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Hanasaka Yui(CV: M.A.O) - Harumachi Clover [Osu|Taiko]

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Topic Starter
[ Eon Fox ]

Kaine wrote:

fieryrage wrote:

stuff
mod my diff too nerd
I'm legit convinced he wrote the mod solely to criticize Akatsumekusa.
Topic Starter
[ Eon Fox ]

Kisses wrote:

@eon fox did you forget to reply?
This thread is moving so fast, I have no idea what you're asking if I replied to.
_handholding
Fieryrage's... If you think the mod is flawed or irrelevant or w/e state why. Don't just badmouth his mod and not bother to address it, he actually put effort in checking your map; you wouldn't like it if ppl reacted the same way when you've posted in map threads
Surono
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Topic Starter
[ Eon Fox ]

Kisses wrote:

Fieryrage's... If you think the mod is flawed or irrelevant or w/e state why. Don't just badmouth his mod and not bother to address it, he actually put effort in checking your map; you wouldn't like it if ppl reacted the same way when you've posted in map threads
Uh, I did address it. Check last page.

I quoted the post, and added red and blue text to signify what I was keeping for the moment and what I was fixing.

Also, people DO generally react poorly to my mods.
_handholding

[ Eon Fox ] wrote:

I quoted the post, and added red and blue text to signify what I was keeping for the moment and what I was fixing.
You only quoted it
Topic Starter
[ Eon Fox ]

Kisses wrote:

[ Eon Fox ] wrote:

I quoted the post, and added red and blue text to signify what I was keeping for the moment and what I was fixing.
You only quoted it
Oh, crap. I know what happened.

As long as I can remember, I've had difficulty with staying logged in while I make replies (I kid you not, I actually once lost an eight hour mod on a map), because it logs me out (for some unknown reason) and once I log back in, the text is just gone. As a precautionary measure, I always do CTRL+A and then CTRL+C so that I can CTRL+V once I log back in. Before now, this always worked, but due to what has been a unique experience for me, this was the one time I've seen the post saved.

However, I realized that fact far too late, as I had, somewhere in the post, pasted the full text again into the post wherever my text cursor was at at that moment. This led to there being an entire copy of the post being randomly slapped in there. Unfortunately, it appears it only saved the version before I added the text in (Id est, the original page of the quote), and the copy I deleted was the one with the responses, meaning that I mistakenly removed it.

Very fortunately, however I have not copied anything since, and thus, the copy with the response is still in the clipboard, which I shall present thusly:

fieryrage wrote:

general
  1. furry bg is unrelated to the song and is unnecessary, remove it (if you do decide to keep it, at least make it a higher resolution, I can literally count the pixels) The resolution issue is not the image's fault. It is due to the considerable distortion the editor seems to place on images that are cropped in manners more fitting of the playfield.


top diff
  • no hitsounds, plus the hitsound volume is 25% so you can barely hear it regardless, why? Because I can't hitsound to save my life, and I haven't fixed the volume.
    also, od 9.4, why? [/color]

  1. 00:00:284 (1) - this should at least be a circle on the red tick here and two sliders on the white ticks after, else the rhythm makes no sense considering you do this rhythm nowhere else in the map besides 00:07:045 (6) - here (which also has emphasis issues on the white ticks, as there's potent notes there and none of the other sections are mapped like this section ever again) Fixed both.
  2. 00:01:341 (2,3,4) - 4 should have more emphasis due to the snare instead of having the exact same emphasis throughout, and this goes for almost the entire map; there's really no reason that in a short map like this, snares are unemphasized; look at any other harumachi clover set and you will see the change in spacing for snares
  3. 00:03:665 (4) - while this is consistent in terms of where you place this, why are you skipping noticeable beats doing this? following vocals on an extra diff especially on a map this hard makes no sense especially considering over 90% of the map is just a constant 1/2 beat regardless (which it really shouldn't be since there's VERY noticeable triples at parts like 00:07:890 (1,2) - this here) You answered your question here immediately after you asked it in the first place. I'm following the vocals for sliders and spinners, combined with the 1/2 beat for the circles.
  4. 00:09:580 (1) - slider starts on a less potent note and ends on a potent one, would much rather have this be similar to 00:05:566 (6) - this rhythm
  5. 00:11:270 (4) - w

    fieryrage wrote:

    general
    1. furry bg is unrelated to the song and is unnecessary, remove it (if you do decide to keep it, at least make it a higher resolution, I can literally count the pixels)


    top diff
    • no hitsounds, plus the hitsound volume is 25% so you can barely hear it regardless, why?
      also, od 9.4, why?

    1. 00:00:284 (1) - this should at least be a circle on the red tick here and two sliders on the white ticks after, else the rhythm makes no sense considering you do this rhythm nowhere else in the map besides 00:07:045 (6) - here (which also has emphasis issues on the white ticks, as there's potent notes there and none of the other sections are mapped like this section ever again)
    2. 00:01:341 (2,3,4) - 4 should have more emphasis due to the snare instead of having the exact same emphasis throughout, and this goes for almost the entire map; there's really no reason that in a short map like this, snares are unemphasized; look at any other harumachi clover set and you will see the change in spacing for snares I sincerely would fix this, if you could provide a more clear example of how to do so whilst maintaining the progressive difficulty of the map.
    3. 00:03:665 (4) - while this is consistent in terms of where you place this, why are you skipping noticeable beats doing this? following vocals on an extra diff especially on a map this hard makes no sense especially considering over 90% of the map is just a constant 1/2 beat regardless (which it really shouldn't be since there's VERY noticeable triples at parts like 00:07:890 (1,2) - this here) You, again, answered your own question, only this time, you did it BEFORE asking. It's consistency. As well, my main focus is on the vocals, with the 1/2 on the backburner, so to speak.
    4. 00:09:580 (1) - slider starts on a less potent note and ends on a potent one, would much rather have this be similar to 00:05:566 (6) - this rhythm
    5. 00:11:270 (4) - why does the SV randomly slow down here, and why are you ignoring the song's rhythm here again? Because of the very slow and very drawn out "no" being sung at that point. I do this for several other slow vocal parts.
    6. 00:12:749 (1,2) - these aren't nearly as emphasized as the rest of the pattern you're doing here but they have the same emphasis, not to mention the entire map picks up in spacing instead of just staying the same after this The vocals have pretty strong emphasis in the line being sung here. As for the spacing issue, this is for two reasons. The first is as a compromise of difficulty, because it would not be fair to have the same spacing as is eventually used in the whole map. No one needs a 6* Harumachi Clover map. The second reason is because of the fact that the dynamics for the percussion, as well as the tone of the cadences, actually does progressively get more pronounced and emphasized.

      those are just some of the main points of issue (mainly with rhythm choice), I'm not going to go over the absolutely unnecessary spacing on patterns like 00:21:411 (1,2,3,4,5,6,7,8,9) - this and 00:23:524 (1,2,3,4,5,6) - this, just know that you'll probably have to nerf everything in this map in order for a BN to look at this


I honestly hope this is a joke map but at this point I literally cannot tell with you, considering the other difficulties are pretty decent, so yeah. Good luck, I guess?
incandescence
gotta say im kinda surprised theres no taiko here :thinking:
Monstrata
What a time to be alive. When eon foc mapes harumachi clover
Surono

Taikocracy wrote:

gotta say im kinda surprised theres no taiko here :thinking:
you can copy my post, yeah just copy and keep da contents and post it as yours (post), dw i will rank it.. i mean some1 zzz

yeah Zzz memeing too far
Topic Starter
[ Eon Fox ]

Taikocracy wrote:

gotta say im kinda surprised theres no taiko here :thinking:
You literally posted that right after I had put in Surono's diffs.

Monstrata wrote:

What a time to be alive. When eon foc mapes harumachi clover
I live to make the impossible possible. That is my focus.
-Keitaro
I don't know what am I doing

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incandescence
surono i'm watching you
Surono
ure too spooky ma boi zzzzzzzzz, dont do this to me asfdsgadj.
Axer
wtf surono never map again furry bg skrr skrr

seriously though, pls fix bg
Axer
mod or whatever

literally smollest mod, check second box in case you don't want to make any 5 note patterns.

00:03:136 (12) - add k so it's more cool uwu
00:06:517 (32) - add k so it's more cool uwu
00:16:658 (12) - add k so it's more fun uwu
00:20:038 (33) - add k so it's more cute uwu
00:27:643 (73) - add d so it's more evil ùwú
00:21:411 (39,40,41) - you did kdK here 00:16:341 (9,10,11) - so why not here too?

btw the muzu is p solid, I liked it.

Please add kiai so it's more cute
Topic Starter
[ Eon Fox ]

Axer wrote:

wtf surono never map again furry bg skrr skrr

seriously though, pls fix bg
If I manage to find a higher res version of this BG that doesn't freak out osu, sure.
fieryrage

[ Eon Fox ] wrote:

Kaine wrote:

mod my diff too nerd
I'm legit convinced he wrote the mod solely to criticize Akatsumekusa.
Actually, no, I didn't. Most of the issues in that difficulty were repeated almost verbatim in the rest (i.e. spacing inconsistencies and rhythm issues). But, just to show that I'm not:

kaine
  • 00:01:129 (5,1) - should probably give this more emphasis in the form of a jump, feels really bland despite there being a cymbal here
    00:03:031 (1,2,3) - clap isn't emphasized here, which is an issue persistent throughout the map as well; not a big deal but since the spacing 00:03:031 (1,2,3) - here is kinda small compared to the spacing everywhere else (i.e. 00:04:298 (5,6) - here, where the spacing is larger) it's a lot more noticeable; it's best to just keep the spacing consistent honestly

    other examples where spacing is inconsistent:
  1. 00:08:735 (2,3) - here especially considering the pattern before it seems like it's going to increase in spacing, but it shrinks
  2. 00:14:862 (1,2,1,2) - the first jump is spaced out more than the latter, especially 00:15:073 (2,1) - this, which has basically no emphasis
  3. 00:16:341 (6,7,1) - spacing of the triple here is bigger than the rest

    idk, just look through the map, there's a lot of them tbh

    00:03:665 (4) - doing this sort of rhythm misses a huge note at 00:03:876 - so I'd rather have this as a circle and then a slider starting on the white tick ending where it is right now
    00:14:228 (1,2,1,2,1,2) - list of things not to do for a 30 second generic TV size map: this (i.e. PLEASE just make this a normal stream, there's no reason to have it like this)
    00:17:820 (5,6,1) - I'm pretty sure you meant to put the triple starting 00:18:031 (1) - here instead, because this rhythm doesn't make sense the way it is right now lol
    00:20:777 (1,1) - don't, and also 00:20:989 (1,2,3,4,5,6) - this is overmapped, there's no notes on 00:21:094 (2,4) - these two notes in the song
    00:22:045 (1,2,3) - the flow into the triple here is pretty bad, would recommend changing it a bit so it flows into it better
    00:27:960 (1,2,3,4,5) - this is way too spaced out, I understand it's the climax of the song but it feels really unnecessary


minor
  • this really doesn't need AR 9, it's pretty easy to read regardless

    00:07:045 (3) - having a repeat here screws up the rhythm you have here, just make the first red tick a circle and the slider on the white tick instead
    00:08:101 (1) - random SV increase not really needed here
    00:11:693 (2,3,4,5,6,7,8) - spacing here should probably be reserved for 00:13:172 (1,2,3,4) - this pattern instead as it's more intense, feels too overexaggerated where it is currently
    00:18:031 (6,1) - no real reason not to map this triple since you mapped the others


error
  • 00:14:228 (1,2,3,4,5,6) - this entire stream has inconsistent spacing
    00:14:756 (6,1) - stacking this makes this flow really poorly, just continue the stream pattern
    00:25:848 (1,2,3) - I'm not particularly sure why the spacing of these decreases as the song progresses here, shouldn't it be spacing out rather than reducing?00:26:481 (1,2) - just make this end on the white tick for simplicity, the rhythm isn't really that complex here


Overall, the rest of the difficulties aren't terrible, which is why I didn't feel it necessary to point out anything, at least until the top difficulty was fixed.
Raja

fieryrage wrote:

kaine
  • 00:01:129 (5,1) - should probably give this more emphasis in the form of a jump, feels really bland despite there being a cymbal here
    00:03:031 (1,2,3) - clap isn't emphasized here, which is an issue persistent throughout the map as well; not a big deal but since the spacing 00:03:031 (1,2,3) - here is kinda small compared to the spacing everywhere else (i.e. 00:04:298 (5,6) - here, where the spacing is larger) it's a lot more noticeable; it's best to just keep the spacing consistent honestly

    other examples where spacing is inconsistent:
  1. 00:08:735 (2,3) - here especially considering the pattern before it seems like it's going to increase in spacing, but it shrinks
  2. 00:14:862 (1,2,1,2) - the first jump is spaced out more than the latter, especially 00:15:073 (2,1) - this, which has basically no emphasis
  3. 00:16:341 (6,7,1) - spacing of the triple here is bigger than the rest

    idk, just look through the map, there's a lot of them tbh

    00:03:665 (4) - doing this sort of rhythm misses a huge note at 00:03:876 - so I'd rather have this as a circle and then a slider starting on the white tick ending where it is right now vocals
    00:14:228 (1,2,1,2,1,2) - list of things not to do for a 30 second generic TV size map: this (i.e. PLEASE just make this a normal stream, there's no reason to have it like this)
    00:17:820 (5,6,1) - I'm pretty sure you meant to put the triple starting 00:18:031 (1) - here instead, because this rhythm doesn't make sense the way it is right now lol
    00:20:777 (1,1) - don't, and also 00:20:989 (1,2,3,4,5,6) - this is overmapped, there's no notes on 00:21:094 (2,4) - these two notes in the song
    00:22:045 (1,2,3) - the flow into the triple here is pretty bad, would recommend changing it a bit so it flows into it better
    00:27:960 (1,2,3,4,5) - this is way too spaced out, I understand it's the climax of the song but it feels really unnecessary
All else fixed

Thanks for the mod bro appreciate it
Minorsonek

fieryrage wrote:

minor
  • this really doesn't need AR 9, it's pretty easy to read regardless - AR is subjective, for example - for me AR7 is still readable but for random 3 digit player AR9.8 is unreadable shit and they can only AR10.3, I'll leave AR9 for now bcs there is no strong reason to change it, it's still DTable by many player and at the same time nice and fun to play by unskilled players.

    00:07:045 (3) - having a repeat here screws up the rhythm you have here, just make the first red tick a circle and the slider on the white tick instead - repeat slider follows vocal here, while still covering every musical sound (1/1 wouldnt), circle+slider doesn't follow vocal sound here and i don't want that
    00:08:101 (1) - random SV increase not really needed here - yea, that was unnecessary, fixed
    00:11:693 (2,3,4,5,6,7,8) - spacing here should probably be reserved for 00:13:172 (1,2,3,4) - this pattern instead as it's more intense, feels too overexaggerated where it is currently - i want to have spacing here, song is getting more intense here, fixed by increase spacing 00:13:172 (1,2,3,4,1,2,3,4) -
    00:18:031 (6,1) - no real reason not to map this triple since you mapped the others - yea, fixed
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186,15,4721,6,0,P|154:57|149:112,1,100.000000298023
235,261,5143,1,0,0:0:0:0:
395,135,5355,1,0,0:0:0:0:
167,174,5566,1,0,0:0:0:0:
352,245,5778,1,0,0:0:0:0:
312,42,5989,1,0,0:0:0:0:
153,253,6200,1,0,0:0:0:0:
166,289,6305,1,0,0:0:0:0:
191,308,6411,6,0,P|247:296|291:253,1,100.000000298023
395,135,6834,1,0,0:0:0:0:
220,49,7045,2,0,P|173:32|125:42,2,100.000000298023
352,245,7679,1,0,0:0:0:0:
168,132,7890,1,0,0:0:0:0:
151,340,8101,6,0,P|99:359|42:338,1,100.000000298023
30,113,8524,1,0,0:0:0:0:
97,273,8735,1,0,0:0:0:0:
77,48,8946,1,0,0:0:0:0:
87,264,9158,1,0,0:0:0:0:
152,34,9369,1,0,0:0:0:0:
311,273,9580,1,0,0:0:0:0:
331,309,9686,1,0,0:0:0:0:
361,340,9791,6,0,P|413:359|470:338,1,100.000000298023
440,110,10214,1,0,0:0:0:0:
373,270,10425,1,0,0:0:0:0:
393,45,10636,1,0,0:0:0:0:
383,261,10848,1,0,0:0:0:0:
318,31,11059,1,0,0:0:0:0:
246,263,11270,1,0,0:0:0:0:
203,288,11375,1,0,0:0:0:0:
160,314,11481,5,0,0:0:0:0:
16,116,11693,1,0,0:0:0:0:
318,122,11904,1,0,0:0:0:0:
44,248,12115,1,0,0:0:0:0:
184,12,12327,1,0,0:0:0:0:
344,260,12538,1,0,0:0:0:0:
92,56,12749,1,0,0:0:0:0:
420,128,12960,1,0,0:0:0:0:
240,328,13172,6,0,L|248:256,1,59.9999983477592
271,62,13383,1,0,0:0:0:0:
76,308,13594,2,0,L|68:236,1,59.9999983477592
45,42,13805,1,0,0:0:0:0:
372,96,14017,6,0,P|376:128|392:168,1,59.9999983477592
318,317,14228,2,0,P|314:285|298:245,1,59.9999983477592
377,67,14439,2,0,P|381:99|397:139,1,59.9999983477592
312,345,14651,2,0,P|308:313|292:273,1,59.9999983477592
172,52,14862,5,0,0:0:0:0:
112,247,15073,1,0,0:0:0:0:
88,56,15284,2,0,P|112:112|166:137,1,119.999996695518
377,67,15707,1,0,0:0:0:0:
251,212,15918,1,0,0:0:0:0:
440,249,16129,1,0,0:0:0:0:
254,46,16341,1,0,0:0:0:0:
212,39,16446,1,0,0:0:0:0:
172,52,16552,6,0,P|135:95|47:111,1,119.999996695518
0,28,16974,1,0,0:0:0:0:
145,235,17186,1,0,0:0:0:0:
327,45,17397,2,0,P|300:103|318:164,1,119.999996695518
435,289,17820,1,0,0:0:0:0:
388,110,18031,1,0,0:0:0:0:
358,77,18136,1,0,0:0:0:0:
327,45,18242,6,0,P|264:20|199:44,1,119.999996695518
34,142,18665,1,0,0:0:0:0:
226,223,18876,1,0,0:0:0:0:
0,242,19087,1,0,0:0:0:0:
260,123,19298,1,0,0:0:0:0:
178,365,19510,1,0,0:0:0:0:
91,107,19721,1,0,0:0:0:0:
121,78,19827,1,0,0:0:0:0:
161,66,19932,6,0,P|216:115|288:118,1,119.999996695518
462,53,20355,1,0,0:0:0:0:
334,260,20566,1,0,0:0:0:0:
310,294,20672,1,0,0:0:0:0:
274,315,20777,2,0,P|214:312|167:276,1,119.999996695518
108,51,21200,1,0,0:0:0:0:
248,220,21411,1,0,0:0:0:0:
327,29,21622,5,0,0:0:0:0:
446,230,21834,1,0,0:0:0:0:
220,113,22045,1,0,0:0:0:0:
454,248,22256,1,0,0:0:0:0:
454,290,22362,1,0,0:0:0:0:
440,329,22467,1,0,0:0:0:0:
169,239,22679,1,0,0:0:0:0:
428,340,22890,1,0,0:0:0:0:
401,38,23101,6,0,B|419:115|419:115|381:179,1,150.000006169081
167,352,23524,1,0,0:0:0:0:
67,148,23736,1,0,0:0:0:0:
190,325,23947,1,0,0:0:0:0:
165,99,24159,1,0,0:0:0:0:
220,307,24370,1,0,0:0:0:0:
274,86,24580,1,0,0:0:0:0:
373,325,24791,6,0,B|429:301|484:308|484:308|459:300|442:276,1,150.000006169081
389,117,25214,1,0,0:0:0:0:
175,53,25425,1,0,0:0:0:0:
281,185,25636,1,0,0:0:0:0:
287,226,25742,1,0,0:0:0:0:
293,267,25848,1,0,0:0:0:0:
139,132,26059,1,0,0:0:0:0:
416,210,26270,1,0,0:0:0:0:
197,365,26481,6,0,P|140:355|93:310,1,119.999996695518
44,85,26904,1,0,0:0:0:0:
184,264,27115,1,0,0:0:0:0:
256,44,27327,1,0,0:0:0:0:
292,64,27432,1,0,0:0:0:0:
320,95,27538,2,0,P|353:123|441:112,1,119.999996695518
116,49,27960,1,0,0:0:0:0:
110,93,28065,1,0,0:0:0:0:
104,138,28171,1,0,0:0:0:0:
98,182,28276,1,0,0:0:0:0:
92,227,28383,6,0,B|133:242|171:224|171:224|251:260|291:324|204:417|122:336|148:258|234:227|234:227|280:253|336:223|336:223|338:291|394:344|469:352|469:352|424:323|417:281,1,809.999977694749
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