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u should've just poked me on ingame since we're mutual lmaoaoaooa
u should've just poked me on ingame since we're mutual lmaoaoaooa
Thanks Corinn owo7 will come to your set asapAkitoshi wrote:
https://osu.ppy.sh/s/664307
- 00:49:393 (5) - it would be fun if you put something further from 00:49:048 (4) - for vocal emphasis, similar thing on 01:00:427 (5) - well it's the concept I'm having so not really wanna change it though
- 01:20:082 (3) - sliderend has strong drum sound, maybe make 2 circles instead here? since all related part 01:18:876 (3) - 01:21:634 (3) - 01:23:013 (1) - were all clickable so yh fixed
- 01:52:151 - could be much more interesting if you added some sv boost like around 1.7 or 1.8, it's kinda going edgy compared to 01:51:634 - so ye, same thing on similar parts I think 1.5x is okay, if I push some sliders to 1.7 1.8 I would have to adjust everything and it might look bad afterwards so ye I think I'm keeping them
- 02:06:462 (1) - isn't should be kickslider as well? sounds pretty much same with 02:05:945 (3,4,5) - oops fixed
- 03:23:531 (4,5) - 03:34:565 (4,5) - maybe other slidershapes can express better for higher vocals kay
- 04:11:462 (5,1) - slight overlap can be avoided w moving entire 04:11:634 (6,1,2,3) - downward can be fixed this easily done
- 04:20:600 (1) - prefer putting kickslider here for more edgy slider combination with 04:20:255 (1) - if then I would have to fix the entire section because I was having them all circles, so maybe no
- 04:21:462 (5) - i see you're putting where the sliderbody of 04:19:910 (1) - was, but i think it would be better if you move this around 129|208 for equal linear spacing with 04:20:772 (2,3) - fixed pattern, ye it was annoying
- 04:48:531 (2) - 04:54:048 (2) - 04:59:565 (2) - 05:05:082 (2) - should be 1/2 longer for the held vocals 1/1 gap gives me better space to place objects, but I'll keep that in mind in case someone else mention about it too
mod only 1 diff or you can just dont mod it if you don't want to, my mod is crap anyways x d
thanks for the helpful mod \o/- Frontier - wrote:
Hello there! So you've asked me for a mod through private message.
Since the song tells about water and surface tension, I think using this background could be fine.[General]
- Your song's audio bitrate is 319kbps, which is higher than the limited audio bitrate (192kbps), considering to be unrankable. Consider lowering the audio bitrate down less than or equal to 192kbps. You could use this 192kbps song that I modified here. I noticed, but haven't fixed due to mods coming, thanks for the file :3
- Color 5 and Color 6 have the same colors as Color 3 and Color 3, which is useless. Consider removing it. done
- You might add red color here for contrast, since you've used blue and green colors. done
- Since there is no any storyboard, you should remove .osb file. but I don't have any osb?
[Pressure] That's pretty much it. GL~
- 00:16:634 (6,1,2,3,4) - Since this part almost has the same rhythm as 00:13:876 (5,6,7) - and 00:19:393 (6,7,8) -, but why they are mapped so differently? Consider making them the same for consistency. it does sound a bit different to other patterns
- 00:29:220 (1,2,3,4) - Since this part here is an echo of 00:27:841 (1,2,3,4) -, using the same pattern is a nice idea. However, the density of each part isn't the same, so using lower slider velocity at 00:29:220 - will express the song's density better rather than just copying. I got the lower volume,
too lazy to go lower but ye I'll keep your ideas in mind- 01:06:979 (7,1) - Using an obtuse angle here could make the players feel uncomfortable imo. You might try something like this or whatever and choose which you prefer. awh it flows good imo, the angle is sharp,
along with large spacing is perfect for emphasis- 01:43:703 - This part has the same rhythm as 01:32:669 -, so the slider velocity here should be the same also. Consider lowering the slider velocity here to 0.8x for consistency. oops my bad
- 01:50:600 (1,2,3,4) - The snares(idk what does it called ;w;) on 01:50:600 (1,4) - have the same intensity, but why this one 01:50:945 (3,4) - has used a jump while another not. Since the beats on 01:50:772 (2,3) - has the same intensity also. You might stack 01:50:772 (2,3) - together. It'll make consistency in terms of distance, and it could emphasize the snare sound also. I define spacing of one object is the spacing of it and the next object, so the 123 is fine though I did fixed the spacing of 01:49:565 (1,1) - a bit
- 02:04:393 (3) - This should be a circle as 01:58:876 (3) - and 01:53:358 (3) -. For the love of consistency, you should change it to the circle for consistency between map. done
- 02:09:220 (1,1,1) - I don't think these notes should be added NCs every hitobjects here. It might be too frequent to use NC every beat. If there is no reason behind this, you might consider removing them. Also apply with 04:21:634 (1,1,1) - too if you agree with this suggestion. that's the 3/4 beat which doesn't appear much in the map, so why not
- 02:24:048 (7,8) - Since the previous part has quite large jump, these sliders might break the momentum here because they're pretty near to each other. You might make the sliders further to make a jump so it won't break the momentum here. the triples is already a slow down pattern so I dont think that spacing would be too small
- 02:28:876 (2) - The slider here quite breaks the flow here since the previous slider, 02:28:358 (1) -, is letting the players move to the left slide. And this one forces the players to go right slide again. (And the next hitobjects are stayed at the left side zzz.) In order to fix that, you could try to ctrl+g this note if you don't want to change the pattern much. the left-right flow is fine to me, and the spacing 02:28:876 (2,3) - is perfect to emphasize the snare, along with the flows. Ctrl+G would make the flow too smooth and the spacing would be too small which I don't kinda prefer to.
- 02:33:358 (2,3,4,5) - What I listened to this closely, the rhythm seems to be like this. So consider making the notes being like that. idk it would be too hard to tap right, i prefer this one
- 03:02:324 (1,2,1,2) - Since this part has the same vocal rhythm as 00:27:841 (1,2,3,4,1,2,3,4) -, but why they are mapped so differently? Also apply with 03:13:358 (1,2,1,2) - too if you agree with this suggestion. same vocal but different rhythm, I support both at the first pattern so the second one should be calmer ofc
- 03:03:703 (1,2) - This part has the same echo part as 00:29:220 (1,2,3,4) -, so if you apply with the suggestion above, you might consider making this too.
- 04:08:358 (3) - This point here totally has the same sound as 04:08:531 (5,6) -, so making this a 1/4 slider will make it more consistent and fit with the song. Also apply with 04:19:393 (3) - if you agree. would be too hard to tap also I don't see any perfect spot to put the pattern in, so no this time
- 04:17:151 - Shouldn't this one have the same slider velocity as 04:06:117 - since they have the same boost sounds. Or this has a higher slider velocity because the pitch is higher here? I'm unsure with this. pitch tho :3
- 04:19:565 - This part has the same rhythm as 04:08:531 -, so you should make the slider velocity here the same. Consider adding the 1.6x-slider-velocity inherited point here. oops, fixed
20:31 Yamicchi: be my +12SP uwu
20:32 JeirYagtama: o:
20:32 Yamicchi: I need 1 more mod lol
20:32 *Yamicchi is editing [http://osu.ppy.sh/b/1453846 Teminite & PsoGnar - Surface Tension [Pressure]]
20:32 JeirYagtama: go for it
20:37 JeirYagtama: hmmm you want this in forum or irc?
20:37 Yamicchi: either is fine
20:38 JeirYagtama: 00:10:600 (5) - hmmm NC? cos its a pretty noticable loud sound if you ask me
20:39 Yamicchi: ah yea ok
20:43 JeirYagtama: 00:58:876 (8) - hmm maybe add that drum sound like what you did in 00:56:117 (1) - ?
20:45 Yamicchi: okay
20:45 Yamicchi: also gave drum to 2 other similar beats after that
20:48 JeirYagtama: 01:56:462 (1) - hmm kind of a suggestion here but i think the slider would look a little better if you put it with a node somewhat like this https://osu.ppy.sh/ss/9476960
20:49 Yamicchi: oh that's cool
20:49 Yamicchi: applied
20:51 JeirYagtama: 03:13:876 (2) - hmmm i think you should make these into 2 circles instead cos of 03:14:048 -
20:51 JeirYagtama: you kinda uhh left a sliderend having a loud clickable sound
20:52 Yamicchi: 2 stacked circles you tihnk?
20:52 JeirYagtama: thats fine
20:52 JeirYagtama: xd
20:55 JeirYagtama: hmm
20:55 JeirYagtama: i guess thats all for me
20:55 JeirYagtama: neat mapp
20:56 JeirYagtama: and this will be fun mapping in ctb with spamming 1/8 sliders :^
20:57 Yamicchi: lol kay thanks :3
2017-11-05 13:47 Lulu-: 00:27:324 (4) - this slider here shouldn't be another 120° rotation, it would look much better if it was a simple 180° and would fit better to the rest of this part
2017-11-05 13:47 Lulu-: since you tend to break your patterns with sliders on the fourth one
2017-11-05 13:47 Lulu-: which you don't do here
2017-11-05 13:48 Yamicchi: those 1/1 slider of the beat was all structured to the 3 others, only 3/2 would be different though
2017-11-05 13:49 Lulu-: oh right
2017-11-05 13:49 Lulu-: but still, you should change the way you arranged it
2017-11-05 13:49 Lulu-: it looks very off
2017-11-05 13:49 Yamicchi: any suggestion?
2017-11-05 13:50 Lulu-: sec
2017-11-05 13:50 Yamicchi: should I make them 4 sliders a square?
2017-11-05 13:51 Lulu-: yeah that should be fine
2017-11-05 13:51 Yamicchi: kay
2017-11-05 13:51 Lulu-: i avoid triangular patterns in situations like those because they tend to be very awkward
2017-11-05 13:53 Lulu-: 01:51:634 - this part here doesn't represent the music well enough imo
2017-11-05 13:53 Lulu-: the sounds in the song are very distorted, while most of your patterns and design choices here are as linear as the rest of the map
2017-11-05 13:55 Lulu-: 01:54:565 (2) - that also applies to this object here, which should be changed into 2 1/4 sliders to further show the chaotic nature of this part of the song
2017-11-05 13:56 Lulu-: copy pasting 01:54:048 (1) - doesn't really feel appropriate for this
2017-11-05 13:58 Lulu-: it would also give you an opportunity to structure the slider pattern here more logically, since 01:54:910 (3) - sounds very different from 01:55:082 (4,5,6) -
2017-11-05 13:58 Lulu-: it doesn't make much sense to have them be copy pasted into a pattern like this
2017-11-05 13:59 Yamicchi: I do the copy pasted throughout the whole map though, so changing there wouldn't be something I would do
2017-11-05 13:59 Yamicchi: there are 2 wubs going along for 01:54:910 (3,4,5,6) -
2017-11-05 14:00 Yamicchi: just to be clean I followed the consistent one
2017-11-05 14:00 Lulu-: wait a second
2017-11-05 14:00 Lulu-: i just slowed the thing down to 25%
2017-11-05 14:00 Lulu-: we might have a problem here lol
2017-11-05 14:00 Yamicchi: offset is off right?
2017-11-05 14:00 Lulu-: not really
2017-11-05 14:00 Lulu-: but
2017-11-05 14:00 Lulu-: 01:54:781 -
2017-11-05 14:01 Lulu-: 1/8 snap
2017-11-05 14:01 Yamicchi: oh dear
2017-11-05 14:01 Yamicchi: Teminite why are you doing this
2017-11-05 14:01 Lulu-: rip
2017-11-05 14:02 Lulu-: no wonder this section felt so weird to me
2017-11-05 14:02 Yamicchi: wait can you check the offset for me?
2017-11-05 14:03 Yamicchi: it somehow feels really off
2017-11-05 14:03 Lulu-: i have a program
2017-11-05 14:03 Lulu-: lemme see
2017-11-05 14:04 Lulu-: but i'm sure it's not the offset because 01:54:565 (2) - ends on a drum beat
2017-11-05 14:05 Yamicchi: damn
2017-11-05 14:05 Yamicchi: kay lemme fix it
2017-11-05 14:05 Lulu-: offset is 282 but that won't change our problem
2017-11-05 14:10 Yamicchi: fixed
2017-11-05 14:10 Lulu-: ok let me se what else i had in mind
2017-11-05 14:10 Lulu-: see*
2017-11-05 14:12 Lulu-: 02:05:626 (2) - i really feel like 2 1/4s would fit better instead of a 1/2
2017-11-05 14:12 Lulu-: as mentioned before
2017-11-05 14:12 Lulu-: it just sticks out a lot
2017-11-05 14:13 Yamicchi: wait you changed the offset?
2017-11-05 14:13 Lulu-: yeah
2017-11-05 14:13 Lulu-: to 282 like i said before
2017-11-05 14:15 Yamicchi: oh that slider
2017-11-05 14:15 Lulu-: i would prefer to have sliders with 1/2 beat gaps in the slow sections not to be stacked for consistency
2017-11-05 14:15 Yamicchi: I think it's on 1/8 too
2017-11-05 14:16 Lulu-: i mentioned a similar one earlier
2017-11-05 14:18 Lulu-: 04:46:144 (1) - please don't
2017-11-05 14:19 Yamicchi: uwu
2017-11-05 14:19 Lulu-: use the scaling tool to make the end visible
2017-11-05 14:19 Lulu-: you're not natsu cmon xd
2017-11-05 14:21 Yamicchi: done xd
2017-11-05 14:22 Lulu-: 05:32:350 - it feels cheap not to have this mapped in some way
2017-11-05 14:24 Yamicchi: spinner?
2017-11-05 14:26 Lulu-: i'd replace 05:32:006 (1) - with a 1/1 slider
2017-11-05 14:26 Lulu-: since you have one last beat on the timestamp i linked
2017-11-05 14:26 Yamicchi: I think
2017-11-05 14:27 Yamicchi: the beat totally faded out 05:32:695 - here though
2017-11-05 14:28 Lulu-: it's not worth mapping imo
2017-11-05 14:28 Lulu-: too subtle
2017-11-05 14:29 Yamicchi: kay
2017-11-05 14:30 Lulu-: but yeah that's about it
2017-11-05 14:30 Yamicchi: brilliant mod as always owo
2017-11-05 14:31 Lulu-: brilliant? nahhh
2017-11-05 14:31 Lulu-: my mods are average
2017-11-05 14:31 Lulu-: at best
2017-11-05 14:31 Yamicchi: xd
Got it mapped in order for players not to lose the beat though, did lowered the volume and removed hitsounds to make it as soft as possible because I don't wanna remove it. Thanks for taking a look Sonny <3Sonnyc wrote:
01:27:841 (1) - 04:02:324 (1) - There exists a small sound here, but imo deleting to fit the drum sounds would fit the song better since the previous pattern goes with the drums.
Hikan wrote:
01:28:212 (1,3) -
Thanks for the mod <3Stingy wrote:
Hikan wrote:
01:28:212 (1,3) -
YAMICCHI, MAKE SURE TO GO BACK THROUGH AND LOOK FOR SLIDEREND STACK! Remember last time that happened xDD
- 00:24:591 (4,1) - This pattern here is similar to 00:35:626 (4,1) - , right? Why is 00:35 spaced like this when 00:24 is stacked? fixed
- 00:31:143 (4,1,2,3) - Same thing as above with 00:39:591 (7,1) - . this is to emphasize 00:39:764 (1) - pattern
- 00:45:108 (1,2) - Stack is off!~ fixed
- 01:25:108 (1,2,3,4,1,2,3,4) - YES YAMICCHIIII IT'S YOUR SLIDER PATTERN:TM: <3 I LOVE YOU SCREEEEEEE
- 01:51:660 (1,5) - Stack is off!~ k
- 01:54:074 - This rhythm isn't very accurate... It somewhat follows the synths, but not very well. I highly suggest something like this. It is much more intuitive and can still play well. (Note: the 3/4 sliders are optional. You should be fine having them as just 1/2.) discussed ingame
- 02:00:539 - Why not have a triplet here? This one is much more noticeable than some of the others, so it would make sense. This is completely optional though!~ pattern fixed
- 02:19:936 (6,2) - Stack! oWo
<33333
Thanks Ren owoDeRandom Otaku wrote:
Rank spider already SoonTM
[General][Pressure]
- HS with possible delay : soft-hitwhistle2.wav changed a bit in hitsound files
- Why is there an osb file in the folder, its doing nothing what the issue? I don't think I have any osb file when I upload though
Cute set, call me
- 00:29:763 (3) - would be nicer to bring this closer to 00:29:246 (1,2,4) - these because the song is much more faint than it is at 00:27:867 - as for what I understand about echo, it's the level of the sound, as to be said - volume, is what gradually decrease and not the sound itself,
so having smaller spacing is imo changing the sound. I think lowering the volume is already enough- 02:09:505 (1,1) - Kind of unnecessary NC's since the sliders are easily readable as 1/4 even without NC's ya sure? Ok
- 02:14:936 (2) - kinda weird how the slider starts on a very weak sound and ends on a really strong sound following the rhythm mostly I believe
- 02:19:936 (6) - i suggest you change this slider to two circles instead because both sounds on slider stand out equally ukey
- 02:34:591 (3,1) - Either start NC from 02:34:591 (3) - or just remove the NC because having both sliders in same combo looks better. Gonna be better if you just remove it since 0.2 change in sv isn't that drastic and is still easily readable sure, fixed
- 02:39:591 (4) - Can you make it so the slider curve near the end doesn't go too out of the place ,basically make is symmetric from both ends, The way you made 02:50:626 (4) - is much cuter so yea my bad
- 03:02:350 (1,2,3) - These should really be emphasized a bit more in terms of spacing. if you compare this section with 00:27:867 (1,2,3,4) - the section at 02:57:522 - has a much stronger baseline yet the spacing is pretty low increased a bit
- 04:21:919 (1,1) - Same NC thing did
i still prefer on my way a lot more tho d
Thanks Plau <3Plaudible wrote:
sorry for late
Pressureanother great map by the yamyam call me back!
- 00:25:798 (1,2,3,4) - notably a lot easier to play than 00:23:039 (1,2,3) - , given the simpler flow and spacing. Something like this would be a nice fix: http://puu.sh/yu44i/1cd6659d15.jpg which gives it a little sharper flow and more spacing little but neat fixed :3
- 00:47:005 (4,5,6,7) - You set a larger precursor for spacing here, but when the vocals are strong again at 00:49:074 (4,5,6) - the spacing/rhythm disparity is pretty noticeable. Could you space 00:49:074 (4,5,6) - more? 01:00:108 (4,5,6) - is better, for example done for you
- 02:35:453 (1,2) - and 02:46:488 (1,2) - the stop and go motion here and here feel kinda out of place. The way you map out the synth here makes these kinda stand out for no particular reason, why not just space this out like the rest? as you wish
- 03:11:315 (1,2,3,4) - Lacks a lot of movement compared to 03:08:557 (1,2,3,4) - , maybe ctrl+j and ctrl+h some of these not much but still fixed
- 03:23:557 (4,5,6) - Back to my other point regarding spacing here, these definitely could use more. If you wanted to make this one less emphasized (im guessing so) the rhythm already does that, but the spacing makes this feel a lot weaker than necessary. not sure though... I think the spacing is ok here, as other similar spacings are not really different to this
- 04:52:005 (5,6) - You were following vocals more at 04:50:971 (1,2,3) - , here too maybe include them a little more? :< feels empty well the kick snares there is quite unique compare to the other classic drum snare goes with the vocal on (1,2,3), so I wanted to make them a bit different. Also I think it's pretty good for a measure transition
- 05:27:522 (3,4) - What do you think about spacing these more instead? You had a great buildup for the high pitched synth at 05:25:798 (7,8,9) - , making these jumps larger would match this section really well I think done~