 (1,2,3,4,5,6,7,8,9,10) - For who doesn't know the song this is very hard to understand when the player has to click on the beat, since this isn't a regular jump snapped with distance snap. So, let set some new combo to make it easier. 01:44:590 (3) NC, 01:45:513 (6) NC, 01:46:436 (4) NC. I did the NCs for the corresponding groups of 3/4 notes
  5. 02:04:321Add break time ok why not
  6. [02:08:129 (4) - Fix the second waypoint of this slider: fixed
Broetchen vs p3n
  1. 02:14:821 (5) - Overlap with 02:13:783 (1) fixed
  2. Seems enough ok
That's all, good luck \:D/

Thanks for the great mod!
Blatzk
2 mods at once... Dangerous ;p
Sometimes they're equal, sometimes mod 2 doesn't work after mod 1...
Still tired my best to do both good~
Everything, that is not quoted, got fixed.

Pereira006 wrote:

00:50:360 not kiai like same another diff's ? as SB but well - Already is there but I did it diffrent. I just made kiai stop 1ms after it begins and it also works ingame~

Chewin wrote:

00:19:321 (5) - Move to 00:19:436 - yea, fixed, but my old pattern really fit to the rhythm ^^
Well, doing it with 1/2, hope it's better now...

Download: Tony Harnell - City Escape (Classic Remix) (p3n) [bLaTzK's Normal].osu
ziin
The only thing that makes me want to kill you is the overmapping.

Song sounds so much better at tick rate 2.

[easy]
00:35:129 (5,1) - reverse these 2, rearrange. The reason is because the new combo should be on the downbeat, and you're sliding over the downbeat here. it means that the player isn't hitting the most important beat, so the rhythm plays poorly. I thought I told you this before (to not slide over the downbeat) but maybe it didn't stick?
00:38:821 (5) - here's another bad one. It's the end of kiai, so doesn't that mean new phrase? New Combo? Well you can't do it with that slider there.
00:54:052 (1,2,3,4) - dear god this is hard to figure out. Believe it or not more notes make it easier. http://osu.ppy.sh/ss/219056

[blatz]
00:33:744 (3) - remove a repeat, add a circle. 2x repeating sliders are boring and hardly ever play well.

[hard]
00:54:052 (1,2) - by taking out the spacing element, you've made this a lot harder than it needs to be. I wouldn't stack them.
00:57:744 (1,1) - remove new combos
00:58:206 (2) - new combo
01:38:359 (5) - I forget where I saw the other slider of this, but consider making the repeat not scrunched http://osu.ppy.sh/ss/219076
01:58:667 (1,2,1) - NC on 2, remove others

[collab]
oh nice SB. Best SB for a collab I've seen in a long while.
The "no more than 3 slider speeds in a difficulty" exists for a reason. Nobody enforces it, but seriously, you don't need that .5x. Another thing to watch out for is spacing when changing speeds. When you change the speed, that first note will be an anti-jump, when in reality the spacing hasn't really changed yet.
When you do compressed streams there are 2 things to look out for. One is the spacing. Don't use grid snap or the spacing inconsistencies will be painfully obvious. The second is overmapping. Just playing the map and not focusing on them I'm noticing a lot of overmapped streams. I don't feel like doing an overmap mod, so do with it what you will. I'll give you some examples of overmapped stuff and leave it at that.

[bro]
00:03:860 (6,6) - I know you want to map this beat, but you switched parts. Move it 1/4 later and it will flow better. Then decide how you want to do it.
00:38:244 - add a note
00:50:590 (2) - overmapped section here. See [p3n] for the exact note, or listen to the music yourself.
01:11:590 (3,4,5) - note the actual distance between 3 and 4, and match that with 5. This is one major reason I hate messing with slider speeds.
01:35:360 (7) - Can you explain to me why you do the 0.5x slider speed at this point (or any other?)

[p3n]
01:51:283 (5) - new combo
01:52:090 (4) - overmapped
02:09:744 (12,12) - new combos
02:05:821 (6) - I recommend you split this up so you can put down a new combo
02:12:975 (5,6) - normally I'm against sliding over the downbeat, but if you follow the melody here primarily along with the beat, you'll see the melody drops the beat. Add a repeat onto 5 and make 6 a newcombo circle.
02:17:129 (10) - new combo. Alternatively don't make ^ a new combo and remove this newcombo here too. The rhythm repeats in a 2 measure hypermeasure, so the middle downbeat isn't important.
Topic Starter
p3n

ziin wrote:

The only thing that makes me want to kill you is the overmapping. *hides*

Song sounds so much better at tick rate 2. agreed. Changed to tick rate 2 for all diffs except taiko

[easy]
00:35:129 (5,1) - reverse these 2, rearrange. The reason is because the new combo should be on the downbeat, and you're sliding over the downbeat here. it means that the player isn't hitting the most important beat, so the rhythm plays poorly. I thought I told you this before (to not slide over the downbeat) but maybe it didn't stick? Sorry...It did stick. Seems I should have invested a bit more time in mapping this easy and I could've spotted this.
00:38:821 (5) - here's another bad one. It's the end of kiai, so doesn't that mean new phrase? New Combo? Well you can't do it with that slider there. fixed :o also fixed for 01:39:744 (5);
00:54:052 (1,2,3,4) - dear god this is hard to figure out. Believe it or not more notes make it easier. I agree this is a lot better in terms of intuitive playability but I'm not sure if it is ok to use such a "long" 1/2 combo-stream in an easy diff. It does follow the accentuation as it is right now but as it seems harder to spot. I'll change it for all 3 parts in the song to the pattern you suggested.

[hard]
00:54:052 (1,2) - by taking out the spacing element, you've made this a lot harder than it needs to be. I wouldn't stack them. Hmm this was intended though. I'll leave it as is for now (until more ppl think the same way)
00:57:744 (1,1) - remove new combos
00:58:206 (2) - new combo I think I got this now...much better in terms of readability
01:38:359 (5) - I forget where I saw the other slider of this, but consider making the repeat not scrunched ok. got the repeat in the exact middle though (instead of the border like shown in your screenshot)
01:58:667 (1,2,1) - NC on 2, remove others I can see why you would suggest this combo pattern here but I'll keep it as is. It looks more natural if the combo follows the actual pattern (and baseline) instead of the vocals

[collab]
oh nice SB. Best SB for a collab I've seen in a long while. simple but effective
The "no more than 3 slider speeds in a difficulty" exists for a reason. Nobody enforces it, but seriously, you don't need that .5x. Another thing to watch out for is spacing when changing speeds. When you change the speed, that first note will be an anti-jump, when in reality the spacing hasn't really changed yet.
I will communicate this to Broetchen8441 as my parts don't use different slider speeds at all. I wont force him to change them drastically as I want him to keep his rather unique mapping style.
When you do compressed streams there are 2 things to look out for. One is the spacing. Don't use grid snap or the spacing inconsistencies will be painfully obvious.
ikr...that is why I never use grid snapping to begin with ;)
The second is overmapping. Just playing the map and not focusing on them I'm noticing a lot of overmapped streams. I don't feel like doing an overmap mod, so do with it what you will. I'll give you some examples of overmapped stuff and leave it at that.
I got carried away....again...sorry. I promise improvements in the future!

[p3n]
01:51:283 (5) - new combo aye
01:52:090 (4) - overmapped removed...and some other slightly overmapped parts, too. plays better now
02:09:744 (12,12) - new combos ok even though I'm not sure if it would be better to have those stacks in the same color
02:05:821 (6) - I recommend you split this up so you can put down a new combo ok, fixed spacing accordingly
02:12:975 (5,6) - normally I'm against sliding over the downbeat, but if you follow the melody here primarily along with the beat, you'll see the melody drops the beat. Add a repeat onto 5 and make 6 a newcombo circle. seems better this way
02:17:129 (10) - new combo. Alternatively don't make ^ a new combo and remove this newcombo here too. The rhythm repeats in a 2 measure hypermeasure, so the middle downbeat isn't important. I think I got it. I'll go with the alternative combo setting here...feels more consistent with the flow of this section to me

No map should be considered "properly modded" without a mod by ziin! Again thanks for taking the time to help me improve on my mapping. Too bad I couldn't give 2 kd...
Trauma-
Ok, finally here is my part.

Funny fact that easy has more notes than normal...

  • Easy:
  1. 00:06:052 (1,2,3) - maybe you should make this a bit better
  2. 00:15:283 (3) - this slider could look better
  3. 00:35:591 (1) - ^
  4. 00:54:052 (1,2,3,4,5,6,7) - this might be a bit hard to play for beginners...
  5. 01:43:898 (1,2,3,4,5,6,7) - ^
  6. 01:54:975 (1,2,3,4,5,6,7) - ^^
  7. 02:07:898 (5,1) - nice idea, but doesn't look really good as long as it isn't perfect, you know what I mean ;x

    Normal:
    AR +1 ?
  8. 00:21:744 (3,4) - I wonder why you haven't set notes here, how about that ? http://puu.sh/f24f
    This diff. could need some notes more anyway, compared to easy :P
  9. 01:27:975 (5) - not-so-nice slider

    Also many combos are pretty short but doesn't matter that much.

    Hard:
  10. 00:22:090 (3) - I don't know why you put this slider here do you wanted to make the last beat clickable ? If I may recommend you something that imo. plays better a dozen times: http://puu.sh/f1zo
  11. 01:54:975 (1,2,3,4) - why did you use less notes here ? you could at least make 1/1 sliders out of them.



    Collab:

    I think I'll use limited nazi-mod here (lol) but I noticed several slider shapes which aren't very decent. Also many slider are set on upbeats. I think you are aware that they feel much better on Downbeats most times.
    Then there are several speedchanges which don't make sense to me.


    [Broetchen] (Isn't Broetchen's new nick Jenny ? you should also change it here and update the tags then...)
  12. 00:07:436 (5) - tbh. this slowdown isn't necessary at all, not that it affected the gameplay much, but I just don't know why you have used it here and imo. there is nothing that really fits to it.
  13. 00:34:667 (2) - suggesting to move nc from 00:34:436 to here
  14. 00:36:975 (1) - needless nc imo.
  15. 00:38:821 (5) - nc
  16. 00:39:744 (1) - delete nc
    also, all the 1/1 sliders in this part aren't symmetrical which doesn't look nice imo. :/
  17. 00:46:667 (1,2) - these sliders are placed right and the feeling of playing them is a much better here
  18. 00:50:360 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - im not really a fan of overmapping either, its really not necessary here and I suggest to delete those streams, also they are kinda killing the "flow", a nice sliderpart would fit much better here.
  19. 01:16:206 (1) - this repeat slider...just annoyed me somehow...I suggest changing it into 2 sliders or something.
  20. 01:25:321 (6,1) - I didn't really like this overlap either even if there is a nc...imo. you should really change it...
  21. 01:30:975 (1,2,1,2,3,4) - I think the speedup of x1.25 was ok...but x1.50 is just to much don't you think so ?...imo. even x1.25 isn't necessary
  22. 01:32:590 (3) - nc ?

    [p3n]
  23. 00:13:206 (1,2,3,4,5) - it looks like you wanted to make a symmetrical pattern here, however if you use ctrl+h on (1) you'll notice that it isn't symmetrical at all :/
  24. 00:15:975 (1,2,3) - same here, you only notice it if oyu look closely but i still suggest to make it symmetrical
  25. 00:16:898 (1,2,3) - ^
  26. 01:54:975 (1,2,3,4,5,6,7,8,9,10,11,12) - kinda big combo...you should split it
  27. 02:02:360 (9) - nice shape...but somehow the small white line in the middle bothered me, you can avoid that by just moving the last sliderpoint 2 grids to the left.
------------------------------------
Overall a solid mapset. Imo. there are still some things to fix on the collabmap and some notes to add in Blatzk's diff. it just seemed like it wouldn't be harder than easy...
If something is unclear ask me, it's not rare that i have mistakes in my mods. ^^'
Blatzk

ziin wrote:

[blatz] - :o
00:33:744 (3) - remove a repeat, add a circle. 2x repeating sliders are boring and hardly ever play well. - fixed

Trauma- wrote:

Normal:
AR +1 ? - nope, this is enough
00:21:744 (3,4) - i wonder why you haven't set notes here - fixed, but another way ;p
This diff. could need some notes more anyway, compared to easy - well, my dif has many sliders with repeats, so i have this low amount of objects
01:27:975 (5) - not-so-nice slider - well, it was even worse, i think it's okay now :o

Also many combos are pretty short but doesn't matter that much. - just keeping my pattern~
Download: Tony Harnell - City Escape (Classic Remix) (p3n) [bLaTzK's Normal].osu
Topic Starter
p3n

Trauma- wrote:

Ok, finally here is my part.

Funny fact that easy has more notes than normal...

  • Easy:
  1. 00:06:052 (1,2,3) - maybe you should make this a bit better what exactly?
  2. 00:15:283 (3) - this slider could look better it is the exact mirror of 00:17:129 (1) just rotated 20° so it should be fine
  3. 00:35:591 (1) - ^ looks fine to me
  4. 00:54:052 (1,2,3,4,5,6,7) - this might be a bit hard to play for beginners... as ziin pointed out it should be easier this way as it is exactly what the most dominant part of the song feels like
  5. 01:43:898 (1,2,3,4,5,6,7) - ^
  6. 01:54:975 (1,2,3,4,5,6,7) - ^^
  7. 02:07:898 (5,1) - nice idea, but doesn't look really good as long as it isn't perfect, you know what i mean ;x this is pretty much as good as spirals can get...I don't see how this could be any better


    Hard:
  8. 00:22:090 (3) - I don't know why you put thise slider here do you wanted to make the last beat clickable ? If I may recommend you something that imo. plays better a dozen times: http://puu.sh/f1zo yeah makes it much more readable - fixed
  9. 01:54:975 (1,2,3,4) - why did you use less notes here ? you could at leaat make 1/1 sliders out of them. this is intended as the beat picks up from this point on



    Collab:

    I think I'll use limited nazi-mod here (lol) but I noticed several slider shapes which aren't very decent. Also many slider are set on upbeats. I think you are aware that they feel much better on Downbeats most times.
    Then there are several speedchanges which don't make sense to me.


    [Broetchen] (Isn't Broetchen's new nick Jenny ? you should also change it here and update the tags then...)
  10. 00:07:436 (5) - tbh. this slowdown isn't necessary at all, not that it affected the gameplay much, but I just don't know why you have used it here and imo. there is nothing that really fits to it.
  11. 00:34:667 (2) - suggesting to move nc from 00:34:436 to here
  12. 00:36:975 (1) - needless nc imo.
  13. 00:38:821 (5) - nc
  14. 00:39:744 (1) - delete nc
    also, all the 1/1 sliders in this part aren't symmetrical which doesn't look nice imo. :/
  15. 00:46:667 (1,2) - these sliders are placed right and the feeling of playing them is a much better here
  16. 00:50:360 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - im not really a fan of overmapping either, its really not necessary here and I suggest to delete those streams, also they are kinda killing the "flow", a nice sliderpart would fit much better here.
  17. 01:16:206 (1) - this repeat slider...just annoyed me somehow...i suggest changing it into 2 sliders or something.
  18. 01:25:321 (6,1) - I didn't really like this overlap either even if there is a nc...imo. you should really change it...
  19. 01:30:975 (1,2,1,2,3,4) - I think the speedup of x1.25 was ok...but x1.50 is just to much don't you think so ?...imo. even x1.25 isn't necessary
  20. 01:32:590 (3) - nc ?

    [p3n]
  21. 00:13:206 (1,2,3,4,5) - it looks like youu wanted to make a symmetrical pattern here, however if you use ctrl+h on (1) you'll notice that it isn't symmetrical at all :/ ah ok fixed it
  22. 00:15:975 (1,2,3) - same here, you only notice it if oyu look closely but i still suggest to make it symmetrical
  23. 00:16:898 (1,2,3) - ^ fixed the two triplets
  24. 01:54:975 (1,2,3,4,5,6,7,8,9,10,11,12) - kinda big combo...you should split it moved the NC back
  25. 02:02:360 (9) - nice shape...but somehow the small white line in the middle bothered me, you can avoid that by just moving the last sliderpoint 2 grids to the left. ok I killed the white line ;)
------------------------------------
Overall a solid mapset. Imo. there are still some things to fix on the collabmap and some notes to add in Blatzk's diff. it just seemed like it wouldn't be harder than easy...
If something is unclear ask me, it's not rare that i have mistakes in my mods. ^^'
thanks for the mod :D
TicClick
Finally, m4m time

General
  1. Well, taiko and Normal diffs have some notes before your current offset, so change it to -1333, snap notes that will become unsnapped and check kiai snapping. Do it on all diffs
  2. Also, check your preview time, seems strange to me that it's not linked with any tick or phrase from song
Easy
  1. 00:09:283 (4) - add whistle?
  2. 00:15:283 (3) - add whistle to beginning
  3. 00:37:436 (4) - remove clap from the end?
  4. 00:41:821 (4) - lost clap on its end?
  5. 00:50:360 (1,1) - add whistle to the end?
  6. 00:56:821 (7) - add whistle to slider body
  7. 01:12:513 (3) - I would add a repeat to it, otherwise it sounds unfinished because singer still sings (singer sings. Uh, nice)
  8. 01:23:590 (4) - well, I would use a spinner here as before
  9. 01:46:667 (7) - add whistle to slider body
  10. 01:57:744 (7) - ^
  11. 02:02:359 (2) - remove clap from the end?
  12. 02:07:898 (5) - nice one! I would add NC here and whistle to the end
bLaTzK's Normal
  1. 00:00:052 (1) - add whistle? Also, I don't really like when diff starts from spinner (but it's just me, ofc)
  2. 00:44:821 (1,2,3) - I would change it: http://puu.sh/fxgQ
  3. 01:31:667 (2) - add whistle to slider body (but don't add it to previous one, 01:27:975 (5))
  4. 01:46:667 (2) - add whistle to beginning
  5. 01:57:744 (3) - ^
  6. 02:07:436 (1) - better use soft clap here
Hard
  1. 00:15:975 (2) - add clap?
  2. 00:38:821 (7) - remove finish
  3. 01:01:436 (1,2,3,4,5,6,7,8,9) - bad decision. People can read it wrong fro 1st time
  4. 01:43:898 (1,2,3,1,2,3,1,2,3) (what I suggest):
    1. Stack 01:45:513 (3) with 01:45:167 (2)
    2. Stack 01:46:090 (2) with next notes
Dunskin's Taiko Oni
  1. As far as I know, SV on taiko should be 1.4 (it's recommended). That's all :D
Broetchen vs p3n
  1. I dunno.. since Broetchen has changed nick to Jenny, you better ren-- ah, I see it in previous modpost. Anyway, you should do it, and don't forget about "Jenny" tag
  2. Jenny
    1. 00:27:513 (1,2,3) - too noisy, remove finish or two (or even all three)
    2. 00:31:206 (1,2,3,4) - the same. Remove all finishes except the last one
    3. 00:50:821 (4,5,6,7,8) - use constant spacing, it's better than mixing 0.3x and 0.4x
    4. 00:52:206 (4,5,6,7,8) - ^
    5. 01:03:513 — remove that break delay: http://puu.sh/fxm2
    6. 01:15:744 (4,5) - it's illogical to make a stack here
    7. 01:32:129 (1,2,3) - remove finishes
  3. p3n
    1. 02:13:783 (1,2) - I would change it to note + repeating slider, plays better
    Also, SB is really cool.
Ah yes, here's what I'd like you to mod: >link<
Topic Starter
p3n

TicClick wrote:

Finally, m4m time

General
  1. Well, taiko and Normal diffs have some notes before your current offset, so change it to -1333, snap notes that will become unsnapped and check kiai snapping. Do it on all diffs added a new timing point for taiko and normal.
  2. Also, check your preview time, seems strange to me that it's not linked with any tick or phrase from song

Easy
  1. 00:09:283 (4) - add whistle? the *pling* should be enough imo
  2. 00:15:283 (3) - add whistle to beginning nope
  3. 00:37:436 (4) - remove clap from the end? fits with the actual beat and the end of KIAI
  4. 00:41:821 (4) - lost clap on its end? fixed
  5. 00:50:360 (1,1) - add whistle to the end? great! added
  6. 00:56:821 (7) - add whistle to slider body sounds OK, added
  7. 01:12:513 (3) - I would add a repeat to it, otherwise it sounds unfinished because singer still sings (singer sings. Uh, nice) that's why there is the 3/4 snap...it matches with the following slider and the snap distance would be too low for an easy diff with mapping it "poperly"
  8. 01:23:590 (4) - well, I would use a spinner here as before more easy is more easy ;)
  9. 01:46:667 (7) - add whistle to slider body aye
  10. 01:57:744 (7) - ^
  11. 02:02:359 (2) - remove clap from the end? nope, double 1/1 beats are used in the actual song before transitions of different parts
  12. 02:07:898 (5) - nice one! I would add NC here and whistle to the end well the yellow/gold combo is intended as is the ring sound but thanks anyway

Hard
  1. 00:15:975 (2) - add clap? sure
  2. 00:38:821 (7) - remove finish nah
  3. 01:01:436 (1,2,3,4,5,6,7,8,9) - bad decision. People can read it wrong fro 1st time even non-standard players got it right from the start. I consider changing it but not until more ppl complain
  4. 01:43:898 (1,2,3,1,2,3,1,2,3) (what I suggest):
    1. Stack 01:45:513 (3) with 01:45:167 (2)
    2. Stack 01:46:090 (2) with next notes
    good idea, makes it much easier to play but I'm OK with that

Broetchen vs p3n
  1. I dunno.. since Broetchen has changed nick to Jenny, you better ren-- ah, I see it in previous modpost. Anyway, you should do it, and don't forget about "Jenny" tag changed tags and SB accordingly
  2. Jenny
    1. 00:27:513 (1,2,3) - too noisy, remove finish or two (or even all three)
    2. 00:31:206 (1,2,3,4) - the same. Remove all finishes except the last one
    3. 00:50:821 (4,5,6,7,8) - use constant spacing, it's better than mixing 0.3x and 0.4x
    4. 00:52:206 (4,5,6,7,8) - ^
    5. 01:03:513 — remove that break delay: http://puu.sh/fxm2
    6. 01:15:744 (4,5) - it's illogical to make a stack here
    7. 01:32:129 (1,2,3) - remove finishes
  3. p3n
    1. 02:13:783 (1,2) - I would change it to note + repeating slider, plays better yeah works fine with the resulting jump
    Also, SB is really cool.
Ah yes, here's what I'd like you to mod: >link<
Done modding you map. And thanks for the mod. Some really helpful suggestions.
show more
Please sign in to reply.

New reply