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Nicki Minaj - Super Bass [H.B DEREK - C'mon Crackheads!]

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Topic Starter
Gonzvlo

Yasora-chan wrote:

o0o
  1. Unsnapped green timing points in 01:02:105 Oops, fixed.

00:01:694 (1) I think it's good if move to 00:01:635 imo and add whistle in slider's end Oops, fixed.
00:03:524 (2) in here, move whistle in beginning to the end. in my heard is weird put whistle in beginning and since in there downbeat imo I'm not sure, I rather leave the whistle at the beginning
00:06:359 (2) add whistle in here? more consistent and fit from before note You're right, added.
00:08:249 (4) ^ ^
00:45:099 (2) uh.. I think this slider is weird if overlap like this. so, I suggest to put in another place? but this is just my opinion Hm, I like this kind of "overlap".
00:50:768 (2) add finish in slider's beginning? give effect because vocal is support imo Sounds too loud for this part, imo.
01:16:280 (x) put note in here? until 01:17:225 (reverse slider is ok imo) Since I think more better until end kiai I rather leave this little blank for easy.
01:33:288 (3) the (1,2) isn't is note in center this slider and this slider isn't consistent spacing imo Oh, this was made on purpose so it looks nice when the circles stack.
01:45:572 (2) same think as 00:45:099 Same as before.
02:16:753 (x) same think as 01:16:280 Same as before too o3o.
02:46:516 (1,1) I think no need NC in here. since same vocal imo Yeah, you're somehow right but I wanted to give a little effect to those 3 beats. That's why I used NC for all the diffs.
03:16:516 (1) I think you should end this spinner in 03:18:170. I know you following vocal end. but since diff is "easy diff", not good if give short spinner Yeah, I'd agree but since the spinner long enough and it's placed at the end of the whole map, it should be alright.

o1o
  1. Unsnapped green timing points in 01:02:105 Fixed

00:18:642 (5,6) I think this notes is too far from (4) or add NC in here Spacing reduced.
00:50:768 (1) add finish in slider's beginning. same think as o0o difficulty Sounds too loud for this part, imo.
01:17:225 (x) add circle in here. same think as 01:16:280 in o0o difficulty I rather leave the rhythmical.
01:37:068 (4) this note is too far from before note. consider to add NC in here Spacing reduced.
02:17:697 (x) same as 01:17:225 Same as before.
02:46:516 (1,1) no need NC in here. same think as 02:46:516 in o0o difficulty Yeah, same as before too.
03:18:170 (x) same as 01:17:225 ^

o2o
  1. Unsnapped green timing points in 01:02:105 Fixed o3o

00:50:768 (3) add finish in slider's beginning. same think as o0o difficulty Same as before
01:17:225 (x) add circle in here. same think as 01:16:280 in o0o difficulty ^
02:17:697 (x) ^ ^
02:46:516 (1,1) delete NC. same think as 02:46:516 in o0o difficulty ^
03:18:170 (x) same as 01:17:225 ^

o3o
  1. Unsnapped green timing points in 01:02:105 and 01:20:766 Fixed, again o3o

00:50:768 (5) add finish in slider's beginning. same think as o0o difficulty
00:54:902 (6) NC in here? I think same pattern with 00:55:847 (1,2,3,4)
01:17:225 (x) add circle in here. same think as 01:16:280 in o0o difficulty
02:17:697 (x) ^
02:46:516 (1,1) delete NC. same think as 02:46:516 in o0o difficulty
03:18:170 (x) same as 01:17:225 Same as before o3o

Maybe that's all. Sorry if I make mistake in my mod ><;;
Very good map (:
Thank you!
Topic Starter
Gonzvlo

Nymph wrote:

0O0:
Issues
00:01:694 (1) - ...this slider..wrong snap Fixed o3o

010:
Beatmap design/suggestion
01:53:603 (5) - maybe consider add a note here? feel pretty sudden that you make here empty, cuz there is a very clear clap sound in the mp3. Yes, you're right. Added!
02:46:989 (1) - haha this maybe pretty nazi but maybe change this note to a 3rd combo colour? maybe more beautiful XD That would mess up the colour-hax pattern D:

Hitsound
00:56:438 (3) - imo maybe add a whistle here maybe better, cuz it follows the vocal a little bit. just like you did it here: 01:11:556 (3). Yes, added
01:00:217 (1) - ^same, not sure if you like these, so I am not gonna to mention this again. Added and same for similar patterns.

020:
Issue
AR7 seems much more comfortable for me to play with this diff, ar8 feel very fast. Hm, I think AR 8 feels better, I'll for more opinions tho! Nevermind, yes 7 should be enough.
03:02:342 (5) - hmm I wonder if this note should be symmetry with 4? this is a error I think. Oh! Oops, fixed.

030:
Issues
god AR9 is too fast... AR8 seems more suitable.. Hm, I'm not sure with this one. I'll ask around again.

Beatmap design/suggestion
01:42:501 (4,5,6,7,8,9,10) - haha...this pattern is so hard to follow... Yeah, I should change it... done!
others all fine for me, a bit crazy diff haha
Thank you!
kanpakyin
Gonz,try to make two post into a post next time o3o to avoid any double post :3
Elly-chan
Caution: Aside From The Hitsound/Combo Mods, The Rest Of The Mapping/Design Mods Themselves Will Be Quite Derpy Due To Symmetry Maps Perplexing Me.

Nicki Minaj - Super Bass


(General)
  1. Aside from reminding you to add a warning in the description notifying the player that this song has mature lyrics, I found nothing wrong.


(o0o)

- OD -1?

  1. 00:26:201 (1) - If i'm looking at the combo pattern you are using throughout this section rightly, then there shouldn't be a new combo here. Look at all of the other combos before this one if you disbelieve this statement. (tl;dr: Remove the New Combo)
  1. 00:31:871 (1, 2) - You didn't center these right. Please, center them correctly so that (3) accurately blankets them! >w<
  2. 00:52:186 (4) - I really prefered what you did at 01:52:186 by using a slider where it ends at 00:54:075 so it fills up all of the empty space. This isn't too major/important, but still concider this. Empty parts get boring. If you don't do this, perhaps add a beat at 00:53:603?
  3. 01:32:343 (1, 2) - Center these so that (3) accurately blankets them?
  4. 02:54:548 (x) - Hows' about you fill up the empty space with two notes both at the downbeats? It seems to fit in since after all this is the end chorus, and in every map the end chorus should most likely either be the longest part, or the harder-mapped part. http://puu.sh/f61y
  5. 03:13:446 (x) - Can you add a note here? There's empty space here and while I was playing the map I got bored waiting for the next notes to show up. Also, it fits with that background music that you use whistles for (I don't know how to describe it.)
  6. 03:16:516 (Spinner) - This spinner just screws up the map, Gonz. First off, it doesn't feel as if it should start at the red tick even thought he voices start there. I think if you want to keep this spinner, you should make it start at the white tick after the red one. Second, it just screws up the flow of the map. I honestly don't feel as if this should be here. Hows' about you make this spinner into a slider instead? It sounds/plays much better. http://puu.sh/f62K


(o1o)
  1. 00:09:194 (1) - In all of the other difficulties, you added a finish here, not a whistle. Please, replace the whistle with a finish.
  2. 00:18:642 (5) - Lookie, there's a main downbeat and a new lyric here. Also, whaddya know, there's going to be a combo that's too long for easy/normal difficulties here unless you add a new combo. I understand that this is following your combo pattern, but exNew combo, please.
  3. 00:32:343 (1) - In easy, hard, and insane, you used the CS:2 whistle. I suggest using it here, too, for consistency.
  4. 00:58:327 (1, 2) - Remove the whistle hitsound from the sliders. Not the beats, though! Just the sliderpaths!
  5. 01:00:217 (1) - As far as I can tell, you didn't use a new combo at 00:56:438 and in all of the other kiais, yet there is a new combo placed here. Remove the new combo for consistency, please.
  6. 01:27:146 (4) - The combos from the break's end to here were derpy. That said, here's a derpy mod. New Combo? Completely optional. I don't even know why I'm saying this.
  7. 01:35:178 (1) - I think it's best to remove the combo here and then re-add it where (3) used to be [The Repeat Slider.] Why I am saying this is because it follows your previous combo pattern AND (3) is a totally seperate beat/tone/whatever you would call it aside from (1), (2) and then the rest of the combo past (4).
  8. 01:37:068 (4, 5, 6, 7, 8) - Kind of what I said above. This has no relation whatsoever with the previous part of the combo [1, 2, 3]. Add a new combo at (4). ((Also, it prevents the combo from becomming too long.))
  9. 01:50:296 (1) - Following the combo pattern you used in the previous kiais, remove the new combo here and add it on 01:51:241. Overall, it seems more fitting to start the combo on the downbeat and it keeps consistency.
  10. 02:02:579 ~ 02:09:666 - The combos located in this section surpas (8). This is very long. I will not mention and nitpick everything one by one, but I suggest for you to abscine ((by seperating, I mean dividing)) all of the combos in this section. It seems more fitting.
  11. 02:12:028 (1) - Keep your combo patterns consistent throughout all kiais. Remove the new combo here and add one at 02:14:390 (4).
  12. 02:16:280 (1) - Same as above, keep your combo patterns consistent. Remove the new combo here.
  13. 03:03:052 (1) - You forgot a whistle here.
  14. 03:06:831 (6) - A new rhythm in the BGM plays. Perhaps add a New Combo for this occasion? It also will make sure the combo pattern does not exceed (8) in length.

  • Dat Slider Velocity..

  1. 00:38:249 (x) - Following the consistency you used at 00:33:760 with (3, 4, 5), I suggest you add a note here.


(o2o)
  1. 00:12:973 (5) - New combo? There's a downbeat here, plus the lyrics have changed.
  2. 00:53:131 (6) - New combo? It feels as if it doesn't belong with the current combo pattern it's part of.
  3. 01:56:910 (3) - Looking at the big first and last kiai, you broke your kiai-specific combo pattern. To fix this error, add a new combo here and remove it at 01:57:383.
  4. 02:00:690 (3) - Same as above, but then remove the new combo at 02:01:162.
  5. 01:24:784 (6) - I think you meant to add a new combo here. This is where the main downbeat is, plus this is where she changes the song's verse (or lyrics, whatever you would call it. It's a different sentence/line of lyrics is what I mean.) Remove the new combo at 01:25:020.
  6. 01:08:721 (5) - Use the same combo pattern as you used on the sliders? That means a new combo here, nya!~ ♥
  7. 02:09:194 (5) - Same as above.
  8. 02:35:296 (1) - This is an unecessary new combo. Remove it?
  9. 02:39:075 (1) - Same as above. (This is an unecessary new combo. Remove it?)
  1. 02:31:871 (x) - Hm~ Empty section here. Hows' about you fill in the space with a slider that starts here and ends at 02:32:343?


(o3o)

- HP +1?
- Unsnapped Timing Section at 01:20:766 ~

  1. 00:54:548 (5) - New combo? I don't know, I just feel like it should fit in here.
  1. 00:21:359 (x) - Add a note here? It feels as if something is missing without one.

This map exudes an awesome new mapping era. (Well, someway or another, haha.) Anyways!

Almost complete symmetry maps seem to perplex me. Aside from that, everything looks mostly clean, so for that I congragulate you. I wish I could have produced more intense mod with greater quality like my other mods then this one, but this map is too damn good. 'Best of luck on getting this ranked, Gonz, and thank you for requesting me. Call me back for a re-check, because I might've missed some things!
Topic Starter
Gonzvlo

Elly-chan wrote:

(o0o)

- OD -1? Hm, yeah, okay o3o

  1. 00:26:201 (1) - If i'm looking at the combo pattern you are using throughout this section rightly, then there shouldn't be a new combo here. Look at all of the other combos before this one if you disbelieve this statement. (tl;dr: Remove the New Combo) Yeah, but the way she sings feels different like making a "pause", that's why I added the NC.
  1. 00:31:871 (1, 2) - You didn't center these right. Please, center them correctly so that (3) accurately blankets them! >w< Oh, this was made on purpose. This is how you make a stack look nice in-game.
  2. 00:52:186 (4) - I really prefered what you did at 01:52:186 by using a slider where it ends at 00:54:075 so it fills up all of the empty space. This isn't too major/important, but still concider this. Empty parts get boring. If you don't do this, perhaps add a beat at 00:53:603? You're right, fixed!
  3. 01:32:343 (1, 2) - Center these so that (3) accurately blankets them? Explained above
  4. 02:54:548 (x) - Hows' about you fill up the empty space with two notes both at the downbeats? It seems to fit in since after all this is the end chorus, and in every map the end chorus should most likely either be the longest part, or the harder-mapped part. Okay, tried something different
  5. 03:13:446 (x) - Can you add a note here? There's empty space here and while I was playing the map I got bored waiting for the next notes to show up. Also, it fits with that background music that you use whistles for (I don't know how to describe it.) Hm, added a circle there and same for the previous part
  6. 03:16:516 (Spinner) - This spinner just screws up the map, Gonz. First off, it doesn't feel as if it should start at the red tick even thought he voices start there. I think if you want to keep this spinner, you should make it start at the white tick after the red one. Second, it just screws up the flow of the map. I honestly don't feel as if this should be here. Hows' about you make this spinner into a slider instead? It sounds/plays much better. I kind of forced this spinner so the scores could be different but I suppose you're right. Changed to a slider.


(o1o)
  1. 00:09:194 (1) - In all of the other difficulties, you added a finish here, not a whistle. Please, replace the whistle with a finish. Oops, fixed
  2. 00:18:642 (5) - Lookie, there's a main downbeat and a new lyric here. Also, whaddya know, there's going to be a combo that's too long for easy/normal difficulties here unless you add a new combo. I understand that this is following your combo pattern, but exNew combo, please. I think I'm going to keep the combo pattern.
  3. 00:32:343 (1) - In easy, hard, and insane, you used the CS:2 whistle. I suggest using it here, too, for consistency. Oops, fixed!
  4. 00:58:327 (1, 2) - Remove the whistle hitsound from the sliders. Not the beats, though! Just the sliderpaths! Yeah, sounds too loud. I'll poke Erufen :v
  5. 01:00:217 (1) - As far as I can tell, you didn't use a new combo at 00:56:438 and in all of the other kiais, yet there is a new combo placed here. Remove the new combo for consistency, please. This is Erufen's part, he used NCs for his parts o3o
  6. 01:27:146 (4) - The combos from the break's end to here were derpy. That said, here's a derpy mod. New Combo? Completely optional. I don't even know why I'm saying this. Keeping the NC
  7. 01:35:178 (1) - I think it's best to remove the combo here and then re-add it where (3) used to be [The Repeat Slider.] Why I am saying this is because it follows your previous combo pattern AND (3) is a totally seperate beat/tone/whatever you would call it aside from (1), (2) and then the rest of the combo past (4). Tried something different
  8. 01:37:068 (4, 5, 6, 7, 8) - Kind of what I said above. This has no relation whatsoever with the previous part of the combo [1, 2, 3]. Add a new combo at (4). ((Also, it prevents the combo from becomming too long.)) ^
  9. 01:50:296 (1) - Following the combo pattern you used in the previous kiais, remove the new combo here and add it on 01:51:241. Overall, it seems more fitting to start the combo on the downbeat and it keeps consistency. Keeping the NC for this one.
  10. 02:02:579 ~ 02:09:666 - The combos located in this section surpas (8). This is very long. I will not mention and nitpick everything one by one, but I suggest for you to abscine ((by seperating, I mean dividing)) all of the combos in this section. It seems more fitting. Done, sort of o3o
  11. 02:12:028 (1) - Keep your combo patterns consistent throughout all kiais. Remove the new combo here and add one at 02:14:390 (4). ^
  12. 02:16:280 (1) - Same as above, keep your combo patterns consistent. Remove the new combo here. ^
  13. 03:03:052 (1) - You forgot a whistle here. Oh you! Fixed o3o
  14. 03:06:831 (6) - A new rhythm in the BGM plays. Perhaps add a New Combo for this occasion? It also will make sure the combo pattern does not exceed (8) in length. Done!

  • Dat Slider Velocity..

  1. 00:38:249 (x) - Following the consistency you used at 00:33:760 with (3, 4, 5), I suggest you add a note here. Okay


(o2o)
  1. 00:12:973 (5) - New combo? There's a downbeat here, plus the lyrics have changed. Hm, it seems alright. Keeping the combo pattern.
  2. 00:53:131 (6) - New combo? It feels as if it doesn't belong with the current combo pattern it's part of. Yeah. you're right, fixed!
  3. 01:56:910 (3) - Looking at the big first and last kiai, you broke your kiai-specific combo pattern. To fix this error, add a new combo here and remove it at 01:57:383. Yeah, did it on purpose because I didn't like how it looks D:
  4. 02:00:690 (3) - Same as above, but then remove the new combo at 02:01:162. ^
  5. 01:24:784 (6) - I think you meant to add a new combo here. This is where the main downbeat is, plus this is where she changes the song's verse (or lyrics, whatever you would call it. It's a different sentence/line of lyrics is what I mean.) Remove the new combo at 01:25:020. Yes, fixed o3o
  6. 01:08:721 (5) - Use the same combo pattern as you used on the sliders? That means a new combo here, nya!~ ♥ Keeping the combo pattern.
  7. 02:09:194 (5) - Same as above. ^
  8. 02:35:296 (1) - This is an unecessary new combo. Remove it? Keeping it since the first sliders are mostly following the lyrics while the 2nd one has a repeat following just the rhythm
  9. 02:39:075 (1) - Same as above. (This is an unecessary new combo. Remove it?) ^
  1. 02:31:871 (x) - Hm~ Empty section here. Hows' about you fill in the space with a slider that starts here and ends at 02:32:343? Tried something different.


(o3o)

- HP +1? I was asked to reduce the Hp draing, I'll ask for more opinions o3o
- Unsnapped Timing Section at 01:20:766 ~ Hm, yeah. It doesn't make any difference if it's snapped or not tho

  1. 00:54:548 (5) - New combo? I don't know, I just feel like it should fit in here.Yes, fixed.
  1. 00:21:359 (x) - Add a note here? It feels as if something is missing without one. I'm not sure... well, added.
Thanks you, such an useful mod!
Misja
[o0o]

Couldnt find anything

[o1o]

-

[o2o]

-

[o3o]

01:14:390 (1) - Nvm, this is a meaning of yours
01:33:879 (4) - Probably here new colour instead of : 01:34:351 (1) - (just like you did with : 01:37:068 (1) - etc.)
02:11:083 (1) - Nvm, this is a meaning of yours
02:14:863 (1) - Nvm, this is a meaning of yours
Topic Starter
Gonzvlo

misja056 wrote:

[o3o]
01:14:390 (1) - Nvm, this is a meaning of yours
01:33:879 (4) - Probably here new colour instead of : 01:34:351 (1) - (just like you did with : 01:37:068 (1) - etc.)
02:11:083 (1) - Nvm, this is a meaning of yours
02:14:863 (1) - Nvm, this is a meaning of yours
Keeping those, thank you!
Katsuri
General
Everything looks clean here.
Easy


  • Hitsounds
  1. 00:16:753 (1) - Here, I see you tried to use a whistle or something, but it's defintely not noticable at all, is that on purpose?
  2. 00:59:744 (3) - For better consistency with the previous pattern, I think you should add a whitle over here on the repeat. tl;dr: Add Whitle.
  3. 01:08:249 (2) - I think it would be awesome if you make the tick of this slider make a different hitsound like you did on the previous slider, I think it would be more consistent. tl;dr: Make the tick sounds with custom.
  4. 01:29:981 (3,4) - Here I think you should choose one to make it more consistent:
    1. Add whistle with the clap of the start of (3).
    2. Remove whitle and keep clap at (4)
  5. 02:08:721 (2) - Same thing as 01:08:249 (2) -. The worst thing of modding maps with copy/paste is if you give one suggestion and the mapper rejects, he will reject the copy/paste too, and it's two suggestions rejected. :(
  6. Maybe it's just me, but it would be awesome to add a soft-sliderslide, because the standard one is a bit loud in my opinion.


    Mapping
  7. 03:03:052 (1) - I know It's awesome, but there is a problem here. On the right half of that slider, you have the different sounded ticks like this, while the left half, it's like this. I think you should make it like this. If you like my silly sliderArt, just take this code.
Normal


  • Hitsounds
  1. 01:02:579 (2,3,4,5,6) - On the start of these sliders, you can hear a background clap, then I think you should add one clap at the start of each slider, but try to make them as low as possible, but they need to be noticeable. I know you can do this o3o.
  2. 03:07:304 (1) - I can hear a background clap on the start of that slider, what do you think about adding one clap here?
  3. 03:08:249 (2) - Same as before.


    Mapping
  4. 02:50:296 (4) - Heh! I think here you should make it better flowed like this. The way it's now it think the slider goes much to the center of play-field, looks kinda awkward in my opinion.
  5. 03:07:304 (1,1) - Mother of god! Just kidding, keep it if it's on purpose, but you don't use to overlap notes like that heh.
Hard


  • Mapping
  1. 00:46:989 (1) - What about moving it a bit up, I think it would fit better with the previous spinner.
  2. Dear god.
  3. 02:27:146 (1) - Does it touch?
Insane

  • General
  1. Isn't AR9 too much? I know you mappet it all 1/4 and stuff, but I think it's kinda Over AR'd. Please consider reducing it to 8.


    Mapping
  2. 00:24:784 (5,8) - I would totally avoid this overlap because it's just ugly. Consider making something like that. It will be same thing about gameplay but will not overlap, then everybody becomes happy! o3o
  3. 00:36:359 (1,2,3,4,5,6,7) - Plays kinda hard for the rest of the diff, I think you should consider to make something like this or something to avoid this kinda forced difficulty pattern.
  4. 00:42:501 (6,2) - Maybe kinda hard to see due to note get hidden due to combo bursts. Consider fixing it.
  5. 01:42:501 (4,5,6,7,8,9,10) - You know. :D
Topic Starter
Gonzvlo

Katsuri wrote:

Easy


  • Hitsounds
  1. 00:16:753 (1) - Here, I see you tried to use a whistle or something, but it's defintely not noticable at all, is that on purpose? I'm pretty sure it's noticeable, it's a custom hit-sound o3o
  2. 00:59:744 (3) - For better consistency with the previous pattern, I think you should add a whitle over here on the repeat. tl;dr: Add Whitle. Oops, yeah, missed a whistle!
  3. 01:08:249 (2) - I think it would be awesome if you make the tick of this slider make a different hitsound like you did on the previous slider, I think it would be more consistent. tl;dr: Make the tick sounds with custom. I think I'll leave it, this part sounds different.
  4. 01:29:981 (3,4) - Here I think you should choose one to make it more consistent:
    1. Add whistle with the clap of the start of (3).
    2. Remove whitle and keep clap at (4) <<
  5. 02:08:721 (2) - Same thing as 01:08:249 (2) -. The worst thing of modding maps with copy/paste is if you give one suggestion and the mapper rejects, he will reject the copy/paste too, and it's two suggestions rejected. :(Lol, sorry. Try adding "Same for similar patterns" (unless it's a new mapper, then you have to be as detailed as possible)
  6. Maybe it's just me, but it would be awesome to add a soft-sliderslide, because the standard one is a bit loud in my opinion. I used the soft override for almost the whole map o3o


    Mapping
  7. 03:03:052 (1) - I know It's awesome, but there is a problem here. On the right half of that slider, you have the different sounded ticks like this, while the left half, it's like this. I think you should make it like this. If you like my silly sliderArt, just take this code.
Just moved the top control point to make it completely symmetrical o3o
Normal


  • Hitsounds
  1. 01:02:579 (2,3,4,5,6) - On the start of these sliders, you can hear a background clap, then I think you should add one clap at the start of each slider, but try to make them as low as possible, but they need to be noticeable. I know you can do this o3o. Yeah... but I didn't use claps for this part on purpose. All the other diffs are using whistles only too
  2. 03:07:304 (1) - I can hear a background clap on the start of that slider, what do you think about adding one clap here? Hm, but I'm using custom hitsounds for this one. Also, remember that I didn't use claps for this part of the song o3o
  3. 03:08:249 (2) - Same as before.^


    Mapping
  4. 02:50:296 (4) - Heh! I think here you should make it better flowed like this. The way it's now it think the slider goes much to the center of play-field, looks kinda awkward in my opinion. Tried something different.
  5. 03:07:304 (1,1) - Mother of god! Just kidding, keep it if it's on purpose, but you don't use to overlap notes like that heh. You're right, fixed.
Hard


  • Mapping
  1. 00:46:989 (1) - What about moving it a bit up, I think it would fit better with the previous spinner. Done!
  2. Dear god. o3o
  3. 02:27:146 (1) - Does it touch? Just slightly, moved 1 grid to be sure though.
Insane

  • General
  1. Isn't AR9 too much? I know you mappet it all 1/4 and stuff, but I think it's kinda Over AR'd. Please consider reducing it to 8. Yeah, I wasn't sure about this but I've asked around and I'm keeping 9. AR 8 doesn't fit the way its mapped and it affects the game play, 9 feels smoothly with the map.

    Mapping
  2. 00:24:784 (5,8) - I would totally avoid this overlap because it's just ugly. Consider making something like that. It will be same thing about gameplay but will not overlap, then everybody becomes happy!Actually, it would make the jump too big thus would affect the flow. Anyhow, modified the next pattern too, it should be fine now.
  3. 00:36:359 (1,2,3,4,5,6,7) - Plays kinda hard for the rest of the diff, I think you should consider to make something like this or something to avoid this kinda forced difficulty pattern. Oh, It's not exactly forcing the difficulty since I didn't increase spacing or mapped to non-existent rhythms. Although, I do agree with you that it's harder than most of the map so changed o3o Derek will miss these streams, well, too bad > :(
  4. 00:42:501 (6,2) - Maybe kinda hard to see due to note get hidden due to combo bursts. Consider fixing it. Yup, probably, it should be alright now. I didn't know that you were a stream mapper o3o
  5. 01:42:501 (4,5,6,7,8,9,10) - You know. :DFineee, no streams for this map :V. I managed to keep the 1000 combo tho!
Thank you!
Katsuri
Only Easy with tick rate 1? Sorry, noticed it now :[
Touche_old
I miss taiko diff ;w; But i love the map :3 Gratz Gonz <3

EDIT: irc mod for oTo :3
Topic Starter
Gonzvlo

Katsuri wrote:

Only Easy with tick rate 1? Sorry, noticed it now :[
Yeah, going to keep tick rate 1 for Easy, 2 feels a bit too much.

Also, Taiko added. Kudosu for Touche (Taiko Mod)

11:19 <Touche> : ah
11:19 <Touche> : ya se
11:19 <Touche> : los ajustes
11:19 <Gonzvlo> : o3o
11:19 <Touche> : HP 7
11:20 <Touche> : OD 7
11:20 <Touche> : todos los taikos deben ser asi
11:20 <Gonzvlo> : Okay o3o
11:20 <Touche> : Sounds en NORMAL
11:20 <Touche> : Sin letterboxs, ya que los taikos no deben traer breaks
11:20 <Touche> : Stack en 7
11:20 <Gonzvlo> : Okay
11:20 <Touche> : shgkjdfsgs
11:20 <Touche> : stack en 6
11:21 <Gonzvlo> : Listo :P
11:21 <Touche> : y hay algunos finish
11:21 <Touche> : que no deben estar
11:21 <Gonzvlo> : Ya quité el primero que estaba en un stream de 1/4 D:
11:21 <Touche> : 00:19:587 -
11:21 <Touche> : ese
11:22 <Touche> : creo que es el mismo xD
11:22 <Gonzvlo> : La velocidad del slider está bien?
11:22 <Gonzvlo> : Sí ese :P
11:22 <Touche> : deberia ser en 1.4 la velocidad
11:22 <Touche> : deja ver que tal se ve
11:23 <Touche> : si lo encuentras muy lento dejalo en 1.5
11:23 <Gonzvlo> : Hm okay
11:23 <Touche> : 01:09:666 - todo ese kiai time no debe estar
11:24 <Touche> : el Kiai en el taiko es solo para los coros
11:24 <Touche> : y todos los kiais pequeños no deben estar
11:24 <Touche> : los grandes estan ok
11:24 <Touche> : aparte, el maximo de kiais en un taiko debe ser 3
11:25 <Gonzvlo> : Y si lo dejo por todo el coro?
11:25 <Gonzvlo> : Es decir sin los "breaks"
11:25 <Touche> : pues
11:25 <Touche> : o3o
11:25 <Touche> : a ver
11:26 <Touche> : btw, 00:44:863 , que parta ahi el spinner
11:26 <Touche> : y que termine en el mismo punto
11:26 <Touche> : uh
11:26 <Touche> : si, puede ir sin los breaks
11:26 <Touche> : Gonz taiko mapper
11:26 <Gonzvlo> : D:
11:26 <Gonzvlo> : :D*
11:26 <Gonzvlo> : Okay, haré lo mismo con los otros spinners
11:26 <Touche> : hay mas? o3o
11:26 <Touche> : a ver
11:27 <Touche> : ah si, el segundo igual
11:27 <Gonzvlo> : Sí, antes de cada coro
11:27 <Touche> : ah, son solo 2
11:27 <Touche> : (creo)
11:27 <Touche> : antes del tercer coro no hay spin
11:27 <Gonzvlo> : Sí, solo 2 o3o
11:27 <Touche> : pues, si, los 2 que vayan igual
11:28 <Touche> : haz los cambios y subela, y la intentare jugar
11:28 <Touche> : a ver que tal
11:28 <Gonzvlo> : Okay
11:29 <Touche> : EL STACK ERA EN 7 qwq
11:29 <Touche> : sorry
11:29 <Touche> : me confundi
11:29 <Touche> : pense que partia en el 1 y no en el 2
11:29 <Gonzvlo> : Okay :P
11:29 <Touche> : bueno entonces, quitar los breaks de kiai
11:29 <Touche> : los spinners arreglarlos
11:29 <Gonzvlo> : Por cierto, como afecta el stack a Taiko o3o?
11:29 <Touche> : pues ni idea xD
11:30 <Touche> : rokodo dijo que lo dejaramos asi o3o
11:30 <Gonzvlo> : Okay :P
11:30 <Gonzvlo> : Subido *specting*
11:30 <Touche> : well, la intentare jugar
11:31 <Touche> : me fije en algo
11:31 <Gonzvlo> : o3o
11:32 <Touche> : hay una parte que dice SU-PER-BASS
11:32 <Touche> : y el BASS queda en una nota de 1/2 (creo)
11:32 <Touche> : o de 1/1, no recuerdo
11:32 <Touche> : ahi puede ir un finish
11:32 <Gonzvlo> : Okay o3o
11:32 <Touche> : ahi falto rellenar, ahi yo le digo a soyah :3
11:33 <Touche> : ahi tambien hay otro SU-PER-BASS que puede ir con finish
11:33 <Gonzvlo> : Okay o3o
11:33 <Touche> : aqui en la parte lenta puedes poner un slider velocity menor
11:33 <Touche> : imo
11:34 <Touche> : bueno, eso es lo que vi :3
11:34 <Gonzvlo> : Okay voy a arreglar eso
11:35 <Touche> : 01:41:556 ~ 01:43:209
11:35 <Touche> : esa es la parte que soyah puede rellenar
11:36 <Touche> : el timing point de 02:17:697 -
11:36 <Touche> : puede ir a 0.75x de velocidad
11:37 <Gonzvlo> : List o3o
11:37 <Touche> : 02:23:367 - cuando aqui dice no-no-no-no-no deberia seguir la voz para no confundir
11:37 <Touche> : puede quedar asi : http://puu.sh/fez0
11:38 <Touche> : 10-11-12-13 sin hitsounds
11:38 <Touche> : 14 solo con whistle
11:38 <Gonzvlo> : Okay o3o
11:38 <Touche> : y bueno , por ahora no he visto nada mas :3
11:38 <Gonzvlo> : Bueno :P
kanpakyin
Hi

[oTo]
  1. 00:01:635 (1) - I would use big kat here due to the first accent point.Let you decide.
  2. 00:01:989 (2,3) - 2-plet is meaningless here.I suggest removing (2) and it will be much better.
  3. 00:02:933 (5,6) - ^Same.
  4. 00:35:178 (14,15) - If I were you,I would remove (15)- and add a note at 00:35:414 - with a finish sound to fit the music.
  5. 01:07:304 (47,48,49,50,1) - ddkdd seems much better here.
  6. 01:13:446 (1) - You can hear the drum sound here,so I think d(you can change to big don if you like) is much suitable here.
  7. 01:15:335 (4) - ^Same
  8. 01:54:075 (19,20,1,1,2) - I think d d k k D can fits the music better than now.
  9. 02:22:422 (10) - I can't see any reason that it needs a big note here.I highly suuggest to remove that because it doesn't fit the music.


That's it.
In overall,this diff is okay
yeahyeahyeahhh
Everytime I hear this dumb chick sing, it reminds me of this guy, and suddenly the the song is 100% better. You should use this video imo.

Derekku
Topic Starter
Gonzvlo
Oh you, guys!

Taiko diff updated, thanks Kanpakyin!

I'm going to submit the Skin/Names later and then the mapset should be ready o3o
Mismagius

Gonzvlo wrote:

I'm going to submit the Skin/Names later and then the mapset should be ready o3o
just do it o7o
Gabriela
I like song :3
Topic Starter
Gonzvlo
Skin and names submitted, thanks for the support o3o7
yeahyeahyeahhh
COMMON CRACKHEADS

make this a diff name please
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