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Nicki Minaj - Super Bass [H.B DEREK - C'mon Crackheads!]

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Topic Starter
Gonzvlo

kokoroanime wrote:

Hello. I'm just here to mod this.
Would you like to mod this whenever you'll have time?
http://osu.ppy.sh/s/36687

  • ~o2o~

    00:38:249 (6): Fix the slider excatly like 5 by using the 3rd or 4th point to get it fixed. B-but both sliders are exactly the same...
    00:40:375 (2): Does that spacing looks better to fit for? orz, no changes here
    That should be "0.95" instead of "0.96" at 01:02:107...

    ~o3o~

    00:10:847 (1, 2, 3, 4, 5, 6): Highlist all 6 and move then o3o?
    00:21:477 (5): Move this to x:332 y:286 (or y:285) That's not necessary and would break the pattern
    After this, fix the spacing like you have.
Thanks guys.
Shiro
For a Derek birthday map, this lacks Derek stars. *stares at Derek*

Anyway. Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Nice diff names =p
o1o
  1. I'm not sure stack leniency this low is acceptable in this diff. It cuts off any stacking at all...
  2. 02:36:595 (1) - Missing whistle ? (that custom kick thing)
  3. 02:43:209 - Wouldn't it be better to add a note with a clap here ? The lack of clap sounds weird to me.
o2o
  1. Hm... Nothing to say about this one.
o3o
  1. AR9 is so undeserved. D:
Mapset is decent... But it made me lag. D: (video ?)
Topic Starter
Gonzvlo

Odaril wrote:

For a Derek birthday map, this lacks Derek stars. *stares at Derek*

o1o
  1. I'm not sure stack leniency this low is acceptable in this diff. It cuts off any stacking at all... Oops, fixed.
  2. 02:36:595 (1) - Missing whistle ? (that custom kick thing) Oops, added.
  3. 02:43:209 - Wouldn't it be better to add a note with a clap here ? The lack of clap sounds weird to me. Okay.
o3o
  1. AR9 is so undeserved. D: o3o
Thanks Odaril!

EDIT: Oops, accidentally Denied kudos, sorry! *runs*
Kotone
from my mod queue...and I find nothing o3o
oh yes, happy birthday Derekku
Raimon
someone bubble this! *o*
Revengexsoyah
Taiko diffie ?

pruebala que tal está, si no te gusta bueno sera
adios .

Download: Nicki Minaj - Super Bass (Gonzvlo) [soyaH's oTo].osu
Topic Starter
Gonzvlo
Thanks for the support guys.

@Soyah: I'm not an expert but it looks good, thanks! I'll ask for some opinions later.
mancuso_JM_
Vi que soyah hizo un taiko para este map, le pegare un vistazo :P

soyaH's oTo:
-No seria mejor que le pongas oTo solamente, sin el nombre del creador, ya que la dificultad de erufen no lo tiene. (Esto va para Gonzvlo)
-Deberias agregar soyah a los tags (Esto tambien va para Gonz)
-2.0 velocidad de Slider es muchooo!!. Mapea con 1,40 que esta bien (En taiko la velocidad de los Sliders es la separacion de los circulos, obviamente que si pones un Slider tambien va a representar esto)
-Nunca pongas breaks en las dificultades de Taiko (Break en 02:17:934), debes mapear esa parte
-Mapea con un sample volume constante, en este caso creo que con un 70% estaria bien (y elimina las lineas verdes que tienes de mas, creo que solo deberias dejar las de los kiai)
- Mapea con una velocidad de Slider constante tambien (es decir mapea con la misma velocidad de Slider en los kiai que en las demas partes)

Bueno, esto es bastante general, cuando arregles esto, vuelvo y te digo unos patterns que creo que suenan mejor. Suerte ;)
Topic Starter
Gonzvlo

mancusojuanmattos wrote:

soyaH's oTo:
-No seria mejor que le pongas oTo solamente, sin el nombre del creador, ya que la dificultad de erufen no lo tiene. (Esto va para Gonzvlo)
-Deberias agregar soyah a los tags (Esto tambien va para Gonz)
Gracias, ambas cosas corregidas. Soyah, si quieres cambiar el nombre de la diff me avisas.
DoKito
General
  1. 1 second Lead-In-Time maybe?
  2. That girl in the Video scares me q.q''
[o1o]
  1. 01:20:768 - Inherited Point isn't needful here
  2. I love those sliders you made <3

[o2o]
  1. 00:03:524 (1) - Remove NC
  2. 00:18:642 (6) - NC
  3. 00:22:422 (6) - NC
  4. 00:45:099 (1,1) - Isn't that too close for Normal/Hard Diff? D:
  5. 01:20:768 - Inherited Point isn't needful here
  6. 01:38:012 (5) - NC
  7. 01:44:154 (7) - NC
  8. 01:45:808 (1,1) - Isn't that too close for Normal/Hard Diff?
[o3o]
  1. 00:43:917 (5) - NC
  2. 02:06:358 (9) - NC
  3. 02:13:209 (3) - Hard to read cause that slider got hidden by (1).
  4. 02:16:988 (3) - ^
Hard to find something wrong D:
Hope it helps anyway.
tutuhaha
I really really love this song and very nice map!!!!!
go go go Gonzvlo o(≧口≦)o!!!!!!!!!
Topic Starter
Gonzvlo

DoKoLP wrote:

General
  1. 1 second Lead-In-Time maybe? Hm, I'm not sure if it's necessary, I'll add it if somebody else suggest it too.
[o1o]
  1. 01:20:768 - Inherited Point isn't needful here Removed

[o2o]
  1. 00:03:524 (1) - Remove NC Fixed the previous one.
  2. 00:18:642 (6) - NC It would break my pattern o3o
  3. 00:22:422 (6) - NC ^
  4. 00:45:099 (1,1) - Isn't that too close for Normal/Hard Diff? D: Hm the circle is next to the centre, I'll fix it if somebody else agrees with you.
  5. 01:20:768 - Inherited Point isn't needful here Removed.
  6. 01:38:012 (5) - NC It would break the previous pattern.
  7. 01:44:154 (7) - NC ^
  8. 01:45:808 (1,1) - Isn't that too close for Normal/Hard Diff? Same as before.
[o3o]
  1. 00:43:917 (5) - NC Hm, the current pattern fits the vocals and the design, I guess it's alright.
  2. 02:06:358 (9) - NC I used the same loong combo for all the similar parts in every diff, I'm gonna keep it for now.
  3. 02:13:209 (3) - Hard to read cause that slider got hidden by (1). I thought it would be intuitive :< Okay, manually stacked
  4. 02:16:988 (3) - ^ ^
Thanks guys o/
Agnes
Can somebody please tell 'em who the F I is?
Random kidnapped mod from #modreqs o3o Also, this feels like a tribute to our beloved senpai Derekku, just as much as a birthday map.

[General]
I said it once before, and I'll say it again: I love the colorhaxing works on this. It fits perfectly. :oops:

[o1o]

Nothing to poke at o3o

[o2o]
A few things to poke at, but nothing to truly fix.

01:51:949 (6) - I saw this touch the HP bar a bit, but this would ruin the pretty pattern going on for the chorus. Keep it or do what you see fit.
02:47:461 (x) - Add a note here to finish a diamond formation?

[o3o]

Holy hell, AR9.

...And that's about it from me for the moment.

EDIT: I actually agree with the previous mod post to add at least a one second lead in.
Topic Starter
Gonzvlo

Agnes wrote:

[General]
I said it once before, and I'll say it again: I love the colorhaxing works on this. It fits perfectly. :oops: <3

[o2o]
01:51:949 (6) - I saw this touch the HP bar a bit, but this would ruin the pretty pattern going on for the chorus. Keep it or do what you see fit. Oops, fixed.
02:47:461 (x) - Add a note here to finish a diamond formation? I left that blank in all the other diffs, I think I'll keep it.

[o3o]
Holy hell, AR9. Okay, back to 9 then.

EDIT: I actually agree with the previous mod post to add at least a one second lead in. Okay, since 2 users suggested the same, added.
Thanks Agnes o3o
wmfchris
Taiko mod let's go. owo

- no [oTo] appear in your beatmap thread? oxo
- SV of taiko diff should lie between 1.4 ~ 1.6. Regarding this is a low BPM but not a slow song, 1.6~1.8 is acceptable but 2.0 is just too fast.
-Big circles (finish) should NEVER be put into 1/4 stream, no matter the note is at beginning, middle or finish.

00:27:146 - the vocal sounds like kkddd more than dkkkd :3 (not really going up then down)
00:29:351 - d
00:32:288 - regarding that K is put in similar music like 00:31:398, this one should be K as well
01:02 - end slider at blue tick, or simply replace by ddddk. The slider hitpoint appears every 1/4 beat, so ending it at 5/6 beat rather than 3/4 beat would cause a blank rolling section in the gameplay. This is unecesary and blocks the coming note.
01:16:674 - sounds dk if you use slower playback
01:21:005 - start the slower section here since this note is the beginning of new phrases.
01:41:949 - dk for similar reasons like 01:16
02:03:052 - slider problem, treat it like 01:02
02:17:934 - remove break artifically through .osu, you know there's no "break section" in taiko :3
03:17:619 - dk

- most of the problems are technical problems, pattern's not bad.
- maybe the standard of placing finishes should be more regular.
Scorpiour
Hi there~~mod from queue~~and sorry for late


General:
Source: Pink Friday Deluxe (Edition)
I suppose it may be better to change ur skin preference to default
Maybe u need to reduce the max score of insane diff because it's 18.9MB ove max limit and 6 times to hard diff's

the dereface in the end...maybe u can move it with the movement of MV? the effect maybe better:)

O1O:
OD-1? I suppose it's better to make OD always lower than AR

00:31:871 (1,2) - it looks ok in editor but not good while playing, i think u need reduce stack leniency, except it's designed..

01:32:343 (1,2) - ^

01:12:973 - add a note here?
01:31:871 - ^
01:54:548 - ^

02:11:083 (2) - note under score bar... recommend to move it lower.


O2O?:
OD-1...

01:13:209 - add a note here? stack with the beginning of 01:13:446 (1) -

01:44:154 (7) - NC here

02:03:997 - recommend beats


02:08:249 (3,4,5) - suggest to use 7 circles along with music (white - red - white lines..)

02:29:981 (2) - unnecessary clap...


O3O:
suggest HP-1 because from 01:02:107 - the hp drains low even in auto mode...

00:23:839 (6) - recommend move to x:292,y:172...current position is not smooth after a fast slider.

00:45:099 (1) - it may be better to start at 00:44:863 -

01:58:091 (4) - Ctrl+R?
02:01:871 (4) - ^

02:04:705 - add a note here?

02:47:107 - it may be better to select a slider here i suppose

03:08:485 - add a note here, or use a short slider to instead 03:08:249 (2) -



that'all~~ hope it can help u :)
Pink Agate
00:12:737 (1) - can you get closer spacing?
Topic Starter
Gonzvlo

Scorpiour wrote:

General:
Source: Pink Friday Deluxe (Edition) Album shouldn't be used as source o3o
I suppose it may be better to change ur skin preference to default I'm adding a few more skin elements
Maybe u need to reduce the max score of insane diff because it's 18.9MB ove max limit and 6 times to hard diff's Hm well, the difficulty curve is okay, the high score is produced by the tick rate. Also, it should be okay, afaik it shouldn't exceed 20mill.

the dereface in the end...maybe u can move it with the movement of MV? the effect maybe better:) I tried it, looks a bit odd tho :<

O1O:
OD-1? I suppose it's better to make OD always lower than AR Not really, it's better if both have the same value o3o
00:31:871 (1,2) - it looks ok in editor but not good while playing, i think u need reduce stack leniency, except it's designed.. It doesn't look that bad, but yeah, fixed
01:32:343 (1,2) - ^ ^
01:12:973 - add a note here? I rather leave those blanks for this diff, otherwise the chorus would seem a bit overmapped to me.
01:31:871 - ^ ^
01:54:548 - ^ ^
02:11:083 (2) - note under score bar... recommend to move it lower. Oops, fixed.


O2O?:
OD-1... Same as before
01:13:209 - add a note here? stack with the beginning of 01:13:446 (1) - I only mapped that beat in [o3o], I rather skip it for the previous difficulties.
01:44:154 (7) - NC here Added
02:03:997 - recommend beats Same as 01:13:209 -
02:08:249 (3,4,5) - suggest to use 7 circles along with music (white - red - white lines..) Basically the same as ^
02:29:981 (2) - unnecessary clap... B-but the song demands a clap there o3o


O3O:
suggest HP-1 because from 01:02:107 - the hp drains low even in auto mode... I agree! Reduced
00:23:839 (6) - recommend move to x:292,y:172...current position is not smooth after a fast slider. But then the next object would feel bad.
00:45:099 (1) - it may be better to start at 00:44:863 - I don't agree, it's better if it starts on the downbeat.
01:58:091 (4) - Ctrl+R? Flipped Horizontally
02:01:871 (4) - ^ Flipped Horizontally
02:04:705 - add a note here? But there isn't any clear rhythm to back it up :<
02:47:107 - it may be better to select a slider here i suppose I rather leave that blank, like I did with the other diffs.
03:08:485 - add a note here, or use a short slider to instead 03:08:249 (2) - Doesn't seem like a good idea.

liudeye wrote:

00:12:737 (1) - can you get closer spacing? But the jump is not big o3o
Updated, thanks guys!
Revengexsoyah
wazup my gonzi
here is my diffie, i fix this shit and take some mod's with wmf and mancuso


bye s2

Download: Nicki Minaj - Super Bass (Gonzvlo) [oTo].osu
Topic Starter
Gonzvlo

Revengexsoyah wrote:

wazup my gonzi
here is my diffie, i fix this shit and take some mod's with wmf and mancuso


bye s2
Thanks, updated.
Aleks719
well, anyway this kd will go to your map~ :D

small irc suggestions :
02:00 <Aleks719> : http://puu.sh/b7Ta <---- remove audio from video, it'll help to save some space
02:01 <Gonzvlo> : B-but it's disabled
02:02 <Aleks719> : o, rly
02:02 <Aleks719> : it works
02:02 <Gonzvlo> : :O
02:02 <Gonzvlo> : Okay
02:02 <Gonzvlo> : I'll re-check it
02:02 <Aleks719> : :D
02:02 <Aleks719> : yep
02:03 <Aleks719> : pink sliderways
02:03 <Aleks719> : it's fine, but really very unexpected
02:04 <Aleks719> : 01:02:579 (22,21) - taiko
02:04 <Aleks719> : aimod says it's a mistake
02:04 <Aleks719> : i'm agree
02:04 <Gonzvlo> : I've been trying to get Soyah to fix the taiko :<
02:05 <Gonzvlo> : I'll try to get him asap
02:05 <Aleks719> : two objects in one spot
02:05 <Aleks719> : huh
02:05 <Aleks719> : fix it by yourself
02:05 <Gonzvlo> : Okay o3o
02:06 <Aleks719> : and
02:06 <Aleks719> : slidertick 4
02:06 <Aleks719> : is a :DD
02:06 <Gonzvlo> : It fits D:
02:07 <Aleks719> : yea
02:07 <Aleks719> : but max score in o3o
02:07 <Aleks719> : is ...
02:07 <Aleks719> : mmm
02:07 <Aleks719> : almost 19mln
02:07 <Aleks719> : suggest to set 2
02:08 <Gonzvlo> : B-but afaik, 20 mill should be the max
02:09 <Aleks719> : welll, don't know how about you, but it was very bad moment with Kurai's approved map. max score 18-20
02:09 <Aleks719> : is... hum... somebody likes it, somebody thinks it's unfair
02:09 <Aleks719> : for newbies
02:10 <Aleks719> : 20mln instead 600k
02:10 <Aleks719> : wtf
02:10 <Gonzvlo> : :P
02:13 <Aleks719> : afaik, 2,0 sv is not usual thing fot taiko orz
02:13 <Aleks719> : i'm insist on tickrate 2
02:14 <Gonzvlo> : Tick Rate 2 seems a bit "poor" for the song
02:14 <Aleks719> : 600k, 3mln, 18mln <- damn
02:14 <Gonzvlo> : Oh the score curve is a bit weird, due to the slider-ticks. The difficulty curve it's what matters to me tho
02:14 <Aleks719> : 15mln with tickrate 2
02:15 <Gonzvlo> : Easy uses 1, Medium 2, Expert 4 :<
02:15 <Aleks719> : i see
02:15 <Aleks719> : but anyway
02:15 <Aleks719> : there is a big gap, are you agree?
02:16 <Gonzvlo> : With the score? Yes, it should be fine. The score doesn't matter much to me
02:18 <Gonzvlo> : Oh, I could add another diff but I originally designed the other diffs to fit the 3 difficulties mapset :/
02:22 <Aleks719> : imo, AR, OD-1 in easy
02:23 <Gonzvlo> : The previous modder suggested OD -1 too, I'll have to reduce it then :P
02:23 <Gonzvlo> : I don't agree with the AR tho
02:23 <Aleks719> : and od -1 in o2o
02:23 <Aleks719> : imo again
02:24 <Gonzvlo> : I'll have to deny that one, that diff isn't exactly a [Normal], it's more like a [Medium]
02:24 <Aleks719> : hum, okay
02:25 <Aleks719> : o0o is fine name for easiest diff, if you want to leave o3o as hardest :D
02:25 <Gonzvlo> : Just wondering, are you doing an IRC mod or are you writing this in a post too?
02:26 <Aleks719> : nah, i'm not a modder
02:26 <Aleks719> : just wacthing video
02:26 <Aleks719> : and giving some suggestions
02:26 <Aleks719> : :D
02:26 <Gonzvlo> : Lol >w<, anyways post when you're done watching, I'll give you kudos for those suggestions
02:28 <Aleks719> : as i see, you won't touch combocolors
02:29 <Gonzvlo> : I added a few NC and then I had to make the colour hax all over again :P
02:30 <Aleks719> : 02:46:516 (1) - i see your work with colors, but 02:46:516 (1) - suggest to remove nc in o2o~
02:30 <Gonzvlo> : But yeah, I'm okay with adding or removing NCs if I agree
02:30 <Aleks719> : so, if it'll take much time
02:30 <Aleks719> : nvm then
02:31 <Gonzvlo> : Nope, no worries, let me check
02:32 <Aleks719> : http://puu.sh/b83Y <------ 03:08:721 (1,2,3) - imo
02:32 <Aleks719> : o2o too
02:33 <Gonzvlo> : removed
02:34 <Aleks719> : ahah, spacing in o3o ! yeah, like this spacing
02:36 <Aleks719> : in o3o : 01:07:304 (13) - combos again... but imo, 13 is too long when previous was only 3
02:37 <Gonzvlo> : That part uses a single combo, I want to keep it :<
02:37 <Aleks719> : oki~
02:37 <Gonzvlo> : I used the same in every diff and every single part
02:38 <Aleks719> : 02:12:264 (1,2,3) -
02:38 <Aleks719> : hum
02:38 <Aleks719> : it's a copy
02:38 <Aleks719> : of previous pattern
02:38 <Aleks719> : ctrl+h ?
02:39 <Aleks719> : ^ o3o
02:39 <Gonzvlo> : Aren't you talking about this one: 02:16:044 (1,2,3) - ?
02:40 <Aleks719> : yes
02:40 <Aleks719> : ><
02:40 <Gonzvlo> : Fixed :3
02:41 <Aleks719> : okay, that's all i guess o/
02:42 <Aleks719> : don't forget to cut audio~
02:43 <Gonzvlo> : Oh, okay, thanks :3
Derekku
I definitely approve of the new colorhax~

(finish the mapset soon, gonz!)
Topic Starter
Gonzvlo

Derekku wrote:

I definitely approve of the new colorhax~

(finish the mapset soon, gonz!)
Done o3o/
Yasora
Hi~ owo/

General
  1. lol name diff :b
o0o
  1. Unsnapped green timing points in 01:02:105
00:01:694 (1) I think it's good if move to 00:01:635 imo and add whistle in slider's end
00:03:524 (2) in here, move whistle in beginning to the end. in my heard is weird put whistle in beginning and since in there downbeat imo
00:06:359 (2) add whistle in here? more consistent and fit from before note
00:08:249 (4) ^
00:45:099 (2) uh.. I think this slider is weird if overlap like this. so, I suggest to put in another place? but this is just my opinion
00:50:768 (2) add finish in slider's beginning? give effect because vocal is support imo
01:16:280 (x) put note in here? until 01:17:225 (reverse slider is ok imo) Since I think more better until end kiai
01:33:288 (3) the (1,2) isn't is note in center this slider and this slider isn't consistent spacing imo
01:45:572 (2) same think as 00:45:099
02:16:753 (x) same think as 01:16:280
02:46:516 (1,1) I think no need NC in here. since same vocal imo
03:16:516 (1) I think you should end this spinner in 03:18:170. I know you following vocal end. but since diff is "easy diff", not good if give short spinner

o1o
  1. Unsnapped green timing points in 01:02:105
00:18:642 (5,6) I think this notes is too far from (4) or add NC in here
00:50:768 (1) add finish in slider's beginning. same think as o0o difficulty
01:17:225 (x) add circle in here. same think as 01:16:280 in o0o difficulty
01:37:068 (4) this note is too far from before note. consider to add NC in here
02:17:697 (x) same as 01:17:225
02:46:516 (1,1) no need NC in here. same think as 02:46:516 in o0o difficulty
03:18:170 (x) same as 01:17:225

o2o
  1. Unsnapped green timing points in 01:02:105
00:50:768 (3) add finish in slider's beginning. same think as o0o difficulty
01:17:225 (x) add circle in here. same think as 01:16:280 in o0o difficulty
02:17:697 (x) ^
02:46:516 (1,1) delete NC. same think as 02:46:516 in o0o difficulty
03:18:170 (x) same as 01:17:225

o3o
  1. Unsnapped green timing points in 01:02:105 and 01:20:766
00:50:768 (5) add finish in slider's beginning. same think as o0o difficulty
00:54:902 (6) NC in here? I think same pattern with 00:55:847 (1,2,3,4)
01:17:225 (x) add circle in here. same think as 01:16:280 in o0o difficulty
02:17:697 (x) ^
02:46:516 (1,1) delete NC. same think as 02:46:516 in o0o difficulty
03:18:170 (x) same as 01:17:225

Maybe that's all. Sorry if I make mistake in my mod ><;;
Very good map (:
Nymph
Hi Nymph here and M4M request from #modreq.

General:
seems all fine.
lol the diff names and the storyboard at the end...


0O0:
Issues
00:01:694 (1) - ...this slider..wrong snap
others fine for me.


010:
Beatmap design/suggestion
01:53:603 (5) - maybe consider add a note here? feel pretty sudden that you make here empty, cuz there is a very clear clap sound in the mp3.
02:46:989 (1) - haha this maybe pretty nazi but maybe change this note to a 3rd combo colour? maybe more beautiful XD

Hitsound
00:56:438 (3) - imo maybe add a whistle here maybe better, cuz it follows the vocal a little bit. just like you did it here: 01:11:556 (3).
01:00:217 (1) - ^same, not sure if you like these, so I am not gonna to mention this again.


020:
Issue
AR7 seems much more comfortable for me to play with this diff, ar8 feel very fast.
03:02:342 (5) - hmm I wonder if this note should be symmetry with 4? this is a error I think.


030:
Issues
god AR9 is too fast... AR8 seems more suitable..

Beatmap design/suggestion
01:42:501 (4,5,6,7,8,9,10) - haha...this pattern is so hard to follow...
others all fine for me, a bit crazy diff haha


that is all~
Topic Starter
Gonzvlo

Yasora-chan wrote:

o0o
  1. Unsnapped green timing points in 01:02:105 Oops, fixed.

00:01:694 (1) I think it's good if move to 00:01:635 imo and add whistle in slider's end Oops, fixed.
00:03:524 (2) in here, move whistle in beginning to the end. in my heard is weird put whistle in beginning and since in there downbeat imo I'm not sure, I rather leave the whistle at the beginning
00:06:359 (2) add whistle in here? more consistent and fit from before note You're right, added.
00:08:249 (4) ^ ^
00:45:099 (2) uh.. I think this slider is weird if overlap like this. so, I suggest to put in another place? but this is just my opinion Hm, I like this kind of "overlap".
00:50:768 (2) add finish in slider's beginning? give effect because vocal is support imo Sounds too loud for this part, imo.
01:16:280 (x) put note in here? until 01:17:225 (reverse slider is ok imo) Since I think more better until end kiai I rather leave this little blank for easy.
01:33:288 (3) the (1,2) isn't is note in center this slider and this slider isn't consistent spacing imo Oh, this was made on purpose so it looks nice when the circles stack.
01:45:572 (2) same think as 00:45:099 Same as before.
02:16:753 (x) same think as 01:16:280 Same as before too o3o.
02:46:516 (1,1) I think no need NC in here. since same vocal imo Yeah, you're somehow right but I wanted to give a little effect to those 3 beats. That's why I used NC for all the diffs.
03:16:516 (1) I think you should end this spinner in 03:18:170. I know you following vocal end. but since diff is "easy diff", not good if give short spinner Yeah, I'd agree but since the spinner long enough and it's placed at the end of the whole map, it should be alright.

o1o
  1. Unsnapped green timing points in 01:02:105 Fixed
00:18:642 (5,6) I think this notes is too far from (4) or add NC in here Spacing reduced.
00:50:768 (1) add finish in slider's beginning. same think as o0o difficulty Sounds too loud for this part, imo.
01:17:225 (x) add circle in here. same think as 01:16:280 in o0o difficulty I rather leave the rhythmical.
01:37:068 (4) this note is too far from before note. consider to add NC in here Spacing reduced.
02:17:697 (x) same as 01:17:225 Same as before.
02:46:516 (1,1) no need NC in here. same think as 02:46:516 in o0o difficulty Yeah, same as before too.
03:18:170 (x) same as 01:17:225 ^

o2o
  1. Unsnapped green timing points in 01:02:105 Fixed o3o
00:50:768 (3) add finish in slider's beginning. same think as o0o difficulty Same as before
01:17:225 (x) add circle in here. same think as 01:16:280 in o0o difficulty ^
02:17:697 (x) ^ ^
02:46:516 (1,1) delete NC. same think as 02:46:516 in o0o difficulty ^
03:18:170 (x) same as 01:17:225 ^

o3o
  1. Unsnapped green timing points in 01:02:105 and 01:20:766 Fixed, again o3o
00:50:768 (5) add finish in slider's beginning. same think as o0o difficulty
00:54:902 (6) NC in here? I think same pattern with 00:55:847 (1,2,3,4)
01:17:225 (x) add circle in here. same think as 01:16:280 in o0o difficulty
02:17:697 (x) ^
02:46:516 (1,1) delete NC. same think as 02:46:516 in o0o difficulty
03:18:170 (x) same as 01:17:225 Same as before o3o

Maybe that's all. Sorry if I make mistake in my mod ><;;
Very good map (:
Thank you!
Topic Starter
Gonzvlo

Nymph wrote:

0O0:
Issues
00:01:694 (1) - ...this slider..wrong snap Fixed o3o

010:
Beatmap design/suggestion
01:53:603 (5) - maybe consider add a note here? feel pretty sudden that you make here empty, cuz there is a very clear clap sound in the mp3. Yes, you're right. Added!
02:46:989 (1) - haha this maybe pretty nazi but maybe change this note to a 3rd combo colour? maybe more beautiful XD That would mess up the colour-hax pattern D:

Hitsound
00:56:438 (3) - imo maybe add a whistle here maybe better, cuz it follows the vocal a little bit. just like you did it here: 01:11:556 (3). Yes, added
01:00:217 (1) - ^same, not sure if you like these, so I am not gonna to mention this again. Added and same for similar patterns.

020:
Issue
AR7 seems much more comfortable for me to play with this diff, ar8 feel very fast. Hm, I think AR 8 feels better, I'll for more opinions tho! Nevermind, yes 7 should be enough.
03:02:342 (5) - hmm I wonder if this note should be symmetry with 4? this is a error I think. Oh! Oops, fixed.

030:
Issues
god AR9 is too fast... AR8 seems more suitable.. Hm, I'm not sure with this one. I'll ask around again.

Beatmap design/suggestion
01:42:501 (4,5,6,7,8,9,10) - haha...this pattern is so hard to follow... Yeah, I should change it... done!
others all fine for me, a bit crazy diff haha
Thank you!
kanpakyin
Gonz,try to make two post into a post next time o3o to avoid any double post :3
Elly-chan
Caution: Aside From The Hitsound/Combo Mods, The Rest Of The Mapping/Design Mods Themselves Will Be Quite Derpy Due To Symmetry Maps Perplexing Me.

Nicki Minaj - Super Bass

(General)
  1. Aside from reminding you to add a warning in the description notifying the player that this song has mature lyrics, I found nothing wrong.
(o0o)

- OD -1?

Hitsound and Combo mods
  1. 00:26:201 (1) - If i'm looking at the combo pattern you are using throughout this section rightly, then there shouldn't be a new combo here. Look at all of the other combos before this one if you disbelieve this statement. (tl;dr: Remove the New Combo)
  1. 00:31:871 (1, 2) - You didn't center these right. Please, center them correctly so that (3) accurately blankets them! >w<
  2. 00:52:186 (4) - I really prefered what you did at 01:52:186 by using a slider where it ends at 00:54:075 so it fills up all of the empty space. This isn't too major/important, but still concider this. Empty parts get boring. If you don't do this, perhaps add a beat at 00:53:603?
  3. 01:32:343 (1, 2) - Center these so that (3) accurately blankets them?
  4. 02:54:548 (x) - Hows' about you fill up the empty space with two notes both at the downbeats? It seems to fit in since after all this is the end chorus, and in every map the end chorus should most likely either be the longest part, or the harder-mapped part. http://puu.sh/f61y
  5. 03:13:446 (x) - Can you add a note here? There's empty space here and while I was playing the map I got bored waiting for the next notes to show up. Also, it fits with that background music that you use whistles for (I don't know how to describe it.)
  6. 03:16:516 (Spinner) - This spinner just screws up the map, Gonz. First off, it doesn't feel as if it should start at the red tick even thought he voices start there. I think if you want to keep this spinner, you should make it start at the white tick after the red one. Second, it just screws up the flow of the map. I honestly don't feel as if this should be here. Hows' about you make this spinner into a slider instead? It sounds/plays much better. http://puu.sh/f62K
(o1o)
Hitsound and Combo mods
  1. 00:09:194 (1) - In all of the other difficulties, you added a finish here, not a whistle. Please, replace the whistle with a finish.
  2. 00:18:642 (5) - Lookie, there's a main downbeat and a new lyric here. Also, whaddya know, there's going to be a combo that's too long for easy/normal difficulties here unless you add a new combo. I understand that this is following your combo pattern, but exNew combo, please.
  3. 00:32:343 (1) - In easy, hard, and insane, you used the CS:2 whistle. I suggest using it here, too, for consistency.
  4. 00:58:327 (1, 2) - Remove the whistle hitsound from the sliders. Not the beats, though! Just the sliderpaths!
  5. 01:00:217 (1) - As far as I can tell, you didn't use a new combo at 00:56:438 and in all of the other kiais, yet there is a new combo placed here. Remove the new combo for consistency, please.
  6. 01:27:146 (4) - The combos from the break's end to here were derpy. That said, here's a derpy mod. New Combo? Completely optional. I don't even know why I'm saying this.
  7. 01:35:178 (1) - I think it's best to remove the combo here and then re-add it where (3) used to be [The Repeat Slider.] Why I am saying this is because it follows your previous combo pattern AND (3) is a totally seperate beat/tone/whatever you would call it aside from (1), (2) and then the rest of the combo past (4).
  8. 01:37:068 (4, 5, 6, 7, 8) - Kind of what I said above. This has no relation whatsoever with the previous part of the combo [1, 2, 3]. Add a new combo at (4). ((Also, it prevents the combo from becomming too long.))
  9. 01:50:296 (1) - Following the combo pattern you used in the previous kiais, remove the new combo here and add it on 01:51:241. Overall, it seems more fitting to start the combo on the downbeat and it keeps consistency.
  10. 02:02:579 ~ 02:09:666 - The combos located in this section surpas (8). This is very long. I will not mention and nitpick everything one by one, but I suggest for you to abscine ((by seperating, I mean dividing)) all of the combos in this section. It seems more fitting.
  11. 02:12:028 (1) - Keep your combo patterns consistent throughout all kiais. Remove the new combo here and add one at 02:14:390 (4).
  12. 02:16:280 (1) - Same as above, keep your combo patterns consistent. Remove the new combo here.
  13. 03:03:052 (1) - You forgot a whistle here.
  14. 03:06:831 (6) - A new rhythm in the BGM plays. Perhaps add a New Combo for this occasion? It also will make sure the combo pattern does not exceed (8) in length.

  • Dat Slider Velocity..
  1. 00:38:249 (x) - Following the consistency you used at 00:33:760 with (3, 4, 5), I suggest you add a note here.
(o2o)
Hitsound and Combo mods
  1. 00:12:973 (5) - New combo? There's a downbeat here, plus the lyrics have changed.
  2. 00:53:131 (6) - New combo? It feels as if it doesn't belong with the current combo pattern it's part of.
  3. 01:56:910 (3) - Looking at the big first and last kiai, you broke your kiai-specific combo pattern. To fix this error, add a new combo here and remove it at 01:57:383.
  4. 02:00:690 (3) - Same as above, but then remove the new combo at 02:01:162.
  5. 01:24:784 (6) - I think you meant to add a new combo here. This is where the main downbeat is, plus this is where she changes the song's verse (or lyrics, whatever you would call it. It's a different sentence/line of lyrics is what I mean.) Remove the new combo at 01:25:020.
  6. 01:08:721 (5) - Use the same combo pattern as you used on the sliders? That means a new combo here, nya!~ ♥
  7. 02:09:194 (5) - Same as above.
  8. 02:35:296 (1) - This is an unecessary new combo. Remove it?
  9. 02:39:075 (1) - Same as above. (This is an unecessary new combo. Remove it?)
  1. 02:31:871 (x) - Hm~ Empty section here. Hows' about you fill in the space with a slider that starts here and ends at 02:32:343?
(o3o)

- HP +1?
- Unsnapped Timing Section at 01:20:766 ~

Hitsound and Combo mods
  1. 00:54:548 (5) - New combo? I don't know, I just feel like it should fit in here.
  1. 00:21:359 (x) - Add a note here? It feels as if something is missing without one.

This map exudes an awesome new mapping era. (Well, someway or another, haha.) Anyways!

Almost complete symmetry maps seem to perplex me. Aside from that, everything looks mostly clean, so for that I congragulate you. I wish I could have produced more intense mod with greater quality like my other mods then this one, but this map is too damn good. 'Best of luck on getting this ranked, Gonz, and thank you for requesting me. Call me back for a re-check, because I might've missed some things!
Topic Starter
Gonzvlo

Elly-chan wrote:

(o0o)

- OD -1? Hm, yeah, okay o3o

Hitsound and Combo mods
  1. 00:26:201 (1) - If i'm looking at the combo pattern you are using throughout this section rightly, then there shouldn't be a new combo here. Look at all of the other combos before this one if you disbelieve this statement. (tl;dr: Remove the New Combo) Yeah, but the way she sings feels different like making a "pause", that's why I added the NC.
  1. 00:31:871 (1, 2) - You didn't center these right. Please, center them correctly so that (3) accurately blankets them! >w< Oh, this was made on purpose. This is how you make a stack look nice in-game.
  2. 00:52:186 (4) - I really prefered what you did at 01:52:186 by using a slider where it ends at 00:54:075 so it fills up all of the empty space. This isn't too major/important, but still concider this. Empty parts get boring. If you don't do this, perhaps add a beat at 00:53:603? You're right, fixed!
  3. 01:32:343 (1, 2) - Center these so that (3) accurately blankets them? Explained above
  4. 02:54:548 (x) - Hows' about you fill up the empty space with two notes both at the downbeats? It seems to fit in since after all this is the end chorus, and in every map the end chorus should most likely either be the longest part, or the harder-mapped part. Okay, tried something different
  5. 03:13:446 (x) - Can you add a note here? There's empty space here and while I was playing the map I got bored waiting for the next notes to show up. Also, it fits with that background music that you use whistles for (I don't know how to describe it.) Hm, added a circle there and same for the previous part
  6. 03:16:516 (Spinner) - This spinner just screws up the map, Gonz. First off, it doesn't feel as if it should start at the red tick even thought he voices start there. I think if you want to keep this spinner, you should make it start at the white tick after the red one. Second, it just screws up the flow of the map. I honestly don't feel as if this should be here. Hows' about you make this spinner into a slider instead? It sounds/plays much better. I kind of forced this spinner so the scores could be different but I suppose you're right. Changed to a slider.
(o1o)
Hitsound and Combo mods
  1. 00:09:194 (1) - In all of the other difficulties, you added a finish here, not a whistle. Please, replace the whistle with a finish. Oops, fixed
  2. 00:18:642 (5) - Lookie, there's a main downbeat and a new lyric here. Also, whaddya know, there's going to be a combo that's too long for easy/normal difficulties here unless you add a new combo. I understand that this is following your combo pattern, but exNew combo, please. I think I'm going to keep the combo pattern.
  3. 00:32:343 (1) - In easy, hard, and insane, you used the CS:2 whistle. I suggest using it here, too, for consistency. Oops, fixed!
  4. 00:58:327 (1, 2) - Remove the whistle hitsound from the sliders. Not the beats, though! Just the sliderpaths! Yeah, sounds too loud. I'll poke Erufen :v
  5. 01:00:217 (1) - As far as I can tell, you didn't use a new combo at 00:56:438 and in all of the other kiais, yet there is a new combo placed here. Remove the new combo for consistency, please. This is Erufen's part, he used NCs for his parts o3o
  6. 01:27:146 (4) - The combos from the break's end to here were derpy. That said, here's a derpy mod. New Combo? Completely optional. I don't even know why I'm saying this. Keeping the NC
  7. 01:35:178 (1) - I think it's best to remove the combo here and then re-add it where (3) used to be [The Repeat Slider.] Why I am saying this is because it follows your previous combo pattern AND (3) is a totally seperate beat/tone/whatever you would call it aside from (1), (2) and then the rest of the combo past (4). Tried something different
  8. 01:37:068 (4, 5, 6, 7, 8) - Kind of what I said above. This has no relation whatsoever with the previous part of the combo [1, 2, 3]. Add a new combo at (4). ((Also, it prevents the combo from becomming too long.)) ^
  9. 01:50:296 (1) - Following the combo pattern you used in the previous kiais, remove the new combo here and add it on 01:51:241. Overall, it seems more fitting to start the combo on the downbeat and it keeps consistency. Keeping the NC for this one.
  10. 02:02:579 ~ 02:09:666 - The combos located in this section surpas (8). This is very long. I will not mention and nitpick everything one by one, but I suggest for you to abscine ((by seperating, I mean dividing)) all of the combos in this section. It seems more fitting. Done, sort of o3o
  11. 02:12:028 (1) - Keep your combo patterns consistent throughout all kiais. Remove the new combo here and add one at 02:14:390 (4). ^
  12. 02:16:280 (1) - Same as above, keep your combo patterns consistent. Remove the new combo here. ^
  13. 03:03:052 (1) - You forgot a whistle here. Oh you! Fixed o3o
  14. 03:06:831 (6) - A new rhythm in the BGM plays. Perhaps add a New Combo for this occasion? It also will make sure the combo pattern does not exceed (8) in length. Done!

  • Dat Slider Velocity..
  1. 00:38:249 (x) - Following the consistency you used at 00:33:760 with (3, 4, 5), I suggest you add a note here. Okay
(o2o)
Hitsound and Combo mods
  1. 00:12:973 (5) - New combo? There's a downbeat here, plus the lyrics have changed. Hm, it seems alright. Keeping the combo pattern.
  2. 00:53:131 (6) - New combo? It feels as if it doesn't belong with the current combo pattern it's part of. Yeah. you're right, fixed!
  3. 01:56:910 (3) - Looking at the big first and last kiai, you broke your kiai-specific combo pattern. To fix this error, add a new combo here and remove it at 01:57:383. Yeah, did it on purpose because I didn't like how it looks D:
  4. 02:00:690 (3) - Same as above, but then remove the new combo at 02:01:162. ^
  5. 01:24:784 (6) - I think you meant to add a new combo here. This is where the main downbeat is, plus this is where she changes the song's verse (or lyrics, whatever you would call it. It's a different sentence/line of lyrics is what I mean.) Remove the new combo at 01:25:020. Yes, fixed o3o
  6. 01:08:721 (5) - Use the same combo pattern as you used on the sliders? That means a new combo here, nya!~ ♥ Keeping the combo pattern.
  7. 02:09:194 (5) - Same as above. ^
  8. 02:35:296 (1) - This is an unecessary new combo. Remove it? Keeping it since the first sliders are mostly following the lyrics while the 2nd one has a repeat following just the rhythm
  9. 02:39:075 (1) - Same as above. (This is an unecessary new combo. Remove it?) ^
  1. 02:31:871 (x) - Hm~ Empty section here. Hows' about you fill in the space with a slider that starts here and ends at 02:32:343? Tried something different.
(o3o)

- HP +1? I was asked to reduce the Hp draing, I'll ask for more opinions o3o
- Unsnapped Timing Section at 01:20:766 ~ Hm, yeah. It doesn't make any difference if it's snapped or not tho

Hitsound and Combo mods
  1. 00:54:548 (5) - New combo? I don't know, I just feel like it should fit in here.Yes, fixed.
  1. 00:21:359 (x) - Add a note here? It feels as if something is missing without one. I'm not sure... well, added.
Thanks you, such an useful mod!
Misja
[o0o]

Couldnt find anything

[o1o]

-

[o2o]

-

[o3o]

01:14:390 (1) - Nvm, this is a meaning of yours
01:33:879 (4) - Probably here new colour instead of : 01:34:351 (1) - (just like you did with : 01:37:068 (1) - etc.)
02:11:083 (1) - Nvm, this is a meaning of yours
02:14:863 (1) - Nvm, this is a meaning of yours
Topic Starter
Gonzvlo

misja056 wrote:

[o3o]
01:14:390 (1) - Nvm, this is a meaning of yours
01:33:879 (4) - Probably here new colour instead of : 01:34:351 (1) - (just like you did with : 01:37:068 (1) - etc.)
02:11:083 (1) - Nvm, this is a meaning of yours
02:14:863 (1) - Nvm, this is a meaning of yours
Keeping those, thank you!
Katsuri
General
Everything looks clean here.

Easy


  • Hitsounds
  1. 00:16:753 (1) - Here, I see you tried to use a whistle or something, but it's defintely not noticable at all, is that on purpose?
  2. 00:59:744 (3) - For better consistency with the previous pattern, I think you should add a whitle over here on the repeat. tl;dr: Add Whitle.
  3. 01:08:249 (2) - I think it would be awesome if you make the tick of this slider make a different hitsound like you did on the previous slider, I think it would be more consistent. tl;dr: Make the tick sounds with custom.
  4. 01:29:981 (3,4) - Here I think you should choose one to make it more consistent:
    1. Add whistle with the clap of the start of (3).
    2. Remove whitle and keep clap at (4)
  5. 02:08:721 (2) - Same thing as 01:08:249 (2) -. The worst thing of modding maps with copy/paste is if you give one suggestion and the mapper rejects, he will reject the copy/paste too, and it's two suggestions rejected. :(
  6. Maybe it's just me, but it would be awesome to add a soft-sliderslide, because the standard one is a bit loud in my opinion.


    Mapping
  7. 03:03:052 (1) - I know It's awesome, but there is a problem here. On the right half of that slider, you have the different sounded ticks like this, while the left half, it's like this. I think you should make it like this. If you like my silly sliderArt, just take this code.


Normal


  • Hitsounds
  1. 01:02:579 (2,3,4,5,6) - On the start of these sliders, you can hear a background clap, then I think you should add one clap at the start of each slider, but try to make them as low as possible, but they need to be noticeable. I know you can do this o3o.
  2. 03:07:304 (1) - I can hear a background clap on the start of that slider, what do you think about adding one clap here?
  3. 03:08:249 (2) - Same as before.


    Mapping
  4. 02:50:296 (4) - Heh! I think here you should make it better flowed like this. The way it's now it think the slider goes much to the center of play-field, looks kinda awkward in my opinion.
  5. 03:07:304 (1,1) - Mother of god! Just kidding, keep it if it's on purpose, but you don't use to overlap notes like that heh.

Hard


  • Mapping
  1. 00:46:989 (1) - What about moving it a bit up, I think it would fit better with the previous spinner.
  2. Dear god.
  3. 02:27:146 (1) - Does it touch?

Insane

  • General
  1. Isn't AR9 too much? I know you mappet it all 1/4 and stuff, but I think it's kinda Over AR'd. Please consider reducing it to 8.


    Mapping
  2. 00:24:784 (5,8) - I would totally avoid this overlap because it's just ugly. Consider making something like that. It will be same thing about gameplay but will not overlap, then everybody becomes happy! o3o
  3. 00:36:359 (1,2,3,4,5,6,7) - Plays kinda hard for the rest of the diff, I think you should consider to make something like this or something to avoid this kinda forced difficulty pattern.
  4. 00:42:501 (6,2) - Maybe kinda hard to see due to note get hidden due to combo bursts. Consider fixing it.
  5. 01:42:501 (4,5,6,7,8,9,10) - You know. :D
Topic Starter
Gonzvlo

Katsuri wrote:

Easy


  • Hitsounds
  1. 00:16:753 (1) - Here, I see you tried to use a whistle or something, but it's defintely not noticable at all, is that on purpose? I'm pretty sure it's noticeable, it's a custom hit-sound o3o
  2. 00:59:744 (3) - For better consistency with the previous pattern, I think you should add a whitle over here on the repeat. tl;dr: Add Whitle. Oops, yeah, missed a whistle!
  3. 01:08:249 (2) - I think it would be awesome if you make the tick of this slider make a different hitsound like you did on the previous slider, I think it would be more consistent. tl;dr: Make the tick sounds with custom. I think I'll leave it, this part sounds different.
  4. 01:29:981 (3,4) - Here I think you should choose one to make it more consistent:
    1. Add whistle with the clap of the start of (3).
    2. Remove whitle and keep clap at (4) <<
  5. 02:08:721 (2) - Same thing as 01:08:249 (2) -. The worst thing of modding maps with copy/paste is if you give one suggestion and the mapper rejects, he will reject the copy/paste too, and it's two suggestions rejected. :( Lol, sorry. Try adding "Same for similar patterns" (unless it's a new mapper, then you have to be as detailed as possible)
  6. Maybe it's just me, but it would be awesome to add a soft-sliderslide, because the standard one is a bit loud in my opinion. I used the soft override for almost the whole map o3o


    Mapping
  7. 03:03:052 (1) - I know It's awesome, but there is a problem here. On the right half of that slider, you have the different sounded ticks like this, while the left half, it's like this. I think you should make it like this. If you like my silly sliderArt, just take this code.
Just moved the top control point to make it completely symmetrical o3o


Normal


  • Hitsounds
  1. 01:02:579 (2,3,4,5,6) - On the start of these sliders, you can hear a background clap, then I think you should add one clap at the start of each slider, but try to make them as low as possible, but they need to be noticeable. I know you can do this o3o. Yeah... but I didn't use claps for this part on purpose. All the other diffs are using whistles only too
  2. 03:07:304 (1) - I can hear a background clap on the start of that slider, what do you think about adding one clap here? Hm, but I'm using custom hitsounds for this one. Also, remember that I didn't use claps for this part of the song o3o
  3. 03:08:249 (2) - Same as before.^


    Mapping
  4. 02:50:296 (4) - Heh! I think here you should make it better flowed like this. The way it's now it think the slider goes much to the center of play-field, looks kinda awkward in my opinion. Tried something different.
  5. 03:07:304 (1,1) - Mother of god! Just kidding, keep it if it's on purpose, but you don't use to overlap notes like that heh. You're right, fixed.

Hard


  • Mapping
  1. 00:46:989 (1) - What about moving it a bit up, I think it would fit better with the previous spinner. Done!
  2. Dear god. o3o
  3. 02:27:146 (1) - Does it touch? Just slightly, moved 1 grid to be sure though.


Insane

  • General
  1. Isn't AR9 too much? I know you mappet it all 1/4 and stuff, but I think it's kinda Over AR'd. Please consider reducing it to 8. Yeah, I wasn't sure about this but I've asked around and I'm keeping 9. AR 8 doesn't fit the way its mapped and it affects the game play, 9 feels smoothly with the map.

    Mapping
  2. 00:24:784 (5,8) - I would totally avoid this overlap because it's just ugly. Consider making something like that. It will be same thing about gameplay but will not overlap, then everybody becomes happy!Actually, it would make the jump too big thus would affect the flow. Anyhow, modified the next pattern too, it should be fine now.
  3. 00:36:359 (1,2,3,4,5,6,7) - Plays kinda hard for the rest of the diff, I think you should consider to make something like this or something to avoid this kinda forced difficulty pattern. Oh, It's not exactly forcing the difficulty since I didn't increase spacing or mapped to non-existent rhythms. Although, I do agree with you that it's harder than most of the map so changed o3o Derek will miss these streams, well, too bad > :(
  4. 00:42:501 (6,2) - Maybe kinda hard to see due to note get hidden due to combo bursts. Consider fixing it. Yup, probably, it should be alright now. I didn't know that you were a stream mapper o3o
  5. 01:42:501 (4,5,6,7,8,9,10) - You know. :D Fineee, no streams for this map :V. I managed to keep the 1000 combo tho!
Thank you!
Katsuri
Only Easy with tick rate 1? Sorry, noticed it now :[
Touche_old
I miss taiko diff ;w; But i love the map :3 Gratz Gonz <3

EDIT: irc mod for oTo :3
Topic Starter
Gonzvlo

Katsuri wrote:

Only Easy with tick rate 1? Sorry, noticed it now :[
Yeah, going to keep tick rate 1 for Easy, 2 feels a bit too much.

Also, Taiko added. Kudosu for Touche (Taiko Mod)

Log
11:19 <Touche> : ah
11:19 <Touche> : ya se
11:19 <Touche> : los ajustes
11:19 <Gonzvlo> : o3o
11:19 <Touche> : HP 7
11:20 <Touche> : OD 7
11:20 <Touche> : todos los taikos deben ser asi
11:20 <Gonzvlo> : Okay o3o
11:20 <Touche> : Sounds en NORMAL
11:20 <Touche> : Sin letterboxs, ya que los taikos no deben traer breaks
11:20 <Touche> : Stack en 7
11:20 <Gonzvlo> : Okay
11:20 <Touche> : shgkjdfsgs
11:20 <Touche> : stack en 6
11:21 <Gonzvlo> : Listo :P
11:21 <Touche> : y hay algunos finish
11:21 <Touche> : que no deben estar
11:21 <Gonzvlo> : Ya quité el primero que estaba en un stream de 1/4 D:
11:21 <Touche> : 00:19:587 -
11:21 <Touche> : ese
11:22 <Touche> : creo que es el mismo xD
11:22 <Gonzvlo> : La velocidad del slider está bien?
11:22 <Gonzvlo> : Sí ese :P
11:22 <Touche> : deberia ser en 1.4 la velocidad
11:22 <Touche> : deja ver que tal se ve
11:23 <Touche> : si lo encuentras muy lento dejalo en 1.5
11:23 <Gonzvlo> : Hm okay
11:23 <Touche> : 01:09:666 - todo ese kiai time no debe estar
11:24 <Touche> : el Kiai en el taiko es solo para los coros
11:24 <Touche> : y todos los kiais pequeños no deben estar
11:24 <Touche> : los grandes estan ok
11:24 <Touche> : aparte, el maximo de kiais en un taiko debe ser 3
11:25 <Gonzvlo> : Y si lo dejo por todo el coro?
11:25 <Gonzvlo> : Es decir sin los "breaks"
11:25 <Touche> : pues
11:25 <Touche> : o3o
11:25 <Touche> : a ver
11:26 <Touche> : btw, 00:44:863 , que parta ahi el spinner
11:26 <Touche> : y que termine en el mismo punto
11:26 <Touche> : uh
11:26 <Touche> : si, puede ir sin los breaks
11:26 <Touche> : Gonz taiko mapper
11:26 <Gonzvlo> : D:
11:26 <Gonzvlo> : :D*
11:26 <Gonzvlo> : Okay, haré lo mismo con los otros spinners
11:26 <Touche> : hay mas? o3o
11:26 <Touche> : a ver
11:27 <Touche> : ah si, el segundo igual
11:27 <Gonzvlo> : Sí, antes de cada coro
11:27 <Touche> : ah, son solo 2
11:27 <Touche> : (creo)
11:27 <Touche> : antes del tercer coro no hay spin
11:27 <Gonzvlo> : Sí, solo 2 o3o
11:27 <Touche> : pues, si, los 2 que vayan igual
11:28 <Touche> : haz los cambios y subela, y la intentare jugar
11:28 <Touche> : a ver que tal
11:28 <Gonzvlo> : Okay
11:29 <Touche> : EL STACK ERA EN 7 qwq
11:29 <Touche> : sorry
11:29 <Touche> : me confundi
11:29 <Touche> : pense que partia en el 1 y no en el 2
11:29 <Gonzvlo> : Okay :P
11:29 <Touche> : bueno entonces, quitar los breaks de kiai
11:29 <Touche> : los spinners arreglarlos
11:29 <Gonzvlo> : Por cierto, como afecta el stack a Taiko o3o?
11:29 <Touche> : pues ni idea xD
11:30 <Touche> : rokodo dijo que lo dejaramos asi o3o
11:30 <Gonzvlo> : Okay :P
11:30 <Gonzvlo> : Subido *specting*
11:30 <Touche> : well, la intentare jugar
11:31 <Touche> : me fije en algo
11:31 <Gonzvlo> : o3o
11:32 <Touche> : hay una parte que dice SU-PER-BASS
11:32 <Touche> : y el BASS queda en una nota de 1/2 (creo)
11:32 <Touche> : o de 1/1, no recuerdo
11:32 <Touche> : ahi puede ir un finish
11:32 <Gonzvlo> : Okay o3o
11:32 <Touche> : ahi falto rellenar, ahi yo le digo a soyah :3
11:33 <Touche> : ahi tambien hay otro SU-PER-BASS que puede ir con finish
11:33 <Gonzvlo> : Okay o3o
11:33 <Touche> : aqui en la parte lenta puedes poner un slider velocity menor
11:33 <Touche> : imo
11:34 <Touche> : bueno, eso es lo que vi :3
11:34 <Gonzvlo> : Okay voy a arreglar eso
11:35 <Touche> : 01:41:556 ~ 01:43:209
11:35 <Touche> : esa es la parte que soyah puede rellenar
11:36 <Touche> : el timing point de 02:17:697 -
11:36 <Touche> : puede ir a 0.75x de velocidad
11:37 <Gonzvlo> : List o3o
11:37 <Touche> : 02:23:367 - cuando aqui dice no-no-no-no-no deberia seguir la voz para no confundir
11:37 <Touche> : puede quedar asi : http://puu.sh/fez0
11:38 <Touche> : 10-11-12-13 sin hitsounds
11:38 <Touche> : 14 solo con whistle
11:38 <Gonzvlo> : Okay o3o
11:38 <Touche> : y bueno , por ahora no he visto nada mas :3
11:38 <Gonzvlo> : Bueno :P
kanpakyin
Hi

[oTo]
  1. 00:01:635 (1) - I would use big kat here due to the first accent point.Let you decide.
  2. 00:01:989 (2,3) - 2-plet is meaningless here.I suggest removing (2) and it will be much better.
  3. 00:02:933 (5,6) - ^Same.
  4. 00:35:178 (14,15) - If I were you,I would remove (15)- and add a note at 00:35:414 - with a finish sound to fit the music.
  5. 01:07:304 (47,48,49,50,1) - ddkdd seems much better here.
  6. 01:13:446 (1) - You can hear the drum sound here,so I think d(you can change to big don if you like) is much suitable here.
  7. 01:15:335 (4) - ^Same
  8. 01:54:075 (19,20,1,1,2) - I think d d k k D can fits the music better than now.
  9. 02:22:422 (10) - I can't see any reason that it needs a big note here.I highly suuggest to remove that because it doesn't fit the music.
That's it.
In overall,this diff is okay
yeahyeahyeahhh
Everytime I hear this dumb chick sing, it reminds me of this guy, and suddenly the the song is 100% better. You should use this video imo.

Derekku
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