iMarine (CV:Uchida Aya) - Dive to blue

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Topic Starter
EmiliaOurTenshi
This beatmap was submitted using in-game submission on martes, 31 de octubre de 2017 at 1:21:48

Artist: iMarine (CV:Uchida Aya)
Title: Dive to blue
Source: アイマリンプロジェクト
Tags: iMarine project
BPM: 186
Filesize: 3552kb
Play Time: 02:06
Difficulties Available:
  1. Ucchi (5,25 stars, 652 notes)


Download: iMarine (CV:Uchida Aya) - Dive to blue
Information: Scores/Beatmap Listing
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[WIP]
Zunv
2017-10-30 23:02 Zunv: ACTION is listening to [https://osu.ppy.sh/b/1453989 iMarine (CV:Uchida Aya) - Dive to blue]
2017-10-30 23:02 Zunv: so its your second map as i have seen
2017-10-30 23:02 EmiliaOurTenshi: If there's something I don't understand I'll just ask it ok?
2017-10-30 23:02 EmiliaOurTenshi: yup, my second one
2017-10-30 23:02 Zunv: so i better gonna tell you about many basics
2017-10-30 23:03 Zunv: sure just go ahead and ask
2017-10-30 23:03 EmiliaOurTenshi: okay
2017-10-30 23:04 Zunv: so 1st thing: make sure to use the whole space you have in the editor
2017-10-30 23:05 Zunv: if you ctrl + a you can see where you mapped
2017-10-30 23:05 EmiliaOurTenshi: yup
2017-10-30 23:05 Zunv: you didn't really touch the borders and never in corners
2017-10-30 23:05 Zunv: so you kinda limited yourself to a very small area
2017-10-30 23:06 EmiliaOurTenshi: oh, I see it
2017-10-30 23:07 Zunv: the next thing would be aesthetics
2017-10-30 23:08 EmiliaOurTenshi: ok, so the way it's mapped you mean
2017-10-30 23:08 Zunv: yeah the way it looks
2017-10-30 23:08 Zunv: 00:00:550 (1,2) -
2017-10-30 23:08 EmiliaOurTenshi: okay
2017-10-30 23:09 Zunv: for exampl thats actually a very nice approach how to do nice aesthetics
2017-10-30 23:09 Zunv: you used symmetries what makes it look neat
2017-10-30 23:10 EmiliaOurTenshi: yup
2017-10-30 23:10 Zunv: but sadly thats the only thing i liked because later it kinda got really messy
2017-10-30 23:10 Zunv: lets see about your streams
2017-10-30 23:10 Zunv: 00:09:582 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) -
2017-10-30 23:11 EmiliaOurTenshi: I tried to rotate clockwise and counter to make it comfortable
2017-10-30 23:11 EmiliaOurTenshi: oh, that stream
2017-10-30 23:11 Zunv: the flow isn't the issue here
2017-10-30 23:11 Zunv: but if you do streams
2017-10-30 23:11 Zunv: always use converst slider to stream
2017-10-30 23:12 EmiliaOurTenshi: is there a option to it? lol
2017-10-30 23:12 Zunv: yes :D
2017-10-30 23:12 Zunv: if you draw a slider
2017-10-30 23:12 EmiliaOurTenshi: I didn't know
2017-10-30 23:12 Zunv: ctrl + shift + F
2017-10-30 23:12 Zunv: and it converts a slider into a stream
2017-10-30 23:12 EmiliaOurTenshi: that makes it much easier
2017-10-30 23:12 Zunv: in that way you creat nice looking streams
2017-10-30 23:13 EmiliaOurTenshi: nice, I'll change it
2017-10-30 23:13 EmiliaOurTenshi: by the way, what's the command to send a part of the song (the second)
2017-10-30 23:13 Zunv: you select the notes in timeline or play field and just copy paste
2017-10-30 23:14 EmiliaOurTenshi: ah ok, pretty easy
2017-10-30 23:15 Zunv: so the nexxt thing about streams is the way you create them
2017-10-30 23:15 EmiliaOurTenshi: 00:41:920 (2) - This is maybe the only thing that I don't like how it sounds in the song
2017-10-30 23:15 Zunv: that whole stream is overmapped
2017-10-30 23:15 EmiliaOurTenshi: I though that
2017-10-30 23:16 Zunv: if you are unsure, slow down music to 25, 50 or 75%
2017-10-30 23:16 EmiliaOurTenshi: okay
2017-10-30 23:17 Zunv: that way you can hear if there are sounds you can map to
2017-10-30 23:17 EmiliaOurTenshi: I ussualy slow it to 50%
2017-10-30 23:17 Zunv: but going back to 00:09:582 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) -
2017-10-30 23:17 EmiliaOurTenshi: but not to 25% so I'll try it
2017-10-30 23:17 EmiliaOurTenshi: ok
2017-10-30 23:18 Zunv: i see you wanted to represent the pitch of the synth with spaceing
2017-10-30 23:18 EmiliaOurTenshi: yup
2017-10-30 23:21 Zunv: like they way you did it really looks messy tho also i kinda think its not completely fitting
2017-10-30 23:21 Zunv: because you get a peak in the middle of the stream
2017-10-30 23:21 Zunv: and then it gets a bit deeper again with the pitch
2017-10-30 23:23 EmiliaOurTenshi: So I should change it with the slide converter and don't space it more than in that peak?
2017-10-30 23:24 Zunv: 0i would do something like this
2017-10-30 23:24 Zunv: puush beeing slow ...
2017-10-30 23:27 Zunv: https://puu.sh/yaZqU/4b9cc8c51e.png
2017-10-30 23:27 Zunv: finaly
2017-10-30 23:28 Zunv: you can also emphasize stuff like that with sharp changes of movement in streams
2017-10-30 23:28 Zunv: 00:10:227 (1) - is where i changed the curve
2017-10-30 23:28 EmiliaOurTenshi: okay, thanks this is helping me too much ^^
2017-10-30 23:28 EmiliaOurTenshi: I'll try to recreate it
2017-10-30 23:29 Zunv: t/623975/start=0
2017-10-30 23:29 Zunv: kroytz did a really awesome job on explaining how to map streams
2017-10-30 23:29 Zunv: you should check it out
2017-10-30 23:30 EmiliaOurTenshi: yup, thanks I'll save that link
2017-10-30 23:30 Zunv: okai so next would your circle placement
2017-10-30 23:30 EmiliaOurTenshi: okay
2017-10-30 23:30 Zunv: the way you placed circles is very random
2017-10-30 23:30 Zunv: like i can see you had something in mind
2017-10-30 23:32 Zunv: you whole map is basically one circle (counter- or clockwise movement)
2017-10-30 23:32 EmiliaOurTenshi: I was trying to follow the flow but yup, the most part of the circles are placed random
2017-10-30 23:32 EmiliaOurTenshi: it is
2017-10-30 23:32 Zunv: you should always think of where you want to place the circles
2017-10-30 23:33 Zunv: if you place them try to thing of nice shapes and pattern
2017-10-30 23:33 Zunv: increase or decrease spaceing between each object according to your music
2017-10-30 23:34 EmiliaOurTenshi: and about the placing, should they be spaced the same if it's the same rhythm?
2017-10-30 23:34 Zunv: if the next sound is very loud and distinct like a Finish, increase the spaceing compared to the other objects
2017-10-30 23:34 Zunv: i would not say same but similar
2017-10-30 23:34 EmiliaOurTenshi: okay
2017-10-30 23:35 Zunv: you can't always do the same distances because it would maybe make bad visuals
2017-10-30 23:35 EmiliaOurTenshi: makes sense
2017-10-30 23:35 Zunv: 00:12:485 (2,3,4,5,6,7,1) -
2017-10-30 23:35 Zunv: take this as an example
2017-10-30 23:36 Zunv: the shape of 00:12:808 (4,5,6,7) -
2017-10-30 23:36 Zunv: don't look very appealing
2017-10-30 23:37 EmiliaOurTenshi: I see
2017-10-30 23:37 Zunv: whats good here is you used the same sliders
2017-10-30 23:37 Zunv: you should always do that
2017-10-30 23:37 EmiliaOurTenshi: yup, I copy pasted them
2017-10-30 23:37 Zunv: create a few shapes and use them serveral times
2017-10-30 23:37 EmiliaOurTenshi: okay
2017-10-30 23:37 Zunv: just rotate or flip them
2017-10-30 23:38 Zunv: because if you have similar angles or similar shapes it makes your map look better
2017-10-30 23:39 Zunv: also another thing you should take care of is distances between objects
2017-10-30 23:39 Zunv: https://puu.sh/yaZUC/7d743d52d3.png
2017-10-30 23:39 Zunv: in that picture (not from your map)
2017-10-30 23:39 EmiliaOurTenshi: they're pretty near
2017-10-30 23:39 Zunv: there are may different objects, each with different spaceings to each other (marked it with those red lines)
2017-10-30 23:40 Zunv: it makes you map look messy
2017-10-30 23:40 EmiliaOurTenshi: Oh, I see
2017-10-30 23:40 Zunv: what i do is, i try to make sure to have similar distances
2017-10-30 23:41 Zunv: an easy way to do it is to use the approach circles
2017-10-30 23:41 Zunv: https://puu.sh/yaZZ2/6875001f1c.png
2017-10-30 23:41 EmiliaOurTenshi: okay
2017-10-30 23:42 Zunv: if you always keep that in mind you also wont have stuff like 00:13:130 (6,1) -
2017-10-30 23:42 Zunv: where you suddenly have an overlap makeing it look messy
2017-10-30 23:43 EmiliaOurTenshi: So I shouldn't overlap any sliders or circles
2017-10-30 23:43 EmiliaOurTenshi: Well, it really looks weird
2017-10-30 23:44 Zunv: well there are overlaps that look good if they are done well
2017-10-30 23:44 Zunv: it has to have to fit into the "artstyle" of your map
2017-10-30 23:44 EmiliaOurTenshi: yup
2017-10-30 23:44 Zunv: if you never used overlap but then suddenly have 3 or 4 overlaps it will look stranke
2017-10-30 23:45 Zunv: strange*
2017-10-30 23:45 EmiliaOurTenshi: okay
2017-10-30 23:45 Zunv: very basic stuff im telling you :'D
2017-10-30 23:45 EmiliaOurTenshi: yup
2017-10-30 23:45 EmiliaOurTenshi: and I'm very thankful
2017-10-30 23:46 EmiliaOurTenshi: after this, all the conversation will be saved to see it if I need it?
2017-10-30 23:46 Zunv: have you seen pishifats mapping tutorials on youtube?
2017-10-30 23:46 EmiliaOurTenshi: yup
2017-10-30 23:46 EmiliaOurTenshi: some of them
2017-10-30 23:47 Zunv: you should watch evry single one tbh especially the very 1st ones because he exxplains a lot about visuals, rhythm, emphasis
2017-10-30 23:48 Zunv: 00:31:356 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3,4,5,6,7) -
2017-10-30 23:48 EmiliaOurTenshi: when I have free time I try to see them, I should do a marathon of them this weekend
2017-10-30 23:48 Zunv: yeah
2017-10-30 23:48 Zunv: on the part i just selected you tried to map to the vocals
2017-10-30 23:49 Zunv: you sometimes did a good job but sometimes its very unfitting
2017-10-30 23:49 Zunv: take 00:32:001 (1) - for example
2017-10-30 23:49 EmiliaOurTenshi: as a good one or a bad one?
2017-10-30 23:50 Zunv: the sliderhead is on a syllable what would be fine BUT the sliderend also is. And the syllable of the sliderend is much stronger
2017-10-30 23:51 Zunv: if you start a slider on a red and end it on a white tick it is tending to be very likely bad because you have the weak sonund where you click and the strong sound where you release
2017-10-30 23:52 EmiliaOurTenshi: okay, so I should change the sliderhead for a circle and the end for the start of a slider?
2017-10-30 23:53 Zunv: what you should do instead is something like you exactly have done after https://puu.sh/yb0vB/8eeb187a60.png
2017-10-30 23:53 Zunv: 00:32:646 (1,2) -
2017-10-30 23:53 Zunv: there its done well and it fits good to the vocals
2017-10-30 23:54 EmiliaOurTenshi: ok, I'll change it and see how it sounds
2017-10-30 23:55 Zunv: 00:35:227 (1,2,3,4,5,6,7) -
2017-10-30 23:55 Zunv: this would be overmapped again
2017-10-30 23:55 Zunv: for exxample
2017-10-30 23:56 Zunv: if you put a slider starting 00:35:388 (3) - and ending 00:35:872 (4) - it would be much better
2017-10-30 23:57 Zunv: 00:36:033 (1,2,3) - this one is good filler rhythm tbh its good you mapped it even tho you was mapping to vocals
2017-10-30 23:58 EmiliaOurTenshi: nice
2017-10-31 00:01 Zunv: so as a quick summary: try to use slider to creat streams. Make sure to have similar distances to objects and no overlaps. Try to think where you place your circles (create fun playing jumps but considder aestetics so they don't overlap weirdly with other things). Use the whole editor if you create a map. Listen closely on the important sounds: begin sliders on strong beats and end them on equally or weaker beats.
2017-10-31 00:01 Zunv: and watch all of pishifats videos ;D
2017-10-31 00:01 EmiliaOurTenshi: Well
2017-10-31 00:01 EmiliaOurTenshi: Thank you for all
2017-10-31 00:01 Zunv: do you have any questions still you wana ask?
2017-10-31 00:02 EmiliaOurTenshi: just one
2017-10-31 00:02 Zunv: go ahead
2017-10-31 00:02 EmiliaOurTenshi: how does the kudosu works?
2017-10-31 00:03 Zunv: everytime someone mods your map (like i did just now) the mapper has to decide in the forums if it was helpfull or not.
2017-10-31 00:03 Zunv: if it was a helpfull mod
2017-10-31 00:03 EmiliaOurTenshi: it was and I want to give you the kudosu, so I'm asking just for that reason xD
2017-10-31 00:03 Zunv: he can give kudosu. doing that will increase the star priority of the map by one and the person modding will get 1 kudosu
2017-10-31 00:04 EmiliaOurTenshi: so later in the forum I givi it to you?
2017-10-31 00:04 Zunv: yeas. im going to post the logs now
2017-10-31 00:04 EmiliaOurTenshi: okay
2017-10-31 00:04 EmiliaOurTenshi: Thanks a lot ^^
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