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315 STARS - Reason!! (TV size) [CatchTheBeat]

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Topic Starter
4rcheR-
This beatmap was submitted using in-game submission on 2017年12月13日 at 22:29:31

Artist: 315 STARS
Title: Reason!! (TV size)
Source: アイドルマスター SideM
Tags: 315 production the idol m@ster sidem ctb anime boy DRAMATIC STARS Beit S.E.M High✕Joker W jupiter tv size
BPM: 190
Filesize: 4563kb
Play Time: 01:29
Difficulties Available:
  1. Overdose (5.73 stars, 429 notes)
  2. Platter (2.43 stars, 214 notes)
  3. Rain (3.91 stars, 356 notes)
  4. Salad (1.53 stars, 126 notes)
Download: 315 STARS - Reason!! (TV size)
Information: Scores/Beatmap Listing
---------------
I'm newbie mapper. I will appreciate your comments :)


We are 315!!

Reason For Dream




Diffs:
Salad (Finished) by 4rcheR-
Platter (Finished) by 4rcheR-
Rain (Finished) by 4rcheR-
Overdose (Finished) by 4rcheR-

History
30 Oct 2017 Start to make this map
30 Oct 2017 Add Diff: Overdose
30 Oct 2017 Overdose Finished and Updated
31 Oct 2017 Add Diff: Rain
1 Nov 2017 Rain Updated
2 Nov 2017 Rain Finished and Updated
2 Nov 2017 Add Diff: Platter
2 Nov 2017 Platter Updated
3 Nov 2017 Platter Finished and Updated
3 Nov 2017 Add Diff: Salad
3 Nov 2017 Salad Updated
4 Nov 2017 Salad Finished and Updated
5 Nov 2017 Find Some mistakes :(
5 Nov 2017 Reset the BPM and Offset
5 Nov 2017 Updated All Diffs
6 Nov 2017 Updated Diffs: Rain & Overdose
7 Nov 2017 Revised the offset
7 Nov 2017 Updated All Diffs
15 Nov 2017 Updated Diffs: Platter & Rain & Overdose
19 Nov 2017 Updated Diff: Salad
19 Nov 2017 Updated Diff: Platter
21 Nov 2017 Updated Diff: Rain
9 Dec 2017 Updated All Diff
13 Dec 2017 Updated Diff: Overdose


Unlucky_w
Hi
From my modding queue

Open for mod
[Overdose]
00:02:151 (4,5) - Distance between them are quite far to dash, try placing 00:01:835 (2,3,4) - to x:136
00:02:784 (6) - It doesn't feel right when it's placed near the end slider, move it closer to (7) instead. (x:104)
00:05:310 (4) - Ctrl+g , to create movement...
00:07:995 (2,3) - Considered moving them a bit to the left
00:08:784 (1,2,3,4) - https://osu.ppy.sh/ss/9480097
00:19:995 (5) - Move to x:192, it's too far with (6) and creates an edge jump...
00:28:048 (3) - ^, same reason; move to x:288; also remove HDash cuz it doesn't feel strong enough..
00:34:520 (2) - x:200, ^ also another similar reason; edge jumps
00:34:994 (4,1) - Distance between them doesn't have too much mouvement... placing (1) a bit to left.
00:44:784 (3) - ^, at least put it at an angle instead of 0 degree.
00:52:046 (3) - Another edge jump, move closer to (2)
00:52:995 (1) - x:360 and 00:52:678 (6) - x:416
01:03:258 (2,3) - too close to eachother doesn't create a nice flow, so I'd consider moving them a bit more to left with at least one grid spacing.
01:06:257 (3) - move to the left to create Hdash or move it closer to (2)... (Edge jump again)
01:07:679 (5) - ^, exactly what I said previously
01:21:572 (6) - ^
01:26:468 (7) - ^, again... (the play is like converted maps... convert =/= ctb mapping)
01:13:521 (2) - x:128, too far

Hitsounds are okay
I would decrease star rating a bit under 6*, to make a good spread difficulty. (If you decrease the distance of 00:32:152 (5,6,7,8) - while keeping the HDash, the rating will go down by about 0.05 to 0.10*)

[Rain]
00:00:258 (1,2,3) - Create a bit of mouvement... or do something like https://osu.ppy.sh/ss/9480240
00:08:784 (1,2,3,4) - I would increase distance between them by one grid like: https://osu.ppy.sh/ss/9480261
00:12:889 (2,3,4) - ^
00:13:836 (1) - x:136, create HDash, and increase distance with (2)
00:14:468 (3,1) - Too faaarrr
00:37:836 (1,2) - ^, edge jump
00:52:995 (1) - x:112
00:54:100 (7) - Just like first suggestion, don't put at the same position of the next note (beginning slider in this case)
00:57:573 (10,11,12,13,1,2) - https://osu.ppy.sh/ss/9480308
01:06:889 (1,2) - another edge jump... move them closer
01:18:888 (3,4,5,6,7,8) - https://osu.ppy.sh/ss/9480329
01:25:519 (5,6,1,2) - https://osu.ppy.sh/ss/9480343


I'll stop here


In general, mapset is okay.
Hitsounds are good.
Metadata is good.
Patterns should be kinda recheck.

Good Luck :)
Topic Starter
4rcheR-

_wwwww wrote:

Hi
From my modding queue

Open for mod
[Overdose]
00:02:151 (4,5) - Distance between them are quite far to dash, try placing 00:01:835 (2,3,4) - to x:136 Edited
00:02:784 (6) - It doesn't feel right when it's placed near the end slider, move it closer to (7) instead. (x:104) good idea
00:05:310 (4) - Ctrl+g , to create movement... Edited
00:07:995 (2,3) - Considered moving them a bit to the left Edited
00:08:784 (1,2,3,4) - https://osu.ppy.sh/ss/9480097 OK
00:19:995 (5) - Move to x:192, it's too far with (6) and creates an edge jump... Edited
00:28:048 (3) - ^, same reason; move to x:288; also remove HDash cuz it doesn't feel strong enough.. Edited
00:34:520 (2) - x:200, ^ also another similar reason; edge jumps Edited
00:34:994 (4,1) - Distance between them doesn't have too much mouvement... placing (1) a bit to left. Edited
00:44:784 (3) - ^, at least put it at an angle instead of 0 degree. Edited
00:52:046 (3) - Another edge jump, move closer to (2) Edited
00:52:995 (1) - x:360 and 00:52:678 (6) - x:416 Edited
01:03:258 (2,3) - too close to eachother doesn't create a nice flow, so I'd consider moving them a bit more to left with at least one grid spacing. OK
01:06:257 (3) - move to the left to create Hdash or move it closer to (2)... (Edge jump again) Edited
01:07:679 (5) - ^, exactly what I said previously Edited
01:21:572 (6) - ^ Edited
01:26:468 (7) - ^, again... (the play is like converted maps... convert =/= ctb mapping) Edited
01:13:521 (2) - x:128, too far Edited

Hitsounds are okay
I would decrease star rating a bit under 6*, to make a good spread difficulty. (If you decrease the distance of 00:32:152 (5,6,7,8) - while keeping the HDash, the rating will go down by about 0.05 to 0.10*) OK, thanks your proposal :)

[Rain]
00:00:258 (1,2,3) - Create a bit of mouvement... or do something like https://osu.ppy.sh/ss/9480240 Thanks your suggest
00:08:784 (1,2,3,4) - I would increase distance between them by one grid like: https://osu.ppy.sh/ss/9480261 Edited
00:12:889 (2,3,4) - ^ Edited
00:13:836 (1) - x:136, create HDash, and increase distance with (2) OK
00:14:468 (3,1) - Too faaarrr Edited
00:37:836 (1,2) - ^, edge jump Edited
00:52:995 (1) - x:112 Edited
00:54:100 (7) - Just like first suggestion, don't put at the same position of the next note (beginning slider in this case) OK
00:57:573 (10,11,12,13,1,2) - https://osu.ppy.sh/ss/9480308 Edited
01:06:889 (1,2) - another edge jump... move them closer Edited
01:18:888 (3,4,5,6,7,8) - https://osu.ppy.sh/ss/9480329 Edited
01:25:519 (5,6,1,2) - https://osu.ppy.sh/ss/9480343 Edited


I'll stop here


In general, mapset is okay.
Hitsounds are good.
Metadata is good.
Patterns should be kinda recheck.

Good Luck :)
Thanks your suggests and modding~ :)
pimp
offset 1227 - bpm 190
offset 13858 - bpm 190

remove the red timeline at -58, you don't need it if you are not using sv change or volume change. so only having the timelines i suggested is fine.
also remove the green line at offset 257 and use the custom sample in the red timeline at 1227, anything before that line will have the same sample sounds.

the timeline i suggested for 13858 does not changes the offset or the bpm but it's used to fix the nightcore mod sounds. please use it too.

good luck
Topic Starter
4rcheR-

pimpG wrote:

offset 1227 - bpm 190
offset 13858 - bpm 190

remove the red timeline at -58, you don't need it if you are not using sv change or volume change. so only having the timelines i suggested is fine.
also remove the green line at offset 257 and use the custom sample in the red timeline at 1227, anything before that line will have the same sample sounds.

the timeline i suggested for 13858 does not changes the offset or the bpm but it's used to fix the nightcore mod sounds. please use it too.

good luck
Thanks your cheaking
-Luminate
Hi! From your request in my queue

I must say that your map is way better than mine when I started mapping CtB osu!catch, It's just that some pattern aren't very well organized xD
Platter
  1. Your hyperdash strength is as much as of your Rain difficulty, nerf some of them pls
  2. 00:43:227 (2) - antiflow after Hdash doesn't suits platter much
  3. 00:55:700 (4) - 1/2 dash here is a little bit harsh for platter
  4. 00:59:965 (2,3) - antiflow pattern here is too -- hard for platter
  5. 01:10:069 (2,3) - same as above
  6. 01:13:858 (8) - reduce the distance here
  7. 01:15:753 (1) - 1/2 dash here is a little bit harsh for platter
  8. 01:21:595 (5) - same as above
  9. 01:25:227 (2) - either make (1) hyperdash or reduce the distance
The spacing is the main problem here // just a quick run through the diff, I don't prefer to mod Salad~Platter much
Rain
  1. Please consider using trigger distance (minimum space to make the dash hyper) because you used a lot of sudden Hdash for a Rain difficulty
  2. 00:02:332 (3) - as I mention above
  3. 00:10:384 (2,3,4) - these too
  4. 00:13:069 (4) - missing hyperdash here
  5. 00:18:437 (4,5,6) - flip side pls
  6. 00:19:542 (2) - too far, reduce the distance
  7. 00:26:490 (1) - like above -- it's almost edge dash
  8. 00:47:332 (2) - same as above
  9. 01:06:595 (4) - missing hyperdash on the slidertail
  10. 01:13:543 (2) - reduce the distance
  11. 01:21:911 (1) - same case as 00:26:490 (1)
  12. 01:23:963 (2,3,4) - same as above too
The spacing is also the main problem, I will left this to other modders
Overdose
  1. Is AR9.3-9.4 more suitable for "TVSize" maps?
  2. I recommend you to nerf some distanced stream -- some jumps can be nerfed while remaining Hdash
  3. Please avoid using tail-to-head sliders(you used them a lot) to follow the vocal as it ruins the flow or else you could put more distance between them so that it won't feel very uncomfortable while playing
  4. 00:00:279 (1,2,3) - I would prefer this left-right pattern following the vocal, I could just hold a direction key to catch these three
  5. 00:12:911 (3,4,5,6) - I suggest you crop these notes then place on x:160. Otherwise, the next jump would be too hard
  6. 00:13:859 (1) - I wouldn't make this slider towards left as it would be too tense after streams
    My suggestion is : flip this slider -> make the slider steeper(vertically) -> move 00:14:332 (2) - to x:376
    This can be applied to all afterstreams of the map as well
    Quite harsh(You are using this)
    More steep slider for more challenging afterstreams
    Comfortable Flow that can be used in any afterstreams
  7. 00:15:122 (1,2,3) - Hmm?? something seems off here -- This can be fixed by cropping the whole thing and ctrl+G, then fix the pattern again
  8. 00:18:753 (8) - too far, x:328 is enough -- Moreover, flip the next slider too
  9. 00:19:385 (2) - if you followed the change above, make sure to move this to x:240 to make a good flow after the previous slider
  10. 00:20:806 (3,4,5,6) - reduce the distance between these jumps while remaining Hdashes too
  11. 00:23:333 (7,8,9,10) - I think this is not a good flow at all, try making a distanced stream like you had previously done before
  12. 00:57:595 (2,3) - this is acceptable in overdose but I think the distance should be reduced
  13. 01:06:912 (1,2) - should have more movement, not just holding direction key
  14. 01:18:911 (3,4,5,6,7,8) - woah, it does follow the song but I don't recommend it >> try making it like "< >" or "> >" for more challenging
  15. 01:26:332 (6,7,8,9,10,1) - the streams here looks weird, I would make it like this?
Hope this helps!! :)
Sorry, I weigh my mod in overdose too much :(
Topic Starter
4rcheR-

-Luminate wrote:

Hi! From your request in my queue

I must say that your map is way better than mine when I started mapping CtB osu!catch, It's just that some pattern aren't very well organized xD
Platter
  1. Your hyperdash strength is as much as of your Rain difficulty, nerf some of them pls OK
  2. 00:43:227 (2) - antiflow after Hdash doesn't suits platter much OK
  3. 00:55:700 (4) - 1/2 dash here is a little bit harsh for platter OK
  4. 00:59:965 (2,3) - antiflow pattern here is too -- hard for platter Ohh
  5. 01:10:069 (2,3) - same as above OK
  6. 01:13:858 (8) - reduce the distance here OK
  7. 01:15:753 (1) - 1/2 dash here is a little bit harsh for platter OK
  8. 01:21:595 (5) - same as above OK
  9. 01:25:227 (2) - either make (1) hyperdash or reduce the distance OK
The spacing is the main problem here // just a quick run through the diff, I don't prefer to mod Salad~Platter much OK :)
Rain
  1. Please consider using trigger distance (minimum space to make the dash hyper) because you used a lot of sudden Hdash for a Rain difficulty Got it
  2. 00:02:332 (3) - as I mention above OK
  3. 00:10:384 (2,3,4) - these too OK
  4. 00:13:069 (4) - missing hyperdash here OK
  5. 00:18:437 (4,5,6) - flip side pls OK
  6. 00:19:542 (2) - too far, reduce the distance OK
  7. 00:26:490 (1) - like above -- it's almost edge dash OK
  8. 00:47:332 (2) - same as above OK
  9. 01:06:595 (4) - missing hyperdash on the slidertail Ohh
  10. 01:13:543 (2) - reduce the distance OK
  11. 01:21:911 (1) - same case as 00:26:490 (1) OK
  12. 01:23:963 (2,3,4) - same as above too OK
The spacing is also the main problem, I will left this to other modders Thanks :)
Overdose
  1. Is AR9.3-9.4 more suitable for "TVSize" maps? OK, I read it
  2. I recommend you to nerf some distanced stream -- some jumps can be nerfed while remaining Hdash Got it
  3. Please avoid using tail-to-head sliders(you used them a lot) to follow the vocal as it ruins the flow or else you could put more distance between them so that it won't feel very uncomfortable while playing Ohh
  4. 00:00:279 (1,2,3) - I would prefer this left-right pattern following the vocal, I could just hold a direction key to catch these three Thanks
  5. 00:12:911 (3,4,5,6) - I suggest you crop these notes then place on x:160. Otherwise, the next jump would be too hard OK
  6. 00:13:859 (1) - I wouldn't make this slider towards left as it would be too tense after streams Ohh
    My suggestion is : flip this slider -> make the slider steeper(vertically) -> move 00:14:332 (2) - to x:376
    This can be applied to all afterstreams of the map as well
    Quite harsh(You are using this)
    More steep slider for more challenging afterstreams
    Comfortable Flow that can be used in any afterstreams
    Read this
  7. 00:15:122 (1,2,3) - Hmm?? something seems off here -- This can be fixed by cropping the whole thing and ctrl+G, then fix the pattern again OK
  8. 00:18:753 (8) - too far, x:328 is enough -- Moreover, flip the next slider too OK
  9. 00:19:385 (2) - if you followed the change above, make sure to move this to x:240 to make a good flow after the previous slider OK
  10. 00:20:806 (3,4,5,6) - reduce the distance between these jumps while remaining Hdashes too OK
  11. 00:23:333 (7,8,9,10) - I think this is not a good flow at all, try making a distanced stream like you had previously done before OK
  12. 00:57:595 (2,3) - this is acceptable in overdose but I think the distance should be reduced OK
  13. 01:06:912 (1,2) - should have more movement, not just holding direction key OK
  14. 01:18:911 (3,4,5,6,7,8) - woah, it does follow the song but I don't recommend it >> try making it like "< >" or "> >" for more challenging Thanks your idea
  15. 01:26:332 (6,7,8,9,10,1) - the streams here looks weird, I would make it like this?
    OK
Hope this helps!! :)
Sorry, I weigh my mod in overdose too much :(
Thanks your modding <3
Divine Cake
Responding to NM

Theres still alot of work needed to rank this, but as a first map im impressed by the quality. Rythm and spacing is mostly ok but it needs alot of polish
Salad
  1. feel like you should map these beats: 00:00:279 - 00:00:595 - 00:00:911 -
  2. 00:03:754 (1) - imo would cure this a bit more maybe even make it c-shaped, pattern becomes a bit to back and forth with the previous two sliders
  3. 00:06:595 - 00:21:121 - problem pointed out in point above is relevant for this entire section, sliders are a bit to straight.
  4. 00:16:386 (1) - slider art may be cool but it's really hard to pull off in actual play mode. i like the kink at the start where it goes a bit to the left then right. but it just goes right afterwards. this slider isnt neccessarely bad just unneccessary.
  5. 00:16:386 (1) - gona point out another thing on this one. i think you should have it go to the left untill 00:16:700 - instead so that the direction change fits with the music.
  6. 00:23:964 - since you dont start the slider here (you cant cuase of the spinner even >.<) i would map each white tick on 00:24:279 (1) - so maybe a 1/1 repeat slider instead of a 2/1 slider.
  7. 00:26:491 (1) - rly feel you shouldnt repeat this, missing a beat on 00:27:437 -
  8. 00:28:385 (3) - what are you following here? shouldnt this be 1/2 a beat erlier? and extended by 1/2 beat.
  9. 00:28:385 (3) - also sliderbody is a bit outside playfield so droplets and drop gets a bit squished on the eage.
  10. 00:27:753 - 00:31:227 - think this section fits better with this rythm: https://puu.sh/ymFuv/d481167ef4.png.
  11. 00:43:069 (4) - this leaves out all the intensity of the song. i would map each red and white tick here. maybe add in some dashes if you get it to flow right too.
  12. 00:43:858 (8) - halve the length of this (so 1/2 beat slider) and map a new beat on the white tick 00:44:174 -
  13. 00:44:490 (1) - not sure i would have this here.
  14. 00:47:964 (3) - i would use this rythm: https://puu.sh/ymGFb/5435750a69.png
  15. 00:59:965 (2) - would use 1/2 beat slider. and move 3 1/2 beat erlier and extend 3 by 1/2 beat
  16. 01:08:490 (3) - think this slider starts a bit erly, should be 1 beat later.
  17. 01:27:279 (1) - on salads with a bpm of over 120 and under 240 you should have atleast 1 beat of break between last note and a spinner https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!catch

Platter
gona go through rythm first then other stuff after.

  1. 00:04:858 (2) - imo would have single note here and have a 1 beat slider on 00:05:332 - to 00:05:647 (3) -
  2. 00:10:859 (2) - imo would move 2 to 00:11:174 - and have a single beat on 00:10:858 -
  3. 00:18:437 (7) - reduce by 1/2 beat and move 1/2 beat later. and add a single beat on 00:18:437 - instead
  4. 00:43:700 (3) - feel you should just delite this, even tho theres beats on this tick the sound detracts from the break the song takes.
  5. 01:01:858 (1) - imo would not repeat this.
  6. 01:12:833 (5) - you could delite this note too. i think the tripple fits better.
General:
  1. 00:30:279 (4,5) - with the hyper this sudden direction change back to the right with 5 is a bit hard maybe curve it a bit so it first goes to the left then right.
  2. 00:42:753 (1,2) - maybe dont repeat 2 and increase distance between these 2 so that you get a hyper from 1 to 2. and then add a single note back to the slider tail of 1 on the white tick. like this: https://puu.sh/yne1g/7a0a3020d3.png or https://puu.sh/yne1B/dc33f76d8b.png
  3. 00:49:228 (1,2,3,4,5,6,7,8,9) - combo gets a bit high, maybe add another someplace. Sevral places to make NC's so leaving the decision up to you.
  4. 00:51:437 (9) - imo would have this more horizontal so theres more movement, as song is a bit more intense here than on 00:50:806 (8) -
  5. 01:02:807 (3,4) - i would increase spacing between these some. the yeah is quite clear and a strong sound. deserves a dash.
  6. 01:14:806 (3,4,5,6) - having these across the screen verticaly is a bit wierd since they're so close horizontaly, but no issue >.<. just botherd me.
  7. 01:15:122 (5) - and 01:15:437 (7) - are on relativly similar strength but you have alot more spacing to 7. imo would have some big spacing on 5 too (this requires some remapping of 01:14:491 (1,2,3,4,5,6,7,8) - )
  8. 01:26:964 (8,1) - rly hard jump to hit, demands to much for a platter. i would either make it hyper or reduce distance so its not as hard.

Rain
Rythm:
  1. 00:02:648 - no real distinct sound here, would increase length of 00:02:332 (3) - by 1/2 beat and delite 00:02:805 (4) - .
  2. 00:05:806 - stream should start here not 00:05:964 -
  3. 00:12:595 - 00:13:069 - whould have streams for this entier section, not just a tripple.
  4. 00:13:227 (5) - and 00:13:543 (6,7) - both have similar sounds. But one is a slider and one is two notes. CONSITENCY
  5. would have a slider from 00:22:700 (1) - to 00:23:016 (4) - a 1/2 beat repeat could also work. but i cannot hear any sound on 00:22:937 (3) -
  6. 00:24:911 (3) - imo would just have a single beat on the slider head then move 00:25:227 (1) - 1/2 beat erlier and extend by 1/2 beat. (not entierly sure but it sounds a bit wierd how you have the beats now.)
  7. 00:28:227 (2,3) - delite 2, move 3 1/2 beat erlier and extend by 1/2 beat.
  8. 00:47:647 (3,4,5,6) - not sure this stream fits here.
  9. 00:48:911 (6,7) - can you have a slider between these two instead of two single beats?
General:
  1. 00:06:911 (2,3) - has hypers 00:08:175 (2,3) - does not. why? i suggest moving 00:08:174 (2) - more to the right and ctrl + h 00:08:806 (1,2,3,4,5,6,7,8,9,10,11,12,1) -
  2. 00:13:069 (4,5) - this jump is a bit to large.
  3. 00:17:648 (1,2) - jump a bit to large.
  4. 00:42:753 (1,2,3,4) - imo would have a hyper on between 1 and 2 and a hyper between 3 and 4. So maybe something like this instead: https://puu.sh/yneGu/24d68425db.png
  5. 00:47:964 (1,2) - this jump may also be a bit to spaced, tho its not much.
  6. 00:56:806 (1,2,3,4,5,6,7,8,9,10,11,12,13) - this stream is mapped a bit wrong imo, 00:57:121 (5) - dosnt rly have any distinct beat on it so a hyper from 4 to 5 is a bit wierd. i would not have hyper there instead i would:
  7. have the jump to 00:57:436 (9) - . also:
  8. 00:57:595 (10,11,12) - has a bit high spacing i would just have 4 notes in a curve. what i ended up doing with a remap of the 00:56:806 (1,2,3,4,5,6,7,8,9,10,11,12) - was 2 c-shaped streams on each side: https://puu.sh/ynf4L/6265183d6c.png
  9. 00:56:806 (1,2,3,4,5,6,7,8,9,10,11,12,13) - combo get a bit high maybe add a NC on 00:57:595 (10) - also. That was alot for a small section, maybe its a bit unclear, just contact me in game if you got a question.
  10. 01:02:964 (1,2) - This jump is a bit to small or too large, either have hyper or smaler dash.
  11. 01:18:910 (3,4,5,6,7,8) - HS volume is maybe a bit too loud imo.

Overdose
Rythm:
  1. 00:05:885 - should be a note here to if you want to follow the piano rif.
  2. 00:20:806 (3) - think this should just be a note on the white tick, nothing on this blue. Piano rif starts on the red tick. maybe just make a 1/2 beat slider out of 00:20:648 (2) -
  3. 00:25:227 (1) - i would just have a single note on the white tick and nothing on the red tick after.
  4. 01:00:279 (6,1) - i would delite 1 and move 6 1/2 a beat later and extend it by 1/2 beat. Add a single beat on the white tick 6 was on before. and make 6 or 01:00:911 (2) - the NC.
  5. 01:08:175 (1,2) - woulod not have these two notes. would start stream on 01:08:333 (3) -
General:
  1. 00:19:385 (2,3) - jump is a bit to spaced imo.
  2. 00:23:333 (7,8,9,10) - this spacing is a bit to high.
  3. 00:28:070 (3,4) - this spacing is a bit high. i would just have 4 together with 2.
  4. 00:39:595 (3,4) - spacing too high.
  5. 00:54:279 - 00:56:727 - jumps are fine but theres little to no movement in the streams, i would add some more horizontal movement in them.
  6. 00:57:753 (3) - i would ctrl + g this so you get a hyper to 00:57:911 (1) - too. without increasing distance between 00:57:911 (1,2) - .
  7. 01:05:490 (6,1) - this hyper does not fit inn. song is not strong eanogh to compliment a hyper here. would not have hyper between 01:05:648 (1,2) - either.
  8. 01:08:491 (5,6) - would not have hyper here. would have first hyper 01:08:649 (6,7) - here since vocal starts up again.
  9. 01:09:122 (9) - better to have jump here than on 01:09:280 (10) - since vocal hits here (white ticks tend to have stronger beats too generaly)
  10. 01:08:175 (1,2,3,4,5,6,7,8,9,10) - to recap this section: no jump on 01:08:649 (6) - but hyper to 01:08:806 (7) - but no jump to 01:08:964 (8) - and hyper to 01:09:122 (9) - and no jump to 01:09:280 (10) -.
  11. 01:18:911 (3,4,5,6,7,8) - if your gona have anti flow here man go all out :^) ctrl + h 01:18:911 (3,4,5) - and move it back to its current spot.

whew that was alot >.< Contact me IG if you got any questions.
Topic Starter
4rcheR-

Divine Cake wrote:

Responding to NM

Theres still alot of work needed to rank this, but as a first map im impressed by the quality. Rythm and spacing is mostly ok but it needs alot of polish
Salad
  1. feel like you should map these beats: 00:00:279 - 00:00:595 - 00:00:911 - OK
  2. 00:03:754 (1) - imo would cure this a bit more maybe even make it c-shaped, pattern becomes a bit to back and forth with the previous two sliders OK
  3. 00:06:595 - 00:21:121 - problem pointed out in point above is relevant for this entire section, sliders are a bit to straight. OK
  4. 00:16:386 (1) - slider art may be cool but it's really hard to pull off in actual play mode. i like the kink at the start where it goes a bit to the left then right. but it just goes right afterwards. this slider isnt neccessarely bad just unneccessary. OK
  5. 00:16:386 (1) - gona point out another thing on this one. i think you should have it go to the left untill 00:16:700 - instead so that the direction change fits with the music. OK
  6. 00:23:964 - since you dont start the slider here (you cant cuase of the spinner even >.<) i would map each white tick on 00:24:279 (1) - so maybe a 1/1 repeat slider instead of a 2/1 slider. OK
  7. 00:26:491 (1) - rly feel you shouldnt repeat this, missing a beat on 00:27:437 - OK
  8. 00:28:385 (3) - what are you following here? shouldnt this be 1/2 a beat erlier? and extended by 1/2 beat. OK
  9. 00:28:385 (3) - also sliderbody is a bit outside playfield so droplets and drop gets a bit squished on the eage. OK
  10. 00:27:753 - 00:31:227 - think this section fits better with this rythm: https://puu.sh/ymFuv/d481167ef4.png. OK
  11. 00:43:069 (4) - this leaves out all the intensity of the song. i would map each red and white tick here. maybe add in some dashes if you get it to flow right too. OK
  12. 00:43:858 (8) - halve the length of this (so 1/2 beat slider) and map a new beat on the white tick 00:44:174 - OK
  13. 00:44:490 (1) - not sure i would have this here. OK
  14. 00:47:964 (3) - i would use this rythm: https://puu.sh/ymGFb/5435750a69.png OK
  15. 00:59:965 (2) - would use 1/2 beat slider. and move 3 1/2 beat erlier and extend 3 by 1/2 beat OK
  16. 01:08:490 (3) - think this slider starts a bit erly, should be 1 beat later. OK
  17. 01:27:279 (1) - on salads with a bpm of over 120 and under 240 you should have atleast 1 beat of break between last note and a spinner https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!catch Ohh

Platter
gona go through rythm first then other stuff after.

  1. 00:04:858 (2) - imo would have single note here and have a 1 beat slider on 00:05:332 - to 00:05:647 (3) - OK
  2. 00:10:859 (2) - imo would move 2 to 00:11:174 - and have a single beat on 00:10:858 - OK
  3. 00:18:437 (7) - reduce by 1/2 beat and move 1/2 beat later. and add a single beat on 00:18:437 - instead OK
  4. 00:43:700 (3) - feel you should just delite this, even tho theres beats on this tick the sound detracts from the break the song takes. OK
  5. 01:01:858 (1) - imo would not repeat this. OK
  6. 01:12:833 (5) - you could delite this note too. i think the tripple fits better. OK
General:
  1. 00:30:279 (4,5) - with the hyper this sudden direction change back to the right with 5 is a bit hard maybe curve it a bit so it first goes to the left then right. OK
  2. 00:42:753 (1,2) - maybe dont repeat 2 and increase distance between these 2 so that you get a hyper from 1 to 2. and then add a single note back to the slider tail of 1 on the white tick. like this: https://puu.sh/yne1g/7a0a3020d3.png OK, read this or https://puu.sh/yne1B/dc33f76d8b.png
  3. 00:49:228 (1,2,3,4,5,6,7,8,9) - combo gets a bit high, maybe add another someplace. Sevral places to make NC's so leaving the decision up to you. OK
  4. 00:51:437 (9) - imo would have this more horizontal so theres more movement, as song is a bit more intense here than on 00:50:806 (8) - OK
  5. 01:02:807 (3,4) - i would increase spacing between these some. the yeah is quite clear and a strong sound. deserves a dash. OK
  6. 01:14:806 (3,4,5,6) - having these across the screen verticaly is a bit wierd since they're so close horizontaly, but no issue >.<. just botherd me. Opps, sorry xD
  7. 01:15:122 (5) - and 01:15:437 (7) - are on relativly similar strength but you have alot more spacing to 7. imo would have some big spacing on 5 too (this requires some remapping of 01:14:491 (1,2,3,4,5,6,7,8) - ) OK
  8. 01:26:964 (8,1) - rly hard jump to hit, demands to much for a platter. i would either make it hyper or reduce distance so its not as hard. OK

Rain
Rythm:
  1. 00:02:648 - no real distinct sound here, would increase length of 00:02:332 (3) - by 1/2 beat and delite 00:02:805 (4) - . OK
  2. 00:05:806 - stream should start here not 00:05:964 - OK
  3. 00:12:595 - 00:13:069 - whould have streams for this entier section, not just a tripple. OK
  4. 00:13:227 (5) - and 00:13:543 (6,7) - both have similar sounds. But one is a slider and one is two notes. CONSITENCY OK
  5. would have a slider from 00:22:700 (1) - to 00:23:016 (4) - a 1/2 beat repeat could also work. but i cannot hear any sound on 00:22:937 (3) - OK
  6. 00:24:911 (3) - imo would just have a single beat on the slider head then move 00:25:227 (1) - 1/2 beat erlier and extend by 1/2 beat. (not entierly sure but it sounds a bit wierd how you have the beats now.) OK
  7. 00:28:227 (2,3) - delite 2, move 3 1/2 beat erlier and extend by 1/2 beat. OK
  8. 00:47:647 (3,4,5,6) - not sure this stream fits here. hmm..
  9. 00:48:911 (6,7) - can you have a slider between these two instead of two single beats? OK
General:
  1. 00:06:911 (2,3) - has hypers 00:08:175 (2,3) - does not. why? i suggest moving 00:08:174 (2) - more to the right and ctrl + h 00:08:806 (1,2,3,4,5,6,7,8,9,10,11,12,1) - OK
  2. 00:13:069 (4,5) - this jump is a bit to large. OK
  3. 00:17:648 (1,2) - jump a bit to large. OK
  4. 00:42:753 (1,2,3,4) - imo would have a hyper on between 1 and 2 and a hyper between 3 and 4. So maybe something like this instead: https://puu.sh/yneGu/24d68425db.png OK
  5. 00:47:964 (1,2) - this jump may also be a bit to spaced, tho its not much. OK
  6. 00:56:806 (1,2,3,4,5,6,7,8,9,10,11,12,13) - this stream is mapped a bit wrong imo, 00:57:121 (5) - dosnt rly have any distinct beat on it so a hyper from 4 to 5 is a bit wierd. i would not have hyper there instead i would: OK
  7. have the jump to 00:57:436 (9) - . also: OK
  8. 00:57:595 (10,11,12) - has a bit high spacing i would just have 4 notes in a curve. what i ended up doing with a remap of the 00:56:806 (1,2,3,4,5,6,7,8,9,10,11,12) - was 2 c-shaped streams on each side: https://puu.sh/ynf4L/6265183d6c.png OK
  9. 00:56:806 (1,2,3,4,5,6,7,8,9,10,11,12,13) - combo get a bit high maybe add a NC on 00:57:595 (10) - also. That was alot for a small section, maybe its a bit unclear, just contact me in game if you got a question. OK
  10. 01:02:964 (1,2) - This jump is a bit to small or too large, either have hyper or smaler dash. OK
  11. 01:18:910 (3,4,5,6,7,8) - HS volume is maybe a bit too loud imo. OK

Overdose
Rythm:
  1. 00:05:885 - should be a note here to if you want to follow the piano rif. OK
  2. 00:20:806 (3) - think this should just be a note on the white tick, nothing on this blue. Piano rif starts on the red tick. maybe just make a 1/2 beat slider out of 00:20:648 (2) - OK
  3. 00:25:227 (1) - i would just have a single note on the white tick and nothing on the red tick after. OK
  4. 01:00:279 (6,1) - i would delite 1 and move 6 1/2 a beat later and extend it by 1/2 beat. Add a single beat on the white tick 6 was on before. and make 6 or 01:00:911 (2) - the NC. OK
  5. 01:08:175 (1,2) - woulod not have these two notes. would start stream on 01:08:333 (3) - OK
General:
  1. 00:19:385 (2,3) - jump is a bit to spaced imo. OK
  2. 00:23:333 (7,8,9,10) - this spacing is a bit to high. OK
  3. 00:28:070 (3,4) - this spacing is a bit high. i would just have 4 together with 2. OK
  4. 00:39:595 (3,4) - spacing too high. OK
  5. 00:54:279 - 00:56:727 - jumps are fine but theres little to no movement in the streams, i would add some more horizontal movement in them. OK
  6. 00:57:753 (3) - i would ctrl + g this so you get a hyper to 00:57:911 (1) - too. without increasing distance between 00:57:911 (1,2) - . OK
  7. 01:05:490 (6,1) - this hyper does not fit inn. song is not strong eanogh to compliment a hyper here. would not have hyper between 01:05:648 (1,2) - either. OK
  8. 01:08:491 (5,6) - would not have hyper here. would have first hyper 01:08:649 (6,7) - here since vocal starts up again. OK
  9. 01:09:122 (9) - better to have jump here than on 01:09:280 (10) - since vocal hits here (white ticks tend to have stronger beats too generaly) OK
  10. 01:08:175 (1,2,3,4,5,6,7,8,9,10) - to recap this section: no jump on 01:08:649 (6) - but hyper to 01:08:806 (7) - but no jump to 01:08:964 (8) - and hyper to 01:09:122 (9) - and no jump to 01:09:280 (10) -. OK
  11. 01:18:911 (3,4,5,6,7,8) - if your gona have anti flow here man go all out :^) ctrl + h 01:18:911 (3,4,5) - and move it back to its current spot. OK

whew that was alot >.< Contact me IG if you got any questions.
Thanks your modding <3
Shiratori
shot a star
We are 315!!!
Topic Starter
4rcheR-

Amamiya Kanade wrote:

shot a star
We are 315!!!
Wow! Thanks you so much <3
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