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Teminite & PsoGnar - Surface Tension

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Topic Starter
Yamicchi
fixed some, thanks for the mod, laptop was down for a feel days lately uwu
JierYagtama
irc mod from yami-senpai uwu
20:31 Yamicchi: be my +12SP uwu
20:32 JeirYagtama: o:
20:32 Yamicchi: I need 1 more mod lol
20:32 *Yamicchi is editing [http://osu.ppy.sh/b/1453846 Teminite & PsoGnar - Surface Tension [Pressure]]
20:32 JeirYagtama: go for it
20:37 JeirYagtama: hmmm you want this in forum or irc?
20:37 Yamicchi: either is fine
20:38 JeirYagtama: 00:10:600 (5) - hmmm NC? cos its a pretty noticable loud sound if you ask me
20:39 Yamicchi: ah yea ok
20:43 JeirYagtama: 00:58:876 (8) - hmm maybe add that drum sound like what you did in 00:56:117 (1) - ?
20:45 Yamicchi: okay
20:45 Yamicchi: also gave drum to 2 other similar beats after that
20:48 JeirYagtama: 01:56:462 (1) - hmm kind of a suggestion here but i think the slider would look a little better if you put it with a node somewhat like this https://osu.ppy.sh/ss/9476960
20:49 Yamicchi: oh that's cool
20:49 Yamicchi: applied
20:51 JeirYagtama: 03:13:876 (2) - hmmm i think you should make these into 2 circles instead cos of 03:14:048 -
20:51 JeirYagtama: you kinda uhh left a sliderend having a loud clickable sound
20:52 Yamicchi: 2 stacked circles you tihnk?
20:52 JeirYagtama: thats fine
20:52 JeirYagtama: xd
20:55 JeirYagtama: hmm
20:55 JeirYagtama: i guess thats all for me
20:55 JeirYagtama: neat mapp
20:56 JeirYagtama: and this will be fun mapping in ctb with spamming 1/8 sliders :^
20:57 Yamicchi: lol kay thanks :3
Sonnyc
01:27:841 (1) - 04:02:324 (1) - There exists a small sound here, but imo deleting to fit the drum sounds would fit the song better since the previous pattern goes with the drums.
Lulu-
irc
2017-11-05 13:47 Lulu-: 00:27:324 (4) - this slider here shouldn't be another 120° rotation, it would look much better if it was a simple 180° and would fit better to the rest of this part
2017-11-05 13:47 Lulu-: since you tend to break your patterns with sliders on the fourth one
2017-11-05 13:47 Lulu-: which you don't do here
2017-11-05 13:48 Yamicchi: those 1/1 slider of the beat was all structured to the 3 others, only 3/2 would be different though
2017-11-05 13:49 Lulu-: oh right
2017-11-05 13:49 Lulu-: but still, you should change the way you arranged it
2017-11-05 13:49 Lulu-: it looks very off
2017-11-05 13:49 Yamicchi: any suggestion?
2017-11-05 13:50 Lulu-: sec
2017-11-05 13:50 Yamicchi: should I make them 4 sliders a square?
2017-11-05 13:51 Lulu-: yeah that should be fine
2017-11-05 13:51 Yamicchi: kay
2017-11-05 13:51 Lulu-: i avoid triangular patterns in situations like those because they tend to be very awkward
2017-11-05 13:53 Lulu-: 01:51:634 - this part here doesn't represent the music well enough imo
2017-11-05 13:53 Lulu-: the sounds in the song are very distorted, while most of your patterns and design choices here are as linear as the rest of the map
2017-11-05 13:55 Lulu-: 01:54:565 (2) - that also applies to this object here, which should be changed into 2 1/4 sliders to further show the chaotic nature of this part of the song
2017-11-05 13:56 Lulu-: copy pasting 01:54:048 (1) - doesn't really feel appropriate for this
2017-11-05 13:58 Lulu-: it would also give you an opportunity to structure the slider pattern here more logically, since 01:54:910 (3) - sounds very different from 01:55:082 (4,5,6) -
2017-11-05 13:58 Lulu-: it doesn't make much sense to have them be copy pasted into a pattern like this
2017-11-05 13:59 Yamicchi: I do the copy pasted throughout the whole map though, so changing there wouldn't be something I would do
2017-11-05 13:59 Yamicchi: there are 2 wubs going along for 01:54:910 (3,4,5,6) -
2017-11-05 14:00 Yamicchi: just to be clean I followed the consistent one
2017-11-05 14:00 Lulu-: wait a second
2017-11-05 14:00 Lulu-: i just slowed the thing down to 25%
2017-11-05 14:00 Lulu-: we might have a problem here lol
2017-11-05 14:00 Yamicchi: offset is off right?
2017-11-05 14:00 Lulu-: not really
2017-11-05 14:00 Lulu-: but
2017-11-05 14:00 Lulu-: 01:54:781 -
2017-11-05 14:01 Lulu-: 1/8 snap
2017-11-05 14:01 Yamicchi: oh dear
2017-11-05 14:01 Yamicchi: Teminite why are you doing this
2017-11-05 14:01 Lulu-: rip
2017-11-05 14:02 Lulu-: no wonder this section felt so weird to me
2017-11-05 14:02 Yamicchi: wait can you check the offset for me?
2017-11-05 14:03 Yamicchi: it somehow feels really off
2017-11-05 14:03 Lulu-: i have a program
2017-11-05 14:03 Lulu-: lemme see
2017-11-05 14:04 Lulu-: but i'm sure it's not the offset because 01:54:565 (2) - ends on a drum beat
2017-11-05 14:05 Yamicchi: damn
2017-11-05 14:05 Yamicchi: kay lemme fix it
2017-11-05 14:05 Lulu-: offset is 282 but that won't change our problem
2017-11-05 14:10 Yamicchi: fixed
2017-11-05 14:10 Lulu-: ok let me se what else i had in mind
2017-11-05 14:10 Lulu-: see*
2017-11-05 14:12 Lulu-: 02:05:626 (2) - i really feel like 2 1/4s would fit better instead of a 1/2
2017-11-05 14:12 Lulu-: as mentioned before
2017-11-05 14:12 Lulu-: it just sticks out a lot
2017-11-05 14:13 Yamicchi: wait you changed the offset?
2017-11-05 14:13 Lulu-: yeah
2017-11-05 14:13 Lulu-: to 282 like i said before
2017-11-05 14:15 Yamicchi: oh that slider
2017-11-05 14:15 Lulu-: i would prefer to have sliders with 1/2 beat gaps in the slow sections not to be stacked for consistency
2017-11-05 14:15 Yamicchi: I think it's on 1/8 too
2017-11-05 14:16 Lulu-: i mentioned a similar one earlier
2017-11-05 14:18 Lulu-: 04:46:144 (1) - please don't
2017-11-05 14:19 Yamicchi: uwu
2017-11-05 14:19 Lulu-: use the scaling tool to make the end visible
2017-11-05 14:19 Lulu-: you're not natsu cmon xd
2017-11-05 14:21 Yamicchi: done xd
2017-11-05 14:22 Lulu-: 05:32:350 - it feels cheap not to have this mapped in some way
2017-11-05 14:24 Yamicchi: spinner?
2017-11-05 14:26 Lulu-: i'd replace 05:32:006 (1) - with a 1/1 slider
2017-11-05 14:26 Lulu-: since you have one last beat on the timestamp i linked
2017-11-05 14:26 Yamicchi: I think
2017-11-05 14:27 Yamicchi: the beat totally faded out 05:32:695 - here though
2017-11-05 14:28 Lulu-: it's not worth mapping imo
2017-11-05 14:28 Lulu-: too subtle
2017-11-05 14:29 Yamicchi: kay
2017-11-05 14:30 Lulu-: but yeah that's about it
2017-11-05 14:30 Yamicchi: brilliant mod as always owo
2017-11-05 14:31 Lulu-: brilliant? nahhh
2017-11-05 14:31 Lulu-: my mods are average
2017-11-05 14:31 Lulu-: at best
2017-11-05 14:31 Yamicchi: xd
Topic Starter
Yamicchi

Sonnyc wrote:

01:27:841 (1) - 04:02:324 (1) - There exists a small sound here, but imo deleting to fit the drum sounds would fit the song better since the previous pattern goes with the drums.
Got it mapped in order for players not to lose the beat though, did lowered the volume and removed hitsounds to make it as soft as possible because I don't wanna remove it. Thanks for taking a look Sonny <3
Asaiga
thấy mod dồn dập vậy là chuẩn bị rồi đó :eyes:
Hikan
01:28:212 (1,3) -
beaw

Hikan wrote:

01:28:212 (1,3) -

  • YAMICCHI, MAKE SURE TO GO BACK THROUGH AND LOOK FOR SLIDEREND STACK! Remember last time that happened xDD
  1. 00:24:591 (4,1) - This pattern here is similar to 00:35:626 (4,1) - , right? Why is 00:35 spaced like this when 00:24 is stacked?
  2. 00:31:143 (4,1,2,3) - Same thing as above with 00:39:591 (7,1) - .
  3. 00:45:108 (1,2) - Stack is off!~
  4. 01:25:108 (1,2,3,4,1,2,3,4) - YES YAMICCHIIII IT'S YOUR SLIDER PATTERN:TM: <3 I LOVE YOU SCREEEEEEE
  5. 01:51:660 (1,5) - Stack is off!~
  6. 01:54:074 - This rhythm isn't very accurate... It somewhat follows the synths, but not very well. I highly suggest something like this. It is much more intuitive and can still play well. (Note: the 3/4 sliders are optional. You should be fine having them as just 1/2.)
  7. 02:00:539 - Why not have a triplet here? :o This one is much more noticeable than some of the others, so it would make sense. This is completely optional though!~
  8. 02:19:936 (6,2) - Stack! oWo

<33333
Topic Starter
Yamicchi

Stingy wrote:

Hikan wrote:

01:28:212 (1,3) -

  • YAMICCHI, MAKE SURE TO GO BACK THROUGH AND LOOK FOR SLIDEREND STACK! Remember last time that happened xDD
  1. 00:24:591 (4,1) - This pattern here is similar to 00:35:626 (4,1) - , right? Why is 00:35 spaced like this when 00:24 is stacked? fixed
  2. 00:31:143 (4,1,2,3) - Same thing as above with 00:39:591 (7,1) - . this is to emphasize 00:39:764 (1) - pattern
  3. 00:45:108 (1,2) - Stack is off!~ fixed
  4. 01:25:108 (1,2,3,4,1,2,3,4) - YES YAMICCHIIII IT'S YOUR SLIDER PATTERN:TM: <3 I LOVE YOU SCREEEEEEE
  5. 01:51:660 (1,5) - Stack is off!~ k
  6. 01:54:074 - This rhythm isn't very accurate... It somewhat follows the synths, but not very well. I highly suggest something like this. It is much more intuitive and can still play well. (Note: the 3/4 sliders are optional. You should be fine having them as just 1/2.) discussed ingame
  7. 02:00:539 - Why not have a triplet here? :o This one is much more noticeable than some of the others, so it would make sense. This is completely optional though!~ pattern fixed
  8. 02:19:936 (6,2) - Stack! oWo

<33333
Thanks for the mod <3
DeRandom Otaku
Rank spider already
[General]
  1. HS with possible delay : soft-hitwhistle2.wav
  2. Why is there an osb file in the folder, its doing nothing
[Pressure]
  1. 00:29:763 (3) - would be nicer to bring this closer to 00:29:246 (1,2,4) - these because the song is much more faint than it is at 00:27:867 -
  2. 02:09:505 (1,1) - Kind of unnecessary NC's since the sliders are easily readable as 1/4 even without NC's
  3. 02:14:936 (2) - kinda weird how the slider starts on a very weak sound and ends on a really strong sound
  4. 02:19:936 (6) - i suggest you change this slider to two circles instead because both sounds on slider stand out equally
  5. 02:34:591 (3,1) - Either start NC from 02:34:591 (3) - or just remove the NC because having both sliders in same combo looks better. Gonna be better if you just remove it since 0.2 change in sv isn't that drastic and is still easily readable
  6. 02:39:591 (4) - Can you make it so the slider curve near the end doesn't go too out of the place ,basically make is symmetric from both ends, The way you made 02:50:626 (4) - is much cuter so yea
  7. 03:02:350 (1,2,3) - These should really be emphasized a bit more in terms of spacing. if you compare this section with 00:27:867 (1,2,3,4) - the section at 02:57:522 - has a much stronger baseline yet the spacing is pretty low
  8. 04:21:919 (1,1) - Same NC thing
Cute set, call me
i still prefer on my way a lot more tho d
Topic Starter
Yamicchi

DeRandom Otaku wrote:

Rank spider already SoonTM
[General]
  1. HS with possible delay : soft-hitwhistle2.wav changed a bit in hitsound files
  2. Why is there an osb file in the folder, its doing nothing what the issue? I don't think I have any osb file when I upload though
[Pressure]
  1. 00:29:763 (3) - would be nicer to bring this closer to 00:29:246 (1,2,4) - these because the song is much more faint than it is at 00:27:867 - as for what I understand about echo, it's the level of the sound, as to be said - volume, is what gradually decrease and not the sound itself,
    so having smaller spacing is imo changing the sound. I think lowering the volume is already enough
  2. 02:09:505 (1,1) - Kind of unnecessary NC's since the sliders are easily readable as 1/4 even without NC's ya sure? Ok
  3. 02:14:936 (2) - kinda weird how the slider starts on a very weak sound and ends on a really strong sound following the rhythm mostly I believe
  4. 02:19:936 (6) - i suggest you change this slider to two circles instead because both sounds on slider stand out equally ukey
  5. 02:34:591 (3,1) - Either start NC from 02:34:591 (3) - or just remove the NC because having both sliders in same combo looks better. Gonna be better if you just remove it since 0.2 change in sv isn't that drastic and is still easily readable sure, fixed
  6. 02:39:591 (4) - Can you make it so the slider curve near the end doesn't go too out of the place ,basically make is symmetric from both ends, The way you made 02:50:626 (4) - is much cuter so yea my bad
  7. 03:02:350 (1,2,3) - These should really be emphasized a bit more in terms of spacing. if you compare this section with 00:27:867 (1,2,3,4) - the section at 02:57:522 - has a much stronger baseline yet the spacing is pretty low increased a bit
  8. 04:21:919 (1,1) - Same NC thing did
Cute set, call me
i still prefer on my way a lot more tho d
Thanks Ren owo
DeRandom Otaku
ok
Plaudible
sorry for late

Pressure
  1. 00:25:798 (1,2,3,4) - notably a lot easier to play than 00:23:039 (1,2,3) - , given the simpler flow and spacing. Something like this would be a nice fix: http://puu.sh/yu44i/1cd6659d15.jpg which gives it a little sharper flow and more spacing
  2. 00:47:005 (4,5,6,7) - You set a larger precursor for spacing here, but when the vocals are strong again at 00:49:074 (4,5,6) - the spacing/rhythm disparity is pretty noticeable. Could you space 00:49:074 (4,5,6) - more? 01:00:108 (4,5,6) - is better, for example
  3. 02:35:453 (1,2) - and 02:46:488 (1,2) - the stop and go motion here and here feel kinda out of place. The way you map out the synth here makes these kinda stand out for no particular reason, why not just space this out like the rest?
  4. 03:11:315 (1,2,3,4) - Lacks a lot of movement compared to 03:08:557 (1,2,3,4) - , maybe ctrl+j and ctrl+h some of these
  5. 03:23:557 (4,5,6) - Back to my other point regarding spacing here, these definitely could use more. If you wanted to make this one less emphasized (im guessing so) the rhythm already does that, but the spacing makes this feel a lot weaker than necessary.
  6. 04:52:005 (5,6) - You were following vocals more at 04:50:971 (1,2,3) - , here too maybe include them a little more? :< feels empty
  7. 05:27:522 (3,4) - What do you think about spacing these more instead? You had a great buildup for the high pitched synth at 05:25:798 (7,8,9) - , making these jumps larger would match this section really well I think
another great map by the yamyam call me back!
Topic Starter
Yamicchi

Plaudible wrote:

sorry for late

Pressure
  1. 00:25:798 (1,2,3,4) - notably a lot easier to play than 00:23:039 (1,2,3) - , given the simpler flow and spacing. Something like this would be a nice fix: http://puu.sh/yu44i/1cd6659d15.jpg which gives it a little sharper flow and more spacing little but neat fixed :3
  2. 00:47:005 (4,5,6,7) - You set a larger precursor for spacing here, but when the vocals are strong again at 00:49:074 (4,5,6) - the spacing/rhythm disparity is pretty noticeable. Could you space 00:49:074 (4,5,6) - more? 01:00:108 (4,5,6) - is better, for example done for you
  3. 02:35:453 (1,2) - and 02:46:488 (1,2) - the stop and go motion here and here feel kinda out of place. The way you map out the synth here makes these kinda stand out for no particular reason, why not just space this out like the rest? as you wish
  4. 03:11:315 (1,2,3,4) - Lacks a lot of movement compared to 03:08:557 (1,2,3,4) - , maybe ctrl+j and ctrl+h some of these not much but still fixed
  5. 03:23:557 (4,5,6) - Back to my other point regarding spacing here, these definitely could use more. If you wanted to make this one less emphasized (im guessing so) the rhythm already does that, but the spacing makes this feel a lot weaker than necessary. not sure though... I think the spacing is ok here, as other similar spacings are not really different to this
  6. 04:52:005 (5,6) - You were following vocals more at 04:50:971 (1,2,3) - , here too maybe include them a little more? :< feels empty well the kick snares there is quite unique compare to the other classic drum snare goes with the vocal on (1,2,3), so I wanted to make them a bit different. Also I think it's pretty good for a measure transition
  7. 05:27:522 (3,4) - What do you think about spacing these more instead? You had a great buildup for the high pitched synth at 05:25:798 (7,8,9) - , making these jumps larger would match this section really well I think done~
another great map by the yamyam call me back!
Thanks Plau <3
Plaudible
alright, looks good then! :)
Hikan
kudosu when
Shmiklak
grats
Marmowka
grats
exequiel8009
wiiii >:3 epic beatmap
Topic Starter
Yamicchi
Thanks guys owo
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