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Shiena Nishizawa - Brand-new World

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Topic Starter
Lifdrasir
This beatmap was submitted using in-game submission on miércoles, 9 de mayo de 2018 at 1:33:08 p. m.

Artist: Shiena Nishizawa
Title: Brand-new World
Source: 学戦都市アスタリスク
Tags: THE ASTERISK WAR The Academy City on the Water Gakusen Toshi Asterisk IamKwaN Underforest guineaQ Frey CSLM SnowNiNo Mira-san Silky -Yuzuriha
BPM: -450
Filesize: 11732kb
Play Time: 01:29
Difficulties Available:
  1. 1 (7,44 stars, 232 notes)
  2. WIP (7,5 stars, 978 notes)
Download: Shiena Nishizawa - Brand-new World
Information: Scores/Beatmap Listing
---------------
~Nice~

31/10/17 Arregle el punto de vista previa y el Auto Lead In- Aplicados los mods de July
01/11/17 Cambiados los hitsounds de la dificultad Frey's Insane- A pedido de Frey
03/11/17 Buscando nuevo BG para la dificultad True Ser-Veresta- Preferencia la forma de Ser-Veresta con el prana de Julis mezclado con el de Ayato formato PNG
04/11/17 Aplicados cambios esteticos- IRC random de Rin Desu
04/11/17 Aplicados cambios- IRC random de Rin Desu
05/11/17 Buscando formas de arreglar lo mencionado en el mod de Itasha_S13- Aplicación de mods pausada
08/11/17 Arregle detalles de estética, consistencia y flujo en la dificultad True Ser-Veresta y Aplique los mods a la dificultad Frey's Insane- Aplicados los mods de HeyItsSins, Itasha_S13 y Fursum
10/11/2017 Se me rompio el mouse, no puedo mapear- Aplicación de mods y actualizaciones pausada
12/11/2017 Me las arreglo para modear y mapear con la tableta, Arregle problemas de consistencia en los streams- Aplicación de mods y actualizaciones reanudada, Aplicados los mods de Gabe-
12/11/2017 Arregle detalles esteticos, de flujo y de ritmo, cambie una sección- Aplicados los cambios en la dificultad True Ser-Veresta
13/11/2017 Experimentando con patrones- Cambios esteticos y de flow en la dificultad True Ser-Veresta
15/11/2017 Arregle problemas de spacing y enfasis en la dificultad True Ser-Veresta- Aplicado el mod de Alfarai
16/11/2017 Arreglados problemas de flujo, ritmo y estetica en la dificultad True Ser-Veresta- Aplicados los cambios del mod de Kibbleru
19/11/2017 Aplicados los mods de Furum en la dificultad quineaQ's Hard- Mods aplicados
July - San
Hola!
Desde my queue! Mi queue!

Mmmm..No me has dicho si querias un NM o un M4M

Asi que te pedire con gusto un m4m!
Mi mapa: (Tengo dos, Elige cual te guste mas para moddear)

https://osu.ppy.sh/s/688401

https://osu.ppy.sh/s/597903

Bueno veamos por aqui...

GENERAL



muchos errores de "Conflictos" Arreglalos...

KwaN's Easy



this "Easy" It looks like Normal ...
low stars

-------------------------------------------------- ---------------

00:04:801 - (From this point you left the rhythm ..) Up to this point 00:40:069 - (Try to follow the white bars / Rhythm)

00:51:630 - (Here you went back to the rhythm)

---------------------------------------------------------------------

Forest's Normal

Supongo que aqui puedo hablar en español..

00:47:094 (1) - (Esta Spinner Termina aqui 00:50:606 - )

Kiai desde aqui ( 00:51:630 - hasta aqui 01:19:728 - )

01:24:264 (7) - (Estaria mejor que este sea un "Overlap" Dale una vuelta)

guineaQ's Hard

This diff is great for me

Chris' Insane

00:04:216 (1) - (Cut this to 00:04:362 - )

00:06:996 (10) - (Cut this to 00:07:143 - )

00:06:704 (8) - (NC HERE! "New Combo")

00:09:045 (8) - (HERE TOO NC)

00:11:386 (8) - (Here too nc)

00:32:460 (7) - (NC Here)

00:51:191 (2) - (Cut this to 00:51:484 - )

00:53:533 (8) - (NC Here)

Mira's Expert

01:09:338 (1,2,3,4,5,6,7,8,9,10,11,12,13) - (This combo is very long, cut it)

01:18:704 (1,2,3,4,5,6,7,8,9,10,11) - (This Combo Too)

Silky's Extreme

00:49:289 (1) - (Extend this to 00:50:606 - )

La verdad es que al resto no le vi nada de malo :)

Sigue asi compañero!
Buena Suerte :D
Topic Starter
Lifdrasir

July - San wrote:

Hola!
Desde my queue! Mi queue!

Mmmm..No me has dicho si querias un NM o un M4M

Asi que te pedire con gusto un m4m!
Mi mapa: (Tengo dos, Elige cual te guste mas para moddear)

https://osu.ppy.sh/s/688401

https://osu.ppy.sh/s/597903

Bueno veamos por aqui...

GENERAL



muchos errores de "Conflictos" Arreglalos... Arreglado

KwaN's Easy



this "Easy" It looks like Normal ...
low stars

-------------------------------------------------- ---------------

00:04:801 - (From this point you left the rhythm ..) Up to this point 00:40:069 - (Try to follow the white bars / Rhythm)

00:51:630 - (Here you went back to the rhythm)

---------------------------------------------------------------------

Forest's Normal

Supongo que aqui puedo hablar en español..

00:47:094 (1) - (Esta Spinner Termina aqui 00:50:606 - )

Kiai desde aqui ( 00:51:630 - hasta aqui 01:19:728 - )

01:24:264 (7) - (Estaria mejor que este sea un "Overlap" Dale una vuelta)

guineaQ's Hard

This diff is great for me

Chris' Insane

00:04:216 (1) - (Cut this to 00:04:362 - )

00:06:996 (10) - (Cut this to 00:07:143 - )

00:06:704 (8) - (NC HERE! "New Combo")

00:09:045 (8) - (HERE TOO NC)

00:11:386 (8) - (Here too nc)

00:32:460 (7) - (NC Here)

00:51:191 (2) - (Cut this to 00:51:484 - )

00:53:533 (8) - (NC Here)

Mira's Expert

01:09:338 (1,2,3,4,5,6,7,8,9,10,11,12,13) - (This combo is very long, cut it)

01:18:704 (1,2,3,4,5,6,7,8,9,10,11) - (This Combo Too)

Silky's Extreme

00:49:289 (1) - (Extend this to 00:50:606 - )

La verdad es que al resto no le vi nada de malo :)

Sigue asi compañero!
Buena Suerte :D
Fursum
mode

tfw you only mod gds for m3m

[KwaN's Easy]

Slider tick hitsounds thinkign

00:00:265 (1,2,1) - cool pattern tho isnt it a bit confusing regarding the slider body overlaps?

[Forest's Normal]

idk how to normal but seems like there are lots of rythm changes which is a bit odd for a low diff
for example 00:09:630 - for this measure the rythm change is pretty unnecessary because the same verse continues
seems like you are undecisive about what to follow
like this section 00:23:679 - the 1/2's are placed rather random cause you sometimes skip the vocals as well at 00:31:143 -

[GuineaQ's Hard]

Note to host:
You probably need an advanced to fill the gap. Occasional 1/2's to 5 bursts is pretty big. Hard is more of a light insane than a hard.

very overlap much different amounts wow
pls fix 00:11:094 (2,4) - 00:16:655 (1,3) - 00:30:411 (3,1) - 00:32:313 (2,3,1) - 00:34:801 (3,4,1,2) - you get the idea

00:28:362 (1,2) - This body overlap is kinda messy, stands out much more as it has its body overlapping as well unlike 00:20:167 (1,2) - which looks okay

00:35:094 (5,1) - These 1 beat gaps should be more clear, if you structured them with the weird overlaps, you have many other 1/2 partial overlaps coupled with spacing emphasis that it doesnt stand out that much

00:49:289 (1) - You can end this 1/4 eariler like the other diffs because the vocal ends a bit earlier and sounds better imo, doesnt cause any rythm confusion as theres a big gap

[Frey's Insane]

00:33:045 (1,2,3,4) - and 00:34:216 (1,2,3,4) - the difficulty gap is a bit too big as the squares are a lot harder to hit, maybe you could justify that the vocals overlap with the guitar on the square though i think it could be a bit equalized as you mapped them as two sliders at here for example 00:38:899 (1,2) -

00:29:240 (3,4) - 00:30:411 (3,4) - 00:31:582 (3,4) - alternating the spacings doesnt feel necessary, the vocals carry more or less the same weight

00:49:289 (1) - same point about ending the spinner 1/4 earlier

[Chris' Insane]

Timing point overlap stuff check aimod xd

00:04:508 (1,2) - Could silence the sliderends

00:24:850 (1) - Could use more ncs after this section as the intensity is higher, though saving the nc usage to 00:33:045 - is a valid choice too

00:36:996 (1,3,5) - This feels odd, you could do something triangular or follow the same overlap way

[NiNo's Expert]

00:04:801 (3) - Why not a nc here as well, 1,2s carry over from last section and 3 is the start of a new section

00:14:021 - You follow the vocals in the next section so you could add a note here as well

00:40:655 - Skipped a snare, you could map it passively if you wanted to follow the vocals more

01:15:484 - This jump part is a bit bland, just the same pattern for 3 seconds lol, maybe add some different angles, change rotation?

[Silky's Extreme]

00:55:874 (1) - The offbeat is pretty odd, doesnt follow anything or in a particular structure, you could just map it as a circle on the kick
01:05:460 (1) - same

00:59:972 (1) - Instead of having the slider on a seemingly random position in the timeline, if you want a break on the jumps you could just map it on the stronger vocal at 00:59:679 -

[-Yuzuhira's Extreme]

00:04:801 (1) - 00:07:289 (1) - These two 1 beat sliders have different percussion and synth at their end so they feel inconsistent, you could map the second one as 2 1/2 sliders as the snare is a bit more important than the kick

00:36:411 (6) - You could do an extended slider instead of a circle for consistency with 00:35:825 (3) -, then you could switch to circle only on the next verse
Topic Starter
Lifdrasir

Fursum wrote:

Note to host:
You probably need an advanced to fill the gap. Occasional 1/2's to 5 bursts is pretty big. Hard is more of a light insane than a hard.
I did already fix that, I am waiting an advanced from HappyRocket88 :)
ItashaS13
True Ser-Veresta
00:04:508 - en mi opinión deberías empezar a usar los hitsounds claps y drum apartir de ese punto, se oye medio raro esos hitsounds con un sonido de fondo como el que hay, o en todo caso, ponele hitsounds a estos también 00:00:265 (1,2) - al 1 ponele el drum también como sample así se oyen los 2 y queda mejor, y clap al final del 1 también
00:04:508 (1,2) - https://osu.ppy.sh/ss/9472383 me parece que si los pones así tendrían mejor flow
00:09:923 (2) - por que de la nada usas un slider recto? siempre para este sonido usas sliders curvas, entonces no veo razón para cambiarlo aca
00:20:752 (3) - NC, para consistencia con 00:16:069 (1) - y 00:18:411 (1) -
00:21:923 (2) - 00:21:338 (1) - ambos sliders deberían ser diferentes, quizá más velocidad en el 2do, ya que ahí empieza la vos y como que va más fuerte, y teniendo el mismo slider que la anterior, como que no das énfasis a la vos
00:50:606 - 00:50:460 - deberías agregar círculos allí, ya que la vos termina en 00:50:606 - entonces ahí queda como incompleto eso me parece
01:13:582 (5,1) - no veo razón para quebrar el flow en 01:13:874 (1) - ya que la voz sigue, entonces seguir el mismo flow para repesentar esa continuidad queda mejor
01:16:801 (1,2,1,2,1) - a decir verdad no me gusta mucho eso, la transición de 01:16:068 (1,2,3,1,2) - a estos 01:16:801 (1,2,1,2,1,2) - no va muy bien, en cambio, deberías empezar esos jumps verticales, aquí 01:17:533 (2) - ya que ahí el sonido cambia, pasa a ser como kick, y ahí un cambio vendría bien, y luego seguir esos verticales, aqui 01:17:533 (2) - que sean parte de lo mismo y representen todo ese cambio de sonido a kick
y luego esto 01:18:849 (1,2,3) - no debería formar parte del patrón con 01:18:264 (1,2,1,2) - ya que empieza la vos, hay un cambio en la música, pero en el mappeo sigue siendo como parte de lo mismo, entonces no se siente ese cambio que hay
Por ultimo, solo quiero mencionar que esto 00:51:630 (1,2,3,4,1,2,3,4) - me parece que no va muy acorde con el resto del mapa, se supone que el kiai es la parte más fuerte o intensa de la canción, mientras que aquí el spacing es menor y el flow es más linear, entones como que.. no hay énfasis del resto de partes del mapa

-Yuzuriha's Extreme
00:07:728 (2) - why suddenly using a straight slider? and.. the only one in this section, kinda out of place

Silky's Extreme
01:23:094 (1) - make this a kickslider and add a circle at 01:23:240 - and 01:23:386 - I feel like that 1/2 slider doesnt mark any end, feel like its unfinished smh

Mira's Expert
00:57:923 (2,3,4) - these 3 should not be part of 00:56:460 (1,2,3,4,1) - because music changes, vocals change from 00:58:069 - so the map should change too, and these 1/2 kinda doesn't even follow the music, and the hitsounds changes too, while the song doesn't change so I'd prefer to hear consistent hitsounds with claps etc
Syns_old_1
From #modhelp for m4m
my map: https://osu.ppy.sh/s/689516 (please just mod the extra the insane is yet to be complete)


[Frey's Insane]


  1. 00:01:143 (3,4) - I think spacing these out more brings out the synthesizer more which I really like. Right now they are exactly the same and have the same spacing as 00:00:265 (1,2) - even though the sounds on 00:01:143 (3,4) - appear to be getting louder
  2. 00:04:801 (1) - To me the sound sound this is on is really important, but because of the way you arranged it I feel it's really underwhelming to play. I think trying to increase the distance and making it look more important would make it feel much better to play
  3. 00:33:045 (1,2,3,4) - 00:34:216 (1,2,3,4) - I believe you made 00:33:045 (1,2,3,4) - flow the it does to represent what the vocals were doing (I'm not too sure) but on 00:34:216 (1,2,3,4) - where the vocals do the same thing the pattern flows much more differently. I think making them flow similarly would really make it play better
  4. 00:42:411 (1) - I think the sound this is on is important and I think it would feel a lot better to play if you increased spacing to emphasize it more.
  5. 00:25:289 (2) - I was sure you were mapping to the drums in this section but when I listened to the music here I noticed that this sounded like it wasn't mapped to anything. ( I would suggest to remove it but me and my friend playtested and it plays well and is unnoticeable so I'm not sure what you should do about it)
  6. 00:06:704 (3,4,5) - 00:09:045 (3,4,5) - These are spaced really differently even though the music here repeats itself from 00:04:801 - till 00:11:972 - I think you should try to keep spacing consistent on sounds that are the same and check to make sure that your spacing stays relatively consistent in parts of the song that repeat
  7. 01:11:386 (4) - I think the spacing here feels really overdone especially considering that something similar to it doesn't appear again though the music repeats from 01:10:508 - to 01:15:191 -
  8. 01:13:582 (5) - This may be a bit personal but this current rhythm you have feels out of place to me. From what I can tell you were following the drums and switching to long held vocal notes when they appeared. I believe this rhythm is odd because it starts on a non held not so important vocal and ignores drum sounds on 01:13:728 - and also makes the important vocal sound on 01:13:874 - non clickable. I think that if you were following the drums in the previous notes then maybe consider making the rhythm this https://puu.sh/yeYJT/3cdbc74aaf.png it feels way better imo. if you weren't then I'm not sure I just wanted to address it to you.


[Chris' Insane]


  1. 00:05:533 (3,4,5) - 00:07:874 (3,4,5) - I personally believe that the spacing of 00:08:167 (4) - is wayyyy larger than 00:05:825 (4) - even though the music is repeating and the sounds on both of them are the same. I think you should be more consistent with spacing as it can help your map represent the song better
  2. 00:34:216 (3,1) - I feel that this is really awkward to play (not cuz I succ) since you seems like you ignore the vocal on 00:34:508 - and switch to drums.
  3. 00:36:118 (1,2,3,4,1,2,3,4,5) - I'm personally concerned about the readability of this pattern. I played the map a couple of times and it just seems to me too overly awkward to play
  4. 00:06:850 (9) - Since you seem to be following the synthesizer in this section I think it would be nice if you could nerf this jump since it falls on a drum sound. To me it would make it easier to show what I was prioritizing
  5. 00:07:582 (2,5) - I think these two would look better if you spaced them out more evenly.
  6. 00:03:484 (3) - Maybe you should repeat what you did at 00:01:143 (3,4) - since the synthesizer gets louder on both on both of these.
  7. 00:53:825 (10) - You seem to be following vocals in this bit so I think that maybe you should consider nerfing this jump since it falls on a drum sound. That being said 00:53:972 (11,1) - 00:53:972 (11,1) - is a weaker vocal than 00:54:118 (1) - but is much more spaced out. If you are following the vocals then I really think that you should nerf 11 so that 00:54:118 (1) - has more distance.

Liked the song maps were fun to play gl!
Frey

Fursum wrote:

[Frey's Insane]

00:33:045 (1,2,3,4) - and 00:34:216 (1,2,3,4) - the difficulty gap is a bit too big as the squares are a lot harder to hit, maybe you could justify that the vocals overlap with the guitar on the square though i think it could be a bit equalized as you mapped them as two sliders at here for example 00:38:899 (1,2) - to me it's not difficulty that much, there, the vocal is so special that everyone would expect the rhythm in their mind. It's not hard to catch and it's not tricky so I would keep it.

00:29:240 (3,4) - 00:30:411 (3,4) - 00:31:582 (3,4) - alternating the spacings doesnt feel necessary, the vocals carry more or less the same weight fixed

00:49:289 (1) - same point about ending the spinner 1/4 earlier early ending is still not good to me, we could use a silenced end instead

HeyItsSins wrote:

[Frey's Insane]


  1. 00:01:143 (3,4) - I think spacing these out more brings out the synthesizer more which I really like. Right now they are exactly the same and have the same spacing as 00:00:265 (1,2) - even though the sounds on 00:01:143 (3,4) - appear to be getting louder ummm actually the change is not obvious... I won't choose to increase it probably.
  2. 00:04:801 (1) - To me the sound sound this is on is really important, but because of the way you arranged it I feel it's really underwhelming to play. I think trying to increase the distance and making it look more important would make it feel much better to play cuz of the high bpm, when I mapped this diff, I always tried to limit the spacing cuz I don't want to increase the difficulty which is hard to control. Sure I missed some beat, but I follow the drum instead, players can still catch up and play it smoothly
  3. 00:33:045 (1,2,3,4) - 00:34:216 (1,2,3,4) - I believe you made 00:33:045 (1,2,3,4) - flow the it does to represent what the vocals were doing (I'm not too sure) but on 00:34:216 (1,2,3,4) - where the vocals do the same thing the pattern flows much more differently. I think making them flow similarly would really make it play better lol cuz I found I can't find space for put the next square
  4. 00:42:411 (1) - I think the sound this is on is important and I think it would feel a lot better to play if you increased spacing to emphasize it more. sure
  5. 00:25:289 (2) - I was sure you were mapping to the drums in this section but when I listened to the music here I noticed that this sounded like it wasn't mapped to anything. ( I would suggest to remove it but me and my friend playtested and it plays well and is unnoticeable so I'm not sure what you should do about it) no need to remove it, add a drum then it goes better.
  6. 00:06:704 (3,4,5) - 00:09:045 (3,4,5) - These are spaced really differently even though the music here repeats itself from 00:04:801 - till 00:11:972 - I think you should try to keep spacing consistent on sounds that are the same and check to make sure that your spacing stays relatively consistent in parts of the song that repeat have to say my concept about this. to me, consistency is a limiter that control the overall difficulty. In lower levels we have to use it that much cuz we don't expect players play a Insane map called Easy. However in higher levels, players should face more challenges, the random spacing, the random pattern. Of course, mappers have to control it, to let it fair, not tricky. So, as long as it won't trick ppl that much, I probably won't make big changes when someone says consistency.
  7. 01:11:386 (4) - I think the spacing here feels really overdone especially considering that something similar to it doesn't appear again though the music repeats from 01:10:508 - to 01:15:191 - ... it's fine I guess? I need more suggestions about this
  8. 01:13:582 (5) - This may be a bit personal but this current rhythm you have feels out of place to me. From what I can tell you were following the drums and switching to long held vocal notes when they appeared. I believe this rhythm is odd because it starts on a non held not so important vocal and ignores drum sounds on 01:13:728 - and also makes the important vocal sound on 01:13:874 - non clickable. I think that if you were following the drums in the previous notes then maybe consider making the rhythm this https://puu.sh/yeYJT/3cdbc74aaf.png it feels way better imo. if you weren't then I'm not sure I just wanted to address it to you. fixed


Thanks for modding! :)

code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 2000
PreviewTime: 50606
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Brand-new World
TitleUnicode:Brand-new World
Artist:Shiena Nishizawa
ArtistUnicode:西沢幸奏
Creator:Lifdrasir
Version:Frey's Insane
Source:学戦都市アスタリスク
Tags:THE ASTERISK WAR The Academy City on the Water Gakusen Toshi Asterisk IamKwaN Underforest guineaQ Frey CSLM SnowNiNo Mira-san Silky -Yuzuriha
BeatmapID:1454853
BeatmapSetID:687516

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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342,235,4801,6,0,L|356:64,1,160,4|0,3:0|3:0,0:0:0:0:
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204,280,12557,1,2,3:2:0:0:
344,244,12849,1,2,3:2:0:0:
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214,260,17825,6,0,P|210:192|198:116,1,120.000004577637,0|0,0:0|0:0,0:0:0:0:
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256,80,23679,6,0,L|88:96,1,160,4|8,3:0|0:0,0:0:0:0:
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100,376,24704,1,0,0:0:0:0:
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144,156,26606,2,0,P|185:159|236:168,1,80,0|0,0:0|3:0,0:0:0:0:
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440,256,29240,1,8,0:0:0:0:
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496,48,30557,1,0,0:0:0:0:
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255,277,33777,5,8,0:0:0:0:
368,288,33923,2,0,P|370:248|376:208,1,80,0|0,3:0|3:0,0:0:0:0:
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512,180,34508,1,0,0:0:0:0:
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280,104,34801,2,0,P|288:48|296:16,1,80,0|0,0:0|3:0,0:0:0:0:
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120,147,35386,5,4,3:2:0:0:
120,147,35533,2,0,P|197:140|246:200,2,160,0|8|8,3:0|0:0|0:0,0:0:0:0:
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512,300,38752,1,0,3:0:0:0:
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256,340,39484,1,0,3:0:0:0:
195,284,39630,1,0,3:0:0:0:
172,204,39777,2,0,P|165:164|165:124,1,80,8|0,0:0|0:0,0:0:0:0:
360,44,40069,5,4,3:2:0:0:
347,124,40216,1,0,3:0:0:0:
284,72,40362,2,0,P|280:32|300:-8,1,80,8|0,0:0|0:0,0:0:0:0:
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140,184,42264,1,0,3:0:0:0:
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256,192,49289,12,0,50606,0:0:0:0:
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286,110,52655,1,8,0:0:0:0:
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344,98,56167,1,0,3:0:0:0:
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244,184,57338,1,0,3:0:0:0:
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218,99,58508,2,0,P|260:88|340:68,1,88.000002685547,0|2,3:0|0:0,0:0:0:0:
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168,265,60850,1,8,0:2:0:0:
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367,101,62167,6,0,P|360:168|360:200,1,88.000002685547,0|0,3:0|0:0,0:0:0:0:
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300,268,64069,1,0,3:0:0:0:
212,268,64215,1,0,3:0:0:0:
256,344,64362,1,8,0:0:0:0:
384,283,64508,2,0,B|392:192|328:228|336:120,1,176.000005371094,0|0,3:0|3:0,0:0:0:0:
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256,252,66557,2,0,P|268:204|272:160,1,88.000002685547,2|0,0:0|3:0,0:0:0:0:
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256,124,67582,2,0,L|256:212,1,88.000002685547,0|2,3:0|0:0,0:0:0:0:
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312,280,68752,1,0,3:0:0:0:
460,336,68899,1,2,0:0:0:0:
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Gabe-
#modreqs M4M

True Ser-Veresta

00:56:460 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Creo que quedaria mejor que mantengas el "clap" en ves del Whistle, lo mismo con otras partes

01:23:386 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Reduce el spacing (Esa parte de la canción tiene menos intensidad que 01:17:533 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4) - pero en el mapa tiene mas spacing)

Considera subir un poco el AR, aunque 9.5 no esta mal

NC:
01:15:484 (3) -
01:15:777 (2) -
01:16:362 (3) -
01:16:655 (2) -

Suerte
Topic Starter
Lifdrasir

Itasha_S13 wrote:

True Ser-Veresta
00:04:508 - en mi opinión deberías empezar a usar los hitsounds claps y drum apartir de ese punto, se oye medio raro esos hitsounds con un sonido de fondo como el que hay, o en todo caso, ponele hitsounds a estos también 00:00:265 (1,2) - al 1 ponele el drum también como sample así se oyen los 2 y queda mejor, y clap al final del 1 también Sección cambiada
00:04:508 (1,2) - https://osu.ppy.sh/ss/9472383 me parece que si los pones así tendrían mejor flow Por el bien del anti jump, los voy a dejar así
00:09:923 (2) - por que de la nada usas un slider recto? siempre para este sonido usas sliders curvas, entonces no veo razón para cambiarlo aca Arreglado
00:20:752 (3) - NC, para consistencia con 00:16:069 (1) - y 00:18:411 (1) - Arreglado
00:21:923 (2) - 00:21:338 (1) - ambos sliders deberían ser diferentes, quizá más velocidad en el 2do, ya que ahí empieza la vos y como que va más fuerte, y teniendo el mismo slider que la anterior, como que no das énfasis a la vos Arreglado
00:50:606 - 00:50:460 - deberías agregar círculos allí, ya que la vos termina en 00:50:606 - entonces ahí queda como incompleto eso me parece Arreglado
01:13:582 (5,1) - no veo razón para quebrar el flow en 01:13:874 (1) - ya que la voz sigue, entonces seguir el mismo flow para repesentar esa continuidad queda mejor Arreglado
01:16:801 (1,2,1,2,1) - a decir verdad no me gusta mucho eso, la transición de 01:16:068 (1,2,3,1,2) - a estos 01:16:801 (1,2,1,2,1,2) - no va muy bien, en cambio, deberías empezar esos jumps verticales, aquí 01:17:533 (2) - ya que ahí el sonido cambia, pasa a ser como kick, y ahí un cambio vendría bien, y luego seguir esos verticales, aqui 01:17:533 (2) - que sean parte de lo mismo y representen todo ese cambio de sonido a kick
y luego esto 01:18:849 (1,2,3) - no debería formar parte del patrón con 01:18:264 (1,2,1,2) - ya que empieza la vos, hay un cambio en la música, pero en el mappeo sigue siendo como parte de lo mismo, entonces no se siente ese cambio que hay Sección cambiada
Por ultimo, solo quiero mencionar que esto 00:51:630 (1,2,3,4,1,2,3,4) - me parece que no va muy acorde con el resto del mapa, se supone que el kiai es la parte más fuerte o intensa de la canción, mientras que aquí el spacing es menor y el flow es más linear, entones como que.. no hay énfasis del resto de partes del mapaArreglado

-Yuzuriha's Extreme
00:07:728 (2) - why suddenly using a straight slider? and.. the only one in this section, kinda out of place

Silky's Extreme
01:23:094 (1) - make this a kickslider and add a circle at 01:23:240 - and 01:23:386 - I feel like that 1/2 slider doesnt mark any end, feel like its unfinished smh

Mira's Expert
00:57:923 (2,3,4) - these 3 should not be part of 00:56:460 (1,2,3,4,1) - because music changes, vocals change from 00:58:069 - so the map should change too, and these 1/2 kinda doesn't even follow the music, and the hitsounds changes too, while the song doesn't change so I'd prefer to hear consistent hitsounds with claps etc

Gabe- wrote:

#modreqs M4M

True Ser-Veresta

00:56:460 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Creo que quedaria mejor que mantengas el "clap" en ves del Whistle, lo mismo con otras partes No comprendi mucho esto, pero igualmente los hitsounds seran cambiados mas adelante.

01:23:386 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Reduce el spacing (Esa parte de la canción tiene menos intensidad que 01:17:533 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4) - pero en el mapa tiene mas spacing) Arreglado

Considera subir un poco el AR, aunque 9.5 no esta mal

NC:
01:15:484 (3) -
01:15:777 (2) -
01:16:362 (3) -
01:16:655 (2) -
Esos jumps están separados en combos de 3 ya que los mapee en triángulos por la repetición de intensidad lirica, los voy a dejar como están

Suerte
Alfarai
General:
HP of 5.5 in this diff is too low, increase it

True Ser-Veresta


00:09:045 (4) - this should have the bigger spacing and not 00:09:191 (5) -

00:14:313 (1) - move this a bit to the right since it's too close to 00:14:021 (1) -

00:18:411 (1) - i think nc isn't needed here

00:18:996 (3) - align with previous slider

00:20:752 (1) - nc also not needed i guess

00:32:753 (3,4) - too big of a spacing increase, lower it a bit

00:34:216 (1) - this should have a higher spacing than 00:33:923 (5) -

00:35:533 (2,3,1,2) - you were following the vocals earlier, why follow the drum thing all of a sudden

00:40:069 (1,2,3,4) - ^

00:58:801 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - kinda confusing back and forth pattern here, try increasing triangles instead

01:07:801 (6) - this doesn't represent anything, remove it

01:09:631 (3,4,5,6,7,8,9,10) - holy mother of spaced stream, reduce spacing lol

01:15:191 (1,2,3,1,2,3,4,1,2,1,2,1,2,3,4,5) - whats this random 1-2-3 then 1-2-3-4 then 1-2 jumps? make it a 1 to 8 combo
Topic Starter
Lifdrasir

Alfarai wrote:

General:
HP of 5.5 in this diff is too low, increase it

True Ser-Veresta


00:09:045 (4) - this should have the bigger spacing and not 00:09:191 (5) - Fixed

00:14:313 (1) - move this a bit to the right since it's too close to 00:14:021 (1) - Its 1/4 and its section change

00:18:411 (1) - i think nc isn't needed here HP Booster

00:18:996 (3) - align with previous slider Explain me this

00:20:752 (1) - nc also not needed i guess HP Booster

00:32:753 (3,4) - too big of a spacing increase, lower it a bit Emphasise the section change

00:34:216 (1) - this should have a higher spacing than 00:33:923 (5) - Fixed

00:35:533 (2,3,1,2) - you were following the vocals earlier, why follow the drum thing all of a sudden Rythm variety, I also did two times in the second half of the section, so its consistent

00:40:069 (1,2,3,4) - ^ Rythm variety, I also did two times in the second half of the section, so its consistent

00:58:801 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - kinda confusing back and forth pattern here, try increasing triangles instead I ll think about this

01:07:801 (6) - this doesn't represent anything, remove it I ll think about this

01:09:631 (3,4,5,6,7,8,9,10) - holy mother of spaced stream, reduce spacing lol It spaces represents the intensity of the beats, also it makes nice flow with its following slider

01:15:191 (1,2,3,1,2,3,4,1,2,1,2,1,2,3,4,5) - whats this random 1-2-3 then 1-2-3-4 then 1-2 jumps? make it a 1 to 8 combo Im thinking about how to fix it lul, I will reworking that jumps
Kibbleru
true ser veresta
weeb diff name smh
00:04:508 (1,2) - i would try not to overlap these 2? maybe decrease sv a bit
00:14:021 (1,1) - ^ feel like the overlap is unecessary here
00:05:972 (1,2) - make these the same slider? it seems like you're aiming for the circular pattern here so
so the thing is u simplify the rhythm alot here 00:14:313 (1) - and then 00:15:484 (2,3,1,2) - the rhythm here gets more fast pace here for no apparent reason, try to keep the pacing similar.
00:17:826 (1,2,1,2) - same with these etc
00:33:045 (1,2,3,4) - these jumps imo should be much more emphasized than 00:32:460 (1,2,3,4) -
00:53:825 (6,1) - blanket is wayy too tight imo, put more space between

i think the problem with symmetry style is that it limits you too much when it comes to properly emphasizing the important parts of the song. As a result of having to force things to be symmetrical certain things that should be emphasized are not, and filler beats in the songs have very high spacing.
Topic Starter
Lifdrasir

Kibbleru wrote:

true ser veresta
weeb diff name smh
00:04:508 (1,2) - i would try not to overlap these 2? maybe decrease sv a bit Fixed
00:14:021 (1,1) - ^ feel like the overlap is unecessary here Fixed
00:05:972 (1,2) - make these the same slider? it seems like you're aiming for the circular pattern here so Fixed
so the thing is u simplify the rhythm alot here 00:14:313 (1) - and then 00:15:484 (2,3,1,2) - the rhythm here gets more fast pace here for no apparent reason, try to keep the pacing similar. Fixed
00:17:826 (1,2,1,2) - same with these etc Fixed
00:33:045 (1,2,3,4) - these jumps imo should be much more emphasized than 00:32:460 (1,2,3,4) - Fixed
00:53:825 (6,1) - blanket is wayy too tight imo, put more space between Fixed

i think the problem with symmetry style is that it limits you too much when it comes to properly emphasizing the important parts of the song. As a result of having to force things to be symmetrical certain things that should be emphasized are not, and filler beats in the songs have very high spacing.
guineaQ

Fursum wrote:

mode

tfw you only mod gds for m3m tfw

[GuineaQ's Hard]

Note to host:
You probably need an advanced to fill the gap. Occasional 1/2's to 5 bursts is pretty big. Hard is more of a light insane than a hard. rip

very overlap much different amounts wow
pls fix 00:11:094 (2,4) - 00:16:655 (1,3) - 00:30:411 (3,1) - 00:32:313 (2,3,1) - 00:34:801 (3,4,1,2) - you get the idea i c no proper reasoning behind dis requestu

00:28:362 (1,2) - This body overlap is kinda messy, stands out much more as it has its body overlapping as well unlike 00:20:167 (1,2) - which looks okay saem

00:35:094 (5,1) - These 1 beat gaps should be more clear, if you structured them with the weird overlaps, you have many other 1/2 partial overlaps coupled with spacing emphasis that it doesnt stand out that much this kind of out of the blue 1/1 gaps already appear way at the intro, also, due to AR 8.5, players could sightread this no problem imho

00:49:289 (1) - You can end this 1/4 eariler like the other diffs because the vocal ends a bit earlier and sounds better imo, doesnt cause any rythm confusion as theres a big gap ja
git code
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TitleUnicode:Brand-new World
Artist:Shiena Nishizawa
ArtistUnicode:西沢幸奏
Creator:Lifdrasir
Version:guineaQ's Hard
Source:学戦都市アスタリスク
Tags:THE ASTERISK WAR The Academy City on the Water Gakusen Toshi Asterisk IamKwaN Underforest guineaQ Frey CSLM SnowNiNo Mira-san Silky -Yuzuriha
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238,62,78777,1,0,3:0:0:0:
230,54,78850,1,2,3:2:0:0:
222,46,78923,1,0,3:0:0:0:
214,38,78996,2,0,L|152:33,3,35,2|0|2|0,3:2|3:0|3:2|3:0,0:0:0:0:
149,65,79289,2,0,L|87:70,3,35,2|2|4|0,3:2|3:2|3:1|0:0,0:0:0:0:
76,87,79582,1,0,0:0:0:0:
195,131,79728,6,0,P|208:199|142:260,1,140,4|0,3:0|3:0,0:0:0:0:
124,179,80167,1,8,0:0:0:0:
78,250,80313,2,0,P|89:296|122:328,1,70,0|0,0:0|0:0,0:0:0:0:
209,326,80606,1,0,3:0:0:0:
166,252,80752,1,8,0:0:0:0:
240,211,80899,6,0,L|321:214,2,70,0|0|0,0:0|3:0|0:0,0:0:0:0:
203,135,81338,1,8,0:0:0:0:
203,135,81484,2,0,P|166:152|133:159,1,70,0|0,0:0|0:0,0:0:0:0:
165,52,81777,1,0,3:0:0:0:
285,92,81923,2,0,P|294:139|287:170,1,70,8|0,0:0|0:0,0:0:0:0:
222,211,82216,6,0,L|152:208,2,70,2|2|2,3:2|3:2|3:2,0:0:0:0:
288,262,82655,2,0,L|357:259,2,70,2|2|2,3:2|3:2|3:2,0:0:0:0:
210,295,83094,1,2,3:2:0:0:
222,211,83240,6,0,P|219:145|211:125,1,70,4|0,1:0|0:0,0:0:0:0:
155,85,83533,2,0,P|231:108|307:93,1,140,0|0,0:0|0:0,0:0:0:0:
353,44,83972,2,0,P|277:21|201:36,1,140,0|8,0:0|0:0,0:0:0:0:
155,85,84411,1,4,3:0:0:0:

it's been like what, a year since i actually responded to a mod lel
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