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Inori Minase - Aimaimoko

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Topic Starter
Hytex
This beatmap was submitted using in-game submission on Monday, December 04, 2017 at 11:53:40 AM

Artist: Inori Minase
Title: Aimaimoko
Source: 徒然チルドレン
Tags: tsuredure children tsurezure chirudoren tv size op opening
BPM: 133
Filesize: 1914kb
Play Time: 00:58
Difficulties Available:
  1. Hard (2.77 stars, 148 notes)
  2. Insane (3.55 stars, 186 notes)
  3. Normal (1.73 stars, 98 notes)
Download: Inori Minase - Aimaimoko
Information: Scores/Beatmap Listing
---------------
HI STD MODE

Status: Ready for modding!

Normal by Hytex
Hard by Hytex
Insane by Hytex

Hitsounds by Hytex

Thanks to...
Hytex for making all the difficulties, plus adding the hitsounds.
dretland2 for suggestions.
gottagof4st for checking.
AJamez for IRC modding.
fffffffffffffxD for modding.
bite you death for checking hitsounds.
Nikakis for modding.
Reazen for modding.
ByBy for h u g e modding.
dretland2
Yo this looks pretty solid, I've only got a few comments
[Insane]
00:03:957 (2) - I feel like you could extend the previous one instead of having two of these sliders.
00:10:725 (5) - and 00:11:288 (7) - Didn't seem to fit the music, could be removed.

And overall, I think all timing points should be pushed back 5ms.
Topic Starter
Hytex

dretland2 wrote:

Yo this looks pretty solid, I've only got a few comments
[Insane]
00:03:957 (2) - I feel like you could extend the previous one instead of having two of these sliders.
:arrow: Tbh, I'd prefer the two sliders than one, because it feels like it, I didn't put it in Hard because it will (maybe) be misread.
00:10:725 (5) - and 00:11:288 (7) - Didn't seem to fit the music, could be removed.
:arrow: I'll think about it.

And overall, I think all timing points should be pushed back 5ms.
:arrow: Okay.
Thanks for the suggestions.
Jemzuu
irc
19:57 AJamez: 00:07:223 (5) - not sure about this circle here, cus there's no sound 
19:58 AJamez: 00:10:720 (5) - ^
19:58 Hytex: voice
19:58 AJamez: extend the slider instead^
19:59 Hytex: tbh i find no problem there
19:59 AJamez: 00:11:847 (2) - oppurtunity for sliderkick here
19:59 AJamez: 00:11:847 (2) - the vocal sound starts here
19:59 Hytex: yeah
19:59 AJamez: 00:14:780 (5,3) - stack?
20:00 Hytex: ill think about it
20:00 AJamez: 00:15:005 (1,2,3,4) - can u baland the triangle here
20:00 Hytex: it doesnt really do anything to gameplay
20:00 Hytex: just small difference
20:01 AJamez: 00:22:675 (3) - not sure about this
20:01 AJamez: it's quite unpredictable
20:01 AJamez: 00:22:562 (2,5) - try listening to this
20:01 AJamez: it'doesnt sound that right imo
20:02 AJamez: 00:24:479 (2) - same as what i said before make this sliderkick perhaps
20:02 Hytex: vocals
20:02 Hytex: huh
20:02 Hytex: i dont get it
20:02 AJamez: 00:24:704 - new guitar sound starts here
20:02 Hytex: what is a sliderkick
20:02 AJamez: wait wut
20:03 AJamez: sliderend ends on blue tick
20:03 Hytex: so
20:03 AJamez: 00:25:155 - then add circle here after
20:03 Hytex: i already did
20:04 AJamez: 00:32:825 (8) - put clap
20:04 Hytex: huh
20:04 Hytex: ok
20:04 Hytex: i mean no
20:04 Hytex: theres no clap in the background
20:05 AJamez: 00:39:817 (8) - then why did u add here
20:05 Hytex: because theres a clap there
20:06 AJamez: wat
20:07 Hytex: huh
20:07 Hytex: sorry i use headphones
20:07 AJamez: 00:45:682 (1,2) - maybe stack this
20:07 Hytex: would ruin spacing
20:07 Hytex: consistency
20:08 AJamez: 00:51:096 (1) - add fuinish on sliderhead
20:09 Hytex: it doesnt feel it needs a finish
20:09 AJamez: 00:56:396 - i feel like u could map the blue tick here
20:10 AJamez: 00:16:357 (4) - not snapped btw
20:10 Hytex: ok
20:10 Hytex: fixed
20:12 AJamez: oke yun lang sa insane
20:12 *AJamez is editing [https://osu.ppy.sh/b/1453824 Inori Minase - Aimaimoko [Hard]]
20:13 Hytex: aaa
20:13 Hytex: ok
20:13 AJamez: 00:14:329 (7) - nc
20:14 AJamez: 00:16:810 (7) - nc here too
20:15 Hytex: no
20:15 Hytex: because
20:15 Hytex: uhh
20:15 Hytex: combo hasnt ended yet
20:15 Hytex: you get what i mean
20:15 Hytex: ?
20:16 AJamez: but new sound
20:16 Hytex: yea idc anyway
20:16 AJamez: 00:46:584 (3) - not sure about this circle why not make 2 a repeat instead
20:16 AJamez: cus there's literally no sound on that one
20:16 Hytex: its still part of the combo
20:16 Hytex: and also i realized that after that i nc'ed every downbeat
20:17 Hytex: no
20:17 Hytex: i will not remove that
20:17 AJamez: 00:53:802 (4,5,6,1) - blalance the spacing thank
20:17 AJamez: oke
20:18 AJamez: yun lang
20:18 Hytex: sorry
20:18 Hytex: need to not ruin spacing consistency
20:18 AJamez: y
20:18 Hytex: because this one has sv
20:18 Hytex: high sv*
20:19 Hytex: also imo
20:19 Hytex: the spacing is fine
20:19 AJamez: k
20:19 AJamez: will post in forums
GL~
Topic Starter
Hytex

AJamez wrote:

irc
19:57 AJamez: 00:07:223 (5) - not sure about this circle here, cus there's no sound 
19:58 AJamez: 00:10:720 (5) - ^
19:58 Hytex: voice
19:58 AJamez: extend the slider instead^
19:59 Hytex: tbh i find no problem there
19:59 AJamez: 00:11:847 (2) - oppurtunity for sliderkick here
19:59 AJamez: 00:11:847 (2) - the vocal sound starts here
19:59 Hytex: yeah
19:59 AJamez: 00:14:780 (5,3) - stack?
20:00 Hytex: ill think about it
20:00 AJamez: 00:15:005 (1,2,3,4) - can u baland the triangle here
20:00 Hytex: it doesnt really do anything to gameplay
20:00 Hytex: just small difference
20:01 AJamez: 00:22:675 (3) - not sure about this
20:01 AJamez: it's quite unpredictable
20:01 AJamez: 00:22:562 (2,5) - try listening to this
20:01 AJamez: it'doesnt sound that right imo
20:02 AJamez: 00:24:479 (2) - same as what i said before make this sliderkick perhaps
20:02 Hytex: vocals
20:02 Hytex: huh
20:02 Hytex: i dont get it
20:02 AJamez: 00:24:704 - new guitar sound starts here
20:02 Hytex: what is a sliderkick
20:02 AJamez: wait wut
20:03 AJamez: sliderend ends on blue tick
20:03 Hytex: so
20:03 AJamez: 00:25:155 - then add circle here after
20:03 Hytex: i already did
20:04 AJamez: 00:32:825 (8) - put clap
20:04 Hytex: huh
20:04 Hytex: ok
20:04 Hytex: i mean no
20:04 Hytex: theres no clap in the background
20:05 AJamez: 00:39:817 (8) - then why did u add here
20:05 Hytex: because theres a clap there
20:06 AJamez: wat
20:07 Hytex: huh
20:07 Hytex: sorry i use headphones
20:07 AJamez: 00:45:682 (1,2) - maybe stack this
20:07 Hytex: would ruin spacing
20:07 Hytex: consistency
20:08 AJamez: 00:51:096 (1) - add fuinish on sliderhead
20:09 Hytex: it doesnt feel it needs a finish
20:09 AJamez: 00:56:396 - i feel like u could map the blue tick here
20:10 AJamez: 00:16:357 (4) - not snapped btw
20:10 Hytex: ok
20:10 Hytex: fixed
20:12 AJamez: oke yun lang sa insane
20:12 *AJamez is editing [https://osu.ppy.sh/b/1453824 Inori Minase - Aimaimoko [Hard]]
20:13 Hytex: aaa
20:13 Hytex: ok
20:13 AJamez: 00:14:329 (7) - nc
20:14 AJamez: 00:16:810 (7) - nc here too
20:15 Hytex: no
20:15 Hytex: because
20:15 Hytex: uhh
20:15 Hytex: combo hasnt ended yet
20:15 Hytex: you get what i mean
20:15 Hytex: ?
20:16 AJamez: but new sound
20:16 Hytex: yea idc anyway
20:16 AJamez: 00:46:584 (3) - not sure about this circle why not make 2 a repeat instead
20:16 AJamez: cus there's literally no sound on that one
20:16 Hytex: its still part of the combo
20:16 Hytex: and also i realized that after that i nc'ed every downbeat
20:17 Hytex: no
20:17 Hytex: i will not remove that
20:17 AJamez: 00:53:802 (4,5,6,1) - blalance the spacing thank
20:17 AJamez: oke
20:18 AJamez: yun lang
20:18 Hytex: sorry
20:18 Hytex: need to not ruin spacing consistency
20:18 AJamez: y
20:18 Hytex: because this one has sv
20:18 Hytex: high sv*
20:19 Hytex: also imo
20:19 Hytex: the spacing is fine
20:19 AJamez: k
20:19 AJamez: will post in forums
GL~
thanks! i might consider some of your suggestions.. just not right now xd
fffffffffffffxD
Normal:
00:03:501 (3,1,2,3,4,5,1,2,3,4,5) - You can add one extra beat each red tick to represent the song's intensity in this part. The next part is also a bit intense but not as much intensity as this one, so you'll need to place more objects here and perhaps space them a bit more than the other part.
The final spinner should be 00:56:959

Hard:
OD6 and AR7 seems to work better for this mapset, give it a try
00:03:501 - Add circle at {x:249 y:290}
00:07:787 (1) - Move #3 to {x:168 y:224}
Final Spinner should be at 00:56:734

Insane:
00:04:968 (3) - Move to {x:312 y:112}.
00:05:081 (4) - Move #1 to {x:312 y:112}, move #2 to {x:410 y:99}
00:10:945 (6) - Move #1 to {x:376 y:248}, move #2 to {x:332 y:223}, move #3 to {x:273 y:235}
00:11:847 (2) - Move #1 to {x:464 y:144}, move #2 to {x:475 y:85}, move #3 to {x:461 y:35}
00:17:487 (4) - Move #1 to {x:280 y:304}, move #2 to {x:330 y:260}, move #3 to {x:440 y:293}
Topic Starter
Hytex

fffffffffffffxD wrote:

Normal:
00:03:501 (3,1,2,3,4,5,1,2,3,4,5) - You can add one extra beat each red tick to represent the song's intensity in this part. The next part is also a bit intense but not as much intensity as this one, so you'll need to place more objects here and perhaps space them a bit more than the other part.
:arrow: I added 1/2 beats to the second one you mentioned.
The final spinner should be 00:56:959
:arrow: I'll wait for further mods.

Hard:
OD6 and AR7 seems to work better for this mapset, give it a try
:arrow: Tbh, I think AR7.5 and OD5 are better.
00:03:501 - Add circle at {x:249 y:290}
:arrow: Why?
00:07:787 (1) - Move #3 to {x:168 y:224}
:arrow: No thanks.
Final Spinner should be at 00:56:734
:arrow: Same for Normal.

Insane:
00:04:968 (3) - Move to {x:312 y:112}.
00:05:081 (4) - Move #1 to {x:312 y:112}, move #2 to {x:410 y:99}
00:10:945 (6) - Move #1 to {x:376 y:248}, move #2 to {x:332 y:223}, move #3 to {x:273 y:235}
00:11:847 (2) - Move #1 to {x:464 y:144}, move #2 to {x:475 y:85}, move #3 to {x:461 y:35}
00:17:487 (4) - Move #1 to {x:280 y:304}, move #2 to {x:330 y:260}, move #3 to {x:440 y:293}
:arrow: No, sorry I like to keep all of these spaced.
Thanks for modding!
Nikakis
Hello Hytex~

Insane:

  1. 00:11:847 (2,3) - : Hmm, these 1/2 sliders sound quite akward, i was expecting a rhythm like 00:13:201 (1,2,3) - .It would look something like this, doesn't sound more consistent?
  2. 00:15:682 (3) - : This vocal actually isn't that held to be mapped as an 1/1 slider, it should be an 1/2 slider instead.I recommend this rhythm
  3. 00:24:028 (1,2,3) - : What are you actually following here?Quite random taste of rhythm here.Also, you shouldn't ignore such strong beats like 00:24:027 - ,00:24:253 -, 00:24:478 - .You should definetely make these clickable so, with that being said, this is the type of rhythm that you should actually follow:
  4. 00:27:186 (5) - : This circle feels underemphasized comparing this 00:27:411 (6) - when the actual vocal intensity is changing from the ''5'' circle.I would recommend to place it with these numbers: x:280 & y:328
  5. 00:49:517 (2,3,4,5,6) - : Such a confusing taste of rhythm here too aswell, maybe try this instead?
  6. 00:54:253 (3,4) - : Why did you stop the 1 2 NC change here?Continue it.
  7. 00:56:622 (1) - : I'm not really sure about this but i think the spinner should end here 00:58:313 where the vocal actually stops, no need to extend it till the quiet piano sound.But yeah as i said im not sure.

Very smooth mapset, wish you luck!~
Topic Starter
Hytex

Nikakis wrote:

Hello Hytex~ Hello Nikakis~

Insane:

  1. 00:11:847 (2,3) - : Hmm, these 1/2 sliders sound quite akward, i was expecting a rhythm like 00:13:201 (1,2,3) - .It would look something like this, doesn't sound more consistent?
    :arrow: Changed to something different
  2. 00:15:682 (3) - : This vocal actually isn't that held to be mapped as an 1/1 slider, it should be an 1/2 slider instead.I recommend this rhythm
    :arrow: Sounds fine for both, but I'll keep it.
  3. 00:24:028 (1,2,3) - : What are you actually following here?Quite random taste of rhythm here.Also, you shouldn't ignore such strong beats like 00:24:027 - ,00:24:253 -, 00:24:478 - .You should definetely make these clickable so, with that being said, this is the type of rhythm that you should actually follow:
    :arrow: Followed the rhythm, thanks.
  4. 00:27:186 (5) - : This circle feels underemphasized comparing this 00:27:411 (6) - when the actual vocal intensity is changing from the ''5'' circle.I would recommend to place it with these numbers: x:280 & y:328
    :arrow: Oh, thanks for pointing out, it was okay at first but now that you mentioned it, it feels different now.
  5. 00:49:517 (2,3,4,5,6) - : Such a confusing taste of rhythm here too aswell, maybe try this instead?
    :arrow: Yeaah, sorry 'bout that. Fixed!
  6. 00:54:253 (3,4) - : Why did you stop the 1 2 NC change here?Continue it.
    :arrow: I don't know, maybe because I thought that was a normal triangle jump :lol:
  7. 00:56:622 (1) - : I'm not really sure about this but i think the spinner should end here 00:58:313 where the vocal actually stops, no need to extend it till the quiet piano sound.But yeah as i said im not sure.
    :arrow: Changed.

Very smooth mapset, wish you luck!~ Thanks!
Thanks for modding!
Saileach
dafuq did you do the background

Hytex wrote:

HI STD MODE
There is already a standard version :/
Topic Starter
Hytex

DakiniBrave wrote:

dafuq did you do the background

Hytex wrote:

HI STD MODE
There is already a standard version :/
I don't know about the background I just took it from a set lol
Yes, I know theres a STD mode, what's the problem with putting that there? :lol:
meii18
placeholder will probably mod it tomorrow
Lafayla
All Diffs, I think the offset should be 562, felt funny so I went to go check, somewhere from 560-563, 569 is a bit late

Normal>
00:00:568 (1) - I would extend to 00:01:922 - sounds better in my opinion but its not wrong how it currently is either so >
00:10:719 (6) - would sound better without this note because next section you map vocals
00:11:170 (7) - I would apply pick ups like these and everywhere else that you have pick ups to the next combo instead of the previous
00:14:328 (5,6) - it would be a good idea to change this rhythm because from what I see in the previous and next measures you are mapping to vocals and you left the pick for the slider end, something active would be better.

I would use https://imgur-archive.ppy.sh/oZdN9s3.png rhythm at 00:12:298 - and everywhere else you apply the current rhythm because the current rhythm makes the vocals at 00:12:975 - awkward, which is something you want to avoid, especially when you are prioritizing them.

00:18:388 - I would use this rhythm starting here https://imgur-archive.ppy.sh/OVB9uUB.png
00:22:223 (1) - is this mapped to the blue tick on purpose? the voice entrance on white tick would fit better like 00:22:899 (2) -
00:48:839 (4) - making a rhythm that makes it confusing to know what you are prioritizing is something I would refrain from doing, theres a pickup on this slider tail, I would map it with a circle or something
Hard>
00:05:418 - this rhythm seems better imo for following that melody https://imgur-archive.ppy.sh/TU6A3Vq.png
00:13:201 (1) - I would silence this slider end with an it point
00:16:810 (1) - same
00:22:223 (1) - same
00:53:125 - I wouldn't put anything here to show that you are switching rhythms over to percussion, also mapping a slider on this beat leaves loud percussion white tick for a slider end, I would begin the slider on the white tick like this https://imgur-archive.ppy.sh/Y8dektV.png
Insane
00:50:193 - https://imgur-archive.ppy.sh/x9MFXrm.png this flow is pretty harsh imo, perhaps following smoother and slower rotation would be better especially since there is only 1/4 beat gaps between them, you would probably say they are sliders and users can take advantage of slider leniency but because of the awkward flow thats not really possible here
00:52:449 (1,1) - this angle makes it difficult for players to take advantage of slider leniency, try making the angle less sharp,
I would get rid of this circle 00:53:125 (2) - and make 00:53:350 (1) - overlap 00:52:900 (1) - because 2 is just a vocal extension
00:51:096 (1,1,1,1) - silencing the slider tails for these sliders would make them better imo

I wish you the best of wishes on the mapset Hytex c:
Topic Starter
Hytex
Hello, no reply = fixed (I'm lazy xd)

Lafayla wrote:

All Diffs, I think the offset should be 562, felt funny so I went to go check, somewhere from 560-563, 569 is a bit late

Normal>
00:00:568 (1) - I would extend to 00:01:922 - sounds better in my opinion but its not wrong how it currently is either so >
:arrow:
00:10:719 (6) - would sound better without this note because next section you map vocals
00:11:170 (7) - I would apply pick ups like these and everywhere else that you have pick ups to the next combo instead of the previous
00:14:328 (5,6) - it would be a good idea to change this rhythm because from what I see in the previous and next measures you are mapping to vocals and you left the pick for the slider end, something active would be better.

I would use https://imgur-archive.ppy.sh/oZdN9s3.png rhythm at 00:12:298 - and everywhere else you apply the current rhythm because the current rhythm makes the vocals at 00:12:975 - awkward, which is something you want to avoid, especially when you are prioritizing them.

00:18:388 - I would use this rhythm starting here https://imgur-archive.ppy.sh/OVB9uUB.png
00:22:223 (1) - is this mapped to the blue tick on purpose? the voice entrance on white tick would fit better like 00:22:899 (2) -
:arrow: Yes, it mapped to the blue tick on purpose, both are fine but I'll apply it anyway.
00:48:839 (4) - making a rhythm that makes it confusing to know what you are prioritizing is something I would refrain from doing, theres a pickup on this slider tail, I would map it with a circle or something
Hard>
00:05:418 - this rhythm seems better imo for following that melody https://imgur-archive.ppy.sh/TU6A3Vq.png
00:13:201 (1) - I would silence this slider end with an it point
00:16:810 (1) - same
00:22:223 (1) - same
:arrow: I really didn't wan't to silence it, because it still has sounds on the sliderend.
00:53:125 - I wouldn't put anything here to show that you are switching rhythms over to percussion, also mapping a slider on this beat leaves loud percussion white tick for a slider end, I would begin the slider on the white tick like this https://imgur-archive.ppy.sh/Y8dektV.png
Insane
00:50:193 - https://imgur-archive.ppy.sh/x9MFXrm.png this flow is pretty harsh imo, perhaps following smoother and slower rotation would be better especially since there is only 1/4 beat gaps between them, you would probably say they are sliders and users can take advantage of slider leniency but because of the awkward flow thats not really possible here
:arrow: Don't really know what you mean here xd
00:52:449 (1,1) - this angle makes it difficult for players to take advantage of slider leniency, try making the angle less sharp,
I would get rid of this circle 00:53:125 (2) - and make 00:53:350 (1) - overlap 00:52:900 (1) - because 2 is just a vocal extension
00:51:096 (1,1,1,1) - silencing the slider tails for these sliders would make them better imo

I wish you the best of wishes on the mapset Hytex c: Thanks c:[/color]
Thank you for the mod!
Reazen
#modding queue
Normal
00:17:937 (5,6,1,2) - I don't think stacks like these are good here, because of this it's the hardest part to read for player in this map even tho there is nothing that supports it in music, and it's not consistent with patterning on 00:19:290 (3,4,5) - I think just deleting these 00:17:937 (5,6) - and add circle at 00:18:388 - is the best way.
00:00:568 (1) - I am not sure about this tbh, I think slider end should be here 00:01:922 - I don't think prioritize 00:01:696 - is good idea.
Hard
00:51:877 - what about adding circle?
Overall I think you should use blue ticks more, for e.g. 00:50:073 - 00:55:937 - , and you should stop ignoring sounds it's not easy/normal after all.. 00:24:028 (1) - there is a lot in this one slider to map, 00:21:539 - here as well, 00:15:900 - , 00:42:742 - there is more I guess, well.. it's not bad to ignore and you are consistent with that so it's fine but I think you should consider to add more "spice". It's my personal preference tho.
Good luck :)
Topic Starter
Hytex

Reazen wrote:

#modding queue
Normal
00:17:937 (5,6,1,2) - I don't think stacks like these are good here, because of this it's the hardest part to read for player in this map even tho there is nothing that supports it in music, and it's not consistent with patterning on 00:19:290 (3,4,5) - I think just deleting these 00:17:937 (5,6) - and add circle at 00:18:388 - is the best way.
:arrow: Did something to it.
00:00:568 (1) - I am not sure about this tbh, I think slider end should be here 00:01:922 - I don't think prioritize 00:01:696 - is good idea.
:arrow: Just added a circle after the slider.
Hard
00:51:877 - what about adding circle?
:arrow: Sure!
Overall I think you should use blue ticks more, for e.g. 00:50:073 - 00:55:937 - , and you should stop ignoring sounds it's not easy/normal after all.. 00:24:028 (1) - there is a lot in this one slider to map, 00:21:539 - here as well, 00:15:900 - , 00:42:742 - there is more I guess, well.. it's not bad to ignore and you are consistent with that so it's fine but I think you should consider to add more "spice". It's my personal preference tho.
:arrow: Only added in some of the parts.

Good luck :) Thanks :D
Thanks for mod!
(2nd page hype)
meii18
omg so late xd
from my q

general

  1. drum-hitwhistle appears to be unused double check it if you used it somewhere
  2. seems like Hard diff has the offset on 00:00:562 - while the Normal and Insane diff have it on 00:00:569 -. moreover the offset itself sounds pretty late. it would make the timing more accurate by moving it to 00:00:549 - don't forget to move the inherited points with -20 ms as well
  3. i don't get your combo colours choising. as the bg is mostly colorful, the current combo colours were set most likely for a "colorless bg" which doesn't fit the current bg how about using these "colorful" combo colours instead?
    Combo1 : 202,0,0
    Combo2 : 113,225,0
    Combo3 : 0,50,100
    Combo4 : 215,215,0
normal

  1. 00:04:178 (1) - what do you think of adding hitfinish on its head? that cymbal needs some contrast
  2. 00:18:388 (1,2) - swap NC as the new stanza is on 00:18:614 (2) - and it will fit much better here // 00:41:621 (1,2) - same
  3. 00:19:741 (5,6) - how about replacing this pattern with an 2/2 slider? the 00:18:388 (1,2,3,4,5) - has too much 1/2 here and this might be overwhelming to newbie players
  4. 00:20:418 (1,2,3) - spacing
  5. 00:48:839 (4,5,1) - this could have an 1/1 gap as the newbie one clicks pretty much on 00:45:681 (4,5,6,1,2,3,4,5,1) - pattern and i think he needs a little bit of break imo plus i think that's the most dense pattern of this kiai (kind of lol)
hard
  1. in the way how the diff was mapped structurally speaking, AR 7 would fit here although, it's not a big difference
  2. 00:01:915 - the piano seems to be a little bit more noticeable than the one from 00:01:689 -. how about adding a circle here to give some contrast to the piano? it's a hard diff after all
  3. 00:03:726 (1) - wrongly snapped http://puu.sh/yipww/0dbe2cfed6.jpg
  4. 00:04:178 (1) - okay...actually starting from this till' the end of the diff everything's unsnapped
  5. 00:04:629 (2) - consider unstacking both of them as this is the only 1/2 stack from this diff and it losses all the contrast // 00:54:253 (4,5) - same
  6. 00:10:269 (2,3,4,5) - these can be spaced more in order to make all three of them ( 00:10:269 (2,3,4,5,1) - ) equal also there's still some intensity left, even if the song gets slowly calmer let's say
  7. 00:13:201 (1,2,3) - this kind of rhythm (2/4 slider + 1/2 slider) doesn't fit pretty well for both instruments and vocal. replacing the 1/2 slider with a regular 1/1 hitcircle and putting that 1/2 slider on 00:13:870 - for the vocal, like in this picture https://puu.sh/yipTr/d059971540.jpg, will literally work than the previous one and also will give more contrast to the vocal mostly as you're most likely following it // 00:16:810 (1,2,3) - same // 00:22:223 (1,2,3) - here you have to ctrl+G 00:22:675 (2,3) - only and so on
  8. 00:23:351 (4) - consider moving the middle anchor to right. it will give a better flow to 00:23:802 (5) -
  9. 00:24:471 (2,3) - how about spacing them a little bit more? as the synth from 00:24:705 (3) - is more likely stronger, as i can see, spacing more would give more contrast and build-up
  10. 00:42:073 (1,2) - swap NC as it would be on 00:42:524 (2) - where's the new stanza
  11. 00:49:291 (1) - this is somehow questionable. the vocal starts from 1/4, not from 1/1 so that's the problem of this all confusing. putting 2 hitcircles on 00:49:622 - and 00:49:734 - like this http://puu.sh/yiqgm/7a7346015c.jpg would be the best solution to make the transition from 1/2 to 1/4 more distinguishable
    00:51:547 (2,3,4) - spacing
  12. 00:52:449 (5) - how about rotating it with 20 degress? it will give a better flow to 00:52:900 (1) -

    beware that i put the timestamp where the hitobjects are for now so before solving these issues you have to snap them firstly
insane

  1. consider changing the AR to 5 as AR 6 is practically unpassable on HR
  2. 00:07:223 (5) - the violin stops on 00:07:110 - so tehnically, the music looks like is going to stop on this 1/4 tick which means this 1/4 note does not work pretty good here if there's likely going to be a bit silent it would suit much better without that 1/4 hitcircle
  3. 00:13:180 (1,2) - isn't supposed to have the same spacing with 00:11:375 (1,2) - as it is an 1/4 transition?
  4. 00:22:541 (2,3) - talking about hitsounding, the hitclaps placed on 1/4s ruins the song's pace because it does not even fit it. the hitclaps would suit much better on 1/1s as you did for 00:11:376 (1,2) - and 00:13:180 (1,2) - and so on for example // 00:27:954 (2,3) - same //
  5. 00:23:556 (6) - it can be curved to left so it will give a better flow to both 00:23:330 (5) - and 00:24:006 (1) -
  6. 00:25:360 (5,6,7) - how about spacing them a bit more? the violin gets more impact here and it can be also easily confused with 1/4 transition's spacing
  7. 00:26:939 (4) - the current spacing and placement of this hitcircle ruin all the flow of this pattern here by improving a little bit the flow, consider moving it to 352|226 as it will flow much better by having it placed on left (that would modify its spacing as well)
  8. 00:28:744 (5,6,7) - the snares from 00:28:744 (5,6) - pair have more impact than ones from 00:28:969 (6,7) - pair by giving more build-up effect to the first pair, you can space them a little bit more as that impact needs some build-up
  9. 00:32:353 (5) - seems like you hear the drums consecutively and not here and then it comes back on 00:32:578 (6) - so actually the snares are most likely suggesting a stream here in this case
  10. 00:51:526 (1) - its current slidershape kinda makes the flow feeling a bit forced how about changing the slidershape to something like this? https://puu.sh/ykocr/6d992bbb36.jpg the flow will be more smoothly
  11. 00:53:105 - what do you think about adding an 1/2 hitcircle here? it will work pretty well here as the song gets more and more impact and the vocal is growing and growing in intensity
  12. 00:52:879 (1,1,2,1,2,1,2) - the pattern's spacing can be tuned down a bit so it won't affect the N>H spread gap
decent beatmap for a beginner mapper : O
gl!
Topic Starter
Hytex

ByBy wrote:

omg so late xd omg so late reply xd
no reply = fix

from my q

general

  1. drum-hitwhistle appears to be unused double check it if you used it somewhere
  2. seems like Hard diff has the offset on 00:00:562 - while the Normal and Insane diff have it on 00:00:569 -. moreover the offset itself sounds pretty late. it would make the timing more accurate by moving it to 00:00:549 - don't forget to move the inherited points with -20 ms as well
  3. i don't get your combo colours choising. as the bg is mostly colorful, the current combo colours were set most likely for a "colorless bg" which doesn't fit the current bg how about using these "colorful" combo colours instead?
    Combo1 : 202,0,0
    Combo2 : 113,225,0
    Combo3 : 0,50,100
    Combo4 : 215,215,0
normal

  1. 00:04:178 (1) - what do you think of adding hitfinish on its head? that cymbal needs some contrast
  2. 00:18:388 (1,2) - swap NC as the new stanza is on 00:18:614 (2) - and it will fit much better here // 00:41:621 (1,2) - same IMO id rather apply the pickups like lafayla said
  3. 00:19:741 (5,6) - how about replacing this pattern with an 2/2 slider? the 00:18:388 (1,2,3,4,5) - has too much 1/2 here and this might be overwhelming to newbie players
  4. 00:20:418 (1,2,3) - spacing
  5. 00:48:839 (4,5,1) - this could have an 1/1 gap as the newbie one clicks pretty much on 00:45:681 (4,5,6,1,2,3,4,5,1) - pattern and i think he needs a little bit of break imo plus i think that's the most dense pattern of this kiai (kind of lol)
hard
  1. in the way how the diff was mapped structurally speaking, AR 7 would fit here although, it's not a big difference
  2. 00:01:915 - the piano seems to be a little bit more noticeable than the one from 00:01:689 -. how about adding a circle here to give some contrast to the piano? it's a hard diff after all
  3. 00:03:726 (1) - wrongly snapped http://puu.sh/yipww/0dbe2cfed6.jpg
  4. 00:04:178 (1) - okay...actually starting from this till' the end of the diff everything's unsnapped
  5. 00:04:629 (2) - consider unstacking both of them as this is the only 1/2 stack from this diff and it losses all the contrast // 00:54:253 (4,5) - same
  6. 00:10:269 (2,3,4,5) - these can be spaced more in order to make all three of them ( 00:10:269 (2,3,4,5,1) - ) equal also there's still some intensity left, even if the song gets slowly calmer let's say i think i did it?
  7. 00:13:201 (1,2,3) - this kind of rhythm (2/4 slider + 1/2 slider) doesn't fit pretty well for both instruments and vocal. replacing the 1/2 slider with a regular 1/1 hitcircle and putting that 1/2 slider on 00:13:870 - for the vocal, like in this picture https://puu.sh/yipTr/d059971540.jpg, will literally work than the previous one and also will give more contrast to the vocal mostly as you're most likely following it // 00:16:810 (1,2,3) - same // 00:22:223 (1,2,3) - here you have to ctrl+G 00:22:675 (2,3) - only and so on yea change d something
  8. 00:23:351 (4) - consider moving the middle anchor to right. it will give a better flow to 00:23:802 (5) - i like dis kind of slider xd also it doesnt affect flow really much
  9. 00:24:471 (2,3) - how about spacing them a little bit more? as the synth from 00:24:705 (3) - is more likely stronger, as i can see, spacing more would give more contrast and build-up
  10. 00:42:073 (1,2) - swap NC as it would be on 00:42:524 (2) - where's the new stanzasame with normal
  11. 00:49:291 (1) - this is somehow questionable. the vocal starts from 1/4, not from 1/1 so that's the problem of this all confusing. putting 2 hitcircles on 00:49:622 - and 00:49:734 - like this http://puu.sh/yiqgm/7a7346015c.jpg would be the best solution to make the transition from 1/2 to 1/4 more distinguishable
    00:51:547 (2,3,4) - spacing
  12. 00:52:449 (5) - how about rotating it with 20 degress? it will give a better flow to 00:52:900 (1) - moved something

    beware that i put the timestamp where the hitobjects are for now so before solving these issues you have to snap them firstly
insane

  1. consider changing the AR to 5 as AR 6 is practically unpassable on HR U H H H H DONT YOU MEAN HP?
  2. 00:07:223 (5) - the violin stops on 00:07:110 - so tehnically, the music looks like is going to stop on this 1/4 tick which means this 1/4 note does not work pretty good here if there's likely going to be a bit silent it would suit much better without that 1/4 hitcircle
  3. 00:13:180 (1,2) - isn't supposed to have the same spacing with 00:11:375 (1,2) - as it is an 1/4 transition?
  4. 00:22:541 (2,3) - talking about hitsounding, the hitclaps placed on 1/4s ruins the song's pace because it does not even fit it. the hitclaps would suit much better on 1/1s as you did for 00:11:376 (1,2) - and 00:13:180 (1,2) - and so on for example // 00:27:954 (2,3) - same //
  5. 00:23:556 (6) - it can be curved to left so it will give a better flow to both 00:23:330 (5) - and 00:24:006 (1) - made it a straight slider
  6. 00:25:360 (5,6,7) - how about spacing them a bit more? the violin gets more impact here and it can be also easily confused with 1/4 transition's spacing
  7. 00:26:939 (4) - the current spacing and placement of this hitcircle ruin all the flow of this pattern here by improving a little bit the flow, consider moving it to 352|226 as it will flow much better by having it placed on left (that would modify its spacing as well)
  8. 00:28:744 (5,6,7) - the snares from 00:28:744 (5,6) - pair have more impact than ones from 00:28:969 (6,7) - pair by giving more build-up effect to the first pair, you can space them a little bit more as that impact needs some build-up
  9. 00:32:353 (5) - seems like you hear the drums consecutively and not here and then it comes back on 00:32:578 (6) - so actually the snares are most likely suggesting a stream here in this case
  10. 00:51:526 (1) - its current slidershape kinda makes the flow feeling a bit forced how about changing the slidershape to something like this? https://puu.sh/ykocr/6d992bbb36.jpg the flow will be more smoothly
  11. 00:53:105 - what do you think about adding an 1/2 hitcircle here? it will work pretty well here as the song gets more and more impact and the vocal is growing and growing in intensity dunno about dis
  12. 00:52:879 (1,1,2,1,2,1,2) - the pattern's spacing can be tuned down a bit so it won't affect the N>H spread gap
decent beatmap for a beginner mapper : O thanks :3c
gl! thanks again owo
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