Hello, I'm sorry I took so long.
[General] - I think Tick Rate 2 would work nicely here, ticks provide nice recovery during sliders, and the sliders feel less empty. It would also avoid out of place ticks like 00:36:556 (1) - on [Insane], it doesn't feel out of place as much if Tick Rate 2 is used to make things more consistent. Overall, I'd suggest using it on all difficulties other than [Easy], because the Slider Velocity is very low and makes the slider ticks disappear.
- It might be nice to have all difficulties start at the same time for consistency. It also solves the problem of Audio Lead-in causing longer waits for difficulties that start later.
[Insane]00:05:478 (1,2,3) - While mapping, it's good to avoid small overlaps, they look sort of bad. Spacing them out more would avoid having the notes touch, and thus improve the look of the pattern.
00:08:172 (3,4,5) - Same here!
00:11:945 (1,2,3,1,2,3,1,2,3) - I can't hear the 1/4 here being represented in the song, and I don't think they really work here. To avoid mapping to 1/4s that aren't there, maybe use 1/2 sliders to do this pattern instead, or something like that?
01:07:813 (4) - This slider touches the HP bar a little if you'd care to fix it. Shouldn't be too much trouble, and it makes it look nicer.
01:25:238 (1,2,3,4,5,6,7) - I'm not sure a 1/4 stream fits the glissando (sliding one's hand over the keys) in the music here, especially with all the whistles. I'm not sure how one would map this part in a way that fits the song. Consider using a slider, or maybe removing (2) through (7).
[Lunet's Hard]00:18:232 (2,3) - (2) ends up covering part of (3) in an odd way here, maybe space them differently so they don't touch?
00:57:933 (8,9,1) - I wouldn't advise using 1/4 stacks on a [Hard], it sort of makes it too difficult for the playing level expected from Hard.
01:00:987 (1,2) - The other instances of patterns following a similar rhythm like this one have (2) stacked under (1), it'd work to do that here too for consistency.
01:14:639 (1,1,2) - The red (2) should be stacked underneath the reverse arrow of the blue (1) to make it look neater.
01:25:238 (1) - Hm, this loop is really asymmetrical. You can use Ctrl+H to make the points symmetrical. Click the slider and keep using Ctrl+H, but adjust the points each time so that eventually when you Ctrl+H, the points are perfectly symmetrical. For example, you can go from
this to
this.
[xsrs's Normal] - As a tip for the future, when making a [Normal], try to follow simpler rhythms instead of using kicksliders to follow more complicated ones. I think this makes the map more playable. Other than that, nothing important to say here, maybe I'm just tired from modding the other two difficulties. Oh well, looks good.
[Easy]00:35:837 (3,1) - Even though the Slider Velocity changes here, space (1) as if the Slider Velocity hasn't changed yet, because for the player, it hasn't. It also avoids inconsistent spacing and overlap with (3).
I guess that's it! Just forum PM me for a re-check after fixes, thanks.