Delete this accidental post
This is Harumachi Clover. I am allowed to do what I want.cyber girls wrote:
-snipped dead meme-
Faputa wrote:
Fun
What?Error- wrote:
what
Woah, you work fast!Akitoshi wrote:
http://puu.sh/ybC6O/96b7f8ac39.zip
made normal and advanced for more linear spread
Especially if they're furries!Kisses wrote:
Great map! Fun for all the family ~
can I make light insane? :3[ Eon Fox ] wrote:
What?Error- wrote:
what
Uh, sure.Surono wrote:
ahssjajsdasjdkj top burkish
can I make taikos?
Sure?Error- wrote:
can I make light insane? :3
Oh... my... gosh...WakaiYuki wrote:
ty for 508 unranked pp lol
fieryrage wrote:
generaltop diff
- furry bg is unrelated to the song and is unnecessary, remove it (if you do decide to keep it, at least make it a higher resolution, I can literally count the pixels)
- no hitsounds, plus the hitsound volume is 25% so you can barely hear it regardless, why?
also, od 9.4, why?I honestly hope this is a joke map but at this point I literally cannot tell with you, considering the other difficulties are pretty decent, so yeah. Good luck, I guess?
- 00:00:284 (1) - this should at least be a circle on the red tick here and two sliders on the white ticks after, else the rhythm makes no sense considering you do this rhythm nowhere else in the map besides 00:07:045 (6) - here (which also has emphasis issues on the white ticks, as there's potent notes there and none of the other sections are mapped like this section ever again)
- 00:01:341 (2,3,4) - 4 should have more emphasis due to the snare instead of having the exact same emphasis throughout, and this goes for almost the entire map; there's really no reason that in a short map like this, snares are unemphasized; look at any other harumachi clover set and you will see the change in spacing for snares
- 00:03:665 (4) - while this is consistent in terms of where you place this, why are you skipping noticeable beats doing this? following vocals on an extra diff especially on a map this hard makes no sense especially considering over 90% of the map is just a constant 1/2 beat regardless (which it really shouldn't be since there's VERY noticeable triples at parts like 00:07:890 (1,2) - this here)
- 00:09:580 (1) - slider starts on a less potent note and ends on a potent one, would much rather have this be similar to 00:05:566 (6) - this rhythm
- 00:11:270 (4) - why does the SV randomly slow down here, and why are you ignoring the song's rhythm here again?
- 00:12:749 (1,2) - these aren't nearly as emphasized as the rest of the pattern you're doing here but they have the same emphasis, not to mention the entire map picks up in spacing instead of just staying the same after this
those are just some of the main points of issue (mainly with rhythm choice), I'm not going to go over the absolutely unnecessary spacing on patterns like 00:21:411 (1,2,3,4,5,6,7,8,9) - this and 00:23:524 (1,2,3,4,5,6) - this, just know that you'll probably have to nerf everything in this map in order for a BN to look at this
Inside every special snowflake is a furry waiting to be unwrapped, unleashed, and restored into the wonderful work of art that is nature.Hobbes2 wrote:
tbh the background needs more furries and less not furries
I'm legit convinced he wrote the mod solely to criticize Akatsumekusa.Kaine wrote:
fieryrage wrote:
stuff
mod my diff too nerd
This thread is moving so fast, I have no idea what you're asking if I replied to.Kisses wrote:
@eon fox did you forget to reply?
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Uh, I did address it. Check last page.Kisses wrote:
Fieryrage's... If you think the mod is flawed or irrelevant or w/e state why. Don't just badmouth his mod and not bother to address it, he actually put effort in checking your map; you wouldn't like it if ppl reacted the same way when you've posted in map threads
You only quoted it[ Eon Fox ] wrote:
I quoted the post, and added red and blue text to signify what I was keeping for the moment and what I was fixing.
Oh, crap. I know what happened.Kisses wrote:
You only quoted it[ Eon Fox ] wrote:
I quoted the post, and added red and blue text to signify what I was keeping for the moment and what I was fixing.
fieryrage wrote:
generaltop diff
- furry bg is unrelated to the song and is unnecessary, remove it (if you do decide to keep it, at least make it a higher resolution, I can literally count the pixels) The resolution issue is not the image's fault. It is due to the considerable distortion the editor seems to place on images that are cropped in manners more fitting of the playfield.
- no hitsounds, plus the hitsound volume is 25% so you can barely hear it regardless, why? Because I can't hitsound to save my life, and I haven't fixed the volume.
also, od 9.4, why? [/color]I honestly hope this is a joke map but at this point I literally cannot tell with you, considering the other difficulties are pretty decent, so yeah. Good luck, I guess?
- 00:00:284 (1) - this should at least be a circle on the red tick here and two sliders on the white ticks after, else the rhythm makes no sense considering you do this rhythm nowhere else in the map besides 00:07:045 (6) - here (which also has emphasis issues on the white ticks, as there's potent notes there and none of the other sections are mapped like this section ever again) Fixed both.
- 00:01:341 (2,3,4) - 4 should have more emphasis due to the snare instead of having the exact same emphasis throughout, and this goes for almost the entire map; there's really no reason that in a short map like this, snares are unemphasized; look at any other harumachi clover set and you will see the change in spacing for snares
- 00:03:665 (4) - while this is consistent in terms of where you place this, why are you skipping noticeable beats doing this? following vocals on an extra diff especially on a map this hard makes no sense especially considering over 90% of the map is just a constant 1/2 beat regardless (which it really shouldn't be since there's VERY noticeable triples at parts like 00:07:890 (1,2) - this here) You answered your question here immediately after you asked it in the first place. I'm following the vocals for sliders and spinners, combined with the 1/2 beat for the circles.
- 00:09:580 (1) - slider starts on a less potent note and ends on a potent one, would much rather have this be similar to 00:05:566 (6) - this rhythm
- 00:11:270 (4) - w
fieryrage wrote:
generaltop diff
- furry bg is unrelated to the song and is unnecessary, remove it (if you do decide to keep it, at least make it a higher resolution, I can literally count the pixels)
- no hitsounds, plus the hitsound volume is 25% so you can barely hear it regardless, why?
also, od 9.4, why?
- 00:00:284 (1) - this should at least be a circle on the red tick here and two sliders on the white ticks after, else the rhythm makes no sense considering you do this rhythm nowhere else in the map besides 00:07:045 (6) - here (which also has emphasis issues on the white ticks, as there's potent notes there and none of the other sections are mapped like this section ever again)
- 00:01:341 (2,3,4) - 4 should have more emphasis due to the snare instead of having the exact same emphasis throughout, and this goes for almost the entire map; there's really no reason that in a short map like this, snares are unemphasized; look at any other harumachi clover set and you will see the change in spacing for snares I sincerely would fix this, if you could provide a more clear example of how to do so whilst maintaining the progressive difficulty of the map.
- 00:03:665 (4) - while this is consistent in terms of where you place this, why are you skipping noticeable beats doing this? following vocals on an extra diff especially on a map this hard makes no sense especially considering over 90% of the map is just a constant 1/2 beat regardless (which it really shouldn't be since there's VERY noticeable triples at parts like 00:07:890 (1,2) - this here) You, again, answered your own question, only this time, you did it BEFORE asking. It's consistency. As well, my main focus is on the vocals, with the 1/2 on the backburner, so to speak.
- 00:09:580 (1) - slider starts on a less potent note and ends on a potent one, would much rather have this be similar to 00:05:566 (6) - this rhythm
- 00:11:270 (4) - why does the SV randomly slow down here, and why are you ignoring the song's rhythm here again? Because of the very slow and very drawn out "no" being sung at that point. I do this for several other slow vocal parts.
- 00:12:749 (1,2) - these aren't nearly as emphasized as the rest of the pattern you're doing here but they have the same emphasis, not to mention the entire map picks up in spacing instead of just staying the same after this The vocals have pretty strong emphasis in the line being sung here. As for the spacing issue, this is for two reasons. The first is as a compromise of difficulty, because it would not be fair to have the same spacing as is eventually used in the whole map. No one needs a 6* Harumachi Clover map. The second reason is because of the fact that the dynamics for the percussion, as well as the tone of the cadences, actually does progressively get more pronounced and emphasized.
those are just some of the main points of issue (mainly with rhythm choice), I'm not going to go over the absolutely unnecessary spacing on patterns like 00:21:411 (1,2,3,4,5,6,7,8,9) - this and 00:23:524 (1,2,3,4,5,6) - this, just know that you'll probably have to nerf everything in this map in order for a BN to look at this
you can copy my post, yeah just copy and keep da contents and post it as yours (post), dw i will rank it.. i mean some1 zzzTaikocracy wrote:
gotta say im kinda surprised theres no taiko here :thinking:
You literally posted that right after I had put in Surono's diffs.Taikocracy wrote:
gotta say im kinda surprised theres no taiko here :thinking:
I live to make the impossible possible. That is my focus.Monstrata wrote:
What a time to be alive. When eon foc mapes harumachi clover
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