You only quoted it[ Eon Fox ] wrote:
I quoted the post, and added red and blue text to signify what I was keeping for the moment and what I was fixing.
You only quoted it[ Eon Fox ] wrote:
I quoted the post, and added red and blue text to signify what I was keeping for the moment and what I was fixing.
Oh, crap. I know what happened.Kisses wrote:
You only quoted it[ Eon Fox ] wrote:
I quoted the post, and added red and blue text to signify what I was keeping for the moment and what I was fixing.
fieryrage wrote:
generaltop diff
- furry bg is unrelated to the song and is unnecessary, remove it (if you do decide to keep it, at least make it a higher resolution, I can literally count the pixels) The resolution issue is not the image's fault. It is due to the considerable distortion the editor seems to place on images that are cropped in manners more fitting of the playfield.
- no hitsounds, plus the hitsound volume is 25% so you can barely hear it regardless, why? Because I can't hitsound to save my life, and I haven't fixed the volume.
also, od 9.4, why? [/color]I honestly hope this is a joke map but at this point I literally cannot tell with you, considering the other difficulties are pretty decent, so yeah. Good luck, I guess?
- 00:00:284 (1) - this should at least be a circle on the red tick here and two sliders on the white ticks after, else the rhythm makes no sense considering you do this rhythm nowhere else in the map besides 00:07:045 (6) - here (which also has emphasis issues on the white ticks, as there's potent notes there and none of the other sections are mapped like this section ever again) Fixed both.
- 00:01:341 (2,3,4) - 4 should have more emphasis due to the snare instead of having the exact same emphasis throughout, and this goes for almost the entire map; there's really no reason that in a short map like this, snares are unemphasized; look at any other harumachi clover set and you will see the change in spacing for snares
- 00:03:665 (4) - while this is consistent in terms of where you place this, why are you skipping noticeable beats doing this? following vocals on an extra diff especially on a map this hard makes no sense especially considering over 90% of the map is just a constant 1/2 beat regardless (which it really shouldn't be since there's VERY noticeable triples at parts like 00:07:890 (1,2) - this here) You answered your question here immediately after you asked it in the first place. I'm following the vocals for sliders and spinners, combined with the 1/2 beat for the circles.
- 00:09:580 (1) - slider starts on a less potent note and ends on a potent one, would much rather have this be similar to 00:05:566 (6) - this rhythm
- 00:11:270 (4) - w
fieryrage wrote:
generaltop diff
- furry bg is unrelated to the song and is unnecessary, remove it (if you do decide to keep it, at least make it a higher resolution, I can literally count the pixels)
- no hitsounds, plus the hitsound volume is 25% so you can barely hear it regardless, why?
also, od 9.4, why?
- 00:00:284 (1) - this should at least be a circle on the red tick here and two sliders on the white ticks after, else the rhythm makes no sense considering you do this rhythm nowhere else in the map besides 00:07:045 (6) - here (which also has emphasis issues on the white ticks, as there's potent notes there and none of the other sections are mapped like this section ever again)
- 00:01:341 (2,3,4) - 4 should have more emphasis due to the snare instead of having the exact same emphasis throughout, and this goes for almost the entire map; there's really no reason that in a short map like this, snares are unemphasized; look at any other harumachi clover set and you will see the change in spacing for snares I sincerely would fix this, if you could provide a more clear example of how to do so whilst maintaining the progressive difficulty of the map.
- 00:03:665 (4) - while this is consistent in terms of where you place this, why are you skipping noticeable beats doing this? following vocals on an extra diff especially on a map this hard makes no sense especially considering over 90% of the map is just a constant 1/2 beat regardless (which it really shouldn't be since there's VERY noticeable triples at parts like 00:07:890 (1,2) - this here) You, again, answered your own question, only this time, you did it BEFORE asking. It's consistency. As well, my main focus is on the vocals, with the 1/2 on the backburner, so to speak.
- 00:09:580 (1) - slider starts on a less potent note and ends on a potent one, would much rather have this be similar to 00:05:566 (6) - this rhythm
- 00:11:270 (4) - why does the SV randomly slow down here, and why are you ignoring the song's rhythm here again? Because of the very slow and very drawn out "no" being sung at that point. I do this for several other slow vocal parts.
- 00:12:749 (1,2) - these aren't nearly as emphasized as the rest of the pattern you're doing here but they have the same emphasis, not to mention the entire map picks up in spacing instead of just staying the same after this The vocals have pretty strong emphasis in the line being sung here. As for the spacing issue, this is for two reasons. The first is as a compromise of difficulty, because it would not be fair to have the same spacing as is eventually used in the whole map. No one needs a 6* Harumachi Clover map. The second reason is because of the fact that the dynamics for the percussion, as well as the tone of the cadences, actually does progressively get more pronounced and emphasized.
those are just some of the main points of issue (mainly with rhythm choice), I'm not going to go over the absolutely unnecessary spacing on patterns like 00:21:411 (1,2,3,4,5,6,7,8,9) - this and 00:23:524 (1,2,3,4,5,6) - this, just know that you'll probably have to nerf everything in this map in order for a BN to look at this
you can copy my post, yeah just copy and keep da contents and post it as yours (post), dw i will rank it.. i mean some1 zzzTaikocracy wrote:
gotta say im kinda surprised theres no taiko here :thinking:
You literally posted that right after I had put in Surono's diffs.Taikocracy wrote:
gotta say im kinda surprised theres no taiko here :thinking:
I live to make the impossible possible. That is my focus.Monstrata wrote:
What a time to be alive. When eon foc mapes harumachi clover
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If I manage to find a higher res version of this BG that doesn't freak out osu, sure.Axer wrote:
wtf surono never map again furry bg skrr skrr
seriously though, pls fix bg
Actually, no, I didn't. Most of the issues in that difficulty were repeated almost verbatim in the rest (i.e. spacing inconsistencies and rhythm issues). But, just to show that I'm not:[ Eon Fox ] wrote:
I'm legit convinced he wrote the mod solely to criticize Akatsumekusa.Kaine wrote:
mod my diff too nerd
All else fixedfieryrage wrote:
kaine
- 00:01:129 (5,1) - should probably give this more emphasis in the form of a jump, feels really bland despite there being a cymbal here
00:03:031 (1,2,3) - clap isn't emphasized here, which is an issue persistent throughout the map as well; not a big deal but since the spacing 00:03:031 (1,2,3) - here is kinda small compared to the spacing everywhere else (i.e. 00:04:298 (5,6) - here, where the spacing is larger) it's a lot more noticeable; it's best to just keep the spacing consistent honestly
other examples where spacing is inconsistent:
- 00:08:735 (2,3) - here especially considering the pattern before it seems like it's going to increase in spacing, but it shrinks
- 00:14:862 (1,2,1,2) - the first jump is spaced out more than the latter, especially 00:15:073 (2,1) - this, which has basically no emphasis
- 00:16:341 (6,7,1) - spacing of the triple here is bigger than the rest
idk, just look through the map, there's a lot of them tbh
00:03:665 (4) - doing this sort of rhythm misses a huge note at 00:03:876 - so I'd rather have this as a circle and then a slider starting on the white tick ending where it is right now vocals
00:14:228 (1,2,1,2,1,2) - list of things not to do for a 30 second generic TV size map: this (i.e. PLEASE just make this a normal stream, there's no reason to have it like this)
00:17:820 (5,6,1) - I'm pretty sure you meant to put the triple starting 00:18:031 (1) - here instead, because this rhythm doesn't make sense the way it is right now lol
00:20:777 (1,1) - don't, and also 00:20:989 (1,2,3,4,5,6) - this is overmapped, there's no notes on 00:21:094 (2,4) - these two notes in the song
00:22:045 (1,2,3) - the flow into the triple here is pretty bad, would recommend changing it a bit so it flows into it better
00:27:960 (1,2,3,4,5) - this is way too spaced out, I understand it's the climax of the song but it feels really unnecessary
fieryrage wrote:
minor
- this really doesn't need AR 9, it's pretty easy to read regardless - AR is subjective, for example - for me AR7 is still readable but for random 3 digit player AR9.8 is unreadable shit and they can only AR10.3, I'll leave AR9 for now bcs there is no strong reason to change it, it's still DTable by many player and at the same time nice and fun to play by unskilled players.
00:07:045 (3) - having a repeat here screws up the rhythm you have here, just make the first red tick a circle and the slider on the white tick instead - repeat slider follows vocal here, while still covering every musical sound (1/1 wouldnt), circle+slider doesn't follow vocal sound here and i don't want that
00:08:101 (1) - random SV increase not really needed here - yea, that was unnecessary, fixed
00:11:693 (2,3,4,5,6,7,8) - spacing here should probably be reserved for 00:13:172 (1,2,3,4) - this pattern instead as it's more intense, feels too overexaggerated where it is currently - i want to have spacing here, song is getting more intense here, fixed by increase spacing 00:13:172 (1,2,3,4,1,2,3,4) -
00:18:031 (6,1) - no real reason not to map this triple since you mapped the others - yea, fixed
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Lol, might want to actually link the fixed .osu file.Kaine wrote:
All else fixedfieryrage wrote:
kaine
- 00:01:129 (5,1) - should probably give this more emphasis in the form of a jump, feels really bland despite there being a cymbal here
00:03:031 (1,2,3) - clap isn't emphasized here, which is an issue persistent throughout the map as well; not a big deal but since the spacing 00:03:031 (1,2,3) - here is kinda small compared to the spacing everywhere else (i.e. 00:04:298 (5,6) - here, where the spacing is larger) it's a lot more noticeable; it's best to just keep the spacing consistent honestly
other examples where spacing is inconsistent:
- 00:08:735 (2,3) - here especially considering the pattern before it seems like it's going to increase in spacing, but it shrinks
- 00:14:862 (1,2,1,2) - the first jump is spaced out more than the latter, especially 00:15:073 (2,1) - this, which has basically no emphasis
- 00:16:341 (6,7,1) - spacing of the triple here is bigger than the rest
idk, just look through the map, there's a lot of them tbh
00:03:665 (4) - doing this sort of rhythm misses a huge note at 00:03:876 - so I'd rather have this as a circle and then a slider starting on the white tick ending where it is right now vocals
00:14:228 (1,2,1,2,1,2) - list of things not to do for a 30 second generic TV size map: this (i.e. PLEASE just make this a normal stream, there's no reason to have it like this)
00:17:820 (5,6,1) - I'm pretty sure you meant to put the triple starting 00:18:031 (1) - here instead, because this rhythm doesn't make sense the way it is right now lol
00:20:777 (1,1) - don't, and also 00:20:989 (1,2,3,4,5,6) - this is overmapped, there's no notes on 00:21:094 (2,4) - these two notes in the song
00:22:045 (1,2,3) - the flow into the triple here is pretty bad, would recommend changing it a bit so it flows into it better
00:27:960 (1,2,3,4,5) - this is way too spaced out, I understand it's the climax of the song but it feels really unnecessary
Thanks for the mod bro appreciate it
everything else is a fixfieryrage wrote:
error
- 00:14:228 (1,2,3,4,5,6) - this entire stream has inconsistent spacing I know
00:14:756 (6,1) - stacking this makes this flow really poorly, just continue the stream pattern
00:25:848 (1,2,3) - I'm not particularly sure why the spacing of these decreases as the song progresses here, shouldn't it be spacing out rather than reducing?00:26:481 (1,2) - just make this end on the white tick for simplicity, the rhythm isn't really that complex here
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The absence of your names from the tags was due to an honest error (no pun intended) on my part. I was receiving GDs so fast that I couldn't keep up the pace of updating the metadata properly.Error- wrote:
everything else is a fixfieryrage wrote:
error
- 00:14:228 (1,2,3,4,5,6) - this entire stream has inconsistent spacing I know
00:14:756 (6,1) - stacking this makes this flow really poorly, just continue the stream pattern
00:25:848 (1,2,3) - I'm not particularly sure why the spacing of these decreases as the song progresses here, shouldn't it be spacing out rather than reducing?00:26:481 (1,2) - just make this end on the white tick for simplicity, the rhythm isn't really that complex here
thanks
edit: where's my name and sur on tagsowoosu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 284
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.4
[Metadata]
Title:Harumachi Clover
TitleUnicode:Harumachi Clover
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:Hanasaka Yui(CV: M.A.O)
Creator:[ Eon Fox ]
Version:Error's Light Insane
Source:OneRoom
Tags:tvsize kantoku カントク one room ワンルーム Akitoshi Minorsonek Kaine
BeatmapID:1460892
BeatmapSetID:687887
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Sure, if you keep the diff name as Akatsumekusa.Kisses wrote:
Can I GD? It would be higher than your top diff though
Either you're trolling or you don't know how to crop an image[ Eon Fox ] wrote:
If I manage to find a higher res version of this BG that doesn't freak out osu, sure.Axer wrote:
wtf surono never map again furry bg skrr skrr
seriously though, pls fix bg
let's count pixels of furry images with fiery while this harumachi gets rankedfieryrage wrote:
- furry bg is unrelated to the song and is unnecessary, remove it (if you do decide to keep it, at least make it a higher resolution, I can literally count the pixels)
Fzl_17 wrote:
can i gd this map?
but i'm newbie at mapping