23:08 Remus: Hello, Skylish o/
23:08 Remus: Do you have some free time?
23:08 Remus: I wanted to ask you about some SV and density problems in one part of a map
23:08 Remus: I don't know how to fix them D:
23:09 Remus: So i really need help of someone experienced
23:40 Skylish: sorry I was afk
23:40 Skylish: np the map
23:40 Remus: No problem
23:40 *Remus is listening to [https://osu.ppy.sh/b/1453460 xi - Ascension to Heaven]
23:41 Remus: 02:43:485 (393) - starting here, comes pre-kiai section. I tried different ways in attempts of fixing SV here and making this moment smoother for players.
23:42 Remus: The final version is icnreasing 0.05 for each note in that part, but anyway, the end of this part at 02:44:085 - looks "rough" in transition to 02:44:160 - .
23:42 Remus: What do you think? Can i adjust somehow to make this part better?
23:44 Skylish: 02:44:235 - is your finalised Kiai's SV is 1.1x?
23:45 Remus: yep
23:45 Skylish: okay give me some time to make some SV testing on the section you mentioned above
23:45 Remus: Sure
00:00 Skylish: Sorry for long waiting:
00:00 Remus: It's totaly ok
00:00 Skylish:
https://puu.sh/yZ5TR/f35f3ef947.txt00:01 Skylish: Please read the text, I wrote everything on it already
00:01 Remus: wow
00:01 Skylish: oh Vulkin is working on that too I guess, he is checking your map too
00:01 Skylish: I will wait for your response about my suggestion
00:01 Remus: Ye, i asked him to mod it 10 mins ago
00:01 Remus: Sure
00:01 Remus: And
00:01 Remus: While i am cecking your
00:01 Remus: Last ask
00:02 Remus: If you don't mind
00:02 Remus: About density in one part
00:02 Skylish: not sure if it fits your taste, I will have a shower now, brb 10 mins (yes sure before I walk into bathroom)
00:02 Remus: Sure
00:02 Skylish: okay how'bout let me enjoy the shower first then we'll be back on the map
00:02 Skylish: so you can have time to digest my suggestion as well
00:03 Remus: Of course
00:03 Skylish: won't it be too late for you arh? We've still got time I guess
00:03 Skylish: brb
00:06 Remus: Damn, i checked it
00:06 Remus: And it looks awesome
00:06 Remus: Exactly what i needed
00:08 Remus: I guess i learned new way of thinking about SV LUL
00:08 Remus: It will help me in mods
00:08 Remus: By the way
00:08 Remus: To the second point
00:09 Remus: Next one starts from 02:26:085 (189) - and ends at 02:41:685 (378) - here. The main problem is density here: i know, that it's almost pre-kiai, but by the way, not kiai actually...
00:10 Remus: There are a lot of sounds here, so i decided to not miss them, because instrumental here emphasized very well. As we look on intense, we can see difference
00:10 Remus: 1 -
https://puu.sh/yZ3S3/9bdefcf312.jpg00:10 Remus: 2 -
https://puu.sh/yZ3SX/e6b17667d3.jpg00:10 Remus: It is almost the same with kiai streams. I am doubted.
00:10 Remus: I had the same problem in Demetori map, but this one is a way more complex imo
00:22 Skylish: I am back, glad to see that my SV suggestion help you (reading the words above)
00:22 Remus: Ye, really helped
00:24 Skylish: okay so... about the density, what do you want to express there?
00:24 Skylish: you want to maintain the density of the pre-kiai section?
00:24 Skylish: or you want to keep a relatively low density but not to harm the tension there?
00:24 Remus: Yes, stabilize, if i can put this word here
00:25 Remus: Is this piano on background, isn't it?
00:25 Remus: So
00:25 Remus: There are really high piano sounds in this parts
00:25 Remus: (for me maybe, but anyway)
00:25 Remus: They are higher, than drums
00:25 Remus: I tried to emphasize them here
00:25 Remus: But after it
00:25 Remus: I broke density
00:25 Remus: Cause kiai has the same density, and it's wrong
00:25 Skylish: I see....
00:26 Skylish: yes they are piano
00:26 Remus: once tasuke said, that i just need to delete some notes in that kind of parts
00:26 Remus: or find another pattering for that
00:26 Remus: But it was for demetori
00:26 Remus: Here i don't want to sacrifice sounds
00:26 Remus: And don't want to break structure
00:26 Remus: Haha
00:27 Remus: Dilemma
00:27 Skylish: I got it, thinking a way to deal with it (another waiting time)
00:27 Remus: As i know, this kind of parts should be "build-up" parts
00:27 Remus: Not that intense
00:27 Remus: Sure
00:40 Skylish: I tried mapping the section you stated there
00:41 Skylish: the density is remained
https://puu.sh/yZ7eW/99eaceadee.osz00:41 Skylish: It's just a sample
00:41 Skylish: to display how the density should be expected in a large extent of keeping a as high as possible density
00:41 Skylish: 02:25:035 - to 02:41:835 -
00:42 Skylish: I am a slow mapper obviously
00:44 Remus: Hm, i look at your part
00:45 Remus: And suddenly thought about how i can low a bit density on my part
00:45 Remus: except of remapping all the part
00:45 Remus: 1 min
00:45 Skylish: yes just a demonstration
00:45 Remus: I think that i need to make more gaps
00:45 Remus: As first option
00:46 Remus: For example here 02:26:760 -
00:46 Remus: No need in that long stream for no reason
00:46 Remus: And gap here will help player to adapte to next pattern too
00:46 Skylish: well notice
00:47 Remus: 02:28:811 - lol and here i hear doubles now
00:47 Remus: BRAIN WTF
00:47 Remus: why now
00:47 Remus: haha
00:50 Remus: Ye, fixed that moment
00:50 Remus: Thank you a lot for that help today!
00:50 Remus: Didn't even think about that deep help
00:50 Skylish: npnp
00:51 Skylish: mind me jot down some notes on your thread?
00:51 Remus: Sure
00:51 Skylish: *post the discussion here to the thread
00:51 Skylish: good