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Memme - Blessing Snow

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Total Posts
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Topic Starter
Syph
This beatmap was submitted using in-game submission on Thursday, December 14, 2017 at 16:09:32

Artist: Memme
Title: Blessing Snow
Source: HIGH5
Tags: parkmemme Akitoshi sahuang Komore Cheesecake Left [C_u_r_i] Cellina
BPM: 175
Filesize: 5079kb
Play Time: 02:06
Difficulties Available:
  1. Akitoshi's Hard (3.5 stars, 360 notes)
  2. Collab Easy (1.71 stars, 160 notes)
  3. Collab Insane (4.6 stars, 505 notes)
  4. Collab Normal (2.41 stars, 239 notes)
  5. Extra (5.94 stars, 646 notes)
  6. Left's Another (4.78 stars, 544 notes)
  7. sahuang's Extra (5.75 stars, 696 notes)
Download: Memme - Blessing Snow
Information: Scores/Beatmap Listing
---------------
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

Easy - Cheesecake & me
Normal - Komore & me
Hard - Akitoshi
Insane - [C u r i] & Cellina, Left
Extra - sahuang

Removed difficulties:
NiNo's High-Speed Extra
Grrum


Hi. Here from Christams Queue. Cool song. Hope this finds you well!

[General]

The hitsounds were very quiet throughout the mapset.

Nino isn't listed in the Map description.

[Collab Easy]

Nice diff.

01:49:731 (3) – Overlapping the HP bar. Please move this down somehow: http://puu.sh/yeK26/b9edd892c8.jpg
01:53:846 (1) - ^ same: http://puu.sh/yeK75/d1861b5091.jpg
02:04:817 (1) - ^ overlapping the HUD: http://puu.sh/yeKb8/1b4728f7c9.jpg

01:57:274 (2,4) - Make this the same visual spacing as 01:57:274 (2,3) -

[Collab Normal]

Include a kiai section (during dubstep part?)

00:06:017 (3,4) – this part didn't feel natural. It took premeditated patience for me to wait a full 1/1 beat.

00:21:960 (4) – This overlaps the HP bar on smaller screen sizes. Please move it down: https://puu.sh/yeIXc/834023f671.jpg

00:26:074 (1,4) – overlap doesn't look good with the rest of the maps aesthetics.

00:34:989 (2,3) – This stack was awfully confusing. I'm used to being like “oh hey, there's a stack at 00:31:389 (3,1) - , better click it fast.” It really didn't make sense to me that this was 2/1 beats apart. There are many ways to address this, I recommend making 00:34:989 (2) – a slider.

00:52:132 (5,6,7) – I'm familiar with jingle bells, so I knew there was more than just a half beat between (5)'s end and (6)'s start, so that rhythm was a bit odd since I really wanted to go with that ¼ note even though I can't. Consider making a rhythm like this which played more naturally to me: http://puu.sh/yeJxV/8bbe2b0d1a.jpg
00:46:646 (5,6,7) - ^

02:02:760 (2,4) – The overlap looked a bit odd with the reset of the maps aesthetics

[Akitoshi's Hard]

01:38:760 (1,2,3,1,2,3) – This part is definitely the hardest part in the map. It felt like a weird place to have it since it's right after a pretty calm section. That transition from mellow to intense was pretty unexpected.

01:51:103 (1) – I would prefer this being mapped out

[Left's Insane]

Include a kiai section (during the dubstep part?)

00:12:703 (1,2,3,4,5,6) – This wasn't very engaging, so I got bored. Is there another way to make this part restful?

00:27:446 (1,2,3,4,1,2,3,4,1) – This part didn't make sense to me. I don't hear anything that's expressing a decreasing intensity in the music. In fact, 00:28:131 (1) – was a strong note in the music that felt weak in the map. I'm also confused about what track of the music I'm supposed to be listening to at 00:28:131 (1,2,3,4) – since I didn't hear strong ½ beats that were in any way similar to 00:27:446 (1,2,3,4) -

00:34:303 (1,2,3,4,1,2,3,4,1) – One of the reasons I'm playing this map is because it's a christmas song. The recognizable tune of jingle bells is a strong allure to me, so I want to embrace the melody that brings out the festive spirit which is why I didn't like this rhythm. This applies elsewhere in the map

01:33:274 (3,4,5) - This movement offers no contrast with 01:31:903 (1,2) – which doesn't bring out the differences in the music that much to me.

[Syph's Extra]

Include a kiai section (during dubstep part?)

00:05:503 (1,2,3) – This part increases intensity immensely. I'm just kind of chilling around in this weak section of the song and then it feels like it goes full throttle. I would prefer a smoother transition from weak to strong intensity by using a weaker and easier to read jump into (2) by doing something like: https://puu.sh/yeI53/b8bd36c473.png

00:31:217 (1) – Make the DS into this bigger to emphasize the change in the music. Having to all of a sudden go to ½ rhythm was unexpected and pretty aggravating because it didn't seem like there was any indication in the map to do so, which is why a DS increase would indicate to do so.

00:34:303 (1,2,3,4,5) – and 00:35:674 (1,2,3,4,5) – The pitches of these melody notes are different, so I feel differently about them. I would like to have some level of contrast between them to express that difference. Consider going counterclockwise at 00:35:674 (1,2,3,4,5) – to provide subtle contrast.
00:39:788 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - ^ same. Each of the combos feel different from each other in the song.

01:43:732 (6,8) – I just want to say how annoying stacks like this are. I can't read this. I really can't tell where the next note is. I don't see how hiding this information from the player brings out the song or enhances the experience compared to something like this which is the same thing without the negative play experience: http://puu.sh/yeIor/f697f875d4.png

01:56:246 (4) – This played much nicer as a slider here. If you want to provide contrast, make it a short slider that doesn't move much.

The other two diffs were annoying to play. I must not be the target audience.....

Good luck!
Topic Starter
Syph

pinataman wrote:



Hi. Here from Christams Queue. Cool song. Hope this finds you well!

[General]

The hitsounds were very quiet throughout the mapset. seems fine to me

Nino isn't listed in the Map description. fixed

[Collab Easy]

Nice diff.

01:49:731 (3) – Overlapping the HP bar. Please move this down somehow: http://puu.sh/yeK26/b9edd892c8.jpg
01:53:846 (1) - ^ same: http://puu.sh/yeK75/d1861b5091.jpg fixed
02:04:817 (1) - ^ overlapping the HUD: http://puu.sh/yeKb8/1b4728f7c9.jpg this one isn't overlapping anything

01:57:274 (2,4) - Make this the same visual spacing as 01:57:274 (2,3) - i tried

[Collab Normal]

Include a kiai section (during dubstep part?)

00:06:017 (3,4) – this part didn't feel natural. It took premeditated patience for me to wait a full 1/1 beat. seems fine

00:21:960 (4) – This overlaps the HP bar on smaller screen sizes. Please move it down: https://puu.sh/yeIXc/834023f671.jpg fixed

00:26:074 (1,4) – overlap doesn't look good with the rest of the maps aesthetics. made it more like how i usually overlap stuff

00:34:989 (2,3) – This stack was awfully confusing. I'm used to being like “oh hey, there's a stack at 00:31:389 (3,1) - , better click it fast.” It really didn't make sense to me that this was 2/1 beats apart. There are many ways to address this, I recommend making 00:34:989 (2) – a slider. changed things here

00:52:132 (5,6,7) – I'm familiar with jingle bells, so I knew there was more than just a half beat between (5)'s end and (6)'s start, so that rhythm was a bit odd since I really wanted to go with that ¼ note even though I can't. Consider making a rhythm like this which played more naturally to me: http://puu.sh/yeJxV/8bbe2b0d1a.jpg i kinda prefer this tho

00:46:646 (5,6,7) - ^

02:02:760 (2,4) – The overlap looked a bit odd with the reset of the maps aesthetics changed a little

[Syph's Extra]

Include a kiai section (during dubstep part?)

00:05:503 (1,2,3) – This part increases intensity immensely. I'm just kind of chilling around in this weak section of the song and then it feels like it goes full throttle. I would prefer a smoother transition from weak to strong intensity by using a weaker and easier to read jump into (2) by doing something like: https://puu.sh/yeI53/b8bd36c473.png it's supposed to increase that much since well, the song does that so

00:31:217 (1) – Make the DS into this bigger to emphasize the change in the music. Having to all of a sudden go to ½ rhythm was unexpected and pretty aggravating because it didn't seem like there was any indication in the map to do so, which is why a DS increase would indicate to do so. a higher ds here wouldn't be fitting imo

00:34:303 (1,2,3,4,5) – and 00:35:674 (1,2,3,4,5) – The pitches of these melody notes are different, so I feel differently about them. I would like to have some level of contrast between them to express that difference. Consider going counterclockwise at 00:35:674 (1,2,3,4,5) – to provide subtle contrast.
00:39:788 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - ^ same. Each of the combos feel different from each other in the song. i increased the spacing in them for exactly that tho

01:43:732 (6,8) – I just want to say how annoying stacks like this are. I can't read this. I really can't tell where the next note is. I don't see how hiding this information from the player brings out the song or enhances the experience compared to something like this which is the same thing without the negative play experience: http://puu.sh/yeIor/f697f875d4.png just aesthetic preference i guess

01:56:246 (4) – This played much nicer as a slider here. If you want to provide contrast, make it a short slider that doesn't move much. i wanted to have some more emphasis here which is why i only put a circle, personally think that works a bit nicer

The other two diffs were annoying to play. I must not be the target audience.....

Good luck!
thank you!
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